fteqw/engine/client/keys.h
Spoike 869e544ad4 fix glsl not being used for skeletal animations (10->50 fps jump)
fix vbos not being used for skeletal animations (50->770 fps jump, yes, really. OOPS!)
so yeah, 7700% speedup there. lol... *sigh*
fixed update notification prompt not appearing by splitting menu key dest into emenu+gmenu. thus the prompt is no longer killed by menu.dat starting up.
fog command now displays a the extra params.
rewrote console char handling to support 32bit unicode chars. font code does not support more than 16bit codepoints still, however.
rewrote beam code in order to restore models on vid_restart. this solves a crash where they were invalid pointers afterwards.
revived old menu_media, because jogi wanted shuffle.
music now fades out for a sec when changing fake-cd-tracks.
music no longer abruptly stops when changing maps.
added fxaa support.
reworked bloom a bit. can now bloom further.
added r_renderscale cvar, for people that want supersampling (max 2), or subsampling for more speed or whatever.
$timer now favours cvars with that name, rather than the $time macro.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-14 14:47:00 +00:00

235 lines
4.4 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __CLIENT_KEYS_H__
#define __CLIENT_KEYS_H__
//
// these are the key numbers that should be passed to Key_Event
//
enum {
K_TAB = 9,
K_ENTER = 13,
K_ESCAPE = 27,
K_SPACE = 32,
// normal keys should be passed as lowercased ascii
K_BACKSPACE = 127,
K_SCRLCK,
K_CAPSLOCK,
K_POWER,
K_PAUSE,
K_UPARROW,
K_DOWNARROW,
K_LEFTARROW,
K_RIGHTARROW,
K_LALT,
K_LCTRL,
K_LSHIFT,
K_INS,
K_DEL,
K_PGDN,
K_PGUP,
K_HOME,
K_END,
K_F1,
K_F2,
K_F3,
K_F4,
K_F5,
K_F6,
K_F7,
K_F8,
K_F9,
K_F10,
K_F11,
K_F12,
K_F13,
K_F14,
K_F15,
K_KP_HOME,
K_KP_UPARROW,
K_KP_PGUP,
K_KP_LEFTARROW,
K_KP_5,
K_KP_RIGHTARROW,
K_KP_END,
K_KP_DOWNARROW,
K_KP_PGDN,
K_KP_ENTER,
K_KP_INS,
K_KP_DEL,
K_KP_SLASH,
K_KP_MINUS,
K_KP_PLUS,
K_KP_NUMLOCK,
K_KP_STAR,
K_KP_EQUALS,
//
// mouse buttons generate virtual keys
//
K_MOUSE1,
K_MOUSE2,
K_MOUSE3,
K_MOUSE4,
K_MOUSE5,
K_MOUSE6,
K_MOUSE7,
K_MOUSE8,
K_MOUSE9,
K_MOUSE10,
// JACK: Intellimouse(c) Mouse Wheel Support
K_MWHEELUP,
K_MWHEELDOWN, // 189
//
// joystick buttons
//
K_JOY1 = 203,
K_JOY2 = 204,
K_JOY3 = 205,
K_JOY4 = 206,
//
// aux keys are for multi-buttoned joysticks to generate so they can use
// the normal binding process
//
K_AUX1 = 207,
K_AUX2 = 208,
K_AUX3 = 209,
K_AUX4 = 210,
K_AUX5 = 211,
K_AUX6 = 212,
K_AUX7 = 213,
K_AUX8 = 214,
K_AUX9 = 215,
K_AUX10 = 216,
K_AUX11 = 217,
K_AUX12 = 218,
K_AUX13 = 219,
K_AUX14 = 220,
K_AUX15 = 221,
K_AUX16 = 222,
K_AUX17 = 223,
K_AUX18 = 224,
K_AUX19 = 225,
K_AUX20 = 226,
K_AUX21 = 227,
K_AUX22 = 228,
K_AUX23 = 229,
K_AUX24 = 230,
K_AUX25 = 231,
K_AUX26 = 232,
K_AUX27 = 233,
K_AUX28 = 234,
K_AUX29 = 235,
K_AUX30 = 236,
K_AUX31 = 237,
K_AUX32 = 238,
K_LWIN = 239,
K_RWIN = 240,
K_APP = 241,
K_SEARCH = 242,
K_VOLUP = 243,
K_VOLDOWN = 244,
K_RALT = 245,
K_RCTRL = 246,
K_RSHIFT = 247,
K_PRINTSCREEN = 248,
K_MAX = 256
};
#define KEY_MODIFIER_SHIFT (1<<0)
#define KEY_MODIFIER_ALT (1<<1)
#define KEY_MODIFIER_CTRL (1<<2)
#define KEY_MODIFIERSTATES (1<<3)
#define K_SHIFT K_LSHIFT
#define K_CTRL K_LCTRL
#define K_ALT K_LALT
typedef enum //highest has priority
{
kdm_game = 1u<<0, //should always be set
kdm_message = 1u<<1,
kdm_gmenu = 1u<<2, //menu.dat
kdm_emenu = 1u<<3, //engine's menus
kdm_editor = 1u<<4,
kdm_console = 1u<<5,
kdm_cwindows = 1u<<6,
} keydestmask_t;
//unsigned int Key_Dest_Get(void); //returns highest priority destination
#define Key_Dest_Add(kdm) (key_dest_mask |= (kdm))
#define Key_Dest_Remove(kdm) (key_dest_mask &= ~(kdm))
#define Key_Dest_Has(kdm) (key_dest_mask & (kdm))
#define Key_Dest_Toggle(kdm) do {if (key_dest_mask & kdm) Key_Dest_Remove(kdm); else Key_Dest_Add(kdm);}while(0)
extern unsigned int key_dest_absolutemouse; //if the active key dest bit is set, the mouse is absolute.
extern unsigned int key_dest_mask;
extern char *keybindings[K_MAX][8];
extern int key_repeats[K_MAX];
extern int key_count; // incremented every key event
extern int key_lastpress;
enum
{
kc_game,
kc_menu,
kc_console,
kc_max
};
extern struct key_cursor_s
{
char name[MAX_QPATH];
float hotspot[2];
float scale;
qboolean dirty;
void *handle;
} key_customcursor[kc_max];
extern unsigned char *chat_buffer;
extern int chat_bufferpos;
extern qboolean chat_team;
void Key_Event (int devid, int key, unsigned int unicode, qboolean down);
void Key_Init (void);
void IN_WriteButtons(vfsfile_t *f, qboolean all);
void Key_WriteBindings (struct vfsfile_s *f);
void Key_SetBinding (int keynum, int modifier, char *binding, int cmdlevel);
void Key_ClearStates (void);
void Key_Unbindall_f (void); //aka: Key_Shutdown
struct console_s;
qboolean Key_GetConsoleSelectionBox(struct console_s *con, int *sx, int *sy, int *ex, int *ey);
qboolean Key_MouseShouldBeFree(void);
#endif