fteqw/engine/common
Spoike a38a933fdd be more verbose about the port that we're redirected to when acting as an nq client.
add r_coronas_occlusion cvar. when set to 1, coronas are occluded by mdl geometry rather than just physical stuff. fix hitmodel stuff slightly.
rewrote if command handling. now properly supports operator precedence.
x11: try to fix XIM on ubuntu.
qcc: Add -frootconstructor


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4986 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-10 10:16:26 +00:00
..
bothdefs.h tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
bspfile.h finally implement stat_matchstarttime iiuc. 2015-03-05 22:14:21 +00:00
cmd.c be more verbose about the port that we're redirected to when acting as an nq client. 2015-09-10 10:16:26 +00:00
cmd.h make some tweaks to fix some model skin issues. 2015-09-07 14:34:39 +00:00
com_mesh.c be more verbose about the port that we're redirected to when acting as an nq client. 2015-09-10 10:16:26 +00:00
com_mesh.h try to fix entertimes. 2015-06-24 17:59:57 +00:00
com_phys_bullet.cpp fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
com_phys_ode.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
common.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
common.h make some tweaks to fix some model skin issues. 2015-09-07 14:34:39 +00:00
console.h fix hitmodel. 2015-08-22 02:59:01 +00:00
crc.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
crc.h rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
cvar.c fix glsl not being used for skeletal animations (10->50 fps jump) 2015-07-14 14:47:00 +00:00
cvar.h after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00
fs.c make some tweaks to fix some model skin issues. 2015-09-07 14:34:39 +00:00
fs.h fix autotrack issues. 2015-06-14 01:28:01 +00:00
fs_pak.c fix autotrack issues. 2015-06-14 01:28:01 +00:00
fs_stdio.c fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
fs_win32.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
fs_xz.c hack some sort of hdr in there, because we can. I'm sure it could be improved. 2015-04-27 12:51:42 +00:00
fs_zip.c fix vector arrays. 2015-05-16 08:02:05 +00:00
gl_q2bsp.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
huff.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
log.c after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00
mathlib.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
mathlib.h fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
md4.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
net.h Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
net_chan.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
net_ice.c fix hitmodel. 2015-08-22 02:59:01 +00:00
net_ssl_gnutls.c small fix 2015-01-07 13:47:35 +00:00
net_ssl_winsspi.c update tls cert info for triptohell. 2015-09-06 05:50:16 +00:00
net_wins.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
netinc.h fix recent prediction issue. 2014-07-02 03:20:40 +00:00
particles.h Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
plugin.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
pmove.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
pmove.h fix issue with more submodels than the precache model limit. bump model precache limit. 2014-09-17 03:04:08 +00:00
pmovetst.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
pr_bgcmd.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
pr_common.h fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
protocol.h fix ogg audio truncation. 2015-09-02 03:12:25 +00:00
q1bsp.c update tls cert info for triptohell. 2015-09-06 05:50:16 +00:00
q2pmove.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
q3common.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
qvm.c add geometry shader support. because why not. 2015-07-01 23:15:25 +00:00
sha1.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
sys.h fix autotrack issues. 2015-06-14 01:28:01 +00:00
sys_linux_threads.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4897 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-06-14 01:44:54 +00:00
sys_win_threads.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4973 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-08-24 16:02:31 +00:00
translate.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
translate.h sdl2 support. 2014-02-07 08:38:40 +00:00
ui_public.h A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
vm.h Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
world.h Fix some of my breakages. 2015-07-27 08:21:34 +00:00
zone.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
zone.h fix colormod 2015-04-14 23:12:17 +00:00