..
anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
bymorphed.h
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
2007-07-23 11:48:53 +00:00
bymorphed.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cd_linux.c
fix cd stuff
2006-05-09 00:36:25 +00:00
cd_null.c
Added newline at end of file
2005-11-29 11:28:32 +00:00
cd_sdl.c
fix cd stuff
2006-05-09 00:36:25 +00:00
cd_win.c
Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
2007-06-20 00:02:54 +00:00
cdaudio.h
Initial Checkin
2004-08-23 00:15:46 +00:00
cl_cam.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cl_cg.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cl_demo.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cl_ents.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cl_ignore.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cl_ignore.h
blah
2005-11-30 21:39:27 +00:00
cl_input.c
only send qw prydoncursor when we're fully connected.
2009-11-07 04:32:07 +00:00
cl_main.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cl_master.h
Big fat-off commit.
2009-04-01 22:03:56 +00:00
cl_parse.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cl_plugin.inc
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cl_pred.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cl_screen.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cl_tent.c
Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
2009-11-05 03:07:52 +00:00
cl_ui.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
clhl_game.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
client.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
clq2_cin.c
SP_#? -> CON_#?
2007-09-23 15:28:06 +00:00
clq2_ents.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
clq3_parse.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
clq3defs.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
console.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
crosshairs.dat
Replaced one of the built in crosshairs with a single pixel one.
2009-08-04 23:57:33 +00:00
fragstats.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
image.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
in_macos.c
Multiple minor cleanups. Chunks of dead code removed.
2009-06-21 17:45:33 +00:00
in_morphos.c
Attempting to fix recent breakages.
2009-07-06 07:45:46 +00:00
in_morphos.h
Added copyright header.
2007-09-09 14:28:59 +00:00
in_raw.h
attempted vs2008 compile fix
2009-01-18 01:47:48 +00:00
in_sdl.c
Attempting to fix recent breakages.
2009-07-06 07:45:46 +00:00
in_win.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
input.h
Added csqc->ssqc requests.
2009-05-24 10:11:17 +00:00
keys.c
Slightly less weird console histories.
2009-10-06 23:37:05 +00:00
keys.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
lhfont.h
Stole lh's font, for use without gamedata.
2005-01-05 08:02:25 +00:00
m_download.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
m_items.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
m_master.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
m_mp3.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
m_multi.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
m_options.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
m_script.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
m_single.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
menu.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
menu.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
merged.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
modelgen.h
mdl version 3 support, misc fixes
2006-03-13 23:20:49 +00:00
mymad.c
So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come.
2005-03-28 00:22:11 +00:00
net_master.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
p_classic.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
p_null.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
p_script.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
pr_csqc.c
more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
2009-11-07 13:29:15 +00:00
pr_menu.c
more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
2009-11-07 13:29:15 +00:00
q2.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
q2anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
q2m_flash.c
Sigh, I suck.
2006-07-08 23:31:11 +00:00
quakedef.h
more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
2009-11-07 13:29:15 +00:00
r_2d.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
r_bulleten.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
r_bulleten.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
r_efrag.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
r_part.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
r_partset.c
More stuff broken.
2009-07-11 20:56:09 +00:00
r_partset.h
support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft"
2006-05-07 01:49:06 +00:00
r_surf.c
more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
2009-11-07 13:29:15 +00:00
render.h
more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
2009-11-07 13:29:15 +00:00
renderer.c
more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
2009-11-07 13:29:15 +00:00
renderque.c
d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
2008-12-23 02:55:20 +00:00
renderque.h
d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
2008-12-23 02:55:20 +00:00
resource.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
roq.h
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
roq_read.c
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
sbar.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
sbar.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
screen.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
skin.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
snd_alsa.c
Try and get alsa to start up and work a bit more reliably, an impossible task, I know.
2009-05-20 17:28:15 +00:00
snd_directx.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
snd_dma.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
snd_linux.c
thier -> their
2007-12-23 20:28:40 +00:00
snd_macos.c
We now have a really crappy gl renderer for macosx.
2007-09-23 22:00:19 +00:00
snd_mem.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
snd_mix.c
Fix a crash that happens with a too long uptime.
2007-10-03 09:09:08 +00:00
snd_mixa.s
clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing
2006-05-09 07:26:14 +00:00
snd_morphos.c
Added copyright header.
2007-09-09 14:28:59 +00:00
snd_mp3.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
snd_ov.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
snd_sdl.c
SDL sound should be working fine now
2005-11-07 00:59:22 +00:00
snd_win.c
SP_#? -> CON_#?
2007-09-23 15:28:06 +00:00
sound.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
spritegn.h
Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
2005-05-13 10:42:48 +00:00
sys_dosa.s
Files needed for linux to compile properly.
2004-09-07 18:18:02 +00:00
sys_linux.c
Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
2009-11-05 03:07:52 +00:00
sys_morphos.c
I blame bigfoot
2009-04-03 06:36:00 +00:00
sys_npqtv.c
Tweeked the filesystem some more, now prompts if a game directory could not be found.
2009-04-12 16:57:30 +00:00
sys_sdl.c
oh hey look i can code without looking at the specs oh wait
2009-04-07 03:41:24 +00:00
sys_win.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
sys_wina.s
Initial Checkin
2004-08-23 00:15:46 +00:00
teamplay.c
s/thier/their
2007-10-05 17:43:26 +00:00
textedit.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
valid.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
vid.h
more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
2009-11-07 13:29:15 +00:00
view.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
view.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
wad.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
wad.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
winamp.h
got rid of some anonymous unions
2006-02-17 02:51:59 +00:00
winquake.h
destroy software rendering and break everything (and that won't be all!)
2009-07-16 22:06:59 +00:00
winquake.rc
Big fat-off commit.
2009-04-01 22:03:56 +00:00
zqtp.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00