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bothdefs.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
bspfile.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
cmd.c
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vulkan: fixed anisotropy
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2019-07-16 02:59:12 +00:00 |
cmd.h
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com_mesh.c
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Last fix for skyrooms. Should now show entities in the skyroom.
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2019-07-29 05:28:20 +00:00 |
com_mesh.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
com_phys_bullet.cpp
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com_phys_ode.c
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Build config tweaks.
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2019-04-16 22:40:05 +00:00 |
common.c
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vulkan: fixed anisotropy
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2019-07-16 02:59:12 +00:00 |
common.h
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Add a maptimes log, to display best times (and whether a map has actually been completed).
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2019-06-21 03:59:46 +00:00 |
config_freecs.h
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Build config tweaks.
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2019-04-16 22:40:05 +00:00 |
config_fteqw.h
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Fix q2 cinematics (was giving black screens).
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2019-06-05 20:48:06 +00:00 |
config_fteqw_noweb.h
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Fixes for winX_sdl builds.
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2019-07-02 04:37:11 +00:00 |
config_minimal.h
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Build config tweaks.
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2019-04-16 22:40:05 +00:00 |
config_nocompat.h
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Build config tweaks.
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2019-04-16 22:40:05 +00:00 |
config_wastes.h
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Build config tweaks.
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2019-04-16 22:40:05 +00:00 |
console.h
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crc.c
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crc.h
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cvar.c
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cvar.h
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Optimised the textures of defaultwall with fast preset.
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2019-05-23 15:11:32 +00:00 |
fs.c
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vulkan: fixed anisotropy
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2019-07-16 02:59:12 +00:00 |
fs.h
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Optimised the textures of defaultwall with fast preset.
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2019-05-23 15:11:32 +00:00 |
fs_dzip.c
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fs_pak.c
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fs_stdio.c
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Rework android code to avoid google's nativeactivity limitations.
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2019-06-17 04:21:41 +00:00 |
fs_vpk.c
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fs_win32.c
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Optimised the textures of defaultwall with fast preset.
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2019-05-23 15:11:32 +00:00 |
fs_xz.c
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Rework android code to avoid google's nativeactivity limitations.
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2019-06-17 04:21:41 +00:00 |
fs_zip.c
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gl_q2bsp.c
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Fix bug with offset capsule collisions.
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2019-07-03 15:45:54 +00:00 |
huff.c
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log.c
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vulkan: fixed anisotropy
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2019-07-16 02:59:12 +00:00 |
mathlib.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
mathlib.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
md4.c
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net.h
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Fix q2 cinematics (was giving black screens).
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2019-06-05 20:48:06 +00:00 |
net_chan.c
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Optimised the textures of defaultwall with fast preset.
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2019-05-23 15:11:32 +00:00 |
net_ice.c
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net_ssl_gnutls.c
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Fix q2 cinematics (was giving black screens).
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2019-06-05 20:48:06 +00:00 |
net_ssl_winsspi.c
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Fix q2 cinematics (was giving black screens).
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2019-06-05 20:48:06 +00:00 |
net_wins.c
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Fix some more stuff.
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2019-07-29 06:32:37 +00:00 |
netinc.h
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Build config tweaks.
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2019-04-16 22:40:05 +00:00 |
particles.h
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plugin.c
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Last fix for skyrooms. Should now show entities in the skyroom.
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2019-07-29 05:28:20 +00:00 |
pmove.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
pmove.h
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fix TW patch/uncrouch bug.
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2019-04-01 10:16:36 +00:00 |
pmovetst.c
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pr_bgcmd.c
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Fixes for winX_sdl builds.
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2019-07-02 04:37:11 +00:00 |
pr_common.h
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vulkan: fixed anisotropy
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2019-07-16 02:59:12 +00:00 |
protocol.h
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Lets try enabling Z_EXT_PF_ONGROUND by default for a bit, lets see what explodes.
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2019-07-29 06:04:43 +00:00 |
q1bsp.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
q2pmove.c
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q3common.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
qvm.c
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Fix some more stuff.
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2019-07-29 06:32:37 +00:00 |
sha1.c
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sys.h
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vulkan: fixed anisotropy
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2019-07-16 02:59:12 +00:00 |
sys_linux_threads.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
sys_win_threads.c
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translate.c
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translate.h
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ui_public.h
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vm.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
world.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
zone.c
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Optimised the textures of defaultwall with fast preset.
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2019-05-23 15:11:32 +00:00 |
zone.h
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Last fix for skyrooms. Should now show entities in the skyroom.
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2019-07-29 05:28:20 +00:00 |