.. |
altwater.glsl
|
Support connecting subnodes to servers over tcp (instead of depending on fork).
|
2020-04-29 10:43:22 +00:00 |
bloom_blur.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
bloom_filter.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
bloom_final.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
colourtint.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
crepuscular_opaque.glsl
|
Small tweeks, bugfixes, breakages, cleanups...
|
2012-05-09 15:30:53 +00:00 |
crepuscular_rays.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
crepuscular_sky.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
default2d.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
defaultadditivesprite.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
defaultfill.glsl
|
small vulkan perf tweak.
|
2017-11-14 14:37:04 +00:00 |
defaultgammacb.glsl
|
Try to fix up FTE's android port.
|
2019-04-15 18:43:42 +00:00 |
defaultskin.glsl
|
Remove void* pointer arithmatic to make msvc happy.
|
2019-12-10 14:50:47 +00:00 |
defaultsky.glsl
|
Support connecting subnodes to servers over tcp (instead of depending on fork).
|
2020-04-29 10:43:22 +00:00 |
defaultskybox.glsl
|
Try to fix missing impulses bug.
|
2020-07-21 07:58:54 +00:00 |
defaultsprite.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
defaultwall.glsl
|
Support connecting subnodes to servers over tcp (instead of depending on fork).
|
2020-04-29 10:43:22 +00:00 |
defaultwarp.glsl
|
Support connecting subnodes to servers over tcp (instead of depending on fork).
|
2020-04-29 10:43:22 +00:00 |
depthonly.glsl
|
rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
|
2017-02-19 00:15:42 +00:00 |
drawflat_wall.glsl
|
Fix some typos from the glsl lazy-loading change.
|
2018-12-04 08:53:18 +00:00 |
fixedemu.glsl
|
Fix some typos from the glsl lazy-loading change.
|
2018-12-04 08:53:18 +00:00 |
fxaa.glsl
|
vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working.
|
2016-07-28 13:18:22 +00:00 |
itemtimer.glsl
|
first version with dtls support. disabled for now.
|
2017-05-18 10:24:09 +00:00 |
lpp_depthnorm.glsl
|
Updated font code for freecs's benefit.
|
2017-12-09 21:22:46 +00:00 |
lpp_light.glsl
|
fix Q3BSP-without-Q2BSP bug.
|
2017-10-31 22:52:58 +00:00 |
lpp_wall.glsl
|
fixed crashy race condition when querying master servers.
|
2017-11-15 12:38:20 +00:00 |
menutint.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
postproc_ascii.glsl
|
Fix a glsl type comparison bug
|
2019-01-13 15:25:13 +00:00 |
postproc_equirectangular.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
postproc_fisheye.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
postproc_laea.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
postproc_panorama.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
postproc_stereographic.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
rtlight.glsl
|
first public attempt at pbr.
|
2019-03-12 05:04:27 +00:00 |
terrain.glsl
|
Optimised the textures of defaultwall with fast preset.
|
2019-05-23 15:11:32 +00:00 |
underwaterwarp.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
wireframe.glsl
|
fix wireframe.
|
2017-03-06 14:06:12 +00:00 |