mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
4c37c34c13
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3408 fc73d0e0-1445-4013-8a0c-d673dee63da5
5046 lines
133 KiB
C
5046 lines
133 KiB
C
#include "quakedef.h"
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#include "com_mesh.h"
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extern model_t *loadmodel;
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extern char loadname[];
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//Common loader function.
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void Mod_DoCRC(model_t *mod, char *buffer, int buffersize)
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{
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#ifndef SERVERONLY
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//we've got to have this bit
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if (loadmodel->engineflags & MDLF_DOCRC)
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{
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unsigned short crc;
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qbyte *p;
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int len;
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char st[40];
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QCRC_Init(&crc);
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for (len = buffersize, p = buffer; len; len--, p++)
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QCRC_ProcessByte(&crc, *p);
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sprintf(st, "%d", (int) crc);
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Info_SetValueForKey (cls.userinfo,
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(loadmodel->engineflags & MDLF_PLAYER) ? pmodel_name : emodel_name,
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st, sizeof(cls.userinfo));
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if (cls.state >= ca_connected)
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{
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CL_SendClientCommand(true, "setinfo %s %d",
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(loadmodel->engineflags & MDLF_PLAYER) ? pmodel_name : emodel_name,
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(int)crc);
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}
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if (!(loadmodel->engineflags & MDLF_PLAYER))
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{ //eyes
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loadmodel->tainted = (crc != 6967);
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}
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}
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#endif
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}
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#if defined(D3DQUAKE) || defined(GLQUAKE) || defined(SERVERONLY)
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#ifdef GLQUAKE
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#include "glquake.h"
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#endif
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#ifdef _WIN32
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#include <malloc.h>
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#else
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#include <alloca.h>
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#endif
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extern cvar_t gl_part_flame, r_fullbrightSkins, r_fb_models;
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extern cvar_t r_noaliasshadows;
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extern cvar_t r_skin_overlays;
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extern cvar_t mod_md3flags;
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typedef struct
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{
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char *name;
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float furthestallowedextremety; //this field is the combined max-min square, added together
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//note that while this allows you to move models about a little, you cannot resize the visible part
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} clampedmodel_t;
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//these should be rounded up slightly.
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//really this is only to catch spiked models. This doesn't prevent more visible models, just bigger ones.
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clampedmodel_t clampedmodel[] = {
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{"maps/b_bh100.bsp", 3440},
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{"progs/player.mdl", 22497},
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{"progs/eyes.mdl", 755},
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{"progs/gib1.mdl", 374},
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{"progs/gib2.mdl", 1779},
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{"progs/gib3.mdl", 2066},
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{"progs/bolt2.mdl", 1160},
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{"progs/end1.mdl", 764},
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{"progs/end2.mdl", 981},
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{"progs/end3.mdl", 851},
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{"progs/end4.mdl", 903},
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{"progs/g_shot.mdl", 3444},
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{"progs/g_nail.mdl", 2234},
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{"progs/g_nail2.mdl", 3660},
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{"progs/g_rock.mdl", 3441},
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{"progs/g_rock2.mdl", 3660},
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{"progs/g_light.mdl", 2698},
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{"progs/invisibl.mdl", 196},
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{"progs/quaddama.mdl", 2353},
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{"progs/invulner.mdl", 2746},
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{"progs/suit.mdl", 3057},
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{"progs/missile.mdl", 416},
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{"progs/grenade.mdl", 473},
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{"progs/spike.mdl", 112},
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{"progs/s_spike.mdl", 112},
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{"progs/backpack.mdl", 1117},
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{"progs/armor.mdl", 2919},
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{"progs/s_bubble.spr", 100},
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{"progs/s_explod.spr", 1000},
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//and now TF models
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#ifndef _MSC_VER
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#warning FIXME: these are placeholders
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#endif
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{"progs/disp.mdl", 3000},
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{"progs/tf_flag.mdl", 3000},
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{"progs/tf_stan.mdl", 3000},
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{"progs/turrbase.mdl", 3000},
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{"progs/turrgun.mdl", 3000}
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};
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void Mod_AccumulateTextureVectors(vecV_t *vc, vec2_t *tc, vec3_t *nv, vec3_t *sv, vec3_t *tv, index_t *idx, int numidx)
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{
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int i;
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float *v0, *v1, *v2;
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float *tc0, *tc1, *tc2;
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vec3_t d1, d2;
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float td1, td2;
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vec3_t norm, t, s;
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vec3_t temp;
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for (i = 0; i < numidx; i += 3)
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{
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//this is the stuff we're working from
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v0 = vc[idx[i+0]];
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v1 = vc[idx[i+1]];
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v2 = vc[idx[i+2]];
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tc0 = tc[idx[i+0]];
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tc1 = tc[idx[i+1]];
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tc2 = tc[idx[i+2]];
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//calc perpendicular directions
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VectorSubtract(v1, v0, d1);
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VectorSubtract(v2, v0, d2);
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//calculate s as the pependicular of the t dir
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td1 = tc1[1] - tc0[1];
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td2 = tc2[1] - tc0[1];
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s[0] = td1 * d2[0] - td2 * d1[0];
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s[1] = td1 * d2[1] - td2 * d1[1];
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s[2] = td1 * d2[2] - td2 * d1[2];
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//calculate t as the pependicular of the s dir
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td1 = tc1[0] - tc0[0];
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td2 = tc2[0] - tc0[0];
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t[0] = td1 * d2[0] - td2 * d1[0];
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t[1] = td1 * d2[1] - td2 * d1[1];
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t[2] = td1 * d2[2] - td2 * d1[2];
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//the surface might be a back face and thus textured backwards
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//calc the normal twice and compare.
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norm[0] = d2[1] * d1[2] - d2[2] * d1[1];
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norm[1] = d2[2] * d1[0] - d2[0] * d1[2];
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norm[2] = d2[0] * d1[1] - d2[1] * d1[0];
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CrossProduct(t, s, temp);
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if (DotProduct(temp, norm) < 0)
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{
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VectorNegate(s, s);
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VectorNegate(t, t);
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}
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//and we're done, accumulate the result
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VectorAdd(sv[idx[i+0]], s, sv[idx[i+0]]);
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VectorAdd(sv[idx[i+1]], s, sv[idx[i+1]]);
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VectorAdd(sv[idx[i+2]], s, sv[idx[i+2]]);
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VectorAdd(tv[idx[i+0]], t, tv[idx[i+0]]);
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VectorAdd(tv[idx[i+1]], t, tv[idx[i+1]]);
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VectorAdd(tv[idx[i+2]], t, tv[idx[i+2]]);
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}
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}
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void Mod_AccumulateMeshTextureVectors(mesh_t *m)
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{
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Mod_AccumulateTextureVectors(m->xyz_array, m->st_array, m->normals_array, m->snormals_array, m->tnormals_array, m->indexes, m->numindexes);
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}
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void Mod_NormaliseTextureVectors(vec3_t *n, vec3_t *s, vec3_t *t, int v)
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{
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int i;
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float f;
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vec3_t tmp;
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for (i = 0; i < v; i++)
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{
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f = -DotProduct(s[i], n[i]);
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VectorMA(s[i], f, n[i], tmp);
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VectorNormalize2(tmp, s[i]);
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f = -DotProduct(t[i], n[i]);
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VectorMA(t[i], f, n[i], tmp);
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VectorNormalize2(tmp, t[i]);
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}
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}
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#ifdef SKELETALMODELS
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void Alias_TransformVerticies(float *bonepose, galisskeletaltransforms_t *weights, int numweights, float *xyzout, float *normout)
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{
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int i;
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float *out, *matrix;
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galisskeletaltransforms_t *v = weights;
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#ifndef SERVERONLY
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float *normo;
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if (normout)
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{
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for (i = 0;i < numweights;i++, v++)
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{
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out = xyzout + v->vertexindex * 3;
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normo = normout + v->vertexindex * 3;
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matrix = bonepose+v->boneindex*12;
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// FIXME: this can very easily be optimized with SSE or 3DNow
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out[0] += v->org[0] * matrix[0] + v->org[1] * matrix[1] + v->org[2] * matrix[ 2] + v->org[3] * matrix[ 3];
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out[1] += v->org[0] * matrix[4] + v->org[1] * matrix[5] + v->org[2] * matrix[ 6] + v->org[3] * matrix[ 7];
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out[2] += v->org[0] * matrix[8] + v->org[1] * matrix[9] + v->org[2] * matrix[10] + v->org[3] * matrix[11];
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normo[0] += v->normal[0] * matrix[0] + v->normal[1] * matrix[1] + v->normal[2] * matrix[ 2];
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normo[1] += v->normal[0] * matrix[4] + v->normal[1] * matrix[5] + v->normal[2] * matrix[ 6];
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normo[2] += v->normal[0] * matrix[8] + v->normal[1] * matrix[9] + v->normal[2] * matrix[10];
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}
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}
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else
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#elif defined(_DEBUG)
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if (normout)
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Sys_Error("norms error");
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#endif
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{
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for (i = 0;i < numweights;i++, v++)
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{
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out = xyzout + v->vertexindex * 3;
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matrix = bonepose+v->boneindex*12;
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// FIXME: this can very easily be optimized with SSE or 3DNow
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out[0] += v->org[0] * matrix[0] + v->org[1] * matrix[1] + v->org[2] * matrix[ 2] + v->org[3] * matrix[ 3];
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out[1] += v->org[0] * matrix[4] + v->org[1] * matrix[5] + v->org[2] * matrix[ 6] + v->org[3] * matrix[ 7];
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out[2] += v->org[0] * matrix[8] + v->org[1] * matrix[9] + v->org[2] * matrix[10] + v->org[3] * matrix[11];
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}
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}
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}
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static void Alias_CalculateSkeletalNormals(galiasinfo_t *model)
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{
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#ifndef SERVERONLY
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//servers don't need normals. except maybe for tracing... but hey. The normal is calculated on a per-triangle basis.
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#define TriangleNormal(a,b,c,n) ( \
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(n)[0] = ((a)[1] - (b)[1]) * ((c)[2] - (b)[2]) - ((a)[2] - (b)[2]) * ((c)[1] - (b)[1]), \
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(n)[1] = ((a)[2] - (b)[2]) * ((c)[0] - (b)[0]) - ((a)[0] - (b)[0]) * ((c)[2] - (b)[2]), \
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(n)[2] = ((a)[0] - (b)[0]) * ((c)[1] - (b)[1]) - ((a)[1] - (b)[1]) * ((c)[0] - (b)[0]) \
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)
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int i, j;
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vec3_t *xyz;
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vec3_t *normals;
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int *mvert;
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float *inversepose;
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galiasinfo_t *next;
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vec3_t tn;
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vec3_t d1, d2;
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index_t *idx;
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float *bonepose = NULL;
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float angle;
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while (model)
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{
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int numbones = model->numbones;
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galisskeletaltransforms_t *v = (galisskeletaltransforms_t*)((char*)model+model->ofstransforms);
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int numweights = model->numtransforms;
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int numverts = model->numverts;
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if (model->nextsurf)
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next = (galiasinfo_t*)((char*)model + model->nextsurf);
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else
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next = NULL;
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xyz = Z_Malloc(numverts*sizeof(vec3_t));
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normals = Z_Malloc(numverts*sizeof(vec3_t));
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inversepose = Z_Malloc(numbones*sizeof(float)*9);
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mvert = Z_Malloc(numverts*sizeof(*mvert));
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if (!model->sharesbones || !bonepose)
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{
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galiasgroup_t *g;
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if (!model->groups)
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return;
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g = (galiasgroup_t*)((char*)model+model->groupofs);
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if (g->numposes < 1)
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return;
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bonepose = (float*)((char*)g+g->poseofs);
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for (i = 0; i < numbones; i++)
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Matrix3x4_InvertTo3x3(bonepose+i*12, inversepose+i*9);
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}
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//build the actual base pose positions
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Alias_TransformVerticies(bonepose, v, numweights, (float*)xyz, NULL);
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//work out which verticies are identical
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//this is needed as two verts can have same origin but different tex coords
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//without this, we end up with a seam that splits the normals each side on arms, etc
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for (i = 0; i < numverts; i++)
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{
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mvert[i] = i;
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for (j = 0; j < i; j++)
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{
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if ( xyz[i][0] == xyz[j][0]
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&& xyz[i][1] == xyz[j][1]
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&& xyz[i][2] == xyz[j][2])
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{
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mvert[i] = j;
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break;
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}
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}
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}
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//use that base pose to calculate the normals
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memset(normals, 0, numverts*sizeof(vec3_t));
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for(;;)
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{
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idx = (index_t*)((char*)model + model->ofs_indexes);
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//calculate the triangle normal and accumulate them
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for (i = 0; i < model->numindexes; i+=3, idx+=3)
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{
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TriangleNormal(xyz[idx[0]], xyz[idx[1]], xyz[idx[2]], tn);
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//note that tn is relative to the size of the triangle
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//Imagine a cube, each side made of two triangles
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VectorSubtract(xyz[idx[1]], xyz[idx[0]], d1);
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VectorSubtract(xyz[idx[2]], xyz[idx[0]], d2);
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angle = acos(DotProduct(d1, d2)/(Length(d1)*Length(d2)));
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VectorMA(normals[mvert[idx[0]]], angle, tn, normals[mvert[idx[0]]]);
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VectorSubtract(xyz[idx[0]], xyz[idx[1]], d1);
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VectorSubtract(xyz[idx[2]], xyz[idx[1]], d2);
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angle = acos(DotProduct(d1, d2)/(Length(d1)*Length(d2)));
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VectorMA(normals[mvert[idx[1]]], angle, tn, normals[mvert[idx[1]]]);
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VectorSubtract(xyz[idx[0]], xyz[idx[2]], d1);
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VectorSubtract(xyz[idx[1]], xyz[idx[2]], d2);
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angle = acos(DotProduct(d1, d2)/(Length(d1)*Length(d2)));
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VectorMA(normals[mvert[idx[2]]], angle, tn, normals[mvert[idx[2]]]);
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}
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if (next && next->sharesverts && next->sharesbones)
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{
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model = next;
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if (model->nextsurf)
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next = (galiasinfo_t*)((char*)model + model->nextsurf);
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else
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next = NULL;
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}
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else
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break;
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}
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//the normals are not normalized yet.
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for (i = 0; i < numverts; i++)
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{
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VectorNormalize(normals[i]);
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}
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for (i = 0; i < numweights; i++, v++)
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{
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v->normal[0] = DotProduct(normals[mvert[v->vertexindex]], inversepose+9*v->boneindex+0) * v->org[3];
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v->normal[1] = DotProduct(normals[mvert[v->vertexindex]], inversepose+9*v->boneindex+3) * v->org[3];
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v->normal[2] = DotProduct(normals[mvert[v->vertexindex]], inversepose+9*v->boneindex+6) * v->org[3];
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}
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//FIXME: save off the xyz+normals for this base pose as an optimisation for world objects.
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Z_Free(inversepose);
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Z_Free(normals);
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Z_Free(xyz);
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model = next;
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}
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#endif
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}
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static int Alias_BuildLerps(float plerp[4], float *pose[4], int numbones, galiasgroup_t *g1, galiasgroup_t *g2, float lerpfrac, float fg1time, float fg2time)
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{
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int frame1;
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int frame2;
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float mlerp; //minor lerp, poses within a group.
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int l = 0;
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mlerp = (fg1time)*g1->rate;
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frame1=mlerp;
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frame2=frame1+1;
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mlerp-=frame1;
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if (g1->loop)
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{
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frame1=frame1%g1->numposes;
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frame2=frame2%g1->numposes;
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}
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else
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{
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frame1=(frame1>g1->numposes-1)?g1->numposes-1:frame1;
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frame2=(frame2>g1->numposes-1)?g1->numposes-1:frame2;
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}
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plerp[l] = (1-mlerp)*(1-lerpfrac);
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if (plerp[l]>0)
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pose[l++] = (float *)((char *)g1 + g1->poseofs + sizeof(float)*numbones*12*frame1);
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plerp[l] = (mlerp)*(1-lerpfrac);
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if (plerp[l]>0)
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pose[l++] = (float *)((char *)g1 + g1->poseofs + sizeof(float)*numbones*12*frame2);
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if (lerpfrac)
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{
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mlerp = (fg2time)*g2->rate;
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frame1=mlerp;
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frame2=frame1+1;
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mlerp-=frame1;
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if (g2->loop)
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{
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frame1=frame1%g2->numposes;
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frame2=frame2%g2->numposes;
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}
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else
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{
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frame1=(frame1>g2->numposes-1)?g2->numposes-1:frame1;
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frame2=(frame2>g2->numposes-1)?g2->numposes-1:frame2;
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}
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plerp[l] = (1-mlerp)*(lerpfrac);
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if (plerp[l]>0)
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pose[l++] = (float *)((char *)g2 + g2->poseofs + sizeof(float)*numbones*12*frame1);
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plerp[l] = (mlerp)*(lerpfrac);
|
|
if (plerp[l]>0)
|
|
pose[l++] = (float *)((char *)g2 + g2->poseofs + sizeof(float)*numbones*12*frame2);
|
|
}
|
|
|
|
return l;
|
|
}
|
|
|
|
//
|
|
int Alias_GetBoneRelations(galiasinfo_t *inf, framestate_t *fstate, float *result, int firstbone, int lastbones)
|
|
{
|
|
#ifdef SKELETALMODELS
|
|
if (inf->numbones)
|
|
{
|
|
galiasbone_t *bone;
|
|
galiasgroup_t *g1, *g2;
|
|
|
|
float *matrix; //the matrix for a single bone in a single pose.
|
|
int b, k; //counters
|
|
|
|
float *pose[4]; //the per-bone matricies (one for each pose)
|
|
float plerp[4]; //the ammount of that pose to use (must combine to 1)
|
|
int numposes = 0;
|
|
|
|
int frame1, frame2;
|
|
float f1time, f2time;
|
|
float f2ness;
|
|
|
|
int bonegroup;
|
|
int cbone = 0;
|
|
int endbone;
|
|
|
|
if (lastbones > inf->numbones)
|
|
lastbones = inf->numbones;
|
|
if (!lastbones)
|
|
return 0;
|
|
|
|
for (bonegroup = 0; bonegroup < FS_COUNT; bonegroup++)
|
|
{
|
|
endbone = fstate->g[bonegroup].endbone;
|
|
if (bonegroup == FS_COUNT-1 || endbone > lastbones)
|
|
endbone = lastbones;
|
|
|
|
if (endbone == cbone)
|
|
continue;
|
|
|
|
frame1 = fstate->g[bonegroup].frame[0];
|
|
frame2 = fstate->g[bonegroup].frame[1];
|
|
f1time = fstate->g[bonegroup].frametime[0];
|
|
f2time = fstate->g[bonegroup].frametime[1];
|
|
f2ness = fstate->g[bonegroup].lerpfrac;
|
|
|
|
//FIXME: fixup these framestates earlier, because this just isn't nice
|
|
if (frame1 < 0 || frame1 >= inf->groups)
|
|
{
|
|
if (frame2 < 0 || frame2 >= inf->groups || f2ness == 0)
|
|
{
|
|
if (bonegroup != FS_COUNT-1)
|
|
continue; //just ignore this group
|
|
|
|
//there's no escaping it, both are bad. use the base pose
|
|
f2ness = 0;
|
|
frame1 = frame2 = 0;
|
|
}
|
|
else
|
|
{
|
|
//kill it, just use frame2
|
|
f2ness = 1;
|
|
frame1 = frame2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (frame2 < 0 || frame2 >= inf->groups)
|
|
{
|
|
//kill this anim
|
|
f2ness = 0;
|
|
frame2 = frame1;
|
|
}
|
|
}
|
|
|
|
bone = (galiasbone_t*)((char*)inf + inf->ofsbones);
|
|
//the higher level merges old/new anims, but we still need to blend between automated frame-groups.
|
|
g1 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame1);
|
|
g2 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame2);
|
|
|
|
if (!g1->isheirachical)
|
|
return 0;
|
|
if (!g2->isheirachical)
|
|
g2 = g1;
|
|
|
|
numposes = Alias_BuildLerps(plerp, pose, inf->numbones, g1, g2, f2ness, f1time, f2time);
|
|
|
|
if (numposes == 1)
|
|
{
|
|
memcpy(result, pose[0]+cbone*12, (lastbones-cbone)*12*sizeof(float));
|
|
result += (lastbones-cbone)*12;
|
|
cbone = lastbones;
|
|
}
|
|
else
|
|
{
|
|
//set up the identity matrix
|
|
for (; cbone < lastbones; cbone++)
|
|
{
|
|
//set up the per-bone transform matrix
|
|
for (k = 0;k < 12;k++)
|
|
result[k] = 0;
|
|
for (b = 0;b < numposes;b++)
|
|
{
|
|
matrix = pose[b] + cbone*12;
|
|
|
|
for (k = 0;k < 12;k++)
|
|
result[k] += matrix[k] * plerp[b];
|
|
}
|
|
result += 12;
|
|
}
|
|
}
|
|
}
|
|
return cbone;
|
|
}
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
//_may_ into bonepose, return value is the real result
|
|
float *Alias_GetBonePositions(galiasinfo_t *inf, framestate_t *fstate, float *buffer, int buffersize)
|
|
{
|
|
#ifdef SKELETALMODELS
|
|
float relationsbuf[MAX_BONES][12];
|
|
float *relations = NULL;
|
|
galiasbone_t *bones = (galiasbone_t *)((char*)inf+inf->ofsbones);
|
|
int numbones;
|
|
|
|
if (buffersize < inf->numbones)
|
|
numbones = 0;
|
|
else if (fstate->bonestate && fstate->bonecount >= inf->numbones)
|
|
{
|
|
relations = fstate->bonestate;
|
|
numbones = inf->numbones;
|
|
}
|
|
else
|
|
{
|
|
numbones = Alias_GetBoneRelations(inf, fstate, (float*)relationsbuf, 0, inf->numbones);
|
|
if (numbones == inf->numbones)
|
|
relations = (float*)relationsbuf;
|
|
}
|
|
if (relations)
|
|
{
|
|
int i, k;
|
|
|
|
for (i = 0; i < numbones; i++)
|
|
{
|
|
if (bones[i].parent >= 0)
|
|
R_ConcatTransforms((void*)(buffer + bones[i].parent*12), (void*)((float*)relations+i*12), (void*)(buffer+i*12));
|
|
else
|
|
for (k = 0;k < 12;k++) //parentless
|
|
buffer[i*12+k] = ((float*)relations)[i*12+k];
|
|
}
|
|
return buffer;
|
|
}
|
|
else
|
|
{
|
|
int i, k;
|
|
|
|
int l=0;
|
|
float plerp[4];
|
|
float *pose[4];
|
|
|
|
int numposes;
|
|
int f;
|
|
float lerpfrac = fstate->g[FS_REG].lerpfrac;
|
|
|
|
galiasgroup_t *g1, *g2;
|
|
|
|
galiasbone_t *bones = (galiasbone_t *)((char*)inf+inf->ofsbones);
|
|
|
|
if (buffersize < inf->numbones)
|
|
return NULL;
|
|
|
|
f = fstate->g[FS_REG].frame[0];
|
|
if (f < 0 || f >= inf->groups)
|
|
f = 0;
|
|
g1 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*bound(0, f, inf->groups-1));
|
|
f = fstate->g[FS_REG].frame[1];
|
|
if (f < 0 || f >= inf->groups)
|
|
g2 = g1;
|
|
else
|
|
g2 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*bound(0, f, inf->groups-1));
|
|
|
|
if (g2->isheirachical)
|
|
g2 = g1;
|
|
|
|
|
|
numposes = Alias_BuildLerps(plerp, pose, inf->numbones, g1, g2, lerpfrac, fstate->g[FS_REG].frametime[0], fstate->g[FS_REG].frametime[1]);
|
|
|
|
{
|
|
//this is not hierachal, using base frames is not a good idea.
|
|
//just blend the poses here
|
|
if (numposes == 1)
|
|
return pose[0];
|
|
else if (numposes == 2)
|
|
{
|
|
for (i = 0; i < inf->numbones*12; i++)
|
|
{
|
|
((float*)buffer)[i] = pose[0][i]*plerp[0] + pose[1][i]*plerp[1];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < inf->numbones; i++)
|
|
{
|
|
for (l = 0; l < 12; l++)
|
|
buffer[i*12+l] = 0;
|
|
for (k = 0; k < numposes; k++)
|
|
{
|
|
for (l = 0; l < 12; l++)
|
|
buffer[i*12+l] += pose[k][i*12+l] * plerp[k];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return buffer;
|
|
}
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void R_LerpBones(float *plerp, float **pose, int poses, galiasbone_t *bones, int bonecount, float bonepose[MAX_BONES][12])
|
|
{
|
|
int i, k, b;
|
|
float *matrix, m[12];
|
|
|
|
if (poses == 1)
|
|
{
|
|
// vertex weighted skeletal
|
|
// interpolate matrices and concatenate them to their parents
|
|
for (i = 0;i < bonecount;i++)
|
|
{
|
|
matrix = pose[0] + i*12;
|
|
|
|
if (bones[i].parent >= 0)
|
|
R_ConcatTransforms((void*)bonepose[bones[i].parent], (void*)matrix, (void*)bonepose[i]);
|
|
else
|
|
for (k = 0;k < 12;k++) //parentless
|
|
bonepose[i][k] = matrix[k];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// vertex weighted skeletal
|
|
// interpolate matrices and concatenate them to their parents
|
|
for (i = 0;i < bonecount;i++)
|
|
{
|
|
for (k = 0;k < 12;k++)
|
|
m[k] = 0;
|
|
for (b = 0;b < poses;b++)
|
|
{
|
|
matrix = pose[b] + i*12;
|
|
|
|
for (k = 0;k < 12;k++)
|
|
m[k] += matrix[k] * plerp[b];
|
|
}
|
|
if (bones[i].parent >= 0)
|
|
R_ConcatTransforms((void*)bonepose[bones[i].parent], (void*)m, (void*)bonepose[i]);
|
|
else
|
|
for (k = 0;k < 12;k++) //parentless
|
|
bonepose[i][k] = m[k];
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(D3DQUAKE) || defined(GLQUAKE)
|
|
|
|
extern entity_t *currententity;
|
|
int numTempColours;
|
|
avec4_t *tempColours;
|
|
|
|
int numTempVertexCoords;
|
|
vecV_t *tempVertexCoords;
|
|
|
|
int numTempNormals;
|
|
vec3_t *tempNormals;
|
|
|
|
avec3_t shadevector;
|
|
avec3_t ambientlight;
|
|
avec3_t shadelight;
|
|
//#define SSE_INTRINSICS
|
|
#ifdef SSE_INTRINSICS
|
|
#include <xmmintrin.h>
|
|
#endif
|
|
|
|
void R_LightArrays(vecV_t *coords, avec4_t *colours, int vertcount, vec3_t *normals)
|
|
{
|
|
extern cvar_t r_vertexdlights;
|
|
int i;
|
|
float l;
|
|
#ifdef SSE_INTRINSICS
|
|
__m128 va, vs, vl, vr;
|
|
va = _mm_load_ps(ambientlight);
|
|
vs = _mm_load_ps(shadelight);
|
|
va.m128_f32[3] = 0;
|
|
vs.m128_f32[3] = 1;
|
|
#endif
|
|
|
|
for (i = vertcount-1; i >= 0; i--)
|
|
{
|
|
l = DotProduct(normals[i], shadevector);
|
|
#ifdef SSE_INTRINSICS
|
|
vl = _mm_load1_ps(&l);
|
|
vr = _mm_mul_ss(va,vl);
|
|
vr = _mm_add_ss(vr,vs);
|
|
|
|
_mm_storeu_ps(colours[i], vr);
|
|
//stomp on colour[i][3] (will be set to 1)
|
|
#else
|
|
colours[i][0] = l*ambientlight[0]+shadelight[0];
|
|
colours[i][1] = l*ambientlight[1]+shadelight[1];
|
|
colours[i][2] = l*ambientlight[2]+shadelight[2];
|
|
#endif
|
|
}
|
|
|
|
if (r_vertexdlights.ival && r_dynamic.ival)
|
|
{
|
|
unsigned int lno, v;
|
|
vec3_t dir, rel;
|
|
float dot, d, a;
|
|
//don't include world lights
|
|
for (lno = rtlights_first; lno < RTL_FIRST; lno++)
|
|
{
|
|
if (cl_dlights[lno].radius)
|
|
{
|
|
VectorSubtract (cl_dlights[lno].origin,
|
|
currententity->origin,
|
|
dir);
|
|
if (Length(dir)>cl_dlights[lno].radius+256) //far out man!
|
|
continue;
|
|
|
|
rel[0] = -DotProduct(dir, currententity->axis[0]);
|
|
rel[1] = -DotProduct(dir, currententity->axis[1]);
|
|
rel[2] = -DotProduct(dir, currententity->axis[2]);
|
|
|
|
for (v = 0; v < vertcount; v++)
|
|
{
|
|
VectorSubtract(coords[v], rel, dir);
|
|
dot = DotProduct(dir, normals[v]);
|
|
if (dot>0)
|
|
{
|
|
d = DotProduct(dir, dir);
|
|
a = 1/d;
|
|
if (a>0)
|
|
{
|
|
a *= 10000000*dot/sqrt(d);
|
|
colours[v][0] += a*cl_dlights[lno].color[0];
|
|
colours[v][1] += a*cl_dlights[lno].color[1];
|
|
colours[v][2] += a*cl_dlights[lno].color[2];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void R_LerpFrames(mesh_t *mesh, galiaspose_t *p1, galiaspose_t *p2, float lerp, qbyte alpha, float expand, qboolean nolightdir)
|
|
{
|
|
extern cvar_t r_nolerp, r_nolightdir;
|
|
float blerp = 1-lerp;
|
|
int i;
|
|
float l;
|
|
int temp;
|
|
vecV_t *p1v, *p2v;
|
|
vec3_t *p1n, *p2n;
|
|
vec3_t *p1s, *p2s;
|
|
vec3_t *p1t, *p2t;
|
|
|
|
p1v = (vecV_t *)((char *)p1 + p1->ofsverts);
|
|
p2v = (vecV_t *)((char *)p2 + p2->ofsverts);
|
|
|
|
p1n = (vec3_t *)((char *)p1 + p1->ofsnormals);
|
|
p2n = (vec3_t *)((char *)p2 + p2->ofsnormals);
|
|
|
|
p1s = (vec3_t *)((char *)p1 + p1->ofssvector);
|
|
p2s = (vec3_t *)((char *)p2 + p2->ofssvector);
|
|
|
|
p1t = (vec3_t *)((char *)p1 + p1->ofstvector);
|
|
p2t = (vec3_t *)((char *)p2 + p2->ofstvector);
|
|
|
|
mesh->normals_array = p1n;
|
|
mesh->snormals_array = p1s;
|
|
mesh->tnormals_array = p1t;
|
|
|
|
if (p1v == p2v || r_nolerp.value)
|
|
{
|
|
mesh->normals_array = p1n;
|
|
mesh->snormals_array = p1s;
|
|
mesh->tnormals_array = p1t;
|
|
mesh->xyz_array = p1v;
|
|
if (r_nolightdir.value || nolightdir)
|
|
{
|
|
mesh->colors4f_array = NULL;
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
l = DotProduct(mesh->normals_array[i], shadevector);
|
|
|
|
temp = l*ambientlight[0]+shadelight[0];
|
|
mesh->colors4f_array[i][0] = temp;
|
|
|
|
temp = l*ambientlight[1]+shadelight[1];
|
|
mesh->colors4f_array[i][1] = temp;
|
|
|
|
temp = l*ambientlight[2]+shadelight[2];
|
|
mesh->colors4f_array[i][2] = temp;
|
|
|
|
mesh->colors4f_array[i][3] = alpha;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (r_nolightdir.ival || nolightdir)
|
|
{
|
|
mesh->colors4f_array = NULL;
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
mesh->normals_array[i][0] = p1n[i][0]*lerp + p2n[i][0]*blerp;
|
|
mesh->normals_array[i][1] = p1n[i][1]*lerp + p2n[i][1]*blerp;
|
|
mesh->normals_array[i][2] = p1n[i][2]*lerp + p2n[i][2]*blerp;
|
|
|
|
mesh->xyz_array[i][0] = p1v[i][0]*lerp + p2v[i][0]*blerp;
|
|
mesh->xyz_array[i][1] = p1v[i][1]*lerp + p2v[i][1]*blerp;
|
|
mesh->xyz_array[i][2] = p1v[i][2]*lerp + p2v[i][2]*blerp;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
mesh->normals_array[i][0] = p1n[i][0]*lerp + p2n[i][0]*blerp;
|
|
mesh->normals_array[i][1] = p1n[i][1]*lerp + p2n[i][1]*blerp;
|
|
mesh->normals_array[i][2] = p1n[i][2]*lerp + p2n[i][2]*blerp;
|
|
|
|
mesh->xyz_array[i][0] = p1v[i][0]*lerp + p2v[i][0]*blerp;
|
|
mesh->xyz_array[i][1] = p1v[i][1]*lerp + p2v[i][1]*blerp;
|
|
mesh->xyz_array[i][2] = p1v[i][2]*lerp + p2v[i][2]*blerp;
|
|
|
|
l = DotProduct(mesh->normals_array[i], shadevector);
|
|
temp = l*ambientlight[0]+shadelight[0];
|
|
mesh->colors4f_array[i][0] = temp;
|
|
|
|
temp = l*ambientlight[1]+shadelight[1];
|
|
mesh->colors4f_array[i][1] = temp;
|
|
|
|
temp = l*ambientlight[2]+shadelight[2];
|
|
mesh->colors4f_array[i][2] = temp;
|
|
|
|
mesh->colors4f_array[i][3] = alpha;
|
|
}
|
|
}
|
|
}
|
|
if (expand)
|
|
{
|
|
if (mesh->xyz_array == p1v)
|
|
{
|
|
mesh->xyz_array = tempVertexCoords;
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
mesh->xyz_array[i][0] = p1v[i][0] + mesh->normals_array[i][0]*expand;
|
|
mesh->xyz_array[i][1] = p1v[i][1] + mesh->normals_array[i][1]*expand;
|
|
mesh->xyz_array[i][2] = p1v[i][2] + mesh->normals_array[i][2]*expand;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
mesh->xyz_array[i][0] += mesh->normals_array[i][0]*expand;
|
|
mesh->xyz_array[i][1] += mesh->normals_array[i][1]*expand;
|
|
mesh->xyz_array[i][2] += mesh->normals_array[i][2]*expand;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef SKELETALMODELS
|
|
#ifndef SERVERONLY
|
|
static void Alias_BuildSkeletalMesh(mesh_t *mesh, float *bonepose, galisskeletaltransforms_t *weights, int numweights)
|
|
{
|
|
memset(mesh->xyz_array, 0, mesh->numvertexes*sizeof(vec3_t));
|
|
memset(mesh->normals_array, 0, mesh->numvertexes*sizeof(vec3_t));
|
|
Alias_TransformVerticies(bonepose, weights, numweights, (float*)mesh->xyz_array, (float*)mesh->normals_array);
|
|
}
|
|
|
|
#ifdef GLQUAKE
|
|
static void Alias_GLDrawSkeletalBones(galiasbone_t *bones, float *bonepose, int bonecount)
|
|
{
|
|
qglColor3f(1, 0, 0);
|
|
{
|
|
int i;
|
|
int p;
|
|
vec3_t org, dest;
|
|
|
|
qglBegin(GL_LINES);
|
|
for (i = 0; i < bonecount; i++)
|
|
{
|
|
p = bones[i].parent;
|
|
if (p < 0)
|
|
p = 0;
|
|
qglVertex3f(bonepose[i*12+3], bonepose[i*12+7], bonepose[i*12+11]);
|
|
qglVertex3f(bonepose[p*12+3], bonepose[p*12+7], bonepose[p*12+11]);
|
|
}
|
|
qglEnd();
|
|
qglColor3f(1, 1, 1);
|
|
qglBegin(GL_LINES);
|
|
for (i = 0; i < bonecount; i++)
|
|
{
|
|
p = bones[i].parent;
|
|
if (p < 0)
|
|
p = 0;
|
|
org[0] = bonepose[i*12+3]; org[1] = bonepose[i*12+7]; org[2] = bonepose[i*12+11];
|
|
qglVertex3fv(org);
|
|
qglVertex3f(bonepose[p*12+3], bonepose[p*12+7], bonepose[p*12+11]);
|
|
|
|
dest[0] = org[0]+bonepose[i*12+0];dest[1] = org[1]+bonepose[i*12+1];dest[2] = org[2]+bonepose[i*12+2];
|
|
qglVertex3fv(org);
|
|
qglVertex3fv(dest);
|
|
|
|
qglVertex3fv(dest);
|
|
qglVertex3f(bonepose[p*12+3], bonepose[p*12+7], bonepose[p*12+11]);
|
|
|
|
dest[0] = org[0]+bonepose[i*12+4];dest[1] = org[1]+bonepose[i*12+5];dest[2] = org[2]+bonepose[i*12+6];
|
|
qglVertex3fv(org);
|
|
qglVertex3fv(dest);
|
|
|
|
qglVertex3fv(dest);
|
|
qglVertex3f(bonepose[p*12+3], bonepose[p*12+7], bonepose[p*12+11]);
|
|
|
|
dest[0] = org[0]+bonepose[i*12+8];dest[1] = org[1]+bonepose[i*12+9];dest[2] = org[2]+bonepose[i*12+10];
|
|
qglVertex3fv(org);
|
|
qglVertex3fv(dest);
|
|
|
|
qglVertex3fv(dest);
|
|
qglVertex3f(bonepose[p*12+3], bonepose[p*12+7], bonepose[p*12+11]);
|
|
}
|
|
qglEnd();
|
|
|
|
// mesh->numindexes = 0; //don't draw this mesh, as that would obscure the bones. :(
|
|
}
|
|
}
|
|
#endif //GLQUAKE
|
|
#endif //!SERVERONLY
|
|
#endif //SKELETALMODELS
|
|
|
|
qboolean Alias_GAliasBuildMesh(mesh_t *mesh, galiasinfo_t *inf,
|
|
entity_t *e,
|
|
float alpha, qboolean nolightdir)
|
|
{
|
|
galiasgroup_t *g1, *g2;
|
|
|
|
int frame1;
|
|
int frame2;
|
|
float lerp;
|
|
float fg1time;
|
|
float fg2time;
|
|
|
|
if (!inf->groups)
|
|
{
|
|
Con_DPrintf("Model with no frames (%s)\n", currententity->model->name);
|
|
return false;
|
|
}
|
|
|
|
if (numTempColours < inf->numverts)
|
|
{
|
|
if (tempColours)
|
|
BZ_Free(tempColours);
|
|
tempColours = BZ_Malloc(sizeof(*tempColours)*inf->numverts);
|
|
numTempColours = inf->numverts;
|
|
}
|
|
if (numTempNormals < inf->numverts)
|
|
{
|
|
if (tempNormals)
|
|
BZ_Free(tempNormals);
|
|
tempNormals = BZ_Malloc(sizeof(*tempNormals)*inf->numverts);
|
|
numTempNormals = inf->numverts;
|
|
}
|
|
if (numTempVertexCoords < inf->numverts)
|
|
{
|
|
if (tempVertexCoords)
|
|
BZ_Free(tempVertexCoords);
|
|
tempVertexCoords = BZ_Malloc(sizeof(*tempVertexCoords)*inf->numverts*3);
|
|
numTempVertexCoords = inf->numverts;
|
|
}
|
|
|
|
mesh->numvertexes = inf->numverts;
|
|
mesh->indexes = (index_t*)((char *)inf + inf->ofs_indexes);
|
|
mesh->numindexes = inf->numindexes;
|
|
|
|
if (inf->sharesverts)
|
|
return false; //don't generate the new vertex positions. We still have them all.
|
|
|
|
#ifndef SERVERONLY
|
|
mesh->st_array = (vec2_t*)((char *)inf + inf->ofs_st_array);
|
|
mesh->lmst_array = NULL;
|
|
mesh->colors4f_array = tempColours;
|
|
mesh->trneighbors = (int *)((char *)inf + inf->ofs_trineighbours);
|
|
mesh->normals_array = tempNormals;
|
|
mesh->snormals_array = tempNormals+numTempVertexCoords;
|
|
mesh->tnormals_array = tempNormals+numTempVertexCoords*2;
|
|
#endif
|
|
mesh->xyz_array = tempVertexCoords;
|
|
|
|
//we don't support meshes with one pose skeletal and annother not.
|
|
//we don't support meshes with one group skeletal and annother not.
|
|
|
|
#ifdef SKELETALMODELS
|
|
if (inf->numbones)
|
|
{
|
|
float bonepose[MAX_BONES][12];
|
|
float *usebonepose;
|
|
usebonepose = Alias_GetBonePositions(inf, &e->framestate, (float*)bonepose, MAX_BONES);
|
|
Alias_BuildSkeletalMesh(mesh, usebonepose, (galisskeletaltransforms_t *)((char*)inf+inf->ofstransforms), inf->numtransforms);
|
|
|
|
#ifdef PEXT_FATNESS
|
|
if (currententity->fatness)
|
|
{
|
|
if (mesh->xyz_array == tempVertexCoords)
|
|
{
|
|
int i;
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
{
|
|
VectorMA(mesh->xyz_array[i], currententity->fatness, mesh->normals_array[i], mesh->xyz_array[i]);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef GLQUAKE
|
|
if (!mesh->numindexes && qrenderer == QR_OPENGL)
|
|
Alias_GLDrawSkeletalBones((galiasbone_t*)((char*)inf + inf->ofsbones), (float *)bonepose, inf->numbones);
|
|
#endif
|
|
|
|
if (mesh->colors4f_array)
|
|
R_LightArrays(mesh->xyz_array, mesh->colors4f_array, mesh->numvertexes, mesh->normals_array);
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
frame1 = e->framestate.g[FS_REG].frame[0];
|
|
frame2 = e->framestate.g[FS_REG].frame[1];
|
|
lerp = e->framestate.g[FS_REG].lerpfrac;
|
|
fg1time = e->framestate.g[FS_REG].frametime[0];
|
|
fg2time = e->framestate.g[FS_REG].frametime[1];
|
|
|
|
if (frame1 < 0)
|
|
{
|
|
Con_DPrintf("Negative frame (%s)\n", currententity->model->name);
|
|
frame1 = 0;
|
|
}
|
|
if (frame2 < 0)
|
|
{
|
|
Con_DPrintf("Negative frame (%s)\n", currententity->model->name);
|
|
frame2 = frame1;
|
|
}
|
|
if (frame1 >= inf->groups)
|
|
{
|
|
Con_DPrintf("Too high frame %i (%s)\n", frame1, currententity->model->name);
|
|
frame1 %= inf->groups;
|
|
}
|
|
if (frame2 >= inf->groups)
|
|
{
|
|
Con_DPrintf("Too high frame %i (%s)\n", frame2, currententity->model->name);
|
|
frame2 = frame1;
|
|
}
|
|
|
|
if (lerp <= 0)
|
|
frame2 = frame1;
|
|
else if (lerp >= 1)
|
|
frame1 = frame2;
|
|
|
|
g1 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame1);
|
|
g2 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame2);
|
|
|
|
if (g1 == g2) //lerping within group is only done if not changing group
|
|
{
|
|
lerp = fg1time*g1->rate;
|
|
if (lerp < 0) lerp = 0; //hrm
|
|
frame1=lerp;
|
|
frame2=frame1+1;
|
|
lerp-=frame1;
|
|
if (g1->loop)
|
|
{
|
|
frame1=frame1%g1->numposes;
|
|
frame2=frame2%g1->numposes;
|
|
}
|
|
else
|
|
{
|
|
frame1=(frame1>g1->numposes-1)?g1->numposes-1:frame1;
|
|
frame2=(frame2>g1->numposes-1)?g1->numposes-1:frame2;
|
|
}
|
|
}
|
|
else //don't bother with a four way lerp. Yeah, this will produce jerkyness with models with just framegroups.
|
|
{
|
|
frame1=0;
|
|
frame2=0;
|
|
}
|
|
|
|
R_LerpFrames(mesh, (galiaspose_t *)((char *)g1 + g1->poseofs + sizeof(galiaspose_t)*frame1),
|
|
(galiaspose_t *)((char *)g2 + g2->poseofs + sizeof(galiaspose_t)*frame2),
|
|
1-lerp, (qbyte)(alpha*255), currententity->fatness, nolightdir);
|
|
|
|
return true; //to allow the mesh to be dlighted.
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//The whole reason why model loading is supported in the server.
|
|
qboolean Mod_Trace(model_t *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace)
|
|
{
|
|
galiasinfo_t *mod = Mod_Extradata(model);
|
|
galiasgroup_t *group;
|
|
galiaspose_t *pose;
|
|
int i;
|
|
|
|
float *p1, *p2, *p3;
|
|
vec3_t edge1, edge2, edge3;
|
|
vec3_t normal;
|
|
vec3_t edgenormal;
|
|
|
|
float planedist;
|
|
float diststart, distend;
|
|
|
|
float frac;
|
|
// float temp;
|
|
|
|
vec3_t impactpoint;
|
|
|
|
float *posedata;
|
|
index_t *indexes;
|
|
|
|
while(mod)
|
|
{
|
|
indexes = (index_t*)((char*)mod + mod->ofs_indexes);
|
|
group = (galiasgroup_t*)((char*)mod + mod->groupofs);
|
|
pose = (galiaspose_t*)((char*)&group[0] + group[0].poseofs);
|
|
posedata = (float*)((char*)pose + pose->ofsverts);
|
|
#ifdef SKELETALMODELS
|
|
if (mod->numbones && !mod->sharesverts)
|
|
{
|
|
float bonepose[MAX_BONES][12];
|
|
posedata = alloca(mod->numverts*sizeof(vec3_t));
|
|
frac = 1;
|
|
if (group->isheirachical)
|
|
{
|
|
if (!mod->sharesbones)
|
|
R_LerpBones(&frac, (float**)posedata, 1, (galiasbone_t*)((char*)mod + mod->ofsbones), mod->numbones, bonepose);
|
|
Alias_TransformVerticies((float*)bonepose, (galisskeletaltransforms_t*)((char*)mod + mod->ofstransforms), mod->numtransforms, posedata, NULL);
|
|
}
|
|
else
|
|
Alias_TransformVerticies((float*)posedata, (galisskeletaltransforms_t*)((char*)mod + mod->ofstransforms), mod->numtransforms, posedata, NULL);
|
|
}
|
|
#endif
|
|
|
|
for (i = 0; i < mod->numindexes; i+=3)
|
|
{
|
|
p1 = posedata + 3*indexes[i+0];
|
|
p2 = posedata + 3*indexes[i+1];
|
|
p3 = posedata + 3*indexes[i+2];
|
|
|
|
VectorSubtract(p1, p2, edge1);
|
|
VectorSubtract(p3, p2, edge2);
|
|
CrossProduct(edge1, edge2, normal);
|
|
|
|
planedist = DotProduct(p1, normal);
|
|
diststart = DotProduct(start, normal);
|
|
if (diststart <= planedist)
|
|
continue; //start on back side.
|
|
distend = DotProduct(end, normal);
|
|
if (distend >= planedist)
|
|
continue; //end on front side (as must start - doesn't cross).
|
|
|
|
frac = (diststart - planedist) / (diststart-distend);
|
|
|
|
if (frac >= trace->fraction) //already found one closer.
|
|
continue;
|
|
|
|
impactpoint[0] = start[0] + frac*(end[0] - start[0]);
|
|
impactpoint[1] = start[1] + frac*(end[1] - start[1]);
|
|
impactpoint[2] = start[2] + frac*(end[2] - start[2]);
|
|
|
|
// temp = DotProduct(impactpoint, normal)-planedist;
|
|
|
|
CrossProduct(edge1, normal, edgenormal);
|
|
// temp = DotProduct(impactpoint, edgenormal)-DotProduct(p2, edgenormal);
|
|
if (DotProduct(impactpoint, edgenormal) > DotProduct(p2, edgenormal))
|
|
continue;
|
|
|
|
CrossProduct(normal, edge2, edgenormal);
|
|
if (DotProduct(impactpoint, edgenormal) > DotProduct(p3, edgenormal))
|
|
continue;
|
|
|
|
VectorSubtract(p1, p3, edge3);
|
|
CrossProduct(normal, edge3, edgenormal);
|
|
if (DotProduct(impactpoint, edgenormal) > DotProduct(p1, edgenormal))
|
|
continue;
|
|
|
|
trace->fraction = frac;
|
|
VectorCopy(impactpoint, trace->endpos);
|
|
VectorCopy(normal, trace->plane.normal);
|
|
}
|
|
|
|
if (mod->nextsurf)
|
|
mod = (galiasinfo_t*)((char*)mod + mod->nextsurf);
|
|
else
|
|
mod = NULL;
|
|
}
|
|
|
|
trace->allsolid = false;
|
|
|
|
return trace->fraction != 1;
|
|
}
|
|
|
|
|
|
static void Mod_ClampModelSize(model_t *mod)
|
|
{
|
|
#ifndef SERVERONLY
|
|
int i;
|
|
|
|
float rad=0, axis;
|
|
axis = (mod->maxs[0] - mod->mins[0]);
|
|
rad += axis*axis;
|
|
axis = (mod->maxs[1] - mod->mins[1]);
|
|
rad += axis*axis;
|
|
axis = (mod->maxs[2] - mod->mins[2]);
|
|
rad += axis*axis;
|
|
|
|
if (loadmodel->engineflags & MDLF_DOCRC)
|
|
{
|
|
if (!strcmp(mod->name, "progs/eyes.mdl"))
|
|
{ //this is checked elsewhere to make sure the crc matches (this is to make sure the crc check was actually called)
|
|
if (mod->type != mod_alias || mod->fromgame != fg_quake)
|
|
mod->tainted = true;
|
|
}
|
|
}
|
|
|
|
mod->clampscale = 1;
|
|
for (i = 0; i < sizeof(clampedmodel)/sizeof(clampedmodel[0]); i++)
|
|
{
|
|
if (!strcmp(mod->name, clampedmodel[i].name))
|
|
{
|
|
if (rad > clampedmodel[i].furthestallowedextremety)
|
|
{
|
|
axis = clampedmodel[i].furthestallowedextremety;
|
|
mod->clampscale = axis/rad;
|
|
Con_DPrintf("\"%s\" will be clamped.\n", mod->name);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
Con_DPrintf("Don't know what size to clamp \"%s\" to (size:%f).\n", mod->name, rad);
|
|
#endif
|
|
}
|
|
|
|
#ifdef GLQUAKE
|
|
static int R_FindTriangleWithEdge ( int *indexes, int numtris, int start, int end, int ignore)
|
|
{
|
|
int i;
|
|
int match, count;
|
|
|
|
count = 0;
|
|
match = -1;
|
|
|
|
for (i = 0; i < numtris; i++, indexes += 3)
|
|
{
|
|
if ( (indexes[0] == start && indexes[1] == end)
|
|
|| (indexes[1] == start && indexes[2] == end)
|
|
|| (indexes[2] == start && indexes[0] == end) ) {
|
|
if (i != ignore)
|
|
match = i;
|
|
count++;
|
|
} else if ( (indexes[1] == start && indexes[0] == end)
|
|
|| (indexes[2] == start && indexes[1] == end)
|
|
|| (indexes[0] == start && indexes[2] == end) ) {
|
|
count++;
|
|
}
|
|
}
|
|
|
|
// detect edges shared by three triangles and make them seams
|
|
if (count > 2)
|
|
match = -1;
|
|
|
|
return match;
|
|
}
|
|
static void Mod_BuildTriangleNeighbours ( int *neighbours, index_t *indexes, int numtris )
|
|
{
|
|
int i, *n;
|
|
int *index;
|
|
|
|
for (i = 0, index = indexes, n = neighbours; i < numtris; i++, index += 3, n += 3)
|
|
{
|
|
n[0] = R_FindTriangleWithEdge (indexes, numtris, index[1], index[0], i);
|
|
n[1] = R_FindTriangleWithEdge (indexes, numtris, index[2], index[1], i);
|
|
n[2] = R_FindTriangleWithEdge (indexes, numtris, index[0], index[2], i);
|
|
}
|
|
}
|
|
#endif
|
|
void Mod_CompileTriangleNeighbours(galiasinfo_t *galias)
|
|
{
|
|
#ifdef GLQUAKE
|
|
if (qrenderer != QR_OPENGL)
|
|
return;
|
|
if (r_shadow_realtime_dlight_shadows.value || r_shadow_realtime_world_shadows.value)
|
|
{
|
|
int *neighbours;
|
|
neighbours = Hunk_Alloc(sizeof(int)*galias->numindexes/3*3);
|
|
galias->ofs_trineighbours = (qbyte *)neighbours - (qbyte *)galias;
|
|
Mod_BuildTriangleNeighbours(neighbours, (index_t*)((char*)galias + galias->ofs_indexes), galias->numindexes/3);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Mod_BuildTextureVectors(galiasinfo_t *galias)
|
|
//vec3_t *vc, vec2_t *tc, vec3_t *nv, vec3_t *sv, vec3_t *tv, index_t *idx, int numidx, int numverts)
|
|
{
|
|
#ifndef SERVERONLY
|
|
int i, p;
|
|
galiasgroup_t *group;
|
|
galiaspose_t *pose;
|
|
vecV_t *vc;
|
|
vec3_t *nv, *sv, *tv;
|
|
vec2_t *tc;
|
|
index_t *idx;
|
|
|
|
idx = (index_t*)((char*)galias + galias->ofs_indexes);
|
|
tc = (vec2_t*)((char*)galias + galias->ofs_st_array);
|
|
group = (galiasgroup_t*)((char*)galias + galias->groupofs);
|
|
for (i = 0; i < galias->groups; i++, group++)
|
|
{
|
|
pose = (galiaspose_t*)((char*)group + group->poseofs);
|
|
for (p = 0; p < group->numposes; p++, pose++)
|
|
{
|
|
vc = (vecV_t *)((char*)pose + pose->ofsverts);
|
|
nv = (vec3_t *)((char*)pose + pose->ofsnormals);
|
|
if (pose->ofssvector == 0)
|
|
continue;
|
|
if (pose->ofstvector == 0)
|
|
continue;
|
|
sv = (vec3_t *)((char*)pose + pose->ofssvector);
|
|
tv = (vec3_t *)((char*)pose + pose->ofstvector);
|
|
|
|
Mod_AccumulateTextureVectors(vc, tc, nv, sv, tv, idx, galias->numindexes);
|
|
Mod_NormaliseTextureVectors(nv, sv, tv, galias->numverts);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if defined(D3DQUAKE) || defined(GLQUAKE)
|
|
/*
|
|
=================
|
|
Mod_FloodFillSkin
|
|
|
|
Fill background pixels so mipmapping doesn't have haloes - Ed
|
|
=================
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
short x, y;
|
|
} floodfill_t;
|
|
|
|
// must be a power of 2
|
|
#define FLOODFILL_FIFO_SIZE 0x1000
|
|
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
|
|
|
|
#define FLOODFILL_STEP( off, dx, dy ) \
|
|
{ \
|
|
if (pos[off] == fillcolor) \
|
|
{ \
|
|
pos[off] = 255; \
|
|
fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
|
|
} \
|
|
else if (pos[off] != 255) fdc = pos[off]; \
|
|
}
|
|
|
|
void Mod_FloodFillSkin( qbyte *skin, int skinwidth, int skinheight )
|
|
{
|
|
qbyte fillcolor = *skin; // assume this is the pixel to fill
|
|
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
|
|
int inpt = 0, outpt = 0;
|
|
int filledcolor = -1;
|
|
int i;
|
|
|
|
if (filledcolor == -1)
|
|
{
|
|
filledcolor = 0;
|
|
// attempt to find opaque black
|
|
for (i = 0; i < 256; ++i)
|
|
if (d_8to24rgbtable[i] == (255 << 0)) // alpha 1.0
|
|
{
|
|
filledcolor = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// can't fill to filled color or to transparent color (used as visited marker)
|
|
if ((fillcolor == filledcolor) || (fillcolor == 255))
|
|
{
|
|
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
|
|
return;
|
|
}
|
|
|
|
fifo[inpt].x = 0, fifo[inpt].y = 0;
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
while (outpt != inpt)
|
|
{
|
|
int x = fifo[outpt].x, y = fifo[outpt].y;
|
|
int fdc = filledcolor;
|
|
qbyte *pos = &skin[x + skinwidth * y];
|
|
|
|
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
|
|
if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
|
|
if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
|
|
if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
|
|
skin[x + skinwidth * y] = fdc;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//additional skin loading
|
|
char ** skinfilelist;
|
|
int skinfilecount;
|
|
|
|
static qboolean VARGS Mod_TryAddSkin(const char *skinname, ...)
|
|
{
|
|
va_list argptr;
|
|
char string[MAX_QPATH];
|
|
|
|
//make sure we don't add it twice
|
|
int i;
|
|
|
|
|
|
va_start (argptr, skinname);
|
|
vsnprintf (string,sizeof(string)-1, skinname,argptr);
|
|
va_end (argptr);
|
|
string[MAX_QPATH-1] = '\0';
|
|
|
|
for (i = 0; i < skinfilecount; i++)
|
|
{
|
|
if (!strcmp(skinfilelist[i], string))
|
|
return true; //already added
|
|
}
|
|
|
|
if (!COM_FCheckExists(string))
|
|
return false;
|
|
|
|
skinfilelist = BZ_Realloc(skinfilelist, sizeof(*skinfilelist)*(skinfilecount+1));
|
|
skinfilelist[skinfilecount] = Z_Malloc(strlen(string)+1);
|
|
strcpy(skinfilelist[skinfilecount], string);
|
|
skinfilecount++;
|
|
return true;
|
|
}
|
|
|
|
int Mod_EnumerateSkins(const char *name, int size, void *param)
|
|
{
|
|
Mod_TryAddSkin(name);
|
|
return true;
|
|
}
|
|
|
|
int Mod_BuildSkinFileList(char *modelname)
|
|
{
|
|
int i;
|
|
char skinfilename[MAX_QPATH];
|
|
|
|
//flush the old list
|
|
for (i = 0; i < skinfilecount; i++)
|
|
{
|
|
Z_Free(skinfilelist[i]);
|
|
skinfilelist[i] = NULL;
|
|
}
|
|
skinfilecount=0;
|
|
|
|
COM_StripExtension(modelname, skinfilename, sizeof(skinfilename));
|
|
|
|
//try and add numbered skins, and then try fixed names.
|
|
for (i = 0; ; i++)
|
|
{
|
|
if (!Mod_TryAddSkin("%s_%i.skin", modelname, i))
|
|
{
|
|
if (i == 0)
|
|
{
|
|
if (!Mod_TryAddSkin("%s_default.skin", skinfilename, i))
|
|
break;
|
|
}
|
|
else if (i == 1)
|
|
{
|
|
if (!Mod_TryAddSkin("%s_blue.skin", skinfilename, i))
|
|
break;
|
|
}
|
|
else if (i == 2)
|
|
{
|
|
if (!Mod_TryAddSkin("%s_red.skin", skinfilename, i))
|
|
break;
|
|
}
|
|
else if (i == 3)
|
|
{
|
|
if (!Mod_TryAddSkin("%s_green.skin", skinfilename, i))
|
|
break;
|
|
}
|
|
else if (i == 4)
|
|
{
|
|
if (!Mod_TryAddSkin("%s_yellow.skin", skinfilename, i))
|
|
break;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
|
|
// if (strstr(modelname, "lower") || strstr(modelname, "upper") || strstr(modelname, "head"))
|
|
// {
|
|
COM_EnumerateFiles(va("%s_*.skin", modelname), Mod_EnumerateSkins, NULL);
|
|
COM_EnumerateFiles(va("%s_*.skin", skinfilename), Mod_EnumerateSkins, NULL);
|
|
// }
|
|
// else
|
|
// COM_EnumerateFiles("*.skin", Mod_EnumerateSkins, NULL);
|
|
|
|
return skinfilecount;
|
|
}
|
|
|
|
|
|
//This is a hack. It uses an assuption about q3 player models.
|
|
void Mod_ParseQ3SkinFile(char *out, char *surfname, char *modelname, int skinnum, char *skinfilename)
|
|
{
|
|
const char *f = NULL, *p;
|
|
int len;
|
|
|
|
if (skinnum >= skinfilecount)
|
|
return;
|
|
|
|
if (skinfilename)
|
|
strcpy(skinfilename, skinfilelist[skinnum]);
|
|
|
|
f = COM_LoadTempFile2(skinfilelist[skinnum]);
|
|
|
|
while(f)
|
|
{
|
|
f = COM_ParseToken(f,NULL);
|
|
if (!f)
|
|
return;
|
|
if (!strcmp(com_token, "replace"))
|
|
{
|
|
f = COM_ParseToken(f, NULL);
|
|
|
|
len = strlen(com_token);
|
|
|
|
//copy surfname -> out, until we meet the part we need to replace
|
|
while(*surfname)
|
|
{
|
|
if (!strncmp(com_token, surfname, len))
|
|
//found it
|
|
{
|
|
surfname+=len;
|
|
f = COM_ParseToken(f, NULL);
|
|
p = com_token;
|
|
while(*p) //copy the replacement
|
|
*out++ = *p++;
|
|
|
|
while(*surfname) //copy the remaining
|
|
*out++ = *surfname++;
|
|
*out++ = '\0'; //we didn't find it.
|
|
return;
|
|
}
|
|
*out++ = *surfname++;
|
|
}
|
|
*out++ = '\0'; //we didn't find it.
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
while(*f == ' ' || *f == '\t')
|
|
f++;
|
|
if (*f == ',')
|
|
{
|
|
if (!strcmp(com_token, surfname))
|
|
{
|
|
f++;
|
|
COM_ParseToken(f, NULL);
|
|
strcpy(out, com_token);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
p = strchr(f, '\n');
|
|
if (!p)
|
|
f = f+strlen(f);
|
|
else
|
|
f = p+1;
|
|
if (!*f)
|
|
break;
|
|
}
|
|
}
|
|
|
|
#if defined(D3DQUAKE) || defined(GLQUAKE)
|
|
void Mod_LoadSkinFile(texnums_t *texnum, char *surfacename, int skinnumber, unsigned char *rawdata, int width, int height, unsigned char *palette)
|
|
{
|
|
char shadername[MAX_QPATH];
|
|
Q_strncpyz(shadername, surfacename, sizeof(shadername));
|
|
|
|
Mod_ParseQ3SkinFile(shadername, surfacename, loadmodel->name, skinnumber, NULL);
|
|
|
|
texnum->shader = R_RegisterSkin(shadername);
|
|
|
|
R_BuildDefaultTexnums(texnum, texnum->shader);
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//Q1 model loading
|
|
#if 1
|
|
static galiasinfo_t *galias;
|
|
static dmdl_t *pq1inmodel;
|
|
#define NUMVERTEXNORMALS 162
|
|
extern float r_avertexnormals[NUMVERTEXNORMALS][3];
|
|
static void *QTest_LoadFrameGroup (daliasframetype_t *pframetype, int *seamremaps)
|
|
{
|
|
galiaspose_t *pose;
|
|
galiasgroup_t *frame;
|
|
dtrivertx_t *pinframe;
|
|
qtestaliasframe_t *frameinfo;
|
|
int i, j;
|
|
|
|
vec3_t *normals;
|
|
vec3_t *verts;
|
|
|
|
frame = (galiasgroup_t*)((char *)galias + galias->groupofs);
|
|
|
|
for (i = 0; i < pq1inmodel->numframes; i++)
|
|
{
|
|
switch(LittleLong(pframetype->type))
|
|
{
|
|
case ALIAS_SINGLE:
|
|
frameinfo = (qtestaliasframe_t*)((char *)(pframetype+1));
|
|
pinframe = (dtrivertx_t*)((char*)frameinfo+sizeof(qtestaliasframe_t));
|
|
pose = (galiaspose_t *)Hunk_Alloc(sizeof(galiaspose_t) + sizeof(vec3_t)*2*galias->numverts);
|
|
frame->poseofs = (char *)pose - (char *)frame;
|
|
frame->numposes = 1;
|
|
galias->groups++;
|
|
|
|
frame->name[0] = '\0';
|
|
|
|
verts = (vec3_t *)(pose+1);
|
|
normals = &verts[galias->numverts];
|
|
pose->ofsverts = (char *)verts - (char *)pose;
|
|
#ifndef SERVERONLY
|
|
pose->ofsnormals = (char *)normals - (char *)pose;
|
|
#endif
|
|
|
|
for (j = 0; j < pq1inmodel->numverts; j++)
|
|
{
|
|
verts[j][0] = pinframe[j].v[0]*pq1inmodel->scale[0]+pq1inmodel->scale_origin[0];
|
|
verts[j][1] = pinframe[j].v[1]*pq1inmodel->scale[1]+pq1inmodel->scale_origin[1];
|
|
verts[j][2] = pinframe[j].v[2]*pq1inmodel->scale[2]+pq1inmodel->scale_origin[2];
|
|
#ifndef SERVERONLY
|
|
VectorCopy(r_avertexnormals[pinframe[j].lightnormalindex], normals[j]);
|
|
#endif
|
|
if (seamremaps[j] != j)
|
|
{
|
|
VectorCopy(verts[j], verts[seamremaps[j]]);
|
|
VectorCopy(normals[j], normals[seamremaps[j]]);
|
|
}
|
|
}
|
|
|
|
// GL_GenerateNormals((float*)verts, (float*)normals, (int *)((char *)galias + galias->ofs_indexes), galias->numindexes/3, galias->numverts);
|
|
|
|
pframetype = (daliasframetype_t *)&pinframe[pq1inmodel->numverts];
|
|
break;
|
|
default:
|
|
Con_Printf(CON_ERROR "Bad frame type for QTest model in %s\n", loadmodel->name);
|
|
return NULL;
|
|
}
|
|
frame++;
|
|
}
|
|
return pframetype;
|
|
}
|
|
|
|
static void *Q1_LoadFrameGroup (daliasframetype_t *pframetype, int *seamremaps)
|
|
{
|
|
galiaspose_t *pose;
|
|
galiasgroup_t *frame;
|
|
dtrivertx_t *pinframe;
|
|
daliasframe_t *frameinfo;
|
|
int i, j, k;
|
|
daliasgroup_t *ingroup;
|
|
daliasinterval_t *intervals;
|
|
float sinter;
|
|
|
|
vec3_t *normals, *svec, *tvec;
|
|
vecV_t *verts;
|
|
|
|
frame = (galiasgroup_t*)((char *)galias + galias->groupofs);
|
|
|
|
for (i = 0; i < pq1inmodel->numframes; i++)
|
|
{
|
|
switch(LittleLong(pframetype->type))
|
|
{
|
|
case ALIAS_SINGLE:
|
|
frameinfo = (daliasframe_t*)((char *)(pframetype+1));
|
|
pinframe = (dtrivertx_t*)((char*)frameinfo+sizeof(daliasframe_t));
|
|
pose = (galiaspose_t *)Hunk_Alloc(sizeof(galiaspose_t) + (sizeof(vecV_t)+sizeof(vec3_t)*3)*galias->numverts);
|
|
frame->poseofs = (char *)pose - (char *)frame;
|
|
frame->numposes = 1;
|
|
galias->groups++;
|
|
|
|
Q_strncpyz(frame->name, frameinfo->name, sizeof(frame->name));
|
|
|
|
verts = (vecV_t *)(pose+1);
|
|
normals = (vec3_t*)&verts[galias->numverts];
|
|
svec = &normals[galias->numverts];
|
|
tvec = &svec[galias->numverts];
|
|
pose->ofsverts = (char *)verts - (char *)pose;
|
|
#ifndef SERVERONLY
|
|
pose->ofsnormals = (char *)normals - (char *)pose;
|
|
pose->ofssvector = (char *)svec - (char *)pose;
|
|
pose->ofstvector = (char *)tvec - (char *)pose;
|
|
#else
|
|
#pragma message("wasted memory")
|
|
#endif
|
|
|
|
for (j = 0; j < pq1inmodel->numverts; j++)
|
|
{
|
|
verts[j][0] = pinframe[j].v[0]*pq1inmodel->scale[0]+pq1inmodel->scale_origin[0];
|
|
verts[j][1] = pinframe[j].v[1]*pq1inmodel->scale[1]+pq1inmodel->scale_origin[1];
|
|
verts[j][2] = pinframe[j].v[2]*pq1inmodel->scale[2]+pq1inmodel->scale_origin[2];
|
|
#ifndef SERVERONLY
|
|
VectorCopy(r_avertexnormals[pinframe[j].lightnormalindex], normals[j]);
|
|
#endif
|
|
if (seamremaps[j] != j)
|
|
{
|
|
VectorCopy(verts[j], verts[seamremaps[j]]);
|
|
VectorCopy(normals[j], normals[seamremaps[j]]);
|
|
}
|
|
}
|
|
|
|
// GL_GenerateNormals((float*)verts, (float*)normals, (int *)((char *)galias + galias->ofs_indexes), galias->numindexes/3, galias->numverts);
|
|
|
|
pframetype = (daliasframetype_t *)&pinframe[pq1inmodel->numverts];
|
|
break;
|
|
|
|
case ALIAS_GROUP:
|
|
case ALIAS_GROUP_SWAPPED: // prerelease
|
|
ingroup = (daliasgroup_t *)(pframetype+1);
|
|
|
|
pose = (galiaspose_t *)Hunk_Alloc(LittleLong(ingroup->numframes)*(sizeof(galiaspose_t) + (sizeof(vecV_t)+sizeof(vec3_t)*3)*galias->numverts));
|
|
frame->poseofs = (char *)pose - (char *)frame;
|
|
frame->numposes = LittleLong(ingroup->numframes);
|
|
frame->loop = true;
|
|
galias->groups++;
|
|
|
|
verts = (vecV_t *)(pose+frame->numposes);
|
|
normals = (vec3_t*)&verts[galias->numverts];
|
|
svec = &normals[galias->numverts];
|
|
tvec = &svec[galias->numverts];
|
|
|
|
intervals = (daliasinterval_t *)(ingroup+1);
|
|
sinter = LittleFloat(intervals->interval);
|
|
if (sinter <= 0)
|
|
sinter = 0.1;
|
|
frame->rate = 1/sinter;
|
|
|
|
pinframe = (dtrivertx_t *)(intervals+frame->numposes);
|
|
for (k = 0; k < frame->numposes; k++)
|
|
{
|
|
pose->ofsverts = (char *)verts - (char *)pose;
|
|
#ifndef SERVERONLY
|
|
pose->ofsnormals = (char *)normals - (char *)pose;
|
|
pose->ofssvector = (char *)svec - (char *)pose;
|
|
pose->ofstvector = (char *)tvec - (char *)pose;
|
|
#endif
|
|
|
|
frameinfo = (daliasframe_t*)pinframe;
|
|
pinframe = (dtrivertx_t *)((char *)frameinfo + sizeof(daliasframe_t));
|
|
|
|
if (k == 0)
|
|
Q_strncpyz(frame->name, frameinfo->name, sizeof(frame->name));
|
|
|
|
for (j = 0; j < pq1inmodel->numverts; j++)
|
|
{
|
|
verts[j][0] = pinframe[j].v[0]*pq1inmodel->scale[0]+pq1inmodel->scale_origin[0];
|
|
verts[j][1] = pinframe[j].v[1]*pq1inmodel->scale[1]+pq1inmodel->scale_origin[1];
|
|
verts[j][2] = pinframe[j].v[2]*pq1inmodel->scale[2]+pq1inmodel->scale_origin[2];
|
|
#ifndef SERVERONLY
|
|
VectorCopy(r_avertexnormals[pinframe[j].lightnormalindex], normals[j]);
|
|
#endif
|
|
if (seamremaps[j] != j)
|
|
{
|
|
VectorCopy(verts[j], verts[seamremaps[j]]);
|
|
VectorCopy(normals[j], normals[seamremaps[j]]);
|
|
}
|
|
}
|
|
verts = (vecV_t*)&tvec[galias->numverts];
|
|
normals = (vec3_t*)&verts[galias->numverts];
|
|
svec = &normals[galias->numverts];
|
|
tvec = &svec[galias->numverts];
|
|
pose++;
|
|
|
|
pinframe += pq1inmodel->numverts;
|
|
}
|
|
|
|
// GL_GenerateNormals((float*)verts, (float*)normals, (int *)((char *)galias + galias->ofs_indexes), galias->numindexes/3, galias->numverts);
|
|
|
|
pframetype = (daliasframetype_t *)pinframe;
|
|
break;
|
|
default:
|
|
Con_Printf(CON_ERROR "Bad frame type in %s\n", loadmodel->name);
|
|
return NULL;
|
|
}
|
|
frame++;
|
|
}
|
|
return pframetype;
|
|
}
|
|
|
|
//greatly reduced version of Q1_LoadSkins
|
|
//just skips over the data
|
|
static void *Q1_LoadSkins_SV (daliasskintype_t *pskintype, qboolean alpha)
|
|
{
|
|
int i;
|
|
int s;
|
|
int *count;
|
|
float *intervals;
|
|
qbyte *data;
|
|
|
|
s = pq1inmodel->skinwidth*pq1inmodel->skinheight;
|
|
for (i = 0; i < pq1inmodel->numskins; i++)
|
|
{
|
|
switch(LittleLong(pskintype->type))
|
|
{
|
|
case ALIAS_SKIN_SINGLE:
|
|
pskintype = (daliasskintype_t *)((char *)(pskintype+1)+s);
|
|
break;
|
|
|
|
default:
|
|
count = (int *)(pskintype+1);
|
|
intervals = (float *)(count+1);
|
|
data = (qbyte *)(intervals + LittleLong(*count));
|
|
data += s*LittleLong(*count);
|
|
pskintype = (daliasskintype_t *)data;
|
|
break;
|
|
}
|
|
}
|
|
galias->numskins=pq1inmodel->numskins;
|
|
return pskintype;
|
|
}
|
|
|
|
#if defined(GLQUAKE) || defined(D3DQUAKE)
|
|
static void *Q1_LoadSkins_GL (daliasskintype_t *pskintype, unsigned int skintranstype)
|
|
{
|
|
extern cvar_t gl_bump;
|
|
texnums_t *texnums;
|
|
char skinname[MAX_QPATH];
|
|
int i;
|
|
int s, t;
|
|
float sinter;
|
|
daliasskingroup_t *count;
|
|
daliasskininterval_t *intervals;
|
|
qbyte *data, *saved;
|
|
galiasskin_t *outskin = (galiasskin_t *)((char *)galias + galias->ofsskins);
|
|
|
|
texid_t texture;
|
|
texid_t fbtexture;
|
|
texid_t bumptexture;
|
|
|
|
s = pq1inmodel->skinwidth*pq1inmodel->skinheight;
|
|
for (i = 0; i < pq1inmodel->numskins; i++)
|
|
{
|
|
switch(LittleLong(pskintype->type))
|
|
{
|
|
case ALIAS_SKIN_SINGLE:
|
|
outskin->skinwidth = pq1inmodel->skinwidth;
|
|
outskin->skinheight = pq1inmodel->skinheight;
|
|
|
|
//LH's naming scheme ("models" is likly to be ignored)
|
|
fbtexture = r_nulltex;
|
|
bumptexture = r_nulltex;
|
|
snprintf(skinname, sizeof(skinname), "%s_%i", loadmodel->name, i);
|
|
texture = R_LoadReplacementTexture(skinname, "models", IF_NOALPHA);
|
|
if (TEXVALID(texture))
|
|
{
|
|
snprintf(skinname, sizeof(skinname), "%s_%i_luma", loadmodel->name, i);
|
|
fbtexture = R_LoadReplacementTexture(skinname, "models", 0);
|
|
if (gl_bump.ival)
|
|
{
|
|
snprintf(skinname, sizeof(skinname), "%s_%i_bump", loadmodel->name, i);
|
|
bumptexture = R_LoadBumpmapTexture(skinname, "models");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
snprintf(skinname, sizeof(skinname), "%s_%i", loadname, i);
|
|
texture = R_LoadReplacementTexture(skinname, "models", IF_NOALPHA);
|
|
if (TEXVALID(texture) && r_fb_models.ival)
|
|
{
|
|
snprintf(skinname, sizeof(skinname), "%s_%i_luma", loadname, i);
|
|
fbtexture = R_LoadReplacementTexture(skinname, "models", 0);
|
|
}
|
|
if (TEXVALID(texture) && gl_bump.ival)
|
|
{
|
|
snprintf(skinname, sizeof(skinname), "%s_%i_bump", loadname, i);
|
|
bumptexture = R_LoadBumpmapTexture(skinname, "models");
|
|
}
|
|
}
|
|
|
|
//but only preload it if we have no replacement.
|
|
if (!TEXVALID(texture) || (loadmodel->engineflags & MDLF_NOTREPLACEMENTS))
|
|
{
|
|
//we're not using 24bits
|
|
texnums = Hunk_Alloc(sizeof(*texnums)+s);
|
|
saved = (qbyte*)(texnums+1);
|
|
outskin->ofstexels = (qbyte *)(saved) - (qbyte *)outskin;
|
|
memcpy(saved, pskintype+1, s);
|
|
Mod_FloodFillSkin(saved, outskin->skinwidth, outskin->skinheight);
|
|
|
|
//the extra underscore is to stop replacement matches
|
|
if (!TEXVALID(texture))
|
|
{
|
|
snprintf(skinname, sizeof(skinname), "%s__%i", loadname, i);
|
|
texture = R_LoadTexture8(skinname, outskin->skinwidth, outskin->skinheight, saved, (skintranstype?0:IF_NOALPHA)|IF_NOGAMMA, skintranstype);
|
|
if (r_fb_models.ival)
|
|
{
|
|
snprintf(skinname, sizeof(skinname), "%s__%i_luma", loadname, i);
|
|
fbtexture = R_LoadTextureFB(skinname, outskin->skinwidth, outskin->skinheight, saved, IF_NOGAMMA);
|
|
}
|
|
if (gl_bump.ival)
|
|
{
|
|
snprintf(skinname, sizeof(skinname), "%s__%i_bump", loadname, i);
|
|
bumptexture = R_LoadTexture8BumpPal(skinname, outskin->skinwidth, outskin->skinheight, saved, IF_NOGAMMA);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
texnums = Hunk_Alloc(sizeof(*texnums));
|
|
outskin->texnums=1;
|
|
|
|
outskin->ofstexnums = (char *)texnums - (char *)outskin;
|
|
|
|
|
|
|
|
sprintf(skinname, "%s_%i", loadname, i);
|
|
texnums->shader = R_RegisterSkin(skinname);
|
|
R_BuildDefaultTexnums(texnums, texnums->shader);
|
|
|
|
texnums->loweroverlay = r_nulltex;
|
|
texnums->upperoverlay = r_nulltex;
|
|
|
|
texnums->base = texture;
|
|
texnums->fullbright = fbtexture;
|
|
texnums->bump = bumptexture;
|
|
|
|
//13/4/08 IMPLEMENTME
|
|
if (r_skin_overlays.ival)
|
|
{
|
|
snprintf(skinname, sizeof(skinname), "%s_%i_pants", loadname, i);
|
|
texnums->loweroverlay = R_LoadReplacementTexture(skinname, "models", 0);
|
|
|
|
snprintf(skinname, sizeof(skinname), "%s_%i_shirt", loadname, i);
|
|
texnums->upperoverlay = R_LoadReplacementTexture(skinname, "models", 0);
|
|
}
|
|
|
|
pskintype = (daliasskintype_t *)((char *)(pskintype+1)+s);
|
|
break;
|
|
|
|
default:
|
|
outskin->skinwidth = pq1inmodel->skinwidth;
|
|
outskin->skinheight = pq1inmodel->skinheight;
|
|
count = (daliasskingroup_t*)(pskintype+1);
|
|
intervals = (daliasskininterval_t *)(count+1);
|
|
outskin->texnums = LittleLong(count->numskins);
|
|
data = (qbyte *)(intervals + outskin->texnums);
|
|
texnums = Hunk_Alloc(sizeof(*texnums)*outskin->texnums);
|
|
outskin->ofstexnums = (char *)texnums - (char *)outskin;
|
|
outskin->ofstexels = 0;
|
|
sinter = LittleFloat(intervals[0].interval);
|
|
if (sinter <= 0)
|
|
sinter = 0.1;
|
|
outskin->skinspeed = 1/sinter;
|
|
|
|
for (t = 0; t < outskin->texnums; t++,data+=s, texnums++)
|
|
{
|
|
texture = r_nulltex;
|
|
fbtexture = r_nulltex;
|
|
|
|
//LH naming scheme
|
|
if (!TEXVALID(texture))
|
|
{
|
|
sprintf(skinname, "%s_%i_%i", loadmodel->name, i, t);
|
|
texture = R_LoadReplacementTexture(skinname, "models", IF_NOALPHA);
|
|
}
|
|
if (!TEXVALID(fbtexture) && r_fb_models.ival)
|
|
{
|
|
sprintf(skinname, "%s_%i_%i_luma", loadmodel->name, i, t);
|
|
fbtexture = R_LoadReplacementTexture(skinname, "models", 0);
|
|
}
|
|
|
|
//Fuhquake naming scheme
|
|
if (!TEXVALID(texture))
|
|
{
|
|
sprintf(skinname, "%s_%i_%i", loadname, i, t);
|
|
texture = R_LoadReplacementTexture(skinname, "models", IF_NOALPHA);
|
|
}
|
|
if (!TEXVALID(fbtexture) && r_fb_models.ival)
|
|
{
|
|
sprintf(skinname, "%s_%i_%i_luma", loadname, i, t);
|
|
fbtexture = R_LoadReplacementTexture(skinname, "models", 0);
|
|
}
|
|
|
|
if (!TEXVALID(texture) || (!TEXVALID(fbtexture) && r_fb_models.ival))
|
|
{
|
|
if (t == 0)
|
|
{
|
|
saved = Hunk_Alloc(s);
|
|
outskin->ofstexels = (qbyte *)(saved) - (qbyte *)outskin;
|
|
}
|
|
else
|
|
saved = BZ_Malloc(s);
|
|
memcpy(saved, data, s);
|
|
Mod_FloodFillSkin(saved, outskin->skinwidth, outskin->skinheight);
|
|
if (!TEXVALID(texture))
|
|
{
|
|
sprintf(skinname, "%s_%i_%i", loadname, i, t);
|
|
texture = R_LoadTexture8(skinname, outskin->skinwidth, outskin->skinheight, saved, (skintranstype?0:IF_NOALPHA)|IF_NOGAMMA, skintranstype);
|
|
}
|
|
|
|
|
|
if (!TEXVALID(fbtexture) && r_fb_models.value)
|
|
{
|
|
sprintf(skinname, "%s_%i_%i_luma", loadname, i, t);
|
|
fbtexture = R_LoadTextureFB(skinname, outskin->skinwidth, outskin->skinheight, saved, IF_NOGAMMA);
|
|
}
|
|
|
|
if (t != 0) //only keep the first.
|
|
BZ_Free(saved);
|
|
}
|
|
|
|
sprintf(skinname, "%s_%i_%i", loadname, i, t);
|
|
texnums->shader = R_RegisterSkin(skinname);
|
|
|
|
texnums->base = texture;
|
|
texnums->fullbright = fbtexture;
|
|
|
|
//13/4/08 IMPLEMENTME
|
|
texnums->loweroverlay = r_nulltex;
|
|
texnums->upperoverlay = r_nulltex;
|
|
|
|
R_BuildDefaultTexnums(texnums, texnums->shader);
|
|
}
|
|
pskintype = (daliasskintype_t *)data;
|
|
break;
|
|
}
|
|
outskin++;
|
|
}
|
|
galias->numskins=pq1inmodel->numskins;
|
|
return pskintype;
|
|
}
|
|
#endif
|
|
|
|
qboolean Mod_LoadQ1Model (model_t *mod, void *buffer)
|
|
{
|
|
#ifndef SERVERONLY
|
|
vec2_t *st_array;
|
|
int j;
|
|
#endif
|
|
int hunkstart, hunkend, hunktotal;
|
|
int version;
|
|
int i, onseams;
|
|
dstvert_t *pinstverts;
|
|
dtriangle_t *pintriangles;
|
|
int *seamremap;
|
|
index_t *indexes;
|
|
qboolean qtest = false;
|
|
daliasskintype_t *skinstart;
|
|
int skintranstype;
|
|
|
|
int size;
|
|
|
|
loadmodel=mod;
|
|
|
|
hunkstart = Hunk_LowMark ();
|
|
|
|
pq1inmodel = (dmdl_t *)buffer;
|
|
|
|
loadmodel->engineflags |= MDLF_NEEDOVERBRIGHT;
|
|
|
|
version = LittleLong(pq1inmodel->version);
|
|
if (version == QTESTALIAS_VERSION)
|
|
qtest = true;
|
|
else if (version != ALIAS_VERSION)
|
|
{
|
|
Con_Printf (CON_ERROR "%s has wrong version number (%i should be %i)\n",
|
|
mod->name, version, ALIAS_VERSION);
|
|
return false;
|
|
}
|
|
|
|
seamremap = (int*)pq1inmodel; //I like overloading locals.
|
|
|
|
if (qtest)
|
|
i = sizeof(dmdl_t)/4 - sizeof(int)*2 - 1;
|
|
else
|
|
i = sizeof(dmdl_t)/4 - 1;
|
|
|
|
for (; i >= 0; i--)
|
|
seamremap[i] = LittleLong(seamremap[i]);
|
|
|
|
if (pq1inmodel->numframes < 1 ||
|
|
pq1inmodel->numskins < 1 ||
|
|
pq1inmodel->numtris < 1 ||
|
|
pq1inmodel->numverts < 3 ||
|
|
pq1inmodel->skinheight < 1 ||
|
|
pq1inmodel->skinwidth < 1)
|
|
{
|
|
Con_Printf(CON_ERROR "Model %s has an invalid quantity\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
if (qtest)
|
|
mod->flags = 0; // Qtest has no flags in header
|
|
else
|
|
mod->flags = pq1inmodel->flags;
|
|
|
|
size = sizeof(galiasinfo_t)
|
|
#ifndef SERVERONLY
|
|
+ pq1inmodel->numskins*sizeof(galiasskin_t)
|
|
#endif
|
|
+ pq1inmodel->numframes*sizeof(galiasgroup_t);
|
|
|
|
galias = Hunk_Alloc(size);
|
|
galias->groupofs = sizeof(*galias);
|
|
#ifndef SERVERONLY
|
|
galias->ofsskins = sizeof(*galias)+pq1inmodel->numframes*sizeof(galiasgroup_t);
|
|
#endif
|
|
galias->nextsurf = 0;
|
|
|
|
//skins
|
|
if (qtest)
|
|
skinstart = (daliasskintype_t *)((char *)buffer + sizeof(dmdl_t) - sizeof(int)*2);
|
|
else
|
|
skinstart = (daliasskintype_t *)(pq1inmodel+1);
|
|
if( mod->flags & EFH2_HOLEY )
|
|
skintranstype = 3; //hexen2
|
|
else if( mod->flags & EFH2_TRANSPARENT )
|
|
skintranstype = 2; //hexen2
|
|
else if( mod->flags & EFH2_SPECIAL_TRANS )
|
|
skintranstype = 4; //hexen2
|
|
else
|
|
skintranstype = 0;
|
|
|
|
switch(qrenderer)
|
|
{
|
|
#if defined(GLQUAKE) || defined(D3DQUAKE)
|
|
case QR_DIRECT3D:
|
|
case QR_OPENGL:
|
|
pinstverts = (dstvert_t *)Q1_LoadSkins_GL(skinstart, skintranstype);
|
|
break;
|
|
#endif
|
|
default:
|
|
pinstverts = (dstvert_t *)Q1_LoadSkins_SV(skinstart, skintranstype);
|
|
break;
|
|
}
|
|
|
|
|
|
|
|
//count number of verts that are onseam.
|
|
for (onseams=0,i = 0; i < pq1inmodel->numverts; i++)
|
|
{
|
|
if (pinstverts[i].onseam)
|
|
onseams++;
|
|
}
|
|
seamremap = BZ_Malloc(sizeof(int)*pq1inmodel->numverts);
|
|
|
|
galias->numverts = pq1inmodel->numverts+onseams;
|
|
|
|
//st
|
|
#ifndef SERVERONLY
|
|
st_array = Hunk_Alloc(sizeof(*st_array)*(pq1inmodel->numverts+onseams));
|
|
galias->ofs_st_array = (char *)st_array - (char *)galias;
|
|
for (j=pq1inmodel->numverts,i = 0; i < pq1inmodel->numverts; i++)
|
|
{
|
|
st_array[i][0] = (LittleLong(pinstverts[i].s)+0.5)/(float)pq1inmodel->skinwidth;
|
|
st_array[i][1] = (LittleLong(pinstverts[i].t)+0.5)/(float)pq1inmodel->skinheight;
|
|
|
|
if (pinstverts[i].onseam)
|
|
{
|
|
st_array[j][0] = st_array[i][0]+0.5;
|
|
st_array[j][1] = st_array[i][1];
|
|
seamremap[i] = j;
|
|
j++;
|
|
}
|
|
else
|
|
seamremap[i] = i;
|
|
}
|
|
#endif
|
|
|
|
//trianglelists;
|
|
pintriangles = (dtriangle_t *)&pinstverts[pq1inmodel->numverts];
|
|
|
|
galias->numindexes = pq1inmodel->numtris*3;
|
|
indexes = Hunk_Alloc(galias->numindexes*sizeof(*indexes));
|
|
galias->ofs_indexes = (char *)indexes - (char *)galias;
|
|
for (i=0 ; i<pq1inmodel->numtris ; i++)
|
|
{
|
|
if (!pintriangles[i].facesfront)
|
|
{
|
|
indexes[i*3+0] = seamremap[LittleLong(pintriangles[i].vertindex[0])];
|
|
indexes[i*3+1] = seamremap[LittleLong(pintriangles[i].vertindex[1])];
|
|
indexes[i*3+2] = seamremap[LittleLong(pintriangles[i].vertindex[2])];
|
|
}
|
|
else
|
|
{
|
|
indexes[i*3+0] = LittleLong(pintriangles[i].vertindex[0]);
|
|
indexes[i*3+1] = LittleLong(pintriangles[i].vertindex[1]);
|
|
indexes[i*3+2] = LittleLong(pintriangles[i].vertindex[2]);
|
|
}
|
|
}
|
|
|
|
//frames
|
|
if (qtest)
|
|
{
|
|
if (QTest_LoadFrameGroup((daliasframetype_t *)&pintriangles[pq1inmodel->numtris], seamremap) == NULL)
|
|
{
|
|
BZ_Free(seamremap);
|
|
Hunk_FreeToLowMark (hunkstart);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (Q1_LoadFrameGroup((daliasframetype_t *)&pintriangles[pq1inmodel->numtris], seamremap) == NULL)
|
|
{
|
|
BZ_Free(seamremap);
|
|
Hunk_FreeToLowMark (hunkstart);
|
|
return false;
|
|
}
|
|
}
|
|
BZ_Free(seamremap);
|
|
|
|
|
|
Mod_CompileTriangleNeighbours(galias);
|
|
Mod_BuildTextureVectors(galias);
|
|
|
|
VectorCopy (pq1inmodel->scale_origin, mod->mins);
|
|
VectorMA (mod->mins, 255, pq1inmodel->scale, mod->maxs);
|
|
|
|
Mod_ClampModelSize(mod);
|
|
//
|
|
// move the complete, relocatable alias model to the cache
|
|
//
|
|
hunkend = Hunk_LowMark ();
|
|
Hunk_Alloc(0);
|
|
hunktotal = hunkend - hunkstart;
|
|
|
|
Cache_Alloc (&mod->cache, hunktotal, loadname);
|
|
mod->type = mod_alias;
|
|
if (!mod->cache.data)
|
|
{
|
|
Hunk_FreeToLowMark (hunkstart);
|
|
return false;
|
|
}
|
|
memcpy (mod->cache.data, galias, hunktotal);
|
|
|
|
Hunk_FreeToLowMark (hunkstart);
|
|
|
|
mod->funcs.Trace = Mod_Trace;
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
|
|
int Mod_ReadFlagsFromMD1(char *name, int md3version)
|
|
{
|
|
dmdl_t *pinmodel;
|
|
char fname[MAX_QPATH];
|
|
COM_StripExtension(name, fname, sizeof(fname));
|
|
COM_DefaultExtension(fname, ".mdl", sizeof(fname));
|
|
|
|
if (strcmp(name, fname)) //md3 renamed as mdl
|
|
{
|
|
COM_StripExtension(name, fname, sizeof(fname)); //seeing as the md3 is named over the mdl,
|
|
COM_DefaultExtension(fname, ".md1", sizeof(fname));//read from a file with md1 (one, not an ell)
|
|
return 0;
|
|
}
|
|
|
|
pinmodel = (dmdl_t *)COM_LoadTempFile(fname);
|
|
|
|
if (!pinmodel) //not found
|
|
return 0;
|
|
|
|
if (LittleLong(pinmodel->ident) != IDPOLYHEADER)
|
|
return 0;
|
|
if (LittleLong(pinmodel->version) != ALIAS_VERSION)
|
|
return 0;
|
|
return LittleLong(pinmodel->flags);
|
|
}
|
|
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#ifdef MD2MODELS
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//Q2 model loading
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typedef struct
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{
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float scale[3]; // multiply qbyte verts by this
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float translate[3]; // then add this
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char name[16]; // frame name from grabbing
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dtrivertx_t verts[1]; // variable sized
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} dmd2aliasframe_t;
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//static galiasinfo_t *galias;
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//static md2_t *pq2inmodel;
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#define Q2NUMVERTEXNORMALS 162
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extern vec3_t bytedirs[Q2NUMVERTEXNORMALS];
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static void Q2_LoadSkins(md2_t *pq2inmodel, char *skins)
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{
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#ifndef SERVERONLY
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int i;
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texnums_t *texnums;
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galiasskin_t *outskin = (galiasskin_t *)((char *)galias + galias->ofsskins);
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for (i = 0; i < LittleLong(pq2inmodel->num_skins); i++, outskin++)
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{
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texnums = Hunk_Alloc(sizeof(*texnums));
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outskin->ofstexnums = (char *)texnums - (char *)outskin;
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outskin->texnums=1;
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COM_CleanUpPath(skins); //blooming tanks.
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texnums->base = R_LoadReplacementTexture(skins, "models", IF_NOALPHA);
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texnums->shader = R_RegisterSkin(skins);
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R_BuildDefaultTexnums(texnums, texnums->shader);
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outskin->skinwidth = 0;
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outskin->skinheight = 0;
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outskin->skinspeed = 0;
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skins += MD2MAX_SKINNAME;
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}
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#endif
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galias->numskins = LittleLong(pq2inmodel->num_skins);
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#ifndef SERVERONLY
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outskin = (galiasskin_t *)((char *)galias + galias->ofsskins);
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outskin += galias->numskins - 1;
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if (galias->numskins)
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{
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texnums = (texnums_t*)((char *)outskin +outskin->ofstexnums);
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if (TEXVALID(texnums->base))
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return;
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if (texnums->shader)
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return;
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galias->numskins--;
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}
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#endif
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}
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#define MD2_MAX_TRIANGLES 4096
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qboolean Mod_LoadQ2Model (model_t *mod, void *buffer)
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{
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#ifndef SERVERONLY
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dmd2stvert_t *pinstverts;
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vec2_t *st_array;
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vec3_t *normals;
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#endif
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md2_t *pq2inmodel;
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int hunkstart, hunkend, hunktotal;
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int version;
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int i, j;
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dmd2triangle_t *pintri;
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index_t *indexes;
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int numindexes;
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vec3_t min;
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vec3_t max;
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galiaspose_t *pose;
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galiasgroup_t *poutframe;
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dmd2aliasframe_t *pinframe;
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int framesize;
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vecV_t *verts;
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int indremap[MD2_MAX_TRIANGLES*3];
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unsigned short ptempindex[MD2_MAX_TRIANGLES*3], ptempstindex[MD2_MAX_TRIANGLES*3];
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int numverts;
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int size;
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loadmodel=mod;
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loadmodel->engineflags |= MDLF_NEEDOVERBRIGHT;
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hunkstart = Hunk_LowMark ();
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pq2inmodel = (md2_t *)buffer;
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version = LittleLong (pq2inmodel->version);
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if (version != MD2ALIAS_VERSION)
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{
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Con_Printf (CON_ERROR "%s has wrong version number (%i should be %i)\n",
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mod->name, version, MD2ALIAS_VERSION);
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return false;
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}
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if (LittleLong(pq2inmodel->num_frames) < 1 ||
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LittleLong(pq2inmodel->num_skins) < 0 ||
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LittleLong(pq2inmodel->num_tris) < 1 ||
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LittleLong(pq2inmodel->num_xyz) < 3 ||
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LittleLong(pq2inmodel->num_st) < 3 ||
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LittleLong(pq2inmodel->skinheight) < 1 ||
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LittleLong(pq2inmodel->skinwidth) < 1)
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{
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Con_Printf(CON_ERROR "Model %s has an invalid quantity\n", mod->name);
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return false;
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}
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mod->flags = 0;
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loadmodel->numframes = LittleLong(pq2inmodel->num_frames);
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size = sizeof(galiasinfo_t)
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#ifndef SERVERONLY
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+ LittleLong(pq2inmodel->num_skins)*sizeof(galiasskin_t)
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#endif
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+ LittleLong(pq2inmodel->num_frames)*sizeof(galiasgroup_t);
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galias = Hunk_Alloc(size);
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galias->groupofs = sizeof(*galias);
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#ifndef SERVERONLY
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galias->ofsskins = sizeof(*galias)+LittleLong(pq2inmodel->num_frames)*sizeof(galiasgroup_t);
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#endif
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galias->nextsurf = 0;
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//skins
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Q2_LoadSkins(pq2inmodel, ((char *)pq2inmodel+LittleLong(pq2inmodel->ofs_skins)));
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//trianglelists;
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pintri = (dmd2triangle_t *)((char *)pq2inmodel + LittleLong(pq2inmodel->ofs_tris));
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for (i=0 ; i<LittleLong(pq2inmodel->num_tris) ; i++, pintri++)
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{
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for (j=0 ; j<3 ; j++)
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{
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ptempindex[i*3+j] = ( unsigned short )LittleShort ( pintri->xyz_index[j] );
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ptempstindex[i*3+j] = ( unsigned short )LittleShort ( pintri->st_index[j] );
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}
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}
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numindexes = galias->numindexes = LittleLong(pq2inmodel->num_tris)*3;
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indexes = Hunk_Alloc(galias->numindexes*sizeof(*indexes));
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galias->ofs_indexes = (char *)indexes - (char *)galias;
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memset ( indremap, -1, sizeof(indremap) );
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numverts=0;
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for ( i = 0; i < numindexes; i++ )
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{
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if ( indremap[i] != -1 ) {
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continue;
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}
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for ( j = 0; j < numindexes; j++ )
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{
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if ( j == i ) {
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continue;
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}
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if ( (ptempindex[i] == ptempindex[j]) && (ptempstindex[i] == ptempstindex[j]) ) {
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indremap[j] = i;
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}
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}
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}
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// count unique vertexes
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for ( i = 0; i < numindexes; i++ )
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{
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if ( indremap[i] != -1 ) {
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continue;
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}
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indexes[i] = numverts++;
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indremap[i] = i;
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}
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Con_DPrintf ( "%s: remapped %i verts to %i\n", mod->name, LittleLong(pq2inmodel->num_xyz), numverts );
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galias->numverts = numverts;
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// remap remaining indexes
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for ( i = 0; i < numindexes; i++ )
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{
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if ( indremap[i] != i ) {
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indexes[i] = indexes[indremap[i]];
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}
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}
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// s and t vertices
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#ifndef SERVERONLY
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pinstverts = ( dmd2stvert_t * ) ( ( qbyte * )pq2inmodel + LittleLong (pq2inmodel->ofs_st) );
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st_array = Hunk_Alloc(sizeof(*st_array)*(numverts));
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galias->ofs_st_array = (char *)st_array - (char *)galias;
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for (j=0 ; j<numindexes; j++)
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{
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st_array[indexes[j]][0] = (float)(((double)LittleShort (pinstverts[ptempstindex[indremap[j]]].s) + 0.5f) /LittleLong(pq2inmodel->skinwidth));
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st_array[indexes[j]][1] = (float)(((double)LittleShort (pinstverts[ptempstindex[indremap[j]]].t) + 0.5f) /LittleLong(pq2inmodel->skinheight));
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}
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#endif
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//frames
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ClearBounds ( mod->mins, mod->maxs );
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poutframe = (galiasgroup_t*)((char *)galias + galias->groupofs);
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framesize = LittleLong (pq2inmodel->framesize);
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for (i=0 ; i<LittleLong(pq2inmodel->num_frames) ; i++)
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{
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pose = (galiaspose_t *)Hunk_Alloc(sizeof(galiaspose_t) + sizeof(vecV_t)*numverts
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#ifndef SERVERONLY
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+ sizeof(vec3_t)*numverts
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#endif
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);
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poutframe->poseofs = (char *)pose - (char *)poutframe;
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poutframe->numposes = 1;
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galias->groups++;
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verts = (vecV_t *)(pose+1);
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pose->ofsverts = (char *)verts - (char *)pose;
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#ifndef SERVERONLY
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normals = (vec3_t*)&verts[galias->numverts];
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pose->ofsnormals = (char *)normals - (char *)pose;
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#endif
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pinframe = ( dmd2aliasframe_t * )( ( qbyte * )pq2inmodel + LittleLong (pq2inmodel->ofs_frames) + i * framesize );
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Q_strncpyz(poutframe->name, pinframe->name, sizeof(poutframe->name));
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for (j=0 ; j<3 ; j++)
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{
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pose->scale[j] = LittleFloat (pinframe->scale[j]);
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pose->scale_origin[j] = LittleFloat (pinframe->translate[j]);
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}
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for (j=0 ; j<numindexes; j++)
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{
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// verts are all 8 bit, so no swapping needed
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verts[indexes[j]][0] = pose->scale_origin[0]+pose->scale[0]*pinframe->verts[ptempindex[indremap[j]]].v[0];
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verts[indexes[j]][1] = pose->scale_origin[1]+pose->scale[1]*pinframe->verts[ptempindex[indremap[j]]].v[1];
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verts[indexes[j]][2] = pose->scale_origin[2]+pose->scale[2]*pinframe->verts[ptempindex[indremap[j]]].v[2];
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#ifndef SERVERONLY
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VectorCopy(bytedirs[pinframe->verts[ptempindex[indremap[j]]].lightnormalindex], normals[indexes[j]]);
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#endif
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}
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// Mod_AliasCalculateVertexNormals ( numindexes, poutindex, numverts, poutvertex, qfalse );
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VectorCopy ( pose->scale_origin, min );
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VectorMA ( pose->scale_origin, 255, pose->scale, max );
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// poutframe->radius = RadiusFromBounds ( min, max );
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// mod->radius = max ( mod->radius, poutframe->radius );
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AddPointToBounds ( min, mod->mins, mod->maxs );
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AddPointToBounds ( max, mod->mins, mod->maxs );
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// GL_GenerateNormals((float*)verts, (float*)normals, indexes, numindexes/3, numverts);
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poutframe++;
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}
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Mod_CompileTriangleNeighbours(galias);
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Mod_BuildTextureVectors(galias);
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/*
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VectorCopy (pq2inmodel->scale_origin, mod->mins);
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VectorMA (mod->mins, 255, pq2inmodel->scale, mod->maxs);
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*/
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Mod_ClampModelSize(mod);
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//
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// move the complete, relocatable alias model to the cache
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//
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hunkend = Hunk_LowMark ();
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Hunk_Alloc(0);
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hunktotal = hunkend - hunkstart;
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Cache_Alloc (&mod->cache, hunktotal, loadname);
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mod->type = mod_alias;
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if (!mod->cache.data)
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{
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Hunk_FreeToLowMark (hunkstart);
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return false;
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}
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memcpy (mod->cache.data, galias, hunktotal);
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Hunk_FreeToLowMark (hunkstart);
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mod->funcs.Trace = Mod_Trace;
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return true;
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}
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#endif
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int Mod_GetNumBones(model_t *model, qboolean allowtags)
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{
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galiasinfo_t *inf;
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if (!model || model->type != mod_alias)
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return 0;
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inf = Mod_Extradata(model);
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#ifdef SKELETALMODELS
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if (inf->numbones)
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return inf->numbones;
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else
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#endif
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if (allowtags)
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return inf->numtags;
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else
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return 0;
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}
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int Mod_GetBoneRelations(model_t *model, int firstbone, int lastbone, framestate_t *fstate, float *result)
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{
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#ifdef SKELETALMODELS
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galiasinfo_t *inf;
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if (!model || model->type != mod_alias)
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return false;
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inf = Mod_Extradata(model);
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return Alias_GetBoneRelations(inf, fstate, result, firstbone, lastbone);
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#endif
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return 0;
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}
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int Mod_GetBoneParent(model_t *model, int bonenum)
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{
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#ifdef SKELETALMODELS
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galiasbone_t *bone;
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galiasinfo_t *inf;
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if (!model || model->type != mod_alias)
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return 0;
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inf = Mod_Extradata(model);
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bonenum--;
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if ((unsigned int)bonenum >= inf->numbones)
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return 0; //no parent
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bone = (galiasbone_t*)((char*)inf + inf->ofsbones);
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return bone[bonenum].parent+1;
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#endif
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return 0;
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}
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char *Mod_GetBoneName(model_t *model, int bonenum)
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{
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#ifdef SKELETALMODELS
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galiasbone_t *bone;
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galiasinfo_t *inf;
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if (!model || model->type != mod_alias)
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return 0;
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inf = Mod_Extradata(model);
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bonenum--;
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if ((unsigned int)bonenum >= inf->numbones)
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return 0; //no parent
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bone = (galiasbone_t*)((char*)inf + inf->ofsbones);
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return bone[bonenum].name;
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#endif
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return 0;
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}
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typedef struct {
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char name[MAX_QPATH];
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vec3_t org;
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float ang[3][3];
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} md3tag_t;
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qboolean Mod_GetTag(model_t *model, int tagnum, framestate_t *fstate, float *result)
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{
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galiasinfo_t *inf;
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if (!model || model->type != mod_alias)
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return false;
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inf = Mod_Extradata(model);
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#ifdef SKELETALMODELS
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if (inf->numbones)
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{
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galiasbone_t *bone;
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galiasgroup_t *g1, *g2;
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float tempmatrix[12]; //flipped between this and bonematrix
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float *matrix; //the matrix for a single bone in a single pose.
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float m[12]; //combined interpolated version of 'matrix'.
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int b, k; //counters
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float *pose[4]; //the per-bone matricies (one for each pose)
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float plerp[4]; //the ammount of that pose to use (must combine to 1)
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int numposes = 0;
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int frame1, frame2;
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float f1time, f2time;
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float f2ness;
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#pragma message("fixme")
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frame1 = fstate->g[FS_REG].frame[0];
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frame2 = fstate->g[FS_REG].frame[1];
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f1time = fstate->g[FS_REG].frametime[0];
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f2time = fstate->g[FS_REG].frametime[1];
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f2ness = fstate->g[FS_REG].lerpfrac;
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if (tagnum <= 0 || tagnum > inf->numbones)
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return false;
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tagnum--; //tagnum 0 is 'use my angles/org'
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if (frame1 < 0 || frame1 >= inf->groups)
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return false;
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if (frame2 < 0 || frame2 >= inf->groups)
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{
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f2ness = 0;
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frame2 = frame1;
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}
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bone = (galiasbone_t*)((char*)inf + inf->ofsbones);
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//the higher level merges old/new anims, but we still need to blend between automated frame-groups.
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g1 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame1);
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g2 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame2);
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f1time *= g1->rate;
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frame1 = (int)f1time%g1->numposes;
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frame2 = ((int)f1time+1)%g1->numposes;
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f1time = f1time - (int)f1time;
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pose[numposes] = (float *)((char *)g1 + g1->poseofs + sizeof(float)*inf->numbones*12*frame1);
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plerp[numposes] = (1-f1time) * (1-f2ness);
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numposes++;
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if (frame1 != frame2)
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{
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pose[numposes] = (float *)((char *)g1 + g1->poseofs + sizeof(float)*inf->numbones*12*frame2);
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plerp[numposes] = f1time * (1-f2ness);
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numposes++;
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}
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if (f2ness)
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{
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f2time *= g2->rate;
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frame1 = (int)f2time%g2->numposes;
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frame2 = ((int)f2time+1)%g2->numposes;
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f2time = f2time - (int)f2time;
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pose[numposes] = (float *)((char *)g2 + g2->poseofs + sizeof(float)*inf->numbones*12*frame1);
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plerp[numposes] = (1-f2time) * f2ness;
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numposes++;
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if (frame1 != frame2)
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{
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pose[numposes] = (float *)((char *)g2 + g2->poseofs + sizeof(float)*inf->numbones*12*frame2);
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plerp[numposes] = f2time * f2ness;
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numposes++;
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}
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}
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//set up the identity matrix
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for (k = 0;k < 12;k++)
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result[k] = 0;
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result[0] = 1;
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result[5] = 1;
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result[10] = 1;
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while(tagnum >= 0)
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{
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//set up the per-bone transform matrix
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for (k = 0;k < 12;k++)
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m[k] = 0;
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for (b = 0;b < numposes;b++)
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{
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matrix = pose[b] + tagnum*12;
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for (k = 0;k < 12;k++)
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m[k] += matrix[k] * plerp[b];
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}
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memcpy(tempmatrix, result, sizeof(tempmatrix));
|
|
R_ConcatTransforms((void*)m, (void*)tempmatrix, (void*)result);
|
|
|
|
tagnum = bone[tagnum].parent;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
if (inf->numtags)
|
|
{
|
|
md3tag_t *t1, *t2;
|
|
|
|
int frame1, frame2;
|
|
float f1time, f2time;
|
|
float f2ness;
|
|
|
|
frame1 = fstate->g[FS_REG].frame[0];
|
|
frame2 = fstate->g[FS_REG].frame[1];
|
|
f1time = fstate->g[FS_REG].frametime[0];
|
|
f2time = fstate->g[FS_REG].frametime[1];
|
|
f2ness = fstate->g[FS_REG].lerpfrac;
|
|
|
|
if (tagnum <= 0 || tagnum > inf->numtags)
|
|
return false;
|
|
if (frame1 < 0)
|
|
return false;
|
|
if (frame1 >= inf->numtagframes)
|
|
frame1 = inf->numtagframes - 1;
|
|
if (frame2 < 0 || frame2 >= inf->numtagframes)
|
|
frame2 = frame1;
|
|
tagnum--; //tagnum 0 is 'use my angles/org'
|
|
|
|
t1 = (md3tag_t*)((char*)inf + inf->ofstags);
|
|
t1 += tagnum;
|
|
t1 += inf->numtags*frame1;
|
|
|
|
t2 = (md3tag_t*)((char*)inf + inf->ofstags);
|
|
t2 += tagnum;
|
|
t2 += inf->numtags*frame2;
|
|
|
|
if (t1 == t2)
|
|
{
|
|
result[0] = t1->ang[0][0];
|
|
result[1] = t1->ang[0][1];
|
|
result[2] = t1->ang[0][2];
|
|
result[3] = t1->org[0];
|
|
result[4] = t1->ang[1][0];
|
|
result[5] = t1->ang[1][1];
|
|
result[6] = t1->ang[1][2];
|
|
result[7] = t1->org[1];
|
|
result[8] = t1->ang[2][0];
|
|
result[9] = t1->ang[2][1];
|
|
result[10] = t1->ang[2][2];
|
|
result[11] = t1->org[2];
|
|
}
|
|
else
|
|
{
|
|
float f1ness = 1-f2ness;
|
|
result[0] = t1->ang[0][0]*f1ness + t2->ang[0][0]*f2ness;
|
|
result[1] = t1->ang[0][1]*f1ness + t2->ang[0][1]*f2ness;
|
|
result[2] = t1->ang[0][2]*f1ness + t2->ang[0][2]*f2ness;
|
|
result[3] = t1->org[0]*f1ness + t2->org[0]*f2ness;
|
|
result[4] = t1->ang[1][0]*f1ness + t2->ang[1][0]*f2ness;
|
|
result[5] = t1->ang[1][1]*f1ness + t2->ang[1][1]*f2ness;
|
|
result[6] = t1->ang[1][2]*f1ness + t2->ang[1][2]*f2ness;
|
|
result[7] = t1->org[1]*f1ness + t2->org[1]*f2ness;
|
|
result[8] = t1->ang[2][0]*f1ness + t2->ang[2][0]*f2ness;
|
|
result[9] = t1->ang[2][1]*f1ness + t2->ang[2][1]*f2ness;
|
|
result[10] = t1->ang[2][2]*f1ness + t2->ang[2][2]*f2ness;
|
|
result[11] = t1->org[2]*f1ness + t2->org[2]*f2ness;
|
|
}
|
|
|
|
VectorNormalize(result);
|
|
VectorNormalize(result+4);
|
|
VectorNormalize(result+8);
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int Mod_TagNumForName(model_t *model, char *name)
|
|
{
|
|
int i;
|
|
galiasinfo_t *inf;
|
|
md3tag_t *t;
|
|
|
|
if (!model)
|
|
return 0;
|
|
#ifdef HALFLIFEMODELS
|
|
if (model->type == mod_halflife)
|
|
return HLMod_BoneForName(model, name);
|
|
#endif
|
|
if (model->type != mod_alias)
|
|
return 0;
|
|
inf = Mod_Extradata(model);
|
|
|
|
#ifdef SKELETALMODELS
|
|
if (inf->numbones)
|
|
{
|
|
galiasbone_t *b;
|
|
b = (galiasbone_t*)((char*)inf + inf->ofsbones);
|
|
for (i = 0; i < inf->numbones; i++)
|
|
{
|
|
if (!strcmp(b[i].name, name))
|
|
return i+1;
|
|
}
|
|
}
|
|
#endif
|
|
t = (md3tag_t*)((char*)inf + inf->ofstags);
|
|
for (i = 0; i < inf->numtags; i++)
|
|
{
|
|
if (!strcmp(t[i].name, name))
|
|
return i+1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Mod_FrameNumForName(model_t *model, char *name)
|
|
{
|
|
galiasgroup_t *group;
|
|
galiasinfo_t *inf;
|
|
int i;
|
|
|
|
if (!model)
|
|
return -1;
|
|
#ifdef HALFLIFEMODELS
|
|
if (model->type == mod_halflife)
|
|
return HLMod_FrameForName(model, name);
|
|
#endif
|
|
if (model->type != mod_alias)
|
|
return 0;
|
|
|
|
inf = Mod_Extradata(model);
|
|
|
|
group = (galiasgroup_t*)((char*)inf + inf->groupofs);
|
|
for (i = 0; i < inf->groups; i++, group++)
|
|
{
|
|
if (!strcmp(group->name, name))
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
int Mod_SkinNumForName(model_t *model, char *name)
|
|
{
|
|
int i;
|
|
galiasinfo_t *inf;
|
|
galiasskin_t *skin;
|
|
|
|
if (!model || model->type != mod_alias)
|
|
return -1;
|
|
inf = Mod_Extradata(model);
|
|
|
|
skin = (galiasskin_t*)((char*)inf+inf->ofsskins);
|
|
for (i = 0; i < inf->numskins; i++, skin++)
|
|
{
|
|
if (!strcmp(skin->name, name))
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
#endif
|
|
|
|
float Mod_FrameDuration(model_t *model, int frameno)
|
|
{
|
|
galiasinfo_t *inf;
|
|
galiasgroup_t *group;
|
|
|
|
if (!model || model->type != mod_alias)
|
|
return 0;
|
|
inf = Mod_Extradata(model);
|
|
|
|
group = (galiasgroup_t*)((char*)inf + inf->groupofs);
|
|
if (frameno < 0 || frameno >= inf->groups)
|
|
return 0;
|
|
group += frameno;
|
|
return group->numposes/group->rate;
|
|
}
|
|
|
|
|
|
#ifdef MD3MODELS
|
|
|
|
//structures from Tenebrae
|
|
typedef struct {
|
|
int ident;
|
|
int version;
|
|
|
|
char name[MAX_QPATH];
|
|
|
|
int flags; //Does anyone know what these are?
|
|
|
|
int numFrames;
|
|
int numTags;
|
|
int numSurfaces;
|
|
|
|
int numSkins;
|
|
|
|
int ofsFrames;
|
|
int ofsTags;
|
|
int ofsSurfaces;
|
|
int ofsEnd;
|
|
} md3Header_t;
|
|
|
|
//then has header->numFrames of these at header->ofs_Frames
|
|
typedef struct md3Frame_s {
|
|
vec3_t bounds[2];
|
|
vec3_t localOrigin;
|
|
float radius;
|
|
char name[16];
|
|
} md3Frame_t;
|
|
|
|
//there are header->numSurfaces of these at header->ofsSurfaces, following from ofsEnd
|
|
typedef struct {
|
|
int ident; //
|
|
|
|
char name[MAX_QPATH]; // polyset name
|
|
|
|
int flags;
|
|
int numFrames; // all surfaces in a model should have the same
|
|
|
|
int numShaders; // all surfaces in a model should have the same
|
|
int numVerts;
|
|
|
|
int numTriangles;
|
|
int ofsTriangles;
|
|
|
|
int ofsShaders; // offset from start of md3Surface_t
|
|
int ofsSt; // texture coords are common for all frames
|
|
int ofsXyzNormals; // numVerts * numFrames
|
|
|
|
int ofsEnd; // next surface follows
|
|
} md3Surface_t;
|
|
|
|
//at surf+surf->ofsXyzNormals
|
|
typedef struct {
|
|
short xyz[3];
|
|
qbyte latlong[2];
|
|
} md3XyzNormal_t;
|
|
|
|
//surf->numTriangles at surf+surf->ofsTriangles
|
|
typedef struct {
|
|
int indexes[3];
|
|
} md3Triangle_t;
|
|
|
|
//surf->numVerts at surf+surf->ofsSt
|
|
typedef struct {
|
|
float s;
|
|
float t;
|
|
} md3St_t;
|
|
|
|
typedef struct {
|
|
char name[MAX_QPATH];
|
|
int shaderIndex;
|
|
} md3Shader_t;
|
|
//End of Tenebrae 'assistance'
|
|
|
|
qboolean Mod_LoadQ3Model(model_t *mod, void *buffer)
|
|
{
|
|
#ifndef SERVERONLY
|
|
galiasskin_t *skin;
|
|
texnums_t *texnum;
|
|
float lat, lng;
|
|
md3St_t *inst;
|
|
vec3_t *normals;
|
|
vec3_t *svector;
|
|
vec3_t *tvector;
|
|
vec2_t *st_array;
|
|
md3Shader_t *inshader;
|
|
#endif
|
|
int hunkstart, hunkend, hunktotal;
|
|
// int version;
|
|
int s, i, j, d;
|
|
|
|
index_t *indexes;
|
|
|
|
vec3_t min;
|
|
vec3_t max;
|
|
|
|
galiaspose_t *pose;
|
|
galiasinfo_t *parent, *root;
|
|
galiasgroup_t *group;
|
|
|
|
vecV_t *verts;
|
|
|
|
md3Triangle_t *intris;
|
|
md3XyzNormal_t *invert;
|
|
|
|
|
|
int size;
|
|
int externalskins;
|
|
|
|
md3Header_t *header;
|
|
md3Surface_t *surf;
|
|
|
|
|
|
loadmodel=mod;
|
|
|
|
hunkstart = Hunk_LowMark ();
|
|
|
|
header = buffer;
|
|
|
|
// if (header->version != sdfs)
|
|
// Sys_Error("GL_LoadQ3Model: Bad version\n");
|
|
|
|
parent = NULL;
|
|
root = NULL;
|
|
|
|
#ifndef SERVERONLY
|
|
externalskins = Mod_BuildSkinFileList(mod->name);
|
|
#else
|
|
externalskins = 0;
|
|
#endif
|
|
|
|
min[0] = min[1] = min[2] = 0;
|
|
max[0] = max[1] = max[2] = 0;
|
|
|
|
surf = (md3Surface_t *)((qbyte *)header + LittleLong(header->ofsSurfaces));
|
|
for (s = 0; s < LittleLong(header->numSurfaces); s++)
|
|
{
|
|
if (LittleLong(surf->ident) != MD3_IDENT)
|
|
Con_Printf(CON_WARNING "Warning: md3 sub-surface doesn't match ident\n");
|
|
size = sizeof(galiasinfo_t) + sizeof(galiasgroup_t)*LittleLong(header->numFrames);
|
|
galias = Hunk_Alloc(size);
|
|
galias->groupofs = sizeof(*galias); //frame groups
|
|
galias->groups = LittleLong(header->numFrames);
|
|
galias->numverts = LittleLong(surf->numVerts);
|
|
galias->numindexes = LittleLong(surf->numTriangles)*3;
|
|
if (parent)
|
|
parent->nextsurf = (qbyte *)galias - (qbyte *)parent;
|
|
else
|
|
root = galias;
|
|
parent = galias;
|
|
|
|
#ifndef SERVERONLY
|
|
st_array = Hunk_Alloc(sizeof(vec2_t)*galias->numindexes);
|
|
galias->ofs_st_array = (qbyte*)st_array - (qbyte*)galias;
|
|
inst = (md3St_t*)((qbyte*)surf + LittleLong(surf->ofsSt));
|
|
for (i = 0; i < galias->numverts; i++)
|
|
{
|
|
st_array[i][0] = LittleFloat(inst[i].s);
|
|
st_array[i][1] = LittleFloat(inst[i].t);
|
|
}
|
|
#endif
|
|
|
|
indexes = Hunk_Alloc(sizeof(*indexes)*galias->numindexes);
|
|
galias->ofs_indexes = (qbyte*)indexes - (qbyte*)galias;
|
|
intris = (md3Triangle_t *)((qbyte*)surf + LittleLong(surf->ofsTriangles));
|
|
for (i = 0; i < LittleLong(surf->numTriangles); i++)
|
|
{
|
|
indexes[i*3+0] = LittleLong(intris[i].indexes[0]);
|
|
indexes[i*3+1] = LittleLong(intris[i].indexes[1]);
|
|
indexes[i*3+2] = LittleLong(intris[i].indexes[2]);
|
|
}
|
|
|
|
group = (galiasgroup_t *)(galias+1);
|
|
invert = (md3XyzNormal_t *)((qbyte*)surf + LittleLong(surf->ofsXyzNormals));
|
|
for (i = 0; i < LittleLong(surf->numFrames); i++)
|
|
{
|
|
pose = (galiaspose_t *)Hunk_Alloc(sizeof(galiaspose_t) + sizeof(vecV_t)*LittleLong(surf->numVerts)
|
|
#ifndef SERVERONLY
|
|
+ 3*sizeof(vec3_t)*LittleLong(surf->numVerts)
|
|
#endif
|
|
);
|
|
|
|
verts = (vecV_t*)(pose+1);
|
|
pose->ofsverts = (qbyte*)verts - (qbyte*)pose;
|
|
#ifndef SERVERONLY
|
|
normals = (vec3_t*)(verts + LittleLong(surf->numVerts));
|
|
pose->ofsnormals = (qbyte*)normals - (qbyte*)pose;
|
|
svector = normals + LittleLong(surf->numVerts);
|
|
pose->ofssvector = (qbyte*)svector - (qbyte*)pose;
|
|
tvector = svector + LittleLong(surf->numVerts);
|
|
pose->ofstvector = (qbyte*)tvector - (qbyte*)pose;
|
|
#endif
|
|
|
|
for (j = 0; j < LittleLong(surf->numVerts); j++)
|
|
{
|
|
#ifndef SERVERONLY
|
|
lat = (float)invert[j].latlong[0] * (2 * M_PI)*(1.0 / 255.0);
|
|
lng = (float)invert[j].latlong[1] * (2 * M_PI)*(1.0 / 255.0);
|
|
normals[j][0] = cos ( lng ) * sin ( lat );
|
|
normals[j][1] = sin ( lng ) * sin ( lat );
|
|
normals[j][2] = cos ( lat );
|
|
#endif
|
|
for (d = 0; d < 3; d++)
|
|
{
|
|
verts[j][d] = LittleShort(invert[j].xyz[d])/64.0f;
|
|
if (verts[j][d]<min[d])
|
|
min[d] = verts[j][d];
|
|
if (verts[j][d]>max[d])
|
|
max[d] = verts[j][d];
|
|
}
|
|
}
|
|
|
|
pose->scale[0] = 1;
|
|
pose->scale[1] = 1;
|
|
pose->scale[2] = 1;
|
|
|
|
pose->scale_origin[0] = 0;
|
|
pose->scale_origin[1] = 0;
|
|
pose->scale_origin[2] = 0;
|
|
|
|
snprintf(group->name, sizeof(group->name)-1, "frame%i", i);
|
|
|
|
group->numposes = 1;
|
|
group->rate = 1;
|
|
group->poseofs = (qbyte*)pose - (qbyte*)group;
|
|
|
|
group++;
|
|
invert += LittleLong(surf->numVerts);
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
if (externalskins<LittleLong(surf->numShaders))
|
|
externalskins = LittleLong(surf->numShaders);
|
|
if (externalskins)
|
|
{
|
|
extern int gl_bumpmappingpossible;
|
|
char shadname[1024];
|
|
|
|
skin = Hunk_Alloc((LittleLong(surf->numShaders)+externalskins)*((sizeof(galiasskin_t)+sizeof(texnums_t))));
|
|
galias->ofsskins = (qbyte *)skin - (qbyte *)galias;
|
|
texnum = (texnums_t *)(skin + LittleLong(surf->numShaders)+externalskins);
|
|
inshader = (md3Shader_t *)((qbyte *)surf + LittleLong(surf->ofsShaders));
|
|
for (i = 0; i < externalskins; i++)
|
|
{
|
|
skin->texnums = 1;
|
|
skin->ofstexnums = (qbyte *)texnum - (qbyte *)skin;
|
|
skin->ofstexels = 0;
|
|
skin->skinwidth = 0;
|
|
skin->skinheight = 0;
|
|
skin->skinspeed = 0;
|
|
|
|
shadname[0] = '\0';
|
|
|
|
Mod_ParseQ3SkinFile(shadname, surf->name, loadmodel->name, i, skin->name);
|
|
|
|
if (!*shadname)
|
|
{
|
|
if (i >= LittleLong(surf->numShaders) || !*inshader->name)
|
|
strcpy(shadname, "missingskin"); //this shouldn't be possible
|
|
else
|
|
strcpy(shadname, inshader->name);
|
|
|
|
Q_strncpyz(skin->name, shadname, sizeof(skin->name));
|
|
}
|
|
|
|
if (qrenderer)
|
|
{
|
|
texnum->shader = R_RegisterSkin(shadname);
|
|
R_BuildDefaultTexnums(texnum, texnum->shader);
|
|
}
|
|
|
|
inshader++;
|
|
skin++;
|
|
texnum++;
|
|
}
|
|
galias->numskins = i;
|
|
}
|
|
#endif
|
|
|
|
VectorCopy(min, loadmodel->mins);
|
|
VectorCopy(max, loadmodel->maxs);
|
|
|
|
|
|
Mod_CompileTriangleNeighbours (galias);
|
|
Mod_BuildTextureVectors(galias);
|
|
|
|
surf = (md3Surface_t *)((qbyte *)surf + LittleLong(surf->ofsEnd));
|
|
}
|
|
|
|
if (!root)
|
|
root = Hunk_Alloc(sizeof(galiasinfo_t));
|
|
|
|
root->numtagframes = LittleLong(header->numFrames);
|
|
root->numtags = LittleLong(header->numTags);
|
|
root->ofstags = (char*)Hunk_Alloc(LittleLong(header->numTags)*sizeof(md3tag_t)*LittleLong(header->numFrames)) - (char*)root;
|
|
|
|
{
|
|
md3tag_t *src;
|
|
md3tag_t *dst;
|
|
|
|
src = (md3tag_t *)((char*)header+LittleLong(header->ofsTags));
|
|
dst = (md3tag_t *)((char*)root+root->ofstags);
|
|
for(i=0;i<LittleLong(header->numTags)*LittleLong(header->numFrames);i++)
|
|
{
|
|
memcpy(dst->name, src->name, sizeof(dst->name));
|
|
for(j=0;j<3;j++)
|
|
{
|
|
dst->org[j] = LittleFloat(src->org[j]);
|
|
}
|
|
|
|
for(j=0;j<3;j++)
|
|
{
|
|
for(s=0;s<3;s++)
|
|
{
|
|
dst->ang[j][s] = LittleFloat(src->ang[j][s]);
|
|
}
|
|
}
|
|
|
|
src++;
|
|
dst++;
|
|
}
|
|
}
|
|
|
|
//
|
|
// move the complete, relocatable alias model to the cache
|
|
//
|
|
|
|
hunkend = Hunk_LowMark ();
|
|
#ifndef SERVERONLY
|
|
if (mod_md3flags.value)
|
|
mod->flags = LittleLong(header->flags);
|
|
else
|
|
#endif
|
|
mod->flags = 0;
|
|
if (!mod->flags)
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0);
|
|
|
|
Mod_ClampModelSize(mod);
|
|
|
|
Hunk_Alloc(0);
|
|
hunktotal = hunkend - hunkstart;
|
|
|
|
Cache_Alloc (&mod->cache, hunktotal, loadname);
|
|
mod->type = mod_alias;
|
|
if (!mod->cache.data)
|
|
{
|
|
Hunk_FreeToLowMark (hunkstart);
|
|
return false;
|
|
}
|
|
memcpy (mod->cache.data, root, hunktotal);
|
|
|
|
Hunk_FreeToLowMark (hunkstart);
|
|
|
|
mod->funcs.Trace = Mod_Trace;
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef ZYMOTICMODELS
|
|
|
|
|
|
typedef struct zymlump_s
|
|
{
|
|
int start;
|
|
int length;
|
|
} zymlump_t;
|
|
|
|
typedef struct zymtype1header_s
|
|
{
|
|
char id[12]; // "ZYMOTICMODEL", length 12, no termination
|
|
int type; // 0 (vertex morph) 1 (skeletal pose) or 2 (skeletal scripted)
|
|
int filesize; // size of entire model file
|
|
float mins[3], maxs[3], radius; // for clipping uses
|
|
int numverts;
|
|
int numtris;
|
|
int numsurfaces;
|
|
int numbones; // this may be zero in the vertex morph format (undecided)
|
|
int numscenes; // 0 in skeletal scripted models
|
|
|
|
// skeletal pose header
|
|
// lump offsets are relative to the file
|
|
zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
|
|
zymlump_t lump_poses; // float pose[numposes][numbones][6]; // animation data
|
|
zymlump_t lump_bones; // zymbone_t bone[numbones];
|
|
zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
|
|
zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
|
|
zymlump_t lump_texcoords; // float texcoords[numvertices][2];
|
|
zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
|
|
zymlump_t lump_surfnames; // char shadername[numsurfaces][32]; // shaders used on this model
|
|
zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
|
|
} zymtype1header_t;
|
|
|
|
typedef struct zymbone_s
|
|
{
|
|
char name[32];
|
|
int flags;
|
|
int parent; // parent bone number
|
|
} zymbone_t;
|
|
|
|
typedef struct zymscene_s
|
|
{
|
|
char name[32];
|
|
float mins[3], maxs[3], radius; // for clipping
|
|
float framerate; // the scene will animate at this framerate (in frames per second)
|
|
int flags;
|
|
int start, length; // range of poses
|
|
} zymscene_t;
|
|
#define ZYMSCENEFLAG_NOLOOP 1
|
|
|
|
typedef struct zymvertex_s
|
|
{
|
|
int bonenum;
|
|
float origin[3];
|
|
} zymvertex_t;
|
|
|
|
//this can generate multiple meshes (one for each shader).
|
|
//but only one set of transforms are ever generated.
|
|
qboolean Mod_LoadZymoticModel(model_t *mod, void *buffer)
|
|
{
|
|
#ifndef SERVERONLY
|
|
galiasskin_t *skin;
|
|
texnums_t *texnum;
|
|
int skinfiles;
|
|
int j;
|
|
#endif
|
|
|
|
int i;
|
|
int hunkstart, hunkend, hunktotal;
|
|
|
|
zymtype1header_t *header;
|
|
galiasinfo_t *root;
|
|
|
|
galisskeletaltransforms_t *transforms;
|
|
zymvertex_t *intrans;
|
|
|
|
galiasbone_t *bone;
|
|
zymbone_t *inbone;
|
|
int v;
|
|
float multiplier;
|
|
float *matrix, *inmatrix;
|
|
|
|
vec2_t *stcoords;
|
|
vec2_t *inst;
|
|
|
|
int *vertbonecounts;
|
|
|
|
galiasgroup_t *grp;
|
|
zymscene_t *inscene;
|
|
|
|
int *renderlist, count;
|
|
index_t *indexes;
|
|
|
|
char *surfname;
|
|
|
|
|
|
loadmodel=mod;
|
|
|
|
hunkstart = Hunk_LowMark ();
|
|
|
|
header = buffer;
|
|
|
|
if (memcmp(header->id, "ZYMOTICMODEL", 12))
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, doesn't appear to BE a zymotic!\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
if (BigLong(header->type) != 1)
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, only type 1 is supported\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
for (i = 0; i < sizeof(zymtype1header_t)/4; i++)
|
|
((int*)header)[i] = BigLong(((int*)header)[i]);
|
|
|
|
if (!header->numverts)
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, no vertexes\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
if (!header->numsurfaces)
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, no surfaces\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
VectorCopy(header->mins, mod->mins);
|
|
VectorCopy(header->maxs, mod->maxs);
|
|
|
|
root = Hunk_AllocName(sizeof(galiasinfo_t)*header->numsurfaces, loadname);
|
|
|
|
root->numtransforms = header->lump_verts.length/sizeof(zymvertex_t);
|
|
transforms = Hunk_Alloc(root->numtransforms*sizeof(*transforms));
|
|
root->ofstransforms = (char*)transforms - (char*)root;
|
|
|
|
vertbonecounts = (int *)((char*)header + header->lump_vertbonecounts.start);
|
|
intrans = (zymvertex_t *)((char*)header + header->lump_verts.start);
|
|
|
|
vertbonecounts[0] = BigLong(vertbonecounts[0]);
|
|
multiplier = 1.0f / vertbonecounts[0];
|
|
for (i = 0, v=0; i < root->numtransforms; i++)
|
|
{
|
|
while(!vertbonecounts[v])
|
|
{
|
|
v++;
|
|
if (v == header->numverts)
|
|
{
|
|
Con_Printf("Mod_LoadZymoticModel: %s, too many transformations\n", mod->name);
|
|
Hunk_FreeToLowMark(hunkstart);
|
|
return false;
|
|
}
|
|
vertbonecounts[v] = BigLong(vertbonecounts[v]);
|
|
multiplier = 1.0f / vertbonecounts[v];
|
|
}
|
|
transforms[i].vertexindex = v;
|
|
transforms[i].boneindex = BigLong(intrans[i].bonenum);
|
|
transforms[i].org[0] = multiplier*BigFloat(intrans[i].origin[0]);
|
|
transforms[i].org[1] = multiplier*BigFloat(intrans[i].origin[1]);
|
|
transforms[i].org[2] = multiplier*BigFloat(intrans[i].origin[2]);
|
|
transforms[i].org[3] = multiplier*1;
|
|
vertbonecounts[v]--;
|
|
}
|
|
if (intrans != (zymvertex_t *)((char*)header + header->lump_verts.start))
|
|
{
|
|
Con_Printf(CON_ERROR "%s, Vertex transforms list appears corrupt.\n", mod->name);
|
|
Hunk_FreeToLowMark(hunkstart);
|
|
return false;
|
|
}
|
|
if (vertbonecounts != (int *)((char*)header + header->lump_vertbonecounts.start))
|
|
{
|
|
Con_Printf(CON_ERROR "%s, Vertex bone counts list appears corrupt.\n", mod->name);
|
|
Hunk_FreeToLowMark(hunkstart);
|
|
return false;
|
|
}
|
|
|
|
root->numverts = v+1;
|
|
|
|
root->numbones = header->numbones;
|
|
bone = Hunk_Alloc(root->numtransforms*sizeof(*transforms));
|
|
inbone = (zymbone_t*)((char*)header + header->lump_bones.start);
|
|
for (i = 0; i < root->numbones; i++)
|
|
{
|
|
Q_strncpyz(bone[i].name, inbone[i].name, sizeof(bone[i].name));
|
|
bone[i].parent = BigLong(inbone[i].parent);
|
|
}
|
|
root->ofsbones = (char *)bone - (char *)root;
|
|
|
|
renderlist = (int*)((char*)header + header->lump_render.start);
|
|
for (i = 0;i < header->numsurfaces; i++)
|
|
{
|
|
count = BigLong(*renderlist++);
|
|
count *= 3;
|
|
indexes = Hunk_Alloc(count*sizeof(*indexes));
|
|
root[i].ofs_indexes = (char *)indexes - (char*)&root[i];
|
|
root[i].numindexes = count;
|
|
while(count)
|
|
{ //invert
|
|
indexes[count-1] = BigLong(renderlist[count-3]);
|
|
indexes[count-2] = BigLong(renderlist[count-2]);
|
|
indexes[count-3] = BigLong(renderlist[count-1]);
|
|
count-=3;
|
|
}
|
|
renderlist += root[i].numindexes;
|
|
}
|
|
if (renderlist != (int*)((char*)header + header->lump_render.start + header->lump_render.length))
|
|
{
|
|
Con_Printf(CON_ERROR "%s, render list appears corrupt.\n", mod->name);
|
|
Hunk_FreeToLowMark(hunkstart);
|
|
return false;
|
|
}
|
|
|
|
grp = Hunk_Alloc(sizeof(*grp)*header->numscenes*header->numsurfaces);
|
|
matrix = Hunk_Alloc(header->lump_poses.length);
|
|
inmatrix = (float*)((char*)header + header->lump_poses.start);
|
|
for (i = 0; i < header->lump_poses.length/4; i++)
|
|
matrix[i] = BigFloat(inmatrix[i]);
|
|
inscene = (zymscene_t*)((char*)header + header->lump_scenes.start);
|
|
surfname = ((char*)header + header->lump_surfnames.start);
|
|
|
|
stcoords = Hunk_Alloc(root[0].numverts*sizeof(vec2_t));
|
|
inst = (vec2_t *)((char *)header + header->lump_texcoords.start);
|
|
for (i = 0; i < header->lump_texcoords.length/8; i++)
|
|
{
|
|
stcoords[i][0] = BigFloat(inst[i][0]);
|
|
stcoords[i][1] = 1-BigFloat(inst[i][1]); //hmm. upside down skin coords?
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
skinfiles = Mod_BuildSkinFileList(loadmodel->name);
|
|
if (skinfiles < 1)
|
|
skinfiles = 1;
|
|
#endif
|
|
|
|
for (i = 0; i < header->numsurfaces; i++, surfname+=32)
|
|
{
|
|
root[i].groups = header->numscenes;
|
|
root[i].groupofs = (char*)grp - (char*)&root[i];
|
|
|
|
#ifdef SERVERONLY
|
|
root[i].numskins = 1;
|
|
#else
|
|
root[i].ofs_st_array = (char*)stcoords - (char*)&root[i];
|
|
root[i].numskins = skinfiles;
|
|
|
|
skin = Hunk_Alloc((sizeof(galiasskin_t)+sizeof(texnums_t))*skinfiles);
|
|
texnum = (texnums_t*)(skin+skinfiles);
|
|
for (j = 0; j < skinfiles; j++, texnum++)
|
|
{
|
|
skin[j].texnums = 1; //non-sequenced skins.
|
|
skin[j].ofstexnums = (char *)texnum - (char *)&skin[j];
|
|
|
|
Mod_LoadSkinFile(texnum, surfname, j, NULL, 0, 0, NULL);
|
|
}
|
|
|
|
root[i].ofsskins = (char *)skin - (char *)&root[i];
|
|
#endif
|
|
}
|
|
|
|
|
|
for (i = 0; i < header->numscenes; i++, grp++, inscene++)
|
|
{
|
|
Q_strncpyz(grp->name, inscene->name, sizeof(grp->name));
|
|
|
|
grp->isheirachical = 1;
|
|
grp->rate = BigFloat(inscene->framerate);
|
|
grp->loop = !(BigLong(inscene->flags) & ZYMSCENEFLAG_NOLOOP);
|
|
grp->numposes = BigLong(inscene->length);
|
|
grp->poseofs = (char*)matrix - (char*)grp;
|
|
grp->poseofs += BigLong(inscene->start)*12*sizeof(float)*root->numbones;
|
|
}
|
|
|
|
if (inscene != (zymscene_t*)((char*)header + header->lump_scenes.start+header->lump_scenes.length))
|
|
{
|
|
Con_Printf(CON_ERROR "%s, scene list appears corrupt.\n", mod->name);
|
|
Hunk_FreeToLowMark(hunkstart);
|
|
return false;
|
|
}
|
|
|
|
for (i = 0; i < header->numsurfaces-1; i++)
|
|
root[i].nextsurf = sizeof(galiasinfo_t);
|
|
for (i = 1; i < header->numsurfaces; i++)
|
|
{
|
|
root[i].sharesverts = true;
|
|
root[i].numbones = root[0].numbones;
|
|
root[i].numverts = root[0].numverts;
|
|
|
|
root[i].ofsbones = root[0].ofsbones;
|
|
|
|
root[i-1].nextsurf = sizeof(*root);
|
|
}
|
|
|
|
Alias_CalculateSkeletalNormals(root);
|
|
|
|
//
|
|
// move the complete, relocatable alias model to the cache
|
|
//
|
|
|
|
hunkend = Hunk_LowMark ();
|
|
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
|
|
|
|
Mod_ClampModelSize(mod);
|
|
|
|
Hunk_Alloc(0);
|
|
hunktotal = hunkend - hunkstart;
|
|
|
|
Cache_Alloc (&mod->cache, hunktotal, loadname);
|
|
mod->type = mod_alias;
|
|
if (!mod->cache.data)
|
|
{
|
|
Hunk_FreeToLowMark (hunkstart);
|
|
return false;
|
|
}
|
|
memcpy (mod->cache.data, root, hunktotal);
|
|
|
|
Hunk_FreeToLowMark (hunkstart);
|
|
|
|
|
|
mod->funcs.Trace = Mod_Trace;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
//dpm
|
|
|
|
|
|
// header for the entire file
|
|
typedef struct dpmheader_s
|
|
{
|
|
char id[16]; // "DARKPLACESMODEL\0", length 16
|
|
unsigned int type; // 2 (hierarchical skeletal pose)
|
|
unsigned int filesize; // size of entire model file
|
|
float mins[3], maxs[3], yawradius, allradius; // for clipping uses
|
|
|
|
// these offsets are relative to the file
|
|
unsigned int num_bones;
|
|
unsigned int num_meshs;
|
|
unsigned int num_frames;
|
|
unsigned int ofs_bones; // dpmbone_t bone[num_bones];
|
|
unsigned int ofs_meshs; // dpmmesh_t mesh[num_meshs];
|
|
unsigned int ofs_frames; // dpmframe_t frame[num_frames];
|
|
} dpmheader_t;
|
|
|
|
// there may be more than one of these
|
|
typedef struct dpmmesh_s
|
|
{
|
|
// these offsets are relative to the file
|
|
char shadername[32]; // name of the shader to use
|
|
unsigned int num_verts;
|
|
unsigned int num_tris;
|
|
unsigned int ofs_verts; // dpmvertex_t vert[numvertices]; // see vertex struct
|
|
unsigned int ofs_texcoords; // float texcoords[numvertices][2];
|
|
unsigned int ofs_indices; // unsigned int indices[numtris*3]; // designed for glDrawElements (each triangle is 3 unsigned int indices)
|
|
unsigned int ofs_groupids; // unsigned int groupids[numtris]; // the meaning of these values is entirely up to the gamecode and modeler
|
|
} dpmmesh_t;
|
|
|
|
// if set on a bone, it must be protected from removal
|
|
#define DPMBONEFLAG_ATTACHMENT 1
|
|
|
|
// one per bone
|
|
typedef struct dpmbone_s
|
|
{
|
|
// name examples: upperleftarm leftfinger1 leftfinger2 hand, etc
|
|
char name[32];
|
|
// parent bone number
|
|
signed int parent;
|
|
// flags for the bone
|
|
unsigned int flags;
|
|
} dpmbone_t;
|
|
|
|
// a bonepose matrix is intended to be used like this:
|
|
// (n = output vertex, v = input vertex, m = matrix, f = influence)
|
|
// n[0] = v[0] * m[0][0] + v[1] * m[0][1] + v[2] * m[0][2] + f * m[0][3];
|
|
// n[1] = v[0] * m[1][0] + v[1] * m[1][1] + v[2] * m[1][2] + f * m[1][3];
|
|
// n[2] = v[0] * m[2][0] + v[1] * m[2][1] + v[2] * m[2][2] + f * m[2][3];
|
|
typedef struct dpmbonepose_s
|
|
{
|
|
float matrix[3][4];
|
|
} dpmbonepose_t;
|
|
|
|
// immediately followed by bone positions for the frame
|
|
typedef struct dpmframe_s
|
|
{
|
|
// name examples: idle_1 idle_2 idle_3 shoot_1 shoot_2 shoot_3, etc
|
|
char name[32];
|
|
float mins[3], maxs[3], yawradius, allradius;
|
|
int ofs_bonepositions; // dpmbonepose_t bonepositions[bones];
|
|
} dpmframe_t;
|
|
|
|
// one or more of these per vertex
|
|
typedef struct dpmbonevert_s
|
|
{
|
|
float origin[3]; // vertex location (these blend)
|
|
float influence; // influence fraction (these must add up to 1)
|
|
float normal[3]; // surface normal (these blend)
|
|
unsigned int bonenum; // number of the bone
|
|
} dpmbonevert_t;
|
|
|
|
// variable size, parsed sequentially
|
|
typedef struct dpmvertex_s
|
|
{
|
|
unsigned int numbones;
|
|
// immediately followed by 1 or more dpmbonevert_t structures
|
|
} dpmvertex_t;
|
|
|
|
qboolean Mod_LoadDarkPlacesModel(model_t *mod, void *buffer)
|
|
{
|
|
#ifndef SERVERONLY
|
|
galiasskin_t *skin;
|
|
texnums_t *texnum;
|
|
int skinfiles;
|
|
float *inst;
|
|
float *outst;
|
|
#endif
|
|
|
|
int i, j, k;
|
|
int hunkstart, hunkend, hunktotal;
|
|
|
|
dpmheader_t *header;
|
|
galiasinfo_t *root, *m;
|
|
dpmmesh_t *mesh;
|
|
dpmvertex_t *vert;
|
|
dpmbonevert_t *bonevert;
|
|
|
|
galisskeletaltransforms_t *transforms;
|
|
|
|
galiasbone_t *outbone;
|
|
dpmbone_t *inbone;
|
|
|
|
float *outposedata;
|
|
galiasgroup_t *outgroups;
|
|
float *inposedata;
|
|
dpmframe_t *inframes;
|
|
|
|
unsigned int *index; index_t *outdex; // groan...
|
|
|
|
int numtransforms;
|
|
int numverts;
|
|
|
|
|
|
loadmodel=mod;
|
|
|
|
hunkstart = Hunk_LowMark ();
|
|
|
|
header = buffer;
|
|
|
|
if (memcmp(header->id, "DARKPLACESMODEL\0", 16))
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, doesn't appear to be a darkplaces model!\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
if (BigLong(header->type) != 2)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, only type 2 is supported\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
for (i = 0; i < sizeof(dpmheader_t)/4; i++)
|
|
((int*)header)[i] = BigLong(((int*)header)[i]);
|
|
|
|
if (!header->num_bones)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, no bones\n", mod->name);
|
|
return false;
|
|
}
|
|
if (!header->num_frames)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, no frames\n", mod->name);
|
|
return false;
|
|
}
|
|
if (!header->num_meshs)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, no surfaces\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
|
|
VectorCopy(header->mins, mod->mins);
|
|
VectorCopy(header->maxs, mod->maxs);
|
|
|
|
root = Hunk_AllocName(sizeof(galiasinfo_t)*header->num_meshs, loadname);
|
|
|
|
mesh = (dpmmesh_t*)((char*)buffer + header->ofs_meshs);
|
|
for (i = 0; i < header->num_meshs; i++, mesh++)
|
|
{
|
|
//work out how much memory we need to allocate
|
|
|
|
mesh->num_verts = BigLong(mesh->num_verts);
|
|
mesh->num_tris = BigLong(mesh->num_tris);
|
|
mesh->ofs_verts = BigLong(mesh->ofs_verts);
|
|
mesh->ofs_texcoords = BigLong(mesh->ofs_texcoords);
|
|
mesh->ofs_indices = BigLong(mesh->ofs_indices);
|
|
mesh->ofs_groupids = BigLong(mesh->ofs_groupids);
|
|
|
|
|
|
numverts = mesh->num_verts;
|
|
numtransforms = 0;
|
|
//count and byteswap the transformations
|
|
vert = (dpmvertex_t*)((char *)buffer+mesh->ofs_verts);
|
|
for (j = 0; j < mesh->num_verts; j++)
|
|
{
|
|
vert->numbones = BigLong(vert->numbones);
|
|
numtransforms += vert->numbones;
|
|
bonevert = (dpmbonevert_t*)(vert+1);
|
|
vert = (dpmvertex_t*)(bonevert+vert->numbones);
|
|
}
|
|
|
|
m = &root[i];
|
|
#ifdef SERVERONLY
|
|
transforms = Hunk_AllocName(numtransforms*sizeof(galisskeletaltransforms_t) + mesh->num_tris*3*sizeof(index_t), loadname);
|
|
#else
|
|
outst = Hunk_AllocName(numverts*sizeof(vec2_t) + numtransforms*sizeof(galisskeletaltransforms_t) + mesh->num_tris*3*sizeof(index_t), loadname);
|
|
m->ofs_st_array = (char*)outst - (char*)m;
|
|
m->numverts = mesh->num_verts;
|
|
inst = (float*)((char*)buffer + mesh->ofs_texcoords);
|
|
for (j = 0; j < numverts; j++, outst+=2, inst+=2)
|
|
{
|
|
outst[0] = BigFloat(inst[0]);
|
|
outst[1] = BigFloat(inst[1]);
|
|
}
|
|
|
|
transforms = (galisskeletaltransforms_t*)outst;
|
|
#endif
|
|
|
|
//build the transform list.
|
|
m->ofstransforms = (char*)transforms - (char*)m;
|
|
m->numtransforms = numtransforms;
|
|
vert = (dpmvertex_t*)((char *)buffer+mesh->ofs_verts);
|
|
for (j = 0; j < mesh->num_verts; j++)
|
|
{
|
|
bonevert = (dpmbonevert_t*)(vert+1);
|
|
for (k = 0; k < vert->numbones; k++, bonevert++, transforms++)
|
|
{
|
|
transforms->boneindex = BigLong(bonevert->bonenum);
|
|
transforms->vertexindex = j;
|
|
transforms->org[0] = BigFloat(bonevert->origin[0]);
|
|
transforms->org[1] = BigFloat(bonevert->origin[1]);
|
|
transforms->org[2] = BigFloat(bonevert->origin[2]);
|
|
transforms->org[3] = BigFloat(bonevert->influence);
|
|
//do nothing with the normals. :(
|
|
}
|
|
vert = (dpmvertex_t*)bonevert;
|
|
}
|
|
|
|
index = (unsigned int*)((char*)buffer + mesh->ofs_indices);
|
|
outdex = (index_t *)transforms;
|
|
m->ofs_indexes = (char*)outdex - (char*)m;
|
|
m->numindexes = mesh->num_tris*3;
|
|
for (j = 0; j < m->numindexes; j++)
|
|
{
|
|
*outdex++ = BigLong(*index++);
|
|
}
|
|
}
|
|
|
|
outbone = Hunk_Alloc(sizeof(galiasbone_t)*header->num_bones);
|
|
inbone = (dpmbone_t*)((char*)buffer + header->ofs_bones);
|
|
for (i = 0; i < header->num_bones; i++)
|
|
{
|
|
outbone[i].parent = BigLong(inbone[i].parent);
|
|
if (outbone[i].parent >= i || outbone[i].parent < -1)
|
|
{
|
|
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: bad bone index in %s\n", mod->name);
|
|
Hunk_FreeToLowMark(hunkstart);
|
|
return false;
|
|
}
|
|
|
|
Q_strncpyz(outbone[i].name, inbone[i].name, sizeof(outbone[i].name));
|
|
//throw away the flags.
|
|
}
|
|
|
|
outgroups = Hunk_Alloc(sizeof(galiasgroup_t)*header->num_frames + sizeof(float)*header->num_frames*header->num_bones*12);
|
|
outposedata = (float*)(outgroups+header->num_frames);
|
|
|
|
inframes = (dpmframe_t*)((char*)buffer + header->ofs_frames);
|
|
for (i = 0; i < header->num_frames; i++)
|
|
{
|
|
inframes[i].ofs_bonepositions = BigLong(inframes[i].ofs_bonepositions);
|
|
inframes[i].allradius = BigLong(inframes[i].allradius);
|
|
inframes[i].yawradius = BigLong(inframes[i].yawradius);
|
|
inframes[i].mins[0] = BigLong(inframes[i].mins[0]);
|
|
inframes[i].mins[1] = BigLong(inframes[i].mins[1]);
|
|
inframes[i].mins[2] = BigLong(inframes[i].mins[2]);
|
|
inframes[i].maxs[0] = BigLong(inframes[i].maxs[0]);
|
|
inframes[i].maxs[1] = BigLong(inframes[i].maxs[1]);
|
|
inframes[i].maxs[2] = BigLong(inframes[i].maxs[2]);
|
|
|
|
Q_strncpyz(outgroups[i].name, inframes[i].name, sizeof(outgroups[i].name));
|
|
|
|
outgroups[i].rate = 10;
|
|
outgroups[i].numposes = 1;
|
|
outgroups[i].isheirachical = true;
|
|
outgroups[i].poseofs = (char*)outposedata - (char*)&outgroups[i];
|
|
|
|
inposedata = (float*)((char*)buffer + inframes[i].ofs_bonepositions);
|
|
for (j = 0; j < header->num_bones*12; j++)
|
|
*outposedata++ = BigFloat(*inposedata++);
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
skinfiles = Mod_BuildSkinFileList(loadmodel->name);
|
|
if (skinfiles < 1)
|
|
skinfiles = 1;
|
|
#endif
|
|
|
|
mesh = (dpmmesh_t*)((char*)buffer + header->ofs_meshs);
|
|
for (i = 0; i < header->num_meshs; i++, mesh++)
|
|
{
|
|
m = &root[i];
|
|
if (i < header->num_meshs-1)
|
|
m->nextsurf = sizeof(galiasinfo_t);
|
|
m->sharesbones = true;
|
|
|
|
m->ofsbones = (char*)outbone-(char*)m;
|
|
m->numbones = header->num_bones;
|
|
|
|
m->groups = header->num_frames;
|
|
m->groupofs = (char*)outgroups - (char*)m;
|
|
|
|
|
|
|
|
#ifdef SERVERONLY
|
|
m->numskins = 1;
|
|
#else
|
|
m->numskins = skinfiles;
|
|
|
|
skin = Hunk_Alloc((sizeof(galiasskin_t)+sizeof(texnums_t))*skinfiles);
|
|
texnum = (texnums_t*)(skin+skinfiles);
|
|
for (j = 0; j < skinfiles; j++, texnum++)
|
|
{
|
|
skin[j].texnums = 1; //non-sequenced skins.
|
|
skin[j].ofstexnums = (char *)texnum - (char *)&skin[j];
|
|
|
|
Mod_LoadSkinFile(texnum, mesh->shadername, j, NULL, 0, 0, NULL);
|
|
}
|
|
|
|
m->ofsskins = (char *)skin - (char *)m;
|
|
#endif
|
|
}
|
|
root[0].sharesbones = false;
|
|
|
|
|
|
Alias_CalculateSkeletalNormals(root);
|
|
|
|
//
|
|
// move the complete, relocatable alias model to the cache
|
|
//
|
|
hunkend = Hunk_LowMark ();
|
|
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
|
|
|
|
Mod_ClampModelSize(mod);
|
|
|
|
Hunk_Alloc(0);
|
|
hunktotal = hunkend - hunkstart;
|
|
|
|
Cache_Alloc (&mod->cache, hunktotal, loadname);
|
|
mod->type = mod_alias;
|
|
if (!mod->cache.data)
|
|
{
|
|
Hunk_FreeToLowMark (hunkstart);
|
|
return false;
|
|
}
|
|
memcpy (mod->cache.data, root, hunktotal);
|
|
|
|
Hunk_FreeToLowMark (hunkstart);
|
|
|
|
|
|
mod->funcs.Trace = Mod_Trace;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif //ZYMOTICMODELS
|
|
|
|
#ifdef MD5MODELS
|
|
|
|
static void GenMatrix(float x, float y, float z, float qx, float qy, float qz, float result[12])
|
|
{
|
|
float qw;
|
|
{ //figure out qw
|
|
float term = 1 - (qx*qx) - (qy*qy) - (qz*qz);
|
|
if (term < 0)
|
|
qw = 0;
|
|
else
|
|
qw = - (float) sqrt(term);
|
|
}
|
|
|
|
{ //generate the matrix
|
|
/*
|
|
float xx = qx * qx;
|
|
float xy = qx * qy;
|
|
float xz = qx * qz;
|
|
float xw = qx * qw;
|
|
float yy = qy * qy;
|
|
float yz = qy * qz;
|
|
float yw = qy * qw;
|
|
float zz = qz * qz;
|
|
float zw = qz * qw;
|
|
result[0*4+0] = 1 - 2 * ( yy + zz );
|
|
result[0*4+1] = 2 * ( xy - zw );
|
|
result[0*4+2] = 2 * ( xz + yw );
|
|
result[0*4+3] = x;
|
|
result[1*4+0] = 2 * ( xy + zw );
|
|
result[1*4+1] = 1 - 2 * ( xx + zz );
|
|
result[1*4+2] = 2 * ( yz - xw );
|
|
result[1*4+3] = y;
|
|
result[2*4+0] = 2 * ( xz - yw );
|
|
result[2*4+1] = 2 * ( yz + xw );
|
|
result[2*4+2] = 1 - 2 * ( xx + yy );
|
|
result[2*4+3] = z;
|
|
*/
|
|
|
|
float xx, xy, xz, xw, yy, yz, yw, zz, zw;
|
|
float x2, y2, z2;
|
|
x2 = qx + qx;
|
|
y2 = qy + qy;
|
|
z2 = qz + qz;
|
|
|
|
xx = qx * x2; xy = qx * y2; xz = qx * z2;
|
|
yy = qy * y2; yz = qy * z2; zz = qz * z2;
|
|
xw = qw * x2; yw = qw * y2; zw = qw * z2;
|
|
|
|
result[0*4+0] = 1.0f - (yy + zz);
|
|
result[1*4+0] = xy + zw;
|
|
result[2*4+0] = xz - yw;
|
|
|
|
result[0*4+1] = xy - zw;
|
|
result[1*4+1] = 1.0f - (xx + zz);
|
|
result[2*4+1] = yz + xw;
|
|
|
|
result[0*4+2] = xz + yw;
|
|
result[1*4+2] = yz - xw;
|
|
result[2*4+2] = 1.0f - (xx + yy);
|
|
|
|
result[0*4+3] = x;
|
|
result[1*4+3] = y;
|
|
result[2*4+3] = z;
|
|
}
|
|
}
|
|
|
|
qboolean Mod_ParseMD5Anim(char *buffer, galiasinfo_t *prototype, void**poseofs, galiasgroup_t *gat)
|
|
{
|
|
#define MD5ERROR0PARAM(x) { Con_Printf(CON_ERROR x "\n"); return false; }
|
|
#define MD5ERROR1PARAM(x, y) { Con_Printf(CON_ERROR x "\n", y); return false; }
|
|
#define EXPECT(x) buffer = COM_Parse(buffer); if (strcmp(com_token, x)) MD5ERROR1PARAM("MD5ANIM: expected %s", x);
|
|
unsigned int i, j;
|
|
|
|
galiasgroup_t grp;
|
|
|
|
unsigned int parent;
|
|
unsigned int numframes;
|
|
unsigned int numjoints;
|
|
float framespersecond;
|
|
unsigned int numanimatedparts;
|
|
galiasbone_t *bonelist;
|
|
|
|
unsigned char *boneflags;
|
|
unsigned int *firstanimatedcomponents;
|
|
|
|
float *animatedcomponents;
|
|
float *baseframe; //6 components.
|
|
float *posedata;
|
|
float tx, ty, tz, qx, qy, qz;
|
|
int fac, flags;
|
|
float f;
|
|
char com_token[8192];
|
|
|
|
EXPECT("MD5Version");
|
|
EXPECT("10");
|
|
|
|
EXPECT("commandline");
|
|
buffer = COM_Parse(buffer);
|
|
|
|
EXPECT("numFrames");
|
|
buffer = COM_Parse(buffer);
|
|
numframes = atoi(com_token);
|
|
|
|
EXPECT("numJoints");
|
|
buffer = COM_Parse(buffer);
|
|
numjoints = atoi(com_token);
|
|
|
|
EXPECT("frameRate");
|
|
buffer = COM_Parse(buffer);
|
|
framespersecond = atof(com_token);
|
|
|
|
EXPECT("numAnimatedComponents");
|
|
buffer = COM_Parse(buffer);
|
|
numanimatedparts = atoi(com_token);
|
|
|
|
firstanimatedcomponents = BZ_Malloc(sizeof(int)*numjoints);
|
|
animatedcomponents = BZ_Malloc(sizeof(float)*numanimatedparts);
|
|
boneflags = BZ_Malloc(sizeof(unsigned char)*numjoints);
|
|
baseframe = BZ_Malloc(sizeof(float)*12*numjoints);
|
|
|
|
*poseofs = posedata = Hunk_Alloc(sizeof(float)*12*numjoints*numframes);
|
|
|
|
if (prototype->numbones)
|
|
{
|
|
if (prototype->numbones != numjoints)
|
|
MD5ERROR0PARAM("MD5ANIM: number of bones doesn't match");
|
|
bonelist = (galiasbone_t *)((char*)prototype + prototype->ofsbones);
|
|
}
|
|
else
|
|
{
|
|
bonelist = Hunk_Alloc(sizeof(galiasbone_t)*numjoints);
|
|
prototype->ofsbones = (char*)bonelist - (char*)prototype;
|
|
}
|
|
|
|
EXPECT("hierarchy");
|
|
EXPECT("{");
|
|
for (i = 0; i < numjoints; i++, bonelist++)
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
if (prototype->numbones)
|
|
{
|
|
if (strcmp(bonelist->name, com_token))
|
|
MD5ERROR1PARAM("MD5ANIM: bone name doesn't match (%s)", com_token);
|
|
}
|
|
else
|
|
Q_strncpyz(bonelist->name, com_token, sizeof(bonelist->name));
|
|
buffer = COM_Parse(buffer);
|
|
parent = atoi(com_token);
|
|
if (prototype->numbones)
|
|
{
|
|
if (bonelist->parent != parent)
|
|
MD5ERROR1PARAM("MD5ANIM: bone name doesn't match (%s)", com_token);
|
|
}
|
|
else
|
|
bonelist->parent = parent;
|
|
|
|
buffer = COM_Parse(buffer);
|
|
boneflags[i] = atoi(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
firstanimatedcomponents[i] = atoi(com_token);
|
|
}
|
|
EXPECT("}");
|
|
|
|
if (!prototype->numbones)
|
|
prototype->numbones = numjoints;
|
|
|
|
EXPECT("bounds");
|
|
EXPECT("{");
|
|
for (i = 0; i < numframes; i++)
|
|
{
|
|
EXPECT("(");
|
|
buffer = COM_Parse(buffer);f=atoi(com_token);
|
|
if (f < loadmodel->mins[0]) loadmodel->mins[0] = f;
|
|
buffer = COM_Parse(buffer);f=atoi(com_token);
|
|
if (f < loadmodel->mins[1]) loadmodel->mins[1] = f;
|
|
buffer = COM_Parse(buffer);f=atoi(com_token);
|
|
if (f < loadmodel->mins[2]) loadmodel->mins[2] = f;
|
|
EXPECT(")");
|
|
EXPECT("(");
|
|
buffer = COM_Parse(buffer);f=atoi(com_token);
|
|
if (f > loadmodel->maxs[0]) loadmodel->maxs[0] = f;
|
|
buffer = COM_Parse(buffer);f=atoi(com_token);
|
|
if (f > loadmodel->maxs[1]) loadmodel->maxs[1] = f;
|
|
buffer = COM_Parse(buffer);f=atoi(com_token);
|
|
if (f > loadmodel->maxs[2]) loadmodel->maxs[2] = f;
|
|
EXPECT(")");
|
|
}
|
|
EXPECT("}");
|
|
|
|
EXPECT("baseframe");
|
|
EXPECT("{");
|
|
for (i = 0; i < numjoints; i++)
|
|
{
|
|
EXPECT("(");
|
|
buffer = COM_Parse(buffer);
|
|
baseframe[i*6+0] = atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
baseframe[i*6+1] = atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
baseframe[i*6+2] = atof(com_token);
|
|
EXPECT(")");
|
|
EXPECT("(");
|
|
buffer = COM_Parse(buffer);
|
|
baseframe[i*6+3] = atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
baseframe[i*6+4] = atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
baseframe[i*6+5] = atof(com_token);
|
|
EXPECT(")");
|
|
}
|
|
EXPECT("}");
|
|
|
|
for (i = 0; i < numframes; i++)
|
|
{
|
|
EXPECT("frame");
|
|
EXPECT(va("%i", i));
|
|
EXPECT("{");
|
|
for (j = 0; j < numanimatedparts; j++)
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
animatedcomponents[j] = atof(com_token);
|
|
}
|
|
EXPECT("}");
|
|
|
|
for (j = 0; j < numjoints; j++)
|
|
{
|
|
fac = firstanimatedcomponents[j];
|
|
flags = boneflags[j];
|
|
|
|
if (flags&1)
|
|
tx = animatedcomponents[fac++];
|
|
else
|
|
tx = baseframe[j*6+0];
|
|
if (flags&2)
|
|
ty = animatedcomponents[fac++];
|
|
else
|
|
ty = baseframe[j*6+1];
|
|
if (flags&4)
|
|
tz = animatedcomponents[fac++];
|
|
else
|
|
tz = baseframe[j*6+2];
|
|
if (flags&8)
|
|
qx = animatedcomponents[fac++];
|
|
else
|
|
qx = baseframe[j*6+3];
|
|
if (flags&16)
|
|
qy = animatedcomponents[fac++];
|
|
else
|
|
qy = baseframe[j*6+4];
|
|
if (flags&32)
|
|
qz = animatedcomponents[fac++];
|
|
else
|
|
qz = baseframe[j*6+5];
|
|
|
|
GenMatrix(tx, ty, tz, qx, qy, qz, posedata+12*(j+numjoints*i));
|
|
}
|
|
}
|
|
|
|
BZ_Free(firstanimatedcomponents);
|
|
BZ_Free(animatedcomponents);
|
|
BZ_Free(boneflags);
|
|
BZ_Free(baseframe);
|
|
|
|
Q_strncpyz(grp.name, "", sizeof(grp.name));
|
|
grp.isheirachical = true;
|
|
grp.numposes = numframes;
|
|
grp.rate = framespersecond;
|
|
grp.loop = true;
|
|
|
|
*gat = grp;
|
|
return true;
|
|
#undef MD5ERROR0PARAM
|
|
#undef MD5ERROR1PARAM
|
|
#undef EXPECT
|
|
}
|
|
|
|
galiasinfo_t *Mod_ParseMD5MeshModel(char *buffer)
|
|
{
|
|
#define MD5ERROR0PARAM(x) { Con_Printf(CON_ERROR x "\n"); return NULL; }
|
|
#define MD5ERROR1PARAM(x, y) { Con_Printf(CON_ERROR x "\n", y); return NULL; }
|
|
#define EXPECT(x) buffer = COM_Parse(buffer); if (strcmp(com_token, x)) Sys_Error("MD5MESH: expected %s", x);
|
|
int numjoints = 0;
|
|
int nummeshes = 0;
|
|
qboolean foundjoints = false;
|
|
int i;
|
|
|
|
galiasbone_t *bones = NULL;
|
|
galiasgroup_t *pose = NULL;
|
|
galiasinfo_t *inf, *root, *lastsurf;
|
|
float *posedata;
|
|
#ifndef SERVERONLY
|
|
galiasskin_t *skin;
|
|
texnums_t *texnum;
|
|
#endif
|
|
char *filestart = buffer;
|
|
|
|
float x, y, z, qx, qy, qz;
|
|
|
|
buffer = COM_Parse(buffer);
|
|
if (strcmp(com_token, "MD5Version"))
|
|
MD5ERROR0PARAM("MD5 model without MD5Version identifier first");
|
|
|
|
buffer = COM_Parse(buffer);
|
|
if (atoi(com_token) != 10)
|
|
MD5ERROR0PARAM("MD5 model with unsupported MD5Version");
|
|
|
|
|
|
root = Hunk_Alloc(sizeof(galiasinfo_t));
|
|
lastsurf = NULL;
|
|
|
|
for(;;)
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
if (!buffer)
|
|
break;
|
|
|
|
if (!strcmp(com_token, "numFrames"))
|
|
{
|
|
void *poseofs;
|
|
galiasgroup_t *grp = Hunk_Alloc(sizeof(galiasgroup_t));
|
|
Mod_ParseMD5Anim(filestart, root, &poseofs, grp);
|
|
root->groupofs = (char*)grp - (char*)root;
|
|
root->groups = 1;
|
|
grp->poseofs = (char*)poseofs - (char*)grp;
|
|
return root;
|
|
}
|
|
else if (!strcmp(com_token, "commandline"))
|
|
{ //we don't need this
|
|
buffer = strchr(buffer, '\"');
|
|
buffer = strchr((char*)buffer+1, '\"')+1;
|
|
// buffer = COM_Parse(buffer);
|
|
}
|
|
else if (!strcmp(com_token, "numJoints"))
|
|
{
|
|
if (numjoints)
|
|
MD5ERROR0PARAM("MD5MESH: numMeshes was already declared");
|
|
buffer = COM_Parse(buffer);
|
|
numjoints = atoi(com_token);
|
|
if (numjoints <= 0)
|
|
MD5ERROR0PARAM("MD5MESH: Needs some joints");
|
|
}
|
|
else if (!strcmp(com_token, "numMeshes"))
|
|
{
|
|
if (nummeshes)
|
|
MD5ERROR0PARAM("MD5MESH: numMeshes was already declared");
|
|
buffer = COM_Parse(buffer);
|
|
nummeshes = atoi(com_token);
|
|
if (nummeshes <= 0)
|
|
MD5ERROR0PARAM("MD5MESH: Needs some meshes");
|
|
}
|
|
else if (!strcmp(com_token, "joints"))
|
|
{
|
|
if (foundjoints)
|
|
MD5ERROR0PARAM("MD5MESH: Duplicate joints section");
|
|
foundjoints=true;
|
|
if (!numjoints)
|
|
MD5ERROR0PARAM("MD5MESH: joints section before (or without) numjoints");
|
|
|
|
bones = Hunk_Alloc(sizeof(*bones) * numjoints);
|
|
pose = Hunk_Alloc(sizeof(galiasgroup_t));
|
|
posedata = Hunk_Alloc(sizeof(float)*12 * numjoints);
|
|
pose->isheirachical = false;
|
|
pose->rate = 1;
|
|
pose->numposes = 1;
|
|
pose->poseofs = (char*)posedata - (char*)pose;
|
|
|
|
Q_strncpyz(pose->name, "base", sizeof(pose->name));
|
|
|
|
EXPECT("{");
|
|
//"name" parent (x y z) (s t u)
|
|
//stu are a normalized quaternion, which we will convert to a 3*4 matrix for no apparent reason
|
|
|
|
for (i = 0; i < numjoints; i++)
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
Q_strncpyz(bones[i].name, com_token, sizeof(bones[i].name));
|
|
buffer = COM_Parse(buffer);
|
|
bones[i].parent = atoi(com_token);
|
|
if (bones[i].parent >= i)
|
|
MD5ERROR0PARAM("MD5MESH: joints parent's must be lower");
|
|
if ((bones[i].parent < 0 && i) || (!i && bones[i].parent!=-1))
|
|
MD5ERROR0PARAM("MD5MESH: Only the root joint may have a negative parent");
|
|
|
|
EXPECT("(");
|
|
buffer = COM_Parse(buffer);
|
|
x = atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
y = atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
z = atof(com_token);
|
|
EXPECT(")");
|
|
EXPECT("(");
|
|
buffer = COM_Parse(buffer);
|
|
qx = atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
qy = atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
qz = atof(com_token);
|
|
EXPECT(")");
|
|
GenMatrix(x, y, z, qx, qy, qz, posedata+i*12);
|
|
}
|
|
EXPECT("}");
|
|
}
|
|
else if (!strcmp(com_token, "mesh"))
|
|
{
|
|
int numverts = 0;
|
|
int numweights = 0;
|
|
int numtris = 0;
|
|
|
|
int num;
|
|
int vnum;
|
|
|
|
int numusableweights = 0;
|
|
int *firstweightlist = NULL;
|
|
int *numweightslist = NULL;
|
|
|
|
galisskeletaltransforms_t *trans;
|
|
#ifndef SERVERONLY
|
|
float *stcoord = NULL;
|
|
#endif
|
|
int *indexes = NULL;
|
|
float w;
|
|
|
|
vec4_t *rawweight = NULL;
|
|
int *rawweightbone = NULL;
|
|
|
|
|
|
if (!nummeshes)
|
|
MD5ERROR0PARAM("MD5MESH: mesh section before (or without) nummeshes");
|
|
if (!foundjoints || !bones || !pose)
|
|
MD5ERROR0PARAM("MD5MESH: mesh must come after joints");
|
|
|
|
if (!lastsurf)
|
|
{
|
|
lastsurf = root;
|
|
inf = root;
|
|
}
|
|
else
|
|
{
|
|
inf = Hunk_Alloc(sizeof(*inf));
|
|
lastsurf->nextsurf = (char*)inf - (char*)lastsurf;
|
|
lastsurf = inf;
|
|
}
|
|
|
|
inf->ofsbones = (char*)bones - (char*)inf;
|
|
inf->numbones = numjoints;
|
|
inf->groups = 1;
|
|
inf->groupofs = (char*)pose - (char*)inf;
|
|
|
|
#ifndef SERVERONLY
|
|
skin = Hunk_Alloc(sizeof(*skin));
|
|
texnum = Hunk_Alloc(sizeof(*texnum));
|
|
inf->numskins = 1;
|
|
inf->ofsskins = (char*)skin - (char*)inf;
|
|
skin->texnums = 1;
|
|
skin->skinspeed = 1;
|
|
skin->ofstexnums = (char*)texnum - (char*)skin;
|
|
#endif
|
|
EXPECT("{");
|
|
for(;;)
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
if (!buffer)
|
|
MD5ERROR0PARAM("MD5MESH: unexpected eof");
|
|
|
|
if (!strcmp(com_token, "shader"))
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
#ifndef SERVERONLY
|
|
texnum->shader = R_RegisterSkin(com_token);
|
|
R_BuildDefaultTexnums(texnum, texnum->shader);
|
|
#endif
|
|
}
|
|
else if (!strcmp(com_token, "numverts"))
|
|
{
|
|
if (numverts)
|
|
MD5ERROR0PARAM("MD5MESH: numverts was already specified");
|
|
buffer = COM_Parse(buffer);
|
|
numverts = atoi(com_token);
|
|
if (numverts < 0)
|
|
MD5ERROR0PARAM("MD5MESH: numverts cannot be negative");
|
|
|
|
firstweightlist = Z_Malloc(sizeof(*firstweightlist) * numverts);
|
|
numweightslist = Z_Malloc(sizeof(*numweightslist) * numverts);
|
|
#ifndef SERVERONLY
|
|
stcoord = Hunk_Alloc(sizeof(float)*2*numverts);
|
|
inf->ofs_st_array = (char*)stcoord - (char*)inf;
|
|
inf->numverts = numverts;
|
|
#endif
|
|
}
|
|
else if (!strcmp(com_token, "vert"))
|
|
{ //vert num ( s t ) firstweight numweights
|
|
|
|
buffer = COM_Parse(buffer);
|
|
num = atoi(com_token);
|
|
if (num < 0 || num >= numverts)
|
|
MD5ERROR0PARAM("MD5MESH: vertex out of range");
|
|
|
|
EXPECT("(");
|
|
buffer = COM_Parse(buffer);
|
|
#ifndef SERVERONLY
|
|
if (!stcoord)
|
|
MD5ERROR0PARAM("MD5MESH: vertex out of range");
|
|
stcoord[num*2+0] = atof(com_token);
|
|
#endif
|
|
buffer = COM_Parse(buffer);
|
|
#ifndef SERVERONLY
|
|
stcoord[num*2+1] = atof(com_token);
|
|
#endif
|
|
EXPECT(")");
|
|
buffer = COM_Parse(buffer);
|
|
firstweightlist[num] = atoi(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
numweightslist[num] = atoi(com_token);
|
|
|
|
numusableweights += numweightslist[num];
|
|
}
|
|
else if (!strcmp(com_token, "numtris"))
|
|
{
|
|
if (numtris)
|
|
MD5ERROR0PARAM("MD5MESH: numtris was already specified");
|
|
buffer = COM_Parse(buffer);
|
|
numtris = atoi(com_token);
|
|
if (numtris < 0)
|
|
MD5ERROR0PARAM("MD5MESH: numverts cannot be negative");
|
|
|
|
indexes = Hunk_Alloc(sizeof(int)*3*numtris);
|
|
inf->ofs_indexes = (char*)indexes - (char*)inf;
|
|
inf->numindexes = numtris*3;
|
|
}
|
|
else if (!strcmp(com_token, "tri"))
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
num = atoi(com_token);
|
|
if (num < 0 || num >= numtris)
|
|
MD5ERROR0PARAM("MD5MESH: vertex out of range");
|
|
|
|
buffer = COM_Parse(buffer);
|
|
indexes[num*3+0] = atoi(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
indexes[num*3+1] = atoi(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
indexes[num*3+2] = atoi(com_token);
|
|
}
|
|
else if (!strcmp(com_token, "numweights"))
|
|
{
|
|
if (numweights)
|
|
MD5ERROR0PARAM("MD5MESH: numweights was already specified");
|
|
buffer = COM_Parse(buffer);
|
|
numweights = atoi(com_token);
|
|
|
|
rawweight = Z_Malloc(sizeof(*rawweight)*numweights);
|
|
rawweightbone = Z_Malloc(sizeof(*rawweightbone)*numweights);
|
|
}
|
|
else if (!strcmp(com_token, "weight"))
|
|
{
|
|
//weight num bone scale ( x y z )
|
|
buffer = COM_Parse(buffer);
|
|
num = atoi(com_token);
|
|
if (num < 0 || num >= numweights)
|
|
MD5ERROR0PARAM("MD5MESH: weight out of range");
|
|
|
|
buffer = COM_Parse(buffer);
|
|
rawweightbone[num] = atoi(com_token);
|
|
if (rawweightbone[num] < 0 || rawweightbone[num] >= numjoints)
|
|
MD5ERROR0PARAM("MD5MESH: weight specifies bad bone");
|
|
buffer = COM_Parse(buffer);
|
|
w = atof(com_token);
|
|
|
|
EXPECT("(");
|
|
buffer = COM_Parse(buffer);
|
|
rawweight[num][0] = w*atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
rawweight[num][1] = w*atof(com_token);
|
|
buffer = COM_Parse(buffer);
|
|
rawweight[num][2] = w*atof(com_token);
|
|
EXPECT(")");
|
|
rawweight[num][3] = w;
|
|
}
|
|
else if (!strcmp(com_token, "}"))
|
|
break;
|
|
else
|
|
MD5ERROR1PARAM("MD5MESH: Unrecognised token inside mesh (%s)", com_token);
|
|
|
|
}
|
|
|
|
trans = Hunk_Alloc(sizeof(*trans)*numusableweights);
|
|
inf->ofstransforms = (char*)trans - (char*)inf;
|
|
|
|
for (num = 0, vnum = 0; num < numverts; num++)
|
|
{
|
|
if (numweightslist[num] <= 0)
|
|
MD5ERROR0PARAM("MD5MESH: weights not set on vertex");
|
|
while(numweightslist[num])
|
|
{
|
|
trans[vnum].vertexindex = num;
|
|
trans[vnum].boneindex = rawweightbone[firstweightlist[num]];
|
|
trans[vnum].org[0] = rawweight[firstweightlist[num]][0];
|
|
trans[vnum].org[1] = rawweight[firstweightlist[num]][1];
|
|
trans[vnum].org[2] = rawweight[firstweightlist[num]][2];
|
|
trans[vnum].org[3] = rawweight[firstweightlist[num]][3];
|
|
vnum++;
|
|
firstweightlist[num]++;
|
|
numweightslist[num]--;
|
|
}
|
|
}
|
|
inf->numtransforms = vnum;
|
|
|
|
if (firstweightlist)
|
|
Z_Free(firstweightlist);
|
|
if (numweightslist)
|
|
Z_Free(numweightslist);
|
|
if (rawweight)
|
|
Z_Free(rawweight);
|
|
if (rawweightbone)
|
|
Z_Free(rawweightbone);
|
|
}
|
|
else
|
|
MD5ERROR1PARAM("Unrecognised token in MD5 model (%s)", com_token);
|
|
}
|
|
|
|
if (!lastsurf)
|
|
MD5ERROR0PARAM("MD5MESH: No meshes");
|
|
|
|
Alias_CalculateSkeletalNormals(root);
|
|
|
|
return root;
|
|
#undef MD5ERROR0PARAM
|
|
#undef MD5ERROR1PARAM
|
|
#undef EXPECT
|
|
}
|
|
|
|
qboolean Mod_LoadMD5MeshModel(model_t *mod, void *buffer)
|
|
{
|
|
galiasinfo_t *root;
|
|
int hunkstart, hunkend, hunktotal;
|
|
|
|
|
|
loadmodel=mod;
|
|
|
|
hunkstart = Hunk_LowMark ();
|
|
|
|
root = Mod_ParseMD5MeshModel(buffer);
|
|
if (root == NULL)
|
|
{
|
|
Hunk_FreeToLowMark(hunkstart);
|
|
return false;
|
|
}
|
|
|
|
|
|
hunkend = Hunk_LowMark ();
|
|
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
|
|
|
|
Mod_ClampModelSize(mod);
|
|
|
|
Hunk_Alloc(0);
|
|
hunktotal = hunkend - hunkstart;
|
|
|
|
Cache_Alloc (&mod->cache, hunktotal, loadname);
|
|
mod->type = mod_alias;
|
|
if (!mod->cache.data)
|
|
{
|
|
Hunk_FreeToLowMark (hunkstart);
|
|
return false;
|
|
}
|
|
memcpy (mod->cache.data, root, hunktotal);
|
|
|
|
Hunk_FreeToLowMark (hunkstart);
|
|
|
|
|
|
mod->funcs.Trace = Mod_Trace;
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
EXTERNALANIM
|
|
|
|
//File what specifies md5 model/anim stuff.
|
|
|
|
model test/imp.md5mesh
|
|
|
|
group test/idle1.md5anim
|
|
clampgroup test/idle1.md5anim
|
|
frames test/idle1.md5anim
|
|
|
|
*/
|
|
qboolean Mod_LoadCompositeAnim(model_t *mod, void *buffer)
|
|
{
|
|
int i;
|
|
|
|
char *file;
|
|
galiasinfo_t *root = NULL, *surf;
|
|
int numgroups = 0;
|
|
galiasgroup_t *grouplist = NULL;
|
|
galiasgroup_t *newgroup = NULL;
|
|
void **poseofs;
|
|
int hunkstart, hunkend, hunktotal;
|
|
char com_token[8192];
|
|
|
|
|
|
loadmodel=mod;
|
|
|
|
hunkstart = Hunk_LowMark ();
|
|
|
|
|
|
|
|
|
|
buffer = COM_Parse(buffer);
|
|
if (strcmp(com_token, "EXTERNALANIM"))
|
|
{
|
|
Con_Printf (CON_ERROR "EXTERNALANIM: header is not compleate (%s)\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
buffer = COM_Parse(buffer);
|
|
if (!strcmp(com_token, "model"))
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
file = COM_LoadTempFile2(com_token);
|
|
|
|
if (!file) //FIXME: make non fatal somehow..
|
|
{
|
|
Con_Printf(CON_ERROR "Couldn't open %s (from %s)\n", com_token, mod->name);
|
|
Hunk_FreeToLowMark(hunkstart);
|
|
return false;
|
|
}
|
|
|
|
root = Mod_ParseMD5MeshModel(file);
|
|
if (root == NULL)
|
|
{
|
|
Hunk_FreeToLowMark(hunkstart);
|
|
return false;
|
|
}
|
|
newgroup = (galiasgroup_t*)((char*)root + root->groupofs);
|
|
|
|
grouplist = BZ_Malloc(sizeof(galiasgroup_t)*(numgroups+root->groups));
|
|
memcpy(grouplist, newgroup, sizeof(galiasgroup_t)*(numgroups+root->groups));
|
|
poseofs = BZ_Malloc(sizeof(galiasgroup_t)*(numgroups+root->groups));
|
|
for (i = 0; i < root->groups; i++)
|
|
{
|
|
grouplist[numgroups] = newgroup[i];
|
|
poseofs[numgroups] = (char*)&newgroup[i] + newgroup[i].poseofs;
|
|
numgroups++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Printf (CON_ERROR "EXTERNALANIM: model must be defined immediatly after the header\n");
|
|
return false;
|
|
}
|
|
|
|
for (;;)
|
|
{
|
|
buffer = COM_Parse(buffer);
|
|
if (!buffer)
|
|
break;
|
|
|
|
if (!strcmp(com_token, "group"))
|
|
{
|
|
grouplist = BZ_Realloc(grouplist, sizeof(galiasgroup_t)*(numgroups+1));
|
|
poseofs = BZ_Realloc(poseofs, sizeof(*poseofs)*(numgroups+1));
|
|
buffer = COM_Parse(buffer);
|
|
file = COM_LoadTempFile2(com_token);
|
|
if (file) //FIXME: make non fatal somehow..
|
|
{
|
|
char namebkup[MAX_QPATH];
|
|
Q_strncpyz(namebkup, com_token, sizeof(namebkup));
|
|
if (!Mod_ParseMD5Anim(file, root, &poseofs[numgroups], &grouplist[numgroups]))
|
|
{
|
|
Hunk_FreeToLowMark(hunkstart);
|
|
return false;
|
|
}
|
|
Q_strncpyz(grouplist[numgroups].name, namebkup, sizeof(grouplist[numgroups].name));
|
|
numgroups++;
|
|
}
|
|
}
|
|
else if (!strcmp(com_token, "clampgroup"))
|
|
{
|
|
grouplist = BZ_Realloc(grouplist, sizeof(galiasgroup_t)*(numgroups+1));
|
|
poseofs = BZ_Realloc(poseofs, sizeof(*poseofs)*(numgroups+1));
|
|
buffer = COM_Parse(buffer);
|
|
file = COM_LoadTempFile2(com_token);
|
|
if (file) //FIXME: make non fatal somehow..
|
|
{
|
|
char namebkup[MAX_QPATH];
|
|
Q_strncpyz(namebkup, com_token, sizeof(namebkup));
|
|
if (!Mod_ParseMD5Anim(file, root, &poseofs[numgroups], &grouplist[numgroups]))
|
|
{
|
|
Hunk_FreeToLowMark(hunkstart);
|
|
return false;
|
|
}
|
|
Q_strncpyz(grouplist[numgroups].name, namebkup, sizeof(grouplist[numgroups].name));
|
|
grouplist[numgroups].loop = false;
|
|
numgroups++;
|
|
}
|
|
}
|
|
else if (!strcmp(com_token, "frames"))
|
|
{
|
|
galiasgroup_t ng;
|
|
void *np;
|
|
|
|
buffer = COM_Parse(buffer);
|
|
file = COM_LoadTempFile2(com_token);
|
|
if (file) //FIXME: make non fatal somehow..
|
|
{
|
|
char namebkup[MAX_QPATH];
|
|
Q_strncpyz(namebkup, com_token, sizeof(namebkup));
|
|
if (!Mod_ParseMD5Anim(file, root, &np, &ng))
|
|
{
|
|
Hunk_FreeToLowMark(hunkstart);
|
|
return false;
|
|
}
|
|
|
|
grouplist = BZ_Realloc(grouplist, sizeof(galiasgroup_t)*(numgroups+ng.numposes));
|
|
poseofs = BZ_Realloc(poseofs, sizeof(*poseofs)*(numgroups+ng.numposes));
|
|
|
|
//pull out each frame individually
|
|
for (i = 0; i < ng.numposes; i++)
|
|
{
|
|
grouplist[numgroups].isheirachical = ng.isheirachical;
|
|
grouplist[numgroups].loop = false;
|
|
grouplist[numgroups].numposes = 1;
|
|
grouplist[numgroups].rate = 24;
|
|
poseofs[numgroups] = (float*)np + i*12*root->numbones;
|
|
Q_snprintfz(grouplist[numgroups].name, sizeof(grouplist[numgroups].name), "%s%i", namebkup, i);
|
|
Q_strncpyz(grouplist[numgroups].name, namebkup, sizeof(grouplist[numgroups].name));
|
|
grouplist[numgroups].loop = false;
|
|
numgroups++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Printf(CON_ERROR "EXTERNALANIM: unrecognised token (%s)\n", mod->name);
|
|
Hunk_FreeToLowMark(hunkstart);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
newgroup = grouplist;
|
|
grouplist = Hunk_Alloc(sizeof(galiasgroup_t)*numgroups);
|
|
for(surf = root;;)
|
|
{
|
|
surf->groupofs = (char*)grouplist - (char*)surf;
|
|
surf->groups = numgroups;
|
|
if (!surf->nextsurf)
|
|
break;
|
|
surf = (galiasinfo_t*)((char*)surf + surf->nextsurf);
|
|
}
|
|
for (i = 0; i < numgroups; i++)
|
|
{
|
|
grouplist[i] = newgroup[i];
|
|
grouplist[i].poseofs = (char*)poseofs[i] - (char*)&grouplist[i];
|
|
}
|
|
|
|
|
|
hunkend = Hunk_LowMark ();
|
|
|
|
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
|
|
|
|
Mod_ClampModelSize(mod);
|
|
|
|
Hunk_Alloc(0);
|
|
hunktotal = hunkend - hunkstart;
|
|
|
|
Cache_Alloc (&mod->cache, hunktotal, loadname);
|
|
mod->type = mod_alias;
|
|
if (!mod->cache.data)
|
|
{
|
|
Hunk_FreeToLowMark (hunkstart);
|
|
return false;
|
|
}
|
|
memcpy (mod->cache.data, root, hunktotal);
|
|
|
|
Hunk_FreeToLowMark (hunkstart);
|
|
|
|
|
|
mod->funcs.Trace = Mod_Trace;
|
|
return true;
|
|
}
|
|
|
|
#endif //MD5MODELS
|
|
|
|
#else
|
|
int Mod_TagNumForName(model_t *model, char *name)
|
|
{
|
|
return 0;
|
|
}
|
|
qboolean Mod_GetTag(model_t *model, int tagnum, framestate_t *framestate, float *result)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int Mod_GetNumBones(struct model_s *model, qboolean allowtags)
|
|
{
|
|
return 0;
|
|
}
|
|
int Mod_GetBoneRelations(model_t *model, int firstbone, int lastbone, framestate_t *fstate, float *result)
|
|
{
|
|
return 0;
|
|
}
|
|
int Mod_GetBoneParent(struct model_s *model, int bonenum)
|
|
{
|
|
return 0;
|
|
}
|
|
char *Mod_GetBoneName(struct model_s *model, int bonenum)
|
|
{
|
|
return "";
|
|
}
|
|
#endif //#if defined(D3DQUAKE) || defined(GLQUAKE)
|