mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-12-11 21:11:08 +00:00
c6c3d3f4e0
Quick hack preliminary d3d11 renderer. I'm not likely to touch this again for quite some time. Sys_Error works properly on android, with an error message shown. Should be less of a stab in the dark if you get errors. Seg faults are still instantly fatal. Not much I can reliably do about those - most of the juicy ones will likely occur within the gl drivers (even if its my fault) and java will still call in to it. Stereoscopic (quad-buffered) rendering is in the gl renderer. You'll likely need a quatro to use it despite it being a gl 1.0 feature. No idea about ati. See r_stereo_method for non-quad-buffered alternatives. Tweaked networking to not overflow so much. Needs testing against other qw clients. Fixed an issue with surface numbers > 32k on limit-breaking maps. Fixed a preparse issue resulting in QW clients dying with the ne_ruins map's progs. Support for the DP-variant of BSP2. The depricated RMQ variant is still supported. QTV proxy now uses ipv6 hybrid sockets where possible. Preliminary pext support. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4105 fc73d0e0-1445-4013-8a0c-d673dee63da5
457 lines
11 KiB
C
457 lines
11 KiB
C
#include "quakedef.h"
|
|
#include "winquake.h"
|
|
#ifdef D3D9QUAKE
|
|
#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
|
|
#define HMONITOR_DECLARED
|
|
DECLARE_HANDLE(HMONITOR);
|
|
#endif
|
|
#include <d3d9.h>
|
|
extern LPDIRECT3DDEVICE9 pD3DDev9;
|
|
|
|
typedef struct d3dtexture_s
|
|
{
|
|
texcom_t com;
|
|
struct d3dtexture_s *next;
|
|
texid_t tex;
|
|
char name[1];
|
|
} d3dtexture_t;
|
|
static d3dtexture_t *d3dtextures;
|
|
|
|
void D3D9_Image_Shutdown(void)
|
|
{
|
|
LPDIRECT3DTEXTURE9 tx;
|
|
while(d3dtextures)
|
|
{
|
|
d3dtexture_t *t = d3dtextures;
|
|
d3dtextures = t->next;
|
|
|
|
tx = t->tex.ptr;
|
|
if (tx)
|
|
IDirect3DTexture9_Release(tx);
|
|
|
|
free(t);
|
|
}
|
|
}
|
|
|
|
static d3dtexture_t *d3d_lookup_texture(char *ident)
|
|
{
|
|
d3dtexture_t *tex;
|
|
|
|
if (*ident)
|
|
{
|
|
for (tex = d3dtextures; tex; tex = tex->next)
|
|
if (!strcmp(tex->name, ident))
|
|
return tex;
|
|
}
|
|
|
|
tex = calloc(1, sizeof(*tex)+strlen(ident));
|
|
strcpy(tex->name, ident);
|
|
tex->tex.ptr = NULL;
|
|
tex->tex.ref = &tex->com;
|
|
tex->next = d3dtextures;
|
|
d3dtextures = tex;
|
|
|
|
return tex;
|
|
}
|
|
|
|
extern cvar_t gl_picmip;
|
|
extern cvar_t gl_picmip2d;
|
|
|
|
texid_t D3D9_AllocNewTexture(char *ident, int width, int height, unsigned int flags)
|
|
{
|
|
IDirect3DTexture9 *tx;
|
|
texid_t ret = r_nulltex;
|
|
if (!FAILED(IDirect3DDevice9_CreateTexture(pD3DDev9, width, height, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &tx, NULL)))
|
|
ret.ptr = tx;
|
|
return ret;
|
|
}
|
|
|
|
void D3D9_DestroyTexture (texid_t tex)
|
|
{
|
|
IDirect3DTexture9 *tx = tex.ptr;
|
|
if (tx)
|
|
IDirect3DTexture9_Release(tx);
|
|
}
|
|
|
|
static void D3D9_RoundDimensions(int *scaled_width, int *scaled_height, qboolean mipmap)
|
|
{
|
|
// if (gl_config.arb_texture_non_power_of_two) //NPOT is a simple extension that relaxes errors.
|
|
// {
|
|
// TRACE(("dbg: GL_RoundDimensions: GL_ARB_texture_non_power_of_two\n"));
|
|
// }
|
|
// else
|
|
{
|
|
int width = *scaled_width;
|
|
int height = *scaled_height;
|
|
for (*scaled_width = 1 ; *scaled_width < width ; *scaled_width<<=1)
|
|
;
|
|
for (*scaled_height = 1 ; *scaled_height < height ; *scaled_height<<=1)
|
|
;
|
|
}
|
|
|
|
if (mipmap)
|
|
{
|
|
TRACE(("dbg: GL_RoundDimensions: %i\n", gl_picmip.ival));
|
|
*scaled_width >>= gl_picmip.ival;
|
|
*scaled_height >>= gl_picmip.ival;
|
|
}
|
|
else
|
|
{
|
|
*scaled_width >>= gl_picmip2d.ival;
|
|
*scaled_height >>= gl_picmip2d.ival;
|
|
}
|
|
|
|
TRACE(("dbg: GL_RoundDimensions: %i\n", gl_max_size.ival));
|
|
if (gl_max_size.ival)
|
|
{
|
|
if (*scaled_width > gl_max_size.ival)
|
|
*scaled_width = gl_max_size.ival;
|
|
if (*scaled_height > gl_max_size.ival)
|
|
*scaled_height = gl_max_size.ival;
|
|
}
|
|
|
|
if (*scaled_width < 1)
|
|
*scaled_width = 1;
|
|
if (*scaled_height < 1)
|
|
*scaled_height = 1;
|
|
}
|
|
|
|
#if 0
|
|
static void D3D_MipMap (qbyte *out, int outwidth, int outheight, qbyte *in, int inwidth, int inheight)
|
|
{
|
|
int i, j;
|
|
qbyte *inrow;
|
|
|
|
//with npot
|
|
int rowwidth = inwidth*4; //rowwidth is the byte width of the input
|
|
inrow = in;
|
|
|
|
for (i=0 ; i<outheight ; i++, inrow+=rowwidth*2)
|
|
{
|
|
for (in = inrow, j=0 ; j<outwidth ; j++, out+=4, in+=8)
|
|
{
|
|
out[0] = (in[0] + in[4] + in[rowwidth+0] + in[rowwidth+4])>>2;
|
|
out[1] = (in[1] + in[5] + in[rowwidth+1] + in[rowwidth+5])>>2;
|
|
out[2] = (in[2] + in[6] + in[rowwidth+2] + in[rowwidth+6])>>2;
|
|
out[3] = (in[3] + in[7] + in[rowwidth+3] + in[rowwidth+7])>>2;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void Upload_Texture_32(LPDIRECT3DTEXTURE9 tex, unsigned int *data, int width, int height, unsigned int flags)
|
|
{
|
|
int x, y;
|
|
unsigned int *dest;
|
|
unsigned char swapbuf[4];
|
|
unsigned char swapbuf2[4];
|
|
D3DLOCKED_RECT lock;
|
|
|
|
D3DSURFACE_DESC desc;
|
|
IDirect3DTexture9_GetLevelDesc(tex, 0, &desc);
|
|
|
|
IDirect3DTexture9_LockRect(tex, 0, &lock, NULL, D3DLOCK_NOSYSLOCK);
|
|
|
|
if (width == desc.Width && height == desc.Height)
|
|
{
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
dest = (unsigned int *)((char *)lock.pBits + lock.Pitch*y);
|
|
for (x = 0; x < width; x++)
|
|
{
|
|
*(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = data[x];
|
|
swapbuf[0] = swapbuf2[2];
|
|
swapbuf[2] = swapbuf2[0];
|
|
dest[x] = *(unsigned int*)swapbuf;
|
|
}
|
|
data += width;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int x, y;
|
|
int iny;
|
|
unsigned int *row, *inrow;
|
|
|
|
for (y = 0; y < desc.Height; y++)
|
|
{
|
|
row = (unsigned int*)((char *)lock.pBits + lock.Pitch*y);
|
|
iny = (y * height) / desc.Height;
|
|
inrow = data + width*iny;
|
|
for (x = 0; x < desc.Width; x++)
|
|
{
|
|
*(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = inrow[(x * width)/desc.Width];
|
|
swapbuf[0] = swapbuf2[2];
|
|
swapbuf[2] = swapbuf2[0];
|
|
row[x] = *(unsigned int*)swapbuf;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 0 //D3DUSAGE_AUTOGENMIPMAP so this isn't needed
|
|
if (!(flags & IF_NOMIPMAP))
|
|
{
|
|
int max = IDirect3DTexture9_GetLevelCount(tex);
|
|
for (i = 1; i < max; i++)
|
|
{
|
|
width = desc.Width;
|
|
height = desc.Height;
|
|
data = lock.pBits;
|
|
IDirect3DTexture9_LockRect(tex, i, &lock, NULL, D3DLOCK_NOSYSLOCK|D3DLOCK_DISCARD);
|
|
IDirect3DTexture9_GetLevelDesc(tex, i, &desc);
|
|
D3D_MipMap(lock.pBits, desc.Width, desc.Height, data, width, height);
|
|
IDirect3DTexture9_UnlockRect(tex, i-1);
|
|
}
|
|
IDirect3DTexture9_UnlockRect(tex, i-1);
|
|
}
|
|
else
|
|
#endif
|
|
IDirect3DTexture9_UnlockRect(tex, 0);
|
|
}
|
|
|
|
//create a basic shader from a 32bit image
|
|
static void D3D9_LoadTexture_32(d3dtexture_t *tex, unsigned int *data, int width, int height, int flags)
|
|
{
|
|
int nwidth, nheight;
|
|
|
|
/*
|
|
if (!(flags & TF_MANDATORY))
|
|
{
|
|
Con_Printf("Texture upload missing flags\n");
|
|
return NULL;
|
|
}
|
|
*/
|
|
|
|
nwidth = width;
|
|
nheight = height;
|
|
D3D9_RoundDimensions(&nwidth, &nheight, !(flags & IF_NOMIPMAP));
|
|
|
|
if (!tex->tex.ptr)
|
|
{
|
|
LPDIRECT3DTEXTURE9 newsurf;
|
|
IDirect3DDevice9_CreateTexture(pD3DDev9, nwidth, nheight, (flags & IF_NOMIPMAP)?1:0, ((flags & IF_NOMIPMAP)?0:D3DUSAGE_AUTOGENMIPMAP), D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &newsurf, NULL);
|
|
if (!newsurf)
|
|
return;
|
|
tex->tex.ptr = newsurf;
|
|
}
|
|
|
|
Upload_Texture_32(tex->tex.ptr, data, width, height, flags);
|
|
}
|
|
|
|
static void D3D9_LoadTexture_8(d3dtexture_t *tex, unsigned char *data, unsigned int *pal32, int width, int height, int flags, enum uploadfmt fmt)
|
|
{
|
|
static unsigned trans[1024*1024];
|
|
int i, s;
|
|
qboolean noalpha;
|
|
int p;
|
|
|
|
if (width*height > 1024*1024)
|
|
Sys_Error("GL_Upload8: image too big (%i*%i)", width, height);
|
|
|
|
s = width*height;
|
|
// if there are no transparent pixels, make it a 3 component
|
|
// texture even if it was specified as otherwise
|
|
if (fmt == TF_TRANS8_FULLBRIGHT)
|
|
{
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
noalpha = true;
|
|
if (p > 255-vid.fullbright)
|
|
trans[i] = pal32[p];
|
|
else
|
|
{
|
|
noalpha = false;
|
|
trans[i] = 0;
|
|
}
|
|
}
|
|
}
|
|
else if ((fmt!=TF_SOLID8) && !(flags & IF_NOALPHA))
|
|
{
|
|
noalpha = true;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
if (p == 255)
|
|
{
|
|
noalpha = false;
|
|
trans[i] = 0;
|
|
}
|
|
else
|
|
trans[i] = pal32[p];
|
|
}
|
|
|
|
switch(fmt)
|
|
{
|
|
default:
|
|
if (noalpha)
|
|
fmt = TF_SOLID8;
|
|
break;
|
|
case TF_H2_T7G1:
|
|
fmt = TF_TRANS8;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
if (p == 0)
|
|
trans[i] &= 0x00ffffff;
|
|
else if( p & 1 )
|
|
{
|
|
trans[i] &= 0x00ffffff;
|
|
trans[i] |= ( ( int )( 255 * 0.5 ) ) << 24;
|
|
}
|
|
else
|
|
{
|
|
trans[i] |= 0xff000000;
|
|
}
|
|
}
|
|
break;
|
|
case TF_H2_TRANS8_0:
|
|
fmt = TF_TRANS8;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
if (p == 0)
|
|
trans[i] &= 0x00ffffff;
|
|
}
|
|
break;
|
|
/* case TF_H2_T4A4:
|
|
fmt = TF_TRANS8;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
trans[i] = d_8to24rgbtable[ColorIndex[p>>4]] & 0x00ffffff;
|
|
trans[i] |= ( int )ColorPercent[p&15] << 24;
|
|
//trans[i] = 0x7fff0000;
|
|
}
|
|
break;
|
|
*/
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i=(s&~3)-4 ; i>=0 ; i-=4)
|
|
{
|
|
trans[i] = pal32[data[i]];
|
|
trans[i+1] = pal32[data[i+1]];
|
|
trans[i+2] = pal32[data[i+2]];
|
|
trans[i+3] = pal32[data[i+3]];
|
|
}
|
|
for (i=s&~3 ; i<s ; i++) //wow, funky
|
|
{
|
|
trans[i] = pal32[data[i]];
|
|
}
|
|
}
|
|
D3D9_LoadTexture_32(tex, trans, width, height, flags);
|
|
}
|
|
|
|
void D3D9_Upload (texid_t tex, char *name, enum uploadfmt fmt, void *data, void *palette, int width, int height, unsigned int flags)
|
|
{
|
|
switch (fmt)
|
|
{
|
|
case TF_RGBX32:
|
|
flags |= IF_NOALPHA;
|
|
//fall through
|
|
case TF_RGBA32:
|
|
Upload_Texture_32(tex.ptr, data, width, height, flags);
|
|
break;
|
|
default:
|
|
OutputDebugString(va("D3D9_LoadTextureFmt doesn't support fmt %i (%s)", fmt, name));
|
|
break;
|
|
}
|
|
}
|
|
|
|
texid_t D3D9_LoadTexture (char *identifier, int width, int height, enum uploadfmt fmt, void *data, unsigned int flags)
|
|
{
|
|
d3dtexture_t *tex;
|
|
switch (fmt)
|
|
{
|
|
case TF_TRANS8_FULLBRIGHT:
|
|
{
|
|
qbyte *d = data;
|
|
unsigned int c = width * height;
|
|
while (c)
|
|
{
|
|
if (d[--c] > 255 - vid.fullbright)
|
|
break;
|
|
}
|
|
/*reject it if there's no fullbrights*/
|
|
if (!c)
|
|
return r_nulltex;
|
|
}
|
|
break;
|
|
case TF_INVALID:
|
|
case TF_RGBA32:
|
|
case TF_BGRA32:
|
|
case TF_RGBX32:
|
|
case TF_RGB24:
|
|
case TF_BGR24_FLIP:
|
|
case TF_SOLID8:
|
|
case TF_TRANS8:
|
|
case TF_HEIGHT8:
|
|
case TF_HEIGHT8PAL:
|
|
case TF_H2_T7G1:
|
|
case TF_H2_TRANS8_0:
|
|
case TF_H2_T4A4:
|
|
case TF_PALETTES:
|
|
case TF_8PAL24:
|
|
case TF_8PAL32:
|
|
break;
|
|
|
|
}
|
|
tex = d3d_lookup_texture(identifier);
|
|
|
|
switch (fmt)
|
|
{
|
|
case TF_SOLID8:
|
|
case TF_TRANS8:
|
|
case TF_H2_T7G1:
|
|
case TF_H2_TRANS8_0:
|
|
case TF_H2_T4A4:
|
|
case TF_TRANS8_FULLBRIGHT:
|
|
D3D9_LoadTexture_8(tex, data, d_8to24rgbtable, width, height, flags, fmt);
|
|
return tex->tex;
|
|
case TF_RGBX32:
|
|
flags |= IF_NOALPHA;
|
|
case TF_RGBA32:
|
|
D3D9_LoadTexture_32(tex, data, width, height, flags);
|
|
return tex->tex;
|
|
default:
|
|
OutputDebugString(va("D3D9_LoadTexture doesn't support fmt %i", fmt));
|
|
return r_nulltex;
|
|
}
|
|
}
|
|
|
|
texid_t D3D9_LoadCompressed (char *name)
|
|
{
|
|
return r_nulltex;
|
|
}
|
|
|
|
texid_t D3D9_FindTexture (char *identifier, unsigned int flags)
|
|
{
|
|
d3dtexture_t *tex = d3d_lookup_texture(identifier);
|
|
if (tex->tex.ptr)
|
|
return tex->tex;
|
|
return r_nulltex;
|
|
}
|
|
|
|
texid_t D3D9_LoadTexture8Pal32 (char *identifier, int width, int height, qbyte *data, qbyte *palette32, unsigned int flags)
|
|
{
|
|
d3dtexture_t *tex = d3d_lookup_texture(identifier);
|
|
D3D9_LoadTexture_8(tex, data, (unsigned int *)palette32, width, height, flags, TF_SOLID8);
|
|
return tex->tex;
|
|
}
|
|
texid_t D3D9_LoadTexture8Pal24 (char *identifier, int width, int height, qbyte *data, qbyte *palette24, unsigned int flags)
|
|
{
|
|
unsigned int pal32[256];
|
|
int i;
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
pal32[i] = 0x00000000 |
|
|
(palette24[i*3+2]<<24) |
|
|
(palette24[i*3+1]<<8) |
|
|
(palette24[i*3+0]<<0);
|
|
}
|
|
return D3D9_LoadTexture8Pal32(identifier, width, height, data, (qbyte*)pal32, flags);
|
|
}
|
|
|
|
#endif
|