mirror of
https://github.com/nzp-team/fteqw.git
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4a0c02b685
Also, a piece of unitialialized memory should now be fixed. there's a con_centertext cvar added an extra default particle texture. further dp protocol compatability stuff. EF_ADDATIVE works on models and supposedly sprites. will do sw sprites too at some point. Linux makefile needs work still. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1017 fc73d0e0-1445-4013-8a0c-d673dee63da5
114 lines
2.7 KiB
C
114 lines
2.7 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#define BUTTON_ATTACK 1
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#define BUTTON_JUMP 2
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typedef enum {
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PM_NORMAL, // normal ground movement
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PM_OLD_SPECTATOR, // fly, no clip to world (QW bug)
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PM_SPECTATOR, // fly, no clip to world
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PM_DEAD, // no acceleration
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PM_FLY, // fly, bump into walls
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PM_NONE, // can't move
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PM_FREEZE // can't move or look around (TODO)
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} pmtype_t;
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#define MAX_PHYSENTS 128
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typedef struct
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{
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vec3_t origin;
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vec3_t angles;
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model_t *model; // only for bsp models
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vec3_t mins, maxs; // only for non-bsp models
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unsigned short info; // for client or server to identify
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qbyte nonsolid;
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qbyte notouch;
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} physent_t;
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typedef struct
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{
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int sequence; // just for debugging prints
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// player state
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vec3_t origin;
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vec3_t angles;
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vec3_t velocity;
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qboolean jump_held;
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int jump_msec; // msec since last jump
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float waterjumptime;
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int pm_type;
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int hullnum;
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// world state
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int numphysent;
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physent_t physents[MAX_PHYSENTS]; // 0 should be the world
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// input
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usercmd_t cmd;
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qboolean onladder;
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// results
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int numtouch;
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int touchindex[MAX_PHYSENTS];
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qboolean onground;
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int groundent; // index in physents array, only valid
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// when onground is true
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int waterlevel;
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int watertype;
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} playermove_t;
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typedef struct {
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float gravity;
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float stopspeed;
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float maxspeed;
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float spectatormaxspeed;
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float accelerate;
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float airaccelerate;
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float wateraccelerate;
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float friction;
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float waterfriction;
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float entgravity;
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float bunnyspeedcap;
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float ktjump;
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qboolean slidefix;
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qboolean airstep;
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qboolean walljump;
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qboolean slidyslopes;
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} movevars_t;
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extern movevars_t movevars;
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extern playermove_t pmove;
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void PM_PlayerMove (float gamespeed);
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void PM_Init (void);
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void PM_InitBoxHull (void);
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void PM_CategorizePosition (void);
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int PM_HullPointContents (hull_t *hull, int num, vec3_t p);
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int PM_PointContents (vec3_t point);
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qboolean PM_TestPlayerPosition (vec3_t point);
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#ifndef __cplusplus
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struct trace_s PM_PlayerTrace (vec3_t start, vec3_t stop);
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#endif
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