fteqw/engine
2019-03-22 23:33:25 +00:00
..
botlib cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
client Remove readonly flag from com_fullgamename and enable setwindowcaption in menuqc 2019-03-17 15:18:30 +00:00
common Remove readonly flag from com_fullgamename and enable setwindowcaption in menuqc 2019-03-17 15:18:30 +00:00
d3d Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
dotnet2003
dotnet2005 removed old scr_chatmode 2018-03-25 09:36:14 +00:00
dotnet2008
dotnet2010
droid Fixed crash from too many csqc entities (reported by shpuld) 2019-02-16 19:09:07 +00:00
ftequake fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
gas2masm
gl Don't crash when xf86vmode extension isn't available (and when xrandr failed/was disabled) 2019-03-22 23:33:25 +00:00
http Fix a stupid bug with allow_download cvar. 2019-03-12 06:41:52 +00:00
libs LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
nacl Fix a stupid bug with allow_download cvar. 2019-03-12 06:41:52 +00:00
npfte
partcfgs Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay). 2019-03-01 22:39:30 +00:00
qclib first public attempt at pbr. 2019-03-12 05:04:27 +00:00
server Fix some compile issues. 2019-03-12 08:28:19 +00:00
setup
shaders first public attempt at pbr. 2019-03-12 05:04:27 +00:00
sw misc windows-related fixes. 2018-11-28 05:41:39 +00:00
vk first public attempt at pbr. 2019-03-12 05:04:27 +00:00
vulkan centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
web Fix a stupid bug with allow_download cvar. 2019-03-12 06:41:52 +00:00
xdk Builtin for movetype_push ents, wastes config changes 2017-06-15 14:23:26 +00:00
.cproject
.project
BSDmakefile
LICENSE
makeconfig.sh
Makefile Some fixes for the emscripten port 2019-02-23 09:29:20 +00:00
README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.