.. |
anorms.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
bymorphed.h
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Interact properly with window managers. Fullscreen support needs testing a bit tbh.
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2007-07-23 11:48:53 +00:00 |
bymorphed.ico
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We use morphed's icon now.
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2005-10-20 00:08:23 +00:00 |
cd_linux.c
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fix cd stuff
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2006-05-09 00:36:25 +00:00 |
cd_null.c
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Added newline at end of file
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2005-11-29 11:28:32 +00:00 |
cd_sdl.c
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fix cd stuff
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2006-05-09 00:36:25 +00:00 |
cd_win.c
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Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
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2007-06-20 00:02:54 +00:00 |
cdaudio.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
cl_cam.c
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Made qtvplay work a bit better.
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2008-01-30 02:32:00 +00:00 |
cl_cg.c
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2008-06-01 22:06:22 +00:00 |
cl_demo.c
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PROTOCOL_VERSION to PROTOCOL_VERSION_QW to resolve a future header conflict
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2008-04-12 23:24:19 +00:00 |
cl_ents.c
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this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes
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2008-05-09 14:22:37 +00:00 |
cl_ignore.c
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added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
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2006-02-11 02:09:43 +00:00 |
cl_ignore.h
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blah
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2005-11-30 21:39:27 +00:00 |
cl_input.c
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don't do cl_netfps stuff twice in sendcmd
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2008-06-22 11:30:16 +00:00 |
cl_main.c
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clear colorshifts on disconnect, don't decrease cshifts on gamma change, fix warning
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2008-06-12 23:19:47 +00:00 |
cl_master.h
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mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
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2006-09-17 00:59:22 +00:00 |
cl_parse.c
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Minimal client compiles.
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2008-06-08 20:46:58 +00:00 |
cl_plugin.inc
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this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes
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2008-05-09 14:22:37 +00:00 |
cl_pred.c
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Fix up scoreboard entry times.
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2008-05-31 10:31:47 +00:00 |
cl_screen.c
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added conditional variables for win/linux/sdl, switched sql thread worker to conditional to avoid busy looping, corrected a spikeism
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2008-06-01 05:42:23 +00:00 |
cl_tent.c
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Fix for LG beams end position not being stored when spectating with cl_truelightning.
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2008-05-17 16:11:42 +00:00 |
cl_ui.c
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Ruleset expanded with ruleset_allow_localvolume. Set to 0 in 'nqr' and 'strict'. Made NET_AdrToString return a non-static pointer.
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2008-06-08 14:37:57 +00:00 |
client.h
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clear colorshifts on disconnect, don't decrease cshifts on gamma change, fix warning
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2008-06-12 23:19:47 +00:00 |
clq2_cin.c
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SP_#? -> CON_#?
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2007-09-23 15:28:06 +00:00 |
clq2_ents.c
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q2 workaround
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2008-06-13 02:26:08 +00:00 |
clq3_parse.c
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Ruleset expanded with ruleset_allow_localvolume. Set to 0 in 'nqr' and 'strict'. Made NET_AdrToString return a non-static pointer.
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2008-06-08 14:37:57 +00:00 |
clq3defs.h
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s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
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2007-10-05 18:08:47 +00:00 |
console.c
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Basic ezQuake color code stripping.
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2007-12-30 19:00:48 +00:00 |
crosshairs.dat
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Standardised line endings
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2005-06-15 04:40:33 +00:00 |
fragstats.c
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So we can steal ezquake's fragstats files without warnings appearing
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2007-08-30 18:23:57 +00:00 |
image.c
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Was gonna try fixing the 64-bit stuff myself, but mneh. Small coding style improvement (well, more consistent with the rest of the engine anyway).
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2008-05-25 01:15:49 +00:00 |
in_macos.c
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
in_morphos.c
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Added copyright header.
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2007-09-09 14:28:59 +00:00 |
in_morphos.h
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Added copyright header.
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2007-09-09 14:28:59 +00:00 |
in_raw.h
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
in_sdl.c
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some input cleanup, restarts should work a bit better
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2006-05-10 22:12:20 +00:00 |
in_win.c
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One d3d renderer.
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2007-05-25 22:16:29 +00:00 |
input.h
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some input cleanup, restarts should work a bit better
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2006-05-10 22:12:20 +00:00 |
keys.c
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characture -> character
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2008-01-28 13:27:30 +00:00 |
keys.h
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
lhfont.h
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Stole lh's font, for use without gamedata.
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2005-01-05 08:02:25 +00:00 |
m_download.c
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Fixed a typo or something in the download menu.
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2008-05-25 01:14:17 +00:00 |
m_items.c
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Fixed warnings related to passing (char **) when (const char **) is excpected, just casting.
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2007-08-20 02:13:51 +00:00 |
m_master.c
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Ruleset expanded with ruleset_allow_localvolume. Set to 0 in 'nqr' and 'strict'. Made NET_AdrToString return a non-static pointer.
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2008-06-08 14:37:57 +00:00 |
m_mp3.c
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Cygwin now builds. Fixed warnings.
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2007-10-11 14:47:11 +00:00 |
m_multi.c
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One d3d renderer.
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2007-05-25 22:16:29 +00:00 |
m_options.c
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removed gl_loadmd2/gl_loadmd3, added r_replacemodels, r_particlesdesc is now separated by spaces and ;
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2007-09-13 22:27:56 +00:00 |
m_script.c
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Fixed warnings related to passing (char **) when (const char **) is excpected, just casting.
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2007-08-20 02:13:51 +00:00 |
m_single.c
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Fix to the previous commit: Also toggle the console if it's down
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2008-02-23 09:52:55 +00:00 |
menu.c
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Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
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2007-06-20 00:02:54 +00:00 |
menu.h
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characture -> character
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2008-01-28 13:27:30 +00:00 |
merged.h
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2008-06-01 22:06:22 +00:00 |
modelgen.h
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mdl version 3 support, misc fixes
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2006-03-13 23:20:49 +00:00 |
mymad.c
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So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come.
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2005-03-28 00:22:11 +00:00 |
net_master.c
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Ruleset expanded with ruleset_allow_localvolume. Set to 0 in 'nqr' and 'strict'. Made NET_AdrToString return a non-static pointer.
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2008-06-08 14:37:57 +00:00 |
pr_csqc.c
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Ruleset expanded with ruleset_allow_localvolume. Set to 0 in 'nqr' and 'strict'. Made NET_AdrToString return a non-static pointer.
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2008-06-08 14:37:57 +00:00 |
pr_menu.c
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Implemented fromwad in precache_pic as per csqc specification.
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2008-03-11 13:36:18 +00:00 |
q2.ico
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
q2anorms.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
q2m_flash.c
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Sigh, I suck.
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2006-07-08 23:31:11 +00:00 |
quakedef.h
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Fixed 2 warnings. I added #include <float.h> to quakedef.h which I hope is fine, and the fix should be fina as well.
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2007-08-07 00:30:25 +00:00 |
r_bulleten.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
r_bulleten.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
r_efrag.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
r_part.c
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this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes
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2008-05-09 14:22:37 +00:00 |
r_partset.c
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cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
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2006-06-02 17:42:36 +00:00 |
r_partset.h
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support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft"
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2006-05-07 01:49:06 +00:00 |
render.h
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Framerate will be more stable when picking up items/getting shot/etc.
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2008-07-16 00:19:33 +00:00 |
renderer.c
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Framerate will be more stable when picking up items/getting shot/etc.
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2008-07-16 00:19:33 +00:00 |
renderque.c
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Q2 works, models are depth sorted (the same time as particles).
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2005-07-14 01:57:34 +00:00 |
renderque.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
resource.h
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We use morphed's icon now.
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2005-10-20 00:08:23 +00:00 |
roq.h
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Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
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2005-12-21 03:07:33 +00:00 |
roq_read.c
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Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
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2005-12-21 03:07:33 +00:00 |
sbar.c
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2008-06-01 22:06:22 +00:00 |
sbar.h
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2008-06-01 22:06:22 +00:00 |
screen.h
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Fixed _alot_ of warnings, happy reviewing!
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2007-08-06 21:13:15 +00:00 |
skin.c
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Added colourise command. 'colourise playername top.bot skin' where top/bot can be xf00 for red, xf00000 for slightly less red, off to disable forcing (for that part, eg: x0f0.off to force only top), or a regular number between 0 and 14 for regular skin colour ranges. Will not persist through configs. If .bot is not present, top is used for bot. Only works on team members.
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2008-06-05 07:45:34 +00:00 |
snd_alsa.c
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Messed up previous commit...
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2008-04-29 22:14:16 +00:00 |
snd_directx.c
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One d3d renderer.
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2007-05-25 22:16:29 +00:00 |
snd_dma.c
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Ruleset expanded with ruleset_allow_localvolume. Set to 0 in 'nqr' and 'strict'. Made NET_AdrToString return a non-static pointer.
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2008-06-08 14:37:57 +00:00 |
snd_linux.c
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thier -> their
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2007-12-23 20:28:40 +00:00 |
snd_macos.c
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
snd_mem.c
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More bounds checking.
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2008-05-01 12:24:20 +00:00 |
snd_mix.c
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Fix a crash that happens with a too long uptime.
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2007-10-03 09:09:08 +00:00 |
snd_mixa.s
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clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing
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2006-05-09 07:26:14 +00:00 |
snd_morphos.c
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Added copyright header.
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2007-09-09 14:28:59 +00:00 |
snd_mp3.c
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Stuff
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2005-04-16 16:21:27 +00:00 |
snd_ov.c
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ogg vorbis streams resample change (they don't crash, although 22100->48000 sounds horrible due to problems)
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2008-05-11 14:38:19 +00:00 |
snd_sdl.c
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SDL sound should be working fine now
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2005-11-07 00:59:22 +00:00 |
snd_win.c
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SP_#? -> CON_#?
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2007-09-23 15:28:06 +00:00 |
sound.h
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Fixed _alot_ of warnings, happy reviewing!
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2007-08-06 21:13:15 +00:00 |
spritegn.h
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Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
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2005-05-13 10:42:48 +00:00 |
sys_dosa.s
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Files needed for linux to compile properly.
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2004-09-07 18:18:02 +00:00 |
sys_linux.c
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added conditional variables for win/linux/sdl, switched sql thread worker to conditional to avoid busy looping, corrected a spikeism
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2008-06-01 05:42:23 +00:00 |
sys_morphos.c
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added conditional variables for win/linux/sdl, switched sql thread worker to conditional to avoid busy looping, corrected a spikeism
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2008-06-01 05:42:23 +00:00 |
sys_sdl.c
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added conditional variables for win/linux/sdl, switched sql thread worker to conditional to avoid busy looping, corrected a spikeism
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2008-06-01 05:42:23 +00:00 |
sys_win.c
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added conditional variables for win/linux/sdl, switched sql thread worker to conditional to avoid busy looping, corrected a spikeism
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2008-06-01 05:42:23 +00:00 |
sys_wina.s
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
teamplay.c
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s/thier/their
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2007-10-05 17:43:26 +00:00 |
textedit.c
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Easier to use for debugging.
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2006-09-18 22:52:33 +00:00 |
valid.c
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Ruleset expanded with ruleset_allow_localvolume. Set to 0 in 'nqr' and 'strict'. Made NET_AdrToString return a non-static pointer.
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2008-06-08 14:37:57 +00:00 |
vid.h
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No more HandlePause crap.
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2007-09-23 15:20:46 +00:00 |
view.c
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Framerate will be more stable when picking up items/getting shot/etc.
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2008-07-16 00:19:33 +00:00 |
view.h
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clear colorshifts on disconnect, don't decrease cshifts on gamma change, fix warning
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2008-06-12 23:19:47 +00:00 |
wad.c
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Newline after that error message, please.
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2008-02-14 12:46:11 +00:00 |
wad.h
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Rewrote a few bsp tracing stuff (primarily for heightmap things).
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2005-08-26 22:56:51 +00:00 |
winamp.h
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
winquake.h
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One d3d renderer.
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2007-05-25 22:16:29 +00:00 |
winquake.rc
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It's worth a laugh.
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2006-01-12 22:20:23 +00:00 |
zqtp.c
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Added colourise command. 'colourise playername top.bot skin' where top/bot can be xf00 for red, xf00000 for slightly less red, off to disable forcing (for that part, eg: x0f0.off to force only top), or a regular number between 0 and 14 for regular skin colour ranges. Will not persist through configs. If .bot is not present, top is used for bot. Only works on team members.
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2008-06-05 07:45:34 +00:00 |