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dce284811e
Q3 clients can connect to q1 gamecode (sv_listen_q3). hacked support for SendFlags. It'll work compatibly, just not efficiently. Unified shared qc builtins. fteqcc supports int |= float, more params in macros, &~= operator. Additional recent DP QC extensions. Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles. Nexuiz might run again. Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost). Download system revamp. Numerous other changes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
16 lines
323 B
C
16 lines
323 B
C
#ifndef RENDERQUE_H
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#define RENDERQUE_H
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void RQ_AddDistReorder(void (*render) (void *, void *), void *data1, void *data2, float *pos);
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void RQ_RenderDistAndClear(void);
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typedef struct renderque_s
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{
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struct renderque_s *next;
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void (*render) (void *data1, void *data2);
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void *data1;
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void *data2;
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} renderque_t;
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#endif
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