fteqw/engine/client/cl_main.c
Spoike 8241ed13be tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
dynamically allocate music_playlist_* cvars. may require the use of set from configs in order to create them in advance.
add a trail to rogue's plasma weapon.
fix r_waterstyle bug
attempt to optimise qcvm slightly.
tweak copyentity to be a bit more useful.
tweak ban code slightly. 'stealth' penalty hides other penalties.
fix some d3d9 rendering issues with q3.
fix some q2 stuff.
add the NOLEGACY thing that a few people have asked for lately.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4978 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-01 04:45:15 +00:00

5540 lines
143 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_main.c -- client main loop
#include "quakedef.h"
#include "winquake.h"
#include <sys/types.h>
#include "netinc.h"
#include "cl_master.h"
#include "cl_ignore.h"
#include "shader.h"
#include <ctype.h>
// callbacks
void QDECL CL_Sbar_Callback(struct cvar_s *var, char *oldvalue);
#ifdef NQPROT
void QDECL Name_Callback(struct cvar_s *var, char *oldvalue);
#else
#define Name_Callback NULL
#endif
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
qboolean noclip_anglehack; // remnant from old quake
void Host_FinishLoading(void);
cvar_t rcon_password = SCVARF("rcon_password", "", CVAR_NOUNSAFEEXPAND);
cvar_t rcon_address = SCVARF("rcon_address", "", CVAR_NOUNSAFEEXPAND);
cvar_t cl_timeout = SCVAR("cl_timeout", "60");
cvar_t cl_shownet = CVARD("cl_shownet","0", "Debugging var. 0 shows nothing. 1 shows incoming packet sizes. 2 shows individual messages. 3 shows entities too."); // can be 0, 1, or 2
cvar_t cl_pure = CVARD("cl_pure", "0", "0=standard quake rules.\n1=clients should prefer files within packages present on the server.\n2=clients should use *only* files within packages present on the server.\nDue to quake 1.01/1.06 differences, a setting of 2 is only reliable with total conversions.\nIf sv_pure is set, the client will prefer the highest value set.");
cvar_t cl_sbar = CVARFC("cl_sbar", "0", CVAR_ARCHIVE, CL_Sbar_Callback);
cvar_t cl_hudswap = CVARF("cl_hudswap", "0", CVAR_ARCHIVE);
cvar_t cl_maxfps = CVARF("cl_maxfps", "500", CVAR_ARCHIVE);
cvar_t cl_idlefps = CVARFD("cl_idlefps", "0", CVAR_ARCHIVE, "This is the maximum framerate to attain while idle/paused.");
cvar_t cl_yieldcpu = CVARFD("cl_yieldcpu", "0", CVAR_ARCHIVE, "Attempt to yield between frames. This can resolve issues with certain drivers and background software, but can mean less consistant frame times. Will reduce power consumption/heat generation so should be set on laptops or similar (over-hot/battery powered) devices.");
cvar_t cl_nopext = CVARF("cl_nopext", "0", CVAR_ARCHIVE);
cvar_t cl_pext_mask = CVAR("cl_pext_mask", "0xffffffff");
cvar_t cl_nolerp = CVARD("cl_nolerp", "0", "Disables interpolation. If set, missiles/monsters will be smoother, but they may be more laggy. Does not affect players. A value of 2 means 'interpolate only in single-player/coop'.");
cvar_t cl_nolerp_netquake = CVARD("cl_nolerp_netquake", "0", "Disables interpolation when connected to an NQ server. Does affect players, even the local player. You probably don't want to set this.");
cvar_t *hud_tracking_show;
extern cvar_t net_compress;
cvar_t cl_defaultport = CVARAFD("cl_defaultport", STRINGIFY(PORT_QWSERVER), "port", 0, "The default port to connect to servers.\nQW: "STRINGIFY(PORT_QWSERVER)", NQ: "STRINGIFY(PORT_NQSERVER)", Q2: "STRINGIFY(PORT_Q2SERVER)".");
cvar_t cfg_save_name = CVARFD("cfg_save_name", "fte", CVAR_ARCHIVE|CVAR_NOTFROMSERVER, "This is the config name that is saved by default when no argument is specified.");
cvar_t cl_splitscreen = CVARD("cl_splitscreen", "0", "Enables splitscreen support. See also: allow_splitscreen, in_rawinput*, the \"p\" command.");
cvar_t lookspring = CVARF("lookspring","0", CVAR_ARCHIVE);
cvar_t lookstrafe = CVARF("lookstrafe","0", CVAR_ARCHIVE);
cvar_t sensitivity = CVARF("sensitivity","10", CVAR_ARCHIVE);
cvar_t cl_staticsounds = CVARF("cl_staticsounds", "1", CVAR_ARCHIVE);
cvar_t m_pitch = CVARF("m_pitch","0.022", CVAR_ARCHIVE);
cvar_t m_yaw = CVARF("m_yaw","0.022", CVAR_ARCHIVE);
cvar_t m_forward = CVARF("m_forward","1", CVAR_ARCHIVE);
cvar_t m_side = CVARF("m_side","0.8", CVAR_ARCHIVE);
cvar_t cl_lerp_players = CVARD("cl_lerp_players", "1", "Set this to make other players smoother, though it may increase effective latency. Affects only QuakeWorld.");
cvar_t cl_predict_players = CVARD("cl_predict_players", "1", "Clear this cvar to see ents exactly how they are on the server.");
cvar_t cl_predict_players_frac = CVARD("cl_predict_players_frac", "0.9", "How much of other players to predict. Values less than 1 will help minimize overruns.");
cvar_t cl_predict_players_latency = CVARD("cl_predict_players_latency", "1.0", "Push the player back according to your latency, to give a smooth consistent simulation of the server.");
cvar_t cl_predict_players_nudge = CVARD("cl_predict_players_nudge", "0.02", "An extra nudge of time, to cover video latency.");
cvar_t cl_solid_players = CVARD("cl_solid_players", "1", "Consider other players as solid for player prediction.");
cvar_t cl_noblink = CVARD("cl_noblink", "0", "Disable the ^^b text blinking feature.");
cvar_t cl_servername = CVARD("cl_servername", "none", "The hostname of the last server you connected to");
cvar_t cl_serveraddress = CVARD("cl_serveraddress", "none", "The address of the last server you connected to");
cvar_t qtvcl_forceversion1 = CVAR("qtvcl_forceversion1", "0");
cvar_t qtvcl_eztvextensions = CVAR("qtvcl_eztvextensions", "0");
cvar_t record_flush = CVARD("record_flush", "0", "If set, explicitly flushes demo data to disk while recording. This may be inefficient, depending on how your operating system is configured.");
cvar_t cl_demospeed = CVARF("cl_demospeed", "1", 0);
cvar_t cl_demoreel = CVARFD("cl_demoreel", "0", CVAR_SAVE, "When enabled, the engine will begin playing a demo loop on startup.");
cvar_t cl_loopbackprotocol = CVARD("cl_loopbackprotocol", "qw", "Which protocol to use for single-player/the internal client. Should be one of: qw, qwid, nqid, nq, fitz, dp6, dp7. If empty, will use qw protocols for qw mods, and nq protocols for nq mods.");
cvar_t cl_threadedphysics = CVAR("cl_threadedphysics", "0");
#ifdef QUAKESPYAPI
cvar_t localid = SCVAR("localid", "");
static qboolean allowremotecmd = true;
#endif
cvar_t r_drawflame = CVARD("r_drawflame", "1", "Set to -1 to disable ALL static entities. Set to 0 to disable only wall torches and standing flame. Set to 1 for everything drawn as normal.");
qboolean forcesaveprompt;
extern int total_loading_size, current_loading_size, loading_stage;
//
// info mirrors
//
cvar_t password = CVARAF("password", "", "pq_password", CVAR_USERINFO | CVAR_NOUNSAFEEXPAND); //this is parhaps slightly dodgy... added pq_password alias because baker seems to be using this for user accounts.
cvar_t spectator = CVARF("spectator", "", CVAR_USERINFO);
cvar_t name = CVARFC("name", "Player", CVAR_ARCHIVE | CVAR_USERINFO, Name_Callback);
cvar_t team = CVARF("team", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t skin = CVARF("skin", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t model = CVARF("model", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t topcolor = CVARF("topcolor", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t bottomcolor = CVARF("bottomcolor", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t rate = CVARFD("rate", "30000"/*"6480"*/, CVAR_ARCHIVE | CVAR_USERINFO, "A rough measure of the bandwidth to try to use while playing. Too high a value may result in 'buffer bloat'.");
cvar_t drate = CVARFD("drate", "100000", CVAR_ARCHIVE | CVAR_USERINFO, "A rough measure of the bandwidth to try to use while downloading."); // :)
cvar_t noaim = CVARF("noaim", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t msg = CVARFD("msg", "1", CVAR_ARCHIVE | CVAR_USERINFO, "Filter console prints/messages. Only functions on QuakeWorld servers. 0=pickup messages. 1=death messages. 2=critical messages. 3=chat.");
cvar_t b_switch = CVARF("b_switch", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t w_switch = CVARF("w_switch", "", CVAR_ARCHIVE | CVAR_USERINFO);
cvar_t cl_nofake = CVARD("cl_nofake", "2", "value 0: permits \\r chars in chat messages\nvalue 1: blocks all \\r chars\nvalue 2: allows \\r chars, but only from teammates");
cvar_t cl_chatsound = CVAR("cl_chatsound","1");
cvar_t cl_enemychatsound = CVAR("cl_enemychatsound", "misc/talk.wav");
cvar_t cl_teamchatsound = CVAR("cl_teamchatsound", "misc/talk.wav");
cvar_t r_torch = CVARF("r_torch", "0", CVAR_CHEAT);
cvar_t r_rocketlight = CVARFC("r_rocketlight", "1", CVAR_ARCHIVE, Cvar_Limiter_ZeroToOne_Callback);
cvar_t r_lightflicker = CVAR("r_lightflicker", "1");
cvar_t cl_r2g = CVARFD("cl_r2g", "0", CVAR_ARCHIVE, "Uses progs/grenade.mdl instead of progs/missile.mdl when 1.");
cvar_t r_powerupglow = CVAR("r_powerupglow", "1");
cvar_t v_powerupshell = CVARF("v_powerupshell", "0", CVAR_ARCHIVE);
cvar_t cl_gibfilter = CVARF("cl_gibfilter", "0", CVAR_ARCHIVE);
cvar_t cl_deadbodyfilter = CVARF("cl_deadbodyfilter", "0", CVAR_ARCHIVE);
cvar_t cl_gunx = CVAR("cl_gunx", "0");
cvar_t cl_guny = CVAR("cl_guny", "0");
cvar_t cl_gunz = CVAR("cl_gunz", "0");
cvar_t cl_gunanglex = CVAR("cl_gunanglex", "0");
cvar_t cl_gunangley = CVAR("cl_gunangley", "0");
cvar_t cl_gunanglez = CVAR("cl_gunanglez", "0");
cvar_t cl_proxyaddr = CVAR("cl_proxyaddr", "");
cvar_t cl_sendguid = CVARD("cl_sendguid", "0", "Send a randomly generated 'globally unique' id to servers, which can be used by servers for score rankings and stuff. Different servers will see different guids. Delete the 'qkey' file in order to appear as a different user.\nIf set to 2, all servers will see the same guid. Be warned that this can show other people the guid that you're using.");
cvar_t cl_downloads = CVARFD("cl_downloads", "1", CVAR_NOTFROMSERVER, "Allows you to block all automatic downloads.");
cvar_t cl_download_csprogs = CVARFD("cl_download_csprogs", "1", CVAR_NOTFROMSERVER, "Download updated client gamecode if available. Warning: If you clear this to avoid downloading vm code, you should also clear cl_download_packages.");
cvar_t cl_download_redirection = CVARFD("cl_download_redirection", "2", CVAR_NOTFROMSERVER, "Follow download redirection to download packages instead of individual files. 2 allows redirection only to named packages files. Also allows the server to send nearly arbitary download commands.");
cvar_t cl_download_mapsrc = CVARD("cl_download_mapsrc", "", "Specifies an http location prefix for map downloads. EG: \"http://bigfoot.morphos-team.net/misc/quakemaps/\"");
cvar_t cl_download_packages = CVARFD("cl_download_packages", "1", CVAR_NOTFROMSERVER, "0=Do not download packages simply because the server is using them. 1=Download and load packages as needed (does not affect games which do not use this package). 2=Do download and install permanently (use with caution!)");
cvar_t requiredownloads = CVARFD("requiredownloads","1", CVAR_ARCHIVE, "0=join the game before downloads have even finished (might be laggy). 1=wait for all downloads to complete before joining.");
cvar_t cl_muzzleflash = CVAR("cl_muzzleflash", "1");
cvar_t gl_simpleitems = CVARF("gl_simpleitems", "0", CVAR_ARCHIVE);
cvar_t cl_item_bobbing = CVARF("cl_model_bobbing", "0", CVAR_ARCHIVE);
cvar_t cl_countpendingpl = CVARD("cl_countpendingpl", "0", "If set to 1, packet loss percentages will show packets still in transit as lost, even if they might still be received.");
cvar_t cl_standardchat = CVARFD("cl_standardchat", "0", CVAR_ARCHIVE, "Disables auto colour coding in chat messages.");
cvar_t msg_filter = CVARD("msg_filter", "0", "Filter out chat messages: 0=neither. 1=broadcast chat. 2=team chat. 3=all chat.");
cvar_t msg_filter_frags = CVARD("msg_filter_frags", "0", "Prevents frag messages from appearing on the console.");
cvar_t cl_standardmsg = CVARFD("cl_standardmsg", "0", CVAR_ARCHIVE, "Disables auto colour coding in console prints.");
cvar_t cl_parsewhitetext = CVARD("cl_parsewhitetext", "1", "When parsing chat messages, enable support for messages like: red{white}red");
cvar_t cl_dlemptyterminate = CVAR("cl_dlemptyterminate", "1");
cvar_t host_mapname = CVARAF("mapname", "",
"host_mapname", 0);
cvar_t ruleset_allow_playercount = CVAR("ruleset_allow_playercount", "1");
cvar_t ruleset_allow_frj = CVAR("ruleset_allow_frj", "1");
cvar_t ruleset_allow_semicheats = CVAR("ruleset_allow_semicheats", "1");
cvar_t ruleset_allow_packet = CVAR("ruleset_allow_packet", "1");
cvar_t ruleset_allow_particle_lightning = CVAR("ruleset_allow_particle_lightning", "1");
cvar_t ruleset_allow_overlongsounds = CVAR("ruleset_allow_overlong_sounds", "1");
cvar_t ruleset_allow_larger_models = CVAR("ruleset_allow_larger_models", "1");
cvar_t ruleset_allow_modified_eyes = CVAR("ruleset_allow_modified_eyes", "0");
cvar_t ruleset_allow_sensitive_texture_replacements = CVAR("ruleset_allow_sensitive_texture_replacements", "1");
cvar_t ruleset_allow_localvolume = CVAR("ruleset_allow_localvolume", "1");
cvar_t ruleset_allow_shaders = CVARF("ruleset_allow_shaders", "1", CVAR_SHADERSYSTEM);
cvar_t ruleset_allow_fbmodels = CVARF("ruleset_allow_fbmodels", "1", CVAR_SHADERSYSTEM);
extern cvar_t cl_hightrack;
extern cvar_t vid_renderer;
char cl_screengroup[] = "Screen options";
char cl_controlgroup[] = "client operation options";
char cl_inputgroup[] = "client input controls";
char cl_predictiongroup[] = "Client side prediction";
client_static_t cls;
client_state_t cl;
// alot of this should probably be dynamically allocated
entity_state_t *cl_baselines;
static_entity_t *cl_static_entities;
unsigned int cl_max_static_entities;
lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
dlight_t *cl_dlights;
unsigned int cl_maxdlights; /*size of cl_dlights array*/
int cl_baselines_count;
int rtlights_first, rtlights_max;
// refresh list
// this is double buffered so the last frame
// can be scanned for oldorigins of trailing objects
int cl_numvisedicts;
int cl_maxvisedicts;
entity_t *cl_visedicts;
int cl_framecount;
scenetris_t *cl_stris;
vecV_t *fte_restrict cl_strisvertv;
vec4_t *fte_restrict cl_strisvertc;
vec2_t *fte_restrict cl_strisvertt;
index_t *fte_restrict cl_strisidx;
unsigned int cl_numstrisidx;
unsigned int cl_maxstrisidx;
unsigned int cl_numstrisvert;
unsigned int cl_maxstrisvert;
unsigned int cl_numstris;
unsigned int cl_maxstris;
static struct
{
qboolean trying;
qboolean istransfer; //ignore the user's desired server (don't change connect.adr).
netadr_t adr; //address that we're trying to transfer to.
int mtu;
unsigned int compresscrc;
int protocol; //tracked as part of guesswork based upon what replies we get.
int challenge; //tracked as part of guesswork based upon what replies we get.
double time; //for connection retransmits
int defaultport;
int tries; //increased each try, every fourth trys nq connect packets.
unsigned char guid[64];
} connectinfo;
quakeparms_t host_parms;
qboolean host_initialized; // true if into command execution
qboolean nomaster;
double host_frametime;
double realtime; // without any filtering or bounding
double oldrealtime; // last frame run
int host_framecount;
qbyte *host_basepal;
qbyte *h2playertranslations;
cvar_t host_speeds = SCVAR("host_speeds","0"); // set for running times
#ifdef CRAZYDEBUGGING
cvar_t developer = SCVAR("developer","1");
#else
cvar_t developer = SCVAR("developer","0");
#endif
int fps_count;
qboolean forcesaveprompt;
jmp_buf host_abort;
void Master_Connect_f (void);
float server_version = 0; // version of server we connected to
char emodel_name[] =
{ 'e' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
char pmodel_name[] =
{ 'p' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
char prespawn_name[] =
{ 'p'^0xff, 'r'^0xff, 'e'^0xff, 's'^0xff, 'p'^0xff, 'a'^0xff, 'w'^0xff, 'n'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '0'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
char modellist_name[] =
{ 'm'^0xff, 'o'^0xff, 'd'^0xff, 'e'^0xff, 'l'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
char soundlist_name[] =
{ 's'^0xff, 'o'^0xff, 'u'^0xff, 'n'^0xff, 'd'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
void CL_UpdateWindowTitle(void)
{
if (VID_SetWindowCaption)
{
char title[2048];
switch (cls.state)
{
default:
#ifndef CLIENTONLY
if (sv.state)
Q_snprintfz(title, sizeof(title), "%s: %s", fs_gamename.string, svs.name);
else
#endif
if (cls.demoplayback)
{
extern char lastdemoname[];
Q_snprintfz(title, sizeof(title), "%s: %s", fs_gamename.string, lastdemoname);
}
else
Q_snprintfz(title, sizeof(title), "%s: %s", fs_gamename.string, cls.servername);
break;
case ca_disconnected:
if (cl.worldmodel) //pure csqc mods can have a world model and yet be disconnected. we don't really know what the current map should be called though.
Q_snprintfz(title, sizeof(title), "%s", fs_gamename.string);
else
Q_snprintfz(title, sizeof(title), "%s: disconnected", fs_gamename.string);
break;
}
VID_SetWindowCaption(title);
}
}
void CL_MakeActive(char *gamename)
{
extern int fs_finds;
if (fs_finds)
{
Con_DPrintf("%i additional FS searches\n", fs_finds);
fs_finds = 0;
}
cl.matchgametimestart = 0;
cls.state = ca_active;
//this might be expensive, don't count any of this as time spent *playing* the demo. this avoids skipping the first $LOADDURATION seconds.
cl.stillloading = true;
//kill sounds left over from the last map.
S_Purge(true);
//kill models left over from the last map.
Mod_Purge(MP_MAPCHANGED);
Image_Purge();
//and reload shaders now if needed (this was blocked earlier)
Shader_DoReload();
SCR_EndLoadingPlaque();
CL_UpdateWindowTitle();
TP_ExecTrigger("f_begin", true);
if (cls.demoplayback)
TP_ExecTrigger("f_spawndemo", true);
else
TP_ExecTrigger("f_spawn", false);
}
/*
==================
CL_Quit_f
==================
*/
void CL_Quit_f (void)
{
if (!host_initialized)
return;
if (forcesaveprompt && strcmp(Cmd_Argv(1), "force"))
{
forcesaveprompt = false;
if (Cmd_Exists("menu_quit"))
{
Cmd_ExecuteString("menu_quit", RESTRICT_LOCAL);
return;
}
}
TP_ExecTrigger("f_quit", true);
Cbuf_Execute();
/*
#ifndef CLIENTONLY
if (!isDedicated)
#endif
{
M_Menu_Quit_f ();
return;
}*/
Sys_Quit ();
}
void CL_ConnectToDarkPlaces(char *challenge, netadr_t *adr)
{
char data[2048];
cls.fteprotocolextensions = 0;
cls.fteprotocolextensions2 = 0;
cls.resendinfo = false;
connectinfo.time = realtime; // for retransmit requests
Q_snprintfz(data, sizeof(data), "%c%c%c%cconnect\\protocol\\darkplaces 3\\protocols\\DP7 DP6 DP5\\challenge\\%s", 255, 255, 255, 255, challenge);
NET_SendPacket (NS_CLIENT, strlen(data), data, adr);
cl.splitclients = 0;
}
#ifdef PROTOCOL_VERSION_FTE
void CL_SupportedFTEExtensions(int *pext1, int *pext2)
{
unsigned int fteprotextsupported = 0;
unsigned int fteprotextsupported2 = 0;
fteprotextsupported = Net_PextMask(1, false);
fteprotextsupported2 = Net_PextMask(2, false);
fteprotextsupported &= strtoul(cl_pext_mask.string, NULL, 16);
// fteprotextsupported2 &= strtoul(cl_pext2_mask.string, NULL, 16);
if (cl_nopext.ival)
{
fteprotextsupported = 0;
fteprotextsupported2 = 0;
}
*pext1 = fteprotextsupported;
*pext2 = fteprotextsupported2;
}
#endif
char *CL_GUIDString(netadr_t *adr)
{
static qbyte buf[2048];
static int buflen;
unsigned int digest[4];
char serveraddr[256];
void *blocks[2];
int lens[2];
if (!cl_sendguid.ival)
return NULL;
if (*connectinfo.guid && connectinfo.istransfer)
return connectinfo.guid;
if (!buflen)
{
vfsfile_t *f;
f = FS_OpenVFS("qkey", "rb", FS_ROOT);
if (f)
{
buflen = VFS_GETLEN(f);
if (buflen > 2048)
buflen = 2048;
buflen = VFS_READ(f, buf, buflen);
VFS_CLOSE(f);
}
if (buflen < 16)
{
buflen = sizeof(buf);
if (!Sys_RandomBytes(buf, buflen))
{
int i;
srand(time(NULL));
for (i = 0; i < buflen; i++)
buf[i] = rand() & 0xff;
}
f = FS_OpenVFS("qkey", "wb", FS_ROOT);
if (f)
{
VFS_WRITE(f, buf, buflen);
VFS_CLOSE(f);
}
}
}
if (cl_sendguid.ival == 2)
*serveraddr = 0;
else
NET_AdrToString(serveraddr, sizeof(serveraddr), adr);
blocks[0] = buf;lens[0] = buflen;
blocks[1] = serveraddr;lens[1] = strlen(serveraddr);
Com_BlocksChecksum(2, blocks, lens, (void*)digest);
Q_snprintfz(connectinfo.guid, sizeof(connectinfo.guid), "%08x%08x%08x%08x", digest[0], digest[1], digest[2], digest[3]);
return connectinfo.guid;
}
/*
=======================
CL_SendConnectPacket
called by CL_Connect_f and CL_CheckResend
======================
*/
void CL_SendConnectPacket (netadr_t *to, int mtu,
#ifdef PROTOCOL_VERSION_FTE
int ftepext, int ftepext2,
#endif
int compressioncrc
/*, ...*/) //dmw new parms
{
extern cvar_t qport;
netadr_t addr;
char data[2048];
char *info;
double t1, t2;
#ifdef PROTOCOL_VERSION_FTE
int fteprotextsupported=0;
int fteprotextsupported2=0;
#endif
int clients;
int c;
char *a;
// JACK: Fixed bug where DNS lookups would cause two connects real fast
// Now, adds lookup time to the connect time.
// Should I add it to realtime instead?!?!
if (!connectinfo.trying)
return;
if (cl_nopext.ival) //imagine it's an unenhanced server
{
compressioncrc = 0;
}
#ifdef PROTOCOL_VERSION_FTE
CL_SupportedFTEExtensions(&fteprotextsupported, &fteprotextsupported2);
fteprotextsupported &= ftepext;
fteprotextsupported2 &= ftepext2;
#ifdef Q2CLIENT
if (connectinfo.protocol != CP_QUAKEWORLD)
fteprotextsupported = 0;
#endif
cls.fteprotocolextensions = fteprotextsupported;
cls.fteprotocolextensions2 = fteprotextsupported2;
#endif
t1 = Sys_DoubleTime ();
if (!to)
{
to = &addr;
if (!NET_StringToAdr (cls.servername, PORT_QWSERVER, to))
{
Con_TPrintf ("Bad server address\n");
connectinfo.trying = false;
return;
}
}
NET_AdrToString(data, sizeof(data), to);
Cvar_ForceSet(&cl_serveraddress, data);
if (!NET_IsClientLegal(to))
{
Con_TPrintf ("Illegal server address\n");
connectinfo.trying = false;
return;
}
t2 = Sys_DoubleTime ();
cls.resendinfo = false;
connectinfo.time = realtime+t2-t1; // for retransmit requests
cls.qport = qport.value;
Cvar_SetValue(&qport, (cls.qport+1)&0xffff);
// Info_SetValueForStarKey (cls.userinfo, "*ip", NET_AdrToString(adr), MAX_INFO_STRING);
clients = 1;
if (cl_splitscreen.value && (fteprotextsupported & PEXT_SPLITSCREEN))
{
// if (adr.type == NA_LOOPBACK)
clients = cl_splitscreen.value+1;
// else
// Con_Printf("Split screens are still under development\n");
}
if (clients < 1)
clients = 1;
if (clients > MAX_SPLITS)
clients = MAX_SPLITS;
#ifdef Q2CLIENT
if (connectinfo.protocol == CP_QUAKE2) //sorry - too lazy.
clients = 1;
#endif
#ifdef Q3CLIENT
if (connectinfo.protocol == CP_QUAKE3)
{ //q3 requires some very strange things.
cls.challenge = connectinfo.challenge;
CLQ3_SendConnectPacket(to);
return;
}
#endif
Q_snprintfz(data, sizeof(data), "%c%c%c%cconnect", 255, 255, 255, 255);
if (clients>1) //splitscreen 'connect' command specifies the number of userinfos sent.
Q_strncatz(data, va("%i", clients), sizeof(data));
#ifdef Q2CLIENT
if (connectinfo.protocol == CP_QUAKE2)
Q_strncatz(data, va(" %i", PROTOCOL_VERSION_Q2), sizeof(data));
else
#endif
Q_strncatz(data, va(" %i", PROTOCOL_VERSION_QW), sizeof(data));
Q_strncatz(data, va(" %i %i", cls.qport, connectinfo.challenge), sizeof(data));
//userinfo0 has some twiddles for extensions from other qw engines.
Q_strncatz(data, " \"", sizeof(data));
//qwfwd proxy routing
if ((a = strrchr(cls.servername, '@')))
{
*a = 0;
Q_strncatz(data, va("\\prx\\%s", cls.servername), sizeof(data));
*a = '@';
}
//the info itself
Q_strncatz(data, cls.userinfo[0], sizeof(data));
if (connectinfo.protocol == CP_QUAKEWORLD) //zquake extension info.
Q_strncatz(data, va("\\*z_ext\\%i", SUPPORTED_Z_EXTENSIONS), sizeof(data));
Q_strncatz(data, "\"", sizeof(data));
for (c = 1; c < clients; c++)
{
Q_strncatz(data, va(" \"%s\"", cls.userinfo[c]), sizeof(data));
}
Q_strncatz(data, "\n", sizeof(data));
#ifdef PROTOCOL_VERSION_FTE
if (ftepext)
Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_FTE, fteprotextsupported), sizeof(data));
#endif
#ifdef PROTOCOL_VERSION_FTE2
if (ftepext2)
Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_FTE2, fteprotextsupported2), sizeof(data));
#endif
if (mtu > 0)
{
if (to->type == NA_LOOPBACK)
mtu = MAX_UDP_PACKET;
else if (net_mtu.ival > 64 && mtu > net_mtu.ival)
mtu = net_mtu.ival;
mtu &= ~7;
Q_strncatz(data, va("0x%x %i\n", PROTOCOL_VERSION_FRAGMENT, mtu), sizeof(data));
connectinfo.mtu = mtu;
}
else
connectinfo.mtu = 0;
#ifdef HUFFNETWORK
if (compressioncrc && net_compress.ival && Huff_CompressionCRC(compressioncrc))
{
Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_HUFFMAN, LittleLong(compressioncrc)), sizeof(data));
connectinfo.compresscrc = compressioncrc;
}
else
#endif
connectinfo.compresscrc = 0;
info = CL_GUIDString(to);
if (info)
Q_strncatz(data, va("0x%x \"%s\"\n", PROTOCOL_INFO_GUID, info), sizeof(data));
NET_SendPacket (NS_CLIENT, strlen(data), data, to);
cl.splitclients = 0;
}
char *CL_TryingToConnect(void)
{
if (!connectinfo.trying)
return NULL;
return cls.servername;
}
#ifndef CLIENTONLY
int SV_NewChallenge (void);
client_t *SVC_DirectConnect(void);
#endif
/*
=================
CL_CheckForResend
Resend a connect message if the last one has timed out
=================
*/
void CL_CheckForResend (void)
{
char data[2048];
double t1, t2;
int contype = 0;
qboolean keeptrying = true;
char *host;
#ifndef CLIENTONLY
if (!cls.state && (!connectinfo.trying || sv.state != ss_clustermode) && sv.state)
{
extern cvar_t dpcompat_nopreparse;
unsigned int pext1, pext2;
pext1 = 0;
pext2 = 0;
connectinfo.trying = true;
connectinfo.istransfer = false;
NET_InitClient(true);
Q_strncpyz (cls.servername, "internalserver", sizeof(cls.servername));
Cvar_ForceSet(&cl_servername, cls.servername);
NET_StringToAdr(cls.servername, 0, &connectinfo.adr);
cls.state = ca_disconnected;
switch (svs.gametype)
{
#ifdef Q3CLIENT
case GT_QUAKE3:
pext1 = 0;
pext2 = 0;
cls.protocol = CP_QUAKE3;
break;
#endif
#ifdef Q2CLIENT
case GT_QUAKE2:
pext1 = 0;
pext2 = 0;
cls.protocol = CP_QUAKE2;
break;
#endif
default:
cl.movesequence = 0;
if (!strcmp(cl_loopbackprotocol.string, "qw"))
{ //qw with all supported extensions -default
pext1 = Net_PextMask(1, false);
pext2 = Net_PextMask(2, false);
cls.protocol = CP_QUAKEWORLD;
}
else if (!strcmp(cl_loopbackprotocol.string, "qwid") || !strcmp(cl_loopbackprotocol.string, "idqw"))
cls.protocol = CP_QUAKEWORLD;
#ifdef Q3CLIENT
else if (!strcmp(cl_loopbackprotocol.string, "q3"))
cls.protocol = CP_QUAKE3;
#endif
#ifdef NQPROT
else if (!strcmp(cl_loopbackprotocol.string, "fitz")) //actually proquake, because we might as well use the extra angles
{
cls.protocol = CP_NETQUAKE;
cls.protocol_nq = CPNQ_FITZ666;
}
else if (!strcmp(cl_loopbackprotocol.string, "nq")) //actually proquake, because we might as well use the extra angles
{
cls.protocol = CP_NETQUAKE;
cls.protocol_nq = CPNQ_PROQUAKE3_4;
}
else if (!strcmp(cl_loopbackprotocol.string, "nqid") || !strcmp(cl_loopbackprotocol.string, "idnq"))
{
cls.protocol = CP_NETQUAKE;
cls.protocol_nq = CPNQ_ID;
}
else if (!strcmp(cl_loopbackprotocol.string, "dp6") || !strcmp(cl_loopbackprotocol.string, "dpp6"))
{
cls.protocol = CP_NETQUAKE;
cls.protocol_nq = CPNQ_DP6;
}
else if (!strcmp(cl_loopbackprotocol.string, "dp7") || !strcmp(cl_loopbackprotocol.string, "dpp7"))
{
cls.protocol = CP_NETQUAKE;
cls.protocol_nq = CPNQ_DP7;
}
else if (progstype != PROG_QW && progstype != PROG_H2) //h2 depends on various extensions and doesn't really match either protocol, but we go for qw because that gives us all sorts of extensions.
{
cls.protocol = CP_NETQUAKE;
cls.protocol_nq = CPNQ_FITZ666;
//FIXME: pext
}
#endif
else
{
cls.protocol = CP_QUAKEWORLD;
pext1 = Net_PextMask(1, false);
pext2 = Net_PextMask(2, false);
}
#ifdef NETPREPARSE
if (dpcompat_nopreparse.ival)
#endif
{
if (progstype == PROG_QW && cls.protocol != CP_QUAKEWORLD)
{
cls.protocol = CP_QUAKEWORLD;
pext1 = Net_PextMask(1, false);
pext2 = Net_PextMask(2, false);
}
else if (progstype != PROG_QW && cls.protocol == CP_QUAKEWORLD)
{
cls.protocol = CP_NETQUAKE;
cls.protocol_nq = CPNQ_DP7; //dpcompat_nopreparse is only really needed for DP mods that send unknowable svc_tempentity messages to the client.
}
}
//make sure the protocol within demos is actually correct/sane
if (cls.demorecording == 1 && cls.protocol != CP_QUAKEWORLD)
{
cls.protocol = CP_QUAKEWORLD;
pext1 = Net_PextMask(1, false);
pext2 = Net_PextMask(2, false);
}
else if (cls.demorecording == 2 && cls.protocol != CP_NETQUAKE)
{
cls.protocol = CP_NETQUAKE;
cls.protocol_nq = CPNQ_FITZ666;
//FIXME: use pext.
}
break;
}
CL_FlushClientCommands(); //clear away all client->server clientcommands.
connectinfo.protocol = cls.protocol;
#ifdef NQPROT
if (connectinfo.protocol == CP_NETQUAKE)
{
if (!NET_StringToAdr (cls.servername, connectinfo.defaultport, &connectinfo.adr))
{
Con_TPrintf ("Bad server address\n");
connectinfo.trying = false;
SCR_EndLoadingPlaque();
return;
}
NET_AdrToString(data, sizeof(data), &connectinfo.adr);
/*eat up the server's packets, to clear any lingering loopback packets (like disconnect commands... yes this might cause packetloss for other clients)*/
while(NET_GetPacket (NS_SERVER, 0) >= 0)
{
}
net_message.packing = SZ_RAWBYTES;
net_message.cursize = 0;
if (cls.protocol_nq == CPNQ_ID)
{
net_from = connectinfo.adr;
Cmd_TokenizeString (va("connect %i %i %i \"\\name\\unconnected\"", NQ_NETCHAN_VERSION, 0, SV_NewChallenge()), false, false);
SVC_DirectConnect();
}
else if (cls.protocol_nq == CPNQ_FITZ666)
{
net_from = connectinfo.adr;
Cmd_TokenizeString (va("connect %i %i %i \"\\name\\unconnected\\mod\\666\"", NQ_NETCHAN_VERSION, 0, SV_NewChallenge()), false, false);
SVC_DirectConnect();
}
else if (cls.protocol_nq == CPNQ_PROQUAKE3_4)
{
net_from = connectinfo.adr;
Cmd_TokenizeString (va("connect %i %i %i \"\\name\\unconnected\\mod\\1\"", NQ_NETCHAN_VERSION, 0, SV_NewChallenge()), false, false);
SVC_DirectConnect();
}
else
CL_ConnectToDarkPlaces("", &connectinfo.adr);
connectinfo.trying = false;
}
else
#endif
{
if (!connectinfo.challenge)
connectinfo.challenge = rand();
cls.challenge = connectinfo.challenge;
CL_SendConnectPacket (NULL, 8192-16, pext1, pext2, false);
}
return;
}
#endif
if (!connectinfo.trying)
return;
/*
#ifdef NQPROT
if (connect_type)
{
if (!connect_time || !(realtime - connect_time < 5.0))
{
connect_time = realtime;
NQ_BeginConnect(cls.servername);
NQ_ContinueConnect(cls.servername);
}
else
NQ_ContinueConnect(cls.servername);
return;
}
#endif
*/
if (connectinfo.time && realtime - connectinfo.time < 5.0)
return;
NET_InitClient(false);
t1 = Sys_DoubleTime ();
if (!connectinfo.istransfer)
{
host = strrchr(cls.servername, '@');
if (host)
host++;
else
host = cls.servername;
if (!NET_StringToAdr (host, connectinfo.defaultport, &connectinfo.adr))
{
Con_TPrintf ("Bad server address\n");
connectinfo.trying = false;
SCR_EndLoadingPlaque();
return;
}
}
if (!NET_IsClientLegal(&connectinfo.adr))
{
Con_TPrintf ("Illegal server address\n");
SCR_EndLoadingPlaque();
connectinfo.trying = false;
return;
}
CL_FlushClientCommands();
t2 = Sys_DoubleTime ();
connectinfo.time = realtime+t2-t1; // for retransmit requests
Cvar_ForceSet(&cl_servername, cls.servername);
#ifdef Q3CLIENT
//Q3 clients send their cdkey to the q3 authorize server.
//they send this packet with the challenge.
//and the server will refuse the client if it hasn't sent it.
CLQ3_SendAuthPacket(&connectinfo.adr);
#endif
if (connectinfo.istransfer)
Con_TPrintf ("Connecting to %s(%s)...\n", cls.servername, NET_AdrToString(data, sizeof(data), &connectinfo.adr));
else
Con_TPrintf ("Connecting to %s...\n", cls.servername);
if (connectinfo.tries == 0)
if (!NET_EnsureRoute(cls.sockets, "conn", cls.servername, false))
{
Con_Printf ("Unable to establish connection to %s\n", cls.servername);
connectinfo.trying = false;
SCR_EndLoadingPlaque();
return;
}
contype |= 1; /*always try qw type connections*/
// if ((connect_tries&3)==3) || (connect_defaultport==26000))
contype |= 2; /*try nq connections periodically (or if its the default nq port)*/
/*DP, QW, Q2, Q3*/
if (contype & 1)
{
Q_snprintfz (data, sizeof(data), "%c%c%c%cgetchallenge\n", 255, 255, 255, 255);
keeptrying &= NET_SendPacket (NS_CLIENT, strlen(data), data, &connectinfo.adr);
}
/*NQ*/
#ifdef NQPROT
if (contype & 2)
{
sizebuf_t sb;
memset(&sb, 0, sizeof(sb));
sb.data = data;
sb.maxsize = sizeof(data);
MSG_WriteLong(&sb, LongSwap(NETFLAG_CTL | (strlen(NQ_NETCHAN_GAMENAME)+7)));
MSG_WriteByte(&sb, CCREQ_CONNECT);
MSG_WriteString(&sb, NQ_NETCHAN_GAMENAME);
MSG_WriteByte(&sb, NQ_NETCHAN_VERSION);
/*NQ engines have a few extra bits on the end*/
/*proquake servers wait for us to send them a packet before anything happens,
which means it corrects for our public port if our nat uses different public ports for different remote ports
thus all nq engines claim to be proquake
*/
MSG_WriteByte(&sb, 1); /*'mod'*/
MSG_WriteByte(&sb, 34); /*'mod' version*/
MSG_WriteByte(&sb, 0); /*flags*/
MSG_WriteLong(&sb, strtoul(password.string, NULL, 0)); /*password*/
/*FTE servers will detect this string and treat it as a qw challenge instead (if it allows qw clients), so protocol choice is deterministic*/
if (contype & 1)
MSG_WriteString(&sb, "getchallenge");
*(int*)sb.data = LongSwap(NETFLAG_CTL | sb.cursize);
keeptrying &= NET_SendPacket (NS_CLIENT, sb.cursize, sb.data, &connectinfo.adr);
}
#endif
connectinfo.tries++;
if (!keeptrying)
{
Con_TPrintf ("No route to host, giving up\n");
connectinfo.trying = false;
SCR_EndLoadingPlaque();
}
}
void CL_BeginServerConnect(const char *host, int port, qboolean noproxy)
{
if (strstr(host, "://") || !*cl_proxyaddr.string || noproxy)
Q_strncpyz (cls.servername, host, sizeof(cls.servername));
else
Q_snprintfz(cls.servername, sizeof(cls.servername), "%s@%s", host, cl_proxyaddr.string);
if (!port)
port = cl_defaultport.value;
memset(&connectinfo, 0, sizeof(connectinfo));
connectinfo.trying = true;
connectinfo.defaultport = port;
connectinfo.protocol = CP_UNKNOWN;
SCR_SetLoadingStage(LS_CONNECTION);
CL_CheckForResend();
}
void CL_BeginServerReconnect(void)
{
#ifndef CLIENTONLY
if (isDedicated)
{
Con_TPrintf ("Connect ignored - dedicated. set a renderer first\n");
return;
}
#endif
connectinfo.trying = true;
connectinfo.istransfer = false;
connectinfo.time = 0;
}
void CL_Transfer_f(void)
{
char oldguid[64];
char *server;
if (Cmd_Argc() != 2)
{
Con_TPrintf ("usage: cl_transfer <server>\n");
return;
}
server = Cmd_Argv (1);
if (!*server)
{
//if they didn't specify a server, abort any active transfer/connection.
connectinfo.trying = false;
return;
}
Q_strncpyz(oldguid, connectinfo.guid, sizeof(oldguid));
memset(&connectinfo, 0, sizeof(connectinfo));
if (NET_StringToAdr(server, 0, &connectinfo.adr))
{
if (cls.state)
{
connectinfo.istransfer = true;
Q_strncpyz(connectinfo.guid, oldguid, sizeof(oldguid)); //retain the same guid on transfers
}
connectinfo.trying = true;
connectinfo.defaultport = cl_defaultport.value;
connectinfo.protocol = CP_UNKNOWN;
SCR_SetLoadingStage(LS_CONNECTION);
CL_CheckForResend();
}
else
{
Con_Printf("cl_transfer: bad address\n");
}
}
/*
================
CL_Connect_f
================
*/
void CL_Connect_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
Con_TPrintf ("usage: connect <server>\n");
return;
}
server = Cmd_Argv (1);
#ifndef CLIENTONLY
if (sv.state == ss_clustermode)
CL_Disconnect ();
else
#endif
CL_Disconnect_f ();
CL_BeginServerConnect(server, 0, false);
}
#if defined(CL_MASTER)
static void CL_ConnectBestRoute_f (void)
{
char server[1024];
int proxies;
int directcost, chainedcost;
if (Cmd_Argc() != 2)
{
Con_TPrintf ("usage: connectbr <server>\n");
return;
}
proxies = Master_FindBestRoute(Cmd_Argv(1), server, sizeof(server), &directcost, &chainedcost);
if (!*server)
{
Con_TPrintf ("Unable to route to server\n");
return;
}
else if (proxies < 0)
Con_TPrintf ("Routing database is not initialised, connecting directly\n");
else if (!proxies)
Con_TPrintf ("Routing table favours a direct connection\n");
else if (proxies == 1)
Con_TPrintf ("Routing table favours a single proxy (%ims vs %ims)\n", chainedcost, directcost);
else
Con_TPrintf ("Routing table favours chaining through %i proxies (%ims vs %ims)\n", proxies, chainedcost, directcost);
#ifndef CLIENTONLY
if (sv.state == ss_clustermode)
CL_Disconnect ();
else
#endif
CL_Disconnect_f ();
CL_BeginServerConnect(server, 0, true);
}
#endif
static void CL_Join_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
if (cls.state)
{ //Hmm. This server sucks.
if ((cls.z_ext & Z_EXT_JOIN_OBSERVE) || cls.protocol != CP_QUAKEWORLD)
Cmd_ForwardToServer();
else
Cbuf_AddText("\nspectator 0;reconnect\n", RESTRICT_LOCAL);
return;
}
Con_Printf ("join requires a connection or servername/ip\n");
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
Cvar_Set(&spectator, "0");
CL_BeginServerConnect(server, 0, false);
}
void CL_Observe_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
if (cls.state)
{
if ((cls.z_ext & Z_EXT_JOIN_OBSERVE) || cls.protocol != CP_QUAKEWORLD)
Cmd_ForwardToServer();
else //Hmm. This server sucks.
Cbuf_AddText("\nspectator 1;reconnect\n", RESTRICT_LOCAL);
return;
}
Con_Printf ("observe requires a connection or servername/ip\n");
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
Cvar_Set(&spectator, "1");
CL_BeginServerConnect(server, 0, false);
}
#ifdef NQPROT
void CLNQ_Connect_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
Con_TPrintf ("usage: connect <server>\n");
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
CL_BeginServerConnect(server, 26000, true);
}
#endif
#ifdef IRCCONNECT
void CL_IRCConnect_f (void)
{
CL_Disconnect_f ();
if (FTENET_AddToCollection(cls.sockets, "TCP", Cmd_Argv(2), NA_IRC, false))
{
char *server;
server = Cmd_Argv (1);
CL_BeginServerConnect(va("irc://%s", server), 0, true);
}
}
#endif
#ifdef TCPCONNECT
void CL_TCPConnect_f (void)
{
if (!Q_strcasecmp(Cmd_Argv(0), "tlsconnect"))
Cbuf_InsertText(va("connect tls://%s", Cmd_Argv(1)), Cmd_ExecLevel, true);
else
Cbuf_InsertText(va("connect tcp://%s", Cmd_Argv(1)), Cmd_ExecLevel, true);
}
#endif
/*
=====================
CL_Rcon_f
Send the rest of the command line over as
an unconnected command.
=====================
*/
void CL_Rcon_f (void)
{
char message[1024];
char *password;
int i;
netadr_t to;
i = 1;
password = rcon_password.string;
if (!*password) //FIXME: this is strange...
{
if (Cmd_Argc() < 3)
{
Con_TPrintf ("'rcon_password' is not set.\n");
Con_TPrintf("usage: rcon (password) <command>\n");
return;
}
password = Cmd_Argv(1);
i = 2;
}
else
{
if (Cmd_Argc() < 2)
{
Con_Printf("usage: rcon <command>\n");
return;
}
}
message[0] = 255;
message[1] = 255;
message[2] = 255;
message[3] = 255;
message[4] = 0;
Q_strncatz (message, "rcon ", sizeof(message));
Q_strncatz (message, password, sizeof(message));
Q_strncatz (message, " ", sizeof(message));
for ( ; i<Cmd_Argc() ; i++)
{
Q_strncatz (message, Cmd_Argv(i), sizeof(message));
Q_strncatz (message, " ", sizeof(message));
}
if (cls.state >= ca_connected)
to = cls.netchan.remote_address;
else
{
if (!strlen(rcon_address.string))
{
Con_TPrintf ("You must either be connected,\nor set the 'rcon_address' cvar\nto issue rcon commands\n");
return;
}
NET_StringToAdr (rcon_address.string, PORT_QWSERVER, &to);
}
NET_SendPacket (NS_CLIENT, strlen(message)+1, message, &to);
}
void CL_BlendFog(fogstate_t *result, fogstate_t *oldf, float time, fogstate_t *newf)
{
float nfrac;
if (time >= newf->time)
nfrac = 1;
else if (time < oldf->time)
nfrac = 0;
else
nfrac = (time - oldf->time) / (newf->time - oldf->time);
FloatInterpolate(oldf->alpha, nfrac, newf->alpha, result->alpha);
FloatInterpolate(oldf->depthbias, nfrac, newf->depthbias, result->depthbias);
FloatInterpolate(oldf->density, nfrac, newf->density, result->density); //this should be non-linear, but that sort of maths is annoying.
VectorInterpolate(oldf->colour, nfrac, newf->colour, result->colour);
result->time = time;
}
void CL_ResetFog(int ftype)
{
//blend from the current state, not the old state. this means things work properly if we've not reached the new state yet.
CL_BlendFog(&cl.oldfog[ftype], &cl.oldfog[ftype], realtime, &cl.fog[ftype]);
//reset the new state to defaults, to be filled in by the caller.
memset(&cl.fog[ftype], 0, sizeof(cl.fog[ftype]));
cl.fog[ftype].time = realtime;
cl.fog[ftype].density = 0;
cl.fog[ftype].colour[0] = 0.3;
cl.fog[ftype].colour[1] = 0.3;
cl.fog[ftype].colour[2] = 0.3;
cl.fog[ftype].alpha = 1;
cl.fog[ftype].depthbias = 0;
/*
cl.fog[ftype].end = 16384;
cl.fog[ftype].height = 1<<30;
cl.fog[ftype].fadedepth = 128;
*/
}
/*
=====================
CL_ClearState
=====================
*/
void CL_ClearState (void)
{
extern cvar_t cfg_save_auto;
int i, j;
#ifndef CLIENTONLY
#define serverrunning (sv.state != ss_dead)
#define tolocalserver NET_IsLoopBackAddress(&cls.netchan.remote_address)
#else
#define serverrunning false
#define tolocalserver false
#define SV_UnspawnServer()
#endif
CL_UpdateWindowTitle();
CL_AllowIndependantSendCmd(false); //model stuff could be a problem.
S_StopAllSounds (true);
S_UntouchAll();
S_ResetFailedLoad();
Cvar_ApplyLatches(CVAR_SERVEROVERRIDE);
Con_DPrintf ("Clearing memory\n");
if (!serverrunning || !tolocalserver)
{
#ifndef CLIENTONLY
if (serverrunning && sv.state != ss_clustermode)
SV_UnspawnServer();
#endif
Mod_ClearAll ();
r_regsequence++;
Cvar_ApplyLatches(CVAR_LATCH);
}
CL_ClearParseState();
CL_ClearTEnts();
CL_ClearCustomTEnts();
Surf_ClearLightmaps();
#ifdef HEXEN2
T_FreeInfoStrings();
#endif
SCR_ShowPic_Clear(false);
if (cl.playerview[0].playernum == -1)
{ //left over from q2 connect.
Media_StopFilm(true);
}
for (i = 0; i < UPDATE_BACKUP; i++)
{
if (cl.inframes[i].packet_entities.entities)
{
Z_Free(cl.inframes[i].packet_entities.entities);
cl.inframes[i].packet_entities.entities = NULL;
}
}
if (cl.lerpents)
BZ_Free(cl.lerpents);
if (cl.particle_ssprecaches)
{
for (i = 0; i < MAX_SSPARTICLESPRE; i++)
if (cl.particle_ssname[i])
free(cl.particle_ssname[i]);
}
if (cl.particle_csprecaches)
{
for (i = 0; i < MAX_CSPARTICLESPRE; i++)
if (cl.particle_csname[i])
free(cl.particle_csname[i]);
}
#ifdef Q2CLIENT
for (i = 0; i < Q2MAX_IMAGES; i++)
if (cl.image_name[i])
BZ_Free(cl.image_name[i]);
for (i = 0; i < Q2MAX_ITEMS; i++)
if (cl.item_name[i])
BZ_Free(cl.item_name[i]);
#endif
{
downloadlist_t *next;
while(cl.downloadlist)
{
next = cl.downloadlist->next;
Z_Free(cl.downloadlist);
cl.downloadlist = next;
}
while(cl.faileddownloads)
{
next = cl.faileddownloads->next;
Z_Free(cl.faileddownloads);
cl.faileddownloads = next;
}
}
for (i = 0; i < MAX_SPLITS; i++)
{
for (j = 0; j < MAX_CL_STATS; j++)
if (cl.playerview[i].statsstr[j])
Z_Free(cl.playerview[i].statsstr[j]);
}
// wipe the entire cl structure
memset (&cl, 0, sizeof(cl));
CL_ResetFog(0);
CL_ResetFog(1);
cl.allocated_client_slots = QWMAX_CLIENTS;
#ifndef CLIENTONLY
//FIXME: we should just set it to 0 to make sure its set up properly elsewhere.
if (sv.state)
cl.allocated_client_slots = sv.allocated_client_slots;
#endif
SZ_Clear (&cls.netchan.message);
r_worldentity.model = NULL;
// clear other arrays
// memset (cl_dlights, 0, sizeof(cl_dlights));
memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
for (i = 0; i < MAX_LIGHTSTYLES; i++)
R_UpdateLightStyle(i, NULL, 1, 1, 1);
rtlights_first = rtlights_max = RTL_FIRST;
for (i = 0; i < MAX_SPLITS; i++)
{
VectorSet(cl.playerview[i].gravitydir, 0, 0, -1);
cl.playerview[i].viewheight = DEFAULT_VIEWHEIGHT;
cl.playerview[i].maxspeed = 320;
cl.playerview[i].entgravity = 1;
}
#ifdef QUAKESTATS
for (i = 0; i < MAX_CLIENTS; i++) //in case some server doesn't support it
cl.players[i].stats[STAT_VIEWHEIGHT] = cl.players[i].statsf[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
#endif
cl.minpitch = -70;
cl.maxpitch = 80;
cl.oldgametime = 0;
cl.gametime = 0;
cl.gametimemark = 0;
cl.splitclients = 1;
cl.autotrack_hint = -1;
cl.autotrack_killer = -1;
if (cfg_save_auto.ival && Cvar_UnsavedArchive())
Cmd_ExecuteString("cfg_save\n", RESTRICT_LOCAL);
}
/*
=====================
CL_Disconnect
Sends a disconnect message to the server
This is also called on Host_Error, so it shouldn't cause any errors
=====================
*/
void CL_Disconnect (void)
{
qbyte final[12];
connectinfo.trying = false;
SCR_SetLoadingStage(0);
Cvar_ApplyLatches(CVAR_SERVEROVERRIDE);
// stop sounds (especially looping!)
S_StopAllSounds (true);
#ifdef VM_CG
CG_Stop();
#endif
#ifdef CSQC_DAT
CSQC_Shutdown();
#endif
// if running a local server, shut it down
if (cls.demoplayback != DPB_NONE)
CL_StopPlayback ();
else if (cls.state != ca_disconnected)
{
if (cls.demorecording)
CL_Stop_f ();
switch(cls.protocol)
{
case CP_NETQUAKE:
#ifdef NQPROT
final[0] = clc_disconnect;
final[1] = clc_stringcmd;
strcpy (final+2, "drop");
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
#endif
break;
case CP_PLUGIN:
break;
case CP_QUAKE2:
#ifdef Q2CLIENT
final[0] = clcq2_stringcmd;
strcpy (final+1, "disconnect");
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
#endif
break;
case CP_QUAKE3:
break;
case CP_QUAKEWORLD:
final[0] = clc_stringcmd;
strcpy (final+1, "drop");
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
break;
case CP_UNKNOWN:
break;
}
cls.state = ca_disconnected;
cls.protocol = CP_UNKNOWN;
cls.demoplayback = DPB_NONE;
cls.demorecording = cls.timedemo = false;
#ifndef CLIENTONLY
//running a server, and it's our own
if (serverrunning && !tolocalserver && sv.state != ss_clustermode)
SV_UnspawnServer();
#endif
}
Cam_Reset();
if (cl.worldmodel)
{
Mod_ClearAll();
cl.worldmodel = NULL;
}
CL_Parse_Disconnected();
COM_FlushTempoaryPacks();
r_worldentity.model = NULL;
cl.spectator = 0;
cl.sendprespawn = false;
cl.intermissionmode = IM_NONE;
cl.oldgametime = 0;
#ifdef NQPROT
cls.signon=0;
#endif
CL_StopUpload();
CL_FlushClientCommands();
#ifndef CLIENTONLY
if (!isDedicated)
#endif
{
SCR_EndLoadingPlaque();
V_ClearCShifts();
}
cl.servercount = 0;
cls.findtrack = false;
cls.realserverip.type = NA_INVALID;
Validation_DelatchRulesets();
#ifdef TCPCONNECT
//disconnects it, without disconnecting the others.
FTENET_AddToCollection(cls.sockets, "conn", NULL, NA_INVALID, false);
#endif
Cvar_ForceSet(&cl_servername, "none");
CL_ClearState();
FS_PureMode(0, NULL, NULL, NULL, NULL, 0);
Alias_WipeStuffedAliases();
//now start up the csqc/menu module again.
// CSQC_UnconnectedInit();
}
#undef serverrunning
#undef tolocalserver
void CL_Disconnect_f (void)
{
#ifndef CLIENTONLY
if (sv.state)
SV_UnspawnServer();
#endif
CL_Disconnect ();
connectinfo.trying = false;
CSQC_UnconnectedInit();
}
/*
====================
CL_User_f
user <name or userid>
Dump userdata / masterdata for a user
====================
*/
void CL_User_f (void)
{
int uid;
int i;
qboolean found = false;
#ifndef CLIENTONLY
if (sv.state)
{
SV_User_f();
return;
}
#endif
if (Cmd_Argc() != 2)
{
Con_TPrintf ("Usage: user <username / userid>\n");
return;
}
uid = atoi(Cmd_Argv(1));
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (!cl.players[i].name[0])
continue;
if (cl.players[i].userid == uid
|| !strcmp(cl.players[i].name, Cmd_Argv(1)) )
{
if (cls.protocol == CP_NETQUAKE)
Con_Printf("name: %s\ncolour %i %i\nping: %i\n", cl.players[i].name, cl.players[i].rbottomcolor, cl.players[i].rtopcolor, cl.players[i].ping);
else
Info_Print (cl.players[i].userinfo, "");
found = true;
}
}
if (!found)
Con_TPrintf ("User not in server.\n");
}
/*
====================
CL_Users_f
Dump userids for all current players
====================
*/
void CL_Users_f (void)
{
int i;
int c;
c = 0;
Con_TPrintf ("userid frags name\n");
Con_TPrintf ("------ ----- ----\n");
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (cl.players[i].name[0])
{
Con_TPrintf ("%6i %4i %s\n", cl.players[i].userid, cl.players[i].frags, cl.players[i].name);
c++;
}
}
Con_TPrintf ("%i total users\n", c);
}
int CL_ParseColour(char *colt)
{
int col;
if (!strncmp(colt, "0x", 2))
col = 0xff000000|strtoul(colt+2, NULL, 16);
else
{
col = atoi(colt);
col &= 15;
if (col > 13)
col = 13;
}
return col;
}
void CL_Color_f (void)
{
// just for quake compatability...
int top, bottom;
char num[16];
int pnum = CL_TargettedSplit(true);
qboolean server_owns_colour;
if (Cmd_Argc() == 1)
{
char *t = Info_ValueForKey (cls.userinfo[pnum], "topcolor");
char *b = Info_ValueForKey (cls.userinfo[pnum], "bottomcolor");
if (!*t)
t = "0";
if (!*b)
b = "0";
Con_TPrintf ("\"color\" is \"%s %s\"\n", t, b);
Con_TPrintf ("usage: color <0xRRGGBB> [0xRRGGBB]\n");
return;
}
if (Cmd_FromGamecode())
server_owns_colour = true;
else
server_owns_colour = false;
if (Cmd_Argc() == 2)
top = bottom = CL_ParseColour(Cmd_Argv(1));
else
{
top = CL_ParseColour(Cmd_Argv(1));
bottom = CL_ParseColour(Cmd_Argv(2));
}
Q_snprintfz (num, sizeof(num), (top&0xff000000)?"0x%06x":"%i", top & 0xffffff);
if (top == 0)
*num = '\0';
if (Cmd_ExecLevel>RESTRICT_SERVER) //colour command came from server for a split client
Cbuf_AddText(va("cmd %i setinfo topcolor \"%s\"\n", Cmd_ExecLevel-RESTRICT_SERVER-1, num), Cmd_ExecLevel);
// else if (server_owns_colour)
// Cvar_LockFromServer(&topcolor, num);
else
Cvar_Set (&topcolor, num);
Q_snprintfz (num, sizeof(num), (bottom&0xff000000)?"0x%06x":"%i", bottom & 0xffffff);
if (bottom == 0)
*num = '\0';
if (Cmd_ExecLevel>RESTRICT_SERVER) //colour command came from server for a split client
Cbuf_AddText(va("cmd %i setinfo bottomcolor \"%s\"\n", Cmd_ExecLevel-RESTRICT_SERVER-1, num), Cmd_ExecLevel);
else if (server_owns_colour)
Cvar_LockFromServer(&bottomcolor, num);
else
Cvar_Set (&bottomcolor, num);
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE)
Cmd_ForwardToServer();
#endif
}
qboolean CL_CheckDLFile(const char *filename);
void CL_PakDownloads(int mode)
{
/*
mode=0 no downloads (forced to 1 for pure)
mode=1 archived names so local stuff is not poluted
mode=2 downloaded packages will always be present. Use With Caution.
mode&4 download even packages that are not referenced.
*/
char local[256];
char *pname;
char *s = cl.serverpakcrcs;
int i;
if (!cl.serverpakschanged || !mode)
return;
Cmd_TokenizeString(cl.serverpaknames, false, false);
for (i = 0; i < Cmd_Argc(); i++)
{
s = COM_Parse(s);
pname = Cmd_Argv(i);
//'*' prefix means 'referenced'. so if the server isn't using any files from it, don't bother downloading it.
if (*pname == '*')
pname++;
else if (!(mode & 4))
continue;
if ((mode&3) != 2)
{
/*if we already have such a file, this is a no-op*/
if (CL_CheckDLFile(va("package/%s", pname)))
continue;
if (!FS_GenCachedPakName(pname, com_token, local, sizeof(local)))
continue;
}
else
Q_strncpyz(local, pname, sizeof(local));
CL_CheckOrEnqueDownloadFile(pname, local, DLLF_NONGAME);
}
}
void CL_CheckServerPacks(void)
{
static int oldpure;
int pure = atof(Info_ValueForKey(cl.serverinfo, "sv_pure"));
if (pure < cl_pure.ival)
pure = cl_pure.ival;
pure = bound(0, pure, 2);
if (!*cl.serverpakcrcs || cls.demoplayback)
pure = 0;
if (pure != oldpure || cl.serverpakschanged)
{
CL_PakDownloads((pure && !cl_download_packages.ival)?1:cl_download_packages.ival);
FS_PureMode(pure, cl.serverpaknames, cl.serverpakcrcs, NULL, NULL, cls.challenge);
if (pure)
{
/*when enabling pure, kill cached models/sounds/etc*/
Cache_Flush();
/*make sure cheating lamas can't use old shaders from a different srver*/
Shader_NeedReload(true);
}
}
oldpure = pure;
cl.serverpakschanged = false;
}
void CL_CheckServerInfo(void)
{
char *s;
unsigned int allowed;
int oldstate;
int oldteamplay;
oldteamplay = cl.teamplay;
cl.teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
cls.deathmatch = cl.deathmatch = atoi(Info_ValueForKey(cl.serverinfo, "deathmatch"));
cls.allow_cheats = false;
cls.allow_semicheats=true;
cls.allow_rearview=false;
cls.allow_watervis=false;
cls.allow_skyboxes=false;
cls.allow_mirrors=false;
cls.allow_postproc=false;
cls.allow_fbskins = 1;
// cls.allow_fbskins = 0;
// cls.allow_overbrightlight;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "rearview")))
cls.allow_rearview=true;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "watervis")))
cls.allow_watervis=true;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "allow_skybox")) || atoi(Info_ValueForKey(cl.serverinfo, "allow_skyboxes")))
cls.allow_skyboxes=true;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "mirrors")))
cls.allow_mirrors=true;
if (cl.spectator || cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "allow_lmgamma")))
cls.allow_lightmapgamma=true;
s = Info_ValueForKey(cl.serverinfo, "allow_postproc");
if (cl.spectator || cls.demoplayback || !*s || atoi(s))
cls.allow_postproc=true;
s = Info_ValueForKey(cl.serverinfo, "fbskins");
if (*s)
cls.allow_fbskins = atof(s);
else if (cl.teamfortress)
cls.allow_fbskins = 0;
else
cls.allow_fbskins = 1;
s = Info_ValueForKey(cl.serverinfo, "*cheats");
if (cl.spectator || cls.demoplayback || !stricmp(s, "on"))
cls.allow_cheats = true;
#ifndef CLIENTONLY
//allow cheats in single player regardless of sv_cheats.
if (sv.state == ss_active && sv.allocated_client_slots == 1)
cls.allow_cheats = true;
#endif
s = Info_ValueForKey(cl.serverinfo, "strict");
if ((!cl.spectator && !cls.demoplayback && *s && strcmp(s, "0")) || !ruleset_allow_semicheats.ival)
{
cls.allow_semicheats = false;
cls.allow_cheats = false;
}
cls.maxfps = atof(Info_ValueForKey(cl.serverinfo, "maxfps"));
if (cls.maxfps < 20)
cls.maxfps = 72;
cls.z_ext = atoi(Info_ValueForKey(cl.serverinfo, "*z_ext"));
// movement vars for prediction
cl.bunnyspeedcap = Q_atof(Info_ValueForKey(cl.serverinfo, "pm_bunnyspeedcap"));
movevars.slidefix = (Q_atof(Info_ValueForKey(cl.serverinfo, "pm_slidefix")) != 0);
movevars.airstep = (Q_atof(Info_ValueForKey(cl.serverinfo, "pm_airstep")) != 0);
movevars.walljump = (Q_atof(Info_ValueForKey(cl.serverinfo, "pm_walljump")));
movevars.ktjump = Q_atof(Info_ValueForKey(cl.serverinfo, "pm_ktjump"));
s = Info_ValueForKey(cl.serverinfo, "pm_stepheight");
movevars.stepheight = *s?Q_atof(s):PM_DEFAULTSTEPHEIGHT;
s = Info_ValueForKey(cl.serverinfo, "pm_watersinkspeed");
movevars.watersinkspeed = *s?Q_atof(s):60;
s = Info_ValueForKey(cl.serverinfo, "pm_flyfriction");
movevars.flyfriction = *s?Q_atof(s):4;
// Initialize cl.maxpitch & cl.minpitch
if (cls.protocol == CP_QUAKEWORLD || cls.protocol == CP_NETQUAKE)
{
s = (cls.z_ext & Z_EXT_PITCHLIMITS) ? Info_ValueForKey (cl.serverinfo, "maxpitch") : "";
cl.maxpitch = *s ? Q_atof(s) : 80.0f;
s = (cls.z_ext & Z_EXT_PITCHLIMITS) ? Info_ValueForKey (cl.serverinfo, "minpitch") : "";
cl.minpitch = *s ? Q_atof(s) : -70.0f;
}
else
{
cl.maxpitch = 90;
cl.minpitch = -90;
}
//bound it, such that we never end up looking slightly more back than forwards
//FIXME: we should probably tweak our movement code instead.
cl.maxpitch = bound(-89.9, cl.maxpitch, 89.9);
cl.minpitch = bound(-89.9, cl.minpitch, 89.9);
cl.hexen2pickups = atoi(Info_ValueForKey(cl.serverinfo, "sv_pupglow"));
allowed = atoi(Info_ValueForKey(cl.serverinfo, "allow"));
if (allowed & 1)
cls.allow_watervis = true;
if (allowed & 2)
cls.allow_rearview = true;
if (allowed & 4)
cls.allow_skyboxes = true;
if (allowed & 8)
cls.allow_mirrors = true;
//16
//32
if (allowed & 128)
cls.allow_postproc = true;
if (allowed & 256)
cls.allow_lightmapgamma = true;
if (allowed & 512)
cls.allow_cheats = true;
if (cls.allow_semicheats)
cls.allow_anyparticles = true;
else
cls.allow_anyparticles = false;
if (cl.spectator || cls.demoplayback)
cl.fpd = 0;
else
cl.fpd = atoi(Info_ValueForKey(cl.serverinfo, "fpd"));
cl.gamespeed = atof(Info_ValueForKey(cl.serverinfo, "*gamespeed"))/100.f;
if (cl.gamespeed < 0.1)
cl.gamespeed = 1;
#ifdef QUAKESTATS
s = Info_ValueForKey(cl.serverinfo, "status");
oldstate = cl.matchstate;
if (!stricmp(s, "standby"))
cl.matchstate = MATCH_STANDBY;
else if (!stricmp(s, "countdown"))
cl.matchstate = MATCH_COUNTDOWN;
else
{
float time = strtod(s, &s);
if (!strcmp(s, " min left") || !strcmp(s, " mins left"))
time *= 60;
else if (!strcmp(s, " sec left") || !strcmp(s, " secs left"))
time *= 1;
else if (!strcmp(s, " hour left") || !strcmp(s, " hours left"))
time *= 60*60;
else
time = -1;
if (time >= 0)
{
//always update it. this is to try to cope with overtime.
oldstate = cl.matchstate = MATCH_INPROGRESS;
cl.matchgametimestart = cl.gametime + time - 60*atof(Info_ValueForKey(cl.serverinfo, "timelimit"));
}
else
{
if (*s && cl.matchstate == MATCH_INPROGRESS)
Con_DPrintf("Match state changed to unknown meaning: %s\n", s);
else
cl.matchstate = MATCH_DONTKNOW; //don't revert from inprogress to don't know
}
}
if (oldstate != cl.matchstate)
cl.matchgametimestart = cl.gametime;
#endif
CL_CheckServerPacks();
Cvar_ForceCheatVars(cls.allow_semicheats, cls.allow_cheats);
Validation_Apply_Ruleset();
if (oldteamplay != cl.teamplay)
Skin_FlushPlayers();
}
/*
==================
CL_FullServerinfo_f
Sent by server just after the svc_serverdata
==================
*/
void CL_FullServerinfo_f (void)
{
char *p;
float v;
if (!Cmd_FromGamecode())
{
Con_Printf("Hey! fullserverinfo is meant to come from the server!\n");
return;
}
if (Cmd_Argc() != 2)
{
Con_TPrintf ("usage: fullserverinfo <complete info string>\n");
return;
}
Q_strncpyz (cl.serverinfo, Cmd_Argv(1), sizeof(cl.serverinfo));
if ((p = Info_ValueForKey(cl.serverinfo, "*version")) && *p) {
v = Q_atof(p);
if (v) {
if (!server_version)
Con_TPrintf ("Version %1.2f Server\n", v);
server_version = v;
}
}
CL_CheckServerInfo();
cl.csqcdebug = atoi(Info_ValueForKey(cl.serverinfo, "*csqcdebug"));
}
/*
==================
CL_FullInfo_f
Allow clients to change userinfo
==================
*/
void CL_FullInfo_f (void)
{
char key[512];
char value[512];
char *o;
char *s;
int pnum = CL_TargettedSplit(true);
if (Cmd_Argc() != 2)
{
Con_TPrintf ("fullinfo <complete info string>\n");
return;
}
s = Cmd_Argv(1);
if (*s == '\\')
s++;
while (*s)
{
o = key;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (!*s)
{
Con_Printf ("key %s has no value\n", key);
return;
}
o = value;
s++;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (*s)
s++;
if (!stricmp(key, pmodel_name) || !stricmp(key, emodel_name))
continue;
Info_SetValueForKey (cls.userinfo[pnum], key, value, sizeof(cls.userinfo[pnum]));
}
}
void CL_SetInfo (int pnum, char *key, char *value)
{
cvar_t *var;
if (!pnum)
{
var = Cvar_FindVar(key);
if (var && (var->flags & CVAR_USERINFO))
{ //get the cvar code to set it. the server might have locked it.
Cvar_Set(var, value);
return;
}
}
Info_SetValueForStarKey (cls.userinfo[pnum], key, value, sizeof(cls.userinfo[pnum]));
if (cls.state >= ca_connected && !cls.demoplayback)
{
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2 || cls.protocol == CP_QUAKE3)
cls.resendinfo = true;
else
#endif
{
if (pnum)
CL_SendClientCommand(true, "%i setinfo %s \"%s\"", pnum+1, key, value);
else
CL_SendClientCommand(true, "setinfo %s \"%s\"", key, value);
}
}
}
/*
==================
CL_SetInfo_f
Allow clients to change userinfo
==================
*/
void CL_SetInfo_f (void)
{
cvar_t *var;
int pnum = CL_TargettedSplit(true);
if (Cmd_Argc() == 1)
{
Info_Print (cls.userinfo[pnum], "");
return;
}
if (Cmd_Argc() != 3)
{
Con_TPrintf ("usage: setinfo [ <key> <value> ]\n");
return;
}
if (!stricmp(Cmd_Argv(1), pmodel_name) || !strcmp(Cmd_Argv(1), emodel_name))
return;
if (Cmd_Argv(1)[0] == '*')
{
int i;
if (!strcmp(Cmd_Argv(1), "*"))
if (!strcmp(Cmd_Argv(2), ""))
{ //clear it out
char *k;
for(i=0;;)
{
k = Info_KeyForNumber(cls.userinfo[pnum], i);
if (!*k)
break; //no more.
else if (*k == '*')
i++; //can't remove * keys
else if ((var = Cvar_FindVar(k)) && var->flags&CVAR_USERINFO)
i++; //this one is a cvar.
else
Info_RemoveKey(cls.userinfo[pnum], k); //we can remove this one though, so yay.
}
return;
}
Con_Printf ("Can't set * keys\n");
return;
}
CL_SetInfo(pnum, Cmd_Argv(1), Cmd_Argv(2));
}
void CL_SaveInfo(vfsfile_t *f)
{
int i;
for (i = 0; i < MAX_SPLITS; i++)
{
VFS_WRITE(f, "\n", 1);
if (i)
{
VFS_WRITE(f, va("p%i setinfo * \"\"\n", i+1), 16);
Info_WriteToFile(f, cls.userinfo[i], va("p%i setinfo", i+1), 0);
}
else
{
VFS_WRITE(f, "setinfo * \"\"\n", 13);
Info_WriteToFile(f, cls.userinfo[i], "setinfo", CVAR_USERINFO);
}
}
}
/*
====================
CL_Packet_f
packet <destination> <contents>
Contents allows \n escape character
====================
*/
void CL_Packet_f (void)
{
char send[2048];
int i, l;
char *in, *out;
netadr_t adr;
if (Cmd_Argc() != 3)
{
Con_TPrintf ("usage: packet <destination> <contents>\n");
return;
}
if (!NET_StringToAdr (Cmd_Argv(1), PORT_QWSERVER, &adr))
{
Con_Printf ("Bad address: %s\n", Cmd_Argv(1));
return;
}
if (Cmd_FromGamecode()) //some mvd servers stuffcmd a packet command which lets them know which ip the client is from.
{ //unfortunatly, 50% of servers are badly configured.
if (cls.demoplayback)
{
Con_DPrintf ("Not sending realip packet from demo\n");
return;
}
if (adr.type == NA_IP)
if ((adr.address.ip[0] == 127 && adr.address.ip[1] == 0 && adr.address.ip[2] == 0 && adr.address.ip[3] == 1) ||
(adr.address.ip[0] == 0 && adr.address.ip[1] == 0 && adr.address.ip[2] == 0 && adr.address.ip[3] == 0))
{
adr.address.ip[0] = cls.netchan.remote_address.address.ip[0];
adr.address.ip[1] = cls.netchan.remote_address.address.ip[1];
adr.address.ip[2] = cls.netchan.remote_address.address.ip[2];
adr.address.ip[3] = cls.netchan.remote_address.address.ip[3];
adr.port = cls.netchan.remote_address.port;
Con_Printf (CON_WARNING "Server is broken. Trying to send to server instead.\n");
}
cls.realserverip = adr;
Con_DPrintf ("Sending realip packet\n");
}
else if (!ruleset_allow_packet.ival)
{
Con_Printf("Sorry, the %s command is disallowed\n", Cmd_Argv(0));
return;
}
cls.lastarbiatarypackettime = Sys_DoubleTime(); //prevent the packet command from causing a reconnect on badly configured mvdsv servers.
in = Cmd_Argv(2);
out = send+4;
send[0] = send[1] = send[2] = send[3] = 0xff;
l = strlen (in);
for (i=0 ; i<l ; i++)
{
if (in[i] == '\\' && in[i+1] == 'n')
{
*out++ = '\n';
i++;
}
else if (in[i] == '\\' && in[i+1] == '\\')
{
*out++ = '\\';
i++;
}
else if (in[i] == '\\' && in[i+1] == 'r')
{
*out++ = '\r';
i++;
}
else if (in[i] == '\\' && in[i+1] == '\"')
{
*out++ = '\"';
i++;
}
else if (in[i] == '\\' && in[i+1] == '0')
{
*out++ = '\0';
i++;
}
else
*out++ = in[i];
}
*out = 0;
NET_SendPacket (NS_CLIENT, out-send, send, &adr);
if (Cmd_FromGamecode())
{
//realip
char *temp = Z_Malloc(strlen(in)+1);
strcpy(temp, in);
Cmd_TokenizeString(temp, false, false);
cls.realip_ident = atoi(Cmd_Argv(2));
Z_Free(temp);
}
}
/*
=====================
CL_NextDemo
Called to play the next demo in the demo loop
=====================
*/
void CL_NextDemo (void)
{
char str[1024];
if (cls.demonum < 0)
return; // don't play demos
if (!cls.demos[cls.demonum][0] || cls.demonum >= MAX_DEMOS)
{
cls.demonum = 0;
if (!cls.demos[cls.demonum][0])
{
// Con_Printf ("No demos listed with startdemos\n");
cls.demonum = -1;
return;
}
}
if (!strcmp(cls.demos[cls.demonum], "quit"))
Q_snprintfz (str, sizeof(str), "quit\n");
else
Q_snprintfz (str, sizeof(str), "playdemo %s\n", cls.demos[cls.demonum]);
Cbuf_InsertText (str, RESTRICT_LOCAL, false);
cls.demonum++;
if (!cls.state)
cls.state = ca_demostart;
}
/*
===============================================================================
DEMO LOOP CONTROL
===============================================================================
*/
/*
==================
CL_Startdemos_f
==================
*/
void CL_Startdemos_f (void)
{
int i, c;
c = Cmd_Argc() - 1;
if (c > MAX_DEMOS)
{
Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
c = MAX_DEMOS;
}
Con_DPrintf ("%i demo(s) in loop\n", c);
for (i=1 ; i<c+1 ; i++)
Q_strncpyz (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0]));
cls.demonum = 0;
//don't start it here - we might have been given a +connect or whatever argument.
}
/*
==================
CL_Demos_f
Return to looping demos
==================
*/
void CL_Demos_f (void)
{
if (cls.demonum == -1)
cls.demonum = 1;
CL_Disconnect_f ();
CL_NextDemo ();
}
/*
==================
CL_Stopdemo_f
stop demo
==================
*/
void CL_Stopdemo_f (void)
{
if (cls.demoplayback == DPB_NONE)
return;
CL_StopPlayback ();
CL_Disconnect ();
}
/*
=================
CL_Changing_f
Just sent as a hint to the client that they should
drop to full console
=================
*/
void CL_Changing_f (void)
{
char *mapname = Cmd_Argv(1);
if (cls.download && cls.download->method <= DL_QWPENDING) // don't change when downloading
return;
cls.demoseeking = false; //don't seek over it
if (*mapname)
SCR_ImageName(mapname);
else
SCR_BeginLoadingPlaque();
S_StopAllSounds (true);
cl.intermissionmode = IM_NONE;
if (cls.state)
{
cls.state = ca_connected; // not active anymore, but not disconnected
Con_TPrintf ("\nChanging map...\n");
}
else
Con_Printf("Changing while not connected\n");
#ifdef NQPROT
cls.signon=0;
#endif
}
/*
=================
CL_Reconnect_f
The server is changing levels
=================
*/
void CL_Reconnect_f (void)
{
if (cls.download && cls.download->method <= DL_QWPENDING) // don't change when downloading
return;
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE && Cmd_FromGamecode())
{
CL_Changing_f();
return;
}
#endif
S_StopAllSounds (true);
if (cls.state == ca_connected)
{
Con_TPrintf ("reconnecting...\n");
CL_SendClientCommand(true, "new");
return;
}
if (!*cls.servername)
{
Con_TPrintf ("No server to reconnect to...\n");
return;
}
CL_Disconnect();
CL_BeginServerReconnect();
}
/*
=================
CL_ConnectionlessPacket
Responses to broadcasts, etc
=================
*/
void CL_ConnectionlessPacket (void)
{
char *s;
int c;
char adr[MAX_ADR_SIZE];
MSG_BeginReading (msg_nullnetprim);
MSG_ReadLong (); // skip the -1
Cmd_TokenizeString(net_message.data+4, false, false);
if (net_message.cursize == sizeof(net_message_buffer))
net_message.data[sizeof(net_message_buffer)-1] = '\0';
else
net_message.data[net_message.cursize] = '\0';
#ifdef PLUGINS
if (Plug_ConnectionlessClientPacket(net_message.data+4, net_message.cursize-4))
return;
#endif
c = MSG_ReadByte ();
// ping from somewhere
if (c == A2A_PING)
{
char data[256];
int len;
if (cls.realserverip.type == NA_INVALID)
return; //not done a realip yet
if (NET_CompareBaseAdr(&cls.realserverip, &net_from) == false)
return; //only reply if it came from the real server's ip.
data[0] = 0xff;
data[1] = 0xff;
data[2] = 0xff;
data[3] = 0xff;
data[4] = A2A_ACK;
data[5] = 0;
//ack needs two parameters to work with realip properly.
//firstly it needs an auth message, so it can't be spoofed.
//secondly, it needs a copy of the realip ident, so you can't report a different player's client (you would need access to their ip).
data[5] = ' ';
Q_snprintfz(data+6, sizeof(data)-6, "%i %i", atoi(MSG_ReadString()), cls.realip_ident);
len = strlen(data);
NET_SendPacket (NS_CLIENT, len, &data, &net_from);
return;
}
if (c == A2C_PRINT)
{
if (!strncmp(net_message.data+msg_readcount, "\\chunk", 6))
{
if (NET_CompareBaseAdr(&cls.netchan.remote_address, &net_from) == false)
if (cls.realserverip.type == NA_INVALID || NET_CompareBaseAdr(&cls.realserverip, &net_from) == false)
return; //only use it if it came from the real server's ip (this breaks on proxies).
MSG_ReadLong();
MSG_ReadChar();
MSG_ReadChar();
if (CL_ParseOOBDownload())
{
if (msg_readcount != net_message.cursize)
{
Con_Printf ("junk on the end of the packet\n");
CL_Disconnect_f();
}
cls.netchan.last_received = realtime; //in case there's some virus scanner running on the server making it stall... for instance...
}
return;
}
}
if (cls.demoplayback == DPB_NONE && net_from.type != NA_LOOPBACK)
Con_Printf ("%s: ", NET_AdrToString (adr, sizeof(adr), &net_from));
// Con_DPrintf ("%s", net_message.data + 4);
if (c == 'f') //using 'f' as a prefix so that I don't need lots of hacks
{
s = MSG_ReadStringLine ();
if (!strcmp(s, "redir"))
{
netadr_t adr;
char *data = MSG_ReadStringLine();
Con_TPrintf ("redirect to %s\n", data);
NET_StringToAdr(data, PORT_QWSERVER, &adr);
data = "\xff\xff\xff\xffgetchallenge\n";
if (NET_CompareAdr(&connectinfo.adr, &net_from))
{
connectinfo.istransfer = true;
connectinfo.adr = adr;
NET_SendPacket (NS_CLIENT, strlen(data), data, &adr);
}
return;
}
else if (!strcmp(s, "reject"))
{ //generic rejection. stop trying.
char *data = MSG_ReadStringLine();
Con_Printf ("reject\n%s\n", data);
if (NET_CompareAdr(&connectinfo.adr, &net_from))
connectinfo.trying = false;
return;
}
else if (!strcmp(s, "badname"))
{ //rejected purely because of player name
if (NET_CompareAdr(&connectinfo.adr, &net_from))
connectinfo.trying = false;
}
else if (!strcmp(s, "badaccount"))
{ //rejected because username or password is wrong
if (NET_CompareAdr(&connectinfo.adr, &net_from))
connectinfo.trying = false;
}
Con_Printf ("f%s\n", s);
return;
}
if (c == S2C_CHALLENGE)
{
static unsigned int lasttime = 0xdeadbeef;
static netadr_t lastadr;
unsigned int curtime = Sys_Milliseconds();
unsigned long pext = 0, pext2 = 0, huffcrc=0, mtu=0;
Con_TPrintf ("challenge\n");
s = MSG_ReadString ();
COM_Parse(s);
if (!strcmp(com_token, "hallengeResponse"))
{
/*Quake3*/
#ifdef Q3CLIENT
if (connectinfo.protocol == CP_QUAKE3 || connectinfo.protocol == CP_UNKNOWN)
{
/*throttle*/
if (curtime - lasttime < 500)
return;
lasttime = curtime;
connectinfo.protocol = CP_QUAKE3;
connectinfo.challenge = atoi(s+17);
CL_SendConnectPacket (&net_from, 0, 0, 0, 0/*, ...*/);
}
else
{
Con_Printf("\nChallenge from another protocol, ignoring Q3 challenge\n");
return;
}
return;
#else
Con_Printf("\nUnable to connect to Quake3\n");
return;
#endif
}
else if (!strcmp(com_token, "hallenge"))
{
/*Quake2 or Darkplaces*/
char *s2;
for (s2 = s+9; *s2; s2++)
{
if ((*s2 < '0' || *s2 > '9') && *s2 != '-')
break;
}
if (*s2 && *s2 != ' ')
{//and if it's not, we're unlikly to be compatible with whatever it is that's talking at us.
#ifdef NQPROT
if (connectinfo.protocol == CP_NETQUAKE || connectinfo.protocol == CP_UNKNOWN)
{
/*throttle*/
if (curtime - lasttime < 500)
return;
lasttime = curtime;
connectinfo.protocol = CP_NETQUAKE;
CL_ConnectToDarkPlaces(s+9, &net_from);
}
else
Con_Printf("\nChallenge from another protocol, ignoring DP challenge\n");
#else
Con_Printf("\nUnable connect to DarkPlaces\n");
#endif
return;
}
#ifdef Q2CLIENT
if (connectinfo.protocol == CP_QUAKE2 || connectinfo.protocol == CP_UNKNOWN)
connectinfo.protocol = CP_QUAKE2;
else
{
Con_Printf("\nChallenge from another protocol, ignoring Q2 challenge\n");
return;
}
#else
Con_Printf("\nUnable to connect to Quake2\n");
#endif
s+=9;
}
#ifdef Q3CLIENT
else if (!strcmp(com_token, "onnectResponse"))
{
connectinfo.protocol = CP_QUAKE3;
goto client_connect;
}
#endif
#ifdef Q2CLIENT
else if (!strcmp(com_token, "lient_connect"))
{
connectinfo.protocol = CP_QUAKE2;
goto client_connect;
}
#endif
/*no idea, assume a QuakeWorld challenge response ('c' packet)*/
else if (connectinfo.protocol == CP_QUAKEWORLD || connectinfo.protocol == CP_UNKNOWN)
connectinfo.protocol = CP_QUAKEWORLD;
else
{
Con_Printf("\nChallenge from another protocol, ignoring QW challenge\n");
return;
}
/*throttle connect requests*/
if (curtime - lasttime < 500 && NET_CompareAdr(&net_from, &lastadr))
return;
lasttime = curtime;
lastadr = net_from;
connectinfo.challenge = atoi(s);
for(;;)
{
c = MSG_ReadLong ();
if (msg_badread)
break;
if (c == PROTOCOL_VERSION_FTE)
pext = MSG_ReadLong ();
else if (c == PROTOCOL_VERSION_FTE2)
pext2 = MSG_ReadLong ();
else if (c == PROTOCOL_VERSION_FRAGMENT)
mtu = MSG_ReadLong ();
else if (c == PROTOCOL_VERSION_VARLENGTH)
{
int len = MSG_ReadLong();
if (len < 0 || len > 8192)
break;
c = MSG_ReadLong();/*ident*/
MSG_ReadSkip(len); /*payload*/
}
#ifdef HUFFNETWORK
else if (c == PROTOCOL_VERSION_HUFFMAN)
huffcrc = MSG_ReadLong ();
#endif
//else if (c == PROTOCOL_VERSION_...)
else
MSG_ReadLong ();
}
CL_SendConnectPacket (&net_from, mtu, pext, pext2, huffcrc/*, ...*/);
return;
}
#ifdef Q2CLIENT
if (connectinfo.protocol == CP_QUAKE2)
{
char *nl;
msg_readcount--;
c = msg_readcount;
s = MSG_ReadString ();
nl = strchr(s, '\n');
if (nl)
{
msg_readcount = c + nl-s + 1;
msg_badread = false;
*nl = '\0';
}
if (!strcmp(s, "print"))
{
Con_TPrintf ("print\n");
s = MSG_ReadString ();
Con_Printf ("%s", s);
return;
}
else if (!strcmp(s, "client_connect"))
{
connectinfo.protocol = CP_QUAKE2;
goto client_connect;
}
else if (!strcmp(s, "disconnect"))
{
if (NET_CompareAdr(&net_from, &cls.netchan.remote_address))
{
Con_Printf ("disconnect\n");
CL_Disconnect_f();
return;
}
else
{
Con_Printf("Ignoring random disconnect command\n");
return;
}
}
else
{
Con_TPrintf ("unknown connectionless packet for q2: %s\n", s);
msg_readcount = c;
c = MSG_ReadByte();
}
}
#endif
#ifdef NQPROT
if (c == 'a')
{
s = MSG_ReadString ();
COM_Parse(s);
if (!strcmp(com_token, "ccept"))
{
Con_Printf ("accept\n");
Validation_Apply_Ruleset();
Netchan_Setup(NS_CLIENT, &cls.netchan, &net_from, cls.qport);
CL_ParseEstablished();
Con_DPrintf ("CL_EstablishConnection: connected to %s\n", cls.servername);
/*this is a DP server... but we don't know which version*/
cls.netchan.isnqprotocol = true;
cls.protocol = CP_NETQUAKE;
cls.protocol_nq = CPNQ_ID;
cls.challenge = connectinfo.challenge;
connectinfo.trying = false;
cls.demonum = -1; // not in the demo loop now
cls.state = ca_connected;
SCR_BeginLoadingPlaque();
return;
}
}
if (c == 'i')
{
if (!strncmp(net_message.data+4, "infoResponse\n", 13))
{
Con_TPrintf ("infoResponse\n");
Info_Print(net_message.data+17, "");
return;
}
}
if (c == 'g')
{
if (!strncmp(net_message.data+4, "getserversResponse", 18))
{
qbyte *b = net_message.data+4+18;
Con_TPrintf ("getserversResponse\n");
while (b+7 <= net_message.data+net_message.cursize)
{
if (*b == '\\')
{
b+=1;
Con_Printf("%u.%u.%u.%u:%u\n", b[0], b[1], b[2], b[3], b[5]|(b[4]<<8));
b+=6;
}
else if (*b == '/')
{
b+=1;
Con_Printf("[%04x:%04x:%04x:%04x:%04x:%04x:%04x:%04x]:%u\n", (b[0]<<8)|b[1], (b[2]<<8)|b[3], (b[4]<<8)|b[5], (b[6]<<8)|b[7], (b[8]<<8)|b[9], (b[10]<<8)|b[11], (b[12]<<8)|b[13], (b[14]<<8)|b[15], b[17]|(b[16]<<8));
b+=18;
}
}
return;
}
}
#endif
if (c == 'd') //note - this conflicts with qw masters, our browser uses a different socket.
{
Con_Printf ("d\n");
if (cls.demoplayback != DPB_NONE)
{
Con_Printf("Disconnect\n");
CL_Disconnect_f();
}
return;
}
if (c == S2C_CONNECTION)
{
connectinfo.protocol = CP_QUAKEWORLD;
#ifdef Q2CLIENT
client_connect: //fixme: make function
#endif
if (net_from.type == NA_INVALID)
return; //I've found a qizmo demo that contains one of these. its best left ignored.
if (!NET_CompareAdr(&connectinfo.adr, &net_from))
{
if (net_from.type != NA_LOOPBACK)
Con_TPrintf ("ignoring connection\n");
return;
}
if (net_from.type != NA_LOOPBACK)
Con_TPrintf ("connection\n");
if (cls.state >= ca_connected)
{
if (!NET_CompareAdr(&cls.netchan.remote_address, &net_from))
{
#ifndef CLIENTONLY
if (sv.state != ss_clustermode)
#endif
CL_Disconnect_f();
}
else
{
if (cls.demoplayback == DPB_NONE)
Con_TPrintf ("Dup connect received. Ignored.\n");
return;
}
}
connectinfo.trying = false;
cls.protocol = connectinfo.protocol;
cls.challenge = connectinfo.challenge;
Netchan_Setup (NS_CLIENT, &cls.netchan, &net_from, cls.qport);
cls.netchan.fragmentsize = connectinfo.mtu;
if (connectinfo.mtu >= 64)
cls.netchan.message.maxsize = sizeof(cls.netchan.message_buf);
#ifdef HUFFNETWORK
cls.netchan.compresstable = Huff_CompressionCRC(connectinfo.compresscrc);
#else
cls.netchan.compresstable = NULL;
#endif
CL_ParseEstablished();
#ifdef Q3CLIENT
if (cls.protocol != CP_QUAKE3)
#endif
CL_SendClientCommand(true, "new");
cls.state = ca_connected;
if (cls.netchan.remote_address.type != NA_LOOPBACK)
Con_TPrintf ("Connected.\n");
#ifdef QUAKESPYAPI
allowremotecmd = false; // localid required now for remote cmds
#endif
total_loading_size = 100;
current_loading_size = 0;
SCR_SetLoadingStage(LS_CLIENT);
Validation_Apply_Ruleset();
return;
}
#ifdef QUAKESPYAPI
// remote command from gui front end
if (c == A2C_CLIENT_COMMAND) //man I hate this.
{
char cmdtext[2048];
if (net_from.type == NA_INVALID || net_from.type != net_local_cl_ipadr.type || net_from.type != NA_IP
|| ((*(unsigned *)net_from.address.ip != *(unsigned *)net_local_cl_ipadr.address.ip) && (*(unsigned *)net_from.address.ip != htonl(INADDR_LOOPBACK))))
{
Con_TPrintf ("Command packet from remote host. Ignored.\n");
return;
}
#if defined(_WIN32) && !defined(WINRT)
ShowWindow (mainwindow, SW_RESTORE);
SetForegroundWindow (mainwindow);
#endif
s = MSG_ReadString ();
Con_TPrintf ("client command: %s\n", s);
Q_strncpyz(cmdtext, s, sizeof(cmdtext));
s = MSG_ReadString ();
while (*s && isspace(*s))
s++;
while (*s && isspace(s[strlen(s) - 1]))
s[strlen(s) - 1] = 0;
if (!allowremotecmd && (!*localid.string || strcmp(localid.string, s)))
{
if (!*localid.string)
{
Con_TPrintf ("^&C0Command packet received from local host, but no localid has been set. You may need to upgrade your server browser.\n");
return;
}
Con_TPrintf ("^&C0Invalid localid on command packet received from local host. \n|%s| != |%s|\nYou may need to reload your server browser and QuakeWorld.\n",
s, localid.string);
Cvar_Set(&localid, "");
return;
}
Cbuf_AddText (cmdtext, RESTRICT_SERVER);
allowremotecmd = false;
return;
}
#endif
// print command from somewhere
if (c == 'p')
{
if (!strncmp(net_message.data+4, "print\n", 6))
{
Con_TPrintf ("print\n");
Con_Printf ("%s", net_message.data+10);
return;
}
}
if (c == A2C_PRINT)
{
Con_TPrintf ("print\n");
s = MSG_ReadString ();
Con_Printf ("%s", s);
return;
}
if (c == 'r')//dp's reject
{
s = MSG_ReadString ();
Con_Printf("r%s\n", s);
return;
}
//happens in demos
if (c == svc_disconnect && cls.demoplayback != DPB_NONE && net_from.type == NA_INVALID)
{
Host_EndGame ("End of Demo");
return;
}
Con_TPrintf ("unknown connectionless packet: %c\n", c);
}
#ifdef NQPROT
void CLNQ_ConnectionlessPacket(void)
{
char *s;
int length;
unsigned short port;
MSG_BeginReading (msg_nullnetprim);
length = LongSwap(MSG_ReadLong ());
if (!(length & NETFLAG_CTL))
return; //not an nq control packet.
length &= NETFLAG_LENGTH_MASK;
if (length != net_message.cursize)
return; //not an nq packet.
switch(MSG_ReadByte())
{
case CCREP_ACCEPT:
connectinfo.trying = false;
if (cls.state >= ca_connected)
{
if (cls.demoplayback == DPB_NONE)
Con_TPrintf ("Dup connect received. Ignored.\n");
return;
}
port = htons((unsigned short)MSG_ReadLong());
//this is the port that we're meant to respond to.
if (port)
net_from.port = port;
cls.protocol_nq = CPNQ_ID;
if (MSG_ReadByte() == 1) //a proquake server adds a little extra info
{
int ver = MSG_ReadByte();
Con_DPrintf("ProQuake server %i.%i\n", ver/10, ver%10);
// if (ver >= 34)
cls.protocol_nq = CPNQ_PROQUAKE3_4;
if (MSG_ReadByte() == 1)
{
//its a 'pure' server.
Con_Printf("pure ProQuake server\n");
return;
}
}
Validation_Apply_Ruleset();
Netchan_Setup (NS_CLIENT, &cls.netchan, &net_from, cls.qport);
CL_ParseEstablished();
cls.netchan.isnqprotocol = true;
cls.netchan.compresstable = NULL;
cls.protocol = CP_NETQUAKE;
cls.state = ca_connected;
Con_TPrintf ("Connected.\n");
total_loading_size = 100;
current_loading_size = 0;
SCR_SetLoadingStage(LS_CLIENT);
#ifdef QUAKESPYAPI
allowremotecmd = false; // localid required now for remote cmds
#endif
//send a dummy packet.
//this makes our local nat think we initialised the conversation.
Netchan_Transmit(&cls.netchan, 1, "\x01", 2500);
return;
case CCREP_REJECT:
s = MSG_ReadString();
Con_Printf("Connect failed\n%s\n", s);
return;
}
}
#endif
void CL_MVDUpdateSpectator (void);
void CL_WriteDemoMessage (sizebuf_t *msg, int payloadoffset);
/*
=================
CL_ReadPackets
=================
*/
void CL_ReadPackets (void)
{
char adr[MAX_ADR_SIZE];
if (!qrenderer)
return;
// while (NET_GetPacket ())
for(;;)
{
if (!CL_GetMessage())
break;
#ifdef NQPROT
if (cls.demoplayback == DPB_NETQUAKE)
{
MSG_BeginReading (cls.netchan.netprim);
cls.netchan.last_received = realtime;
CLNQ_ParseServerMessage ();
if (!cls.demoplayback)
CL_NextDemo();
continue;
}
#endif
#ifdef Q2CLIENT
if (cls.demoplayback == DPB_QUAKE2)
{
MSG_BeginReading (cls.netchan.netprim);
cls.netchan.last_received = realtime;
CLQ2_ParseServerMessage ();
continue;
}
#endif
//
// remote command packet
//
if (*(int *)net_message.data == -1)
{
CL_ConnectionlessPacket ();
continue;
}
if (net_message.cursize < 6 && (cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV)) //MVDs don't have the whole sequence header thing going on
{
Con_TPrintf ("%s: Runt packet\n", NET_AdrToString(adr, sizeof(adr), &net_from));
continue;
}
if (cls.state == ca_disconnected)
{ //connect to nq servers, but don't get confused with sequenced packets.
if (NET_WasSpecialPacket(NS_CLIENT))
continue;
#ifdef NQPROT
CLNQ_ConnectionlessPacket ();
#endif
continue; //ignore it. We arn't connected.
}
//
// packet from server
//
if (!cls.demoplayback &&
!NET_CompareAdr (&net_from, &cls.netchan.remote_address))
{
if (NET_WasSpecialPacket(NS_CLIENT))
continue;
Con_DPrintf ("%s:sequenced packet from wrong server\n"
,NET_AdrToString(adr, sizeof(adr), &net_from));
continue;
}
switch(cls.protocol)
{
case CP_NETQUAKE:
#ifdef NQPROT
switch(NQNetChan_Process(&cls.netchan))
{
case NQP_ERROR:
break;
case NQP_DATAGRAM://datagram
// cls.netchan.incoming_sequence = cls.netchan.outgoing_sequence - 3;
case NQP_RELIABLE://reliable
MSG_ChangePrimitives(cls.netchan.netprim);
CL_WriteDemoMessage (&net_message, msg_readcount);
CLNQ_ParseServerMessage ();
break;
}
#endif
break;
case CP_PLUGIN:
break;
case CP_QUAKE2:
#ifdef Q2CLIENT
if (!Netchan_Process(&cls.netchan))
continue; // wasn't accepted for some reason
CLQ2_ParseServerMessage ();
break;
#endif
case CP_QUAKE3:
#ifdef Q3CLIENT
CLQ3_ParseServerMessage();
#endif
break;
case CP_QUAKEWORLD:
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
{
MSG_BeginReading(cls.netchan.netprim);
cls.netchan.last_received = realtime;
cls.netchan.outgoing_sequence = cls.netchan.incoming_sequence;
}
else if (!Netchan_Process(&cls.netchan))
continue; // wasn't accepted for some reason
CL_WriteDemoMessage (&net_message, msg_readcount);
if (cls.netchan.incoming_sequence > cls.netchan.outgoing_sequence)
{ //server should not be responding to packets we have not sent yet
Con_DPrintf("Server is from the future! (%i packets)\n", cls.netchan.incoming_sequence - cls.netchan.outgoing_sequence);
cls.netchan.outgoing_sequence = cls.netchan.incoming_sequence;
}
MSG_ChangePrimitives(cls.netchan.netprim);
CLQW_ParseServerMessage ();
break;
case CP_UNKNOWN:
break;
}
// if (cls.demoplayback && cls.state >= ca_active && !CL_DemoBehind())
// return;
}
//
// check timeout
//
if (cls.state >= ca_connected
&& realtime - cls.netchan.last_received > cl_timeout.value && !cls.demoplayback)
{
#ifndef CLIENTONLY
/*don't timeout when we're the actual server*/
if (!sv.state)
#endif
{
Con_TPrintf ("\nServer connection timed out.\n");
CL_Disconnect ();
return;
}
}
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
{
CL_MVDUpdateSpectator();
}
}
//=============================================================================
qboolean CL_AllowArbitaryDownload(char *localfile)
{
int allow;
//never allow certain (native code) arbitary downloads.
if (!strnicmp(localfile, "game", 4) || !stricmp(localfile, "progs.dat") || !stricmp(localfile, "menu.dat") || !stricmp(localfile, "csprogs.dat") || !stricmp(localfile, "qwprogs.dat") || strstr(localfile, "..") || strstr(localfile, ":") || strstr(localfile, "//") || strstr(localfile, ".qvm") || strstr(localfile, ".dll") || strstr(localfile, ".so"))
{ //yes, I know the user can use a different progs from the one that is specified. If you leave it blank there will be no problem. (server isn't allowed to stuff progs cvar)
Con_Printf("Ignoring arbitary download to \"%s\" due to possible security risk\n", localfile);
return false;
}
allow = cl_download_redirection.ival;
if (allow == 2)
{
char ext[8];
COM_FileExtension(localfile, ext, sizeof(ext));
if (!strcmp(ext, "pak") || !strcmp(ext, "pk3") || !strcmp(ext, "pk4"))
return true;
else
{
Con_Printf("Ignoring non-package download redirection to \"%s\"\n", localfile);
return false;
}
}
if (allow)
return true;
Con_Printf("Ignoring download redirection to \"%s\". This server may require you to set cl_download_redirection to 2.\n", localfile);
return false;
}
/*
=====================
CL_Download_f
=====================
*/
void CL_Download_f (void)
{
// char *p, *q;
char *url = Cmd_Argv(1);
char *localname = Cmd_Argv(2);
#ifdef WEBCLIENT
if (!strnicmp(url, "http://", 7) || !strnicmp(url, "https://", 8) || !strnicmp(url, "ftp://", 6))
{
if (Cmd_IsInsecure())
return;
if (!*localname)
{
localname = strrchr(url, '/');
if (localname)
localname++;
else
{
Con_TPrintf ("no local name specified\n");
return;
}
}
HTTP_CL_Get(url, localname, NULL);//"test.txt");
return;
}
#endif
if (!strnicmp(url, "qw://", 5) || !strnicmp(url, "q2://", 5))
{
url += 5;
}
if (!*localname)
localname = url;
if ((cls.state == ca_disconnected || cls.demoplayback) && cls.demoplayback != DPB_EZTV)
{
Con_TPrintf ("Must be connected.\n");
return;
}
if (cls.netchan.remote_address.type == NA_LOOPBACK)
{
Con_TPrintf ("Must be connected.\n");
return;
}
if (Cmd_Argc() != 2 && Cmd_Argc() != 3)
{
Con_TPrintf ("Usage: download <datafile> <localname>\n");
return;
}
if (Cmd_IsInsecure()) //mark server specified downloads.
{
//don't let gamecode order us to download random junk
if (!CL_AllowArbitaryDownload(localname))
return;
CL_CheckOrEnqueDownloadFile(url, localname, DLLF_REQUIRED|DLLF_VERBOSE);
return;
}
CL_EnqueDownload(url, localname, DLLF_USEREXPLICIT|DLLF_IGNOREFAILED|DLLF_REQUIRED|DLLF_OVERWRITE|DLLF_VERBOSE);
}
void CL_DownloadSize_f(void)
{
downloadlist_t *dl;
char *rname;
char *size;
char *redirection;
//if this is a demo.. urm?
//ignore it. This saves any spam.
if (cls.demoplayback)
return;
rname = Cmd_Argv(1);
size = Cmd_Argv(2);
if (!strcmp(size, "e"))
{
Con_Printf("Download of \"%s\" failed. Not found.\n", rname);
CL_DownloadFailed(rname, NULL);
}
else if (!strcmp(size, "p"))
{
if (cls.download && stricmp(cls.download->remotename, rname))
{
Con_Printf("Download of \"%s\" failed. Not allowed.\n", rname);
CL_DownloadFailed(rname, NULL);
}
}
else if (!strcmp(size, "r"))
{ //'download this file instead'
redirection = Cmd_Argv(3);
if (!CL_AllowArbitaryDownload(redirection))
return;
dl = CL_DownloadFailed(rname, NULL);
Con_DPrintf("Download of \"%s\" redirected to \"%s\".\n", rname, redirection);
CL_CheckOrEnqueDownloadFile(redirection, NULL, dl->flags);
}
else
{
for (dl = cl.downloadlist; dl; dl = dl->next)
{
if (!strcmp(dl->rname, rname))
{
dl->size = strtoul(size, NULL, 0);
dl->flags &= ~DLLF_SIZEUNKNOWN;
return;
}
}
}
}
void CL_FinishDownload(char *filename, char *tempname);
void CL_ForceStopDownload (qdownload_t *dl, qboolean finish)
{
if (Cmd_IsInsecure())
{
Con_Printf(CON_WARNING "Execution from server rejected for %s\n", Cmd_Argv(0));
return;
}
if (!dl)
return;
if (!dl->file)
{
Con_Printf("No files downloading by QW protocol\n");
return;
}
if (finish)
DL_Abort(dl, QDL_COMPLETED);
else
DL_Abort(dl, QDL_FAILED);
// get another file if needed
CL_RequestNextDownload ();
}
void CL_SkipDownload_f (void)
{
CL_ForceStopDownload(cls.download, false);
}
void CL_FinishDownload_f (void)
{
CL_ForceStopDownload(cls.download, true);
}
#if defined(_WIN32) && !defined(WINRT)
#include "winquake.h"
/*
=================
CL_Minimize_f
=================
*/
void CL_Windows_f (void)
{
if (!mainwindow)
{
Con_Printf("Cannot comply\n");
return;
}
// if (modestate == MS_WINDOWED)
// ShowWindow(mainwindow, SW_MINIMIZE);
// else
SendMessage(mainwindow, WM_SYSKEYUP, VK_TAB, 1 | (0x0F << 16) | (1<<29));
}
#endif
#ifndef CLIENTONLY
void CL_ServerInfo_f(void)
{
if (!sv.state && cls.state && Cmd_Argc() < 2)
{
if (cls.demoplayback || cls.protocol != CP_QUAKEWORLD)
{
Info_Print (cl.serverinfo, "");
}
else
Cmd_ForwardToServer ();
}
else
{
SV_Serverinfo_f(); //allow it to be set... (whoops)
}
}
#endif
/*
#ifdef WEBCLIENT
void CL_FTP_f(void)
{
FTP_Client_Command(Cmd_Args(), NULL);
}
#endif
*/
//fixme: make a cvar
void CL_Fog_f(void)
{
int ftype = strcmp(Cmd_Argv(0), "fog");
if ((cl.fog_locked && !Cmd_FromGamecode()) || Cmd_Argc() <= 1)
Con_Printf("Current fog %f (r:%f g:%f b:%f, a:%f bias:%f)\n", cl.fog[ftype].density, cl.fog[ftype].colour[0], cl.fog[ftype].colour[1], cl.fog[ftype].colour[2], cl.fog[ftype].alpha, cl.fog[ftype].depthbias);
else
{
CL_ResetFog(ftype);
switch(Cmd_Argc())
{
case 1:
break;
case 2:
cl.fog[ftype].density = atof(Cmd_Argv(1));
break;
case 3:
cl.fog[ftype].density = atof(Cmd_Argv(1));
cl.fog[ftype].colour[0] = cl.fog[ftype].colour[1] = cl.fog[ftype].colour[2] = atof(Cmd_Argv(2));
break;
case 4:
cl.fog[ftype].density = 0.05; //make something up for vauge compat with fitzquake, so it doesn't get the default of 0
cl.fog[ftype].colour[0] = atof(Cmd_Argv(1));
cl.fog[ftype].colour[1] = atof(Cmd_Argv(2));
cl.fog[ftype].colour[2] = atof(Cmd_Argv(3));
break;
case 5:
default:
cl.fog[ftype].density = atof(Cmd_Argv(1));
cl.fog[ftype].colour[0] = atof(Cmd_Argv(2));
cl.fog[ftype].colour[1] = atof(Cmd_Argv(3));
cl.fog[ftype].colour[2] = atof(Cmd_Argv(4));
break;
}
if (cls.state == ca_active)
cl.fog[ftype].time += 1;
//fitz:
//if (Cmd_Argc() >= 6) cl.fog_time += atof(Cmd_Argv(5));
//dp:
if (Cmd_Argc() >= 6) cl.fog[ftype].alpha = atof(Cmd_Argv(5));
if (Cmd_Argc() >= 7) cl.fog[ftype].depthbias = atof(Cmd_Argv(6));
//if (Cmd_Argc() >= 8) cl.fog.end = atof(Cmd_Argv(7));
//if (Cmd_Argc() >= 9) cl.fog.height = atof(Cmd_Argv(8));
//if (Cmd_Argc() >= 10) cl.fog.fadedepth = atof(Cmd_Argv(9));
if (Cmd_FromGamecode())
cl.fog_locked = !!cl.fog[ftype].density;
}
}
void CL_CrashMeEndgame_f(void)
{
Host_EndGame("crashme!");
}
void CL_Status_f(void)
{
float pi, po, bi, bo;
NET_PrintAddresses(cls.sockets);
if (NET_GetRates(cls.sockets, &pi, &po, &bi, &bo))
Con_Printf("packets,bytes/sec: in: %g %g out: %g %g\n", pi, bi, po, bo); //not relevent as a limit.
}
void CL_Demo_SetSpeed_f(void)
{
char *s = Cmd_Argv(1);
if (s)
{
float f = atof(s)/100;
Cvar_SetValue(&cl_demospeed, f);
}
else
Con_Printf("demo playback speed %g%%\n", cl_demospeed.value * 100);
}
void CL_Skygroup_f(void);
/*
=================
CL_Init
=================
*/
void CL_Init (void)
{
extern void CL_Say_f (void);
extern void CL_SayMe_f (void);
extern void CL_SayTeam_f (void);
extern cvar_t baseskin;
extern cvar_t noskins;
char *ver;
cls.state = ca_disconnected;
#ifdef SVNREVISION
if (strcmp(STRINGIFY(SVNREVISION), "-"))
ver = va("%s v%i.%02i %s", DISTRIBUTION, FTE_VER_MAJOR, FTE_VER_MINOR, STRINGIFY(SVNREVISION));
else
#endif
ver = va("%s v%i.%02i", DISTRIBUTION, FTE_VER_MAJOR, FTE_VER_MINOR);
Info_SetValueForStarKey (cls.userinfo[0], "*ver", ver, sizeof(cls.userinfo[0]));
Info_SetValueForStarKey (cls.userinfo[1], "*ss", "1", sizeof(cls.userinfo[1]));
Info_SetValueForStarKey (cls.userinfo[2], "*ss", "1", sizeof(cls.userinfo[2]));
Info_SetValueForStarKey (cls.userinfo[3], "*ss", "1", sizeof(cls.userinfo[3]));
InitValidation();
CL_InitInput ();
CL_InitTEnts ();
CL_InitPrediction ();
CL_InitCam ();
CL_InitDlights();
PM_Init ();
TP_Init();
//
// register our commands
//
CLSCR_Init();
#ifdef MENU_DAT
MP_RegisterCvarsAndCmds();
#endif
#ifdef CSQC_DAT
CSQC_RegisterCvarsAndThings();
#endif
Cvar_Register (&host_speeds, cl_controlgroup);
Cvar_Register (&developer, cl_controlgroup);
Cvar_Register (&cfg_save_name, cl_controlgroup);
Cvar_Register (&cl_proxyaddr, cl_controlgroup);
Cvar_Register (&cl_sendguid, cl_controlgroup);
Cvar_Register (&cl_defaultport, cl_controlgroup);
Cvar_Register (&cl_servername, cl_controlgroup);
Cvar_Register (&cl_serveraddress, cl_controlgroup);
Cvar_Register (&cl_demospeed, "Demo playback");
Cmd_AddCommand("demo_setspeed", CL_Demo_SetSpeed_f);
Cvar_Register (&cl_upspeed, cl_inputgroup);
Cvar_Register (&cl_forwardspeed, cl_inputgroup);
Cvar_Register (&cl_backspeed, cl_inputgroup);
Cvar_Register (&cl_sidespeed, cl_inputgroup);
Cvar_Register (&cl_movespeedkey, cl_inputgroup);
Cvar_Register (&cl_yawspeed, cl_inputgroup);
Cvar_Register (&cl_pitchspeed, cl_inputgroup);
Cvar_Register (&cl_anglespeedkey, cl_inputgroup);
Cvar_Register (&cl_shownet, cl_screengroup);
Cvar_Register (&cl_sbar, cl_screengroup);
Cvar_Register (&cl_pure, cl_screengroup);
Cvar_Register (&cl_hudswap, cl_screengroup);
Cvar_Register (&cl_maxfps, cl_screengroup);
Cvar_Register (&cl_idlefps, cl_screengroup);
Cvar_Register (&cl_yieldcpu, cl_screengroup);
Cvar_Register (&cl_timeout, cl_controlgroup);
Cvar_Register (&lookspring, cl_inputgroup);
Cvar_Register (&lookstrafe, cl_inputgroup);
Cvar_Register (&sensitivity, cl_inputgroup);
Cvar_Register (&m_pitch, cl_inputgroup);
Cvar_Register (&m_yaw, cl_inputgroup);
Cvar_Register (&m_forward, cl_inputgroup);
Cvar_Register (&m_side, cl_inputgroup);
Cvar_Register (&rcon_password, cl_controlgroup);
Cvar_Register (&rcon_address, cl_controlgroup);
Cvar_Register (&cl_lerp_players, cl_controlgroup);
Cvar_Register (&cl_predict_players, cl_predictiongroup);
Cvar_Register (&cl_predict_players_frac, cl_predictiongroup);
Cvar_Register (&cl_predict_players_latency, cl_predictiongroup);
Cvar_Register (&cl_predict_players_nudge, cl_predictiongroup);
Cvar_Register (&cl_solid_players, cl_predictiongroup);
#ifdef QUAKESPYAPI
Cvar_Register (&localid, cl_controlgroup);
#endif
Cvar_Register (&cl_muzzleflash, cl_controlgroup);
Cvar_Register (&baseskin, "Teamplay");
Cvar_Register (&noskins, "Teamplay");
Cvar_Register (&cl_noblink, "Console controls"); //for lack of a better group
Cvar_Register (&cl_item_bobbing, "Item effects");
Cvar_Register (&gl_simpleitems, "Item effects");
Cvar_Register (&cl_staticsounds, "Item effects");
Cvar_Register (&r_torch, "Item effects");
Cvar_Register (&r_rocketlight, "Item effects");
Cvar_Register (&r_lightflicker, "Item effects");
Cvar_Register (&cl_r2g, "Item effects");
Cvar_Register (&r_powerupglow, "Item effects");
Cvar_Register (&v_powerupshell, "Item effects");
Cvar_Register (&cl_gibfilter, "Item effects");
Cvar_Register (&cl_deadbodyfilter, "Item effects");
Cvar_Register (&cl_nolerp, "Item effects");
Cvar_Register (&cl_nolerp_netquake, "Item effects");
Cvar_Register (&r_drawflame, "Item effects");
Cvar_Register (&cl_downloads, cl_controlgroup);
Cvar_Register (&cl_download_csprogs, cl_controlgroup);
Cvar_Register (&cl_download_redirection, cl_controlgroup);
Cvar_Register (&cl_download_packages, cl_controlgroup);
//
// info mirrors
//
Cvar_Register (&name, cl_controlgroup);
Cvar_Register (&password, cl_controlgroup);
Cvar_Register (&spectator, cl_controlgroup);
Cvar_Register (&skin, cl_controlgroup);
Cvar_Register (&model, cl_controlgroup);
Cvar_Register (&team, cl_controlgroup);
Cvar_Register (&topcolor, cl_controlgroup);
Cvar_Register (&bottomcolor, cl_controlgroup);
Cvar_Register (&rate, cl_controlgroup);
Cvar_Register (&drate, cl_controlgroup);
Cvar_Register (&msg, cl_controlgroup);
Cvar_Register (&noaim, cl_controlgroup);
Cvar_Register (&b_switch, cl_controlgroup);
Cvar_Register (&w_switch, cl_controlgroup);
Cvar_Register (&cl_demoreel, cl_controlgroup);
Cvar_Register (&record_flush, cl_controlgroup);
Cvar_Register (&cl_nofake, cl_controlgroup);
Cvar_Register (&cl_chatsound, cl_controlgroup);
Cvar_Register (&cl_enemychatsound, cl_controlgroup);
Cvar_Register (&cl_teamchatsound, cl_controlgroup);
Cvar_Register (&requiredownloads, cl_controlgroup);
Cvar_Register (&cl_standardchat, cl_controlgroup);
Cvar_Register (&msg_filter, cl_controlgroup);
Cvar_Register (&msg_filter_frags, cl_controlgroup);
Cvar_Register (&cl_standardmsg, cl_controlgroup);
Cvar_Register (&cl_parsewhitetext, cl_controlgroup);
Cvar_Register (&cl_nopext, cl_controlgroup);
Cvar_Register (&cl_pext_mask, cl_controlgroup);
Cvar_Register (&cl_splitscreen, cl_controlgroup);
Cvar_Register (&host_mapname, "Scripting");
#ifndef SERVERONLY
Cvar_Register (&cl_loopbackprotocol, cl_controlgroup);
#endif
Cvar_Register (&cl_countpendingpl, cl_controlgroup);
Cvar_Register (&cl_threadedphysics, cl_controlgroup);
hud_tracking_show = Cvar_Get("hud_tracking_show", "1", 0, "statusbar");
Cvar_Register (&cl_download_mapsrc, cl_controlgroup);
Cvar_Register (&cl_dlemptyterminate, cl_controlgroup);
Cvar_Register (&cl_gunx, cl_controlgroup);
Cvar_Register (&cl_guny, cl_controlgroup);
Cvar_Register (&cl_gunz, cl_controlgroup);
Cvar_Register (&cl_gunanglex, cl_controlgroup);
Cvar_Register (&cl_gunangley, cl_controlgroup);
Cvar_Register (&cl_gunanglez, cl_controlgroup);
Cvar_Register (&ruleset_allow_playercount, cl_controlgroup);
Cvar_Register (&ruleset_allow_frj, cl_controlgroup);
Cvar_Register (&ruleset_allow_semicheats, cl_controlgroup);
Cvar_Register (&ruleset_allow_packet, cl_controlgroup);
Cvar_Register (&ruleset_allow_particle_lightning, cl_controlgroup);
Cvar_Register (&ruleset_allow_overlongsounds, cl_controlgroup);
Cvar_Register (&ruleset_allow_larger_models, cl_controlgroup);
Cvar_Register (&ruleset_allow_modified_eyes, cl_controlgroup);
Cvar_Register (&ruleset_allow_sensitive_texture_replacements, cl_controlgroup);
Cvar_Register (&ruleset_allow_localvolume, cl_controlgroup);
Cvar_Register (&ruleset_allow_shaders, cl_controlgroup);
Cvar_Register (&ruleset_allow_fbmodels, cl_controlgroup);
Cvar_Register (&qtvcl_forceversion1, cl_controlgroup);
Cvar_Register (&qtvcl_eztvextensions, cl_controlgroup);
//#ifdef WEBCLIENT
// Cmd_AddCommand ("ftp", CL_FTP_f);
//#endif
Cmd_AddCommandD ("changing", CL_Changing_f, "Part of network protocols. This command should not be used manually.");
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
Cmd_AddCommand ("record", CL_Record_f);
Cmd_AddCommand ("rerecord", CL_ReRecord_f);
Cmd_AddCommand ("stop", CL_Stop_f);
Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
Cmd_AddCommand ("qtvplay", CL_QTVPlay_f);
Cmd_AddCommand ("qtvlist", CL_QTVList_f);
Cmd_AddCommand ("qtvdemos", CL_QTVDemos_f);
Cmd_AddCommandD ("demo_jump", CL_DemoJump_f, "Jump to a specified time in a demo. Prefix with a + or - for a relative offset. Seeking backwards will restart the demo and the fast forward, which can take some time in long demos.");
Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
Cmd_AddCommand ("crashme_endgame", CL_CrashMeEndgame_f);
Cmd_AddCommandD ("showpic", SCR_ShowPic_Script_f, "showpic <imagename> <placename> <x> <y> <zone> [width] [height] [touchcommand]\nDisplays an image onscreen, that potentially has a key binding attached to it when clicked/touched.\nzone should be one of: TL, TR, BL, BR, MM, TM, BM, ML, MR. This serves as an extra offset to move the image around the screen without any foreknowledge of the screen resolution.");
Cmd_AddCommandD ("showpic_removeall", SCR_ShowPic_Remove_f, "removes any pictures inserted with the showpic command.");
Cmd_AddCommand ("startdemos", CL_Startdemos_f);
Cmd_AddCommand ("demos", CL_Demos_f);
Cmd_AddCommand ("stopdemo", CL_Stopdemo_f);
Cmd_AddCommand ("skins", Skin_Skins_f);
Cmd_AddCommand ("allskins", Skin_AllSkins_f);
Cmd_AddCommand ("cl_status", CL_Status_f);
Cmd_AddCommandD ("quit", CL_Quit_f, "Use this command when you get angry. Does not save any cvars. Use cfg_save to save settings, or use the menu for a prompt.");
#if defined(CL_MASTER)
Cmd_AddCommandD ("connectbr", CL_ConnectBestRoute_f, "connect address:port\nConnect to a qw server using the best route we can detect.");
#endif
Cmd_AddCommandD ("connect", CL_Connect_f, "connect scheme://address:port\nConnect to a server. "
#if defined(FTE_TARGET_WEB)
"Use a scheme of ws:// or wss:// to connect via using websockets."
#else
"Use a scheme of tcp:// or tls:// to connect via non-udp protocols."
#endif
#if defined(NQPROT) || defined(Q2CLIENT) || defined(Q3CLIENT)
"\nDefault port is port "STRINGIFY(PORT_QWSERVER)"."
#ifdef NQPROT
" NQ:"STRINGIFY(PORT_NQSERVER)"."
#endif
" QW:"STRINGIFY(PORT_QWSERVER)"."
#ifdef Q2CLIENT
" Q2:"STRINGIFY(PORT_Q2SERVER)"."
#endif
#ifdef Q3CLIENT
" Q3:"STRINGIFY(PORT_Q3SERVER)"."
#endif
#endif
);
Cmd_AddCommandD ("cl_transfer", CL_Transfer_f, "Connect to a different server, disconnecting from the current server only when the new server replies.");
#ifdef TCPCONNECT
Cmd_AddCommandD ("tcpconnect", CL_TCPConnect_f, "Connect to a server using the tcp:// prefix");
#endif
#ifdef IRCCONNECT
Cmd_AddCommand ("ircconnect", CL_IRCConnect_f);
#endif
#ifdef NQPROT
Cmd_AddCommandD ("nqconnect", CLNQ_Connect_f, "Connects to the specified server, defaulting to port "STRINGIFY(PORT_NQSERVER)".");
#endif
Cmd_AddCommand ("reconnect", CL_Reconnect_f);
Cmd_AddCommand ("join", CL_Join_f);
Cmd_AddCommand ("observe", CL_Observe_f);
Cmd_AddCommand ("rcon", CL_Rcon_f);
Cmd_AddCommand ("packet", CL_Packet_f);
Cmd_AddCommand ("user", CL_User_f);
Cmd_AddCommand ("users", CL_Users_f);
Cmd_AddCommand ("setinfo", CL_SetInfo_f);
Cmd_AddCommand ("fullinfo", CL_FullInfo_f);
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f);
Cmd_AddCommand ("color", CL_Color_f);
Cmd_AddCommand ("download", CL_Download_f);
Cmd_AddCommand ("dlsize", CL_DownloadSize_f);
Cmd_AddCommand ("nextul", CL_NextUpload);
Cmd_AddCommand ("stopul", CL_StopUpload);
Cmd_AddCommand ("skipdl", CL_SkipDownload_f);
Cmd_AddCommand ("finishdl", CL_FinishDownload_f);
//
// forward to server commands
//
Cmd_AddCommand ("god", NULL); //cheats
Cmd_AddCommand ("give", NULL);
Cmd_AddCommand ("noclip", NULL);
Cmd_AddCommand ("6dof", NULL);
Cmd_AddCommand ("spiderpig", NULL);
Cmd_AddCommand ("fly", NULL);
Cmd_AddCommand ("setpos", NULL);
Cmd_AddCommand ("notarget", NULL);
Cmd_AddCommand ("topten", NULL);
Cmd_AddCommandD ("fog", CL_Fog_f, "fog <density> <red> <green> <blue> <alpha> <depthbias>");
Cmd_AddCommandD ("waterfog", CL_Fog_f, "waterfog <density> <red> <green> <blue> <alpha> <depthbias>");
Cmd_AddCommand ("kill", NULL);
Cmd_AddCommand ("pause", NULL);
Cmd_AddCommand ("say", CL_Say_f);
Cmd_AddCommand ("me", CL_SayMe_f);
Cmd_AddCommand ("sayone", CL_Say_f);
Cmd_AddCommand ("say_team", CL_SayTeam_f);
#ifdef CLIENTONLY
Cmd_AddCommand ("serverinfo", NULL);
#else
Cmd_AddCommand ("serverinfo", CL_ServerInfo_f);
#endif
Cmd_AddCommand ("skygroup", CL_Skygroup_f);
//
// Windows commands
//
#if defined(_WIN32) && !defined(WINRT)
Cmd_AddCommand ("windows", CL_Windows_f);
#endif
Ignore_Init();
Stats_Init();
CL_ClearState(); //make sure the cl.* fields are set properly if there's no ssqc or whatever.
}
/*
================
Host_EndGame
Call this to drop to a console without exiting the qwcl
================
*/
void VARGS Host_EndGame (char *message, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,message);
vsnprintf (string,sizeof(string)-1, message,argptr);
va_end (argptr);
COM_AssertMainThread(string);
SCR_EndLoadingPlaque();
Con_TPrintf ("^&C0Host_EndGame: %s\n", string);
Con_Printf ("\n");
SCR_EndLoadingPlaque();
CL_Disconnect ();
SV_UnspawnServer();
connectinfo.trying = false;
Cvar_Set(&cl_shownet, "0");
longjmp (host_abort, 1);
}
/*
================
Host_Error
This shuts down the client and exits qwcl
================
*/
void VARGS Host_Error (char *error, ...)
{
va_list argptr;
char string[1024];
static qboolean inerror = false;
if (inerror)
Sys_Error ("Host_Error: recursively entered");
inerror = true;
va_start (argptr,error);
vsnprintf (string,sizeof(string)-1, error,argptr);
va_end (argptr);
COM_AssertMainThread(string);
Con_TPrintf ("Host_Error: %s\n", string);
CL_Disconnect ();
cls.demonum = -1;
inerror = false;
// FIXME
Sys_Error ("Host_Error: %s\n",string);
}
/*
===============
Host_WriteConfiguration
Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfiguration (void)
{
vfsfile_t *f;
char savename[MAX_OSPATH];
char sysname[MAX_OSPATH];
if (host_initialized && cfg_save_name.string && *cfg_save_name.string)
{
if (strchr(cfg_save_name.string, '.'))
{
Con_TPrintf ("Couldn't write config.cfg.\n");
return;
}
Q_snprintfz(savename, sizeof(savename), "%s.cfg", cfg_save_name.string);
f = FS_OpenVFS(savename, "wb", FS_GAMEONLY);
if (!f)
{
Con_TPrintf ("Couldn't write config.cfg.\n");
return;
}
Key_WriteBindings (f);
Cvar_WriteVariables (f, false);
VFS_CLOSE (f);
FS_NativePath(savename, FS_GAMEONLY, sysname, sizeof(sysname));
Con_Printf("Wrote %s\n", savename);
}
}
//============================================================================
#if 0
/*
==================
Host_SimulationTime
This determines if enough time has passed to run a simulation frame
==================
*/
qboolean Host_SimulationTime(float time)
{
float fps;
if (oldrealtime > realtime)
oldrealtime = 0;
if (cl_maxfps.value)
fps = max(30.0, min(cl_maxfps.value, 72.0));
else
fps = max(30.0, min(rate.value/80.0, 72.0));
if (!cls.timedemo && (realtime + time) - oldrealtime < 1.0/fps)
return false; // framerate is too high
return true;
}
#endif
void Host_RunFileNotify(struct dl_download *dl)
{
if (dl->file)
{
Host_RunFile(dl->url, strlen(dl->url), dl->file);
dl->file = NULL;
}
}
#include "fs.h"
#define HRF_OVERWRITE (1<<0)
#define HRF_NOOVERWRITE (1<<1)
// (1<<2)
#define HRF_ABORT (1<<3)
#define HRF_OPENED (1<<4)
#define HRF_DOWNLOADED (1<<5) //file was actually downloaded, and not from the local system
#define HRF_WAITING (1<<6) //file looks important enough that we should wait for it to start to download or something to see what file type it is.
// (1<<7)
#define HRF_DEMO_MVD (1<<8)
#define HRF_DEMO_QWD (1<<9)
#define HRF_DEMO_DM2 (1<<10)
#define HRF_DEMO_DEM (1<<11)
#define HRF_QTVINFO (1<<12)
#define HRF_MANIFEST (1<<13)
#define HRF_BSP (1<<14)
#define HRF_PACKAGE (1<<15) //pak or pk3 that should be installed.
#define HRF_ARCHIVE (1<<16) //zip - treated as a multiple-file 'installer'
#define HRF_MODEL (1<<17)
#define HRF_ACTION (HRF_OVERWRITE|HRF_NOOVERWRITE|HRF_ABORT)
#define HRF_DEMO (HRF_DEMO_MVD|HRF_DEMO_QWD|HRF_DEMO_DM2|HRF_DEMO_DEM)
#define HRF_FILETYPES (HRF_DEMO|HRF_QTVINFO|HRF_MANIFEST|HRF_BSP|HRF_PACKAGE|HRF_MODEL|HRF_ARCHIVE)
typedef struct {
unsigned int flags;
vfsfile_t *srcfile;
vfsfile_t *dstfile;
char fname[1]; //system path or url.
} hrf_t;
extern int waitingformanifest;
void Host_DoRunFile(hrf_t *f);
void CL_PlayDemoStream(vfsfile_t *file, struct dl_download *, char *filename, qboolean issyspath, int demotype, float bufferdelay);
void CL_ParseQTVDescriptor(vfsfile_t *f, const char *name);
qboolean FS_PathURLCache(char *url, char *path, size_t pathsize);
void Host_RunFileDownloaded(struct dl_download *dl)
{
hrf_t *f = dl->user_ctx;
if (dl->status == DL_FAILED)
{
f->flags |= HRF_ABORT;
f->srcfile = NULL;
}
else
{
f->srcfile = dl->file;
dl->file = NULL;
}
Host_DoRunFile(f);
}
qboolean Host_BeginFileDownload(struct dl_download *dl, char *mimetype)
{
qboolean result = false;
//at this point the file is still downloading, so don't copy it out just yet.
hrf_t *f = dl->user_ctx;
if (f->flags & HRF_WAITING)
{
f->flags &= ~HRF_WAITING;
waitingformanifest--;
}
if (mimetype && !(f->flags & HRF_FILETYPES))
{
if (!strcmp(mimetype, "application/x-qtv")) //what uses this?
f->flags |= HRF_QTVINFO;
else if (!strcmp(mimetype, "text/x-quaketvident"))
f->flags |= HRF_QTVINFO;
else if (!strcmp(mimetype, "application/x-fteplugin"))
f->flags |= HRF_MANIFEST;
else if (!strcmp(mimetype, "application/x-ftemanifest"))
f->flags |= HRF_MANIFEST;
else if (!strcmp(mimetype, "application/x-multiviewdemo"))
f->flags |= HRF_DEMO_MVD;
else if (!strcmp(mimetype, "application/zip"))
f->flags |= HRF_ARCHIVE;
// else if (!strcmp(mimetype, "application/x-ftebsp"))
// f->flags |= HRF_BSP;
// else if (!strcmp(mimetype, "application/x-ftepackage"))
// f->flags |= HRF_PACKAGE;
if (f->flags & HRF_MANIFEST)
waitingformanifest++;
}
if (!(f->flags & HRF_FILETYPES))
{
char ext[8];
COM_FileExtension(f->fname, ext, sizeof(ext));
if (!strcmp(ext, "qwd"))
f->flags |= HRF_DEMO_QWD;
else if (!strcmp(ext, "mvd"))
f->flags |= HRF_DEMO_MVD;
else if (!strcmp(ext, "dm2"))
f->flags |= HRF_DEMO_DM2;
else if (!strcmp(ext, "dem"))
f->flags |= HRF_DEMO_DEM;
else if (!strcmp(ext, "qtv"))
f->flags |= HRF_QTVINFO;
else if (!strcmp(ext, "fmf"))
f->flags |= HRF_MANIFEST;
else if (!strcmp(ext, "bsp"))
f->flags |= HRF_BSP;
else if (!strcmp(ext, "pak") || !strcmp(ext, "pk3"))
f->flags |= HRF_PACKAGE;
else
{
if (mimetype)
Con_Printf("mime type \"%s\" and file extension of \"%s\" not recognised\n", mimetype, f->fname);
else
Con_Printf("file extension of \"%s\" not recognised\n", f->fname);
//file type not guessable from extension either.
f->flags |= HRF_ABORT;
Host_DoRunFile(f);
return false;
}
if (f->flags & HRF_MANIFEST)
waitingformanifest++;
}
if (f->flags & HRF_DEMO_QWD)
CL_PlayDemoStream((dl->file = VFSPIPE_Open()), dl, f->fname, true, DPB_QUAKEWORLD, 0);
else if (f->flags & HRF_DEMO_MVD)
CL_PlayDemoStream((dl->file = VFSPIPE_Open()), dl, f->fname, true, DPB_MVD, 0);
#ifdef Q2CLIENT
else if (f->flags & HRF_DEMO_DM2)
CL_PlayDemoStream((dl->file = VFSPIPE_Open()), dl, f->fname, true, DPB_QUAKE2, 0);
#endif
#ifdef NQPROT
//fixme: the demo code can't handle the cd track like this.
// else if (f->flags & HRF_DEMO_DEM)
// CL_PlayDemoStream((dl->file = VFSPIPE_Open()), dl, f->fname, DPB_NETQUAKE, 0);
#endif
else if (f->flags & (HRF_MANIFEST | HRF_QTVINFO))
{
//just use a pipe instead of a temp file, working around an issue with temp files on android
dl->file = VFSPIPE_Open();
return true;
}
else if (f->flags & HRF_ARCHIVE)
{
char cachename[MAX_QPATH];
if (!FS_PathURLCache(f->fname, cachename, sizeof(cachename)))
return false;
f->srcfile = FS_OpenVFS(cachename, "rb", FS_ROOT);
if (f->srcfile)
{
f->flags |= HRF_OPENED;
Host_DoRunFile(f);
return false;
}
FS_CreatePath(cachename, FS_ROOT);
dl->file = FS_OpenVFS(cachename, "wb", FS_ROOT);
if (dl->file)
return true; //okay, continue downloading.
}
else if (f->flags & HRF_DEMO)
Con_Printf("%s: format not supported\n", f->fname); //demos that are not supported in this build for one reason or another
else
return true;
//demos stream, so we want to continue the http download, but we don't want to do anything with the result.
if (f->flags & HRF_DEMO)
result = true;
f->flags |= HRF_ABORT;
Host_DoRunFile(f);
return result;
}
void Host_RunFilePrompted(void *ctx, int button)
{
hrf_t *f = ctx;
switch(button)
{
case 0:
f->flags |= HRF_OVERWRITE;
break;
case 1:
f->flags |= HRF_NOOVERWRITE;
break;
default:
f->flags |= HRF_ABORT;
break;
}
Host_DoRunFile(f);
}
static qboolean isurl(char *url)
{
#ifdef FTE_TARGET_WEB
return true; //assume EVERYTHING is a url, because the local filesystem is pointless.
#endif
return /*!strncmp(url, "data:", 5) || */!strncmp(url, "http://", 7) || !strncmp(url, "https://", 8);
}
qboolean FS_FixupGamedirForExternalFile(char *input, char *filename, size_t fnamelen);
void Host_DoRunFile(hrf_t *f)
{
char qname[MAX_QPATH];
char displayname[MAX_QPATH];
char loadcommand[MAX_OSPATH];
qboolean isnew = false;
qboolean haschanged = false;
if (f->flags & HRF_WAITING)
{
f->flags &= ~HRF_WAITING;
waitingformanifest--;
}
if (f->flags & HRF_ABORT)
{
if (f->flags & HRF_MANIFEST)
waitingformanifest--;
if (f->srcfile)
VFS_CLOSE(f->srcfile);
if (f->dstfile)
VFS_CLOSE(f->dstfile);
Z_Free(f);
return;
}
if (!(f->flags & HRF_FILETYPES))
{
char ext[8];
#ifdef WEBCLIENT
if (isurl(f->fname) && !f->srcfile)
{
if (!(f->flags & HRF_OPENED))
{
struct dl_download *dl;
f->flags |= HRF_OPENED;
dl = HTTP_CL_Get(f->fname, NULL, Host_RunFileDownloaded);
if (dl)
{
f->flags |= HRF_WAITING|HRF_DOWNLOADED;
dl->notifystarted = Host_BeginFileDownload;
dl->user_ctx = f;
waitingformanifest++;
return;
}
}
}
#endif
//if we get here, we have no mime type to give us any clues.
COM_FileExtension(f->fname, ext, sizeof(ext));
if (!Q_strcasecmp(ext, "qwd"))
f->flags |= HRF_DEMO_QWD;
else if (!Q_strcasecmp(ext, "mvd"))
f->flags |= HRF_DEMO_MVD;
else if (!Q_strcasecmp(ext, "dm2"))
f->flags |= HRF_DEMO_DM2;
else if (!Q_strcasecmp(ext, "dem"))
f->flags |= HRF_DEMO_DEM;
else if (!Q_strcasecmp(ext, "qtv"))
f->flags |= HRF_QTVINFO;
else if (!Q_strcasecmp(ext, "fmf"))
f->flags |= HRF_MANIFEST;
else if (!Q_strcasecmp(ext, "bsp"))
f->flags |= HRF_BSP;
else if (!Q_strcasecmp(ext, "pak") || !Q_strcasecmp(ext, "pk3") || !Q_strcasecmp(ext, "pk4") || !Q_strcasecmp(ext, "wad"))
f->flags |= HRF_PACKAGE;
else if (!Q_strcasecmp(ext, "mdl") || !Q_strcasecmp(ext, "md2") || !Q_strcasecmp(ext, "md3") || !Q_strcasecmp(ext, "iqm")
|| !Q_strcasecmp(ext, "psk") || !Q_strcasecmp(ext, "zym") || !Q_strcasecmp(ext, "dpm") || !Q_strcasecmp(ext, "spr") || !Q_strcasecmp(ext, "spr2"))
f->flags |= HRF_MODEL;
//if we still don't know what it is, give up.
if (!(f->flags & HRF_FILETYPES))
{
Con_Printf("Host_DoRunFile: unknown filetype\n");
f->flags |= HRF_ABORT;
Host_DoRunFile(f);
return;
}
if (f->flags & HRF_MANIFEST)
waitingformanifest++;
}
if (f->flags & HRF_DEMO)
{
//play directly via system path, no prompts needed
FS_FixupGamedirForExternalFile(f->fname, loadcommand, sizeof(loadcommand));
Cbuf_AddText(va("playdemo \"%s\"\n", loadcommand), RESTRICT_LOCAL);
f->flags |= HRF_ABORT;
Host_DoRunFile(f);
return;
}
else if (f->flags & HRF_BSP)
{
char shortname[MAX_QPATH];
COM_StripExtension(COM_SkipPath(f->fname), shortname, sizeof(shortname));
if (FS_FixupGamedirForExternalFile(f->fname, qname, sizeof(qname)) && !Q_strncasecmp(qname, "maps/", 5))
{
COM_StripExtension(qname+5, loadcommand, sizeof(loadcommand));
Cbuf_AddText(va("map \"%s\"\n", loadcommand), RESTRICT_LOCAL);
f->flags |= HRF_ABORT;
Host_DoRunFile(f);
return;
}
snprintf(loadcommand, sizeof(loadcommand), "map \"%s\"\n", shortname);
snprintf(displayname, sizeof(displayname), "map: %s", shortname);
snprintf(qname, sizeof(qname), "maps/%s.bsp", shortname);
}
else if (f->flags & HRF_PACKAGE)
{
char *shortname;
shortname = COM_SkipPath(f->fname);
snprintf(qname, sizeof(qname), "%s", shortname);
snprintf(loadcommand, sizeof(loadcommand), "fs_restart\n");
snprintf(displayname, sizeof(displayname), "package: %s", shortname);
}
else if (f->flags & HRF_MANIFEST)
{
if (f->flags & HRF_OPENED)
{
if (f->srcfile)
{
ftemanifest_t *man;
int len = VFS_GETLEN(f->srcfile);
int foo;
char *fdata = BZ_Malloc(len+1);
foo = VFS_READ(f->srcfile, fdata, len);
fdata[len] = 0;
if (foo != len)
{
Con_Printf("Host_DoRunFile: unable to read file properly\n");
BZ_Free(fdata);
}
else
{
man = FS_Manifest_Parse(NULL, fdata);
if (man)
{
if (!man->updateurl)
man->updateurl = Z_StrDup(f->fname);
// if (f->flags & HRF_DOWNLOADED)
man->blockupdate = true;
BZ_Free(fdata);
FS_ChangeGame(man, true, true);
}
else
{
Con_Printf("Manifest file %s does not appear valid\n", f->fname);
BZ_Free(fdata);
}
}
f->flags |= HRF_ABORT;
Host_DoRunFile(f);
return;
}
}
}
else if (f->flags & HRF_MODEL)
{
if (!FS_FixupGamedirForExternalFile(f->fname, loadcommand, sizeof(loadcommand)))
Con_Printf("%s is not within the current gamedir\n", f->fname);
else
Cbuf_AddText(va("modelviewer \"%s\"\n", loadcommand), RESTRICT_LOCAL);
f->flags |= HRF_ABORT;
Host_DoRunFile(f);
return;
}
else if (f->flags & HRF_ARCHIVE)
{
struct gamepacks packagespaths[2];
if (f->srcfile)
VFS_CLOSE(f->srcfile);
f->srcfile = NULL;
memset(packagespaths, 0, sizeof(packagespaths));
packagespaths[0].url = f->fname;
COM_Gamedir("", packagespaths);
f->flags |= HRF_ABORT;
Host_DoRunFile(f);
return;
}
else if (!(f->flags & HRF_QTVINFO))
{
Con_Printf("Host_DoRunFile: filetype not handled\n");
f->flags |= HRF_ABORT;
Host_DoRunFile(f);
return;
}
//at this point we need the file to have been opened.
if (!(f->flags & HRF_OPENED))
{
f->flags |= HRF_OPENED;
if (!f->srcfile)
{
#ifdef WEBCLIENT
if (isurl(f->fname))
{
struct dl_download *dl = HTTP_CL_Get(f->fname, NULL, Host_RunFileDownloaded);
if (dl)
{
dl->notifystarted = Host_BeginFileDownload;
dl->user_ctx = f;
return;
}
}
#endif
f->srcfile = VFSOS_Open(f->fname, "rb"); //input file is a system path, or something.
}
}
if (!f->srcfile)
{
Con_Printf("Unable to open %s\n", f->fname);
f->flags |= HRF_ABORT;
Host_DoRunFile(f);
return;
}
if (f->flags & HRF_MANIFEST)
{
Host_DoRunFile(f);
return;
}
if (f->flags & HRF_QTVINFO)
{
//pass the file object to the qtv code instead of trying to install it.
CL_ParseQTVDescriptor(f->srcfile, f->fname);
f->srcfile = NULL;
f->flags |= HRF_ABORT;
Host_DoRunFile(f);
return;
}
VFS_SEEK(f->srcfile, 0);
f->dstfile = FS_OpenVFS(qname, "rb", FS_GAME);
if (f->dstfile)
{
//do a real diff.
if (f->srcfile->seekingisabadplan || VFS_GETLEN(f->srcfile) != VFS_GETLEN(f->dstfile))
{
//if we can't seek, or the sizes differ, just assume that the file is modified.
haschanged = true;
}
else
{
int len = VFS_GETLEN(f->srcfile);
char sbuf[8192], dbuf[8192];
if (len > sizeof(sbuf))
len = sizeof(sbuf);
VFS_READ(f->srcfile, sbuf, len);
VFS_READ(f->dstfile, dbuf, len);
haschanged = memcmp(sbuf, dbuf, len);
VFS_SEEK(f->srcfile, 0);
}
VFS_CLOSE(f->dstfile);
f->dstfile = NULL;
}
else
isnew = true;
if (haschanged)
{
if (!(f->flags & HRF_ACTION))
{
M_Menu_Prompt(Host_RunFilePrompted, f, "File already exists.", "What would you like to do?", displayname, "Overwrite", "Run old", "Cancel");
return;
}
}
else if (isnew)
{
if (!(f->flags & HRF_ACTION))
{
M_Menu_Prompt(Host_RunFilePrompted, f, "File appears new.", "Would you like to install", displayname, "Install!", "", "Cancel");
return;
}
}
if (f->flags & HRF_OVERWRITE)
{
char buffer[8192];
int len;
f->dstfile = FS_OpenVFS(qname, "wb", FS_GAMEONLY);
if (f->dstfile)
{
while(1)
{
len = VFS_READ(f->srcfile, buffer, sizeof(buffer));
if (len <= 0)
break;
VFS_WRITE(f->dstfile, buffer, len);
}
VFS_CLOSE(f->dstfile);
f->dstfile = NULL;
}
}
Cbuf_AddText(loadcommand, RESTRICT_LOCAL);
f->flags |= HRF_ABORT;
Host_DoRunFile(f);
return;
}
//only valid once the host has been initialised, as it needs a working filesystem.
//if file is specified, takes full ownership of said file, including destruction.
qboolean Host_RunFile(const char *fname, int nlen, vfsfile_t *file)
{
hrf_t *f;
#if defined(_WIN32) && !defined(FTE_SDL) && !defined(WINRT)
//win32 file urls are basically fucked, so defer to the windows api.
char utf8[MAX_OSPATH*3];
if (nlen >= 7 && !strncmp(fname, "file://", 7))
{
qboolean Sys_ResolveFileURL(const char *inurl, int inlen, char *out, int outlen);
if (!Sys_ResolveFileURL(fname, nlen, utf8, sizeof(utf8)))
{
Con_Printf("Cannot resolve file url\n");
return false;
}
fname = utf8;
nlen = strlen(fname);
}
#elif !defined(FTE_TARGET_WEB)
//unix file urls are fairly consistant.
if (nlen >= 8 && !strncmp(fname, "file:///", 8))
{
fname += 7;
nlen -= 7;
}
#endif
f = Z_Malloc(sizeof(*f) + nlen);
memcpy(f->fname, fname, nlen);
f->fname[nlen] = 0;
Con_Printf("Opening external file: %s\n", f->fname);
Host_DoRunFile(f);
return true;
}
/*
==================
Host_Frame
Runs all active servers
==================
*/
extern cvar_t cl_netfps;
extern cvar_t cl_sparemsec;
int startuppending;
void CL_StartCinematicOrMenu(void);
int nopacketcount;
void SNDDMA_SetUnderWater(qboolean underwater);
double Host_Frame (double time)
{
static double time0 = 0;
static double time1 = 0;
static double time2 = 0;
static double time3 = 0;
int pass0, pass1, pass2, pass3, i;
// float fps;
double newrealtime;
static double spare;
float maxfps;
qboolean maxfpsignoreserver;
qboolean idle;
extern qboolean r_blockvidrestart;
static qboolean hadwork;
RSpeedLocals();
if (setjmp (host_abort) )
{
return 0; // something bad happened, or the server disconnected
}
newrealtime = Media_TweekCaptureFrameTime(realtime, time);
time = newrealtime - realtime;
realtime = newrealtime;
if (oldrealtime > realtime)
oldrealtime = 0;
if (cl.gamespeed<0.1)
cl.gamespeed = 1;
time *= cl.gamespeed;
#ifdef WEBCLIENT
// FTP_ClientThink();
HTTP_CL_Think();
#endif
if (r_blockvidrestart)
{
if (waitingformanifest)
return 0.1;
Host_FinishLoading();
return 0;
}
if (startuppending)
CL_StartCinematicOrMenu();
#ifdef PLUGINS
Plug_Tick();
#endif
NET_Tick();
if (cl.paused)
cl.gametimemark += time;
idle = (cls.state == ca_disconnected) ||
#ifdef VM_UI
UI_MenuState() != 0 ||
#endif
Key_Dest_Has(kdm_gmenu) ||
Key_Dest_Has(kdm_emenu) ||
Key_Dest_Has(kdm_editor) ||
#ifdef _WIN32
!ActiveApp ||
#endif
cl.paused
;
// TODO: check if minimized or unfocused
//read packets early and always, so we don't have stuff waiting for reception quite so often.
//should smooth out a few things, and increase download speeds.
if (!cls.timedemo)
CL_ReadPackets ();
if (idle && cl_idlefps.value > 0)
{
double idlesec = 1.0 / cl_idlefps.value;
if (idlesec > 0.1)
idlesec = 0.1; // limit to at least 10 fps
if ((realtime - oldrealtime) < idlesec)
{
#ifndef CLIENTONLY
if (sv.state)
{
RSpeedRemark();
SV_Frame();
RSpeedEnd(RSPEED_SERVER);
}
#endif
while(COM_DoWork(0, false))
;
return idlesec - (realtime - oldrealtime);
}
}
/*
if (cl_maxfps.value)
fps = cl_maxfps.value;//max(30.0, min(cl_maxfps.value, 72.0));
else
fps = max(30.0, min(rate.value/80.0, 72.0));
if (!cls.timedemo && realtime - oldrealtime < 1.0/fps)
return; // framerate is too high
*/
Mod_Think(); //think even on idle (which means small walls and a fast cpu can get more surfaces done.
#ifndef CLIENTONLY
if (sv.state && cls.state != ca_active)
maxfps = 0;
else
#endif
if ((cl_netfps.value>0 || cls.demoplayback || cl_threadedphysics.ival))
{ //limit the fps freely, and expect the netfps to cope.
maxfpsignoreserver = true;
maxfps = cl_maxfps.ival;
}
else
{
maxfpsignoreserver = false;
maxfps = (cl_maxfps.ival>0||cls.protocol!=CP_QUAKEWORLD)?cl_maxfps.value:((cl_netfps.value>0)?cl_netfps.value:cls.maxfps);
/*gets buggy at times longer than 250ms (and 0/negative, obviously)*/
if (maxfps < 4)
maxfps = 4;
}
if (vid.isminimized && (maxfps <= 0 || maxfps > 10))
maxfps = 10;
if (maxfps > 0
#if !defined(NOMEDIA)
&& Media_Capturing() != 2
#endif
)
{
// realtime += spare/1000; //don't use it all!
spare = CL_FilterTime((realtime - oldrealtime)*1000, maxfps, maxfpsignoreserver);
if (!spare)
{
while(COM_DoWork(0, false))
;
return (cl_yieldcpu.ival || vid.isminimized)? (1.0 / maxfps - (realtime - oldrealtime)) : 0;
}
if (spare < 0 || cls.state < ca_onserver)
spare = 0; //uncapped.
if (spare > cl_sparemsec.ival)
spare = cl_sparemsec.ival;
// realtime -= spare/1000; //don't use it all!
}
else
spare = 0;
host_frametime = (realtime - oldrealtime)*cl.gamespeed;
oldrealtime = realtime;
if (cls.demoplayback && !cl.stillloading)
{
extern qboolean shader_reload_needed; //this can take some time when you have weird glsl.
qboolean haswork = cl.sendprespawn || COM_HasWork();
if (!hadwork && !haswork)
CL_ProgressDemoTime();
hadwork = haswork;
}
cl.stillloading = cl.sendprespawn || (cls.state < ca_active && COM_HasWork());
COM_MainThreadWork();
#if defined(Q2CLIENT)
if (cls.protocol == CP_QUAKE2)
cl.time += host_frametime;
#endif
// if (host_frametime > 0.2)
// host_frametime = 0.2;
// get new key events
Sys_SendKeyEvents ();
// allow mice or other external controllers to add commands
IN_Commands ();
// process console commands
Cbuf_Execute ();
#ifndef CLIENTONLY
if (isDedicated) //someone changed it.
return 0;
#endif
cls.framecount++;
RSpeedRemark();
CL_UseIndepPhysics(!!cl_threadedphysics.ival);
cl.do_lerp_players = cl_lerp_players.ival || (cls.demoplayback==DPB_MVD || cls.demoplayback == DPB_EZTV) || (cls.demoplayback && !cl_nolerp.ival && !cls.timedemo);
CL_AllowIndependantSendCmd(false);
// fetch results from server
CL_ReadPackets ();
// send intentions now
// resend a connection request if necessary
if (cls.state == ca_disconnected)
{
CL_SendCmd (host_frametime, true);
// IN_Move(NULL, 0, time);
CL_CheckForResend ();
#ifdef VOICECHAT
S_Voip_Transmit(0, NULL);
#endif
}
else
{
if (connectinfo.trying)
CL_CheckForResend ();
CL_SendCmd (cl.gamespeed?host_frametime/cl.gamespeed:host_frametime, true);
if (cls.state == ca_onserver && cl.validsequence && cl.worldmodel)
{ // first update is the final signon stage
if (cls.protocol == CP_NETQUAKE)
{
//nq can send 'frames' without any entities before we're on the server, leading to short periods where the local player's position is not known. this is bad. so be more cautious with nq. this might break csqc.
CL_TransitionEntities();
if (cl.currentpackentities->num_entities)
CL_MakeActive("Quake");
}
else
CL_MakeActive("QuakeWorld");
}
}
CL_AllowIndependantSendCmd(true);
RSpeedEnd(RSPEED_PROTOCOL);
if (host_speeds.ival)
time0 = Sys_DoubleTime ();
#ifndef CLIENTONLY
if (sv.state)
{
float ohft = host_frametime;
RSpeedRemark();
SV_Frame();
RSpeedEnd(RSPEED_SERVER);
host_frametime = ohft;
// if (cls.protocol != CP_QUAKE3 && cls.protocol != CP_QUAKE2)
// CL_ReadPackets (); //q3's cgame cannot cope with input commands with the same time as the most recent snapshot value
}
#endif
CL_CalcClientTime();
// update video
if (host_speeds.ival)
time1 = Sys_DoubleTime ();
for (i = 0; i < MAX_SPLITS; i++)
{
cl.playerview[i].audio.defaulted = true;
VectorClear(cl.playerview[i].audio.origin);
VectorSet(cl.playerview[i].audio.forward, 1, 0, 0);
VectorSet(cl.playerview[i].audio.right, 0, 1, 0);
VectorSet(cl.playerview[i].audio.up, 0, 0, 1);
cl.playerview[i].audio.inwater = false;
}
if (SCR_UpdateScreen && !vid.isminimized)
{
extern cvar_t scr_chatmodecvar;
if (scr_chatmodecvar.ival && cl.intermissionmode == IM_NONE)
scr_chatmode = (cl.spectator&&cl.splitclients<2&&cls.state == ca_active)?2:1;
else
scr_chatmode = 0;
SCR_UpdateScreen ();
if (R2D_Flush)
R2D_Flush();
}
if (host_speeds.ival)
time2 = Sys_DoubleTime ();
// update audio
for (i = 0 ; i < MAX_SPLITS; i++)
{
playerview_t *pv = &cl.playerview[cl.splitclients?i % cl.splitclients:0];
S_UpdateListener (i, pv->audio.origin, pv->audio.forward, pv->audio.right, pv->audio.up, pv->audio.inwater);
}
S_Update ();
CDAudio_Update();
if (host_speeds.ival)
{
pass0 = (time0 - time3)*1000000;
time3 = Sys_DoubleTime ();
pass1 = (time1 - time0)*1000000;
pass2 = (time2 - time1)*1000000;
pass3 = (time3 - time2)*1000000;
Con_Printf ("%4i tot %4i idle %4i server %4i gfx %4i snd\n",
pass0+pass1+pass2+pass3, pass0, pass1, pass2, pass3);
}
IN_Commands ();
// process console commands
Cbuf_Execute ();
CL_RequestNextDownload();
CL_QTVPoll();
TP_UpdateAutoStatus();
fps_count++;
host_framecount++;
return 0;
}
static void simple_crypt(char *buf, int len)
{
if (!(*buf & 128))
return;
while (len--)
*buf++ ^= 0xff;
}
void Host_FixupModelNames(void)
{
simple_crypt(emodel_name, sizeof(emodel_name) - 1);
simple_crypt(pmodel_name, sizeof(pmodel_name) - 1);
simple_crypt(prespawn_name, sizeof(prespawn_name) - 1);
simple_crypt(modellist_name, sizeof(modellist_name) - 1);
simple_crypt(soundlist_name, sizeof(soundlist_name) - 1);
}
#ifdef Q3CLIENT
void CL_ReadCDKey(void)
{ //q3 cdkey
//you don't need one, just use a server without sv_strictauth set to 0.
char *buffer;
buffer = COM_LoadTempFile("q3key", NULL);
if (buffer) //a cdkey is meant to be 16 chars
{
char *chr;
for (chr = buffer; *chr; chr++)
{
if (*(unsigned char*)chr < ' ')
{
*chr = '\0'; //don't get more than one line.
break;
}
}
Cvar_Get("cl_cdkey", buffer, CVAR_LATCH|CVAR_NOUNSAFEEXPAND, "Q3 compatability");
}
}
#endif
//============================================================================
void CL_StartCinematicOrMenu(void)
{
COM_MainThreadWork();
if (FS_DownloadingPackage())
{
startuppending = true;
return;
}
if (cls.download)
{
startuppending = true;
return;
}
if (startuppending)
{
if (startuppending == 2)
Cbuf_AddText("\nfs_restart\nvid_restart\n", RESTRICT_LOCAL);
startuppending = false;
Key_Dest_Remove(kdm_console); //make sure console doesn't stay up weirdly.
}
//start up the ui now we have a renderer
#ifdef VM_UI
UI_Start();
#endif
#ifdef MENU_DAT
Cbuf_AddText("menu_restart\n", RESTRICT_LOCAL);
#endif
Con_TPrintf ("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081 %s %sInitialized ^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082\n", *fs_gamename.string?fs_gamename.string:"Nothing", com_installer?"Installer ":"");
//there might be some console command or somesuch waiting for the renderer to begin (demos or map command or whatever all need model support).
realtime+=1;
Cbuf_Execute (); //server may have been waiting for the renderer
Con_ClearNotify();
TP_ExecTrigger("f_startup", true);
Cbuf_Execute ();
if (com_installer)
{
com_installer = false;
#if 0
Key_Dest_Remove(kdm_console); //make sure console doesn't stay up weirdly.
M_Menu_Installer();
return;
#endif
}
//and any startup cinematics
#ifndef NOMEDIA
#ifndef CLIENTONLY
if (!sv.state)
#endif
if (!cls.demoinfile && !cls.state && !*cls.servername && !Media_PlayingFullScreen())
{
int ol_depth;
int idcin_depth;
int idroq_depth;
idcin_depth = COM_FDepthFile("video/idlog.cin", true); //q2
idroq_depth = COM_FDepthFile("video/idlogo.roq", true); //q3
ol_depth = COM_FDepthFile("video/openinglogos.roq", true); //jk2
if (ol_depth != 0x7fffffff && (ol_depth <= idroq_depth || ol_depth <= idcin_depth))
Media_PlayFilm("video/openinglogos.roq", true);
else if (idroq_depth != 0x7fffffff && idroq_depth <= idcin_depth)
Media_PlayFilm("video/idlogo.roq", true);
else if (idcin_depth != 0x7fffffff)
Media_PlayFilm("video/idlog.cin", true);
//and for fun:
if (COM_FCheckExists("data/local/video/New_Bliz640x480.bik"))
Media_PlayFilm("av:data/local/video/New_Bliz640x480.bik", true);
if (COM_FCheckExists("data/local/video/BlizNorth640x480.bik"))
Media_PlayFilm("av:data/local/video/BlizNorth640x480.bik", true);
if (COM_FCheckExists("data/local/video/eng/d2intro640x292.bik"))
Media_PlayFilm("av:data/local/video/eng/d2intro640x292.bik", true);
if (COM_FCheckExists("Data/Local/Video/ENG/D2x_Intro_640x292.bik"))
Media_PlayFilm("av:Data/Local/Video/ENG/D2x_Intro_640x292.bik", true);
}
#endif
if (!cls.demoinfile && !cls.state && !*cls.servername && !Media_PlayingFullScreen())
{
#ifndef CLIENTONLY
if (!sv.state)
#endif
{
if (qrenderer > QR_NONE && !m_state)
{
#ifndef NOBUILTINMENUS
if (!cls.state && !m_state && !*FS_GetGamedir(false))
M_Menu_Mods_f();
#endif
if (!cls.state && !m_state && cl_demoreel.ival)
CL_NextDemo();
if (!cls.state && !m_state)
//if we're (now) meant to be using csqc for menus, make sure that its running.
if (!CSQC_UnconnectedInit())
M_ToggleMenu_f();
}
//Con_ForceActiveNow();
}
}
}
void CL_ArgumentOverrides(void)
{
int i;
if (COM_CheckParm ("-window") || COM_CheckParm ("-startwindowed"))
Cvar_Set(Cvar_FindVar("vid_fullscreen"), "0");
if (COM_CheckParm ("-fullscreen"))
Cvar_Set(Cvar_FindVar("vid_fullscreen"), "1");
if ((i = COM_CheckParm ("-width"))) //width on it's own also sets height
{
Cvar_Set(Cvar_FindVar("vid_width"), com_argv[i+1]);
Cvar_SetValue(Cvar_FindVar("vid_height"), (atoi(com_argv[i+1])/4)*3);
}
if ((i = COM_CheckParm ("-height")))
Cvar_Set(Cvar_FindVar("vid_height"), com_argv[i+1]);
if ((i = COM_CheckParm ("-conwidth"))) //width on it's own also sets height
{
Cvar_Set(Cvar_FindVar("vid_conwidth"), com_argv[i+1]);
Cvar_SetValue(Cvar_FindVar("vid_conheight"), (atoi(com_argv[i+1])/4)*3);
}
if ((i = COM_CheckParm ("-conheight")))
Cvar_Set(Cvar_FindVar("vid_conheight"), com_argv[i+1]);
if ((i = COM_CheckParm ("-bpp")))
Cvar_Set(Cvar_FindVar("vid_bpp"), com_argv[i+1]);
if (COM_CheckParm ("-current"))
Cvar_Set(Cvar_FindVar("vid_desktopsettings"), "1");
if (COM_CheckParm("-condebug"))
Cvar_Set(Cvar_FindVar("log_enable"), "1");
}
//note that this does NOT include commandline.
void CL_ExecInitialConfigs(char *resetcommand)
{
int qrc, hrc, def;
extern cvar_t fs_gamename, com_protocolname; //these come from the manifest, so shouldn't be reset by cvarreset
Cbuf_Execute (); //make sure any pending console commands are done with. mostly, anyway...
SCR_ShowPic_Clear(true);
Cbuf_AddText("alias restart_ents \"changelevel . .\"\n",RESTRICT_LOCAL);
Cbuf_AddText("alias restart \"changelevel .\"\n",RESTRICT_LOCAL);
Cbuf_AddText("alias startmap_sp \"map start\"\n", RESTRICT_LOCAL);
Cbuf_AddText("unbindall\n", RESTRICT_LOCAL);
Cbuf_AddText("bind volup \"inc volume 0.1\"\n", RESTRICT_LOCAL);
Cbuf_AddText("bind voldown \"inc volume -0.1\"\n", RESTRICT_LOCAL);
Cbuf_AddText("cl_warncmd 0\n", RESTRICT_LOCAL);
Cbuf_AddText("cvar_purgedefaults\n", RESTRICT_LOCAL); //reset cvar defaults to their engine-specified values. the tail end of 'exec default.cfg' will update non-cheat defaults to mod-specified values.
Cbuf_AddText("cvarreset *\n", RESTRICT_LOCAL); //reset all cvars to their current (engine) defaults
Cbuf_AddText(resetcommand, RESTRICT_LOCAL);
Cbuf_AddText("\n", RESTRICT_LOCAL);
COM_ParsePlusSets(true);
#ifdef QUAKETC
def = COM_FDepthFile("default.cfg", true);
if (COM_FCheckExists ("config.cfg"))
Cbuf_AddText ("exec config.cfg\n", RESTRICT_LOCAL);
if (COM_FCheckExists ("autoexec.cfg"))
Cbuf_AddText ("exec autoexec.cfg\n", RESTRICT_LOCAL);
#else
//who should we imitate?
qrc = COM_FDepthFile("quake.rc", true); //q1
hrc = COM_FDepthFile("hexen.rc", true); //h2
def = COM_FDepthFile("default.cfg", true); //q2/q3
if (qrc <= def && qrc <= hrc && qrc!=0x7fffffff)
Cbuf_AddText ("exec quake.rc\n", RESTRICT_LOCAL);
else if (hrc <= def && hrc!=0x7fffffff)
Cbuf_AddText ("exec hexen.rc\n", RESTRICT_LOCAL);
else
{ //they didn't give us an rc file!
// Cbuf_AddText ("bind ` toggleconsole\n", RESTRICT_LOCAL); //in case default.cfg does not exist. :(
Cbuf_AddText ("exec default.cfg\n", RESTRICT_LOCAL);
if (COM_FCheckExists ("config.cfg"))
Cbuf_AddText ("exec config.cfg\n", RESTRICT_LOCAL);
if (COM_FCheckExists ("q3config.cfg"))
Cbuf_AddText ("exec q3config.cfg\n", RESTRICT_LOCAL);
Cbuf_AddText ("exec autoexec.cfg\n", RESTRICT_LOCAL);
}
Cbuf_AddText ("exec fte.cfg\n", RESTRICT_LOCAL);
#endif
#ifdef QUAKESPYAPI
if (COM_FCheckExists ("frontend.cfg"))
Cbuf_AddText ("exec frontend.cfg\n", RESTRICT_LOCAL);
#endif
Cbuf_AddText ("cl_warncmd 1\n", RESTRICT_LOCAL); //and then it's allowed to start moaning.
com_parseutf8.ival = com_parseutf8.value;
//if the renderer is already up and running, be prepared to reload content to match the new conback/font/etc
if (qrenderer != QR_NONE)
Cbuf_AddText ("vid_reload\n", RESTRICT_LOCAL);
// if (Key_Dest_Has(kdm_menu))
// Cbuf_AddText ("closemenu\ntogglemenu\n", RESTRICT_LOCAL); //make sure the menu has the right content loaded.
Cbuf_Execute (); //if the server initialisation causes a problem, give it a place to abort to
//assuming they didn't use any waits in their config (fools)
//the configs should be fully loaded.
//so convert the backwards compable commandline parameters in cvar sets.
CL_ArgumentOverrides();
//and disable the 'you have unsaved stuff' prompt.
Cvar_Saved();
}
void Host_FinishLoading(void)
{
//the filesystem has retrieved its manifest, but might still be waiting for paks to finish downloading.
//make sure the filesystem has some default if no manifest was loaded.
FS_ChangeGame(NULL, true, true);
if (waitingformanifest)
return;
Con_History_Load();
Cmd_StuffCmds();
Cbuf_Execute ();
CL_ArgumentOverrides();
Con_Printf ("\n%s\n", version_string());
Con_DPrintf("This program is free software; you can redistribute it and/or "
"modify it under the terms of the GNU General Public License "
"as published by the Free Software Foundation; either version 2 "
"of the License, or (at your option) any later version."
"\n"
"This program is distributed in the hope that it will be useful, "
"but WITHOUT ANY WARRANTY; without even the implied warranty of "
"MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. "
"\n"
"See the GNU General Public License for more details.\n");
#if defined(_WIN32) && defined(WEBCLIENT)
if (Sys_RunInstaller())
Sys_Quit();
#endif
Renderer_Start();
CL_StartCinematicOrMenu();
}
/*
====================
Host_Init
====================
*/
void Host_Init (quakeparms_t *parms)
{
int man;
com_parseutf8.ival = 1; //enable utf8 parsing even before cvars are registered.
COM_InitArgv (parms->argc, parms->argv);
if (setjmp (host_abort) )
Sys_Error("Host_Init: An error occured. Try the -condebug commandline parameter\n");
host_parms = *parms;
Cvar_Init();
Memory_Init ();
/*memory is working, its safe to printf*/
Con_Init ();
Sys_Init();
COM_ParsePlusSets(false);
Cbuf_Init ();
Cmd_Init ();
V_Init ();
NET_Init ();
COM_Init ();
#ifdef Q2BSPS
CM_Init();
#endif
#ifdef TERRAIN
Terr_Init();
#endif
Host_FixupModelNames();
Netchan_Init ();
Renderer_Init();
Mod_Init(true);
// W_LoadWadFile ("gfx.wad");
Key_Init ();
M_Init ();
IN_Init ();
S_Init ();
cls.state = ca_disconnected;
CDAudio_Init ();
Sbar_Init ();
CL_Init ();
#if defined(CSQC_DAT) || defined(MENU_DAT)
PF_Common_RegisterCvars();
#endif
#ifndef CLIENTONLY
SV_Init(parms);
#endif
#ifdef TEXTEDITOR
Editor_Init();
#endif
#ifdef PLUGINS
Plug_Initialise(true);
#endif
#ifdef VM_UI
UI_Init();
#endif
#ifdef CL_MASTER
Master_SetupSockets();
#endif
#ifdef Q3CLIENT
CL_ReadCDKey();
#endif
// Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
//Con_Printf ("%4.1f megs RAM available.\n", parms->memsize/ (1024*1024.0));
R_SetRenderer(NULL);//set the renderer stuff to unset...
host_initialized = true;
forcesaveprompt = false;
Sys_SendKeyEvents();
//the engine is fully running, except the file system may be nulled out waiting for a manifest to download.
man = COM_CheckParm("-manifest");
if (man && man < com_argc-1 && com_argv[man+1])
Host_RunFile(com_argv[man+1], strlen(com_argv[man+1]), NULL);
}
/*
===============
Host_Shutdown
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
to run quit through here before the final handoff to the sys code.
===============
*/
void Host_Shutdown(void)
{
if (!host_initialized)
{
Sys_Printf ("recursive shutdown\n");
return;
}
host_initialized = false;
#ifdef WEBCLIENT
HTTP_CL_Terminate();
#endif
#ifdef PLUGINS
Plug_Shutdown(false);
#endif
//disconnect server/client/etc
CL_Disconnect_f();
#ifdef CSQC_DAT
CSQC_Shutdown();
#endif
#ifdef VM_UI
UI_Stop();
#endif
// Host_WriteConfiguration ();
CDAudio_Shutdown ();
IN_Shutdown ();
R_ShutdownRenderer(true);
S_Shutdown(true);
#ifdef CL_MASTER
MasterInfo_Shutdown();
#endif
CL_FreeDlights();
CL_FreeVisEdicts();
M_Shutdown(true);
Mod_Shutdown(true);
Wads_Flush();
Con_History_Save(); //do this outside of the console code so that the filesystem is still running at this point but still allowing the filesystem to make console prints (you might not see them, but they should be visible to sys_printf still, for debugging).
#ifndef CLIENTONLY
SV_Shutdown();
#else
NET_Shutdown ();
FS_Shutdown();
#endif
Stats_Clear();
#ifdef Q3CLIENT
VMQ3_FlushStringHandles();
#endif
COM_DestroyWorkerThread();
Cvar_Shutdown();
Validation_FlushFileList();
Cmd_Shutdown();
Key_Unbindall_f();
#ifdef PLUGINS
Plug_Shutdown(true);
#endif
Con_Shutdown();
COM_BiDi_Shutdown();
Memory_DeInit();
#ifndef CLIENTONLY
memset(&sv, 0, sizeof(sv));
memset(&svs, 0, sizeof(svs));
#endif
Sys_Shutdown();
}
#ifdef CLIENTONLY
void SV_EndRedirect (void)
{
}
#endif