mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
8ae45223dc
Some memory leaks fixed. latency with the nq protocol over loopback is much reduced. Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2447 lines
58 KiB
C
2447 lines
58 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// snd_dma.c -- main control for any streaming sound output devices
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#include "quakedef.h"
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static void S_Play(void);
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static void S_PlayVol(void);
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static void S_SoundList_f(void);
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static void S_Update_(soundcardinfo_t *sc);
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void S_StopAllSounds(qboolean clear);
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static void S_StopAllSounds_f (void);
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static void S_UpdateCard(soundcardinfo_t *sc);
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static void S_ClearBuffer (soundcardinfo_t *sc);
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static sfx_t *S_FindName (char *name);
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// =======================================================================
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// Internal sound data & structures
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// =======================================================================
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soundcardinfo_t *sndcardinfo; //the master card.
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int snd_blocked = 0;
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static qboolean snd_ambient = 1;
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qboolean snd_initialized = false;
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int snd_speed;
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vec3_t listener_origin;
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vec3_t listener_forward = {1, 0, 0};
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vec3_t listener_right = {0, 1, 0};
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vec3_t listener_up = {0, 0, 1};
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vec3_t listener_velocity;
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vec_t sound_nominal_clip_dist=1000.0;
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#define MAX_SFX 512
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sfx_t *known_sfx; // hunk allocated [MAX_SFX]
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int num_sfx;
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sfx_t *ambient_sfx[NUM_AMBIENTS];
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//int desired_speed = 44100;
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int desired_bits = 16;
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int sound_started=0;
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cvar_t bgmvolume = CVARAFD( "musicvolume", "0", "bgmvolume", CVAR_ARCHIVE,
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"Volume level for background music.");
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cvar_t volume = CVARFD( "volume", "0.7", CVAR_ARCHIVE,
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"Main volume level for all engine sound.");
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cvar_t nosound = CVARFD( "nosound", "0", CVAR_ARCHIVE,
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"Disable all sound from the engine.");
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cvar_t precache = CVARAF( "s_precache", "1",
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"precache", 0);
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cvar_t loadas8bit = CVARAFD( "s_loadas8bit", "0",
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"loadas8bit", CVAR_ARCHIVE,
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"Downsample sounds on load as lower quality 8-bit sound.");
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cvar_t ambient_level = CVARAF( "s_ambientlevel", "0.3",
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"ambient_level", 0);
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cvar_t ambient_fade = CVARAF( "s_ambientfade", "100",
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"ambient_fade", 0);
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cvar_t snd_noextraupdate = CVARAF( "s_noextraupdate", "0",
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"snd_noextraupdate", 0);
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cvar_t snd_show = CVARAF( "s_show", "0",
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"snd_show", 0);
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cvar_t snd_khz = CVARAFD( "s_khz", "44",
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"snd_khz", CVAR_ARCHIVE, "Sound speed, in kilohertz. Common values are 11, 22, 44, 48.");
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cvar_t snd_inactive = CVARAFD( "s_inactive", "0",
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"snd_inactive", 0,
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"Play sound while application is inactive (ex. tabbed out). Needs a snd_restart if changed."
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); //set if you want sound even when tabbed out.
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cvar_t _snd_mixahead = CVARAFD( "s_mixahead", "0.08",
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"_snd_mixahead", CVAR_ARCHIVE, "Specifies how many seconds to prebuffer audio. Lower values give less latency, but might result in crackling. Different hardware/drivers have different tolerances.");
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cvar_t snd_leftisright = CVARAF( "s_swapstereo", "0",
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"snd_leftisright", CVAR_ARCHIVE);
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cvar_t snd_eax = CVARAF( "s_eax", "0",
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"snd_eax", 0);
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cvar_t snd_speakers = CVARAFD( "s_numspeakers", "2",
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"snd_numspeakers", 0, "Number of hardware audio channels to use. "DISTRIBUTION" supports up to 6.");
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cvar_t snd_buffersize = CVARAF( "s_buffersize", "0",
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"snd_buffersize", 0);
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cvar_t snd_samplebits = CVARAF( "s_bits", "16",
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"snd_samplebits", CVAR_ARCHIVE);
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cvar_t snd_playersoundvolume = CVARAFD( "s_localvolume", "1",
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"snd_localvolume", 0,
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"Sound level for sounds local or originating from the player such as firing and pain sounds."); //sugested by crunch
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cvar_t snd_playbackrate = CVARFD( "snd_playbackrate", "1", CVAR_CHEAT, "Debugging cvar that changes the playback rate of all new sounds.");
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cvar_t snd_linearresample = CVARAF( "s_linearresample", "1",
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"snd_linearresample", 0);
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cvar_t snd_linearresample_stream = CVARAF( "s_linearresample_stream", "0",
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"snd_linearresample_stream", 0);
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cvar_t snd_usemultipledevices = CVARAFD( "s_multipledevices", "0",
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"snd_multipledevices", 0, "If enabled, all output sound devices in your computer will be initialised for playback, not just the default device.");
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cvar_t snd_driver = CVARAF( "s_driver", "",
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"snd_driver", 0);
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#ifdef VOICECHAT
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static void S_Voip_Play_Callback(cvar_t *var, char *oldval);
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cvar_t cl_voip_send = CVARD("cl_voip_send", "0", "Sends voice-over-ip data to the server whenever it is set");
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cvar_t cl_voip_vad_threshhold = CVARD("cl_voip_vad_threshhold", "15", "This is the threshhold for voice-activation-detection when sending voip data");
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cvar_t cl_voip_vad_delay = CVARD("cl_voip_vad_delay", "0.3", "Keeps sending voice data for this many seconds after voice activation would normally stop");
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cvar_t cl_voip_capturingvol = CVARAFD("cl_voip_capturingvol", "0.5", NULL, CVAR_ARCHIVE, "Volume multiplier applied while capturing, to avoid your audio from being heard by others");
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cvar_t cl_voip_showmeter = CVARAFD("cl_voip_showmeter", "1", NULL, CVAR_ARCHIVE, "Shows your speech volume above the hud. 0=hide, 1=show when transmitting, 2=ignore voice-activation disable");
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cvar_t cl_voip_play = CVARAFDC("cl_voip_play", "1", NULL, CVAR_ARCHIVE, "Enables voip playback.", S_Voip_Play_Callback);
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cvar_t cl_voip_micamp = CVARAFDC("cl_voip_micamp", "2", NULL, CVAR_ARCHIVE, "Amplifies your microphone when using voip.", 0);
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#endif
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extern vfsfile_t *rawwritefile;
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#ifdef MULTITHREAD
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void *mixermutex;
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void S_LockMixer(void)
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{
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Sys_LockMutex(mixermutex);
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}
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void S_UnlockMixer(void)
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{
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Sys_UnlockMutex(mixermutex);
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}
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#else
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void S_LockMixer(void)
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{
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}
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void S_UnlockMixer(void)
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{
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}
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#endif
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void S_AmbientOff (void)
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{
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snd_ambient = false;
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}
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void S_AmbientOn (void)
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{
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snd_ambient = true;
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}
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qboolean S_HaveOutput(void)
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{
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return sound_started && sndcardinfo;
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}
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void S_SoundInfo_f(void)
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{
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soundcardinfo_t *sc;
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if (!sound_started)
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{
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Con_Printf ("sound system not started\n");
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return;
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}
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if (!sndcardinfo)
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{
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Con_Printf ("No sound cards\n");
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return;
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}
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for (sc = sndcardinfo; sc; sc = sc->next)
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{
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Con_Printf("%5d stereo\n", sc->sn.numchannels - 1);
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Con_Printf("%5d samples\n", sc->sn.samples);
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Con_Printf("%5d samplepos\n", sc->sn.samplepos);
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Con_Printf("%5d samplebits\n", sc->sn.samplebits);
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Con_Printf("%5d speed\n", sc->sn.speed);
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Con_Printf("%5d total_channels\n", sc->total_chans);
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}
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}
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#ifdef VOICECHAT
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#include <speex.h>
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#include <speex_preprocess.h>
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static struct
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{
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qboolean inited;
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qboolean loaded;
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dllhandle_t *speexlib;
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dllhandle_t *speexdsplib;
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SpeexBits encbits;
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void *encoder;
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SpeexPreprocessState *preproc;
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unsigned int framesize;
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unsigned int samplerate;
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SpeexBits decbits[MAX_CLIENTS];
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void *decoder[MAX_CLIENTS];
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unsigned char decseq[MAX_CLIENTS]; /*sender's sequence, to detect+cover minor packetloss*/
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unsigned char decgen[MAX_CLIENTS]; /*last generation. if it changes, we flush speex to reset packet loss*/
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float decamp[MAX_CLIENTS]; /*amplify them by this*/
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float lastspoke[MAX_CLIENTS]; /*time when they're no longer considered talking. if future, they're talking*/
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unsigned char capturebuf[32768]; /*pending data*/
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unsigned int capturepos;/*amount of pending data*/
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unsigned int encsequence;/*the outgoing sequence count*/
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unsigned int generation;/*incremented whenever capture is restarted*/
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qboolean wantsend; /*set if we're capturing data to send*/
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float voiplevel; /*your own voice level*/
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unsigned int dumps; /*trigger a new generation thing after a bit*/
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unsigned int keeps; /*for vad_delay*/
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snd_capture_driver_t *driver;/*capture driver's functions*/
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void *driverctx; /*capture driver context*/
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} s_speex;
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#ifdef SPEEX_STATIC
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#define qspeex_lib_get_mode speex_lib_get_mode
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#define qspeex_bits_init speex_bits_init
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#define qspeex_bits_reset speex_bits_reset
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#define qspeex_bits_write speex_bits_write
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#define qspeex_preprocess_state_init speex_preprocess_state_init
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#define qspeex_preprocess_ctl speex_preprocess_ctl
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#define qspeex_preprocess_run speex_preprocess_run
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#define qspeex_encoder_init speex_encoder_init
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#define qspeex_encoder_ctl speex_encoder_ctl
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#define qspeex_encode_int speex_encode_int
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#define qspeex_decoder_init speex_decoder_init
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#define qspeex_decode_int speex_decode_int
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#define qspeex_bits_read_from speex_bits_read_from
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#else
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static const SpeexMode *(VARGS *qspeex_lib_get_mode)(int mode);
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static void (VARGS *qspeex_bits_init)(SpeexBits *bits);
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static void (VARGS *qspeex_bits_reset)(SpeexBits *bits);
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static int (VARGS *qspeex_bits_write)(SpeexBits *bits, char *bytes, int max_len);
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static SpeexPreprocessState *(VARGS *qspeex_preprocess_state_init)(int frame_size, int sampling_rate);
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static int (VARGS *qspeex_preprocess_ctl)(SpeexPreprocessState *st, int request, void *ptr);
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static int (VARGS *qspeex_preprocess_run)(SpeexPreprocessState *st, spx_int16_t *x);
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static void * (VARGS *qspeex_encoder_init)(const SpeexMode *mode);
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static int (VARGS *qspeex_encoder_ctl)(void *state, int request, void *ptr);
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static int (VARGS *qspeex_encode_int)(void *state, spx_int16_t *in, SpeexBits *bits);
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static void *(VARGS *qspeex_decoder_init)(const SpeexMode *mode);
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static int (VARGS *qspeex_decode_int)(void *state, SpeexBits *bits, spx_int16_t *out);
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static void (VARGS *qspeex_bits_read_from)(SpeexBits *bits, char *bytes, int len);
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static dllfunction_t qspeexfuncs[] =
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{
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{(void*)&qspeex_lib_get_mode, "speex_lib_get_mode"},
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{(void*)&qspeex_bits_init, "speex_bits_init"},
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{(void*)&qspeex_bits_reset, "speex_bits_reset"},
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{(void*)&qspeex_bits_write, "speex_bits_write"},
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{(void*)&qspeex_encoder_init, "speex_encoder_init"},
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{(void*)&qspeex_encoder_ctl, "speex_encoder_ctl"},
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{(void*)&qspeex_encode_int, "speex_encode_int"},
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{(void*)&qspeex_decoder_init, "speex_decoder_init"},
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{(void*)&qspeex_decode_int, "speex_decode_int"},
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{(void*)&qspeex_bits_read_from, "speex_bits_read_from"},
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{NULL}
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};
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static dllfunction_t qspeexdspfuncs[] =
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{
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{(void*)&qspeex_preprocess_state_init, "speex_preprocess_state_init"},
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{(void*)&qspeex_preprocess_ctl, "speex_preprocess_ctl"},
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{(void*)&qspeex_preprocess_run, "speex_preprocess_run"},
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{NULL}
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};
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#endif
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snd_capture_driver_t DSOUND_Capture;
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snd_capture_driver_t OSS_Capture;
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static qboolean S_Speex_Init(void)
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{
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int i;
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const SpeexMode *mode;
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#ifndef SPEEX_STATIC
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if (s_speex.inited)
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return s_speex.loaded;
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s_speex.inited = true;
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s_speex.speexlib = Sys_LoadLibrary("libspeex", qspeexfuncs);
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if (!s_speex.speexlib)
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{
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Con_Printf("libspeex not found. Voice chat is not available.\n");
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return false;
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}
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s_speex.speexdsplib = Sys_LoadLibrary("libspeexdsp", qspeexdspfuncs);
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if (!s_speex.speexdsplib)
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{
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Con_Printf("libspeexdsp not found. Voice chat is not available.\n");
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return false;
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}
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#endif
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mode = qspeex_lib_get_mode(SPEEX_MODEID_NB);
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qspeex_bits_init(&s_speex.encbits);
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qspeex_bits_reset(&s_speex.encbits);
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s_speex.encoder = qspeex_encoder_init(mode);
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qspeex_encoder_ctl(s_speex.encoder, SPEEX_GET_FRAME_SIZE, &s_speex.framesize);
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qspeex_encoder_ctl(s_speex.encoder, SPEEX_GET_SAMPLING_RATE, &s_speex.samplerate);
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s_speex.samplerate = 11025;
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qspeex_encoder_ctl(s_speex.encoder, SPEEX_SET_SAMPLING_RATE, &s_speex.samplerate);
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s_speex.preproc = qspeex_preprocess_state_init(s_speex.framesize, s_speex.samplerate);
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i = 1;
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qspeex_preprocess_ctl(s_speex.preproc, SPEEX_PREPROCESS_SET_DENOISE, &i);
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i = 1;
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qspeex_preprocess_ctl(s_speex.preproc, SPEEX_PREPROCESS_SET_AGC, &i);
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for (i = 0; i < MAX_CLIENTS; i++)
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{
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qspeex_bits_init(&s_speex.decbits[i]);
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qspeex_bits_reset(&s_speex.decbits[i]);
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s_speex.decoder[i] = qspeex_decoder_init(mode);
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s_speex.decamp[i] = 1;
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}
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s_speex.loaded = true;
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return s_speex.loaded;
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}
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void S_Voip_Parse(void)
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{
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unsigned int sender;
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unsigned int bytes;
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unsigned char data[1024], *start;
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short decodebuf[1024];
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unsigned int decodesamps, len, newseq, drops;
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unsigned char seq, gen;
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float amp = 1;
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unsigned int i;
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sender = MSG_ReadByte();
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gen = MSG_ReadByte();
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seq = MSG_ReadByte();
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bytes = MSG_ReadShort();
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if (bytes > sizeof(data) || !cl_voip_play.ival || !S_Speex_Init() || (gen & 0xf0))
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{
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MSG_ReadSkip(bytes);
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return;
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}
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MSG_ReadData(data, bytes);
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sender &= MAX_CLIENTS-1;
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amp = s_speex.decamp[sender];
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decodesamps = 0;
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newseq = 0;
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drops = 0;
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start = data;
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s_speex.lastspoke[sender] = realtime + 0.5;
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if (s_speex.decgen[sender] != gen)
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{
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qspeex_bits_reset(&s_speex.decbits[sender]);
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s_speex.decgen[sender] = gen;
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s_speex.decseq[sender] = seq;
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}
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while (bytes > 0)
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{
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if (decodesamps + s_speex.framesize > sizeof(decodebuf)/sizeof(decodebuf[0]))
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{
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S_RawAudio(sender, (qbyte*)decodebuf, s_speex.samplerate, decodesamps, 1, 2);
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decodesamps = 0;
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}
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if (s_speex.decseq[sender] != seq)
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{
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qspeex_decode_int(s_speex.decoder[sender], NULL, decodebuf + decodesamps);
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s_speex.decseq[sender]++;
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drops++;
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}
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else
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{
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bytes--;
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len = *start++;
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qspeex_bits_read_from(&s_speex.decbits[sender], start, len);
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bytes -= len;
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start += len;
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qspeex_decode_int(s_speex.decoder[sender], &s_speex.decbits[sender], decodebuf + decodesamps);
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newseq++;
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}
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if (amp != 1)
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{
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for (i = decodesamps; i < decodesamps+s_speex.framesize; i++)
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decodebuf[i] *= amp;
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}
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decodesamps += s_speex.framesize;
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}
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s_speex.decseq[sender] += newseq;
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if (drops)
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Con_DPrintf("%i dropped audio frames\n", drops);
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if (decodesamps > 0)
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S_RawAudio(sender, (qbyte*)decodebuf, s_speex.samplerate, decodesamps, 1, 2);
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}
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void S_Voip_Transmit(unsigned char clc, sizebuf_t *buf)
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{
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unsigned char outbuf[1024];
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unsigned int outpos;//in bytes
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unsigned int encpos;//in bytes
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short *start;
|
|
unsigned char initseq;//in frames
|
|
unsigned int i;
|
|
unsigned int samps;
|
|
float level, f;
|
|
float micamp = cl_voip_micamp.value;
|
|
qboolean voipsendenable = true;
|
|
|
|
/*if you're sending sound, you should be prepared to accept others yelling at you to shut up*/
|
|
if (!cl_voip_play.ival)
|
|
voipsendenable = false;
|
|
if (!(cls.fteprotocolextensions2 & PEXT2_VOICECHAT))
|
|
voipsendenable = false;
|
|
|
|
if (!voipsendenable)
|
|
{
|
|
if (s_speex.driver)
|
|
{
|
|
if (s_speex.wantsend)
|
|
s_speex.driver->Stop(s_speex.driverctx);
|
|
s_speex.driver->Shutdown(s_speex.driverctx);
|
|
s_speex.driverctx = NULL;
|
|
s_speex.driver = NULL;
|
|
}
|
|
return;
|
|
}
|
|
|
|
voipsendenable = cl_voip_send.ival>0;
|
|
|
|
if (!s_speex.driver)
|
|
{
|
|
s_speex.voiplevel = -1;
|
|
/*only init the first time capturing is requested*/
|
|
if (!voipsendenable)
|
|
return;
|
|
|
|
/*Add new drivers in order of priority*/
|
|
if (!s_speex.driver || !s_speex.driver->Init)
|
|
s_speex.driver = &DSOUND_Capture;
|
|
if (!s_speex.driver || !s_speex.driver->Init)
|
|
s_speex.driver = &OSS_Capture;
|
|
|
|
/*no way to capture audio, give up*/
|
|
if (!s_speex.driver || !s_speex.driver->Init)
|
|
return;
|
|
|
|
/*see if we can init speex...*/
|
|
if (!S_Speex_Init())
|
|
return;
|
|
|
|
s_speex.driverctx = s_speex.driver->Init(s_speex.samplerate);
|
|
}
|
|
|
|
/*couldn't init a driver?*/
|
|
if (!s_speex.driverctx)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!voipsendenable && s_speex.wantsend)
|
|
{
|
|
s_speex.wantsend = false;
|
|
s_speex.capturepos += s_speex.driver->Update(s_speex.driverctx, (unsigned char*)s_speex.capturebuf + s_speex.capturepos, 1, sizeof(s_speex.capturebuf) - s_speex.capturepos);
|
|
s_speex.driver->Stop(s_speex.driverctx);
|
|
/*note: we still grab audio to flush everything that was captured while it was active*/
|
|
}
|
|
else if (voipsendenable && !s_speex.wantsend)
|
|
{
|
|
s_speex.wantsend = true;
|
|
if (!s_speex.capturepos)
|
|
{ /*if we were actually still sending, it was probably only off for a single frame, in which case don't reset it*/
|
|
s_speex.dumps = 0;
|
|
s_speex.generation++;
|
|
s_speex.encsequence = 0;
|
|
qspeex_bits_reset(&s_speex.encbits);
|
|
}
|
|
else
|
|
{
|
|
s_speex.capturepos += s_speex.driver->Update(s_speex.driverctx, (unsigned char*)s_speex.capturebuf + s_speex.capturepos, 1, sizeof(s_speex.capturebuf) - s_speex.capturepos);
|
|
}
|
|
s_speex.driver->Start(s_speex.driverctx);
|
|
|
|
voicevolumemod = cl_voip_capturingvol.value;
|
|
}
|
|
|
|
s_speex.capturepos += s_speex.driver->Update(s_speex.driverctx, (unsigned char*)s_speex.capturebuf + s_speex.capturepos, s_speex.framesize*2, sizeof(s_speex.capturebuf) - s_speex.capturepos);
|
|
|
|
if (!s_speex.wantsend && s_speex.capturepos < s_speex.framesize*2)
|
|
{
|
|
s_speex.voiplevel = -1;
|
|
s_speex.capturepos = 0;
|
|
voicevolumemod = 1;
|
|
return;
|
|
}
|
|
|
|
initseq = s_speex.encsequence;
|
|
level = 0;
|
|
samps=0;
|
|
for (encpos = 0, outpos = 0; s_speex.capturepos-encpos >= s_speex.framesize*2 && sizeof(outbuf)-outpos > 64; s_speex.encsequence++)
|
|
{
|
|
start = (short*)(s_speex.capturebuf + encpos);
|
|
|
|
qspeex_preprocess_run(s_speex.preproc, start);
|
|
|
|
for (i = 0; i < s_speex.framesize; i++)
|
|
{
|
|
f = start[i] * micamp;
|
|
start[i] = f;
|
|
f = fabs(start[i]);
|
|
level += f*f;
|
|
}
|
|
samps+=s_speex.framesize;
|
|
|
|
qspeex_bits_reset(&s_speex.encbits);
|
|
qspeex_encode_int(s_speex.encoder, start, &s_speex.encbits);
|
|
outbuf[outpos] = qspeex_bits_write(&s_speex.encbits, outbuf+outpos+1, sizeof(outbuf) - (outpos+1));
|
|
outpos += 1+outbuf[outpos];
|
|
encpos += s_speex.framesize*2;
|
|
}
|
|
if (samps)
|
|
{
|
|
float nl;
|
|
nl = (3000*level) / (32767.0f*32767*samps);
|
|
s_speex.voiplevel = (s_speex.voiplevel*7 + nl)/8;
|
|
if (s_speex.voiplevel < cl_voip_vad_threshhold.ival && !(cl_voip_send.ival & 2))
|
|
{
|
|
/*try and dump it, it was too quiet, and they're not pressing +voip*/
|
|
if (s_speex.keeps > samps)
|
|
{
|
|
/*but not instantly*/
|
|
s_speex.keeps -= samps;
|
|
}
|
|
else
|
|
{
|
|
outpos = 0;
|
|
s_speex.dumps += samps;
|
|
s_speex.keeps = 0;
|
|
}
|
|
}
|
|
else
|
|
s_speex.keeps = s_speex.samplerate * cl_voip_vad_delay.value;
|
|
if (outpos)
|
|
{
|
|
if (s_speex.dumps > s_speex.samplerate/4)
|
|
s_speex.generation++;
|
|
s_speex.dumps = 0;
|
|
}
|
|
}
|
|
|
|
if (outpos && buf->maxsize - buf->cursize >= outpos+4)
|
|
{
|
|
MSG_WriteByte(buf, clc);
|
|
MSG_WriteByte(buf, (s_speex.generation & 0x0f)); /*gonna leave that nibble clear here... in this version, the client will ignore packets with those bits set. can use them for codec or something*/
|
|
MSG_WriteByte(buf, initseq);
|
|
MSG_WriteShort(buf, outpos);
|
|
SZ_Write(buf, outbuf, outpos);
|
|
}
|
|
|
|
/*remove sent data*/
|
|
memmove(s_speex.capturebuf, s_speex.capturebuf + encpos, s_speex.capturepos-encpos);
|
|
s_speex.capturepos -= encpos;
|
|
}
|
|
void S_Voip_Ignore(unsigned int slot, qboolean ignore)
|
|
{
|
|
CL_SendClientCommand(true, "vignore %i %i", slot, ignore);
|
|
}
|
|
static void S_Voip_Enable_f(void)
|
|
{
|
|
Cvar_SetValue(&cl_voip_send, cl_voip_send.ival | 2);
|
|
}
|
|
static void S_Voip_Disable_f(void)
|
|
{
|
|
Cvar_SetValue(&cl_voip_send, cl_voip_send.ival & ~2);
|
|
}
|
|
static void S_Voip_f(void)
|
|
{
|
|
int i;
|
|
if (!strcmp(Cmd_Argv(1), "maxgain"))
|
|
{
|
|
i = atoi(Cmd_Argv(2));
|
|
qspeex_preprocess_ctl(s_speex.preproc, SPEEX_PREPROCESS_SET_AGC_MAX_GAIN, &i);
|
|
}
|
|
}
|
|
static void S_Voip_Play_Callback(cvar_t *var, char *oldval)
|
|
{
|
|
if (cls.fteprotocolextensions2 & PEXT2_VOICECHAT)
|
|
{
|
|
if (var->ival)
|
|
CL_SendClientCommand(true, "unmuteall");
|
|
else
|
|
CL_SendClientCommand(true, "muteall");
|
|
}
|
|
}
|
|
void S_Voip_MapChange(void)
|
|
{
|
|
Cvar_ForceCallback(&cl_voip_play);
|
|
}
|
|
int S_Voip_Loudness(qboolean ignorevad)
|
|
{
|
|
if (s_speex.voiplevel > 100)
|
|
return 100;
|
|
if (!s_speex.driverctx || (!ignorevad && s_speex.dumps))
|
|
return -1;
|
|
return s_speex.voiplevel;
|
|
}
|
|
qboolean S_Voip_Speaking(unsigned int plno)
|
|
{
|
|
if (plno >= MAX_CLIENTS)
|
|
return false;
|
|
return s_speex.lastspoke[plno] > realtime;
|
|
}
|
|
#else
|
|
void S_Voip_Parse(void)
|
|
{
|
|
unsigned int bytes;
|
|
|
|
MSG_ReadByte();
|
|
MSG_ReadByte();
|
|
MSG_ReadByte();
|
|
bytes = MSG_ReadShort();
|
|
MSG_ReadSkip(bytes);
|
|
}
|
|
#endif
|
|
|
|
|
|
sounddriver pOPENAL_InitCard;
|
|
sounddriver pDSOUND_InitCard;
|
|
sounddriver pALSA_InitCard;
|
|
sounddriver pOSS_InitCard;
|
|
sounddriver pMacOS_InitCard;
|
|
sounddriver pSDL_InitCard;
|
|
sounddriver pWAV_InitCard;
|
|
sounddriver pDroid_InitCard;
|
|
sounddriver pAHI_InitCard;
|
|
sounddriver pPPAPI_InitCard;
|
|
|
|
typedef struct {
|
|
char *name;
|
|
sounddriver *ptr;
|
|
} sdriver_t;
|
|
sdriver_t drivers[] = {
|
|
//in order of preference
|
|
{"OpenAL", &pOPENAL_InitCard}, //yay, get someone else to sort out sound support, woot
|
|
|
|
{"DSound", &pDSOUND_InitCard}, //prefered on windows
|
|
{"MacOS", &pMacOS_InitCard}, //prefered on mac
|
|
{"Droid", &pDroid_InitCard}, //prefered on android (java thread)
|
|
{"AHI", &pAHI_InitCard}, //prefered on morphos
|
|
{"PPAPI", &pPPAPI_InitCard}, //google's native client
|
|
|
|
{"SDL", &pSDL_InitCard}, //prefered on linux
|
|
{"ALSA", &pALSA_InitCard}, //pure shite
|
|
{"OSS", &pOSS_InitCard}, //good, but not likely to work any more
|
|
|
|
{"WaveOut", &pWAV_InitCard}, //doesn't work properly in vista, etc.
|
|
{NULL, NULL}
|
|
};
|
|
|
|
static int SNDDMA_Init(soundcardinfo_t *sc, int *cardnum, int *drivernum)
|
|
{
|
|
sdriver_t *sd;
|
|
int st = 0;
|
|
|
|
memset(sc, 0, sizeof(*sc));
|
|
|
|
// set requested rate
|
|
if (snd_khz.ival >= 1000)
|
|
sc->sn.speed = snd_khz.ival;
|
|
else if (snd_khz.ival <= 0)
|
|
sc->sn.speed = 22050;
|
|
/* else if (snd_khz.ival >= 195)
|
|
sc->sn.speed = 200000;
|
|
else if (snd_khz.ival >= 180)
|
|
sc->sn.speed = 192000;
|
|
else if (snd_khz.ival >= 90)
|
|
sc->sn.speed = 96000; */
|
|
else if (snd_khz.ival >= 45)
|
|
sc->sn.speed = 48000;
|
|
else if (snd_khz.ival >= 30)
|
|
sc->sn.speed = 44100;
|
|
else if (snd_khz.ival >= 20)
|
|
sc->sn.speed = 22050;
|
|
else if (snd_khz.ival >= 10)
|
|
sc->sn.speed = 11025;
|
|
else
|
|
sc->sn.speed = 8000;
|
|
|
|
// set requested speaker count
|
|
if (snd_speakers.ival > MAXSOUNDCHANNELS)
|
|
sc->sn.numchannels = MAXSOUNDCHANNELS;
|
|
else if (snd_speakers.ival > 1)
|
|
sc->sn.numchannels = (int)snd_speakers.ival;
|
|
else
|
|
sc->sn.numchannels = 1;
|
|
|
|
// set requested sample bits
|
|
if (snd_samplebits.ival >= 16)
|
|
sc->sn.samplebits = 16;
|
|
else
|
|
sc->sn.samplebits = 8;
|
|
|
|
// set requested buffer size
|
|
if (snd_buffersize.ival > 0)
|
|
sc->sn.samples = snd_buffersize.ival * sc->sn.numchannels;
|
|
else
|
|
sc->sn.samples = 0;
|
|
|
|
if (*snd_driver.string)
|
|
{
|
|
if (*drivernum)
|
|
return 2;
|
|
for (sd = drivers; sd->name; sd++)
|
|
if (!Q_strcasecmp(sd->name, snd_driver.string))
|
|
break;
|
|
}
|
|
else
|
|
sd = &drivers[*drivernum];
|
|
if (!sd->ptr)
|
|
return 2; //no more cards.
|
|
if (!*sd->ptr) //driver not loaded
|
|
{
|
|
Con_DPrintf("Sound driver %s is not loaded\n", sd->name);
|
|
st = 2;
|
|
}
|
|
else
|
|
{
|
|
Con_DPrintf("Trying to load a %s sound device\n", sd->name);
|
|
st = (**sd->ptr)(sc, *cardnum);
|
|
}
|
|
|
|
if (st == 1) //worked
|
|
{
|
|
*cardnum += 1; //use the next card next time
|
|
return st;
|
|
}
|
|
else if (st == 0) //failed, try the next card with this driver.
|
|
{
|
|
*cardnum += 1;
|
|
return SNDDMA_Init(sc, cardnum, drivernum);
|
|
}
|
|
else //card number wasn't valid, try the first card of the next driver
|
|
{
|
|
*cardnum = 0;
|
|
*drivernum += 1;
|
|
return SNDDMA_Init(sc, cardnum, drivernum);
|
|
}
|
|
}
|
|
|
|
void S_DefaultSpeakerConfiguration(soundcardinfo_t *sc)
|
|
{
|
|
sc->dist[0] = 1;
|
|
sc->dist[1] = 1;
|
|
sc->dist[2] = 1;
|
|
sc->dist[3] = 1;
|
|
sc->dist[4] = 1;
|
|
sc->dist[5] = 1;
|
|
|
|
switch (sc->sn.numchannels)
|
|
{
|
|
case 1:
|
|
VectorSet(sc->speakerdir[0], 0, 0, 0);
|
|
break;
|
|
case 2:
|
|
case 3:
|
|
VectorSet(sc->speakerdir[0], 0, -1, 0);
|
|
VectorSet(sc->speakerdir[1], 0, 1, 0);
|
|
VectorSet(sc->speakerdir[2], 0, 0, 0);
|
|
break;
|
|
case 4: // quad
|
|
case 5:
|
|
VectorSet(sc->speakerdir[0], 0.7, -0.7, 0);
|
|
VectorSet(sc->speakerdir[1], 0.7, 0.7, 0);
|
|
VectorSet(sc->speakerdir[2], -0.7, -0.7, 0);
|
|
VectorSet(sc->speakerdir[3], -0.7, 0.7, 0);
|
|
VectorSet(sc->speakerdir[4], 0, 0, 0);
|
|
break;
|
|
case 6: // 5.1
|
|
case 7:
|
|
VectorSet(sc->speakerdir[0], 0.7, -0.7, 0);
|
|
VectorSet(sc->speakerdir[1], 0.7, 0.7, 0);
|
|
VectorSet(sc->speakerdir[2], 1, 0, 0);
|
|
VectorSet(sc->speakerdir[3], 0, 0, 0);
|
|
VectorSet(sc->speakerdir[4], -0.7, -0.7, 0);
|
|
VectorSet(sc->speakerdir[5], -0.7, 0.7, 0);
|
|
VectorSet(sc->speakerdir[6], 0, 0, 0);
|
|
break;
|
|
case 8: // 7.1
|
|
default:
|
|
VectorSet(sc->speakerdir[0], 0.7, -0.7, 0);
|
|
VectorSet(sc->speakerdir[1], 0.7, 0.7, 0);
|
|
VectorSet(sc->speakerdir[2], 1, 0, 0);
|
|
VectorSet(sc->speakerdir[3], 0, 0, 0);
|
|
VectorSet(sc->speakerdir[4], -0.7, -0.7, 0);
|
|
VectorSet(sc->speakerdir[5], -0.7, 0.7, 0);
|
|
VectorSet(sc->speakerdir[6], 0, -1, 0);
|
|
VectorSet(sc->speakerdir[7], 0, 1, 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
S_Startup
|
|
================
|
|
*/
|
|
|
|
void S_ClearRaw(void);
|
|
void S_Startup (void)
|
|
{
|
|
int cardnum, drivernum;
|
|
int warningmessage=0;
|
|
int rc;
|
|
soundcardinfo_t *sc;
|
|
|
|
if (!snd_initialized)
|
|
return;
|
|
|
|
if (sound_started)
|
|
S_Shutdown();
|
|
|
|
snd_blocked = 0;
|
|
snd_speed = 0;
|
|
|
|
for(cardnum = 0, drivernum = 0;;)
|
|
{
|
|
sc = Z_Malloc(sizeof(soundcardinfo_t));
|
|
rc = SNDDMA_Init(sc, &cardnum, &drivernum);
|
|
|
|
if (!rc) //error stop
|
|
{
|
|
Con_Printf("S_Startup: SNDDMA_Init failed.\n");
|
|
Z_Free(sc);
|
|
break;
|
|
}
|
|
if (rc == 2) //silently stop (no more cards)
|
|
{
|
|
Z_Free(sc);
|
|
break;
|
|
}
|
|
|
|
S_DefaultSpeakerConfiguration(sc);
|
|
|
|
if (sndcardinfo)
|
|
{ //if the sample speeds of multiple soundcards do not match, it'll fail.
|
|
if (snd_speed != sc->sn.speed)
|
|
{
|
|
if (!warningmessage)
|
|
{
|
|
Con_Printf("S_Startup: Ignoring soundcard %s due to mismatched sample speeds.\nTry running Quake with -singlesound to use just the primary soundcard\n", sc->name);
|
|
S_ShutdownCard(sc);
|
|
warningmessage = true;
|
|
}
|
|
|
|
Z_Free(sc);
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
snd_speed = sc->sn.speed;
|
|
|
|
sc->next = sndcardinfo;
|
|
sndcardinfo = sc;
|
|
|
|
if (!snd_usemultipledevices.ival)
|
|
break;
|
|
}
|
|
|
|
sound_started = !!sndcardinfo;
|
|
|
|
S_ClearRaw();
|
|
|
|
CL_InitTEntSounds();
|
|
}
|
|
|
|
void S_SetUnderWater(qboolean underwater)
|
|
{
|
|
soundcardinfo_t *sc;
|
|
|
|
for (sc = sndcardinfo; sc; sc=sc->next)
|
|
sc->SetWaterDistortion(sc, underwater);
|
|
}
|
|
|
|
//why isn't this part of S_Restart_f anymore?
|
|
//so that the video code can call it directly without flushing the models it's just loaded.
|
|
void S_DoRestart (void)
|
|
{
|
|
int i;
|
|
|
|
S_StopAllSounds (true);
|
|
S_Shutdown();
|
|
|
|
if (nosound.ival)
|
|
return;
|
|
|
|
S_Startup();
|
|
|
|
ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
|
|
ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
|
|
|
|
S_StopAllSounds (true);
|
|
|
|
|
|
for (i=1 ; i<MAX_SOUNDS ; i++)
|
|
{
|
|
if (!cl.sound_name[i][0])
|
|
break;
|
|
cl.sound_precache[i] = S_FindName (cl.sound_name[i]);
|
|
}
|
|
}
|
|
|
|
void S_Restart_f (void)
|
|
{
|
|
S_DoRestart();
|
|
}
|
|
|
|
void S_Control_f (void)
|
|
{
|
|
int i;
|
|
char *command;
|
|
|
|
command = Cmd_Argv (1);
|
|
|
|
if (!Q_strcasecmp(command, "off"))
|
|
{
|
|
Cache_Flush();//forget the old sounds.
|
|
|
|
S_StopAllSounds (true);
|
|
|
|
S_Shutdown();
|
|
sound_started = 0;
|
|
}
|
|
else if (!Q_strcasecmp(command, "multi") || !Q_strcasecmp(command, "multiple"))
|
|
{
|
|
if (!Q_strcasecmp(Cmd_Argv (2), "off"))
|
|
{
|
|
if (snd_usemultipledevices.ival)
|
|
{
|
|
Cvar_SetValue(&snd_usemultipledevices, 0);
|
|
S_Restart_f();
|
|
}
|
|
}
|
|
else if (!snd_usemultipledevices.ival)
|
|
{
|
|
Cvar_SetValue(&snd_usemultipledevices, 1);
|
|
S_Restart_f();
|
|
}
|
|
return;
|
|
}
|
|
if (!Q_strcasecmp(command, "single"))
|
|
{
|
|
Cvar_SetValue(&snd_usemultipledevices, 0);
|
|
S_Restart_f();
|
|
return;
|
|
}
|
|
|
|
if (!Q_strcasecmp(command, "rate") || !Q_strcasecmp(command, "speed"))
|
|
{
|
|
Cvar_SetValue(&snd_khz, atof(Cmd_Argv (2))/1000);
|
|
S_Restart_f();
|
|
return;
|
|
}
|
|
|
|
//individual device control
|
|
if (!Q_strncasecmp(command, "card", 4))
|
|
{
|
|
int card;
|
|
soundcardinfo_t *sc;
|
|
card = atoi(command+4);
|
|
|
|
for (i = 0, sc = sndcardinfo; i < card && sc; i++,sc=sc->next)
|
|
;
|
|
|
|
if (!sc)
|
|
{
|
|
Con_Printf("Sound card %i is invalid (try resetting first)\n", card);
|
|
return;
|
|
}
|
|
if (Cmd_Argc() < 3)
|
|
{
|
|
Con_Printf("Scard %i is %s\n", card, sc->name);
|
|
return;
|
|
}
|
|
command = Cmd_Argv (2);
|
|
if (!Q_strcasecmp(command, "mono"))
|
|
{
|
|
for (i = 0; i < MAXSOUNDCHANNELS; i++)
|
|
{
|
|
VectorSet(sc->speakerdir[i], 0, 0, 0);
|
|
sc->dist[i] = 1;
|
|
}
|
|
}
|
|
else if (!Q_strcasecmp(command, "standard") || !Q_strcasecmp(command, "stereo"))
|
|
{
|
|
for (i = 0; i < MAXSOUNDCHANNELS; i++)
|
|
{
|
|
VectorSet(sc->speakerdir[i], 0, (i&1)?1:-1, 0);
|
|
sc->dist[i] = 1;
|
|
}
|
|
}
|
|
else if (!Q_strcasecmp(command, "swap"))
|
|
{
|
|
for (i = 0; i < MAXSOUNDCHANNELS; i++)
|
|
{
|
|
sc->speakerdir[i][1] *= -1;
|
|
}
|
|
}
|
|
else if (!Q_strcasecmp(command, "front"))
|
|
{
|
|
for (i = 0; i < MAXSOUNDCHANNELS; i++)
|
|
{
|
|
VectorSet(sc->speakerdir[i], 0.7, (i&1)?-0.7:0.7, 0);
|
|
sc->dist[i] = 1;
|
|
}
|
|
}
|
|
else if (!Q_strcasecmp(command, "back"))
|
|
{
|
|
for (i = 0; i < MAXSOUNDCHANNELS; i++)
|
|
{
|
|
VectorSet(sc->speakerdir[i], -0.7, (i&1)?-0.7:0.7, 0);
|
|
sc->dist[i] = 1;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
Con_Printf("valid commands are: off, single, multi, cardX mono, cardX stereo, cardX front, cardX back\n");
|
|
}
|
|
|
|
/*
|
|
================
|
|
S_Init
|
|
================
|
|
*/
|
|
void S_Init (void)
|
|
{
|
|
int p;
|
|
|
|
Con_DPrintf("\nSound Initialization\n");
|
|
|
|
Cmd_AddCommand("play", S_Play);
|
|
Cmd_AddCommand("play2", S_Play);
|
|
Cmd_AddCommand("playvol", S_PlayVol);
|
|
Cmd_AddCommand("stopsound", S_StopAllSounds_f);
|
|
Cmd_AddCommand("soundlist", S_SoundList_f);
|
|
Cmd_AddCommand("soundinfo", S_SoundInfo_f);
|
|
|
|
Cmd_AddCommand("snd_restart", S_Restart_f);
|
|
|
|
Cmd_AddCommand("soundcontrol", S_Control_f);
|
|
|
|
Cvar_Register(&nosound, "Sound controls");
|
|
Cvar_Register(&volume, "Sound controls");
|
|
Cvar_Register(&precache, "Sound controls");
|
|
Cvar_Register(&loadas8bit, "Sound controls");
|
|
Cvar_Register(&bgmvolume, "Sound controls");
|
|
Cvar_Register(&ambient_level, "Sound controls");
|
|
Cvar_Register(&ambient_fade, "Sound controls");
|
|
Cvar_Register(&snd_noextraupdate, "Sound controls");
|
|
Cvar_Register(&snd_show, "Sound controls");
|
|
Cvar_Register(&_snd_mixahead, "Sound controls");
|
|
Cvar_Register(&snd_khz, "Sound controls");
|
|
Cvar_Register(&snd_leftisright, "Sound controls");
|
|
Cvar_Register(&snd_eax, "Sound controls");
|
|
Cvar_Register(&snd_speakers, "Sound controls");
|
|
Cvar_Register(&snd_buffersize, "Sound controls");
|
|
Cvar_Register(&snd_samplebits, "Sound controls");
|
|
Cvar_Register(&snd_playbackrate, "Sound controls");
|
|
|
|
#ifdef VOICECHAT
|
|
Cvar_Register(&cl_voip_send, "Voice Chat");
|
|
Cvar_Register(&cl_voip_vad_threshhold, "Voice Chat");
|
|
Cvar_Register(&cl_voip_vad_delay, "Voice Chat");
|
|
Cvar_Register(&cl_voip_capturingvol, "Voice Chat");
|
|
Cvar_Register(&cl_voip_showmeter, "Voice Chat");
|
|
Cvar_Register(&cl_voip_play, "Voice Chat");
|
|
Cvar_Register(&cl_voip_micamp, "Voice Chat");
|
|
Cmd_AddCommand("+voip", S_Voip_Enable_f);
|
|
Cmd_AddCommand("-voip", S_Voip_Disable_f);
|
|
Cmd_AddCommand("voip", S_Voip_f);
|
|
#endif
|
|
|
|
Cvar_Register(&snd_inactive, "Sound controls");
|
|
|
|
Cvar_Register(&snd_playersoundvolume, "Sound controls");
|
|
Cvar_Register(&snd_usemultipledevices, "Sound controls");
|
|
Cvar_Register(&snd_driver, "Sound controls");
|
|
|
|
Cvar_Register(&snd_linearresample, "Sound controls");
|
|
Cvar_Register(&snd_linearresample_stream, "Sound controls");
|
|
|
|
#ifdef MULTITHREAD
|
|
mixermutex = Sys_CreateMutex();
|
|
#endif
|
|
|
|
#ifdef AVAIL_OPENAL
|
|
OpenAL_CvarInit();
|
|
#endif
|
|
|
|
if (COM_CheckParm("-nosound"))
|
|
{
|
|
Cvar_ForceSet(&nosound, "1");
|
|
nosound.flags |= CVAR_NOSET;
|
|
return;
|
|
}
|
|
|
|
p = COM_CheckParm ("-soundspeed");
|
|
if (!p)
|
|
p = COM_CheckParm ("-sspeed");
|
|
if (!p)
|
|
p = COM_CheckParm ("-sndspeed");
|
|
if (p)
|
|
{
|
|
if (p < com_argc-1)
|
|
Cvar_SetValue(&snd_khz, atof(com_argv[p+1]));
|
|
else
|
|
Sys_Error ("S_Init: you must specify a speed in KB after -soundspeed");
|
|
}
|
|
|
|
if (COM_CheckParm ("-nomultipledevices") || COM_CheckParm ("-singlesound"))
|
|
Cvar_SetValue(&snd_usemultipledevices, 0);
|
|
|
|
if (COM_CheckParm ("-multisound"))
|
|
Cvar_SetValue(&snd_usemultipledevices, 1);
|
|
|
|
|
|
if (host_parms.memsize < 0x800000)
|
|
{
|
|
Cvar_Set (&loadas8bit, "1");
|
|
Con_Printf ("loading all sounds as 8bit\n");
|
|
}
|
|
|
|
snd_initialized = true;
|
|
|
|
known_sfx = Hunk_AllocName (MAX_SFX*sizeof(sfx_t), "sfx_t");
|
|
num_sfx = 0;
|
|
|
|
// create a piece of DMA memory
|
|
|
|
if (sndcardinfo)
|
|
Con_SafePrintf ("Sound sampling rate: %i\n", sndcardinfo->sn.speed);
|
|
|
|
ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
|
|
ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
|
|
|
|
S_StopAllSounds (true);
|
|
}
|
|
|
|
|
|
// =======================================================================
|
|
// Shutdown sound engine
|
|
// =======================================================================
|
|
|
|
void S_ShutdownCard(soundcardinfo_t *sc)
|
|
{
|
|
soundcardinfo_t *prev;
|
|
#if defined(_WIN32) && defined(AVAIL_DSOUND)
|
|
extern int aimedforguid;
|
|
aimedforguid = 0;
|
|
#endif
|
|
|
|
if (sndcardinfo == sc)
|
|
sndcardinfo = sc->next;
|
|
else
|
|
{
|
|
for (prev = sndcardinfo; prev->next; prev = prev->next)
|
|
{
|
|
if (prev->next == sc)
|
|
prev->next = sc->next;
|
|
}
|
|
}
|
|
|
|
sc->Shutdown(sc);
|
|
Z_Free(sc);
|
|
}
|
|
void S_Shutdown(void)
|
|
{
|
|
soundcardinfo_t *sc, *next;
|
|
#if defined(_WIN32) && defined(AVAIL_DSOUND)
|
|
extern int aimedforguid;
|
|
aimedforguid = 0;
|
|
#endif
|
|
|
|
for (sc = sndcardinfo; sc; sc=next)
|
|
{
|
|
next = sc->next;
|
|
sc->Shutdown(sc);
|
|
Z_Free(sc);
|
|
sndcardinfo = next;
|
|
}
|
|
|
|
sound_started = 0;
|
|
S_Purge(false);
|
|
|
|
num_sfx = 0;
|
|
}
|
|
|
|
|
|
// =======================================================================
|
|
// Load a sound
|
|
// =======================================================================
|
|
|
|
/*
|
|
==================
|
|
S_FindName
|
|
|
|
also touches it
|
|
==================
|
|
*/
|
|
static sfx_t *S_FindName (char *name)
|
|
{
|
|
int i;
|
|
sfx_t *sfx;
|
|
|
|
if (!name)
|
|
Sys_Error ("S_FindName: NULL\n");
|
|
|
|
if (Q_strlen(name) >= MAX_OSPATH)
|
|
Sys_Error ("Sound name too long: %s", name);
|
|
|
|
// see if already loaded
|
|
for (i=0 ; i < num_sfx ; i++)
|
|
if (!Q_strcmp(known_sfx[i].name, name))
|
|
{
|
|
known_sfx[i].touched = true;
|
|
return &known_sfx[i];
|
|
}
|
|
|
|
if (num_sfx == MAX_SFX)
|
|
Sys_Error ("S_FindName: out of sfx_t");
|
|
|
|
sfx = &known_sfx[i];
|
|
strcpy (sfx->name, name);
|
|
known_sfx[i].touched = true;
|
|
|
|
num_sfx++;
|
|
|
|
return sfx;
|
|
}
|
|
|
|
void S_Purge(qboolean retaintouched)
|
|
{
|
|
sfx_t *sfx;
|
|
int i;
|
|
|
|
S_LockMixer();
|
|
for (i=0 ; i < num_sfx ; i++)
|
|
{
|
|
sfx = &known_sfx[i];
|
|
|
|
/*don't purge the file if its still relevent*/
|
|
if (retaintouched && sfx->touched)
|
|
continue;
|
|
|
|
/*nothing to do if there's no data within*/
|
|
if (!sfx->decoder.buf)
|
|
continue;
|
|
|
|
/*stop the decoder first*/
|
|
if (sfx->decoder.abort)
|
|
sfx->decoder.abort(sfx);
|
|
|
|
/*if there's any data associated still, kill it. if present, it should be a single sfxcache_t (with data in same alloc)*/
|
|
if (sfx->decoder.buf)
|
|
BZ_Free(sfx->decoder.buf);
|
|
memset(&sfx->decoder, 0, sizeof(sfx->decoder));
|
|
}
|
|
S_UnlockMixer();
|
|
}
|
|
|
|
void S_ResetFailedLoad(void)
|
|
{
|
|
int i;
|
|
for (i=0 ; i < num_sfx ; i++)
|
|
known_sfx[i].failedload = false;
|
|
}
|
|
|
|
void S_UntouchAll(void)
|
|
{
|
|
int i;
|
|
for (i=0 ; i < num_sfx ; i++)
|
|
known_sfx[i].touched = false;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
S_TouchSound
|
|
|
|
==================
|
|
*/
|
|
void S_TouchSound (char *name)
|
|
{
|
|
if (!sound_started)
|
|
return;
|
|
|
|
S_FindName (name);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
S_PrecacheSound
|
|
|
|
==================
|
|
*/
|
|
sfx_t *S_PrecacheSound (char *name)
|
|
{
|
|
sfx_t *sfx;
|
|
|
|
if (nosound.ival)
|
|
return NULL;
|
|
|
|
sfx = S_FindName (name);
|
|
|
|
// cache it in
|
|
if (precache.ival && sndcardinfo)
|
|
S_LoadSound (sfx);
|
|
|
|
return sfx;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
=================
|
|
SND_PickChannel
|
|
=================
|
|
*/
|
|
channel_t *SND_PickChannel(soundcardinfo_t *sc, int entnum, int entchannel)
|
|
{
|
|
int ch_idx;
|
|
int oldestpos;
|
|
int oldest;
|
|
|
|
// Check for replacement sound, or find the best one to replace
|
|
oldest = -1;
|
|
oldestpos = -1;
|
|
for (ch_idx=DYNAMIC_FIRST; ch_idx < DYNAMIC_STOP ; ch_idx++)
|
|
{
|
|
if (entchannel != 0 // channel 0 never overrides
|
|
&& sc->channel[ch_idx].entnum == entnum
|
|
&& (sc->channel[ch_idx].entchannel == entchannel || entchannel == -1))
|
|
{ // always override sound from same entity
|
|
oldest = ch_idx;
|
|
break;
|
|
}
|
|
|
|
// don't let monster sounds override player sounds
|
|
if (sc->channel[ch_idx].entnum == cl.playernum[0]+1 && entnum != cl.playernum[0]+1 && sc->channel[ch_idx].sfx)
|
|
continue;
|
|
|
|
if (!sc->channel[ch_idx].sfx)
|
|
{
|
|
oldestpos = 0x7fffffff;
|
|
oldest = ch_idx;
|
|
}
|
|
else if (sc->channel[ch_idx].pos > oldestpos)
|
|
{
|
|
oldestpos = sc->channel[ch_idx].pos;
|
|
oldest = ch_idx;
|
|
}
|
|
}
|
|
|
|
if (oldest == -1)
|
|
return NULL;
|
|
|
|
if (sc->channel[oldest].sfx)
|
|
sc->channel[oldest].sfx = NULL;
|
|
|
|
if (sc->total_chans <= oldest)
|
|
sc->total_chans = oldest+1;
|
|
return &sc->channel[oldest];
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SND_Spatialize
|
|
=================
|
|
*/
|
|
void SND_Spatialize(soundcardinfo_t *sc, channel_t *ch)
|
|
{
|
|
vec3_t listener_vec;
|
|
vec_t dist;
|
|
vec_t scale;
|
|
vec3_t world_vec;
|
|
sfx_t *snd;
|
|
int i;
|
|
|
|
// anything coming from the view entity will always be full volume
|
|
if (ch->entnum == -1 || ch->entnum == cl.playernum[0]+1)
|
|
{
|
|
for (i = 0; i < sc->sn.numchannels; i++)
|
|
{
|
|
ch->vol[i] = ch->master_vol * (ruleset_allow_localvolume.value ? snd_playersoundvolume.value : 1);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// calculate stereo seperation and distance attenuation
|
|
snd = ch->sfx;
|
|
VectorSubtract(ch->origin, listener_origin, world_vec);
|
|
|
|
dist = VectorNormalize(world_vec) * ch->dist_mult;
|
|
|
|
listener_vec[1] = DotProduct(listener_right, world_vec);
|
|
listener_vec[0] = DotProduct(listener_forward, world_vec);
|
|
listener_vec[2] = DotProduct(listener_up, world_vec);
|
|
|
|
if (snd_leftisright.ival)
|
|
listener_vec[1] = -listener_vec[1];
|
|
|
|
for (i = 0; i < sc->sn.numchannels; i++)
|
|
{
|
|
scale = (1 + DotProduct(listener_vec, sc->speakerdir[i])) / 2;
|
|
if (scale > 1)
|
|
scale = 1;
|
|
scale = (1.0 - dist) * scale * sc->dist[i];
|
|
ch->vol[i] = (int) (ch->master_vol * scale);
|
|
if (ch->vol[i] < 0)
|
|
ch->vol[i] = 0;
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// Start a sound effect
|
|
// =======================================================================
|
|
|
|
static void S_StartSoundCard(soundcardinfo_t *sc, int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, int startpos, float pitchadj)
|
|
{
|
|
channel_t *target_chan, *check;
|
|
int vol;
|
|
int ch_idx;
|
|
int skip;
|
|
|
|
if (!sound_started)
|
|
return;
|
|
|
|
if (!sfx)
|
|
return;
|
|
|
|
if (nosound.ival)
|
|
return;
|
|
|
|
if (pitchadj <= 0)
|
|
pitchadj = 100;
|
|
|
|
pitchadj *= snd_playbackrate.value * (cls.state?cl.gamespeed:1);
|
|
|
|
vol = fvol*255;
|
|
|
|
// pick a channel to play on
|
|
target_chan = SND_PickChannel(sc, entnum, entchannel);
|
|
if (!target_chan)
|
|
return;
|
|
|
|
// spatialize
|
|
memset (target_chan, 0, sizeof(*target_chan));
|
|
if (!origin)
|
|
{
|
|
VectorCopy(listener_origin, target_chan->origin);
|
|
}
|
|
else
|
|
{
|
|
VectorCopy(origin, target_chan->origin);
|
|
}
|
|
target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
|
|
target_chan->master_vol = vol;
|
|
target_chan->entnum = entnum;
|
|
target_chan->entchannel = entchannel;
|
|
SND_Spatialize(sc, target_chan);
|
|
|
|
if (!target_chan->vol[0] && !target_chan->vol[1] && !target_chan->vol[2] && !target_chan->vol[3] && !target_chan->vol[4] && !target_chan->vol[5])
|
|
return; // not audible at all
|
|
|
|
// new channel
|
|
if (!S_LoadSound (sfx))
|
|
{
|
|
target_chan->sfx = NULL;
|
|
return; // couldn't load the sound's data
|
|
}
|
|
|
|
target_chan->sfx = sfx;
|
|
target_chan->rate = ((1<<PITCHSHIFT) * pitchadj) / 100; /*pitchadj is a percentage*/
|
|
if (target_chan->rate < 1) /*make sure the rate won't crash us*/
|
|
target_chan->rate = 1;
|
|
target_chan->pos = startpos*target_chan->rate;
|
|
target_chan->looping = false;
|
|
|
|
// if an identical sound has also been started this frame, offset the pos
|
|
// a bit to keep it from just making the first one louder
|
|
check = &sc->channel[DYNAMIC_FIRST];
|
|
for (ch_idx=DYNAMIC_FIRST; ch_idx < DYNAMIC_STOP; ch_idx++, check++)
|
|
{
|
|
if (check == target_chan)
|
|
continue;
|
|
if (check->sfx == sfx && !check->pos)
|
|
{
|
|
skip = rand () % (int)(0.1*sc->sn.speed);
|
|
target_chan->pos -= skip*target_chan->rate;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (sc->ChannelUpdate)
|
|
sc->ChannelUpdate(sc, target_chan, true);
|
|
}
|
|
|
|
void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float timeofs, float pitchadj)
|
|
{
|
|
soundcardinfo_t *sc;
|
|
|
|
if (!sfx || !*sfx->name) //no named sounds would need specific starting.
|
|
return;
|
|
|
|
S_LockMixer();
|
|
for (sc = sndcardinfo; sc; sc = sc->next)
|
|
S_StartSoundCard(sc, entnum, entchannel, sfx, origin, fvol, attenuation, -(int)(timeofs * sc->sn.speed), pitchadj);
|
|
S_UnlockMixer();
|
|
}
|
|
|
|
qboolean S_IsPlayingSomewhere(sfx_t *s)
|
|
{
|
|
soundcardinfo_t *si;
|
|
int i;
|
|
for (si = sndcardinfo; si; si=si->next)
|
|
{
|
|
for (i = 0; i < si->total_chans; i++)
|
|
if (si->channel[i].sfx == s)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void S_StopSoundCard(soundcardinfo_t *sc, int entnum, int entchannel)
|
|
{
|
|
int i;
|
|
|
|
for (i=0 ; i<sc->total_chans ; i++)
|
|
{
|
|
if (sc->channel[i].entnum == entnum
|
|
&& (!entchannel || sc->channel[i].entchannel == entchannel))
|
|
{
|
|
sc->channel[i].sfx = NULL;
|
|
if (sc->ChannelUpdate)
|
|
sc->ChannelUpdate(sc, &sc->channel[i], true);
|
|
if (entchannel)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void S_StopSound(int entnum, int entchannel)
|
|
{
|
|
soundcardinfo_t *sc;
|
|
S_LockMixer();
|
|
for (sc = sndcardinfo; sc; sc = sc->next)
|
|
S_StopSoundCard(sc, entnum, entchannel);
|
|
S_UnlockMixer();
|
|
}
|
|
|
|
void S_StopAllSounds(qboolean clear)
|
|
{
|
|
int i;
|
|
sfx_t *s;
|
|
|
|
soundcardinfo_t *sc;
|
|
|
|
if (!sound_started)
|
|
return;
|
|
S_LockMixer();
|
|
|
|
for (sc = sndcardinfo; sc; sc = sc->next)
|
|
{
|
|
for (i=0 ; i<sc->total_chans ; i++)
|
|
if (sc->channel[i].sfx)
|
|
{
|
|
s = sc->channel[i].sfx;
|
|
sc->channel[i].sfx = NULL;
|
|
if (s->decoder.abort)
|
|
if (!S_IsPlayingSomewhere(s)) //if we aint playing it elsewhere, free it compleatly.
|
|
{
|
|
s->decoder.abort(s);
|
|
}
|
|
if (sc->ChannelUpdate)
|
|
sc->ChannelUpdate(sc, &sc->channel[i], true);
|
|
}
|
|
|
|
sc->total_chans = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS + NUM_MUSICS; // no statics
|
|
|
|
Q_memset(sc->channel, 0, MAX_CHANNELS * sizeof(channel_t));
|
|
|
|
if (clear)
|
|
S_ClearBuffer (sc);
|
|
}
|
|
|
|
S_UnlockMixer();
|
|
}
|
|
|
|
static void S_StopAllSounds_f (void)
|
|
{
|
|
S_StopAllSounds (true);
|
|
}
|
|
|
|
static void S_ClearBuffer (soundcardinfo_t *sc)
|
|
{
|
|
void *buffer;
|
|
unsigned int dummy;
|
|
|
|
int clear;
|
|
|
|
if (!sound_started || !sc->sn.buffer)
|
|
return;
|
|
|
|
if (sc->sn.samplebits == 8)
|
|
clear = 0x80;
|
|
else
|
|
clear = 0;
|
|
|
|
dummy = 0;
|
|
buffer = sc->Lock(sc, &dummy);
|
|
if (buffer)
|
|
{
|
|
Q_memset(buffer, clear, sc->sn.samples * sc->sn.samplebits/8);
|
|
sc->Unlock(sc, buffer);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_StaticSound
|
|
=================
|
|
*/
|
|
void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
|
|
{
|
|
channel_t *ss;
|
|
soundcardinfo_t *scard;
|
|
|
|
if (!sfx)
|
|
return;
|
|
|
|
S_LockMixer();
|
|
|
|
for (scard = sndcardinfo; scard; scard = scard->next)
|
|
{
|
|
if (scard->total_chans == MAX_CHANNELS)
|
|
{
|
|
Con_Printf ("total_channels == MAX_CHANNELS\n");
|
|
continue;
|
|
}
|
|
|
|
if (!S_LoadSound (sfx))
|
|
break;
|
|
|
|
ss = &scard->channel[scard->total_chans];
|
|
scard->total_chans++;
|
|
|
|
ss->entnum = -2;
|
|
ss->sfx = sfx;
|
|
ss->rate = 1<<PITCHSHIFT;
|
|
VectorCopy (origin, ss->origin);
|
|
ss->master_vol = vol;
|
|
ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
|
|
ss->pos = 0;
|
|
ss->looping = true;
|
|
|
|
SND_Spatialize (scard, ss);
|
|
|
|
if (scard->ChannelUpdate)
|
|
scard->ChannelUpdate(scard, ss, true);
|
|
}
|
|
|
|
S_UnlockMixer();
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
void S_Music_Clear(sfx_t *onlyifsample)
|
|
{
|
|
//stops the current BGM music
|
|
//calling this will trigger Media_NextTrack later
|
|
sfx_t *s;
|
|
soundcardinfo_t *sc;
|
|
int i;
|
|
for (i = MUSIC_FIRST; i < MUSIC_STOP; i++)
|
|
{
|
|
for (sc = sndcardinfo; sc; sc=sc->next)
|
|
{
|
|
s = sc->channel[i].sfx;
|
|
if (!s)
|
|
continue;
|
|
if (onlyifsample && s != onlyifsample)
|
|
continue;
|
|
|
|
sc->channel[i].pos = 0;
|
|
sc->channel[i].sfx = NULL;
|
|
|
|
if (s)
|
|
if (s->decoder.abort)
|
|
if (!S_IsPlayingSomewhere(s)) //if we aint playing it elsewhere, free it compleatly.
|
|
{
|
|
s->decoder.abort(s);
|
|
// if (s->cache.data)
|
|
// Cache_Free(&s->cache);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
void S_Music_Seek(float time)
|
|
{
|
|
soundcardinfo_t *sc;
|
|
int i;
|
|
for (i = MUSIC_FIRST; i < MUSIC_STOP; i++)
|
|
{
|
|
for (sc = sndcardinfo; sc; sc=sc->next)
|
|
{
|
|
sc->channel[i].pos += sc->sn.speed*time * sc->channel[i].rate;
|
|
|
|
if (sc->channel[i].pos < 0)
|
|
{ //clamp to the start of the track
|
|
sc->channel[i].pos=0;
|
|
}
|
|
//if we seek over the end, ignore it. The sound playing code will spot that.
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
S_UpdateAmbientSounds
|
|
===================
|
|
*/
|
|
char *Media_NextTrack(int musicchannelnum);
|
|
mleaf_t *Q1BSP_LeafForPoint (model_t *model, vec3_t p);
|
|
void S_UpdateAmbientSounds (soundcardinfo_t *sc)
|
|
{
|
|
mleaf_t *l;
|
|
float vol, oldvol;
|
|
int ambient_channel;
|
|
channel_t *chan;
|
|
int i;
|
|
|
|
if (!snd_ambient)
|
|
return;
|
|
|
|
for (i = MUSIC_FIRST; i < MUSIC_STOP; i++)
|
|
{
|
|
chan = &sc->channel[i];
|
|
if (!chan->sfx)
|
|
{
|
|
char *nexttrack = Media_NextTrack(i-MUSIC_FIRST);
|
|
sfx_t *newmusic;
|
|
|
|
if (nexttrack && *nexttrack)
|
|
{
|
|
newmusic = S_PrecacheSound(nexttrack);
|
|
|
|
if (newmusic && !newmusic->failedload)
|
|
{
|
|
chan->sfx = newmusic;
|
|
chan->rate = 1<<PITCHSHIFT;
|
|
chan->pos = 0;
|
|
chan->vol[0] = chan->vol[1] = chan->vol[2] = chan->vol[3] = chan->vol[4] = chan->vol[5] = chan->master_vol = 100;
|
|
}
|
|
}
|
|
}
|
|
if (chan->sfx)
|
|
chan->vol[0] = chan->vol[1] = chan->vol[2] = chan->vol[3] = chan->vol[4] = chan->vol[5] = chan->master_vol = (255/volume.value)*bgmvolume.value;
|
|
}
|
|
|
|
|
|
// calc ambient sound levels
|
|
if (!cl.worldmodel || cl.worldmodel->type != mod_brush || cl.worldmodel->fromgame != fg_quake)
|
|
return;
|
|
|
|
l = Q1BSP_LeafForPoint(cl.worldmodel, listener_origin);
|
|
if (!l || !ambient_level.value)
|
|
{
|
|
for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
|
|
{
|
|
chan = &sc->channel[AMBIENT_FIRST+ambient_channel];
|
|
chan->sfx = NULL;
|
|
if (sc->ChannelUpdate)
|
|
sc->ChannelUpdate(sc, chan, true);
|
|
}
|
|
return;
|
|
}
|
|
|
|
for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
|
|
{
|
|
static float level[NUM_AMBIENTS];
|
|
chan = &sc->channel[AMBIENT_FIRST+ambient_channel];
|
|
chan->sfx = ambient_sfx[AMBIENT_FIRST+ambient_channel];
|
|
chan->entnum = -1;
|
|
chan->looping = true;
|
|
chan->rate = 1<<PITCHSHIFT;
|
|
|
|
VectorCopy(listener_origin, chan->origin);
|
|
|
|
vol = ambient_level.value * l->ambient_sound_level[ambient_channel];
|
|
if (vol < 8)
|
|
vol = 0;
|
|
|
|
oldvol = level[ambient_channel];
|
|
|
|
// don't adjust volume too fast
|
|
if (level[ambient_channel] < vol)
|
|
{
|
|
level[ambient_channel] += host_frametime * ambient_fade.value;
|
|
if (level[ambient_channel] > vol)
|
|
level[ambient_channel] = vol;
|
|
}
|
|
else if (chan->master_vol > vol)
|
|
{
|
|
level[ambient_channel] -= host_frametime * ambient_fade.value;
|
|
if (level[ambient_channel] < vol)
|
|
level[ambient_channel] = vol;
|
|
}
|
|
|
|
chan->master_vol = level[ambient_channel];
|
|
chan->vol[0] = chan->vol[1] = chan->vol[2] = chan->vol[3] = chan->vol[4] = chan->vol[5] = chan->master_vol;
|
|
|
|
if (sc->ChannelUpdate)
|
|
sc->ChannelUpdate(sc, chan, (oldvol == 0) ^ (level[ambient_channel] == 0));
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
S_Update
|
|
|
|
Called once each time through the main loop
|
|
============
|
|
*/
|
|
void S_UpdateListener(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
|
|
{
|
|
VectorCopy(origin, listener_origin);
|
|
VectorCopy(forward, listener_forward);
|
|
VectorCopy(right, listener_right);
|
|
VectorCopy(up, listener_up);
|
|
}
|
|
|
|
void S_GetListenerInfo(float *origin, float *forward, float *right, float *up)
|
|
{
|
|
VectorCopy(listener_origin, origin);
|
|
VectorCopy(listener_forward, forward);
|
|
VectorCopy(listener_right, right);
|
|
VectorCopy(listener_up, up);
|
|
}
|
|
|
|
static void S_UpdateCard(soundcardinfo_t *sc)
|
|
{
|
|
int i, j;
|
|
int total;
|
|
channel_t *ch;
|
|
channel_t *combine;
|
|
|
|
if (!sound_started)
|
|
return;
|
|
if ((snd_blocked > 0))
|
|
{
|
|
if (!sc->inactive_sound)
|
|
return;
|
|
}
|
|
|
|
#ifdef AVAIL_OPENAL
|
|
if (sc->openal == 1)
|
|
{
|
|
OpenAL_Update_Listener(listener_origin, listener_forward, listener_right, listener_up, listener_velocity);
|
|
}
|
|
#endif
|
|
|
|
// update general area ambient sound sources
|
|
S_UpdateAmbientSounds (sc);
|
|
|
|
combine = NULL;
|
|
|
|
// update spatialization for static and dynamic sounds
|
|
ch = sc->channel+DYNAMIC_FIRST;
|
|
for (i=DYNAMIC_FIRST ; i<sc->total_chans; i++, ch++)
|
|
{
|
|
if (!ch->sfx)
|
|
continue;
|
|
|
|
SND_Spatialize(sc, ch); // respatialize channel
|
|
if (!ch->vol[0] && !ch->vol[1] && !ch->vol[2] && !ch->vol[3] && !ch->vol[4] && !ch->vol[5])
|
|
continue;
|
|
|
|
// try to combine static sounds with a previous channel of the same
|
|
// sound effect so we don't mix five torches every frame
|
|
|
|
if (i >= DYNAMIC_STOP)
|
|
{
|
|
// see if it can just use the last one
|
|
if (combine && combine->sfx == ch->sfx)
|
|
{
|
|
combine->vol[0] += ch->vol[0];
|
|
combine->vol[1] += ch->vol[1];
|
|
combine->vol[2] += ch->vol[2];
|
|
combine->vol[3] += ch->vol[3];
|
|
combine->vol[4] += ch->vol[4];
|
|
combine->vol[5] += ch->vol[5];
|
|
ch->vol[0] = ch->vol[1] = ch->vol[2] = ch->vol[3] = ch->vol[4] = ch->vol[5] = 0;
|
|
continue;
|
|
}
|
|
// search for one
|
|
combine = sc->channel+DYNAMIC_FIRST;
|
|
for (j=DYNAMIC_FIRST ; j<i; j++, combine++)
|
|
if (combine->sfx == ch->sfx)
|
|
break;
|
|
|
|
if (j == sc->total_chans)
|
|
{
|
|
combine = NULL;
|
|
}
|
|
else
|
|
{
|
|
if (combine != ch)
|
|
{
|
|
combine->vol[0] += ch->vol[0];
|
|
combine->vol[1] += ch->vol[1];
|
|
combine->vol[2] += ch->vol[2];
|
|
combine->vol[3] += ch->vol[3];
|
|
combine->vol[4] += ch->vol[4];
|
|
combine->vol[5] += ch->vol[5];
|
|
ch->vol[0] = ch->vol[1] = ch->vol[2] = ch->vol[3] = ch->vol[4] = ch->vol[5] = 0;
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// debugging output
|
|
//
|
|
if (snd_show.ival)
|
|
{
|
|
total = 0;
|
|
ch = sc->channel;
|
|
for (i=0 ; i<sc->total_chans; i++, ch++)
|
|
if (ch->sfx && (ch->vol[0] || ch->vol[1]) )
|
|
{
|
|
// Con_Printf ("%i, %i %i %i %i %i %i %s\n", i, ch->vol[0], ch->vol[1], ch->vol[2], ch->vol[3], ch->vol[4], ch->vol[5], ch->sfx->name);
|
|
total++;
|
|
}
|
|
|
|
Con_Printf ("----(%i)----\n", total);
|
|
}
|
|
|
|
// mix some sound
|
|
|
|
if (sc->selfpainting)
|
|
return;
|
|
|
|
if (snd_blocked > 0)
|
|
{
|
|
if (!sc->inactive_sound)
|
|
return;
|
|
}
|
|
|
|
S_Update_(sc);
|
|
}
|
|
|
|
int GetSoundtime(soundcardinfo_t *sc)
|
|
{
|
|
int samplepos;
|
|
int fullsamples;
|
|
|
|
fullsamples = sc->sn.samples / sc->sn.numchannels;
|
|
|
|
// it is possible to miscount buffers if it has wrapped twice between
|
|
// calls to S_Update. Oh well.
|
|
samplepos = sc->GetDMAPos(sc);
|
|
|
|
samplepos -= sc->samplequeue;
|
|
|
|
if (samplepos < 0)
|
|
{
|
|
samplepos = 0;
|
|
}
|
|
if (samplepos < sc->oldsamplepos)
|
|
{
|
|
sc->buffers++; // buffer wrapped
|
|
|
|
if (sc->paintedtime > 0x40000000)
|
|
{ // time to chop things off to avoid 32 bit limits
|
|
sc->buffers = 0;
|
|
sc->paintedtime = fullsamples;
|
|
S_StopAllSounds (true);
|
|
}
|
|
}
|
|
sc->oldsamplepos = samplepos;
|
|
|
|
return sc->buffers*fullsamples + samplepos/sc->sn.numchannels;
|
|
}
|
|
|
|
void S_Update (void)
|
|
{
|
|
soundcardinfo_t *sc;
|
|
|
|
S_LockMixer();
|
|
for (sc = sndcardinfo; sc; sc = sc->next)
|
|
S_UpdateCard(sc);
|
|
S_UnlockMixer();
|
|
}
|
|
|
|
void S_ExtraUpdate (void)
|
|
{
|
|
soundcardinfo_t *sc;
|
|
|
|
if (!sound_started)
|
|
return;
|
|
|
|
#ifdef _WIN32
|
|
IN_Accumulate ();
|
|
#endif
|
|
|
|
if (snd_noextraupdate.ival)
|
|
return; // don't pollute timings
|
|
|
|
for (sc = sndcardinfo; sc; sc = sc->next)
|
|
{
|
|
if (sc->selfpainting)
|
|
continue;
|
|
|
|
if (snd_blocked > 0)
|
|
{
|
|
if (!sc->inactive_sound)
|
|
continue;
|
|
}
|
|
|
|
S_LockMixer();
|
|
S_Update_(sc);
|
|
S_UnlockMixer();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static void S_Update_(soundcardinfo_t *sc)
|
|
{
|
|
int soundtime; /*in pairs*/
|
|
unsigned endtime;
|
|
int samps;
|
|
|
|
// Updates DMA time
|
|
soundtime = GetSoundtime(sc);
|
|
|
|
if (sc->samplequeue)
|
|
{
|
|
/*device uses a write-once queue*/
|
|
endtime = soundtime + sc->samplequeue/sc->sn.numchannels;
|
|
soundtime = sc->paintedtime;
|
|
samps = sc->samplequeue / sc->sn.numchannels;
|
|
}
|
|
else
|
|
{
|
|
/*device uses memory-mapped output*/
|
|
// check to make sure that we haven't overshot
|
|
if (sc->paintedtime < soundtime)
|
|
{
|
|
//Con_Printf ("S_Update_ : overflow\n");
|
|
sc->paintedtime = soundtime;
|
|
}
|
|
|
|
// mix ahead of current position
|
|
endtime = soundtime + (int)(_snd_mixahead.value * sc->sn.speed);
|
|
samps = sc->sn.samples / sc->sn.numchannels;
|
|
}
|
|
if (endtime - soundtime > samps)
|
|
{
|
|
endtime = soundtime + samps;
|
|
}
|
|
|
|
/*DirectSound may have killed us to give priority to another app, ask to restore it*/
|
|
if (sc->Restore)
|
|
sc->Restore(sc);
|
|
|
|
S_PaintChannels (sc, endtime);
|
|
|
|
sc->Submit(sc, soundtime, endtime);
|
|
}
|
|
|
|
/*
|
|
called periodically by dedicated mixer threads.
|
|
do any blocking calls AFTER this returns. note that this means you can't use the Submit/unlock method to submit blocking audio.
|
|
*/
|
|
void S_MixerThread(soundcardinfo_t *sc)
|
|
{
|
|
S_LockMixer();
|
|
S_Update_(sc);
|
|
S_UnlockMixer();
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
console functions
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
void S_Play(void)
|
|
{
|
|
int i;
|
|
char name[256];
|
|
sfx_t *sfx;
|
|
|
|
i = 1;
|
|
while (i<Cmd_Argc())
|
|
{
|
|
if (!Q_strrchr(Cmd_Argv(i), '.'))
|
|
{
|
|
Q_strncpyz(name, Cmd_Argv(i), sizeof(name)-4);
|
|
Q_strcat(name, ".wav");
|
|
}
|
|
else
|
|
Q_strncpyz(name, Cmd_Argv(i), sizeof(name));
|
|
sfx = S_PrecacheSound(name);
|
|
S_StartSound(cl.playernum[0]+1, -1, sfx, vec3_origin, 1.0, 0.0, 0, 0);
|
|
i++;
|
|
}
|
|
}
|
|
|
|
void S_PlayVol(void)
|
|
{
|
|
int i;
|
|
float vol;
|
|
char name[256];
|
|
sfx_t *sfx;
|
|
|
|
i = 1;
|
|
while (i<Cmd_Argc())
|
|
{
|
|
if (!Q_strrchr(Cmd_Argv(i), '.'))
|
|
{
|
|
Q_strncpy(name, Cmd_Argv(i), sizeof(name)-4);
|
|
Q_strcat(name, ".wav");
|
|
}
|
|
else
|
|
Q_strncpy(name, Cmd_Argv(i), sizeof(name));
|
|
sfx = S_PrecacheSound(name);
|
|
vol = Q_atof(Cmd_Argv(i+1));
|
|
S_StartSound(cl.playernum[0]+1, -1, sfx, vec3_origin, vol, 0.0, 0, 0);
|
|
i+=2;
|
|
}
|
|
}
|
|
|
|
void S_SoundList_f(void)
|
|
{
|
|
/*
|
|
int i;
|
|
sfx_t *sfx;
|
|
sfxcache_t *sc;
|
|
int size, total;
|
|
|
|
total = 0;
|
|
for (sfx=known_sfx, i=0 ; i<num_sfx ; i++, sfx++)
|
|
{
|
|
if (!sfx->decoder)
|
|
{
|
|
Con_Printf("S( ) : %s\n", sfx->name);
|
|
continue;
|
|
}
|
|
sc = Cache_Check (&sfx->cache);
|
|
if (!sc)
|
|
continue;
|
|
size = sc->length*sc->width*(sc->numchannels);
|
|
total += size;
|
|
if (sc->loopstart >= 0)
|
|
Con_Printf ("L");
|
|
else
|
|
Con_Printf (" ");
|
|
Con_Printf("(%2db%2ic) %6i : %s\n",sc->width*8, sc->numchannels, size, sfx->name);
|
|
}
|
|
Con_Printf ("Total resident: %i\n", total);
|
|
*/
|
|
}
|
|
|
|
|
|
void S_LocalSound (char *sound)
|
|
{
|
|
sfx_t *sfx;
|
|
|
|
if (nosound.ival)
|
|
return;
|
|
if (!sound_started)
|
|
return;
|
|
|
|
sfx = S_PrecacheSound (sound);
|
|
if (!sfx)
|
|
{
|
|
Con_Printf ("S_LocalSound: can't cache %s\n", sound);
|
|
return;
|
|
}
|
|
S_StartSound (-1, -1, sfx, vec3_origin, 1, 1, 0, 0);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct {
|
|
sfxdecode_t decoder;
|
|
|
|
qboolean inuse;
|
|
int id;
|
|
sfx_t sfx;
|
|
|
|
int numchannels;
|
|
int width;
|
|
int length;
|
|
void *data;
|
|
} streaming_t;
|
|
#define MAX_RAW_SOURCES (MAX_CLIENTS+1)
|
|
streaming_t s_streamers[MAX_RAW_SOURCES];
|
|
|
|
void S_ClearRaw(void)
|
|
{
|
|
memset(s_streamers, 0, sizeof(s_streamers));
|
|
}
|
|
|
|
//returns an sfxcache_t stating where the data is
|
|
sfxcache_t *S_Raw_Locate(sfx_t *sfx, sfxcache_t *buf, int start, int length)
|
|
{
|
|
streaming_t *s = sfx->decoder.buf;
|
|
if (buf)
|
|
{
|
|
buf->data = s->data;
|
|
buf->length = s->length;
|
|
buf->loopstart = -1;
|
|
buf->numchannels = s->numchannels;
|
|
buf->soundoffset = 0;
|
|
buf->speed = snd_speed;
|
|
buf->width = s->width;
|
|
}
|
|
return buf;
|
|
}
|
|
|
|
//streaming audio. //this is useful when there is one source, and the sound is to be played with no attenuation
|
|
void S_RawAudio(int sourceid, qbyte *data, int speed, int samples, int channels, int width)
|
|
{
|
|
soundcardinfo_t *si;
|
|
int i;
|
|
int prepadl;
|
|
int oldlength;
|
|
int spare;
|
|
int outsamples;
|
|
double speedfactor;
|
|
qbyte *newcache;
|
|
streaming_t *s, *free=NULL;
|
|
for (s = s_streamers, i = 0; i < MAX_RAW_SOURCES; i++, s++)
|
|
{
|
|
if (!s->inuse)
|
|
{
|
|
if (!free)
|
|
free = s;
|
|
continue;
|
|
}
|
|
if (s->id == sourceid)
|
|
break;
|
|
}
|
|
if (!data)
|
|
{
|
|
if (i == MAX_RAW_SOURCES)
|
|
return; //wierd, it wasn't even playing.
|
|
s->inuse = false;
|
|
|
|
S_LockMixer();
|
|
for (si = sndcardinfo; si; si=si->next)
|
|
for (i = 0; i < si->total_chans; i++)
|
|
if (si->channel[i].sfx == &s->sfx)
|
|
{
|
|
si->channel[i].sfx = NULL;
|
|
break;
|
|
}
|
|
BZ_Free(s->data);
|
|
S_UnlockMixer();
|
|
return;
|
|
}
|
|
if (i == MAX_RAW_SOURCES || !s->inuse) //whoops.
|
|
{
|
|
if (i == MAX_RAW_SOURCES)
|
|
{
|
|
if (!free)
|
|
{
|
|
Con_Printf("No free audio streams\n");
|
|
return;
|
|
}
|
|
s = free;
|
|
}
|
|
s->sfx.decoder.buf = s;
|
|
s->sfx.decoder.decodedata = S_Raw_Locate;
|
|
s->numchannels = channels;
|
|
s->width = width;
|
|
s->data = NULL;
|
|
s->length = 0;
|
|
|
|
s->id = sourceid;
|
|
s->inuse = true;
|
|
strcpy(s->sfx.name, "raw stream");
|
|
// Con_Printf("Added new raw stream\n");
|
|
}
|
|
S_LockMixer();
|
|
|
|
if (s->width != width || s->numchannels != channels)
|
|
{
|
|
s->width = width;
|
|
s->numchannels = channels;
|
|
s->length = 0;
|
|
// Con_Printf("Restarting raw stream\n");
|
|
}
|
|
|
|
speedfactor = (double)speed/snd_speed;
|
|
outsamples = samples/speedfactor;
|
|
|
|
oldlength = s->length;
|
|
|
|
prepadl = 0x7fffffff;
|
|
for (si = sndcardinfo; si; si=si->next) //make sure all cards are playing, and that we still get a prepad if just one is.
|
|
{
|
|
for (i = 0; i < si->total_chans; i++)
|
|
if (si->channel[i].sfx == &s->sfx)
|
|
{
|
|
if (prepadl > (si->channel[i].pos>>PITCHSHIFT))
|
|
prepadl = (si->channel[i].pos>>PITCHSHIFT);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (prepadl == 0x7fffffff)
|
|
{
|
|
if (snd_show.ival)
|
|
Con_Printf("Wasn't playing\n");
|
|
prepadl = 0;
|
|
spare = 0;
|
|
if (spare > snd_speed)
|
|
{
|
|
Con_DPrintf("Sacrificed raw sound stream\n");
|
|
spare = 0; //too far out. sacrifice it all
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (prepadl < 0)
|
|
prepadl = 0;
|
|
spare = s->length - prepadl;
|
|
if (spare < 0) //remaining samples since last time
|
|
spare = 0;
|
|
|
|
if (spare > snd_speed*2) // more than 2 seconds of sound
|
|
{
|
|
Con_DPrintf("Sacrificed raw sound stream\n");
|
|
spare = 0; //too far out. sacrifice it all
|
|
}
|
|
}
|
|
|
|
newcache = BZ_Malloc((spare+outsamples) * (s->numchannels) * s->width);
|
|
memcpy(newcache, (qbyte*)s->data + prepadl * (s->numchannels) * s->width, spare * (s->numchannels) * s->width);
|
|
|
|
BZ_Free(s->data);
|
|
s->data = newcache;
|
|
|
|
s->length = spare + outsamples;
|
|
|
|
{
|
|
extern cvar_t snd_linearresample_stream;
|
|
short *outpos = (short *)((char*)s->data + spare * (s->numchannels) * s->width);
|
|
SND_ResampleStream(data,
|
|
speed,
|
|
width,
|
|
channels,
|
|
samples,
|
|
outpos,
|
|
snd_speed,
|
|
s->width,
|
|
s->numchannels,
|
|
snd_linearresample_stream.ival);
|
|
}
|
|
|
|
for (si = sndcardinfo; si; si=si->next)
|
|
{
|
|
for (i = 0; i < si->total_chans; i++)
|
|
if (si->channel[i].sfx == &s->sfx)
|
|
{
|
|
si->channel[i].pos -= prepadl*si->channel[i].rate;
|
|
|
|
if (si->channel[i].pos < 0)
|
|
si->channel[i].pos = 0;
|
|
break;
|
|
}
|
|
if (i == si->total_chans) //this one wasn't playing.
|
|
{
|
|
channel_t *c = SND_PickChannel(si, -1, 0);
|
|
c->entnum = -1;
|
|
c->entchannel = 0;
|
|
c->dist_mult = 0;
|
|
c->looping = false;
|
|
c->master_vol = 255;
|
|
c->pos = 0;
|
|
c->rate = 1<<PITCHSHIFT;
|
|
c->sfx = &s->sfx;
|
|
c->start = 0;
|
|
SND_Spatialize(si, c);
|
|
}
|
|
}
|
|
S_UnlockMixer();
|
|
}
|