fteqw/engine/shaders/hlsl11
Spoike 9cb8a2d025 fix some d3d8+d3d11 issues. 2d stuff should work a bit better now.
setcursormode now available to menuqc too. this gives menuqc hardware cursor support (useful to revert some braindamage I added for dp compat - menuqc is a dp spec).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4953 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-31 13:23:32 +00:00
..
default2d.hlsl fix some d3d8+d3d11 issues. 2d stuff should work a bit better now. 2015-07-31 13:23:32 +00:00
defaultfill.hlsl added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
defaultskin.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
defaultsky.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
defaultsprite.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
defaultwall.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
defaultwarp.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
depthonly.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
drawflat_wall.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
menutint.hlsl fix some d3d8+d3d11 issues. 2d stuff should work a bit better now. 2015-07-31 13:23:32 +00:00
rtlight.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
terrain.hlsl fix shadowmaps on terrain. 2013-11-10 21:14:28 +00:00
terraindebug.hlsl added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00