mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 12:22:42 +00:00
d396450a0a
fixed numerous shadowmapping bugs. actually seems to work now. appears to draw more lights than is actually needed, however. changed how keyboard focus works. can now have menu+console open at once, although you probably need shift+escape to get at it. fixed a few issues with nexuiz compat. there are *still* other issues. greatly refactored cd playback code. cd driver code is now a backend only and does not provide its own commands. track remapping accepts named faketracks. worked around missing notifications in vista+, so looping will now work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4491 fc73d0e0-1445-4013-8a0c-d673dee63da5
1907 lines
46 KiB
C
1907 lines
46 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// world.c -- world query functions
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#include "quakedef.h"
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#include "pr_common.h"
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#if defined(CSQC_DAT) || !defined(CLIENTONLY)
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/*
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entities never clip against themselves, or their owner
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line of sight checks trace->crosscontent, but bullets don't
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*/
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extern cvar_t sv_compatiblehulls;
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typedef struct
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{
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vec3_t boxmins, boxmaxs;// enclose the test object along entire move
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float *mins, *maxs; // size of the moving object
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vec3_t mins2, maxs2; // size when clipping against mosnters
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float *start, *end;
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trace_t trace;
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int type;
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int hitcontentsmask;
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wedict_t *passedict;
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#ifdef Q2SERVER
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q2edict_t *q2passedict;
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#endif
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int hullnum;
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} moveclip_t;
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/*
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===============================================================================
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HULL BOXES
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===============================================================================
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*/
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static hull_t box_hull;
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static mclipnode_t box_clipnodes[6];
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static mplane_t box_planes[6];
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/*
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===================
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SV_InitBoxHull
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Set up the planes and clipnodes so that the six floats of a bounding box
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can just be stored out and get a proper hull_t structure.
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===================
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*/
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static void World_InitBoxHull (void)
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{
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int i;
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int side;
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box_hull.clipnodes = box_clipnodes;
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box_hull.planes = box_planes;
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box_hull.firstclipnode = 0;
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box_hull.lastclipnode = 5;
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for (i=0 ; i<6 ; i++)
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{
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box_clipnodes[i].planenum = i;
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side = i&1;
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box_clipnodes[i].children[side] = Q1CONTENTS_EMPTY;
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if (i != 5)
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box_clipnodes[i].children[side^1] = i + 1;
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else
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box_clipnodes[i].children[side^1] = Q1CONTENTS_SOLID;
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box_planes[i].type = i>>1;
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box_planes[i].normal[i>>1] = 1;
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}
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}
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/*
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===================
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SV_HullForBox
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To keep everything totally uniform, bounding boxes are turned into small
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BSP trees instead of being compared directly.
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===================
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*/
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hull_t *World_HullForBox (vec3_t mins, vec3_t maxs)
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{
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box_planes[0].dist = maxs[0];
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box_planes[1].dist = mins[0];
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box_planes[2].dist = maxs[1];
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box_planes[3].dist = mins[1];
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box_planes[4].dist = maxs[2];
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box_planes[5].dist = mins[2];
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return &box_hull;
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}
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/*
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===============================================================================
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ENTITY AREA CHECKING
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===============================================================================
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*/
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/*
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===============
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SV_CreateAreaNode
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===============
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*/
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static areanode_t *World_CreateAreaNode (world_t *w, int depth, vec3_t mins, vec3_t maxs)
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{
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areanode_t *anode;
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vec3_t size;
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vec3_t mins1, maxs1, mins2, maxs2;
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anode = &w->areanodes[w->numareanodes];
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w->numareanodes++;
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ClearLink (&anode->edicts);
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if (depth == AREA_DEPTH)
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{
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anode->axis = -1;
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anode->children[0] = anode->children[1] = NULL;
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return anode;
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}
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VectorSubtract (maxs, mins, size);
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if (size[0] > size[1])
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anode->axis = 0;
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else
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anode->axis = 1;
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anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
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VectorCopy (mins, mins1);
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VectorCopy (mins, mins2);
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VectorCopy (maxs, maxs1);
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VectorCopy (maxs, maxs2);
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maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
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anode->children[0] = World_CreateAreaNode (w, depth+1, mins2, maxs2);
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anode->children[1] = World_CreateAreaNode (w, depth+1, mins1, maxs1);
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return anode;
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}
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/*
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===============
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SV_ClearWorld
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===============
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*/
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void World_ClearWorld (world_t *w)
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{
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World_InitBoxHull ();
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memset (w->areanodes, 0, sizeof(w->areanodes));
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w->numareanodes = 0;
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if (!w->worldmodel)
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{
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vec3_t mins, maxs;
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VectorSet(mins, -4096, -4096, -4096);
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VectorSet(maxs, 4096, 4096, 4096);
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World_CreateAreaNode (w, 0, mins, maxs);
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}
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else
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World_CreateAreaNode (w, 0, w->worldmodel->mins, w->worldmodel->maxs);
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}
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/*
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===============
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SV_UnlinkEdict
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===============
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*/
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void World_UnlinkEdict (wedict_t *ent)
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{
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if (!ent->area.prev)
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return; // not linked in anywhere
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RemoveLink (&ent->area);
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ent->area.prev = ent->area.next = NULL;
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}
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/*
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====================
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SV_TouchLinks
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====================
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*/
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#define MAX_NODELINKS 256 //all this means is that any more than this will not touch.
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static wedict_t *nodelinks[MAX_NODELINKS];
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void World_TouchLinks (world_t *w, wedict_t *ent, areanode_t *node)
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{
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link_t *l, *next;
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wedict_t *touch;
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int linkcount = 0, ln;
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//work out who they are first.
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for (l = node->edicts.next ; l != &node->edicts ; l = next)
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{
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if (linkcount == MAX_NODELINKS)
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break;
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next = l->next;
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touch = EDICT_FROM_AREA(l);
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if (touch == ent)
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continue;
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if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER)
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continue;
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if (ent->v->absmin[0] > touch->v->absmax[0]
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|| ent->v->absmin[1] > touch->v->absmax[1]
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|| ent->v->absmin[2] > touch->v->absmax[2]
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|| ent->v->absmax[0] < touch->v->absmin[0]
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|| ent->v->absmax[1] < touch->v->absmin[1]
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|| ent->v->absmax[2] < touch->v->absmin[2] )
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continue;
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if (!((int)ent->xv->dimension_solid & (int)touch->xv->dimension_hit))
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continue;
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nodelinks[linkcount++] = touch;
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}
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for (ln = 0; ln < linkcount; ln++)
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{
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touch = nodelinks[ln];
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//make sure nothing moved it away
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if (touch->isfree)
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continue;
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if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER)
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continue;
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if (ent->v->absmin[0] > touch->v->absmax[0]
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|| ent->v->absmin[1] > touch->v->absmax[1]
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|| ent->v->absmin[2] > touch->v->absmax[2]
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|| ent->v->absmax[0] < touch->v->absmin[0]
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|| ent->v->absmax[1] < touch->v->absmin[1]
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|| ent->v->absmax[2] < touch->v->absmin[2] )
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continue;
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if (!((int)ent->xv->dimension_solid & (int)touch->xv->dimension_hit)) //didn't change did it?...
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continue;
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w->Event_Touch(w, touch, ent);
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if (ent->isfree)
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break;
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}
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// recurse down both sides
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if (node->axis == -1 || ent->isfree)
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return;
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if (ent->v->absmax[node->axis] > node->dist)
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World_TouchLinks (w, ent, node->children[0]);
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if (ent->v->absmin[node->axis] < node->dist)
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World_TouchLinks (w, ent, node->children[1]);
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}
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#ifdef Q2BSPS
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void Q2BSP_FindTouchedLeafs(model_t *model, struct pvscache_s *ent, float *mins, float *maxs)
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{
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#define MAX_TOTAL_ENT_LEAFS 128
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int leafs[MAX_TOTAL_ENT_LEAFS];
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int clusters[MAX_TOTAL_ENT_LEAFS];
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int num_leafs;
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int topnode;
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int i, j;
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int area;
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//ent->num_leafs == q2's ent->num_clusters
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ent->num_leafs = 0;
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ent->areanum = 0;
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ent->areanum2 = 0;
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if (!mins || !maxs)
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return;
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//get all leafs, including solids
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num_leafs = CM_BoxLeafnums (model, mins, maxs,
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leafs, MAX_TOTAL_ENT_LEAFS, &topnode);
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// set areas
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for (i=0 ; i<num_leafs ; i++)
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{
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clusters[i] = CM_LeafCluster (model, leafs[i]);
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area = CM_LeafArea (model, leafs[i]);
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if (area)
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{ // doors may legally straggle two areas,
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// but nothing should ever need more than that
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if (ent->areanum && ent->areanum != area)
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ent->areanum2 = area;
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else
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ent->areanum = area;
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}
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}
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if (num_leafs >= MAX_TOTAL_ENT_LEAFS)
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{ // assume we missed some leafs, and mark by headnode
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ent->num_leafs = -1;
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ent->headnode = topnode;
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}
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else
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{
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ent->num_leafs = 0;
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for (i=0 ; i<num_leafs ; i++)
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{
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if (clusters[i] == -1)
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continue; // not a visible leaf
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for (j=0 ; j<i ; j++)
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if (clusters[j] == clusters[i])
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break;
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if (j == i)
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{
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if (ent->num_leafs == MAX_ENT_LEAFS)
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{ // assume we missed some leafs, and mark by headnode
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ent->num_leafs = -1;
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ent->headnode = topnode;
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break;
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}
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ent->leafnums[ent->num_leafs++] = clusters[i];
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}
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}
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}
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}
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#endif
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/*
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===============
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SV_LinkEdict
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===============
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*/
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void World_LinkEdict (world_t *w, wedict_t *ent, qboolean touch_triggers)
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{
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areanode_t *node;
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if (ent->area.prev)
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World_UnlinkEdict (ent); // unlink from old position
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if (ent == w->edicts)
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return; // don't add the world
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if (ent->isfree)
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return;
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// set the abs box
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if (ent->v->solid == SOLID_BSP &&
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(ent->v->angles[0] || ent->v->angles[1] || ent->v->angles[2]) )
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{ // expand for rotation
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#if 1
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int i;
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float v;
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float max;
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//q2 method
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max = 0;
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for (i=0 ; i<3 ; i++)
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{
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v =fabs( ent->v->mins[i]);
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if (v > max)
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max = v;
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v =fabs( ent->v->maxs[i]);
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if (v > max)
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max = v;
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}
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for (i=0 ; i<3 ; i++)
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{
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ent->v->absmin[i] = ent->v->origin[i] - max;
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ent->v->absmax[i] = ent->v->origin[i] + max;
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}
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#else
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int i;
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vec3_t f, r, u;
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vec3_t mn, mx;
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//we need to link to the correct leaves
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AngleVectors(ent->v->angles, f,r,u);
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mn[0] = DotProduct(ent->v->mins, f);
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mn[1] = -DotProduct(ent->v->mins, r);
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mn[2] = DotProduct(ent->v->mins, u);
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mx[0] = DotProduct(ent->v->maxs, f);
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mx[1] = -DotProduct(ent->v->maxs, r);
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mx[2] = DotProduct(ent->v->maxs, u);
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for (i = 0; i < 3; i++)
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{
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if (mn[i] < mx[i])
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{
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ent->v->absmin[i] = ent->v->origin[i]+mn[i]-0.1;
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ent->v->absmax[i] = ent->v->origin[i]+mx[i]+0.1;
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}
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else
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{ //box went inside out
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ent->v->absmin[i] = ent->v->origin[i]+mx[i]-0.1;
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ent->v->absmax[i] = ent->v->origin[i]+mn[i]+0.1;
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}
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}
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#endif
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}
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else
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{
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VectorAdd (ent->v->origin, ent->v->mins, ent->v->absmin);
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VectorAdd (ent->v->origin, ent->v->maxs, ent->v->absmax);
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}
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//
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// to make items easier to pick up and allow them to be grabbed off
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// of shelves, the abs sizes are expanded
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//
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if ((int)ent->v->flags & FL_ITEM)
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{
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ent->v->absmin[0] -= 15;
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ent->v->absmin[1] -= 15;
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ent->v->absmin[2] -= 1;
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ent->v->absmax[0] += 15;
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ent->v->absmax[1] += 15;
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ent->v->absmax[2] += 1;
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}
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else
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{ // because movement is clipped an epsilon away from an actual edge,
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// we must fully check even when bounding boxes don't quite touch
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ent->v->absmin[0] -= 1;
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ent->v->absmin[1] -= 1;
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ent->v->absmin[2] -= 1;
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ent->v->absmax[0] += 1;
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ent->v->absmax[1] += 1;
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ent->v->absmax[2] += 1;
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}
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// link to PVS leafs
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if (w->worldmodel && !w->worldmodel->needload)
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{
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w->worldmodel->funcs.FindTouchedLeafs(w->worldmodel, &ent->pvsinfo, ent->v->absmin, ent->v->absmax);
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}
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// if (ent->v->solid == SOLID_NOT)
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// return;
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// find the first node that the ent's box crosses
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node = w->areanodes;
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while (1)
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{
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if (node->axis == -1)
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break;
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if (ent->v->absmin[node->axis] > node->dist)
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node = node->children[0];
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else if (ent->v->absmax[node->axis] < node->dist)
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node = node->children[1];
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else
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break; // crosses the node
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}
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// link it in
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InsertLinkBefore (&ent->area, &node->edicts);
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// if touch_triggers, touch all entities at this node and decend for more
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if (touch_triggers)
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World_TouchLinks (w, ent, w->areanodes);
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}
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#ifdef Q2SERVER
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void VARGS WorldQ2_UnlinkEdict(world_t *w, q2edict_t *ent)
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{
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if (!ent->area.prev)
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return; // not linked in anywhere
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RemoveLink (&ent->area);
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ent->area.prev = ent->area.next = NULL;
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}
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void VARGS WorldQ2_LinkEdict(world_t *w, q2edict_t *ent)
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{
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areanode_t *node;
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int leafs[MAX_TOTAL_ENT_LEAFS];
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int clusters[MAX_TOTAL_ENT_LEAFS];
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int num_leafs;
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int i, j, k;
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int area;
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int topnode;
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if (ent->area.prev)
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WorldQ2_UnlinkEdict (w, ent); // unlink from old position
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if (ent == ge->edicts)
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return; // don't add the world
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if (!ent->inuse)
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return;
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// set the size
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VectorSubtract (ent->maxs, ent->mins, ent->size);
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// encode the size into the entity_state for client prediction
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|
if (ent->solid == Q2SOLID_BBOX && !(ent->svflags & SVF_DEADMONSTER))
|
|
{ // assume that x/y are equal and symetric
|
|
i = ent->maxs[0]/8;
|
|
if (i<1)
|
|
i = 1;
|
|
if (i>31)
|
|
i = 31;
|
|
|
|
// z is not symetric
|
|
j = (-ent->mins[2])/8;
|
|
if (j<1)
|
|
j = 1;
|
|
if (j>31)
|
|
j = 31;
|
|
|
|
// and z maxs can be negative...
|
|
k = (ent->maxs[2]+32)/8;
|
|
if (k<1)
|
|
k = 1;
|
|
if (k>63)
|
|
k = 63;
|
|
|
|
ent->s.solid = (k<<10) | (j<<5) | i;
|
|
}
|
|
else if (ent->solid == Q2SOLID_BSP)
|
|
{
|
|
ent->s.solid = 31; // a solid_bbox will never create this value
|
|
}
|
|
else
|
|
ent->s.solid = 0;
|
|
|
|
// set the abs box
|
|
if (ent->solid == Q2SOLID_BSP &&
|
|
(ent->s.angles[0] || ent->s.angles[1] || ent->s.angles[2]) )
|
|
{ // expand for rotation
|
|
float max, v;
|
|
int i;
|
|
|
|
max = 0;
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
v =fabs( ent->mins[i]);
|
|
if (v > max)
|
|
max = v;
|
|
v =fabs( ent->maxs[i]);
|
|
if (v > max)
|
|
max = v;
|
|
}
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
ent->absmin[i] = ent->s.origin[i] - max;
|
|
ent->absmax[i] = ent->s.origin[i] + max;
|
|
}
|
|
}
|
|
else
|
|
{ // normal
|
|
VectorAdd (ent->s.origin, ent->mins, ent->absmin);
|
|
VectorAdd (ent->s.origin, ent->maxs, ent->absmax);
|
|
}
|
|
|
|
// because movement is clipped an epsilon away from an actual edge,
|
|
// we must fully check even when bounding boxes don't quite touch
|
|
ent->absmin[0] -= 1;
|
|
ent->absmin[1] -= 1;
|
|
ent->absmin[2] -= 1;
|
|
ent->absmax[0] += 1;
|
|
ent->absmax[1] += 1;
|
|
ent->absmax[2] += 1;
|
|
|
|
// link to PVS leafs
|
|
ent->num_clusters = 0;
|
|
ent->areanum = 0;
|
|
ent->areanum2 = 0;
|
|
|
|
//get all leafs, including solids
|
|
num_leafs = CM_BoxLeafnums (w->worldmodel, ent->absmin, ent->absmax,
|
|
leafs, MAX_TOTAL_ENT_LEAFS, &topnode);
|
|
|
|
// set areas
|
|
for (i=0 ; i<num_leafs ; i++)
|
|
{
|
|
clusters[i] = CM_LeafCluster (w->worldmodel, leafs[i]);
|
|
area = CM_LeafArea (w->worldmodel, leafs[i]);
|
|
if (area)
|
|
{ // doors may legally straggle two areas,
|
|
// but nothing should evern need more than that
|
|
if (ent->areanum && ent->areanum != area)
|
|
ent->areanum2 = area;
|
|
else
|
|
ent->areanum = area;
|
|
}
|
|
}
|
|
|
|
if (num_leafs >= MAX_TOTAL_ENT_LEAFS)
|
|
{ // assume we missed some leafs, and mark by headnode
|
|
ent->num_clusters = -1;
|
|
ent->headnode = topnode;
|
|
}
|
|
else
|
|
{
|
|
ent->num_clusters = 0;
|
|
for (i=0 ; i<num_leafs ; i++)
|
|
{
|
|
if (clusters[i] == -1)
|
|
continue; // not a visible leaf
|
|
for (j=0 ; j<i ; j++)
|
|
if (clusters[j] == clusters[i])
|
|
break;
|
|
if (j == i)
|
|
{
|
|
if (ent->num_clusters == MAX_ENT_CLUSTERS)
|
|
{ // assume we missed some leafs, and mark by headnode
|
|
ent->num_clusters = -1;
|
|
ent->headnode = topnode;
|
|
break;
|
|
}
|
|
|
|
ent->clusternums[ent->num_clusters++] = clusters[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
// if first time, make sure old_origin is valid
|
|
if (!ent->linkcount)
|
|
{
|
|
VectorCopy (ent->s.origin, ent->s.old_origin);
|
|
}
|
|
ent->linkcount++;
|
|
|
|
if (ent->solid == Q2SOLID_NOT)
|
|
return;
|
|
|
|
// find the first node that the ent's box crosses
|
|
node = w->areanodes;
|
|
while (1)
|
|
{
|
|
if (node->axis == -1)
|
|
break;
|
|
if (ent->absmin[node->axis] > node->dist)
|
|
node = node->children[0];
|
|
else if (ent->absmax[node->axis] < node->dist)
|
|
node = node->children[1];
|
|
else
|
|
break; // crosses the node
|
|
}
|
|
|
|
// link it in
|
|
InsertLinkBefore (&ent->area, &node->edicts);
|
|
}
|
|
|
|
void WorldQ2_Q1BSP_LinkEdict(world_t *w, q2edict_t *ent)
|
|
{
|
|
areanode_t *node;
|
|
int i, j, k;
|
|
|
|
if (ent->area.prev)
|
|
WorldQ2_UnlinkEdict (w, ent); // unlink from old position
|
|
|
|
if (ent == ge->edicts)
|
|
return; // don't add the world
|
|
|
|
if (!ent->inuse)
|
|
return;
|
|
|
|
// set the size
|
|
VectorSubtract (ent->maxs, ent->mins, ent->size);
|
|
|
|
// encode the size into the entity_state for client prediction
|
|
if (ent->solid == Q2SOLID_BBOX && !(ent->svflags & SVF_DEADMONSTER))
|
|
{ // assume that x/y are equal and symetric
|
|
i = ent->maxs[0]/8;
|
|
if (i<1)
|
|
i = 1;
|
|
if (i>31)
|
|
i = 31;
|
|
|
|
// z is not symetric
|
|
j = (-ent->mins[2])/8;
|
|
if (j<1)
|
|
j = 1;
|
|
if (j>31)
|
|
j = 31;
|
|
|
|
// and z maxs can be negative...
|
|
k = (ent->maxs[2]+32)/8;
|
|
if (k<1)
|
|
k = 1;
|
|
if (k>63)
|
|
k = 63;
|
|
|
|
ent->s.solid = (k<<10) | (j<<5) | i;
|
|
}
|
|
else if (ent->solid == Q2SOLID_BSP)
|
|
{
|
|
ent->s.solid = 31; // a solid_bbox will never create this value
|
|
}
|
|
else
|
|
ent->s.solid = 0;
|
|
|
|
// set the abs box
|
|
if (ent->solid == Q2SOLID_BSP &&
|
|
(ent->s.angles[0] || ent->s.angles[1] || ent->s.angles[2]) )
|
|
{ // expand for rotation
|
|
float max, v;
|
|
int i;
|
|
|
|
max = 0;
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
v =fabs( ent->mins[i]);
|
|
if (v > max)
|
|
max = v;
|
|
v =fabs( ent->maxs[i]);
|
|
if (v > max)
|
|
max = v;
|
|
}
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
ent->absmin[i] = ent->s.origin[i] - max;
|
|
ent->absmax[i] = ent->s.origin[i] + max;
|
|
}
|
|
}
|
|
else
|
|
{ // normal
|
|
VectorAdd (ent->s.origin, ent->mins, ent->absmin);
|
|
VectorAdd (ent->s.origin, ent->maxs, ent->absmax);
|
|
}
|
|
|
|
// because movement is clipped an epsilon away from an actual edge,
|
|
// we must fully check even when bounding boxes don't quite touch
|
|
ent->absmin[0] -= 1;
|
|
ent->absmin[1] -= 1;
|
|
ent->absmin[2] -= 1;
|
|
ent->absmax[0] += 1;
|
|
ent->absmax[1] += 1;
|
|
ent->absmax[2] += 1;
|
|
|
|
// link to PVS leafs
|
|
ent->num_clusters = 0;
|
|
ent->areanum = 0;
|
|
ent->areanum2 = 0;
|
|
|
|
|
|
ent->areanum = 1;
|
|
/*
|
|
//get all leafs, including solids
|
|
num_leafs = CM_BoxLeafnums (ent->absmin, ent->absmax,
|
|
leafs, MAX_TOTAL_ENT_LEAFS, &topnode);
|
|
|
|
// set areas
|
|
for (i=0 ; i<num_leafs ; i++)
|
|
{
|
|
clusters[i] = CM_LeafCluster (leafs[i]);
|
|
area = CM_LeafArea (leafs[i]);
|
|
if (area)
|
|
{ // doors may legally straggle two areas,
|
|
// but nothing should evern need more than that
|
|
if (ent->areanum && ent->areanum != area)
|
|
{
|
|
ent->areanum2 = area;
|
|
}
|
|
else
|
|
ent->areanum = area;
|
|
}
|
|
}
|
|
|
|
if (num_leafs >= MAX_TOTAL_ENT_LEAFS)
|
|
{ // assume we missed some leafs, and mark by headnode
|
|
ent->num_clusters = -1;
|
|
ent->headnode = topnode;
|
|
}
|
|
else
|
|
{
|
|
ent->num_clusters = 0;
|
|
for (i=0 ; i<num_leafs ; i++)
|
|
{
|
|
if (clusters[i] == -1)
|
|
continue; // not a visible leaf
|
|
for (j=0 ; j<i ; j++)
|
|
if (clusters[j] == clusters[i])
|
|
break;
|
|
if (j == i)
|
|
{
|
|
if (ent->num_clusters == MAX_ENT_CLUSTERS)
|
|
{ // assume we missed some leafs, and mark by headnode
|
|
ent->num_clusters = -1;
|
|
ent->headnode = topnode;
|
|
break;
|
|
}
|
|
|
|
ent->clusternums[ent->num_clusters++] = clusters[i];
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// if first time, make sure old_origin is valid
|
|
if (!ent->linkcount)
|
|
{
|
|
VectorCopy (ent->s.origin, ent->s.old_origin);
|
|
}
|
|
ent->linkcount++;
|
|
|
|
if (ent->solid == Q2SOLID_NOT)
|
|
return;
|
|
|
|
// find the first node that the ent's box crosses
|
|
node = w->areanodes;
|
|
while (1)
|
|
{
|
|
if (node->axis == -1)
|
|
break;
|
|
if (ent->absmin[node->axis] > node->dist)
|
|
node = node->children[0];
|
|
else if (ent->absmax[node->axis] < node->dist)
|
|
node = node->children[1];
|
|
else
|
|
break; // crosses the node
|
|
}
|
|
|
|
// link it in
|
|
InsertLinkBefore (&ent->area, &node->edicts);
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
POINT TESTING IN HULLS
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
SV_PointContents
|
|
|
|
==================
|
|
*/
|
|
int World_PointContents (world_t *w, vec3_t p)
|
|
{
|
|
return w->worldmodel->funcs.PointContents(w->worldmodel, NULL, p);
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
/*
|
|
============
|
|
SV_TestEntityPosition
|
|
|
|
A small wrapper around SV_BoxInSolidEntity that never clips against the
|
|
supplied entity.
|
|
============
|
|
*/
|
|
wedict_t *World_TestEntityPosition (world_t *w, wedict_t *ent)
|
|
{
|
|
trace_t trace;
|
|
|
|
trace = World_Move (w, ent->v->origin, ent->v->mins, ent->v->maxs, ent->v->origin, ((ent->v->solid == SOLID_NOT || ent->v->solid == SOLID_TRIGGER)?MOVE_NOMONSTERS:0), ent);
|
|
|
|
if (trace.startsolid)
|
|
return w->edicts;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
qboolean Q1BSP_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
|
|
|
|
//wrapper function. Rotates the start and end positions around the angles if needed.
|
|
//qboolean TransformedHullCheck (hull_t *hull, vec3_t start, vec3_t end, trace_t *trace, vec3_t angles)
|
|
qboolean TransformedTrace (struct model_s *model, int hulloverride, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, struct trace_s *trace, vec3_t origin, vec3_t angles, unsigned int hitcontentsmask)
|
|
{
|
|
vec3_t start_l, end_l;
|
|
vec3_t axis[3];
|
|
qboolean result;
|
|
|
|
memset (trace, 0, sizeof(trace_t));
|
|
trace->fraction = 1;
|
|
trace->allsolid = false;
|
|
trace->startsolid = false;
|
|
trace->inopen = true; //probably wrong...
|
|
VectorCopy (end, trace->endpos);
|
|
|
|
if (IS_NAN(end[0]) || IS_NAN(end[1]) || IS_NAN(end[2]))
|
|
{
|
|
Con_DPrintf("Nan in traceline\n");
|
|
return false;
|
|
}
|
|
|
|
// don't rotate non bsp ents. Too small to bother.
|
|
if (model && !model->needload)
|
|
{
|
|
VectorSubtract (start, origin, start_l);
|
|
VectorSubtract (end, origin, end_l);
|
|
|
|
if (angles[0] || angles[1] || angles[2])
|
|
{
|
|
AngleVectors (angles, axis[0], axis[1], axis[2]);
|
|
VectorNegate(axis[1], axis[1]);
|
|
result = model->funcs.NativeTrace (model, hulloverride, frame, axis, start_l, end_l, mins, maxs, hitcontentsmask, trace);
|
|
}
|
|
else
|
|
{
|
|
result = model->funcs.NativeTrace (model, hulloverride, frame, NULL, start_l, end_l, mins, maxs, hitcontentsmask, trace);
|
|
}
|
|
|
|
VectorAdd (trace->endpos, origin, trace->endpos);
|
|
}
|
|
else
|
|
{
|
|
hull_t *hull = &box_hull;
|
|
|
|
memset (trace, 0, sizeof(trace_t));
|
|
trace->fraction = 1;
|
|
trace->allsolid = true;
|
|
|
|
VectorSubtract (start, origin, start_l);
|
|
VectorSubtract (end, origin, end_l);
|
|
VectorCopy (end_l, trace->endpos);
|
|
result = Q1BSP_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, trace);
|
|
VectorAdd (trace->endpos, origin, trace->endpos);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
qboolean TransformedNativeTrace (struct model_s *model, int hulloverride, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, unsigned int against, struct trace_s *trace, vec3_t origin, vec3_t angles)
|
|
{
|
|
vec3_t start_l, end_l;
|
|
vec3_t axis[3];
|
|
qboolean result;
|
|
|
|
memset (trace, 0, sizeof(trace_t));
|
|
trace->fraction = 1;
|
|
trace->allsolid = false;
|
|
trace->startsolid = false;
|
|
trace->inopen = true; //probably wrong...
|
|
VectorCopy (end, trace->endpos);
|
|
|
|
// don't rotate non bsp ents. Too small to bother.
|
|
if (model)
|
|
{
|
|
VectorSubtract (start, origin, start_l);
|
|
VectorSubtract (end, origin, end_l);
|
|
if (angles[0] || angles[1] || angles[2])
|
|
{
|
|
AngleVectors (angles, axis[0], axis[1], axis[2]);
|
|
VectorNegate(axis[1], axis[1]);
|
|
result = model->funcs.NativeTrace (model, hulloverride, frame, axis, start_l, end_l, mins, maxs, against, trace);
|
|
}
|
|
else
|
|
{
|
|
result = model->funcs.NativeTrace (model, hulloverride, frame, NULL, start_l, end_l, mins, maxs, against, trace);
|
|
}
|
|
VectorAdd (trace->endpos, origin, trace->endpos);
|
|
}
|
|
else
|
|
{
|
|
hull_t *hull = &box_hull;
|
|
|
|
memset (trace, 0, sizeof(trace_t));
|
|
trace->fraction = 1;
|
|
trace->allsolid = true;
|
|
|
|
VectorSubtract (start, origin, start_l);
|
|
VectorSubtract (end, origin, end_l);
|
|
VectorCopy (end_l, trace->endpos);
|
|
result = Q1BSP_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, trace);
|
|
VectorAdd (trace->endpos, origin, trace->endpos);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_ClipMoveToEntity
|
|
|
|
Handles selection or creation of a clipping hull, and offseting (and
|
|
eventually rotation) of the end points
|
|
==================
|
|
*/
|
|
static trace_t World_ClipMoveToEntity (world_t *w, wedict_t *ent, vec3_t eorg, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int hullnum, qboolean hitmodel, unsigned int hitcontentsmask) //hullnum overrides min/max for q1 style bsps
|
|
{
|
|
trace_t trace;
|
|
model_t *model;
|
|
int mdlidx = ent->v->modelindex;
|
|
|
|
// get the clipping hull
|
|
if (ent->v->solid == SOLID_BSP && mdlidx)
|
|
{
|
|
model = w->Get_CModel(w, mdlidx);
|
|
if (!model || (model->type != mod_brush && model->type != mod_heightmap))
|
|
{
|
|
// Host_Error("SOLID_BSP with non bsp model (classname: %s)", PR_GetString(w->progs, ent->v->classname));
|
|
model = NULL;
|
|
}
|
|
}
|
|
else
|
|
model = NULL;
|
|
|
|
if (!model)
|
|
{
|
|
vec3_t boxmins, boxmaxs;
|
|
VectorSubtract (ent->v->mins, maxs, boxmins);
|
|
VectorSubtract (ent->v->maxs, mins, boxmaxs);
|
|
World_HullForBox(boxmins, boxmaxs);
|
|
}
|
|
|
|
// trace a line through the apropriate clipping hull
|
|
if (ent->v->solid != SOLID_BSP)
|
|
{
|
|
ent->v->angles[0]*=-1; //carmack made bsp models rotate wrongly.
|
|
TransformedTrace(model, hullnum, ent->v->frame, start, end, mins, maxs, &trace, eorg, ent->v->angles, hitcontentsmask);
|
|
ent->v->angles[0]*=-1;
|
|
}
|
|
else
|
|
{
|
|
TransformedTrace(model, hullnum, ent->v->frame, start, end, mins, maxs, &trace, eorg, ent->v->angles, hitcontentsmask);
|
|
}
|
|
|
|
// if using hitmodel, we know it hit the bounding box, so try a proper trace now.
|
|
if (hitmodel && trace.fraction != 1 && ent->v->solid != SOLID_BSP && mdlidx != 0)
|
|
{
|
|
//okay, we hit the bbox
|
|
model = w->Get_CModel(w, mdlidx);
|
|
|
|
if (model && model->funcs.NativeTrace)
|
|
{
|
|
//do the second trace
|
|
TransformedTrace(model, hullnum, ent->v->frame, start, end, mins, maxs, &trace, eorg, ent->v->angles, hitcontentsmask);
|
|
}
|
|
}
|
|
|
|
// did we clip the move?
|
|
if (trace.fraction < 1 || trace.startsolid)
|
|
trace.ent = ent;
|
|
|
|
return trace;
|
|
}
|
|
#ifdef Q2SERVER
|
|
static trace_t WorldQ2_ClipMoveToEntity (world_t *w, q2edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, unsigned int hitcontentsmask)
|
|
{
|
|
trace_t trace;
|
|
model_t *model;
|
|
|
|
// get the clipping hull
|
|
if (ent->s.solid == Q2SOLID_BSP)
|
|
{
|
|
model = w->Get_CModel(w, ent->s.modelindex);
|
|
if (!model || model->type != mod_brush)
|
|
SV_Error("SOLID_BSP with non bsp model");
|
|
}
|
|
else
|
|
{
|
|
vec3_t boxmins, boxmaxs;
|
|
VectorSubtract (ent->mins, maxs, boxmins);
|
|
VectorSubtract (ent->maxs, mins, boxmaxs);
|
|
World_HullForBox(boxmins, boxmaxs);
|
|
model = NULL;
|
|
}
|
|
|
|
// trace a line through the apropriate clipping hull
|
|
TransformedTrace(model, 0, 0, start, end, mins, maxs, &trace, ent->s.origin, ent->s.angles, hitcontentsmask);
|
|
|
|
// did we clip the move?
|
|
if (trace.fraction < 1 || trace.startsolid )
|
|
trace.ent = (edict_t *)ent;
|
|
|
|
return trace;
|
|
}
|
|
#endif
|
|
#ifdef Q2BSPS
|
|
float *area_mins, *area_maxs;
|
|
wedict_t **area_list;
|
|
#ifdef Q2SERVER
|
|
q2edict_t **area_q2list;
|
|
#endif
|
|
int area_count, area_maxcount;
|
|
int area_type;
|
|
#define AREA_SOLID 1
|
|
#define AREA_TRIGGER 2
|
|
static void World_AreaEdicts_r (areanode_t *node)
|
|
{
|
|
link_t *l, *next, *start;
|
|
wedict_t *check;
|
|
|
|
// touch linked edicts
|
|
start = &node->edicts;
|
|
|
|
for (l=start->next ; l != start ; l = next)
|
|
{
|
|
next = l->next;
|
|
check = EDICT_FROM_AREA(l);
|
|
|
|
if (check->v->solid == SOLID_NOT)
|
|
continue; // deactivated
|
|
|
|
/*q2 still has solid/trigger lists, emulate that here*/
|
|
if ((check->v->solid == SOLID_TRIGGER) != (area_type == AREA_TRIGGER))
|
|
continue;
|
|
|
|
if (check->v->absmin[0] > area_maxs[0]
|
|
|| check->v->absmin[1] > area_maxs[1]
|
|
|| check->v->absmin[2] > area_maxs[2]
|
|
|| check->v->absmax[0] < area_mins[0]
|
|
|| check->v->absmax[1] < area_mins[1]
|
|
|| check->v->absmax[2] < area_mins[2])
|
|
continue; // not touching
|
|
|
|
if (area_count == area_maxcount)
|
|
{
|
|
Con_Printf ("SV_AreaEdicts: MAXCOUNT\n");
|
|
return;
|
|
}
|
|
|
|
area_list[area_count] = check;
|
|
area_count++;
|
|
}
|
|
|
|
if (node->axis == -1)
|
|
return; // terminal node
|
|
|
|
// recurse down both sides
|
|
if ( area_maxs[node->axis] > node->dist )
|
|
World_AreaEdicts_r ( node->children[0] );
|
|
if ( area_mins[node->axis] < node->dist )
|
|
World_AreaEdicts_r ( node->children[1] );
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_AreaEdicts
|
|
================
|
|
*/
|
|
int World_AreaEdicts (world_t *w, vec3_t mins, vec3_t maxs, wedict_t **list,
|
|
int maxcount, int areatype)
|
|
{
|
|
area_mins = mins;
|
|
area_maxs = maxs;
|
|
area_list = list;
|
|
area_count = 0;
|
|
area_maxcount = maxcount;
|
|
area_type = areatype;
|
|
|
|
World_AreaEdicts_r (w->areanodes);
|
|
|
|
return area_count;
|
|
}
|
|
|
|
#ifdef Q2SERVER
|
|
static void WorldQ2_AreaEdicts_r (areanode_t *node)
|
|
{
|
|
link_t *l, *next, *start;
|
|
q2edict_t *check;
|
|
|
|
// touch linked edicts
|
|
start = &node->edicts;
|
|
|
|
for (l=start->next ; l != start ; l = next)
|
|
{
|
|
if (!l)
|
|
{
|
|
int i;
|
|
World_ClearWorld(&sv.world);
|
|
check = ge->edicts;
|
|
for (i = 0; i < ge->num_edicts; i++, check = (q2edict_t *)((char *)check + ge->edict_size))
|
|
memset(&check->area, 0, sizeof(check->area));
|
|
Con_Printf ("SV_AreaEdicts: Bad links\n");
|
|
return;
|
|
}
|
|
next = l->next;
|
|
check = Q2EDICT_FROM_AREA(l);
|
|
|
|
if (check->solid == Q2SOLID_NOT)
|
|
continue; // deactivated
|
|
|
|
/*q2 still has solid/trigger lists, emulate that here*/
|
|
if ((check->solid == Q2SOLID_TRIGGER) != (area_type == AREA_TRIGGER))
|
|
continue;
|
|
|
|
if (check->absmin[0] > area_maxs[0]
|
|
|| check->absmin[1] > area_maxs[1]
|
|
|| check->absmin[2] > area_maxs[2]
|
|
|| check->absmax[0] < area_mins[0]
|
|
|| check->absmax[1] < area_mins[1]
|
|
|| check->absmax[2] < area_mins[2])
|
|
continue; // not touching
|
|
|
|
if (area_count == area_maxcount)
|
|
{
|
|
Con_Printf ("SV_AreaEdicts: MAXCOUNT\n");
|
|
return;
|
|
}
|
|
|
|
area_q2list[area_count] = check;
|
|
area_count++;
|
|
}
|
|
|
|
if (node->axis == -1)
|
|
return; // terminal node
|
|
|
|
// recurse down both sides
|
|
if ( area_maxs[node->axis] > node->dist )
|
|
WorldQ2_AreaEdicts_r ( node->children[0] );
|
|
if ( area_mins[node->axis] < node->dist )
|
|
WorldQ2_AreaEdicts_r ( node->children[1] );
|
|
}
|
|
|
|
int VARGS WorldQ2_AreaEdicts (world_t *w, vec3_t mins, vec3_t maxs, q2edict_t **list,
|
|
int maxcount, int areatype)
|
|
{
|
|
area_mins = mins;
|
|
area_maxs = maxs;
|
|
area_q2list = list;
|
|
area_count = 0;
|
|
area_maxcount = maxcount;
|
|
area_type = areatype;
|
|
|
|
WorldQ2_AreaEdicts_r (w->areanodes);
|
|
|
|
return area_count;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
================
|
|
SV_HeadnodeForEntity
|
|
|
|
Returns a headnode that can be used for testing or clipping an
|
|
object of mins/maxs size.
|
|
Offset is filled in to contain the adjustment that must be added to the
|
|
testing object's origin to get a point to use with the returned hull.
|
|
================
|
|
*/
|
|
|
|
#ifdef Q2SERVER
|
|
static model_t *WorldQ2_ModelForEntity (world_t *w, q2edict_t *ent)
|
|
{
|
|
model_t *model;
|
|
|
|
// decide which clipping hull to use, based on the size
|
|
if (ent->solid == Q2SOLID_BSP)
|
|
{ // explicit hulls in the BSP model
|
|
model = w->Get_CModel(w, ent->s.modelindex);
|
|
|
|
if (!model)
|
|
SV_Error ("Q2SOLID_BSP with a non bsp model");
|
|
|
|
return model;
|
|
}
|
|
|
|
// create a temp hull from bounding box sizes
|
|
|
|
return CM_TempBoxModel (ent->mins, ent->maxs);
|
|
}
|
|
#endif
|
|
|
|
#ifdef Q2SERVER
|
|
void WorldQ2_ClipMoveToEntities (world_t *w, moveclip_t *clip )
|
|
{
|
|
int i, num;
|
|
q2edict_t *touchlist[MAX_Q2EDICTS], *touch;
|
|
trace_t trace;
|
|
model_t *model;
|
|
float *angles;
|
|
|
|
num = WorldQ2_AreaEdicts (w, clip->boxmins, clip->boxmaxs, touchlist
|
|
, MAX_Q2EDICTS, AREA_SOLID);
|
|
|
|
// be careful, it is possible to have an entity in this
|
|
// list removed before we get to it (killtriggered)
|
|
for (i=0 ; i<num ; i++)
|
|
{
|
|
touch = touchlist[i];
|
|
if (touch->solid == Q2SOLID_NOT)
|
|
continue;
|
|
if (touch == clip->q2passedict)
|
|
continue;
|
|
if (clip->trace.allsolid)
|
|
return;
|
|
if (clip->q2passedict)
|
|
{
|
|
if (touch->owner == clip->q2passedict)
|
|
continue; // don't clip against own missiles
|
|
if (clip->q2passedict->owner == touch)
|
|
continue; // don't clip against owner
|
|
}
|
|
|
|
if (touch->svflags & SVF_DEADMONSTER)
|
|
if ( !(clip->hitcontentsmask & Q2CONTENTS_DEADMONSTER))
|
|
continue;
|
|
|
|
// might intersect, so do an exact clip
|
|
model = WorldQ2_ModelForEntity (w, touch);
|
|
angles = touch->s.angles;
|
|
if (touch->solid != Q2SOLID_BSP)
|
|
angles = vec3_origin; // boxes don't rotate
|
|
|
|
if (touch->svflags & SVF_MONSTER)
|
|
trace = CM_TransformedBoxTrace (model, clip->start, clip->end,
|
|
clip->mins2, clip->maxs2, clip->hitcontentsmask,
|
|
touch->s.origin, angles);
|
|
else
|
|
trace = CM_TransformedBoxTrace (model, clip->start, clip->end,
|
|
clip->mins, clip->maxs, clip->hitcontentsmask,
|
|
touch->s.origin, angles);
|
|
|
|
if (trace.allsolid || trace.startsolid ||
|
|
trace.fraction < clip->trace.fraction)
|
|
{
|
|
trace.ent = (edict_t *)touch;
|
|
if (clip->trace.startsolid)
|
|
{
|
|
clip->trace = trace;
|
|
clip->trace.startsolid = true;
|
|
}
|
|
else
|
|
clip->trace = trace;
|
|
}
|
|
else if (trace.startsolid)
|
|
clip->trace.startsolid = true;
|
|
}
|
|
#undef ped
|
|
}
|
|
#endif
|
|
#endif
|
|
//===========================================================================
|
|
|
|
|
|
/*
|
|
====================
|
|
SV_ClipToEverything
|
|
|
|
like SV_ClipToLinks, but doesn't use the links part. This can be used for checking triggers, solid entities, not-solid entities.
|
|
Sounds pointless, I know.
|
|
====================
|
|
*/
|
|
static void World_ClipToEverything (world_t *w, moveclip_t *clip)
|
|
{
|
|
int e;
|
|
trace_t trace;
|
|
wedict_t *touch;
|
|
for (e=1 ; e<w->num_edicts ; e++)
|
|
{
|
|
touch = (wedict_t*)EDICT_NUM(w->progs, e);
|
|
|
|
if (touch->isfree)
|
|
continue;
|
|
if (touch->v->solid == SOLID_NOT && !((int)touch->v->flags & FL_FINDABLE_NONSOLID))
|
|
continue;
|
|
if (touch->v->solid == SOLID_TRIGGER && !((int)touch->v->flags & FL_FINDABLE_NONSOLID))
|
|
continue;
|
|
|
|
if (touch == clip->passedict)
|
|
continue;
|
|
|
|
if (clip->type & MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP)
|
|
continue;
|
|
|
|
if (clip->passedict)
|
|
{
|
|
if (w->usesolidcorpse)
|
|
{
|
|
// don't clip corpse against character
|
|
if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE))
|
|
continue;
|
|
// don't clip character against corpse
|
|
if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE)
|
|
continue;
|
|
}
|
|
if (!((int)clip->passedict->xv->dimension_hit & (int)touch->xv->dimension_solid))
|
|
continue;
|
|
}
|
|
|
|
if (clip->boxmins[0] > touch->v->absmax[0]
|
|
|| clip->boxmins[1] > touch->v->absmax[1]
|
|
|| clip->boxmins[2] > touch->v->absmax[2]
|
|
|| clip->boxmaxs[0] < touch->v->absmin[0]
|
|
|| clip->boxmaxs[1] < touch->v->absmin[1]
|
|
|| clip->boxmaxs[2] < touch->v->absmin[2] )
|
|
continue;
|
|
|
|
if (clip->passedict && clip->passedict->v->size[0] && !touch->v->size[0])
|
|
continue; // points never interact
|
|
|
|
// might intersect, so do an exact clip
|
|
if (clip->trace.allsolid)
|
|
return;
|
|
if (clip->passedict)
|
|
{
|
|
if ((wedict_t*)PROG_TO_EDICT(w->progs, touch->v->owner) == clip->passedict)
|
|
continue; // don't clip against own missiles
|
|
if ((wedict_t*)PROG_TO_EDICT(w->progs, clip->passedict->v->owner) == touch)
|
|
continue; // don't clip against owner
|
|
}
|
|
|
|
if ((int)touch->v->flags & FL_MONSTER)
|
|
trace = World_ClipMoveToEntity (w, touch, touch->v->origin, clip->start, clip->mins2, clip->maxs2, clip->end, clip->hullnum, clip->type & MOVE_HITMODEL, clip->hitcontentsmask);
|
|
else
|
|
trace = World_ClipMoveToEntity (w, touch, touch->v->origin, clip->start, clip->mins, clip->maxs, clip->end, clip->hullnum, clip->type & MOVE_HITMODEL, clip->hitcontentsmask);
|
|
if (trace.allsolid || trace.startsolid ||
|
|
trace.fraction < clip->trace.fraction)
|
|
{
|
|
if (clip->type & MOVE_ENTCHAIN)
|
|
{
|
|
touch->v->chain = EDICT_TO_PROG(w->progs, clip->trace.ent?clip->trace.ent:w->edicts);
|
|
clip->trace.ent = touch;
|
|
}
|
|
else
|
|
{
|
|
trace.ent = touch;
|
|
clip->trace = trace;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
SV_ClipToLinks
|
|
|
|
Mins and maxs enclose the entire area swept by the move
|
|
====================
|
|
*/
|
|
static void World_ClipToLinks (world_t *w, areanode_t *node, moveclip_t *clip)
|
|
{
|
|
link_t *l, *next;
|
|
wedict_t *touch;
|
|
trace_t trace;
|
|
|
|
// touch linked edicts
|
|
for (l = node->edicts.next ; l != &node->edicts ; l = next)
|
|
{
|
|
next = l->next;
|
|
touch = EDICT_FROM_AREA(l);
|
|
if (touch->v->solid == SOLID_NOT)
|
|
continue;
|
|
if (touch == clip->passedict)
|
|
continue;
|
|
|
|
/*if its a trigger, we only clip against it if the flags are aligned*/
|
|
if (touch->v->solid == SOLID_TRIGGER || touch->v->solid == SOLID_LADDER)
|
|
{
|
|
if (!(clip->type & MOVE_TRIGGERS))
|
|
continue;
|
|
if (!((int)touch->v->flags & FL_FINDABLE_NONSOLID))
|
|
continue;
|
|
}
|
|
|
|
if (clip->type & MOVE_LAGGED)
|
|
{
|
|
//can't touch lagged ents - we do an explicit test for them later.
|
|
if (touch->entnum-1 < w->maxlagents)
|
|
if (w->lagents[touch->entnum-1].present)
|
|
continue;
|
|
}
|
|
|
|
if (clip->type & MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP)
|
|
continue;
|
|
|
|
if (clip->passedict)
|
|
{
|
|
if (w->usesolidcorpse)
|
|
{
|
|
// don't clip corpse against character
|
|
if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE))
|
|
continue;
|
|
// don't clip character against corpse
|
|
if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE)
|
|
continue;
|
|
}
|
|
if (!((int)clip->passedict->xv->dimension_hit & (int)touch->xv->dimension_solid))
|
|
continue;
|
|
}
|
|
|
|
if (clip->boxmins[0] > touch->v->absmax[0]
|
|
|| clip->boxmins[1] > touch->v->absmax[1]
|
|
|| clip->boxmins[2] > touch->v->absmax[2]
|
|
|| clip->boxmaxs[0] < touch->v->absmin[0]
|
|
|| clip->boxmaxs[1] < touch->v->absmin[1]
|
|
|| clip->boxmaxs[2] < touch->v->absmin[2] )
|
|
continue;
|
|
|
|
if (clip->passedict && clip->passedict->v->size[0] && !touch->v->size[0])
|
|
continue; // points never interact
|
|
|
|
// might intersect, so do an exact clip
|
|
// if (clip->trace.allsolid)
|
|
// return;
|
|
if (clip->passedict)
|
|
{
|
|
if ((wedict_t*)PROG_TO_EDICT(w->progs, touch->v->owner) == clip->passedict)
|
|
continue; // don't clip against own missiles
|
|
if ((wedict_t*)PROG_TO_EDICT(w->progs, clip->passedict->v->owner) == touch)
|
|
continue; // don't clip against owner
|
|
}
|
|
|
|
if ((int)touch->v->flags & FL_MONSTER)
|
|
trace = World_ClipMoveToEntity (w, touch, touch->v->origin, clip->start, clip->mins2, clip->maxs2, clip->end, clip->hullnum, clip->type & MOVE_HITMODEL, clip->hitcontentsmask);
|
|
else
|
|
trace = World_ClipMoveToEntity (w, touch, touch->v->origin, clip->start, clip->mins, clip->maxs, clip->end, clip->hullnum, clip->type & MOVE_HITMODEL, clip->hitcontentsmask);
|
|
|
|
if (trace.allsolid || trace.startsolid ||
|
|
trace.fraction < clip->trace.fraction)
|
|
{
|
|
if (clip->type & MOVE_ENTCHAIN)
|
|
{
|
|
touch->v->chain = EDICT_TO_PROG(w->progs, clip->trace.ent?clip->trace.ent:w->edicts);
|
|
clip->trace.ent = touch;
|
|
}
|
|
else
|
|
{
|
|
trace.ent = touch;
|
|
clip->trace = trace;
|
|
}
|
|
}
|
|
}
|
|
|
|
// recurse down both sides
|
|
if (node->axis == -1)
|
|
return;
|
|
|
|
if ( clip->boxmaxs[node->axis] > node->dist )
|
|
World_ClipToLinks (w, node->children[0], clip );
|
|
if ( clip->boxmins[node->axis] < node->dist )
|
|
World_ClipToLinks (w, node->children[1], clip );
|
|
}
|
|
#ifdef Q2SERVER
|
|
static void WorldQ2_ClipToLinks (world_t *w, areanode_t *node, moveclip_t *clip)
|
|
{
|
|
link_t *l, *next;
|
|
q2edict_t *touch;
|
|
trace_t trace;
|
|
|
|
// touch linked edicts
|
|
for (l = node->edicts.next ; l != &node->edicts ; l = next)
|
|
{
|
|
next = l->next;
|
|
touch = Q2EDICT_FROM_AREA(l);
|
|
if (touch->s.solid == Q2SOLID_NOT)
|
|
continue;
|
|
if (touch == clip->q2passedict)
|
|
continue;
|
|
if (touch->s.solid == Q2SOLID_TRIGGER)
|
|
SV_Error ("Trigger in clipping list");
|
|
|
|
if (clip->type & MOVE_NOMONSTERS && touch->s.solid != Q2SOLID_BSP)
|
|
continue;
|
|
|
|
if (clip->boxmins[0] > touch->absmax[0]
|
|
|| clip->boxmins[1] > touch->absmax[1]
|
|
|| clip->boxmins[2] > touch->absmax[2]
|
|
|| clip->boxmaxs[0] < touch->absmin[0]
|
|
|| clip->boxmaxs[1] < touch->absmin[1]
|
|
|| clip->boxmaxs[2] < touch->absmin[2] )
|
|
continue;
|
|
|
|
if (clip->q2passedict && clip->q2passedict->size[0] && !touch->size[0])
|
|
continue; // points never interact
|
|
|
|
// might intersect, so do an exact clip
|
|
if (clip->trace.allsolid)
|
|
return;
|
|
if (clip->passedict)
|
|
{
|
|
if (touch->owner == clip->q2passedict)
|
|
continue; // don't clip against own missiles
|
|
if (clip->q2passedict->owner == touch)
|
|
continue; // don't clip against owner
|
|
}
|
|
|
|
trace = WorldQ2_ClipMoveToEntity (w, touch, clip->start, clip->mins, clip->maxs, clip->end, clip->hitcontentsmask);
|
|
|
|
if (trace.allsolid || trace.startsolid ||
|
|
trace.fraction < clip->trace.fraction)
|
|
{
|
|
trace.ent = (edict_t *)touch;
|
|
clip->trace = trace;
|
|
}
|
|
}
|
|
|
|
// recurse down both sides
|
|
if (node->axis == -1)
|
|
return;
|
|
|
|
if ( clip->boxmaxs[node->axis] > node->dist )
|
|
World_ClipToLinks (w, node->children[0], clip );
|
|
if ( clip->boxmins[node->axis] < node->dist )
|
|
World_ClipToLinks (w, node->children[1], clip );
|
|
}
|
|
#endif
|
|
/*
|
|
==================
|
|
SV_MoveBounds
|
|
==================
|
|
*/
|
|
static void World_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
|
|
{
|
|
#if 0
|
|
// debug to test against everything
|
|
boxmins[0] = boxmins[1] = boxmins[2] = -9999;
|
|
boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
|
|
#else
|
|
int i;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (end[i] > start[i])
|
|
{
|
|
boxmins[i] = start[i] + mins[i] - 1;
|
|
boxmaxs[i] = end[i] + maxs[i] + 1;
|
|
}
|
|
else
|
|
{
|
|
boxmins[i] = end[i] + mins[i] - 1;
|
|
boxmaxs[i] = start[i] + maxs[i] + 1;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_Move
|
|
==================
|
|
*/
|
|
trace_t World_Move (world_t *w, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, wedict_t *passedict)
|
|
{
|
|
moveclip_t clip;
|
|
int i;
|
|
int hullnum;
|
|
|
|
memset ( &clip, 0, sizeof ( moveclip_t ) );
|
|
|
|
if (passedict && passedict->xv->hull)
|
|
hullnum = passedict->xv->hull;
|
|
#ifdef CLIENTONLY
|
|
else
|
|
hullnum = 0;
|
|
#else
|
|
else if (sv_compatiblehulls.value)
|
|
hullnum = 0;
|
|
else
|
|
{
|
|
int diff;
|
|
int best;
|
|
hullnum = 0;
|
|
best = 8192;
|
|
//x/y pos/neg are assumed to be the same magnitute.
|
|
//z pos/height are assumed to be different from all the others.
|
|
for (i = 0; i < MAX_MAP_HULLSM; i++)
|
|
{
|
|
if (!w->worldmodel->hulls[i].available)
|
|
continue;
|
|
#define sq(x) ((x)*(x))
|
|
diff = sq(w->worldmodel->hulls[i].clip_maxs[2] - maxs[2]) +
|
|
sq(w->worldmodel->hulls[i].clip_mins[2] - mins[2]) +
|
|
sq(w->worldmodel->hulls[i].clip_maxs[1] - maxs[1]) +
|
|
sq(w->worldmodel->hulls[i].clip_mins[0] - mins[0]);
|
|
if (diff < best)
|
|
{
|
|
best = diff;
|
|
hullnum=i;
|
|
}
|
|
}
|
|
hullnum++;
|
|
}
|
|
#endif
|
|
|
|
if (passedict->xv->hitcontentsmask)
|
|
clip.hitcontentsmask = passedict->xv->hitcontentsmask;
|
|
else if (type & MOVE_NOMONSTERS)
|
|
clip.hitcontentsmask = MASK_WORLDSOLID; /*solid only to world*/
|
|
else if (maxs[0] - mins[0])
|
|
clip.hitcontentsmask = MASK_BOXSOLID; /*impacts playerclip*/
|
|
else
|
|
clip.hitcontentsmask = MASK_POINTSOLID; /*ignores playerclip but hits everything else*/
|
|
|
|
// clip to world
|
|
clip.trace = World_ClipMoveToEntity (w, w->edicts, w->edicts->v->origin, start, mins, maxs, end, hullnum, false, clip.hitcontentsmask);
|
|
|
|
clip.start = start;
|
|
clip.end = end;
|
|
clip.mins = mins;
|
|
clip.maxs = maxs;
|
|
clip.type = type;
|
|
clip.passedict = passedict;
|
|
clip.hullnum = hullnum;
|
|
#ifdef Q2SERVER
|
|
clip.q2passedict = NULL;
|
|
#endif
|
|
|
|
if (type & MOVE_MISSILE)
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
clip.mins2[i] = -15;
|
|
clip.maxs2[i] = 15;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VectorCopy (mins, clip.mins2);
|
|
VectorCopy (maxs, clip.maxs2);
|
|
}
|
|
|
|
// create the bounding box of the entire move
|
|
World_MoveBounds (start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
|
|
|
|
// clip to entities
|
|
if (clip.type & MOVE_EVERYTHING)
|
|
World_ClipToEverything (w, &clip);
|
|
else
|
|
{
|
|
if (clip.type & MOVE_LAGGED)
|
|
{
|
|
clip.type &= ~MOVE_LAGGED;
|
|
#ifndef CLIENTONLY
|
|
if (w == &sv.world)
|
|
{
|
|
if (passedict->entnum && passedict->entnum <= sv.allocated_client_slots)
|
|
{
|
|
clip.type |= MOVE_LAGGED;
|
|
w->lagents = svs.clients[passedict->entnum-1].laggedents;
|
|
w->maxlagents = svs.clients[passedict->entnum-1].laggedents_count;
|
|
w->lagentsfrac = svs.clients[passedict->entnum-1].laggedents_frac;
|
|
}
|
|
else if (passedict->v->owner)
|
|
{
|
|
if (passedict->v->owner && passedict->v->owner <= sv.allocated_client_slots)
|
|
{
|
|
clip.type |= MOVE_LAGGED;
|
|
w->lagents = svs.clients[passedict->v->owner-1].laggedents;
|
|
w->maxlagents = svs.clients[passedict->v->owner-1].laggedents_count;
|
|
w->lagentsfrac = svs.clients[passedict->v->owner-1].laggedents_frac;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
if (clip.type & MOVE_LAGGED)
|
|
{
|
|
trace_t trace;
|
|
wedict_t *touch;
|
|
vec3_t lp;
|
|
|
|
World_ClipToLinks (w, w->areanodes, &clip );
|
|
|
|
for (i = 0; i < w->maxlagents; i++)
|
|
{
|
|
if (!w->lagents[i].present)
|
|
continue;
|
|
if (clip.trace.allsolid)
|
|
break;
|
|
|
|
touch = (wedict_t*)EDICT_NUM(w->progs, i+1);
|
|
if (touch->v->solid == SOLID_NOT)
|
|
continue;
|
|
if (touch == clip.passedict)
|
|
continue;
|
|
if (touch->v->solid == SOLID_TRIGGER || touch->v->solid == SOLID_LADDER)
|
|
Host_Error ("Trigger (%s) in clipping list", PR_GetString(w->progs, touch->v->classname));
|
|
|
|
if (clip.type & MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP)
|
|
continue;
|
|
|
|
if (clip.passedict)
|
|
{
|
|
if (w->usesolidcorpse)
|
|
{
|
|
// don't clip corpse against character
|
|
if (clip.passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE))
|
|
continue;
|
|
// don't clip character against corpse
|
|
if (clip.passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE)
|
|
continue;
|
|
}
|
|
if (!((int)clip.passedict->xv->dimension_hit & (int)touch->xv->dimension_solid))
|
|
continue;
|
|
}
|
|
|
|
VectorInterpolate(touch->v->origin, w->lagentsfrac, w->lagents[i].laggedpos, lp);
|
|
|
|
if (clip.boxmins[0] > lp[0]+touch->v->maxs[0]
|
|
|| clip.boxmins[1] > lp[1]+touch->v->maxs[1]
|
|
|| clip.boxmins[2] > lp[2]+touch->v->maxs[2]
|
|
|| clip.boxmaxs[0] < lp[0]+touch->v->mins[0]
|
|
|| clip.boxmaxs[1] < lp[1]+touch->v->mins[1]
|
|
|| clip.boxmaxs[2] < lp[2]+touch->v->mins[2] )
|
|
continue;
|
|
|
|
if (clip.passedict && clip.passedict->v->size[0] && !touch->v->size[0])
|
|
continue; // points never interact
|
|
|
|
if (clip.passedict)
|
|
{
|
|
if ((wedict_t*)PROG_TO_EDICT(w->progs, touch->v->owner) == clip.passedict)
|
|
continue; // don't clip against own missiles
|
|
if ((wedict_t*)PROG_TO_EDICT(w->progs, clip.passedict->v->owner) == touch)
|
|
continue; // don't clip against owner
|
|
}
|
|
|
|
trace = World_ClipMoveToEntity (w, touch, lp, clip.start, clip.mins, clip.maxs, clip.end, clip.hullnum, clip.type & MOVE_HITMODEL, clip.hitcontentsmask);
|
|
|
|
if (trace.allsolid || trace.startsolid || trace.fraction < clip.trace.fraction)
|
|
{
|
|
if (clip.type & MOVE_ENTCHAIN)
|
|
{
|
|
touch->v->chain = EDICT_TO_PROG(w->progs, clip.trace.ent?clip.trace.ent:w->edicts);
|
|
clip.trace.ent = touch;
|
|
}
|
|
else
|
|
{
|
|
trace.ent = touch;
|
|
clip.trace = trace;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
World_ClipToLinks (w, w->areanodes, &clip );
|
|
}
|
|
|
|
// if (clip.trace.startsolid)
|
|
// clip.trace.fraction = 0;
|
|
|
|
if (!clip.trace.ent)
|
|
return clip.trace;
|
|
|
|
return clip.trace;
|
|
}
|
|
#ifdef Q2SERVER
|
|
trace_t WorldQ2_Move (world_t *w, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int hitcontentsmask, q2edict_t *passedict)
|
|
{
|
|
moveclip_t clip;
|
|
|
|
memset ( &clip, 0, sizeof ( moveclip_t ) );
|
|
|
|
// clip to world
|
|
w->worldmodel->funcs.NativeTrace(w->worldmodel, 0, 0, NULL, start, end, mins, maxs, hitcontentsmask, &clip.trace);
|
|
// clip.trace = CM_BoxTrace(w->worldmodel, start, end, mins, maxs, hitcontentsmask);//SVQ2_ClipMoveToEntity ( ge->edicts, start, mins, maxs, end );
|
|
clip.trace.ent = ge->edicts;
|
|
|
|
if (clip.trace.fraction == 0)
|
|
return clip.trace;
|
|
|
|
clip.start = start;
|
|
clip.end = end;
|
|
clip.mins = mins;
|
|
clip.maxs = maxs;
|
|
clip.type = MOVE_NORMAL;
|
|
clip.hitcontentsmask = hitcontentsmask;
|
|
clip.passedict = NULL;
|
|
clip.q2passedict = passedict;
|
|
|
|
VectorCopy (mins, clip.mins2);
|
|
VectorCopy (maxs, clip.maxs2);
|
|
|
|
// create the bounding box of the entire move
|
|
World_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
|
|
|
|
// clip to entities
|
|
#ifdef Q2BSPS
|
|
if (w->worldmodel->fromgame == fg_quake2 || w->worldmodel->fromgame == fg_quake3)
|
|
WorldQ2_ClipMoveToEntities(w, &clip);
|
|
else
|
|
#endif
|
|
WorldQ2_ClipToLinks (w, w->areanodes, &clip );
|
|
|
|
return clip.trace;
|
|
}
|
|
#endif
|
|
|
|
#endif
|