mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
8197e0875f
Fix up r_ignoreentpvs 0 to check areas properly. checkpvs builtin can no longer mess up area checks elsewhere. Write out foo.db files for release builds, in the hopes of at least getting function names from release-build crashes. Implement _skyroom worldspawn field, still needs a few tweaks though. Try to fix android surface-related crashes, AGAIN. Separate parsing of connect requests, in preparation for formal logins (and removal of the old ranking code). A few tweaks to try to improve compatibility with q3 mods. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5484 fc73d0e0-1445-4013-8a0c-d673dee63da5
943 lines
21 KiB
C
943 lines
21 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// wad.c
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#include "quakedef.h"
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void *wadmutex;
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#ifndef PACKAGE_TEXWAD
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void Wads_Flush (void){}
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qboolean Wad_NextDownload (void){return true;}
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void *W_GetLumpName (const char *name, size_t *size, qbyte *type) {return NULL;}
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qbyte *W_GetTexture(const char *name, int *width, int *height, uploadfmt_t *format){return NULL;}
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void W_LoadWadFile (char *filename){}
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void W_Shutdown (void){}
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void CL_Skygroup_f(void){}
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#else
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int wad_numlumps;
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lumpinfo_t *wad_lumps;
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qbyte *wad_base;
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static char wads[4096];
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void SwapPic (qpic_t *pic);
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/*
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==================
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W_CleanupName
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Lowercases name and pads with spaces and a terminating 0 to the length of
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lumpinfo_t->name.
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Used so lumpname lookups can proceed rapidly by comparing 4 chars at a time
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Space padding is so names can be printed nicely in tables.
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Can safely be performed in place.
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==================
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*/
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void W_CleanupName (const char *in, char *out)
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{
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int i;
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int c;
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if (!strncmp(in, "textures/", 9))
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in += 9;
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for (i=0 ; i<16 ; i++ )
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{
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c = in[i];
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if (!c)
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break;
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if (c >= 'A' && c <= 'Z')
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c += ('a' - 'A');
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if (c == '*') //not a valid filesystem char
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c = '#';
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out[i] = c;
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}
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for ( ; i< 16 ; i++ )
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out[i] = 0;
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}
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void W_Shutdown (void)
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{
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if (wad_base)
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Z_Free(wad_base);
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wad_base = NULL;
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}
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/*
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====================
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W_LoadWadFile
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====================
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*/
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void W_LoadWadFile (char *filename)
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{
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lumpinfo_t *lump_p;
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wadinfo_t *header;
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unsigned i;
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int infotableofs;
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if (wad_base)
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Z_Free(wad_base);
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wad_base = COM_LoadFile (filename, 0, 0, NULL);
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if (!wad_base)
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{
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wad_numlumps = 0;
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Con_DPrintf ("W_LoadWadFile: couldn't load %s\n", filename);
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return;
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}
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header = (wadinfo_t *)wad_base;
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if (header->identification[0] != 'W'
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|| header->identification[1] != 'A'
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|| header->identification[2] != 'D'
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|| (header->identification[3] != '2' && header->identification[3] != '3'))
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{
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Con_Printf ("W_LoadWadFile: Wad file %s doesn't have WAD2 id\n",filename);
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wad_numlumps = 0;
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Z_Free(wad_base);
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wad_base = NULL;
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return;
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}
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wad_numlumps = LittleLong(header->numlumps);
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infotableofs = LittleLong(header->infotableofs);
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wad_lumps = (lumpinfo_t *)(wad_base + infotableofs);
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for (i=0, lump_p = wad_lumps ; i<wad_numlumps ; i++,lump_p++)
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{
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lump_p->filepos = LittleLong(lump_p->filepos);
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lump_p->size = LittleLong(lump_p->size);
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W_CleanupName (lump_p->name, lump_p->name);
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if (lump_p->type == TYP_QPIC)
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SwapPic ( (qpic_t *)(wad_base + lump_p->filepos));
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}
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}
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/*
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=============
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W_GetLumpName
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=============
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*/
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void *W_GetLumpName (const char *name, size_t *size, qbyte *type)
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{
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int i;
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lumpinfo_t *lump_p;
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char clean[16];
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*type = 0;
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*size = 0;
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W_CleanupName (name, clean);
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for (lump_p=wad_lumps, i=0 ; i<wad_numlumps ; i++,lump_p++)
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{
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if (!strcmp(clean, lump_p->name))
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{
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*type = lump_p->type;
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*size = lump_p->disksize;
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return (void *)(wad_base+lump_p->filepos);
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}
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}
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return NULL;
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}
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/*
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=============================================================================
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automatic qbyte swapping
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=============================================================================
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*/
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void SwapPic (qpic_t *pic)
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{
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pic->width = LittleLong(pic->width);
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pic->height = LittleLong(pic->height);
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}
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// based on original code by LordHavoc
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//FIXME: convert to linked list. is hunk possible?
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//hash tables?
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#define TEXWAD_MAXIMAGES 16384
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typedef struct wadfile_s
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{
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vfsfile_t *file;
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struct wadfile_s *next;
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char name[1];
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} wadfile_t;
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typedef struct
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{
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char name[16];
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vfsfile_t *file;
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int position;
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int size;
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} texwadlump_t;
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int numwadtextures;
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static texwadlump_t texwadlump[TEXWAD_MAXIMAGES];
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wadfile_t *openwadfiles;
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void Wads_Flush (void)
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{
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wadfile_t *wf;
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if (wadmutex)
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Sys_LockMutex(wadmutex);
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while(openwadfiles)
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{
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VFS_CLOSE(openwadfiles->file);
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wf = openwadfiles->next;
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Z_Free(openwadfiles);
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openwadfiles = wf;
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}
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numwadtextures=0;
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if (wadmutex)
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Sys_UnlockMutex(wadmutex);
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}
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/*
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====================
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W_LoadTextureWadFile
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====================
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*/
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void W_LoadTextureWadFile (char *filename, int complain)
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{
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lumpinfo_t *lumps, *lump_p;
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wadinfo_t header;
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int i, j;
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int infotableofs;
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vfsfile_t *file;
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int numlumps;
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wadfile_t *wf = openwadfiles;
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while(wf)
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{
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if (!strcmp(wf->name, filename)) //already loaded
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return;
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wf = wf->next;
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}
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file = FS_OpenVFS(filename, "rb", FS_GAME);
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if (!file)
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file = FS_OpenVFS(va("textures/halflife/%s", filename), "rb", FS_GAME);
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if (!file)
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{
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if (complain)
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Con_Printf ("W_LoadTextureWadFile: couldn't find %s", filename);
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return;
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}
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if (VFS_READ(file, &header, sizeof(wadinfo_t)) != sizeof(wadinfo_t))
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{Con_Printf ("W_LoadTextureWadFile: unable to read wad header");return;}
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if (memcmp(header.identification, "WAD3", 4) && memcmp(header.identification, "WAD2", 4))
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{Con_Printf ("W_LoadTextureWadFile: Wad file %s doesn't have WAD3 id\n",filename);return;}
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numlumps = LittleLong(header.numlumps);
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if (numlumps < 1 || numlumps > TEXWAD_MAXIMAGES)
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{Con_Printf ("W_LoadTextureWadFile: invalid number of lumps (%i)\n", numlumps);return;}
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infotableofs = LittleLong(header.infotableofs);
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if (!VFS_SEEK(file, infotableofs))
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{Con_Printf ("W_LoadTextureWadFile: unable to seek to lump table");return;}
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if (!((lumps = Hunk_TempAlloc(sizeof(lumpinfo_t)*numlumps))))
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{Con_Printf ("W_LoadTextureWadFile: unable to allocate temporary memory for lump table");return;}
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if (VFS_READ(file, lumps, sizeof(lumpinfo_t)*numlumps) != (int)sizeof(lumpinfo_t) * numlumps)
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{Con_Printf ("W_LoadTextureWadFile: unable to read lump table");return;}
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for (i=0, lump_p = lumps ; i<numlumps ; i++,lump_p++)
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{
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W_CleanupName (lump_p->name, lump_p->name);
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for (j = 0;j < numwadtextures;j++)
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{
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if (!strcmp(lump_p->name, texwadlump[j].name)) // name match, replace old one
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break;
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}
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if (j >= TEXWAD_MAXIMAGES)
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break; // abort loading
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if (j == numwadtextures)
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{
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W_CleanupName (lump_p->name, texwadlump[j].name);
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texwadlump[j].file = file;
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texwadlump[j].position = LittleLong(lump_p->filepos);
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texwadlump[j].size = LittleLong(lump_p->disksize);
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numwadtextures++;
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}
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}
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// leaves the file open
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wf = BZ_Malloc(sizeof(*wf) + strlen(filename));
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strcpy(wf->name, filename);
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wf->file = file;
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wf->next = openwadfiles;
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openwadfiles = wf;
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}
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/*
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void W_ApplyGamma (qbyte *data, int len, int skipalpha)
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{
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int i, inf;
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qbyte gammatable[256];
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if (v_gamma.value == 1.0)
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{
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for (i=0 ; i<256 ; i++)
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gammatable[i] = i;
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}
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else
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{
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for (i=0 ; i<256 ; i++)
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{
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inf = 255 * pow ( (i+0.5)/255.5 , v_gamma.value ) + 0.5;
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if (inf < 0)
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inf = 0;
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if (inf > 255)
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inf = 255;
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gammatable[i] = inf;
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}
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}
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}
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*/
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qbyte *W_ConvertWAD3Texture(miptex_t *tex, size_t lumpsize, int *width, int *height, uploadfmt_t *format) //returns rgba
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{
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qbyte *in, *data, *out, *pal;
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int d, p;
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int alpha = 0;
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if (tex->name[0] == '{')
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alpha = 1;
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else if (!strncmp(tex->name, "window", 6) || !strncmp(tex->name, "glass", 5))
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alpha = 2;
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if (tex->width > 0x10000 || tex->height > 0x10000)
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return NULL;
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//use malloc here if you want, but you'll have to free it again... NUR!
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data = out = BZ_Malloc(tex->width * tex->height * 4);
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if (!data)
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return NULL;
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in = (qbyte *)tex + tex->offsets[0];
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*width = tex->width;
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*height = tex->height;
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//halflife wads have palettes embedded in them. but make sure everything else is packed because some quake wads are weird.
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if (tex->offsets[0] == sizeof(*tex) &&
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tex->offsets[1] == tex->offsets[0] + (tex->width)*(tex->height) &&
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tex->offsets[2] == tex->offsets[1] + (tex->width>>1)*(tex->height>>1) &&
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tex->offsets[3] == tex->offsets[2] + (tex->width>>2)*(tex->height>>2) &&
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((lumpsize+3)&~3) >= ((tex->offsets[3] + (tex->width>>3)*(tex->height>>3) + 2 + 768+3)&~3))
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{
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short fl = *(short*)((qbyte *)tex + tex->offsets[3] + (tex->width>>3)*(tex->height>>3));
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if (fl == 256)
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pal = (qbyte *)tex + tex->offsets[3] + (tex->width>>3)*(tex->height>>3) + 2;
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else
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pal = host_basepal;
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}
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else
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pal = host_basepal;
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if (tex->offsets[0] + tex->width * tex->height > lumpsize)
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{ //fucked texture.
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for (d = 0;d < tex->width * tex->height;d++)
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{
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out[0] = 0;
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out[1] = 255;
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out[2] = 0;
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out[3] = 255;
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out += 4;
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}
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}
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else for (d = 0;d < tex->width * tex->height;d++)
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{
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p = *in++;
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if (alpha==1 && p == 255) //only allow alpha on '{' textures
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out[0] = out[1] = out[2] = out[3] = 0;
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else if (alpha == 2)
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{
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p *= 3;
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out[0] = pal[p];
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out[1] = pal[p+1];
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out[2] = pal[p+2];
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out[3] = (out[0]+out[1]+out[2])/3;
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}
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else
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{
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p *= 3;
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out[0] = pal[p];
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out[1] = pal[p+1];
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out[2] = pal[p+2];
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out[3] = 255;
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}
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out += 4;
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}
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*format = alpha?PTI_RGBA8:PTI_RGBX8;
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if (!vid_hardwaregamma.value)
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BoostGamma(data, tex->width, tex->height, *format);
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return data;
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}
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qbyte *W_GetTexture(const char *name, int *width, int *height, uploadfmt_t *format)//returns rgba
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{
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char texname[17];
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int i, j;
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vfsfile_t *file;
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miptex_t *tex;
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qbyte *data;
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if (!strncmp(name, "gfx/", 4) || !strncmp(name, "wad/", 4))
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{
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qpic_t *p;
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size_t lumpsize;
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qbyte lumptype;
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p = W_GetLumpName(name+4, &lumpsize, &lumptype);
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if (p)
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{
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if (/*lumptype == TYP_QPIC && */!strcmp(name+4, "conchars") && lumpsize==128*128)
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{ //conchars has no header.
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qbyte *lump = (qbyte*)p;
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extern cvar_t con_ocranaleds;
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if (con_ocranaleds.ival)
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{
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if (con_ocranaleds.ival != 2 || QCRC_Block(lump, 128*128) == 798)
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AddOcranaLEDsIndexed (lump, 128, 128);
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}
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*width = 128;
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*height = 128;
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*format = PTI_RGBA8;
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data = BZ_Malloc(128 * 128 * 4);
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for (i = 0; i < 128 * 128; i++)
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{
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qbyte b = lump[i];
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if (b == 0)
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((unsigned int*)data)[i] = 0;
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else
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((unsigned int*)data)[i] = d_8to24rgbtable[lump[i]] | 0xff000000;
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}
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return data;
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}
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else if (lumptype == TYP_QPIC && lumpsize == 8+p->width*p->height)
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{
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qboolean alpha = false;
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qbyte pal;
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*width = p->width;
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*height = p->height;
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data = BZ_Malloc(p->width * p->height * 4);
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for (i = 0; i < p->width * p->height; i++)
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{
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pal = p->data[i];
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((unsigned int*)data)[i] = d_8to24rgbtable[pal];
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if (pal == 0xff)
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alpha = true;
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}
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*format = alpha?PTI_RGBA8:PTI_RGBX8;
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return data;
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}
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else if (lumptype == TYP_QPIC && lumpsize == 8+p->width*p->height+4+768)
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{ //halflife, 24bit palette at end
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qbyte *pal = p->data+p->width*p->height+4;
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*width = p->width;
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*height = p->height;
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*format = PTI_RGBA8;
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data = BZ_Malloc(p->width * p->height * 4);
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for (i = 0; i < p->width * p->height; i++)
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{
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qbyte *rgb = pal + p->data[i]*3;
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data[i*4+0] = rgb[0];
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data[i*4+1] = rgb[1];
|
|
data[i*4+2] = rgb[2];
|
|
data[i*4+3] = ((p->data[i]==255)?0:255);
|
|
}
|
|
return data;
|
|
}
|
|
else if (lumptype == TYP_HLFONT)
|
|
; //FIXME... gah
|
|
else
|
|
Con_Printf("W_GetTexture: unknown lump type\n");
|
|
}
|
|
}
|
|
|
|
texname[16] = 0;
|
|
W_CleanupName (name, texname);
|
|
Sys_LockMutex(wadmutex);
|
|
for (i = 0;i < numwadtextures;i++)
|
|
{
|
|
if (!strcmp(texname, texwadlump[i].name)) // found it
|
|
{
|
|
file = texwadlump[i].file;
|
|
|
|
if (VFS_SEEK(file, texwadlump[i].position))
|
|
{
|
|
tex = BZ_Malloc(texwadlump[i].size); //temp buffer for disk info (was hunk_tempalloc, but that wiped loading maps and the like
|
|
if (tex && VFS_READ(file, tex, texwadlump[i].size) == texwadlump[i].size)
|
|
{
|
|
Sys_UnlockMutex(wadmutex);
|
|
tex->width = LittleLong(tex->width);
|
|
tex->height = LittleLong(tex->height);
|
|
for (j = 0;j < MIPLEVELS;j++)
|
|
tex->offsets[j] = LittleLong(tex->offsets[j]);
|
|
|
|
data = W_ConvertWAD3Texture(tex, texwadlump[i].size, width, height, format);
|
|
BZ_Free(tex);
|
|
return data;
|
|
}
|
|
}
|
|
Con_Printf("W_GetTexture: corrupt WAD3 file\n");
|
|
break;
|
|
}
|
|
}
|
|
Sys_UnlockMutex(wadmutex);
|
|
return NULL;
|
|
}
|
|
|
|
miptex_t *W_GetMipTex(const char *name)
|
|
{
|
|
char texname[17];
|
|
int i, j;
|
|
vfsfile_t *file;
|
|
miptex_t *tex;
|
|
|
|
texname[16] = 0;
|
|
W_CleanupName (name, texname);
|
|
Sys_LockMutex(wadmutex);
|
|
for (i = 0;i < numwadtextures;i++)
|
|
{
|
|
if (!strcmp(texname, texwadlump[i].name)) // found it
|
|
{
|
|
file = texwadlump[i].file;
|
|
if (VFS_SEEK(file, texwadlump[i].position))
|
|
{
|
|
tex = BZ_Malloc(texwadlump[i].size); //temp buffer for disk info (was hunk_tempalloc, but that wiped loading maps and the like
|
|
if (tex && VFS_READ(file, tex, texwadlump[i].size) == texwadlump[i].size)
|
|
{
|
|
Sys_UnlockMutex(wadmutex);
|
|
tex->width = LittleLong(tex->width);
|
|
tex->height = LittleLong(tex->height);
|
|
for (j = 0;j < MIPLEVELS;j++)
|
|
tex->offsets[j] = LittleLong(tex->offsets[j]);
|
|
return tex;
|
|
}
|
|
}
|
|
Con_Printf("W_GetTexture: corrupt WAD3 file\n");
|
|
break;
|
|
}
|
|
}
|
|
Sys_UnlockMutex(wadmutex);
|
|
return NULL;
|
|
}
|
|
|
|
typedef struct mapgroup_s {
|
|
char *mapname;
|
|
char *skyname;
|
|
struct mapgroup_s *next;
|
|
} mapskys_t;
|
|
static mapskys_t *mapskies;
|
|
void CL_Skygroup_f(void)
|
|
{
|
|
mapskys_t **link;
|
|
mapskys_t *ms;
|
|
char *skyname;
|
|
char *mapname;
|
|
int i;
|
|
int remove;
|
|
|
|
skyname = Cmd_Argv(1);
|
|
|
|
if (!*skyname)
|
|
{
|
|
skyname = NULL;
|
|
for (ms = mapskies; ms; ms = ms->next)
|
|
{
|
|
if (!skyname || strcmp(skyname, ms->skyname))
|
|
{
|
|
Con_Printf("%s%s:", skyname?"\n":"", ms->skyname);
|
|
skyname=ms->skyname;
|
|
}
|
|
Con_Printf(" %s", ms->mapname);
|
|
}
|
|
if (skyname)
|
|
Con_Printf("\n");
|
|
else
|
|
Con_Printf("No skygroups defined\n");
|
|
return;
|
|
}
|
|
|
|
if (!strcmp(skyname, "clear") && Cmd_Argc() == 2)
|
|
{
|
|
while (mapskies)
|
|
{
|
|
ms = mapskies->next;
|
|
Z_Free(mapskies);
|
|
mapskies = ms;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (*skyname == '-')
|
|
{
|
|
skyname++;
|
|
for (link = &mapskies; *link; )
|
|
{
|
|
if (!strcmp((*link)->mapname, skyname) || !strcmp((*link)->skyname, skyname))
|
|
{
|
|
ms = *link;
|
|
*link = ms->next;
|
|
Z_Free(ms);
|
|
}
|
|
else
|
|
link = &(*link)->next;
|
|
}
|
|
return;
|
|
}
|
|
|
|
for (i = 2; i < Cmd_Argc(); i++)
|
|
{
|
|
mapname = Cmd_Argv(i);
|
|
|
|
remove = *mapname == '-';
|
|
mapname += remove;
|
|
|
|
for (link = &mapskies; *link; link = &(*link)->next)
|
|
{
|
|
if (!strcmp((*link)->mapname, mapname))
|
|
{
|
|
ms = *link;
|
|
*link = ms->next;
|
|
Z_Free(ms);
|
|
break;
|
|
}
|
|
}
|
|
if (remove)
|
|
continue;
|
|
|
|
ms = Z_Malloc(sizeof(*ms) + strlen(mapname) + strlen(skyname) + 2);
|
|
|
|
ms->mapname = (char*)(ms+1);
|
|
ms->skyname = ms->mapname + strlen(mapname)+1;
|
|
ms->next = mapskies;
|
|
|
|
strcpy(ms->mapname, mapname);
|
|
strcpy(ms->skyname, skyname);
|
|
|
|
mapskies = ms;
|
|
}
|
|
}
|
|
|
|
//textures/fred.wad is the DP standard - I wanna go for that one.
|
|
//textures/halfline/fred.wad is what fuhquake can use (yuck).
|
|
//fred.wad is what half-life supports.
|
|
|
|
//we only try one download, for textures/fred.wad
|
|
//but we will load wads from the other two paths if we have them locally.
|
|
qboolean Wad_NextDownload (void)
|
|
{
|
|
char wadname[4096+9]="textures/";
|
|
int i, j, k;
|
|
model_t *wmodel = cl.worldmodel;
|
|
if (wmodel && (wmodel->fromgame == fg_halflife || wmodel->type == mod_heightmap) && *wads) //now go about checking the wads
|
|
{
|
|
j = 0;
|
|
wads[4095] = '\0';
|
|
for (i = 0;i < 4095;i++)
|
|
if (wads[i] != ';' && wads[i] != '\\' && wads[i] != '/' && wads[i] != ':')
|
|
break;
|
|
if (wads[i])
|
|
{
|
|
j=i;
|
|
for (;i < 4095;i++)
|
|
{
|
|
// ignore path...
|
|
if (wads[i] == '\\' || wads[i] == '/' || wads[i] == ':')
|
|
j = i+1;
|
|
else if (wads[i] == ';' || wads[i] == 0)
|
|
{
|
|
k = wads[i];
|
|
wads[i] = 0;
|
|
strcpy(wadname+9, &wads[j]);
|
|
if (wadname[9])
|
|
{
|
|
if (!COM_FCheckExists(wadname+9)) //wad is in root dir, so we don't need to try textures.
|
|
CL_CheckOrEnqueDownloadFile(wadname, wadname, DLLF_REQUIRED); //don't skip this one, or the world is white.
|
|
}
|
|
wads[i] = k;
|
|
|
|
j = i+1;
|
|
if (!k)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Wads_Flush();
|
|
if (*wads) //now go about loading the wads, we are now safe from tempallocs
|
|
{
|
|
j = 0;
|
|
wads[4095] = '\0';
|
|
for (i = 0;i < 4095;i++)
|
|
if (wads[i] != ';' && wads[i] != '\\' && wads[i] != '/' && wads[i] != ':')
|
|
break;
|
|
if (wads[i])
|
|
{
|
|
j=i;
|
|
for (;i < 4095;i++)
|
|
{
|
|
// ignore path...
|
|
if (wads[i] == '\\' || wads[i] == '/' || wads[i] == ':')
|
|
j = i+1;
|
|
else if (wads[i] == ';' || wads[i] == 0)
|
|
{
|
|
k = wads[i];
|
|
wads[i] = 0;
|
|
Q_strncpyz(wadname+9, &wads[j], sizeof(wadname)-9);
|
|
if (wadname[9])
|
|
{
|
|
if (COM_FCheckExists(wadname+9))
|
|
W_LoadTextureWadFile (wadname+9, false);
|
|
else
|
|
W_LoadTextureWadFile (wadname, false);
|
|
}
|
|
j = i+1;
|
|
if (!k)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
void Mod_ParseInfoFromEntityLump(model_t *wmodel) //actually, this should be in the model code.
|
|
{
|
|
char token[4096];
|
|
char key[128];
|
|
char skyname[128];
|
|
const char *data = Mod_GetEntitiesString(wmodel);
|
|
#ifdef PACKAGE_TEXWAD
|
|
mapskys_t *msky;
|
|
|
|
if (wmodel && wmodel->fromgame == fg_halflife)
|
|
strcpy(wads, "decals.wad");
|
|
else
|
|
wads[0] = '\0';
|
|
#endif
|
|
|
|
cl.skyrotate = 0;
|
|
VectorClear(cl.skyaxis);
|
|
|
|
#ifndef CLIENTONLY
|
|
if (isDedicated) //don't bother
|
|
return;
|
|
#endif
|
|
|
|
// this hack is necessary to ensure Quake 2 maps get their default skybox, without breaking q1 etc
|
|
if (wmodel && wmodel->fromgame == fg_quake2)
|
|
strcpy(skyname, "unit1_");
|
|
else
|
|
skyname[0] = '\0';
|
|
|
|
if (data)
|
|
if ((data=COM_ParseOut(data, token, sizeof(token)))) //read the map info.
|
|
if (token[0] == '{')
|
|
while (1)
|
|
{
|
|
if (!(data=COM_ParseOut(data, token, sizeof(token))))
|
|
break; // error
|
|
if (token[0] == '}')
|
|
break; // end of worldspawn
|
|
if (token[0] == '_')
|
|
Q_strncpyz(key, token + 1, sizeof(key)); //_ vars are for comments/utility stuff that arn't visible to progs. Ignore them.
|
|
else
|
|
Q_strncpyz(key, token, sizeof(key));
|
|
if (!((data=COM_ParseOut(data, token, sizeof(token)))))
|
|
break; // error
|
|
if (!strcmp("wad", key)) // for HalfLife maps
|
|
{
|
|
#ifdef PACKAGE_TEXWAD
|
|
Q_strncatz(wads, ";", sizeof(wads)); //cache it for later (so that we don't play with any temp memory yet)
|
|
Q_strncatz(wads, token, sizeof(wads)); //cache it for later (so that we don't play with any temp memory yet)
|
|
#endif
|
|
}
|
|
else if (!strcmp("skyfog", key)) //override cvars so mappers don't end up hacking cvars and fucking over configs (at least in other engines).
|
|
Cvar_LockFromServer(&r_skyfog, token);
|
|
else if (!strcmp("fog", key) || !strcmp("airfog", key)) //q1 extension. FIXME: should be made temporary.
|
|
{
|
|
key[0] = 'f';
|
|
key[1] = 'o';
|
|
key[2] = 'g';
|
|
key[3] = ' ';
|
|
Q_strncpyz(key+4, token, sizeof(key)-4);
|
|
Cbuf_AddText(key, RESTRICT_INSECURE);
|
|
Cbuf_AddText("\n", RESTRICT_INSECURE);
|
|
}
|
|
else if (!strcmp("waterfog", key)) //q1 extension. FIXME: should be made temporary.
|
|
{
|
|
memcpy(key, "waterfog ", 9);
|
|
Q_strncpyz(key+9, token, sizeof(key)-9);
|
|
Cbuf_AddText(key, RESTRICT_INSECURE);
|
|
Cbuf_AddText("\n", RESTRICT_INSECURE);
|
|
}
|
|
else if (!strncmp("cvar_", key, 5)) //override cvars so mappers don't end up hacking cvars and fucking over configs (at least in other engines).
|
|
{
|
|
cvar_t *var = Cvar_FindVar(key+5);
|
|
if (var && !(var->flags & CVAR_NOTFROMSERVER))
|
|
Cvar_LockFromServer(var, token);
|
|
}
|
|
else if (!strcmp("wateralpha", key)) //override cvars so mappers don't end up hacking cvars and fucking over configs (at least in other engines).
|
|
{
|
|
Cvar_LockFromServer(&r_wateralpha, token);
|
|
Cvar_LockFromServer(&r_waterstyle, "1"); //force vanilla-style water too.
|
|
}
|
|
else if (!strcmp("slimealpha", key))
|
|
{
|
|
Cvar_LockFromServer(&r_slimealpha, token);
|
|
Cvar_LockFromServer(&r_slimestyle, "1");
|
|
}
|
|
else if (!strcmp("lavaalpha", key))
|
|
{
|
|
Cvar_LockFromServer(&r_lavaalpha, token);
|
|
Cvar_LockFromServer(&r_lavastyle, "1");
|
|
}
|
|
else if (!strcmp("telealpha", key))
|
|
{
|
|
Cvar_LockFromServer(&r_telealpha, token);
|
|
Cvar_LockFromServer(&r_telestyle, "1");
|
|
}
|
|
else if (!strcmp("skyroom", key)) // for Quake mappers that lack the proper tools
|
|
{
|
|
extern cvar_t v_skyroom_origin;
|
|
Cvar_LockFromServer(&v_skyroom_origin, token);
|
|
}
|
|
else if (!strcmp("skyname", key)) // for HalfLife maps
|
|
{
|
|
Q_strncpyz(skyname, token, sizeof(skyname));
|
|
}
|
|
else if (!strcmp("sky", key)) // for Quake2 maps
|
|
{
|
|
Q_strncpyz(skyname, token, sizeof(skyname));
|
|
}
|
|
else if (!strcmp("skyrotate", key)) //q2 feature
|
|
{
|
|
cl.skyrotate = atof(token);
|
|
}
|
|
else if (!strcmp("skyaxis", key)) //q2 feature
|
|
{
|
|
char *s;
|
|
Q_strncpyz(key, token, sizeof(key));
|
|
s = COM_ParseOut(key, token, sizeof(token));
|
|
if (s)
|
|
{
|
|
cl.skyaxis[0] = atof(s);
|
|
s = COM_ParseOut(s, token, sizeof(token));
|
|
if (s)
|
|
{
|
|
cl.skyaxis[1] = atof(s);
|
|
COM_ParseOut(s, token, sizeof(token));
|
|
if (s)
|
|
cl.skyaxis[2] = atof(s);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (wmodel)
|
|
{
|
|
COM_FileBase (wmodel->name, token, sizeof(token));
|
|
|
|
#ifdef PACKAGE_TEXWAD
|
|
//map-specific sky override feature
|
|
for (msky = mapskies; msky; msky = msky->next)
|
|
{
|
|
if (!strcmp(msky->mapname, token))
|
|
{
|
|
Q_strncpyz(skyname, msky->skyname, sizeof(skyname));
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
R_SetSky(skyname);
|
|
}
|