.. |
gl_alias.c
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removed hunk memory (as well as -mem argument).
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2013-07-14 12:22:51 +00:00 |
gl_backend.c
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removed hunk memory (as well as -mem argument).
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2013-07-14 12:22:51 +00:00 |
gl_bloom.c
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------------------------------------------------------------------------
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2013-03-12 23:18:37 +00:00 |
gl_draw.c
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removed hunk memory (as well as -mem argument).
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2013-07-14 12:22:51 +00:00 |
gl_draw.h
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
gl_font.c
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splitscreen cleaned up more.
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2013-06-23 02:17:02 +00:00 |
gl_heightmap.c
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removed hunk memory (as well as -mem argument).
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2013-07-14 12:22:51 +00:00 |
gl_hlmdl.c
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removed hunk memory (as well as -mem argument).
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2013-07-14 12:22:51 +00:00 |
gl_model.c
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removed hunk memory (as well as -mem argument).
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2013-07-14 12:22:51 +00:00 |
gl_model.h
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removed hunk memory (as well as -mem argument).
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2013-07-14 12:22:51 +00:00 |
gl_ngraph.c
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splitscreen cleaned up more.
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2013-06-23 02:17:02 +00:00 |
gl_rlight.c
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splitscreen cleaned up more.
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2013-06-23 02:17:02 +00:00 |
gl_rmain.c
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splitscreen cleaned up more.
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2013-06-23 02:17:02 +00:00 |
gl_rmisc.c
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removed hunk memory (as well as -mem argument).
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2013-07-14 12:22:51 +00:00 |
gl_rsurf.c
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pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
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2013-05-03 04:28:08 +00:00 |
gl_screen.c
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splitscreen cleaned up more.
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2013-06-23 02:17:02 +00:00 |
gl_shader.c
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removed hunk memory (as well as -mem argument).
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2013-07-14 12:22:51 +00:00 |
gl_shadow.c
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removed hunk memory (as well as -mem argument).
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2013-07-14 12:22:51 +00:00 |
gl_vidcocoa.m
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------------------------------------------------------------------------
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2013-03-12 22:44:37 +00:00 |
gl_vidcommon.c
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removed hunk memory (as well as -mem argument).
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2013-07-14 12:22:51 +00:00 |
gl_viddroid.c
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updated.
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2013-05-14 13:02:54 +00:00 |
gl_videgl.c
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------------------------------------------------------------------------
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2013-03-12 23:01:08 +00:00 |
gl_videgl.h
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------------------------------------------------------------------------
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2013-03-12 22:49:04 +00:00 |
gl_vidlinuxglx.c
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removed hunk memory (as well as -mem argument).
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2013-07-14 12:22:51 +00:00 |
gl_vidmacos.c
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include clipboard stuff for mac.
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2013-04-09 00:21:55 +00:00 |
gl_vidmorphos.c
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tiny fix
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2011-12-24 06:16:01 +00:00 |
gl_vidnt.c
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removed userinfobasic, things should be kept in sync more easily now.
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2013-07-13 12:14:32 +00:00 |
gl_vidnull.c
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
gl_vidsdl.c
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Playing around trying to make the emscriptem port more usable/nicer.
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2013-05-14 18:38:42 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_warp.c
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Try to fix a colours issue mixup. that glsl specifies a colour attribute.
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2013-05-20 16:01:40 +00:00 |
gl_warp_sin.h
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glmod_doom.c
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2012-07-15 02:40:30 +00:00 |
glquake.h
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pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
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2013-05-03 04:28:08 +00:00 |
glsupp.h
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pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
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2013-05-03 04:28:08 +00:00 |
ltface.c
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Fix various warnings.
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2013-05-11 05:03:07 +00:00 |
model_hl.h
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Android tweeks
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2012-07-05 19:42:36 +00:00 |
r_bishaders.h
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misc fixes.
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2013-06-26 00:39:13 +00:00 |
shader.h
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splitscreen cleaned up more.
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2013-06-23 02:17:02 +00:00 |