.. |
botlib.h
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This might be handy,
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2005-10-04 19:28:31 +00:00 |
net_preparse.c
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protocol fixes for bot clients
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2006-07-02 04:27:56 +00:00 |
pr_cmds.c
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force flame models to render fullbright, very slight fps increase with r_shadows
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2006-06-08 06:24:07 +00:00 |
progdefs.h
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Mostly colourmod stuff. A few fixes for q3 menus, some gamma fixes for q2, more verbose messages for pngs, and hopefully a gamma fix.
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2006-02-27 00:42:25 +00:00 |
progs.h
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mimic DP ftos for now, added pr_brokenfloatconvert which enables the old ftos behavior, defaults to 0
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2006-05-18 07:37:34 +00:00 |
q2game.h
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Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too.
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2005-04-17 02:22:51 +00:00 |
q3g_public.h
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Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
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2006-03-23 19:22:12 +00:00 |
qwsvdef.h
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Removed unused cachedir variable.
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2005-08-03 21:48:18 +00:00 |
savegame.c
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warning cleanup
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2006-04-16 03:55:55 +00:00 |
server.h
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remove floodprot and floodprotmsg commands, add sv_floodprotect_messages/sv_floodprotect_interval/sv_floodprotect_silencetime cvars to replace old functionality, needs testing
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2006-05-29 06:12:12 +00:00 |
sv_ccmds.c
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fix graphic error with 8-bit images and gl_blend2d, don't Sys_Error loading textures when out of scrap space
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2006-06-15 21:40:54 +00:00 |
sv_chat.c
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Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
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2006-03-23 19:22:12 +00:00 |
sv_demo.c
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mvdplay disabled. See who notices before it's finally removed totally.
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2006-03-14 01:12:17 +00:00 |
sv_ents.c
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protocol fixes for bot clients
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2006-07-02 04:27:56 +00:00 |
sv_init.c
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fix a few more possible overruns
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2006-05-18 02:24:38 +00:00 |
sv_main.c
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don't expand certain cvars from insecure command calls, fix server stuffcmd command
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2006-06-12 22:05:41 +00:00 |
sv_master.c
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
sv_move.c
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Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
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2006-03-23 19:22:12 +00:00 |
sv_mvd.c
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again
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2006-05-28 23:32:16 +00:00 |
sv_nchan.c
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Fixed mvd playback as correctly as I can think how.
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2006-01-28 19:04:13 +00:00 |
sv_phys.c
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vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default)
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2006-05-29 04:50:24 +00:00 |
sv_rankin.c
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added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
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2006-02-11 02:09:43 +00:00 |
sv_send.c
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Don't spam the server's console quite so much with "Connection lost or aborted" when an NQ client disconnects.
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2006-04-06 23:53:57 +00:00 |
sv_sys_unix.c
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fix buffer overruns in file enumeration
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2006-05-19 19:15:52 +00:00 |
sv_sys_win.c
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fix buffer overruns in file enumeration
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2006-05-19 19:15:52 +00:00 |
sv_user.c
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add sv_floodprotect_suicide, sv_floodprotect_sendmessage, add floodprot legacy command
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2006-05-30 04:00:24 +00:00 |
svmodel.c
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don't Sys_Error on invalid translation, BSP (HL/Q1/H2) loading will no longer Sys_Error
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2006-03-12 22:01:49 +00:00 |
svq2_ents.c
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Makes Q2 with high visible entity counts more robust.
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2006-04-09 02:04:40 +00:00 |
svq2_game.c
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
svq3_game.c
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bug fixes to ban logic, partial ipv4 addresses work for bans, ban with reasons (ex. ban 192.168.0.0/16 "I hate people on LANs"), addip/removeip/listip can use the same format as ban (and now work for ipv6/ipx), writeip removed and will be fixed/replaced later
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2006-05-25 04:47:03 +00:00 |
world.c
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warning fixes, change favorites color to cyan
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2006-04-02 03:47:06 +00:00 |
worlda.s
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ASM code for q1 world hull physics
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2004-08-22 22:46:32 +00:00 |