mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-30 07:31:13 +00:00
5b4756f3d9
Fixed some xim issues, for proper keyboard input under x11. Cmake project can now work for cross compiling win32 targets. Some other fun-but-pointless stuff. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5344 fc73d0e0-1445-4013-8a0c-d673dee63da5
37 lines
810 B
HLSL
37 lines
810 B
HLSL
!!cvard3 r_floorcolour
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!!cvard3 r_wallcolour
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!!samps 1
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//FIXME !!permu FOG
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struct a2v {
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float4 pos: POSITION;
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float2 lmtc: TEXCOORD1;
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float3 normal: NORMAL;
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};
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struct v2f {
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#ifndef FRAGMENT_SHADER
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float4 pos: POSITION;
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#endif
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float2 lmtc: TEXCOORD0;
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float4 col: TEXCOORD1; //tc not colour to preserve range for oversaturation
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};
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#ifdef VERTEX_SHADER
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float4x4 m_modelviewprojection;
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float4 e_lmscale;
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v2f main (a2v inp)
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{
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v2f outp;
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outp.pos = mul(m_modelviewprojection, inp.pos);
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outp.lmtc = inp.lmtc;
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outp.col = e_lmscale * float4(((inp.normal.z < 0.73)?r_wallcolour:r_floorcolour)/255.0, 1.0);
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return outp;
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}
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#endif
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#ifdef FRAGMENT_SHADER
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sampler s_t0;
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float4 main (v2f inp) : COLOR0
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{
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return inp.col * tex2D(s_t0, inp.lmtc).xyzw;
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}
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#endif
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