mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-30 15:41:49 +00:00
cd97d1fff3
fix q3 looping sounds fix q3sv bug that was kicking clients on map changes attempt to resize q3ui if the window changes size added some more disconnect reasons (for menuqc/q3ui to report). reworked particle count/step arguments for better compat with DP. particles that used count for trails were already broken... drawtextfield builtin will report line numbers shown, so qc can finally tell how much text there actually was added some more items to 'fps_preset dp', stuff needed for the 'quake15' mod. added dpcompat_noretouchground cvar for people wanting to mimic dp's bugs. added 'r_netgraph 2' setting, which will show packet sizes per svc, in part to highlight wasteful mods. added cvar to disable the q1mdl floodfill, which caused problems for yet another person. internal editor now attempts to support debugging asm, if no source is available. fix 64bit icon bug in x11. FINALLY fix high's te_teleport effect. load with no arguments will scan for the most recent a#/s#/quick savedgame instead of using just quick. load command will chose between fte and vanilla savedgame formats based on modification time, if both exist in the same package/dir. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5394 fc73d0e0-1445-4013-8a0c-d673dee63da5
268 lines
7.3 KiB
C
268 lines
7.3 KiB
C
#ifndef _PARTICLES_H_
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#define _PARTICLES_H_
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extern int
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pt_gunshot,
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ptdp_gunshotquad,
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pt_spike,
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ptdp_spikequad,
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pt_superspike,
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ptdp_superspikequad,
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pt_wizspike,
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pt_knightspike,
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pt_explosion,
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ptdp_explosionquad,
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pt_tarexplosion,
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pt_teleportsplash,
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pt_lavasplash,
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ptdp_smallflash,
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ptdp_flamejet,
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ptdp_flame,
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ptdp_blood,
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ptdp_spark,
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ptdp_plasmaburn,
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ptdp_tei_g3,
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ptdp_tei_smoke,
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ptdp_tei_bigexplosion,
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ptdp_tei_plasmahit,
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ptdp_stardust,
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rt_rocket,
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rt_grenade,
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rt_blood,
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rt_wizspike,
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rt_slightblood,
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rt_knightspike,
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rt_vorespike,
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rtdp_nexuizplasma,
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rtdp_glowtrail,
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ptqw_blood,
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ptqw_lightningblood,
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rtqw_railtrail, //common to zquake/fuhquake/fte
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ptfte_bullet,
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ptfte_superbullet;
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#ifdef Q2CLIENT
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/*WARNING: must match cl_tent.c*/
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typedef enum
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{
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/*MUST start with standard q2 te effects*/
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Q2TE_GUNSHOT = 0, //0
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Q2TE_BLOOD,
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Q2TE_BLASTER,
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Q2TE_RAILTRAIL,
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Q2TE_SHOTGUN,
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Q2TE_EXPLOSION1,
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Q2TE_EXPLOSION2,
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Q2TE_ROCKET_EXPLOSION,
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Q2TE_GRENADE_EXPLOSION,
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Q2TE_SPARKS,
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Q2TE_SPLASH, //10
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Q2TE_BUBBLETRAIL,
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Q2TE_SCREEN_SPARKS,
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Q2TE_SHIELD_SPARKS,
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Q2TE_BULLET_SPARKS,
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Q2TE_LASER_SPARKS,
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Q2TE_PARASITE_ATTACK,
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Q2TE_ROCKET_EXPLOSION_WATER,
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Q2TE_GRENADE_EXPLOSION_WATER,
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Q2TE_MEDIC_CABLE_ATTACK,
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Q2TE_BFG_EXPLOSION, //20
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Q2TE_BFG_BIGEXPLOSION,
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Q2TE_BOSSTPORT, // used as '22' in a map, so DON'T RENUMBER!!!
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Q2TE_BFG_LASER,
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Q2TE_GRAPPLE_CABLE,
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Q2TE_WELDING_SPARKS,
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Q2TE_GREENBLOOD,
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Q2TE_BLUEHYPERBLASTER,
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Q2TE_PLASMA_EXPLOSION,
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Q2TE_TUNNEL_SPARKS,
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//ROGUE
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Q2TE_BLASTER2, //30
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Q2TE_RAILTRAIL2,
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Q2TE_FLAME,
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Q2TE_LIGHTNING,
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Q2TE_DEBUGTRAIL,
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Q2TE_PLAIN_EXPLOSION,
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Q2TE_FLASHLIGHT,
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Q2TE_FORCEWALL,
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Q2TE_HEATBEAM,
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Q2TE_MONSTER_HEATBEAM,
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Q2TE_STEAM, //40
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Q2TE_BUBBLETRAIL2,
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Q2TE_MOREBLOOD,
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Q2TE_HEATBEAM_SPARKS,
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Q2TE_HEATBEAM_STEAM,
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Q2TE_CHAINFIST_SMOKE,
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Q2TE_ELECTRIC_SPARKS,
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Q2TE_TRACKER_EXPLOSION,
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Q2TE_TELEPORT_EFFECT,
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Q2TE_DBALL_GOAL,
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Q2TE_WIDOWBEAMOUT, //50
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Q2TE_NUKEBLAST,
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Q2TE_WIDOWSPLASH,
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Q2TE_EXPLOSION1_BIG,
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Q2TE_EXPLOSION1_NP,
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Q2TE_FLECHETTE,
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//ROGUE
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//CODERED
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CRTE_LEADERBLASTER, //56
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CRTE_BLASTER_MUZZLEFLASH,
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CRTE_BLUE_MUZZLEFLASH,
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CRTE_SMART_MUZZLEFLASH,
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CRTE_LEADERFIELD, //60
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CRTE_DEATHFIELD,
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CRTE_BLASTERBEAM,
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CRTE_STAIN,
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CRTE_FIRE,
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CRTE_CABLEGUT,
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CRTE_SMOKE,
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//CODERED
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#define Q2TE_MAX CRTE_SMOKE
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/*splashes are somewhat special, but are dynamically indexed*/
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Q2SPLASH_UNKNOWN, //0
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Q2SPLASH_SPARKS, //1
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Q2SPLASH_BLUE_WATER, //2
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Q2SPLASH_BROWN_WATER, //3
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Q2SPLASH_SLIME, //4
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Q2SPLASH_LAVA, //5
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Q2SPLASH_BLOOD, //6
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#define Q2SPLASH_MAX Q2SPLASH_BLOOD
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/*free form*/
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/*WARNING: must match cl_tent.c*/
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Q2RT_BLASTERTRAIL,
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Q2RT_BLASTERTRAIL2,
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Q2RT_GIB,
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Q2RT_GREENGIB,
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Q2RT_ROCKET,
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Q2RT_GRENADE,
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Q2RT_TRAP,
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Q2RT_FLAG1,
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Q2RT_FLAG2,
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Q2RT_TAGTRAIL,
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Q2RT_TRACKER,
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Q2RT_IONRIPPER,
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Q2RT_PLASMA,
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Q2PT_BFGPARTICLES,
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Q2PT_FLIES,
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Q2PT_TRAP,
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Q2PT_TRACKERSHELL,
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Q2PT_RESPAWN,
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Q2PT_PLAYER_TELEPORT,
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Q2PT_FOOTSTEP,
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Q2PT_MAX
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} q2particleeffects_t;
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extern int pt_q2[];
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#endif
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struct beamseg_s;
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typedef struct trailstate_s {
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struct trailstate_s **key; // key to check if ts has been overwriten
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struct trailstate_s *assoc; // assoc linked trail
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struct beamseg_s *lastbeam; // last beam pointer (flagged with BS_LASTSEG)
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union {
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float lastdist; // last distance used with particle effect
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float statetime; // time to emit effect again (used by spawntime field)
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} state1;
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union {
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float laststop; // last stopping point for particle effect
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float emittime; // used by r_effect emitters
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} state2;
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} trailstate_t;
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#define PARTICLE_Z_CLIP 8.0
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typedef enum {
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BM_BLEND/*SRC_ALPHA ONE_MINUS_SRC_ALPHA*/,
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BM_BLENDCOLOUR/*SRC_COLOR ONE_MINUS_SRC_COLOR*/,
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BM_ADDA/*SRC_ALPHA ONE*/,
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BM_ADDC/*GL_SRC_COLOR GL_ONE*/,
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BM_SUBTRACT/*SRC_ALPHA ONE_MINUS_SRC_COLOR*/,
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BM_INVMODA/*ZERO ONE_MINUS_SRC_ALPHA*/,
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BM_INVMODC/*ZERO ONE_MINUS_SRC_COLOR*/,
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BM_PREMUL/*ONE ONE_MINUS_SRC_ALPHA*/,
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BM_RTSMOKE /*special shader generation that causes these particles to be lit up by nearby rtlights, instead of just being fullbright junk*/
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} blendmode_t;
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#define frandom() (rand()*(1.0f/RAND_MAX))
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#define crandom() (rand()*(2.0f/RAND_MAX)-1.0f)
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#define hrandom() (rand()*(1.0f/RAND_MAX)-0.5f)
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#define P_INVALID -1
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#define P_RunParticleEffectType(a,b,c,d) P_RunParticleEffectState(a,b,c,d,NULL)
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// used for callback
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extern cvar_t r_particlesdesc;
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extern cvar_t r_particlesystem;
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struct model_s;
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struct msurface_s;
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void P_InitParticleSystem(void);
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void P_ShutdownParticleSystem(void);
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void P_Shutdown(void);
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void P_LoadedModel(struct model_s *mod); /*checks a model's various effects*/
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void P_DefaultTrail (unsigned int entityeffects, unsigned int modelflags, int *trailid, int *trailpalidx);
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void P_EmitEffect (vec3_t pos, vec3_t orientation[3], unsigned int modeleflags, int type, trailstate_t **tsk);//this is just a wrapper
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int P_FindParticleType(const char *efname);
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#ifdef PSET_SCRIPT
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void PScript_ClearSurfaceParticles(struct model_s *mod);
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#endif
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#define P_RunParticleEffectTypeString pe->RunParticleEffectTypeString
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#define P_ParticleTrail pe->ParticleTrail
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#define P_RunParticleEffectState pe->RunParticleEffectState
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#define P_RunParticleWeather pe->RunParticleWeather
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#define P_RunParticleCube pe->RunParticleCube
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#define P_RunParticleEffect pe->RunParticleEffect
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#define P_RunParticleEffect2 pe->RunParticleEffect2
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#define P_RunParticleEffect3 pe->RunParticleEffect3
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#define P_RunParticleEffect4 pe->RunParticleEffect4
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#define P_RunParticleEffectPalette pe->RunParticleEffectPalette
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#define P_ParticleTrailIndex pe->ParticleTrailIndex
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#define P_InitParticles pe->InitParticles
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#define P_DelinkTrailstate pe->DelinkTrailstate
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#define P_ClearParticles pe->ClearParticles
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#define P_DrawParticles pe->DrawParticles
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typedef struct {
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char *name1;
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char *name2;
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int (*FindParticleType) (const char *name);
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qboolean (*ParticleQuery) (int type, int body, char *outstr, int outstrlen);
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int (*RunParticleEffectTypeString) (vec3_t org, vec3_t dir, float count, char *name);
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int (*ParticleTrail) (vec3_t startpos, vec3_t end, int type, float timeinterval, int dlkey, vec3_t dlaxis[3], trailstate_t **tsk);
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int (*RunParticleEffectState) (vec3_t org, vec3_t dir, float count, int typenum, trailstate_t **tsk);
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void (*RunParticleWeather) (vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, char *efname);
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void (*RunParticleCube) (int typenum, vec3_t minb, vec3_t maxb, vec3_t dir_min, vec3_t dir_max, float count, int colour, qboolean gravity, float jitter); //typenum may be P_INVALID
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void (*RunParticleEffect) (vec3_t org, vec3_t dir, int color, int count);
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void (*RunParticleEffect2) (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count);
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void (*RunParticleEffect3) (vec3_t org, vec3_t box, int color, int effect, int count);
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void (*RunParticleEffect4) (vec3_t org, float radius, int color, int effect, int count);
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void (*RunParticleEffectPalette) (const char *nameprefix, vec3_t org, vec3_t dir, int color, int count);
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void (*ParticleTrailIndex) (vec3_t start, vec3_t end, int type, float timeinterval, int color, int crnd, trailstate_t **tsk); //P_INVALID is fine for the type here, you'll get a default trail.
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qboolean (*InitParticles) (void);
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void (*ShutdownParticles) (void);
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void (*DelinkTrailstate) (trailstate_t **tsk);
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void (*ClearParticles) (void);
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void (*DrawParticles) (void);
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} particleengine_t;
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extern particleengine_t *pe;
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#endif
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