mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 12:22:42 +00:00
31506617f0
Fixed openal linux .so name, now usable in linux. sdl audio code now uses sdl2 audio, and thus can support multiple devices simultaneously. linux non-sdl builds now dynamically link to SDL2 for audio. This is now the default audio system in ALL non-android linux builds. This is the only real option to cope with the mess that is alsa. Fix netgraph when running q2. No longer makes palette assumptions. Fixed q2 ping values. Tweaked a load of windows code to use wide chars, because microsoft do not support utf-8. fixed an issue with winsspi where data from large packets could get lost. now tries to read .lit2 files (although still refuses to read them for now). Fixed motionblur. To make Shpuld happy... :P git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4871 fc73d0e0-1445-4013-8a0c-d673dee63da5
1071 lines
25 KiB
C
1071 lines
25 KiB
C
#include "quakedef.h"
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#include "shader.h"
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//urm, yeah, this is more than just parse.
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#ifdef Q3CLIENT
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#include "clq3defs.h"
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#define CMD_BACKUP UPDATE_BACKUP
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#define CMD_MASK UPDATE_MASK
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#define SHOWSTRING(s) if(cl_shownet.value==2)Con_Printf ("%s\n", s);
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#define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
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#define SHOWNET2(x, y) if(cl_shownet.value==2)Con_Printf ("%3i:%3i:%s\n", msg_readcount-1, y, x);
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void MSG_WriteBits(sizebuf_t *msg, int value, int bits);
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ClientConnectionState_t ccs;
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qboolean CG_FillQ3Snapshot(int snapnum, snapshot_t *snapshot)
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{
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int i;
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clientSnap_t *snap;
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if (snapnum > ccs.serverMessageNum)
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{
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Host_EndGame("CG_FillQ3Snapshot: snapshotNumber > cl.snap.serverMessageNum");
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}
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if (ccs.serverMessageNum - snapnum >= Q3UPDATE_BACKUP)
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{
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return false; // too old
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}
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snap = &ccs.snapshots[snapnum & Q3UPDATE_MASK];
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if(!snap->valid || snap->serverMessageNum != snapnum)
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{
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return false; // invalid
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}
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memcpy(&snapshot->ps, &snap->playerstate, sizeof(snapshot->ps));
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snapshot->numEntities = snap->numEntities;
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for (i=0; i<snapshot->numEntities; i++)
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{
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memcpy(&snapshot->entities[i], &ccs.parseEntities[(snap->firstEntity+i) & PARSE_ENTITIES_MASK], sizeof(snapshot->entities[0]));
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}
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memcpy( &snapshot->areamask, snap->areabits, sizeof( snapshot->areamask ) );
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snapshot->snapFlags = snap->snapFlags;
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snapshot->ping = snap->ping;
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snapshot->serverTime = snap->serverTime;
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snapshot->numServerCommands = snap->serverCommandNum;
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snapshot->serverCommandSequence = ccs.lastServerCommandNum;
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return true;
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}
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/*
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=====================
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CLQ3_ParseServerCommand
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=====================
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*/
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void CLQ3_ParseServerCommand(void)
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{
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int number;
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char *string;
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number = MSG_ReadLong();
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SHOWNET(va("%i", number));
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string = MSG_ReadString();
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SHOWSTRING(string);
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if( number <= ccs.lastServerCommandNum )
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{
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return; // we have already received this command
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}
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ccs.lastServerCommandNum++;
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if( number > ccs.lastServerCommandNum+TEXTCMD_MASK-1 )
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{
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Con_Printf("Warning: Lost %i reliable serverCommands\n",
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number - ccs.lastServerCommandNum );
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}
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// archive the command to be processed by cgame later
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Q_strncpyz( ccs.serverCommands[number & TEXTCMD_MASK], string, sizeof( ccs.serverCommands[0] ) );
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}
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/*
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==================
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CL_DeltaEntity
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Parses deltas from the given base and adds the resulting entity
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to the current frame
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==================
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*/
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static void CLQ3_DeltaEntity( clientSnap_t *frame, int newnum, q3entityState_t *old, qboolean unchanged )
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{
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q3entityState_t *state;
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state = &ccs.parseEntities[ccs.firstParseEntity & PARSE_ENTITIES_MASK];
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if( unchanged )
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{
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memcpy( state, old, sizeof(*state) ); // don't read any bits
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}
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else
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{
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if (!MSG_Q3_ReadDeltaEntity(old, state, newnum)) // the entity present in oldframe is not in the current frame
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return;
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}
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ccs.firstParseEntity++;
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frame->numEntities++;
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}
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/*
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==================
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CL_ParsePacketEntities
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An svc_packetentities has just been parsed, deal with the
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rest of the data stream.
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==================
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*/
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static void CLQ3_ParsePacketEntities( clientSnap_t *oldframe, clientSnap_t *newframe )
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{
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int numentities;
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int oldnum;
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int newnum;
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q3entityState_t *oldstate;
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oldstate = NULL;
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newframe->firstEntity = ccs.firstParseEntity;
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newframe->numEntities = 0;
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// delta from the entities present in oldframe
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numentities = 0;
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if( !oldframe )
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{
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oldnum = 99999;
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}
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else if( oldframe->numEntities <= 0 )
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{
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oldnum = 99999;
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}
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else
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{
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oldstate = &ccs.parseEntities[oldframe->firstEntity & PARSE_ENTITIES_MASK];
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oldnum = oldstate->number;
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}
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while( 1 )
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{
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newnum = MSG_ReadBits( GENTITYNUM_BITS );
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if( newnum < 0 || newnum >= MAX_GENTITIES )
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{
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Host_EndGame("CLQ3_ParsePacketEntities: bad number %i", newnum);
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}
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if( msg_readcount > net_message.cursize )
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{
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Host_EndGame("CLQ3_ParsePacketEntities: end of message");
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}
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// end of packetentities
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if( newnum == ENTITYNUM_NONE )
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{
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break;
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}
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while( oldnum < newnum )
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{
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// one or more entities from the old packet are unchanged
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SHOWSTRING( va( "unchanged: %i", oldnum ) );
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CLQ3_DeltaEntity( newframe, oldnum, oldstate, true );
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numentities++;
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if( numentities >= oldframe->numEntities )
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{
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oldnum = 99999;
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}
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else
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{
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oldstate = &ccs.parseEntities[(oldframe->firstEntity + numentities) & PARSE_ENTITIES_MASK];
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oldnum = oldstate->number;
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}
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}
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if( oldnum == newnum )
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{
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// delta from previous state
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SHOWSTRING( va( "delta: %i", newnum ) );
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CLQ3_DeltaEntity( newframe, newnum, oldstate, false );
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numentities++;
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if( numentities >= oldframe->numEntities )
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{
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oldnum = 99999;
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}
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else
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{
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oldstate = &ccs.parseEntities[(oldframe->firstEntity + numentities) & PARSE_ENTITIES_MASK];
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oldnum = oldstate->number;
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}
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continue;
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}
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if( oldnum > newnum )
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{
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// delta from baseline
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SHOWSTRING( va( "baseline: %i", newnum ) );
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CLQ3_DeltaEntity( newframe, newnum, &ccs.baselines[newnum], false );
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}
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}
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// any remaining entities in the old frame are copied over
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while( oldnum != 99999 )
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{
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// one or more entities from the old packet are unchanged
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SHOWSTRING( va( "unchanged: %i", oldnum ) );
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CLQ3_DeltaEntity( newframe, oldnum, oldstate, true );
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numentities++;
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if( numentities >= oldframe->numEntities )
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{
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oldnum = 99999;
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}
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else
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{
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oldstate = &ccs.parseEntities[(oldframe->firstEntity + numentities) & PARSE_ENTITIES_MASK];
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oldnum = oldstate->number;
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}
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}
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}
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void CLQ3_ParseSnapshot(void)
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{
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clientSnap_t snap, *oldsnap;
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int delta;
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int len;
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int i;
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outframe_t *frame;
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// usercmd_t *ucmd;
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// int commandTime;
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memset(&snap, 0, sizeof(snap));
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snap.serverMessageNum = ccs.serverMessageNum;
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snap.serverCommandNum = ccs.lastServerCommandNum;
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snap.serverTime = MSG_ReadLong();
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//so we can delta to it properly.
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cl.oldgametime = cl.gametime;
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cl.oldgametimemark = cl.gametimemark;
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cl.gametime = snap.serverTime / 1000.0f;
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cl.gametimemark = Sys_DoubleTime();
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// If the frame is delta compressed from data that we
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// no longer have available, we must suck up the rest of
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// the frame, but not use it, then ask for a non-compressed message
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delta = MSG_ReadByte();
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if(delta)
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{
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snap.deltaFrame = ccs.serverMessageNum - delta;
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oldsnap = &ccs.snapshots[snap.deltaFrame & Q3UPDATE_MASK];
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if(!oldsnap->valid)
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{
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// should never happen
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Con_Printf( "Delta from invalid frame (not supposed to happen!).\n");
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}
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else if( oldsnap->serverMessageNum != snap.deltaFrame )
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{
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// The frame that the server did the delta from
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// is too old, so we can't reconstruct it properly.
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Con_Printf( "Delta frame too old.\n" );
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}
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else if(ccs.firstParseEntity - oldsnap->firstEntity >
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MAX_PARSE_ENTITIES - MAX_ENTITIES_IN_SNAPSHOT)
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{
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Con_Printf( "Delta parse_entities too old.\n" );
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}
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else
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{
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snap.valid = true; // valid delta parse
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}
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}
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else
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{
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oldsnap = NULL;
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snap.deltaFrame = -1;
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snap.valid = true; // uncompressed frame
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}
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// read snapFlags
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snap.snapFlags = MSG_ReadByte();
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// read areabits
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len = MSG_ReadByte();
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MSG_ReadData(snap.areabits, len );
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// read playerinfo
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SHOWSTRING("playerstate");
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MSG_Q3_ReadDeltaPlayerstate(oldsnap ? &oldsnap->playerstate : NULL, &snap.playerstate);
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// read packet entities
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SHOWSTRING("packet entities");
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CLQ3_ParsePacketEntities(oldsnap, &snap);
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if (!snap.valid)
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{
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return;
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}
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// cl.adjustTimeDelta = true;
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// Find last usercmd server has processed and calculate snap.ping
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snap.ping = 3;
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for (i=cls.netchan.outgoing_sequence-1 ; i>cls.netchan.outgoing_sequence-CMD_BACKUP ; i--)
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{
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frame = &cl.outframes[i & CMD_MASK];
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if (frame->server_message_num == snap.deltaFrame)
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{
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snap.ping = Sys_Milliseconds() - frame->client_time;
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break;
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}
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}
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memcpy(&ccs.snap, &snap, sizeof(snap));
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memcpy(&ccs.snapshots[ccs.serverMessageNum & Q3UPDATE_MASK], &snap, sizeof(snap));
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SHOWSTRING(va("snapshot:%i delta:%i ping:%i", snap.serverMessageNum, snap.deltaFrame, snap.ping));
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}
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#define MAXCHUNKSIZE 65536
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void CLQ3_ParseDownload(void)
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{
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qdownload_t *dl = cls.download;
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unsigned int chunknum;
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unsigned int chunksize;
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unsigned char chunkdata[MAXCHUNKSIZE];
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int i;
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char *s;
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chunknum = (unsigned short) MSG_ReadShort();
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chunknum |= ccs.downloadchunknum&~0xffff; //add the chunk number, truncated by the network protocol.
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if (!chunknum)
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{
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dl->size = (unsigned int)MSG_ReadLong();
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Cvar_SetValue( Cvar_Get("cl_downloadSize", "0", 0, "Download stuff"), dl->size );
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}
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if (dl->size == (unsigned int)-1)
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{
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s = MSG_ReadString();
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Con_Printf("\nDownload refused:\n %s\n", s);
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CL_DownloadFailed(dl->remotename, dl);
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return;
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}
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chunksize = (unsigned short)MSG_ReadShort();
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if (chunksize > MAXCHUNKSIZE)
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Host_EndGame("Server sent a download chunk of size %i (it's too damn big!)\n", chunksize);
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for (i = 0; i < chunksize; i++)
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chunkdata[i] = MSG_ReadByte();
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if (ccs.downloadchunknum != chunknum) //the q3 client is rather lame.
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{ //ccs.downloadchunknum holds the chunk number.
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Con_DPrintf("PACKETLOSS WHEN DOWNLOADING!!!!\n");
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return; //let the server try again some time
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}
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ccs.downloadchunknum++;
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if (!dl || dl->method != DL_Q3)
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{
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Con_Printf("Server sending download, but no download was requested\n");
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CLQ3_SendClientCommand("stopdl");
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return;
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}
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if (!dl->file)
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{
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if (!DL_Begun(dl))
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{
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CL_DownloadFailed(dl->remotename, dl);
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return;
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}
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}
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Con_DPrintf("dl: chnk %u, size %u, csize %u\n", (unsigned int)chunknum, (unsigned int)dl->size, (unsigned int)chunksize);
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if (!chunksize)
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{
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CL_DownloadFinished(dl);
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FS_ReloadPackFiles();
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cl.servercount = -1; //make sure the server resends us that vital gamestate.
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ccs.downloadchunknum = -1;
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return;
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}
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else
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{
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VFS_WRITE(dl->file, chunkdata, chunksize);
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dl->ratebytes += chunksize;
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chunksize=VFS_TELL(dl->file);
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// Con_Printf("Recieved %i\n", chunksize);
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dl->percent = (100.0 * chunksize) / dl->size;
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}
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CLQ3_SendClientCommand("nextdl %u", chunknum);
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}
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static qboolean CLQ3_SendDownloads(char *rc, char *rn)
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{
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while(rn)
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{
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qdownload_t *dl;
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char localname[MAX_QPATH];
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char tempname[MAX_QPATH];
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char crc[64];
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vfsfile_t *f;
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rc = COM_ParseOut(rc, crc, sizeof(crc));
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rn = COM_Parse(rn);
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if (!*com_token)
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break;
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if (!strchr(com_token, '/')) //don't let some muppet tell us to download quake3.exe
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break;
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//as much as I'd like to use COM_FCheckExists, this stuf is relative to root, not the gamedir.
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f = FS_OpenVFS(va("%s.pk3", com_token), "rb", FS_ROOT);
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if (f)
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{
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VFS_CLOSE(f);
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continue;
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}
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if (!FS_GenCachedPakName(va("%s.pk3", com_token), crc, localname, sizeof(localname)))
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continue;
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f = FS_OpenVFS(localname, "rb", FS_ROOT);
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if (f)
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{
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VFS_CLOSE(f);
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continue;
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}
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if (!FS_GenCachedPakName(va("%s.tmp", com_token), crc, tempname, sizeof(tempname)))
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continue;
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//fixme: request to download it
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Con_Printf("Sending request to download %s\n", com_token);
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CLQ3_SendClientCommand("download %s.pk3", com_token);
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ccs.downloadchunknum = 0;
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dl = Z_Malloc(sizeof(*dl));
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//q3's downloads are relative to root, but they do at least force a pk3 extension.
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Q_snprintfz(dl->localname, sizeof(dl->localname), "package/%s", localname);
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Q_snprintfz(dl->tempname, sizeof(dl->tempname), "package/%s", tempname);
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dl->prefixbytes = 8;
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dl->fsroot = FS_ROOT;
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Q_snprintfz(dl->remotename, sizeof(dl->remotename), "%s.pk3", com_token);
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dl->method = DL_Q3;
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dl->percent = 0;
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cls.download = dl;
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return true;
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}
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return false;
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}
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qboolean CLQ3_SystemInfoChanged(char *str)
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{
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qboolean usingpure, usingcheats;
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char *value;
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char *pc, *pn;
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char *rc, *rn;
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Con_Printf("Server's sv_pure: \"%s\"\n", Info_ValueForKey(str, "sv_pure"));
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usingpure = atoi(Info_ValueForKey(str, "sv_pure"));
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usingcheats = atoi(Info_ValueForKey(str, "sv_cheats"));
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Cvar_ForceCheatVars(usingpure||usingcheats, usingcheats);
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// if (atoi(value))
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// Host_EndGame("Unable to connect to Q3 Pure Servers\n");
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value = Info_ValueForKey(str, "fs_game");
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#ifndef CLIENTONLY
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if (!sv.state)
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#endif
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{
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COM_FlushTempoaryPacks();
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if (!*value)
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value = "baseq3";
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COM_Gamedir(value, NULL);
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#ifndef CLIENTONLY
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Info_SetValueForStarKey (svs.info, "*gamedir", value, MAX_SERVERINFO_STRING);
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#endif
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}
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rc = Info_ValueForKey(str, "sv_referencedPaks"); //the ones that we should download.
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rn = Info_ValueForKey(str, "sv_referencedPakNames");
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if (CLQ3_SendDownloads(rc, rn))
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return false;
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|
|
pc = Info_ValueForKey(str, "sv_paks"); //the ones that we are allowed to use (in order!)
|
|
pn = Info_ValueForKey(str, "sv_pakNames");
|
|
FS_PureMode(usingpure?2:0, pn, pc, rn, rc, ccs.fs_key);
|
|
|
|
return true; //yay, we're in
|
|
}
|
|
|
|
void CLQ3_ParseGameState(void)
|
|
{
|
|
int c;
|
|
int index;
|
|
char *configString;
|
|
cvar_t *cl_paused;
|
|
|
|
//
|
|
// wipe the client_state_t struct
|
|
//
|
|
CL_ClearState();
|
|
ccs.firstParseEntity = 0;
|
|
memset(ccs.parseEntities, 0, sizeof(ccs.parseEntities));
|
|
memset(ccs.baselines, 0, sizeof(ccs.baselines));
|
|
|
|
|
|
cl.minpitch = -90;
|
|
cl.maxpitch = 90;
|
|
|
|
ccs.lastServerCommandNum = MSG_ReadLong();
|
|
ccs.currentServerCommandNum = ccs.lastServerCommandNum;
|
|
|
|
for(;;)
|
|
{
|
|
c = MSG_ReadByte();
|
|
|
|
if(msg_badread)
|
|
{
|
|
Host_EndGame("CLQ3_ParseGameState: read past end of server message");
|
|
}
|
|
|
|
if(c == svcq3_eom)
|
|
{
|
|
break;
|
|
}
|
|
|
|
SHOWNET(va("%i", c));
|
|
|
|
switch(c)
|
|
{
|
|
default:
|
|
Host_EndGame("CLQ3_ParseGameState: bad command byte %i", c);
|
|
break;
|
|
|
|
case svcq3_configstring:
|
|
index = MSG_ReadBits(16);
|
|
if (index < 0 || index >= MAX_Q3_CONFIGSTRINGS)
|
|
{
|
|
Host_EndGame("CLQ3_ParseGameState: configString index %i out of range", index);
|
|
}
|
|
configString = MSG_ReadString();
|
|
|
|
CG_InsertIntoGameState(index, configString);
|
|
break;
|
|
|
|
case svcq3_baseline:
|
|
index = MSG_ReadBits(GENTITYNUM_BITS);
|
|
if (index < 0 || index >= MAX_GENTITIES)
|
|
{
|
|
Host_EndGame("CLQ3_ParseGameState: baseline index %i out of range", index);
|
|
}
|
|
MSG_Q3_ReadDeltaEntity(NULL, &ccs.baselines[index], index);
|
|
break;
|
|
}
|
|
}
|
|
|
|
cl.playerview[0].playernum = MSG_ReadLong();
|
|
ccs.fs_key = MSG_ReadLong();
|
|
|
|
if (!CLQ3_SystemInfoChanged(CG_GetConfigString(CFGSTR_SYSINFO)))
|
|
{
|
|
UI_Restart_f();
|
|
return;
|
|
}
|
|
|
|
CG_Restart_f();
|
|
UI_Restart_f();
|
|
|
|
if (!cl.worldmodel)
|
|
Host_EndGame("CGame didn't set a map.\n");
|
|
|
|
cl.model_precaches_added = false;
|
|
Surf_NewMap ();
|
|
|
|
SCR_EndLoadingPlaque();
|
|
|
|
CL_MakeActive("Quake3Arena");
|
|
|
|
cl.splitclients = 1;
|
|
|
|
{
|
|
char buffer[2048];
|
|
strcpy(buffer, va("cp %i ", cl.servercount));
|
|
FSQ3_GenerateClientPacksList(buffer, sizeof(buffer), ccs.fs_key);
|
|
CLQ3_SendClientCommand("%s", buffer); // warning: format not a string literal and no format arguments
|
|
}
|
|
|
|
// load cgame, etc
|
|
// CL_ChangeLevel();
|
|
|
|
cl_paused = Cvar_FindVar("cl_paused");
|
|
if (cl_paused && cl_paused->ival)
|
|
Cvar_ForceSet(cl_paused, "0");
|
|
|
|
}
|
|
|
|
#define TEXTCMD_BACKUP 64
|
|
void CLQ3_ParseServerMessage (void)
|
|
{
|
|
int cmd;
|
|
if (!CLQ3_Netchan_Process())
|
|
return; //was a fragment.
|
|
|
|
if (cl_shownet.value == 1)
|
|
Con_Printf ("%i ",net_message.cursize);
|
|
else if (cl_shownet.value == 2)
|
|
Con_Printf ("------------------\n");
|
|
|
|
net_message.packing = SZ_RAWBYTES;
|
|
MSG_BeginReading(msg_nullnetprim);
|
|
ccs.serverMessageNum = MSG_ReadLong();
|
|
net_message.packing = SZ_HUFFMAN; //the rest is huffman compressed.
|
|
net_message.currentbit = msg_readcount*8;
|
|
|
|
// read last client command number server received
|
|
ccs.lastClientCommandNum = MSG_ReadLong();
|
|
if( ccs.lastClientCommandNum <= ccs.numClientCommands - TEXTCMD_BACKUP )
|
|
{
|
|
ccs.lastClientCommandNum = ccs.numClientCommands - TEXTCMD_BACKUP + 1;
|
|
}
|
|
else if( ccs.lastClientCommandNum > ccs.numClientCommands )
|
|
{
|
|
ccs.lastClientCommandNum = ccs.numClientCommands;
|
|
}
|
|
|
|
//
|
|
// parse the message
|
|
//
|
|
for(;;)
|
|
{
|
|
cmd = MSG_ReadByte();
|
|
|
|
if(msg_badread) //hm, we have an eom, so only stop when the message is bad.
|
|
{
|
|
Host_EndGame("CLQ3_ParseServerMessage: read past end of server message");
|
|
break;
|
|
}
|
|
|
|
if(cmd == svcq3_eom)
|
|
{
|
|
SHOWNET2("END OF MESSAGE", 2);
|
|
break;
|
|
}
|
|
|
|
SHOWNET(va("%i", cmd));
|
|
|
|
// other commands
|
|
switch(cmd)
|
|
{
|
|
default:
|
|
Host_EndGame("CLQ3_ParseServerMessage: Illegible server message");
|
|
break;
|
|
case svcq3_nop:
|
|
break;
|
|
case svcq3_gamestate:
|
|
CLQ3_ParseGameState();
|
|
break;
|
|
case svcq3_serverCommand:
|
|
CLQ3_ParseServerCommand();
|
|
break;
|
|
case svcq3_download:
|
|
CLQ3_ParseDownload();
|
|
break;
|
|
case svcq3_snapshot:
|
|
CLQ3_ParseSnapshot();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
qboolean CLQ3_Netchan_Process(void)
|
|
{
|
|
int sequence;
|
|
int lastClientCommandNum;
|
|
qbyte bitmask;
|
|
qbyte c;
|
|
int i, j;
|
|
char *string;
|
|
int bit;
|
|
int readcount;
|
|
|
|
if(!Netchan_ProcessQ3(&cls.netchan))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// archive buffer state
|
|
bit = net_message.currentbit;
|
|
readcount = msg_readcount;
|
|
net_message.packing = SZ_HUFFMAN;
|
|
net_message.currentbit = 32;
|
|
|
|
lastClientCommandNum = MSG_ReadLong();
|
|
sequence = LittleLong(*(int *)net_message.data);
|
|
|
|
// restore buffer state
|
|
net_message.currentbit = bit;
|
|
msg_readcount = readcount;
|
|
|
|
// calculate bitmask
|
|
bitmask = (sequence ^ cls.challenge) & 0xff;
|
|
string = ccs.clientCommands[lastClientCommandNum & TEXTCMD_MASK];
|
|
|
|
#ifndef Q3_NOENCRYPT
|
|
// decrypt the packet
|
|
for(i=msg_readcount+4,j=0 ; i<net_message.cursize ; i++,j++)
|
|
{
|
|
if(!string[j])
|
|
{
|
|
j = 0; // another way around
|
|
}
|
|
c = string[j];
|
|
if(c > 127 || c == '%')
|
|
{
|
|
c = '.';
|
|
}
|
|
bitmask ^= c << ((i-msg_readcount) & 1);
|
|
net_message.data[i] ^= bitmask;
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
void CL_Netchan_Transmit( int length, const qbyte *data )
|
|
{
|
|
#define msg net_message
|
|
int serverid;
|
|
int lastSequence;
|
|
int lastServerCommandNum;
|
|
qbyte bitmask;
|
|
qbyte c;
|
|
int i, j;
|
|
char *string;
|
|
net_message.cursize = 0;
|
|
SZ_Write(&msg, data, length);
|
|
|
|
if(msg.overflowed)
|
|
{
|
|
Host_EndGame("Client message overflowed");
|
|
}
|
|
|
|
msg_readcount = 0;
|
|
msg.currentbit = 0;
|
|
msg.packing = SZ_HUFFMAN;
|
|
|
|
serverid = MSG_ReadLong();
|
|
lastSequence = MSG_ReadLong();
|
|
lastServerCommandNum = MSG_ReadLong();
|
|
|
|
// calculate bitmask
|
|
bitmask = (lastSequence ^ serverid ^ cls.challenge) & 0xff;
|
|
string = ccs.serverCommands[lastServerCommandNum & TEXTCMD_MASK];
|
|
|
|
#ifndef Q3_NOENCRYPT
|
|
// encrypt the packet
|
|
for( i=12,j=0 ; i<msg.cursize ; i++,j++ )
|
|
{
|
|
if( !string[j] )
|
|
{
|
|
j = 0; // another way around
|
|
}
|
|
c = string[j];
|
|
if( c > 127 || c == '%' )
|
|
{
|
|
c = '.';
|
|
}
|
|
bitmask ^= c << (i & 1);
|
|
msg.data[i] ^= bitmask;
|
|
}
|
|
#endif
|
|
|
|
Netchan_TransmitQ3( &cls.netchan, msg.cursize, msg.data );
|
|
#undef msg
|
|
}
|
|
|
|
|
|
|
|
|
|
static void MSG_WriteDeltaKey( sizebuf_t *msg, int key, int from, int to, int bits )
|
|
{
|
|
if( from == to )
|
|
{
|
|
MSG_WriteBits( msg, 0, 1 );
|
|
return; // unchanged
|
|
}
|
|
|
|
MSG_WriteBits( msg, 1, 1 );
|
|
MSG_WriteBits( msg, to ^ key, bits );
|
|
}
|
|
|
|
void MSG_Q3_WriteDeltaUsercmd( sizebuf_t *msg, int key, const usercmd_t *from, const usercmd_t *to )
|
|
{
|
|
// figure out how to pack serverTime
|
|
if( to->servertime - from->servertime < 255 )
|
|
{
|
|
MSG_WriteBits(msg, 1, 1);
|
|
MSG_WriteBits(msg, to->servertime - from->servertime, 8);
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteBits( msg, 0, 1 );
|
|
MSG_WriteBits( msg, to->servertime, 32);
|
|
}
|
|
|
|
if( !memcmp( (qbyte *)from + 4, (qbyte *)to + 4, sizeof( usercmd_t ) - 4 ) )
|
|
{
|
|
MSG_WriteBits(msg, 0, 1);
|
|
return; // nothing changed
|
|
}
|
|
MSG_WriteBits(msg, 1, 1);
|
|
|
|
key ^= to->servertime;
|
|
|
|
MSG_WriteDeltaKey(msg, key, from->angles[0], to->angles[0], 16);
|
|
MSG_WriteDeltaKey(msg, key, from->angles[1], to->angles[1], 16);
|
|
MSG_WriteDeltaKey(msg, key, from->angles[2], to->angles[2], 16);
|
|
MSG_WriteDeltaKey(msg, key, from->forwardmove, to->forwardmove, 8);
|
|
MSG_WriteDeltaKey(msg, key, from->sidemove, to->sidemove, 8 );
|
|
MSG_WriteDeltaKey(msg, key, from->upmove, to->upmove, 8);
|
|
MSG_WriteDeltaKey(msg, key, from->buttons, to->buttons, 16);
|
|
MSG_WriteDeltaKey(msg, key, from->weapon, to->weapon, 8);
|
|
}
|
|
|
|
|
|
|
|
void VARGS CLQ3_SendClientCommand(const char *fmt, ...)
|
|
{
|
|
va_list argptr;
|
|
char command[MAX_STRING_CHARS];
|
|
|
|
va_start( argptr, fmt );
|
|
vsnprintf( command, sizeof(command), fmt, argptr );
|
|
va_end( argptr );
|
|
|
|
// create new clientCommand
|
|
ccs.numClientCommands++;
|
|
|
|
// check if server will lose some of our clientCommands
|
|
if(ccs.numClientCommands - ccs.lastClientCommandNum >= TEXTCMD_BACKUP)
|
|
Host_EndGame("Client command overflow");
|
|
|
|
Q_strncpyz(ccs.clientCommands[ccs.numClientCommands & TEXTCMD_MASK], command, sizeof(ccs.clientCommands[0]));
|
|
Con_DPrintf("Sending %s\n", command);
|
|
}
|
|
|
|
void CLQ3_SendCmd(usercmd_t *cmd)
|
|
{
|
|
char *string;
|
|
int i;
|
|
char data[MAX_OVERALLMSGLEN];
|
|
sizebuf_t msg;
|
|
outframe_t *frame, *oldframe;
|
|
int cmdcount, key;
|
|
usercmd_t *to, *from;
|
|
extern int keycatcher;
|
|
|
|
if (cls.resendinfo)
|
|
{
|
|
cls.resendinfo = false;
|
|
CLQ3_SendClientCommand("userinfo \"%s\"", cls.userinfo[0]);
|
|
}
|
|
|
|
//reuse the q1 array
|
|
cmd->servertime = cl.servertime*1000;
|
|
cmd->weapon = ccs.selected_weapon;
|
|
|
|
cmd->forwardmove *= 127/400.0f;
|
|
cmd->sidemove *= 127/400.0f;
|
|
cmd->upmove *= 127/400.0f;
|
|
if (cmd->forwardmove > 127)
|
|
cmd->forwardmove = 127;
|
|
if (cmd->forwardmove < -127)
|
|
cmd->forwardmove = -127;
|
|
if (cmd->sidemove > 127)
|
|
cmd->sidemove = 127;
|
|
if (cmd->sidemove < -127)
|
|
cmd->sidemove = -127;
|
|
if (cmd->upmove > 127)
|
|
cmd->upmove = 127;
|
|
if (cmd->upmove < -127)
|
|
cmd->upmove = -127;
|
|
|
|
if (cmd->buttons & 2) //jump
|
|
{
|
|
cmd->upmove = 100;
|
|
cmd->buttons &= ~2;
|
|
}
|
|
if (Key_Dest_Has(~kdm_game) || (keycatcher&3))
|
|
cmd->buttons |= 2; //add in the 'at console' button
|
|
|
|
cl.outframes[cl.movesequence&CMD_MASK].cmd[0] = *cmd;
|
|
|
|
|
|
frame = &cl.outframes[cls.netchan.outgoing_sequence & CMD_MASK];
|
|
frame->cmd_sequence = cl.movesequence++;
|
|
frame->server_message_num = ccs.serverMessageNum;
|
|
frame->server_time = cl.gametime;
|
|
frame->client_time = Sys_DoubleTime()*1000;
|
|
|
|
memset(&msg, 0, sizeof(msg));
|
|
msg.maxsize = sizeof(data);
|
|
msg.data = data;
|
|
msg.packing = SZ_HUFFMAN;
|
|
|
|
MSG_WriteBits(&msg, cl.servercount, 32);
|
|
MSG_WriteBits(&msg, ccs.serverMessageNum, 32);
|
|
MSG_WriteBits(&msg, ccs.lastServerCommandNum, 32);
|
|
|
|
// write clientCommands not acknowledged by server yet
|
|
for (i=ccs.lastClientCommandNum+1; i<=ccs.numClientCommands; i++)
|
|
{
|
|
MSG_WriteBits(&msg, clcq3_clientCommand, 8);
|
|
MSG_WriteBits(&msg, i, 32);
|
|
string = ccs.clientCommands[i & TEXTCMD_MASK];
|
|
while(*string)
|
|
MSG_WriteBits(&msg, *string++, 8);
|
|
MSG_WriteBits(&msg, 0, 8);
|
|
}
|
|
|
|
i = (cls.netchan.outgoing_sequence-1);
|
|
oldframe = &cl.outframes[i & CMD_MASK];
|
|
cmdcount = cl.movesequence - oldframe->cmd_sequence;
|
|
if (cmdcount > CMD_MASK)
|
|
cmdcount = CMD_MASK;
|
|
// begin a client move command, if any
|
|
if( cmdcount )
|
|
{
|
|
extern cvar_t cl_nodelta;
|
|
if(cl_nodelta.value || !ccs.snap.valid ||
|
|
ccs.snap.serverMessageNum != ccs.serverMessageNum)
|
|
MSG_WriteBits(&msg, clcq3_nodeltaMove, 8); // no compression
|
|
else
|
|
MSG_WriteBits(&msg, clcq3_move, 8);
|
|
|
|
// write cmdcount
|
|
MSG_WriteBits(&msg, cmdcount, 8);
|
|
|
|
// calculate key
|
|
string = ccs.serverCommands[ccs.lastServerCommandNum & TEXTCMD_MASK];
|
|
key = ccs.fs_key ^ ccs.serverMessageNum ^ StringKey(string, 32);
|
|
|
|
// send this and the previous cmds in the message, so
|
|
// if the last packet was dropped, it can be recovered
|
|
from = &nullcmd;
|
|
for (i = cl.movesequence-cmdcount; i < cl.movesequence; i++)
|
|
{
|
|
to = &cl.outframes[i&CMD_MASK].cmd[0];
|
|
MSG_Q3_WriteDeltaUsercmd( &msg, key, from, to );
|
|
from = to;
|
|
}
|
|
}
|
|
|
|
MSG_WriteBits(&msg, clcq3_eom, 8);
|
|
|
|
CL_Netchan_Transmit( msg.cursize, msg.data );
|
|
while(cls.netchan.reliable_length)
|
|
Netchan_TransmitNextFragment(&cls.netchan);
|
|
}
|
|
|
|
void CLQ3_SendAuthPacket(netadr_t *gameserver)
|
|
{
|
|
char data[2048];
|
|
sizebuf_t msg;
|
|
|
|
//send the auth packet
|
|
//this should be the right code, but it doesn't work.
|
|
if (gameserver->type == NA_IP)
|
|
{
|
|
char *key = Cvar_Get("cl_cdkey", "", 0, "Quake3 auth")->string;
|
|
netadr_t authaddr;
|
|
#define Q3_AUTHORIZE_SERVER_NAME "authorize.quake3arena.com:27952"
|
|
if (*key)
|
|
{
|
|
Con_Printf("Resolving %s\n", Q3_AUTHORIZE_SERVER_NAME);
|
|
if (NET_StringToAdr(Q3_AUTHORIZE_SERVER_NAME, 0, &authaddr))
|
|
{
|
|
msg.data = data;
|
|
msg.cursize = 0;
|
|
msg.overflowed = msg.allowoverflow = 0;
|
|
msg.maxsize = sizeof(data);
|
|
MSG_WriteLong(&msg, -1);
|
|
MSG_WriteString(&msg, "getKeyAuthorize 0 ");
|
|
msg.cursize--;
|
|
while(*key)
|
|
{
|
|
if ((*key >= 'a' && *key <= 'z') || (*key >= 'A' && *key <= 'Z') || (*key >= '0' && *key <= '9'))
|
|
MSG_WriteByte(&msg, *key);
|
|
key++;
|
|
}
|
|
MSG_WriteByte(&msg, 0);
|
|
|
|
NET_SendPacket (NS_CLIENT, msg.cursize, msg.data, &authaddr);
|
|
}
|
|
else
|
|
Con_Printf(" failed\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
void CLQ3_SendConnectPacket(netadr_t *to)
|
|
{
|
|
char data[2048];
|
|
char adrbuf[MAX_ADR_SIZE];
|
|
sizebuf_t msg;
|
|
|
|
memset(&ccs, 0, sizeof(ccs));
|
|
|
|
cl.splitclients = 1;
|
|
msg.data = data;
|
|
msg.cursize = 0;
|
|
msg.overflowed = msg.allowoverflow = 0;
|
|
msg.maxsize = sizeof(data);
|
|
MSG_WriteLong(&msg, -1);
|
|
MSG_WriteString(&msg, va("connect \"\\challenge\\%i\\qport\\%i\\protocol\\%i\\ip\\%s%s\"", cls.challenge, cls.qport, PROTOCOL_VERSION_Q3, NET_AdrToString (adrbuf, sizeof(adrbuf), &net_local_cl_ipadr), cls.userinfo[0]));
|
|
#ifdef HUFFNETWORK
|
|
Huff_EncryptPacket(&msg, 12);
|
|
if (!Huff_CompressionCRC(HUFFCRC_QUAKE3))
|
|
{
|
|
Con_Printf("Huffman compression error\n");
|
|
return;
|
|
}
|
|
#endif
|
|
NET_SendPacket (NS_CLIENT, msg.cursize, msg.data, to);
|
|
}
|
|
#endif
|
|
|