fteqw/engine/server
Spoike b91b32cd38 Just breaking stuff, trying to get axfte stuff working.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3916 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-29 19:01:33 +00:00
..
botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
pr_cmds.c Just breaking stuff, trying to get axfte stuff working. 2011-10-29 19:01:33 +00:00
pr_q1qvm.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
progdefs.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00
progs.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00
q2game.h Fix Q2 server issues (broken predition, deltaing, gamecode cvar crashes, choke info). 2011-04-20 03:34:32 +00:00
q3g_public.h
qwsvdef.h
savegame.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
server.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00
sv_ccmds.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
sv_chat.c Trying to kill a few warnings. 2010-07-11 10:53:13 +00:00
sv_demo.c
sv_ents.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
sv_init.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
sv_main.c Just breaking stuff, trying to get axfte stuff working. 2011-10-29 19:01:33 +00:00
sv_master.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
sv_move.c Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer. 2011-09-16 05:56:54 +00:00
sv_mvd.c Fix missing ents in MVDs bug. 2011-09-21 06:42:50 +00:00
sv_nchan.c Paranoia regarding recursive errors, may fix the issue bigfoot has. 2011-01-30 11:24:14 +00:00
sv_phys.c Just breaking stuff, trying to get axfte stuff working. 2011-10-29 19:01:33 +00:00
sv_rankin.c Couple of changes. 2011-09-03 03:49:43 +00:00
sv_send.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
sv_sql.c make threaded physics/input/whatever use generic mutex calls, fix up multithread calls and add sleep func 2011-07-03 16:24:53 +00:00
sv_sql.h msvc2010 fix 2010-12-18 21:30:16 +00:00
sv_sys_unix.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3891 fc73d0e0-1445-4013-8a0c-d673dee63da5 2011-07-31 11:18:49 +00:00
sv_sys_win.c remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations 2011-07-06 01:01:13 +00:00
sv_user.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
svhl_game.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
svhl_gcapi.h
svhl_phys.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
svhl_world.c
svmodel.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
svq2_ents.c Fix Q2 server issues (broken predition, deltaing, gamecode cvar crashes, choke info). 2011-04-20 03:34:32 +00:00
svq2_game.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
svq3_game.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
world.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00