mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 23:22:01 +00:00
5b4756f3d9
Fixed some xim issues, for proper keyboard input under x11. Cmake project can now work for cross compiling win32 targets. Some other fun-but-pointless stuff. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5344 fc73d0e0-1445-4013-8a0c-d673dee63da5
30 lines
543 B
GLSL
30 lines
543 B
GLSL
!!cvarf r_bloom
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!!cvarf r_bloom_retain=1.0
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!!samps 4
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//add them together
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//optionally apply tonemapping
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varying vec2 tc;
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#ifdef VERTEX_SHADER
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attribute vec2 v_texcoord;
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void main ()
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{
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tc = v_texcoord;
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gl_Position = ftetransform();
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}
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#endif
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#ifdef FRAGMENT_SHADER
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uniform float cvar_r_bloom;
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uniform float cvar_r_bloom_retain;
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void main ()
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{
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gl_FragColor =
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cvar_r_bloom_retain * texture2D(s_t0, tc) +
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cvar_r_bloom*(
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texture2D(s_t1, tc) +
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texture2D(s_t2, tc) +
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texture2D(s_t3, tc)
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) ;
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}
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#endif
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