.. |
.cvsignore
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Updated by TortoiseCVS
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2004-08-27 00:52:38 +00:00 |
anorms.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
cd_linux.c
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SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
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2005-02-28 07:16:19 +00:00 |
cd_null.c
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For the bsd port.
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2005-04-17 03:15:38 +00:00 |
cd_sdl.c
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SDL works a bit better now
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2005-01-12 08:38:31 +00:00 |
cd_win.c
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |
cdaudio.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
cl_cam.c
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Redesigned sound code for greater modularity.
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2005-06-14 04:52:10 +00:00 |
cl_demo.c
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |
cl_ents.c
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rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
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2005-07-16 00:53:08 +00:00 |
cl_input.c
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Redesigned sound code for greater modularity.
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2005-06-14 04:52:10 +00:00 |
cl_main.c
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cl_demospeed should work (screws up other timing values somewhere along the lines?)
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2005-07-24 23:09:57 +00:00 |
cl_master.h
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Redesigned sound code for greater modularity.
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2005-06-14 04:52:10 +00:00 |
cl_parse.c
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Q2 works, models are depth sorted (the same time as particles).
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2005-07-14 01:57:34 +00:00 |
cl_pred.c
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Small cleanup.
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2005-06-18 23:56:06 +00:00 |
cl_screen.c
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rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
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2005-07-16 00:53:08 +00:00 |
cl_tent.c
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[ 1227382 ] r_explosionlight
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2005-07-20 08:04:46 +00:00 |
cl_ui.c
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Redesigned sound code for greater modularity.
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2005-06-14 04:52:10 +00:00 |
client.h
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Small tweeks
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2005-07-09 15:47:20 +00:00 |
clq2_cin.c
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Q2 works, models are depth sorted (the same time as particles).
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2005-07-14 01:57:34 +00:00 |
clq2_ents.c
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Q2 works, models are depth sorted (the same time as particles).
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2005-07-14 01:57:34 +00:00 |
console.c
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Redesigned sound code for greater modularity.
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2005-06-14 04:52:10 +00:00 |
crosshairs.dat
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Standardised line endings
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2005-06-15 04:40:33 +00:00 |
fragstats.c
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mvd playback works properly now.
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2004-12-08 04:14:52 +00:00 |
image.c
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Added a newline at the end of file to keep GCC from whining.
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2005-07-05 17:48:26 +00:00 |
in_raw.h
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Windows XP raw input support (should fix rid#1217412?)
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2005-06-29 21:20:34 +00:00 |
in_sdl.c
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- Q3 UI IS NOW BROKEN -
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2005-06-18 22:30:57 +00:00 |
in_win.c
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small fixes
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2005-07-03 01:42:31 +00:00 |
input.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
keys.c
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rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
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2005-07-16 00:53:08 +00:00 |
keys.h
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Make ktpro work a bit better, a few new csqc builtins
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2005-07-05 23:46:10 +00:00 |
lhfont.h
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Stole lh's font, for use without gamedata.
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2005-01-05 08:02:25 +00:00 |
m_download.c
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |
m_items.c
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Bugfix: [ 1223487 ] Scripted menus: menubox client crash
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2005-06-19 09:08:47 +00:00 |
m_master.c
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |
m_mp3.c
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Q2 works, models are depth sorted (the same time as particles).
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2005-07-14 01:57:34 +00:00 |
m_multi.c
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q2 fixes mostly
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2005-03-15 22:51:01 +00:00 |
m_options.c
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spawnparams/spawnorg/spawnvel
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2005-04-02 20:44:12 +00:00 |
m_script.c
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SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
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2005-02-28 07:16:19 +00:00 |
m_single.c
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*** empty log message ***
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2005-04-18 17:12:18 +00:00 |
menu.c
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Redesigned sound code for greater modularity.
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2005-06-14 04:52:10 +00:00 |
menu.h
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*** empty log message ***
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2005-03-20 02:57:11 +00:00 |
merged.h
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rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
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2005-07-16 00:53:08 +00:00 |
modelgen.h
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prerel, sw fix
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2005-05-08 03:41:24 +00:00 |
mymad.c
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So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come.
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2005-03-28 00:22:11 +00:00 |
net_master.c
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hopefully, everything will work that little bit better.
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2005-06-04 04:20:20 +00:00 |
pr_csqc.c
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rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
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2005-07-16 00:53:08 +00:00 |
pr_menu.c
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work, dammit!!
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2005-07-16 17:04:36 +00:00 |
q2.ico
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
q2anorms.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
q2m_flash.c
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Needed for q2 monster muzzle flashes.
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2005-03-18 06:12:35 +00:00 |
quakedef.h
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Small tweeks
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2005-07-09 15:47:20 +00:00 |
r_bulleten.c
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Small speedup (hopefully)
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2004-12-15 17:46:53 +00:00 |
r_bulleten.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
r_efrag.c
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Make ktpro work a bit better, a few new csqc builtins
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2005-07-05 23:46:10 +00:00 |
r_part.c
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r_part_sparks*/r_part_beams*, gives control over rendering different particle types
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2005-07-24 21:44:37 +00:00 |
r_partset.c
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Annother day of hacking finished.
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2005-07-08 00:37:52 +00:00 |
r_partset.h
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new line added at EOF for gcc warnings
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2004-09-04 17:43:53 +00:00 |
render.h
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Q2 works, models are depth sorted (the same time as particles).
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2005-07-14 01:57:34 +00:00 |
renderer.c
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Q2 works, models are depth sorted (the same time as particles).
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2005-07-14 01:57:34 +00:00 |
renderque.c
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Q2 works, models are depth sorted (the same time as particles).
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2005-07-14 01:57:34 +00:00 |
renderque.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
resource.h
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server can be configured out, rtlights are a bit more responcible.
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2004-11-29 01:21:00 +00:00 |
roq.h
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Initrial Checkin.
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2004-08-23 04:42:35 +00:00 |
roq_read.c
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Q2 works, models are depth sorted (the same time as particles).
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2005-07-14 01:57:34 +00:00 |
sbar.c
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |
sbar.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
screen.h
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Fixed some warnings and stuph.
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2005-01-24 23:47:32 +00:00 |
skin.c
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |
snd_alsa.c
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ktpro should work better now woot. a few other things too
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2005-07-03 15:16:20 +00:00 |
snd_directx.c
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fix to viewshift (rid# 1089460)
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2005-06-21 01:39:36 +00:00 |
snd_dma.c
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Q2 works, models are depth sorted (the same time as particles).
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2005-07-14 01:57:34 +00:00 |
snd_linux.c
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Let's fix the sound code so it doesn't loop infinatly, shall we?
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2005-06-15 15:04:41 +00:00 |
snd_mem.c
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Redesigned sound code for greater modularity.
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2005-06-14 04:52:10 +00:00 |
snd_mix.c
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Q2 works, models are depth sorted (the same time as particles).
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2005-07-14 01:57:34 +00:00 |
snd_mixa.s
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
snd_mp3.c
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Stuff
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2005-04-16 16:21:27 +00:00 |
snd_ov.c
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |
snd_sdl.c
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Redesigned sound code for greater modularity.
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2005-06-14 04:52:10 +00:00 |
snd_win.c
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Redesigned sound code for greater modularity.
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2005-06-14 04:52:10 +00:00 |
sound.h
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Makes vid_restart not do a double flush, resulting in faster vid_restarts, or at least less stutters when loading models.
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2005-06-18 23:52:42 +00:00 |
spritegn.h
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Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
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2005-05-13 10:42:48 +00:00 |
sys_dosa.s
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Files needed for linux to compile properly.
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2004-09-07 18:18:02 +00:00 |
sys_linux.c
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sw client builds and runs now
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2005-04-18 03:21:16 +00:00 |
sys_sdl.c
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Be more generous with default memory sizes.
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2005-04-20 23:45:24 +00:00 |
sys_win.c
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Redesigned sound code for greater modularity.
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2005-06-14 04:52:10 +00:00 |
sys_wina.s
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
teamplay.c
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SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
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2005-02-28 07:16:19 +00:00 |
textedit.c
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |
valid.c
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make it that bit more noticable.
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2004-09-30 22:38:29 +00:00 |
vid.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
view.c
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Q2 works, models are depth sorted (the same time as particles).
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2005-07-14 01:57:34 +00:00 |
view.h
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SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
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2005-02-28 07:16:19 +00:00 |
wad.c
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Some changes. QC execution has been tweeked a little. It needs further work still.
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2005-03-28 00:11:59 +00:00 |
wad.h
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Some changes. QC execution has been tweeked a little. It needs further work still.
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2005-03-28 00:11:59 +00:00 |
winamp.h
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Some GCC compiler warnings fixed.
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2004-09-13 04:16:52 +00:00 |
winquake.h
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Windows XP raw input support (should fix rid#1217412?)
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2005-06-29 21:20:34 +00:00 |
winquake.rc
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menu.dat works! yay!
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2005-03-28 07:05:38 +00:00 |
zqtp.c
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rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
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2005-07-16 00:53:08 +00:00 |