fteqw/engine/client/renderque.h
Spoike dce284811e Minor update...
Q3 clients can connect to q1 gamecode (sv_listen_q3).
hacked support for SendFlags. It'll work compatibly, just not efficiently.
Unified shared qc builtins.
fteqcc supports int |= float, more params in macros, &~= operator.
Additional recent DP QC extensions.
Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles.
Nexuiz might run again.
Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost).
Download system revamp.
Numerous other changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-11-09 22:29:28 +00:00

16 lines
323 B
C

#ifndef RENDERQUE_H
#define RENDERQUE_H
void RQ_AddDistReorder(void (*render) (void *, void *), void *data1, void *data2, float *pos);
void RQ_RenderDistAndClear(void);
typedef struct renderque_s
{
struct renderque_s *next;
void (*render) (void *data1, void *data2);
void *data1;
void *data2;
} renderque_t;
#endif