mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 07:02:12 +00:00
d561772bb0
merged engine menus, native menus, game menus, plugin menus into a single layered menu interface, simplifying all the special-case input. engine confirmation prompts can now show regardless of underlaying menus, including above the console. skeletal formats can now provide their own way to build bones, for variable per-bone keyframes/interpolation methods/etc (used by gltf2). updated various plugins for the new api. removed qvm makefiles/scripts. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5530 fc73d0e0-1445-4013-8a0c-d673dee63da5
361 lines
12 KiB
C
361 lines
12 KiB
C
#include "../plugin.h"
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extern plugnetfuncs_t *netfuncs;
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extern plugfsfuncs_t *filefuncs;
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#include "xml.h"
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//configuration
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//#define NOICE //if defined, we only do simple raw udp connections.
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#define FILETRANSFERS //IBB only, speeds suck. autoaccept is forced on. no protection from mods stuffcmding sendfile commands. needs more extensive testing
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#define QUAKECONNECT //including quake ICE connections (depends upon jingle)
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#define VOIP //enables voice chat (depends upon jingle)
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//#define VOIP_LEGACY //enables google-only voice chat compat. google have not kept up with the standardisation of jingle (aka: gingle).
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//#define VOIP_LEGACY_ONLY //disables jingle feature (advert+detection only)
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#define JINGLE //enables jingle signalling
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#ifdef JINGLE
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#include "../../engine/common/netinc.h"
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#else
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#undef VOIP
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#undef VOIP_LEGACY
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#endif
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#define JCL_BUILD "5"
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//#define DEFAULTDOMAIN "triptohell.info"
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#define DEFAULTRESOURCE "Quake"
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#define QUAKEMEDIAXMLNS "http://fteqw.com/protocol/quake"
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#define DISCONODE "http://fteqw.com/ftexmpp" //some sort of client identifier
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#define DEFAULTICEMODE ICEM_ICE
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#define MEDIATYPE_QUAKE "quake"
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#define MEDIATYPE_VIDEO "video"
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#define MEDIATYPE_AUDIO "audio"
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#define JCL_MAXMSGLEN 0x10000
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//values are not on the wire or anything
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#define CAP_VOICE (1u<<0) //supports voice
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#define CAP_GOOGLE_VOICE (1u<<1) //google supports some old non-standard version of jingle.
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#define CAP_VIDEO (1u<<2) //supports video calls
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#define CAP_GAMEINVITE (1u<<3) //supports game invites. custom/private protocol
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#define CAP_POKE (1u<<4) //can be slapped.
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#define CAP_SIFT (1u<<5) //non-jingle file transfers
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#define CAP_AVATARS (1u<<6) //can enable querying for user avatars, but cannot disable advertising our own.
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//not actually capabilities, but just down to how we handle querying them.
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#define CAP_QUERYING (1u<<29) //we've sent a query and are waiting for the response.
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#define CAP_QUERIED (1u<<30) //feature capabilities are actually know.
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#define CAP_QUERYFAILED (1u<<31) //caps request failed due to bad hash or some such.
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//features that default to disabled.
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#define CAP_DEFAULTENABLEDCAPS (CAP_VOICE/*|CAP_VIDEO*/|CAP_GAMEINVITE|CAP_POKE|CAP_AVATARS/*|CAP_SIFT*/|CAP_GOOGLE_VOICE)
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typedef struct bresource_s
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{
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char bstatus[128]; //basic status
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char fstatus[128]; //full status
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char server[256];
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int servertype; //0=none, 1=already a client, 2=joinable
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int priority;
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unsigned int buggycaps;
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unsigned int caps;
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char *client_node; //vendor name
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char *client_ver; //cap hash value
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char *client_hash; //cap hash method
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char *client_ext; //deprecated. additionally queried
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struct bresource_s *next;
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char resource[1];
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} bresource_t;
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typedef struct buddy_s
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{
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bresource_t *resources;
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bresource_t *defaultresource; //this is the one that last replied (must be null for chatrooms, so we only talk to the room in general)
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bresource_t *ourselves; //this is set back to ourselves when in a chatroom
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int defaulttimestamp;
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qboolean askfriend;
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qboolean friended;
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qboolean vcardphotochanged;
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enum {
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BT_UNKNOWN, //this buddy isn't known...
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BT_ROSTER, //this is a friend! or at least on our list of potential friends anyway.
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BT_CHATROOM //we're treating this 'guy' as a MUC, each of their resources is a different person. which is weird.
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} btype;
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qboolean room_autojoin;
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char *room_nick;
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char *room_password;
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char *room_topic;
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char name[256];
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char vcardphotohash[41];
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qhandle_t image;
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struct buddy_s *next;
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char accountdomain[1]; //no resource on there
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} buddy_t;
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typedef struct jclient_s
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{
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int accountnum; //a private id to track which client links are associated with
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char redirserveraddr[64]; //if empty, do an srv lookup.
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enum
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{
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JCL_INACTIVE, //not trying to connect.
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JCL_DEAD, //not connected. connection died or something.
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JCL_AUTHING, //connected, but not able to send any info on it other than to auth
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JCL_ACTIVE //we're connected, we got a buddy list and everything
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} status;
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unsigned int timeout; //reconnect/ping timer
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char errormsg[256];
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unsigned int enabledcapabilities;
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qhandle_t socket;
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qhandle_t rcon_pipe; //contains console prints
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char rcon_peer[256]; //the name of the guy currently receiving console prints
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//we buffer output for times when the outgoing socket is full.
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//mostly this only happens at the start of the connection when the socket isn't actually open yet.
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char *outbuf;
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int outbufpos;
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int outbuflen;
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int outbufmax;
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char bufferedinmessage[JCL_MAXMSGLEN+1]; //servers are required to be able to handle messages no shorter than a specific size.
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//which means we need to be able to handle messages when they get to us.
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//servers can still handle larger messages if they choose, so this might not be enough.
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int bufferedinammount;
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char defaultdest[256];
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//config info
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char serveraddr[64]; //if empty, do an srv lookup.
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int serverport;
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char domain[256];
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char username[256];
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char resource[256];
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char certificatedomain[256];
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int forcetls; //-1=off, 0=ifpossible, 1=fail if can't upgrade, 2=old-style tls
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qboolean savepassword;
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char fulljid[256]; //this is our full username@domain/resource string
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char barejid[256]; //this is our bare username@domain string
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char localalias[256];//this is what's shown infront of outgoing messages. >> by default until we can get our name.
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char vcardphotohash[20]; //20-byte sha1 hash.
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enum
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{
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VCP_UNKNOWN,
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VCP_NONE,
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VCP_KNOWN
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} vcardphotohashstatus;
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qboolean vcardphotohashchanged; //forces a presence send.
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int instreampos;
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qboolean connecting; //still waiting for intial stream tag
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qboolean connected; //fully on server and authed and everything.
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qboolean issecure; //tls enabled (either upgraded or initially)
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int streamdebug; //echo the stream to subconsoles
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qboolean preapproval; //server supports presence preapproval
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char curquakeserver[2048];
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char defaultnamespace[2048]; //should be 'jabber:client' or blank (and spammy with all the extra xmlns attribs)
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struct sasl_ctx_s
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{
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char *username; //might be different from the account name, but probably isn't.
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char *domain; //might be different from the account domain, but probably isn't.
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qboolean issecure; //tls enabled (either upgraded or initially)
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int socket;
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//this stuff should be saved
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char password_plain[256]; //plain password. scrubbed if we auth using a hashed auth.
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qbyte password_hash[256]; //safer password, not encrypted, but stored hashed.
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size_t password_hash_size;
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char password_validity[256]; //internal string used to check that the salt was unchanged
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struct saslmethod_s *authmethod; //null name = oauth2->saslmethod
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qboolean allowauth_plainnontls; //allow plain plain
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qboolean allowauth_plaintls; //allow tls plain
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qboolean allowauth_digestmd5; //allow digest-md5 auth
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qboolean allowauth_scramsha1; //allow scram-sha-1 auth
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qboolean allowauth_oauth2; //use oauth2 where possible
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struct
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{
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char authnonce[256];
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} digest;
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struct
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{
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qboolean plus;
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char authnonce[256];
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char authvhash[20];
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char authcbindtype[20];
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char authcbinding[256];
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hashfunc_t *hashfunc;
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size_t hashsize;
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} scram;
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struct
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{
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char saslmethod[64];
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char obtainurl[256];
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char refreshurl[256];
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char clientid[256];
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char clientsecret[256];
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char *useraccount;
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char *scope;
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char *accesstoken; //one-shot access token
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char *refreshtoken; //long-term token that we can use to get new access tokens
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char *authtoken; //short-term authorisation token, usable to get an access token (and a refresh token if we're lucky)
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} oauth2;
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} sasl;
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struct iq_s
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{
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struct iq_s *next;
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char id[64];
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int timeout;
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qboolean (*callback) (struct jclient_s *jcl, struct subtree_s *tree, struct iq_s *iq);
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void *usrptr;
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char to[1];
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} *pendingiqs;
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#ifdef JINGLE
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struct c2c_s
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{
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struct c2c_s *next;
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qboolean accepted; //connection is going
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qboolean creator; //true if we're the creator.
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unsigned int peercaps;
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qboolean displayed; //temp flag for displaying jingle sessions with people that are not on our buddy list for whatever reasons
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struct
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{
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char name[64]; //uniquely identifies the content within the session.
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enum iceproto_e mediatype;
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enum icemode_e method; //ICE_RAW or ICE_ICE. this is what the peer asked for. updated if we degrade it.
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struct icestate_s *ice;
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char *peeraddr;
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int peerport;
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} content[3];
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int contents;
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char *with;
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char sid[1];
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} *c2c;
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#endif
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#ifdef FILETRANSFERS
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struct ft_s
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{
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struct ft_s *next;
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char fname[MAX_QPATH];
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int size;
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int sizedone;
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char *with;
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char md5hash[16];
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int privateid;
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char iqid[64];
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char sid[64];
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int blocksize;
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unsigned short seq;
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qhandle_t file;
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qhandle_t stream;
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qboolean begun; //handshake
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qboolean eof;
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qboolean transmitting; //we're offering
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qboolean allowed; //if false, don't handshake the transfer
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struct
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{
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char jid[128];
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char host[40];
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int port;
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} streamhosts[16];
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int nexthost;
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enum
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{
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STRM_IDLE,
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STRM_AUTH,
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STRM_AUTHED,
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STRM_ACTIVE
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} streamstatus;
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char indata[64]; //only for handshake data
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int inlen;
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enum
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{
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FT_NOTSTARTED,
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FT_IBB, //in-band bytestreams
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FT_BYTESTREAM //aka: relay
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} method;
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} *ft;
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int privateidseq;
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#endif
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//persistant achived info about buddies, to avoid spamming the server every time we connect
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//such things might result in lag mid game!
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struct buddyinfo_s
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{
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struct buddyinfo_s *next;
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char *image;
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char *imagehash;
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char *imagemime;
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char accountdomain[1];
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} *buddyinfo;
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buddy_t *buddies;
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struct iq_s *avatarupdate; //we only grab one buddy's photo at a time, this is to avoid too much spam.
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} jclient_t;
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#ifdef JINGLE
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extern icefuncs_t *piceapi;
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#endif
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qboolean NET_DNSLookup_SRV(const char *host, char *out, int outlen);
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//xmpp functionality
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struct iq_s *JCL_SendIQNode(jclient_t *jcl, qboolean (*callback) (jclient_t *jcl, xmltree_t *tree, struct iq_s *iq), const char *iqtype, const char *target, xmltree_t *node, qboolean destroynode);
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void JCL_AddClientMessagef(jclient_t *jcl, const char *fmt, ...);
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void JCL_AddClientMessageString(jclient_t *jcl, const char *msg);
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qboolean JCL_FindBuddy(jclient_t *jcl, const char *jid, buddy_t **buddy, bresource_t **bres, qboolean create);
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void JCL_ForgetBuddy(jclient_t *jcl, buddy_t *buddy, bresource_t *bres);
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//quake functionality
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void JCL_GenLink(jclient_t *jcl, char *out, int outlen, const char *action, const char *context, const char *contextres, const char *sid, const char *txtfmt, ...);
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void Con_SubPrintf(const char *subname, const char *format, ...);
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void XMPP_ConversationPrintf(const char *context, const char *title, qboolean takefocus, char *format, ...);
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//jingle functions
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void JCL_Join(jclient_t *jcl, const char *target, const char *sid, qboolean allow, int protocol);
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void JCL_JingleTimeouts(jclient_t *jcl, qboolean killall);
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//jingle iq message handlers
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qboolean JCL_HandleGoogleSession(jclient_t *jcl, xmltree_t *tree, const char *from, const char *id);
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qboolean JCL_ParseJingle(jclient_t *jcl, xmltree_t *tree, const char *from, const char *id);
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void XMPP_FT_AcceptFile(jclient_t *jcl, int fileid, qboolean accept);
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qboolean XMPP_FT_OfferAcked(jclient_t *jcl, xmltree_t *x, struct iq_s *iq);
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qboolean XMPP_FT_ParseIQSet(jclient_t *jcl, const char *iqfrom, const char *iqid, xmltree_t *tree);
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void XMPP_FT_SendFile(jclient_t *jcl, const char *console, const char *to, const char *fname);
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void XMPP_FT_Frame(jclient_t *jcl);
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void Base64_Add(const char *s, int len);
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char *Base64_Finish(void);
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int Base64_Decode(char *out, int outlen, const char *src, int srclen);
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