.. |
gl_alias.c
|
added env_cubemap support. doesn't currently render its own cubemaps yet.
|
2018-07-24 13:59:42 +00:00 |
gl_backend.c
|
added env_cubemap support. doesn't currently render its own cubemaps yet.
|
2018-07-24 13:59:42 +00:00 |
gl_bloom.c
|
Fix various compiler warnings.
|
2017-09-20 11:27:13 +00:00 |
gl_draw.c
|
Rewrote infostrings. Now using infobuffers, which allows for the use of arbitrary blobs, except not using the protocol extension yet in case it needs to be fixed.
|
2018-07-05 16:21:44 +00:00 |
gl_draw.h
|
rework loading screen for legacy mods that don't have their own.
|
2017-11-05 13:15:08 +00:00 |
gl_font.c
|
Fix some warnings. Hopefully fix bullet plugin.
|
2018-08-04 19:00:19 +00:00 |
gl_heightmap.c
|
Fix potentially serious vulkan performance issue.
|
2018-06-18 16:44:29 +00:00 |
gl_hlmdl.c
|
added cmake file.
|
2018-03-04 14:41:16 +00:00 |
gl_model.c
|
Fix bug with previous commit.
|
2018-08-09 15:50:07 +00:00 |
gl_model.h
|
added env_cubemap support. doesn't currently render its own cubemaps yet.
|
2018-07-24 13:59:42 +00:00 |
gl_ngraph.c
|
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
|
2015-05-14 03:06:58 +00:00 |
gl_rlight.c
|
Add ortho lights (still has serious issues that make them unusable on regular maps).
|
2018-07-22 11:49:37 +00:00 |
gl_rmain.c
|
Added r_graphics cvar, so that you can finally turn graphics off/on like modern games (yay simplicity)... Doing so results in ascii-style rendering, just because.
|
2018-08-13 06:27:29 +00:00 |
gl_rmisc.c
|
xonotic: fix 'sticky walls' issue when spectating.
|
2017-12-28 16:24:50 +00:00 |
gl_rsurf.c
|
use immutable vbos, because we can.
|
2018-04-08 14:24:50 +00:00 |
gl_screen.c
|
win: emulate gamepad thumb axis as buttons.
|
2018-04-27 16:40:50 +00:00 |
gl_shader.c
|
Add ortho lights (still has serious issues that make them unusable on regular maps).
|
2018-07-22 11:49:37 +00:00 |
gl_shadow.c
|
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5276 fc73d0e0-1445-4013-8a0c-d673dee63da5
|
2018-07-22 12:55:45 +00:00 |
gl_terrain.h
|
added cmake file.
|
2018-03-04 14:41:16 +00:00 |
gl_vidcocoa.m
|
add support for symlinks in zips.
|
2014-01-13 02:42:25 +00:00 |
gl_vidcommon.c
|
PACKAGEMANAGER is now a compiletime feature in its own right, and can be enabled separately from WEBCLIENT (although won't be able to download without WEBCLIENT).
|
2018-08-04 07:05:20 +00:00 |
gl_viddroid.c
|
win: emulate gamepad thumb axis as buttons.
|
2018-04-27 16:40:50 +00:00 |
gl_videgl.c
|
removed old scr_chatmode
|
2018-03-25 09:36:14 +00:00 |
gl_videgl.h
|
removed old scr_chatmode
|
2018-03-25 09:36:14 +00:00 |
gl_vidlinuxglx.c
|
Fix potentially serious vulkan performance issue.
|
2018-06-18 16:44:29 +00:00 |
gl_vidmacos.c
|
win: emulate gamepad thumb axis as buttons.
|
2018-04-27 16:40:50 +00:00 |
gl_vidmorphos.c
|
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
|
2014-03-30 00:39:37 +00:00 |
gl_vidnt.c
|
Add ortho lights (still has serious issues that make them unusable on regular maps).
|
2018-07-22 11:49:37 +00:00 |
gl_vidnull.c
|
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
|
2014-03-30 00:39:37 +00:00 |
gl_vidrpi.c
|
Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
|
2016-07-28 15:57:22 +00:00 |
gl_vidsdl.c
|
Fix potentially serious vulkan performance issue.
|
2018-06-18 16:44:29 +00:00 |
gl_vidtinyglstubs.c
|
Added copyright header, extended the comment a bit.
|
2007-09-09 14:33:13 +00:00 |
gl_vidwayland.c
|
Fix potentially serious vulkan performance issue.
|
2018-06-18 16:44:29 +00:00 |
gl_warp.c
|
Add ortho lights (still has serious issues that make them unusable on regular maps).
|
2018-07-22 11:49:37 +00:00 |
gl_warp_sin.h
|
Initial checkin of OpenGL renderer
|
2004-08-22 22:29:09 +00:00 |
glmod_doom.c
|
centerprints with links now show cursors.
|
2017-07-28 01:49:25 +00:00 |
glquake.h
|
win: emulate gamepad thumb axis as buttons.
|
2018-04-27 16:40:50 +00:00 |
glsupp.h
|
fix up gles2-only targets
|
2018-03-05 04:00:56 +00:00 |
ltface.c
|
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
|
2017-08-29 02:29:06 +00:00 |
model_hl.h
|
fix server crash (on two pk3s with the same pure path)
|
2017-01-13 00:39:50 +00:00 |
r_bishaders.h
|
Added r_graphics cvar, so that you can finally turn graphics off/on like modern games (yay simplicity)... Doing so results in ascii-style rendering, just because.
|
2018-08-13 06:27:29 +00:00 |
shader.h
|
added env_cubemap support. doesn't currently render its own cubemaps yet.
|
2018-07-24 13:59:42 +00:00 |