mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-30 07:31:13 +00:00
e99354bd20
make a guess at the currently applied preset. fix issues with vid_reload on preset changes being buggy. fix erroneous weapon flashes due to limited precision. try to fix rogue finale. fix issue with vid_restart crashing with directinput active. work around emscripten rand entropy, at least as far as particles are concerned. properly implement te_explosion2 (for rogue mission pack). drastically reduce submodel polyoffsets in the webgl port, because firefox's depth precision is 16 bit or something stupid. fix rogue ibar background not being used with qw hud. added terrain editor feature to edit the bsp's entity lump. this also works with .bsps. added console command to reload the map/apply those ent changes but leaving the players how they were (lets hope enemy etc stuff doesn't bug out...) force-enabled airstep when travelling fast. this is to partly replicate nq player physics in order to fix windtunnels on r1m5 iirc. added some more effects to the 'high' particle effect, in order to make rogue feel a little more loved. fix for rogue buzzsaws. rework webgl pointer locks. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4965 fc73d0e0-1445-4013-8a0c-d673dee63da5
809 lines
23 KiB
JavaScript
809 lines
23 KiB
JavaScript
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mergeInto(LibraryManager.library,
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{
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//generic handles array
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//yeah, I hope you don't use-after-free. hopefully that sort of thing will be detected on systems with easier non-mangled debuggers.
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$FTEH__deps: [],
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$FTEH: {
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h: [],
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f: {}
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},
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//FIXME: split+merge by \n
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emscriptenfte_print : function(msg)
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{
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FTEC.linebuffer += Pointer_stringify(msg);
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for(;;)
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{
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nl = FTEC.linebuffer.indexOf("\n");
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if (nl == -1)
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break;
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console.log(FTEC.linebuffer.substring(0, nl));
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FTEC.linebuffer = FTEC.linebuffer.substring(nl+1);
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}
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},
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emscriptenfte_alert : function(msg)
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{
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msg = Pointer_stringify(msg);
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console.log(msg);
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alert(msg);
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},
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emscriptenfte_handle_alloc__deps : ['$FTEH'],
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emscriptenfte_handle_alloc : function(h)
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{
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for (var i = 0; FTEH.h.length; i+=1)
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{
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if (FTEH.h[i] == null)
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{
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FTEH.h[i] = h;
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return i;
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}
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}
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i = FTEH.h.length;
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FTEH.h[i] = h;
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return i;
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},
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//temp files
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emscriptenfte_buf_createfromarraybuf__deps : ['emscriptenfte_handle_alloc'],
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emscriptenfte_buf_createfromarraybuf : function(buf)
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{
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var len = buf.length;
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var b = {h:-1, r:1, l:len,m:len,d:new Uint8Array(buf), n:null};
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b.h = _emscriptenfte_handle_alloc(b);
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return b.h;
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},
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$FTEC__deps : ['emscriptenfte_buf_createfromarraybuf'],
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$FTEC:
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{
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ctxwarned:0,
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pointerislocked:0,
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pointerwantlock:0,
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linebuffer:'',
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w: -1,
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h: -1,
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donecb:0,
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evcb: {
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resize:0,
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mouse:0,
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button:0,
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key:0,
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loadfile:0,
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jbutton:0,
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jaxis:0,
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wantfullscreen:0
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},
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loadurl : function(url, mime, arraybuf)
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{
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if (FTEC.evcb.loadfile != 0)
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{
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var handle = -1;
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if (arraybuf !== undefined)
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handle = _emscriptenfte_buf_createfromarraybuf(arraybuf);
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var urlptr = _malloc(url.length+1);
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writeStringToMemory(url, urlptr);
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var mimeptr = _malloc(mime.length+1);
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writeStringToMemory(mime, mimeptr);
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Runtime.dynCall('viii', FTEC.evcb.loadfile, [urlptr, mimeptr, handle]);
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_free(mimeptr);
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_free(urlptr);
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window.focus();
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}
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},
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handleevent : function(event)
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{
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switch(event.type)
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{
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case 'message':
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console.log(event);
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console.log(event.data);
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FTEC.loadurl(event.data.url, event.data.cmd, undefined);
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break;
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case 'resize':
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if (FTEC.evcb.resize != 0)
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Runtime.dynCall('vii', FTEC.evcb.resize, [Module['canvas'].width, Module['canvas'].height]);
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break;
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case 'mousemove':
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if (FTEC.evcb.mouse != 0)
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{
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if (Browser.pointerLock)
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{
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if (typeof event.movementX === 'undefined')
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{
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event.movementX = event.mozMovementX;
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event.movementY = event.mozMovementY;
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}
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if (typeof event.movementX === 'undefined')
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{
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event.movementX = event.webkitMovementX;
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event.movementY = event.webkitMovementY;
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}
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Runtime.dynCall('viidddd', FTEC.evcb.mouse, [0, false, event.movementX, event.movementY, 0, 0]);
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}
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else
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Runtime.dynCall('viidddd', FTEC.evcb.mouse, [0, true, event.pageX, event.pageY, 0, 0]);
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}
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break;
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case 'mousedown':
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window.focus();
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//older browsers need fullscreen in order for requestPointerLock to work.
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//newer browsers can still break pointer locks when alt-tabbing, even without breaking fullscreen.
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//so lets spam requests for it
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if (Browser.isFullScreen == 0)
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if (FTEC.evcb.wantfullscreen != 0)
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if (Runtime.dynCall('i', FTEC.evcb.wantfullscreen, []))
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{
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Browser.requestFullScreen(true, true);
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}
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if (FTEC.pointerwantlock != 0 && FTEC.pointerislocked == 0)
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{
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FTEC.pointerislocked = -1; //don't repeat the request on every click. firefox has a fit at that, so require the mouse to leave the element or something before we retry.
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Module['canvas'].requestPointerLock();
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}
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//fallthrough
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case 'mouseup':
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if (FTEC.evcb.button != 0)
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{
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Runtime.dynCall('viii', FTEC.evcb.button, [0, event.type=='mousedown', event.button]);
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event.preventDefault();
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}
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break;
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case 'mousewheel':
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case 'wheel':
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if (FTEC.evcb.button != 0)
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{
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Runtime.dynCall('viii', FTEC.evcb.button, [0, 2, event.deltaY]);
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event.preventDefault();
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}
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break;
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case 'mouseout':
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if (FTEC.evcb.button != 0)
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{
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for (var i = 0; i < 8; i++)
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Runtime.dynCall('viii', FTEC.evcb.button, [0, false, i]);
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}
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if (FTEC.pointerislocked == -1)
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FTEC.pointerislocked = 0;
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break;
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case 'focus':
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case 'blur':
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Runtime.dynCall('iiiii', FTEC.evcb.key, [0, false, 16, 0]); //shift
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Runtime.dynCall('iiiii', FTEC.evcb.key, [0, false, 17, 0]); //alt
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Runtime.dynCall('iiiii', FTEC.evcb.key, [0, false, 18, 0]); //ctrl
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if (FTEC.pointerislocked == -1)
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FTEC.pointerislocked = 0;
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break;
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case 'keypress':
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if (FTEC.evcb.key != 0)
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{
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if (event.charCode >= 122 && event.charCode <= 123) //no f11/f12
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break;
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Runtime.dynCall('iiiii', FTEC.evcb.key, [0, 1, 0, event.charCode]);
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Runtime.dynCall('iiiii', FTEC.evcb.key, [0, 0, 0, event.charCode]);
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event.preventDefault();
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event.stopPropagation();
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}
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break;
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case 'keydown':
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case 'keyup':
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//122 is 'toggle fullscreen'.
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//we don't steal that because its impossible to leave it again once used.
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if (FTEC.evcb.key != 0 && event.keyCode != 122)
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{
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if (Runtime.dynCall('iiiii', FTEC.evcb.key, [0, event.type=='keydown', event.keyCode, 0]))
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event.preventDefault();
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}
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break;
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case 'touchstart':
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case 'touchend':
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case 'touchcancel':
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case 'touchleave':
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case 'touchmove':
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var touches = event.changedTouches;
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for (var i = 0; i < touches.length; i++)
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{
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var t = touches[i];
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if (FTEC.evcb.mouse)
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Runtime.dynCall('viidddd', FTEC.evcb.mouse, [t.identifier+1, true, t.pageX, t.pageY, 0, Math.sqrt(t.radiusX*t.radiusX+t.radiusY*t.radiusY)]);
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if (FTEC.evcb.button)
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{
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if (event.type == 'touchstart')
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Runtime.dynCall('viii', FTEC.evcb.button, [t.identifier+1, 1, 0]);
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else if (event.type != 'touchmove')
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Runtime.dynCall('viii', FTEC.evcb.button, [t.identifier+1, 0, 0]);
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}
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}
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event.preventDefault();
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break;
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case 'dragenter':
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case 'dragover':
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event.stopPropagation();
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event.preventDefault();
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break;
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case 'drop':
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event.stopPropagation();
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event.preventDefault();
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var files = event.dataTransfer.files;
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for (var i = 0; i < files.length; i++)
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{
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var file = files[i];
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var reader = new FileReader();
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reader.onload = function(evt)
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{
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FTEC.loadurl(file.name, "", evt.target.result);
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};
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reader.readAsArrayBuffer(file);
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}
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break;
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case 'gamepadconnected':
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var gp = e.gamepad;
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if (FTEH.gamepads === undefined)
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FTEH.gamepads = [];
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FTEH.gamepads[gp.index] = gp;
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console.log("Gamepad connected at index %d: %s. %d buttons, %d axes.", gp.index, gp.id, gp.buttons.length, gp.axes.length);
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break;
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case 'gamepaddisconnected':
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var gp = e.gamepad;
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delete FTEH.gamepads[gp.index];
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if (FTEC.evcb.jaxis) //try and clear out the axis when released.
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for (var j = 0; j < 6; j+=1)
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Runtime.dynCall('viid', FTEC.evcb.jaxis, [gp.index, j, 0]);
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if (FTEC.evcb.jbutton) //try and clear out the axis when released.
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for (var j = 0; j < 32+4; j+=1)
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Runtime.dynCall('viid', FTEC.evcb.jbutton, [gp.index, j, 0]);
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console.log("Gamepad disconnected from index %d: %s", gp.index, gp.id);
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break;
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case 'pointerlockchange':
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case 'mozpointerlockchange':
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case 'webkitpointerlockchange':
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FTEC.pointerislocked = document.pointerLockElement === Module['canvas'] ||
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document.mozPointerLockElement === Module['canvas'] ||
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document.webkitPointerLockElement === Module['canvas'];
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console.log("Pointer lock now " + FTEC.pointerislocked);
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break;
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default:
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console.log(event);
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break;
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}
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}
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},
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emscriptenfte_updatepointerlock : function(wantlock, softcursor)
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{
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FTEC.pointerwantlock = wantlock;
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//we can only apply locks when we're clicked, but should be able to unlock any time.
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if (wantlock == 0 && FTEC.pointerislocked != 0)
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{
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document.exitPointerLock = document.exitPointerLock ||
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document.mozExitPointerLock ||
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document.webkitExitPointerLock;
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FTEC.pointerislocked = 0;
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if (document.exitPointerLock)
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document.exitPointerLock();
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}
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if (softcursor)
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Module.canvas.style.cursor = "none"; //hide the cursor, we'll do a soft-cursor when one is needed.
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else
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Module.canvas.style.cursor = "default"; //restore the cursor
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},
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emscriptenfte_polljoyevents : function()
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{
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//with events, we can do unplug stuff properly.
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//otherwise hot unplug might be buggy.
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var gamepads;
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if (FTEH.gamepads !== undefined)
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gamepads = FTEH.gamepads;
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else
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gamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads : []);
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if (gamepads !== undefined)
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for (var i = 0; i < gamepads.length; i+=1)
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{
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var gp = gamepads[i];
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if (gp === undefined)
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continue;
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for (var j = 0; j < gp.buttons.length; j+=1)
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{
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var b = gp.buttons[j];
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var p;
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if (typeof(b) == "object")
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{
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p = b.pressed;
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if (b.lastframe != p)
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{ //cache it to avoid spam
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b.lastframe = p;
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Runtime.dynCall('viii', FTEC.evcb.jbutton, [gp.index, j, p]);
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}
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}
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else
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{//old chrome bug
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p = b==1.0;
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//warning: no cache. this is going to be spammy.
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Runtime.dynCall('viii', FTEC.evcb.jbutton, [gp.index, j, p]);
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}
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}
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for (var j = 0; j < gp.axes.length; j+=1)
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Runtime.dynCall('viid', FTEC.evcb.jaxis, [gp.index, j, gp.axes[j]]);
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}
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},
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emscriptenfte_setupcanvas__deps: ['$FTEC', '$Browser', 'emscriptenfte_buf_createfromarraybuf'],
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emscriptenfte_setupcanvas : function(nw,nh,evresize,evmouse,evmbutton,evkey,evfile,evjbutton,evjaxis,evwantfullscreen)
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{
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FTEC.evcb.resize = evresize;
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FTEC.evcb.mouse = evmouse;
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FTEC.evcb.button = evmbutton;
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FTEC.evcb.key = evkey;
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FTEC.evcb.loadfile = evfile;
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FTEC.evcb.jbutton = evjbutton;
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FTEC.evcb.jaxis = evjaxis;
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FTEC.evcb.wantfullscreen = evwantfullscreen;
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if ('GamepadEvent' in window)
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FTEH.gamepads = []; //don't bother ever trying to poll if we can use gamepad events. this will hopefully avoid weirdness.
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if (!FTEC.donecb)
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{
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FTEC.donecb = 1;
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var events = ['mousedown', 'mouseup', 'mousemove', 'wheel', 'mousewheel', 'mouseout',
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'keypress', 'keydown', 'keyup',
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'touchstart', 'touchend', 'touchcancel', 'touchleave', 'touchmove',
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'dragenter', 'dragover', 'drop',
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'gamepadconnected', 'gamepaddisconnected',
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'message',
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'pointerlockchange', 'mozpointerlockchange', 'webkitpointerlockchange',
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'focus', 'blur']; //try to fix alt-tab
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events.forEach(function(event)
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{
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Module['canvas'].addEventListener(event, FTEC.handleevent, true);
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});
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var docevents = ['keypress', 'keydown', 'keyup',
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'pointerlockchange', 'mozpointerlockchange', 'webkitpointerlockchange'];
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docevents.forEach(function(event)
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{
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document.addEventListener(event, FTEC.handleevent, true);
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});
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var windowevents = ['message'];
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windowevents.forEach(function(event)
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{
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window.addEventListener(event, FTEC.handleevent, true);
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});
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Browser.resizeListeners.push(function(w, h) {
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FTEC.handleevent({
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type: 'resize',
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});
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});
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}
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var ctx = Browser.createContext(Module['canvas'], true, true);
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if (ctx == null)
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{
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var msg = "Unable to set up webgl context.\n\nPlease use a browser that supports it and has it enabled\nYour graphics drivers may also be blacklisted, so try updating those too. woo, might as well update your entire operating system while you're at it.\nIt'll be expensive, but hey, its YOUR money, not mine.\nYou can probably just disable the blacklist, but please don't moan at me when your computer blows up, seriously, make sure those drivers are not too buggy.\nI knew a guy once. True story. Boring, but true.\nYou're probably missing out on something right now. Don't you just hate it when that happens?\nMeh, its probably just tinkertoys, right?\n\nYou know, you could always try Internet Explorer, you never know, hell might have frozen over.\nDon't worry, I wasn't serious.\n\nTum te tum. Did you get it working yet?\nDude, fix it already.\n\nThis message was brought to you by Sleep Deprivation, sponsoring quake since I don't know when";
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if (FTEC.ctxwarned == 0)
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{
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FTEC.ctxwarned = 1;
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console.log(msg);
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alert(msg);
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}
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return 0;
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}
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// Browser.setCanvasSize(nw, nh, false);
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window.onresize = function()
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{
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//emscripten's browser library will revert sizes wrongly or something when we're fullscreen, so make sure that doesn't happen.
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// if (Browser.isFullScreen)
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// {
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// Browser.windowedWidth = window.innerWidth;
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// Browser.windowedHeight = window.innerHeight;
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// }
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// else
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Browser.setCanvasSize(window.innerWidth, window.innerHeight, false);
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if (FTEC.evcb.resize != 0)
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Runtime.dynCall('vii', FTEC.evcb.resize, [Module['canvas'].width, Module['canvas'].height]);
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};
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window.onresize();
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if (FTEC.evcb.hashchange)
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{
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window.onhashchange = function()
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{
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FTEC.loadurl(location.hash.substring(1), "", undefined);
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};
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}
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_emscriptenfte_updatepointerlock(false, false);
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return 1;
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},
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emscriptenfte_settitle : function(txt)
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{
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document.title = Pointer_stringify(txt);
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},
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emscriptenfte_abortmainloop : function(fname)
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{
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fname = Pointer_stringify(fname);
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throw 'oh noes! something bad happened in ' + fname + '!\n' + Module['stackTrace']();
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},
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emscriptenfte_setupmainloop : function(fnc)
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{
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Module['noExitRuntime'] = true;
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//Module.abort = abort = function(msg) {};
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Module["sched"] = function()
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{
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var dovsync = false;
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if (ABORT)
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return;
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try
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{
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dovsync = Runtime.dynCall('i', fnc, []);
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}
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catch(err)
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{
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console.log(err);
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}
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if (dovsync)
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Browser.requestAnimationFrame(Module["sched"]);
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else
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setTimeout(Module["sched"], 0);
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};
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//don't start it instantly, so we can distinguish between types of errors (emscripten sucks!).
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setTimeout(Module["sched"], 1);
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},
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emscriptenfte_ticks_ms : function()
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{
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return Date.now();
|
|
},
|
|
|
|
emscriptenfte_buf_create__deps : ['emscriptenfte_handle_alloc'],
|
|
emscriptenfte_buf_create : function()
|
|
{
|
|
var b = {h:-1, r:1, l:0,m:4096,d:new Uint8Array(4096), n:null};
|
|
b.h = _emscriptenfte_handle_alloc(b);
|
|
return b.h;
|
|
},
|
|
//filesystem emulation
|
|
emscriptenfte_buf_open__deps : ['emscriptenfte_buf_create'],
|
|
emscriptenfte_buf_open : function(name, createifneeded)
|
|
{
|
|
name = Pointer_stringify(name);
|
|
var f = FTEH.f[name];
|
|
var r = -1;
|
|
if (f == null)
|
|
{
|
|
if (window.localStorage && createifneeded != 2)
|
|
{
|
|
var str = window.localStorage.getItem(name);
|
|
if (str != null)
|
|
{
|
|
// console.log('read file '+name+': ' + str);
|
|
|
|
var len = str.length;
|
|
var buf = new Uint8Array(len);
|
|
for (var i = 0; i < len; i++)
|
|
buf[i] = str.charCodeAt(i);
|
|
|
|
var b = {h:-1, r:2, l:len,m:len,d:buf, n:name};
|
|
r = b.h = _emscriptenfte_handle_alloc(b);
|
|
FTEH.f[name] = b;
|
|
return b.h;
|
|
}
|
|
}
|
|
|
|
if (createifneeded)
|
|
r = _emscriptenfte_buf_create();
|
|
if (r != -1)
|
|
{
|
|
f = FTEH.h[r];
|
|
f.r+=1;
|
|
f.n = name;
|
|
FTEH.f[name] = f;
|
|
if (FTEH.f[name] != f || f.n != name)
|
|
console.log('error creating file '+name);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
f.r+=1;
|
|
r = f.h;
|
|
}
|
|
if (f != null && createifneeded == 2)
|
|
f.l = 0; //truncate it.
|
|
return r;
|
|
},
|
|
emscriptenfte_buf_rename : function(oldname, newname)
|
|
{
|
|
oldname = Pointer_stringify(oldname);
|
|
newname = Pointer_stringify(newname);
|
|
var f = FTEH.f[oldname];
|
|
if (f == null)
|
|
return 0;
|
|
if (FTEH.f[newname] != null)
|
|
return 0;
|
|
FTEH.f[newname] = f;
|
|
delete FTEH.f[oldname];
|
|
f.n = newname;
|
|
return 1;
|
|
},
|
|
emscriptenfte_buf_delete : function(name)
|
|
{
|
|
name = Pointer_stringify(name);
|
|
var f = FTEH.f[name];
|
|
if (f)
|
|
{
|
|
delete FTEH.f[name];
|
|
f.n = null;
|
|
emscriptenfte_buf_release(f.h);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
},
|
|
emscriptenfte_buf_pushtolocalstore : function(handle)
|
|
{
|
|
var b = FTEH.h[handle];
|
|
if (b == null)
|
|
{
|
|
Module.printError('emscriptenfte_buf_pushtolocalstore with invalid handle');
|
|
return;
|
|
}
|
|
if (b.n == null)
|
|
return;
|
|
var data = b.d;
|
|
var len = b.l;
|
|
if (window.localStorage)
|
|
{
|
|
var foo = "";
|
|
//use a divide and conquer implementation instead for speed?
|
|
for (var i = 0; i < len; i++)
|
|
foo += String.fromCharCode(data[i]);
|
|
window.localStorage.setItem(b.n, foo);
|
|
}
|
|
else
|
|
console.log('local storage not supported');
|
|
},
|
|
emscriptenfte_buf_release : function(handle)
|
|
{
|
|
var b = FTEH.h[handle];
|
|
if (b == null)
|
|
{
|
|
Module.printError('emscriptenfte_buf_release with invalid handle');
|
|
return;
|
|
}
|
|
b.r -= 1;
|
|
if (b.r == 0)
|
|
{
|
|
if (b.n != null)
|
|
delete FTEH.f[b.n];
|
|
delete FTEH.h[handle];
|
|
b.d = null;
|
|
}
|
|
},
|
|
emscriptenfte_buf_getsize : function(handle)
|
|
{
|
|
var b = FTEH.h[handle];
|
|
return b.l;
|
|
},
|
|
emscriptenfte_buf_read : function(handle, offset, data, len)
|
|
{
|
|
var b = FTEH.h[handle];
|
|
if (offset+len > b.l) //clamp the read
|
|
len = b.l - offset;
|
|
if (len < 0)
|
|
{
|
|
len = 0;
|
|
if (offset+len >= b.l)
|
|
return -1;
|
|
}
|
|
HEAPU8.set(b.d.subarray(offset, offset+len), data);
|
|
return len;
|
|
},
|
|
emscriptenfte_buf_write : function(handle, offset, data, len)
|
|
{
|
|
var b = FTEH.h[handle];
|
|
if (len < 0)
|
|
len = 0;
|
|
if (offset+len > b.m)
|
|
{ //extend it if needed.
|
|
b.m = offset + len + 4095;
|
|
b.m = b.m & ~4095;
|
|
var nd = new Uint8Array(b.m);
|
|
nd.set(b.d, 0);
|
|
b.d = nd;
|
|
}
|
|
b.d.set(HEAPU8.subarray(data, data+len), offset);
|
|
if (offset + len > b.l)
|
|
b.l = offset + len;
|
|
return len;
|
|
},
|
|
|
|
emscriptenfte_ws_connect__deps: ['emscriptenfte_handle_alloc'],
|
|
emscriptenfte_ws_connect : function(url)
|
|
{
|
|
var _url = Pointer_stringify(url);
|
|
var s = {ws:null, inq:[], err:0, con:0};
|
|
s.ws = new WebSocket(_url, 'binary');
|
|
if (s.ws === undefined)
|
|
return -1;
|
|
s.ws.onerror = function(event) {s.con = 0; s.err = 1;};
|
|
s.ws.onclose = function(event) {s.con = 0; s.err = 1;};
|
|
s.ws.onopen = function(event) {s.con = 1;};
|
|
s.ws.onmessage = function(event)
|
|
{
|
|
assert(typeof event.data !== 'string' && event.data.byteLength);
|
|
s.inq.push(new Uint8Array(event.data));
|
|
};
|
|
|
|
return _emscriptenfte_handle_alloc(s);
|
|
},
|
|
emscriptenfte_ws_close : function(sockid)
|
|
{
|
|
var s = FTEH.h[sockid];
|
|
if (s === undefined)
|
|
return -1;
|
|
s.ws.close();
|
|
s.ws = null; //make sure to avoid circular references
|
|
delete FTEH.h[sockid]; //socked is no longer accessible.
|
|
return 0;
|
|
},
|
|
//separate call allows for more sane flood control when fragmentation is involved.
|
|
emscriptenfte_ws_cansend : function(sockid, extra, maxpending)
|
|
{
|
|
var s = FTEH.h[sockid];
|
|
if (s === undefined)
|
|
return 1; //go on punk, make my day.
|
|
return ((s.ws.bufferedAmount+extra) < maxpending);
|
|
},
|
|
emscriptenfte_ws_send : function(sockid, data, len)
|
|
{
|
|
var s = FTEH.h[sockid];
|
|
if (s === undefined)
|
|
return -1;
|
|
if (s.con == 0 || len < 1 || len > 125)
|
|
return 0; //not connected yet
|
|
s.ws.send(HEAPU8.subarray(data, data+len).buffer);
|
|
return len;
|
|
},
|
|
emscriptenfte_ws_recv : function(sockid, data, len)
|
|
{
|
|
var s = FTEH.h[sockid];
|
|
if (s === undefined)
|
|
return -1;
|
|
var inp = s.inq.shift();
|
|
if (inp)
|
|
{
|
|
if (inp.length > len)
|
|
inp.length = len;
|
|
HEAPU8.set(inp, data);
|
|
return inp.length;
|
|
}
|
|
if (s.err)
|
|
return -1;
|
|
return 0;
|
|
},
|
|
|
|
|
|
|
|
emscriptenfte_async_wget_data2 : function(url, ctx, onload, onerror, onprogress)
|
|
{
|
|
var _url = Pointer_stringify(url);
|
|
console.log("Attempting download of " + _url);
|
|
var http = new XMLHttpRequest();
|
|
http.open('GET', _url, true);
|
|
http.responseType = 'arraybuffer';
|
|
|
|
http.onload = function(e)
|
|
{
|
|
console.log("onload: " + _url + " status " + http.status);
|
|
if (http.status == 200)
|
|
{
|
|
var bar = new Uint8Array(http.response);
|
|
var buf = _malloc(bar.length);
|
|
HEAPU8.set(bar, buf);
|
|
if (onload)
|
|
Runtime.dynCall('viii', onload, [ctx, buf, bar.length]);
|
|
}
|
|
else
|
|
{
|
|
if (onerror)
|
|
Runtime.dynCall('vii', onerror, [ctx, http.status]);
|
|
}
|
|
};
|
|
|
|
http.onerror = function(e)
|
|
{
|
|
console.log("onerror: " + _url + " status " + http.status);
|
|
if (onerror)
|
|
Runtime.dynCall('vii', onerror, [ctx, http.status]);
|
|
};
|
|
|
|
http.onprogress = function(e)
|
|
{
|
|
if (onprogress)
|
|
Runtime.dynCall('viii', onprogress, [ctx, e.loaded, e.total]);
|
|
};
|
|
|
|
http.send(null);
|
|
},
|
|
|
|
emscriptenfte_al_loadaudiofile : function(buf, dataptr, datasize)
|
|
{
|
|
//match emscripten's openal support.
|
|
if (!buf)
|
|
return;
|
|
buf = buf - 1;
|
|
|
|
var ctx = AL.currentContext;
|
|
try
|
|
{
|
|
//its async, so it needs its own copy of an arraybuffer
|
|
var abuf = new ArrayBuffer(datasize);
|
|
new Uint8Array(abuf).set(HEAPU8.subarray(dataptr, dataptr+datasize));
|
|
AL.currentContext.ctx.decodeAudioData(abuf, function(buffer)
|
|
{
|
|
ctx.buf[buf] = buffer;
|
|
}, function()
|
|
{
|
|
console.log("Audio Callback failed!");
|
|
});
|
|
}
|
|
catch (e)
|
|
{
|
|
console.log("unable to decode audio data");
|
|
console.log(e);
|
|
}
|
|
},
|
|
|
|
emscriptenfte_gl_loadtexturefile : function(texid, widthptr, heightptr, dataptr, datasize)
|
|
{
|
|
function encode64(data) {
|
|
var BASE = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
|
|
var PAD = '=';
|
|
var ret = '';
|
|
var leftchar = 0;
|
|
var leftbits = 0;
|
|
for (var i = 0; i < data.length; i++) {
|
|
leftchar = (leftchar << 8) | data[i];
|
|
leftbits += 8;
|
|
while (leftbits >= 6) {
|
|
var curr = (leftchar >> (leftbits-6)) & 0x3f;
|
|
leftbits -= 6;
|
|
ret += BASE[curr];
|
|
}
|
|
}
|
|
if (leftbits == 2) {
|
|
ret += BASE[(leftchar&3) << 4];
|
|
ret += PAD + PAD;
|
|
} else if (leftbits == 4) {
|
|
ret += BASE[(leftchar&0xf) << 2];
|
|
ret += PAD;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
//make sure the texture is defined before its loaded, so we get no errors
|
|
GLctx.texImage2D(GLctx.TEXTURE_2D, 0, GLctx.RGBA, 1,1,0,GLctx.RGBA, GLctx.UNSIGNED_BYTE, null);
|
|
|
|
var img = new Image();
|
|
var gltex = GL.textures[texid];
|
|
img.onload = function()
|
|
{
|
|
console.log("Image Callback called!");
|
|
var oldtex = GLctx.getParameter(GLctx.TEXTURE_BINDING_2D); //blurgh, try to avoid breaking anything in this unexpected event.
|
|
GLctx.bindTexture(GLctx.TEXTURE_2D, gltex);
|
|
GLctx.texImage2D(GLctx.TEXTURE_2D, 0, GLctx.RGBA, GLctx.RGBA, GLctx.UNSIGNED_BYTE, img);
|
|
GLctx.generateMipmap(GLctx.TEXTURE_2D);
|
|
GLctx.bindTexture(GLctx.TEXTURE_2D, oldtex);
|
|
};
|
|
img.crossorigin = true;
|
|
img.src = "data:image/png;base64," + encode64(HEAPU8.subarray(dataptr, dataptr+datasize));
|
|
img.onload();
|
|
}
|
|
});
|