mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-30 07:31:13 +00:00
ce3c561cfe
Particle system functions renamed a bit, a few other cleanups in that area. Console handling tweeked. Better rules for subconsoles and plugins. Commands are coloured if it'll be execed, which should help reduce occurences of chat being commands. tab compleation tweeked, partial compleation no longer changes the suggestion. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@895 fc73d0e0-1445-4013-8a0c-d673dee63da5
71 lines
1.6 KiB
C
71 lines
1.6 KiB
C
#ifndef _VM_H
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#define _VM_H
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#ifdef _WIN32
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#define EXPORT_FN __cdecl
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#else
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#define EXPORT_FN
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#endif
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typedef int (EXPORT_FN *sys_call_t) (int arg, ...);
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typedef long (*sys_callex_t) (void *offset, unsigned int mask, int fn, const long *arg);
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typedef struct vm_s vm_t;
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// for syscall users
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#define VM_LONG(x) (*(long*)&(x))
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#define VM_FLOAT(x) (*(float*)&(x))
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#define VM_POINTER(x) ((x)?(void*)((char *)offset+((x)%mask)):NULL)
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#define VM_OOB(p,l) (p + l >= mask || VM_POINTER(p) < offset)
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// ------------------------- * interface * -------------------------
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void VM_PrintInfo(vm_t *vm);
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vm_t *VM_Create(vm_t *vm, const char *name, sys_call_t syscall, sys_callex_t syscallex);
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void VM_Destroy(vm_t *vm);
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qboolean VM_Restart(vm_t *vm);
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int VARGS VM_Call(vm_t *vm, int instruction, ...);
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void *VM_MemoryBase(vm_t *vm);
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//plugin functions
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#ifdef PLUGINS
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qboolean Plug_Menu_Event(int eventtype, int param);
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qboolean Plugin_ExecuteString(void);
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void Plug_ResChanged(void);
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void Plug_Tick(void);
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void Plug_Init(void);
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void Plug_SBar(void);
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void Plug_DrawReloadImages(void);
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#endif
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//these things are specific to FTE QuakeWorld
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void UI_Init (void);
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void UI_Stop (void);
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qboolean UI_Q2LayoutChanged(void);
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void UI_StringChanged(int num);
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void UI_MousePosition(int xpos, int ypos);
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int UI_MenuState(void);
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qboolean UI_KeyPress(int key, qboolean down);
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void UI_Reset(void);
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void UI_DrawMenu(void);
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qboolean UI_DrawStatusBar(int scores);
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qboolean UI_DrawIntermission(void);
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qboolean UI_DrawFinale(void);
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int UI_MenuState(void);
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#ifdef VM_CG
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void CG_Stop (void);
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void CG_Start (void);
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int CG_Refresh(void);
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qboolean CG_Command(void);
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#endif
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#endif
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