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8d5b217266
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
126 lines
4 KiB
C
126 lines
4 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// screen.h
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extern float scr_con_current;
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extern float scr_conlines; // lines of console to display
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extern int sb_lines;
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extern int clearnotify; // set to 0 whenever notify text is drawn
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extern qboolean scr_disabled_for_loading;
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extern cvar_t scr_fov;
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extern cvar_t scr_viewsize;
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extern cvar_t scr_viewsize;
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qboolean scr_skipupdate;
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qboolean SCR_RSShot (void);
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//void SCR_DrawConsole (qboolean noback);
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//void SCR_SetUpToDrawConsole (void);
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//void SCR_BeginLoadingPlaque (void);
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//void SCR_EndLoadingPlaque (void);
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//void SCR_Init (void);
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//void SCR_UpdateScreen (void);
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#if defined(GLQUAKE)
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void GLSCR_UpdateScreen (void);
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#endif
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void SCR_ImageName (char *mapname);
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//this stuff is internal to the screen systems.
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void RSpeedShow(void);
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void SCR_CrosshairPosition(int pnum, int *x, int *y);
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void SCR_DrawLoading (void);
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void SCR_CalcRefdef (void);
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void SCR_TileClear (void);
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void SCR_DrawNotifyString (void);
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void SCR_CheckDrawCenterString (void);
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void SCR_DrawNet (void);
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void SCR_DrawTurtle (void);
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void SCR_DrawPause (void);
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void SCR_VRectForPlayer(vrect_t *vrect, int pnum); //returns a region for the player's view
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void SCR_DrawCursor(int prydoncursornum);
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void CLSCR_Init(void); //basically so I can register a few friendly cvars.
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//TEI_SHOWLMP2 stuff
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void SCR_ShowPics_Draw(void);
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void SCR_ShowPic_Create(void);
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void SCR_ShowPic_Hide(void);
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void SCR_ShowPic_Move(void);
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void SCR_ShowPic_Update(void);
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void SCR_ShowPic_Clear(void);
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//a header is better than none...
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void Draw_TextBox (int x, int y, int width, int lines);
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qboolean SCR_ScreenShot (char *filename, void *rgb_buffer, int width, int height);
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void SCR_DrawTwoDimensional(int uimenu, qboolean nohud);
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enum
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{
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LS_NONE,
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LS_CONNECTION,
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LS_SERVER,
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LS_CLIENT,
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};
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int SCR_GetLoadingStage(void);
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void SCR_SetLoadingStage(int stage);
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void SCR_SetLoadingFile(char *str);
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/*fonts*/
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void Font_Init(void);
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void Font_Shutdown(void);
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struct font_s *Font_LoadFont(int height, char *fontfilename);
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void Font_Free(struct font_s *f);
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void Font_BeginString(struct font_s *font, int vx, int vy, int *px, int *py);
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void Font_BeginScaledString(struct font_s *font, float vx, float vy, float szx, float szy, float *px, float *py); /*avoid using*/
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void Font_Transform(int vx, int vy, int *px, int *py);
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int Font_CharHeight(void);
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int Font_CharWidth(unsigned int charcode);
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int Font_CharEndCoord(struct font_s *font, int x, unsigned int charcode);
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int Font_DrawChar(int px, int py, unsigned int charcode);
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float Font_DrawScaleChar(float px, float py, unsigned int charcode); /*avoid using*/
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void Font_EndString(struct font_s *font);
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void Font_ForceColour(float r, float g, float b, float a); //This colour will be applied while the char mask remains WHITE. If you print char by char, make sure to include the mask.
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void Font_InvalidateColour(void);
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/*these three functions deal with formatted blocks of text (including tabs and new lines)*/
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int Font_LineBreaks(conchar_t *start, conchar_t *end, int maxpixelwidth, int maxlines, conchar_t **starts, conchar_t **ends);
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int Font_LineWidth(conchar_t *start, conchar_t *end);
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void Font_LineDraw(int x, int y, conchar_t *start, conchar_t *end);
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extern struct font_s *font_conchar;
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extern struct font_s *font_tiny;
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void PR_ResetFonts(qboolean purge); //for menu/csqc
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/*end fonts*/
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void R_NetgraphInit(void);
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void R_NetGraph (void);
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void R_FrameTimeGraph (int frametime);
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