fteqw/engine/client
2005-07-24 23:09:57 +00:00
..
.cvsignore Updated by TortoiseCVS 2004-08-27 00:52:38 +00:00
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
cd_linux.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
cd_null.c For the bsd port. 2005-04-17 03:15:38 +00:00
cd_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
cd_win.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
cl_demo.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
cl_ents.c rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now. 2005-07-16 00:53:08 +00:00
cl_input.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
cl_main.c cl_demospeed should work (screws up other timing values somewhere along the lines?) 2005-07-24 23:09:57 +00:00
cl_master.h Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
cl_parse.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
cl_pred.c Small cleanup. 2005-06-18 23:56:06 +00:00
cl_screen.c rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now. 2005-07-16 00:53:08 +00:00
cl_tent.c [ 1227382 ] r_explosionlight 2005-07-20 08:04:46 +00:00
cl_ui.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
client.h Small tweeks 2005-07-09 15:47:20 +00:00
clq2_cin.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
clq2_ents.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
console.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
crosshairs.dat Standardised line endings 2005-06-15 04:40:33 +00:00
fragstats.c mvd playback works properly now. 2004-12-08 04:14:52 +00:00
image.c Added a newline at the end of file to keep GCC from whining. 2005-07-05 17:48:26 +00:00
in_raw.h Windows XP raw input support (should fix rid#1217412?) 2005-06-29 21:20:34 +00:00
in_sdl.c - Q3 UI IS NOW BROKEN - 2005-06-18 22:30:57 +00:00
in_win.c small fixes 2005-07-03 01:42:31 +00:00
input.h Initial Checkin 2004-08-23 00:15:46 +00:00
keys.c rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now. 2005-07-16 00:53:08 +00:00
keys.h Make ktpro work a bit better, a few new csqc builtins 2005-07-05 23:46:10 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
m_items.c Bugfix: [ 1223487 ] Scripted menus: menubox client crash 2005-06-19 09:08:47 +00:00
m_master.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
m_mp3.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
m_multi.c q2 fixes mostly 2005-03-15 22:51:01 +00:00
m_options.c spawnparams/spawnorg/spawnvel 2005-04-02 20:44:12 +00:00
m_script.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
m_single.c *** empty log message *** 2005-04-18 17:12:18 +00:00
menu.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
menu.h *** empty log message *** 2005-03-20 02:57:11 +00:00
merged.h rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now. 2005-07-16 00:53:08 +00:00
modelgen.h prerel, sw fix 2005-05-08 03:41:24 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
pr_csqc.c rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now. 2005-07-16 00:53:08 +00:00
pr_menu.c work, dammit!! 2005-07-16 17:04:36 +00:00
q2.ico Initial Checkin 2004-08-23 00:15:46 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Needed for q2 monster muzzle flashes. 2005-03-18 06:12:35 +00:00
quakedef.h Small tweeks 2005-07-09 15:47:20 +00:00
r_bulleten.c Small speedup (hopefully) 2004-12-15 17:46:53 +00:00
r_bulleten.h Initial Checkin 2004-08-23 00:15:46 +00:00
r_efrag.c Make ktpro work a bit better, a few new csqc builtins 2005-07-05 23:46:10 +00:00
r_part.c r_part_sparks*/r_part_beams*, gives control over rendering different particle types 2005-07-24 21:44:37 +00:00
r_partset.c Annother day of hacking finished. 2005-07-08 00:37:52 +00:00
r_partset.h new line added at EOF for gcc warnings 2004-09-04 17:43:53 +00:00
render.h Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
renderer.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
renderque.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
renderque.h Initial Checkin 2004-08-23 00:15:46 +00:00
resource.h server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
roq.h Initrial Checkin. 2004-08-23 04:42:35 +00:00
roq_read.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
sbar.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
sbar.h Initial Checkin 2004-08-23 00:15:46 +00:00
screen.h Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
skin.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
snd_alsa.c ktpro should work better now woot. a few other things too 2005-07-03 15:16:20 +00:00
snd_directx.c fix to viewshift (rid# 1089460) 2005-06-21 01:39:36 +00:00
snd_dma.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
snd_linux.c Let's fix the sound code so it doesn't loop infinatly, shall we? 2005-06-15 15:04:41 +00:00
snd_mem.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
snd_mix.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
snd_mixa.s Initial Checkin 2004-08-23 00:15:46 +00:00
snd_mp3.c Stuff 2005-04-16 16:21:27 +00:00
snd_ov.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
snd_sdl.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
snd_win.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
sound.h Makes vid_restart not do a double flush, resulting in faster vid_restarts, or at least less stutters when loading models. 2005-06-18 23:52:42 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c sw client builds and runs now 2005-04-18 03:21:16 +00:00
sys_sdl.c Be more generous with default memory sizes. 2005-04-20 23:45:24 +00:00
sys_win.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
textedit.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
valid.c make it that bit more noticable. 2004-09-30 22:38:29 +00:00
vid.h Initial Checkin 2004-08-23 00:15:46 +00:00
view.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
view.h SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
wad.c Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
wad.h Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
winamp.h Some GCC compiler warnings fixed. 2004-09-13 04:16:52 +00:00
winquake.h Windows XP raw input support (should fix rid#1217412?) 2005-06-29 21:20:34 +00:00
winquake.rc menu.dat works! yay! 2005-03-28 07:05:38 +00:00
zqtp.c rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now. 2005-07-16 00:53:08 +00:00