..
botlib.h
Me having lots of fun with voice chat.
2010-11-15 02:40:31 +00:00
net_preparse.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
pr_cmds.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
pr_q1qvm.c
Android tweeks
2012-07-05 19:42:36 +00:00
progdefs.h
Android tweeks
2012-07-05 19:42:36 +00:00
progs.h
committing for fixes for OMC
2011-10-27 16:16:29 +00:00
q2game.h
revamped fog to use glsl. shouldn't harm framerate quite so much.
2011-12-23 03:12:29 +00:00
q3g_public.h
Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
2006-03-23 19:22:12 +00:00
qwsvdef.h
Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
2009-11-05 03:07:52 +00:00
savegame.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
server.h
server now claims to be proquake-compatible, so will use 16bit angles for proquake and its nq clones.
2012-10-01 14:29:44 +00:00
sv_ccmds.c
r_wireframe. requires cheats.
2012-08-04 01:35:52 +00:00
sv_chat.c
Trying to kill a few warnings.
2010-07-11 10:53:13 +00:00
sv_demo.c
more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
2009-11-07 13:29:15 +00:00
sv_ents.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
sv_init.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
sv_main.c
server now claims to be proquake-compatible, so will use 16bit angles for proquake and its nq clones.
2012-10-01 14:29:44 +00:00
sv_master.c
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
sv_move.c
try to fix a clientonly-with-csqc build issue.
2012-01-25 04:11:27 +00:00
sv_mvd.c
r_wireframe. requires cheats.
2012-08-04 01:35:52 +00:00
sv_nchan.c
Paranoia regarding recursive errors, may fix the issue bigfoot has.
2011-01-30 11:24:14 +00:00
sv_phys.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
sv_rankin.c
Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes.
2012-04-24 07:59:11 +00:00
sv_send.c
server now claims to be proquake-compatible, so will use 16bit angles for proquake and its nq clones.
2012-10-01 14:29:44 +00:00
sv_sql.c
make threaded physics/input/whatever use generic mutex calls, fix up multithread calls and add sleep func
2011-07-03 16:24:53 +00:00
sv_sql.h
msvc2010 fix
2010-12-18 21:30:16 +00:00
sv_sys_unix.c
bizzare...
2012-07-15 02:44:54 +00:00
sv_sys_win.c
Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes.
2012-04-24 07:59:11 +00:00
sv_user.c
server now claims to be proquake-compatible, so will use 16bit angles for proquake and its nq clones.
2012-10-01 14:29:44 +00:00
svhl_game.c
Android tweeks
2012-07-05 19:42:36 +00:00
svhl_gcapi.h
Android tweeks
2012-07-05 19:42:36 +00:00
svhl_phys.c
Android tweeks
2012-07-05 19:42:36 +00:00
svhl_world.c
Android tweeks
2012-07-05 19:42:36 +00:00
svmodel.c
dedicated server should compile now
2012-09-30 10:54:43 +00:00
svq2_ents.c
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00
svq2_game.c
Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes.
2012-04-24 07:59:11 +00:00
svq3_game.c
my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
2012-02-12 05:18:31 +00:00
world.c
Android tweeks
2012-07-05 19:42:36 +00:00