mirror of
https://github.com/nzp-team/fteqw.git
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00885ffd27
Add support for DP_SV_CLIENTCAMERA (primarily to work around an rmq bug). Now pointing the engine at the shadowy updates.triptohell.info domain (with a self-signed cert), so that we can give fte.triptohell.info a proper cert that browsers will trust. Still need to make a stable release some time before that can happen. Make sure q2 gamecode updates can work, so win64/linux64 can actually run q2 now (using yamagi's). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5467 fc73d0e0-1445-4013-8a0c-d673dee63da5
161 lines
5.2 KiB
C
161 lines
5.2 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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struct client_s;
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struct edict_s;
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#define MAX_PROGS 64
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#define MAXADDONS 16
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void SVQ1_CvarChanged(cvar_t *var);
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#define NewGetEdictFieldValue GetEdictFieldValue
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void Q_SetProgsParms(qboolean forcompiler);
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void PR_Deinit(void); //server shutting down
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void PR_Shutdown(void); //server quitting
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void PR_LoadGlabalStruct(qboolean muted);
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void Q_InitProgs(qboolean cinematic);
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void PR_SpawnInitialEntities(const char *file);
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void PR_RegisterFields(void);
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void PR_Init(void);
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void QDECL ED_Spawned (struct edict_s *ent, int loading);
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void SSQC_MapEntityEdited(int modelidx, int idx, const char *newdata);
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void SV_SetEntityButtons(struct edict_s *ent, unsigned int buttonbits);
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qboolean SV_RunFullQCMovement(struct client_s *client, usercmd_t *ucmd);
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qboolean PR_KrimzonParseCommand(const char *s);
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qboolean PR_ParseClusterEvent(const char *dest, const char *source, const char *cmd, const char *info);
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qboolean PR_UserCmd(const char *cmd);
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qboolean PR_ConsoleCmd(const char *cmd);
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void PRSV_RunThreads(void);
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#define PR_MAINPROGS 0 //this is a constant that should really be phased out. But seeing as QCLIB requires some sort of master progs due to extern funcs...
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//maybe go through looking for extern funcs, and remember which were not allocated. It would then be a first come gets priority. Not too bad I supppose.
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extern int compileactive;
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typedef enum {PROG_NONE, PROG_QW, PROG_NQ, PROG_H2, PROG_PREREL, PROG_TENEBRAE, PROG_UNKNOWN} progstype_t; //unknown obtains NQ behaviour
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extern progstype_t progstype;
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#include "progslib.h"
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typedef struct edict_s
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{
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//these 5 shared with qclib
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enum ereftype_e ereftype;
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float freetime; // sv.time when the object was freed
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int entnum;
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unsigned int fieldsize;
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pbool readonly; //world
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#ifdef VM_Q1
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stdentvars_t *v;
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extentvars_t *xv;
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#else
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union {
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stdentvars_t *v;
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stdentvars_t *xv;
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};
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#endif
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/*qc lib doesn't care about the rest*/
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/*these are shared with csqc*/
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#ifdef USEAREAGRID
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areagridlink_t gridareas[AREAGRIDPERENT]; //on overflow, use the inefficient overflow list.
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size_t gridareasequence; //used to avoid iterrating the same ent twice.
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#else
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link_t area;
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#endif
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pvscache_t pvsinfo;
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int lastruntime;
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int solidsize;
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#ifdef USERBE
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entityrbe_t rbe;
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#endif
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/*csqc doesn't reference the rest*/
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#ifdef NQPROT
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float muzzletime; //nq clients need special handling to retain EF_MUZZLEFLASH while not breaking qw clients running nq mods.
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#endif
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entity_state_t baseline;
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// other fields from progs come immediately after
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} edict_t;
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#undef pr_global_struct
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#define pr_global_struct *pr_global_ptrs
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extern globalptrs_t *pr_global_ptrs;
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extern pubprogfuncs_t *svprogfuncs; //instance
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extern progparms_t svprogparms;
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extern progsnum_t svmainprogs;
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extern progsnum_t clmainprogs;
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#define HLEDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,hledict_t,area)
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#define Q2EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,q2edict_t,area)
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#define Q3EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,q3serverEntity_t,area)
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extern func_t SpectatorConnect;
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extern func_t SpectatorThink;
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extern func_t SpectatorDisconnect;
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extern func_t SV_PlayerPhysicsQC;
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extern func_t EndFrameQC;
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extern qboolean ssqc_deprecated_warned;
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extern cvar_t pr_maxedicts; //used in too many places...
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extern cvar_t noexit, temp1, saved1, saved2, saved3, saved4, savedgamecfg, scratch1, scratch2, scratch3, scratch4, gamecfg, nomonsters; //read by savegame.c
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extern cvar_t pr_ssqc_memsize, pr_imitatemvdsv, sv_aim, pr_ssqc_coreonerror, dpcompat_nopreparse;
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extern int pr_teamfield;
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qboolean PR_QCChat(char *text, int say_type);
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void PR_ClientUserInfoChanged(char *name, char *oldivalue, char *newvalue);
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void PR_LocalInfoChanged(char *name, char *oldivalue, char *newvalue);
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void PF_InitTempStrings(pubprogfuncs_t *prinst);
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#ifdef VM_LUA
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qboolean PR_LoadLua(void);
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#endif
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#ifdef VM_Q1
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#define VMFSID_Q1QVM 57235 //the q1qvm zone tag that is freed when the module is purged.
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struct client_s;
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void Q1QVM_Shutdown(qboolean notifygame);
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qboolean PR_LoadQ1QVM(void);
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void Q1QVM_ClientConnect(struct client_s *cl);
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qboolean Q1QVM_GameConsoleCommand(void);
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qboolean Q1QVM_ClientSay(edict_t *player, qboolean team);
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qboolean Q1QVM_UserInfoChanged(edict_t *player);
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void Q1QVM_PlayerPreThink(void);
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void Q1QVM_RunPlayerThink(void);
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void Q1QVM_PostThink(void);
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void Q1QVM_StartFrame(qboolean botsarespecialsnowflakes);
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void Q1QVM_Blocked(void);
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void Q1QVM_SetNewParms(void);
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void Q1QVM_SetChangeParms(void);
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qboolean Q1QVM_ClientCommand(void);
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void Q1QVM_GameCodePausedTic(float pausedduration);
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void Q1QVM_DropClient(struct client_s *cl);
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void Q1QVM_ChainMoved(void);
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void Q1QVM_EndFrame(void);
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#endif
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