.. |
anorms.h
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bymorphed.h
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Interact properly with window managers. Fullscreen support needs testing a bit tbh.
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2007-07-23 11:48:53 +00:00 |
bymorphed.ico
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
cd_linux.c
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change alot of sprintfs
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2011-07-22 15:11:35 +00:00 |
cd_null.c
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cd_sdl.c
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change alot of sprintfs
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2011-07-22 15:11:35 +00:00 |
cd_win.c
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committing for fixes for OMC
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2011-10-27 15:46:36 +00:00 |
cdaudio.h
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cl_cam.c
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committing for fixes for OMC
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2011-10-27 15:46:36 +00:00 |
cl_cg.c
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saneified dynamic light colour values.
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2011-12-27 08:35:19 +00:00 |
cl_demo.c
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committing for fixes for OMC
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2011-10-27 15:46:36 +00:00 |
cl_ents.c
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random quick fixes...
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2012-02-12 05:33:16 +00:00 |
cl_ignore.c
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Lets see if this works in loonix.. ehehe.
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2010-12-05 02:46:07 +00:00 |
cl_ignore.h
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cl_input.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
cl_main.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
cl_master.h
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
cl_parse.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
cl_plugin.inc
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Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar.
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2011-06-16 02:03:57 +00:00 |
cl_pred.c
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random quick fixes...
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2012-02-12 05:33:16 +00:00 |
cl_screen.c
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d3d compiles again (yes, your poking does work Moodles).
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2012-01-21 07:53:49 +00:00 |
cl_tent.c
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
cl_ui.c
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
clhl_game.c
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saneified dynamic light colour values.
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2011-12-27 08:35:19 +00:00 |
client.h
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
clq2_cin.c
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Fix a couple of things I noticed while playing in linux.
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2011-01-29 19:53:38 +00:00 |
clq2_ents.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
clq3_parse.c
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change alot of sprintfs
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2011-07-22 15:11:35 +00:00 |
clq3defs.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
console.c
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
fragstats.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
image.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
in_macos.c
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random quick fixes...
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2012-02-12 05:54:44 +00:00 |
in_morphos.c
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
in_morphos.h
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Added copyright header.
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2007-09-09 14:28:59 +00:00 |
in_raw.h
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attempted vs2008 compile fix
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2009-01-18 01:47:48 +00:00 |
in_sdl.c
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random quick fixes...
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2012-02-12 05:54:44 +00:00 |
in_win.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
input.h
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
keys.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
keys.h
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
lhfont.h
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m_download.c
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What could possibly go wrong?...
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2010-03-14 14:35:56 +00:00 |
m_items.c
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Small fixes and tweeks.
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2011-12-26 15:19:13 +00:00 |
m_master.c
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
m_mp3.c
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trying to fix q2.
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2012-02-13 04:11:11 +00:00 |
m_multi.c
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
m_options.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
m_script.c
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
m_single.c
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change alot of sprintfs
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2011-07-22 15:11:35 +00:00 |
menu.c
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
menu.h
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
merged.h
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
modelgen.h
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new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm
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2011-03-03 17:09:15 +00:00 |
mymad.c
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net_master.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
p_classic.c
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
p_null.c
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
p_script.c
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
pr_csqc.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
pr_menu.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
pr_skelobj.c
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skel_set_bone_world implementation.
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2011-12-24 04:05:28 +00:00 |
q2.ico
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
q2anorms.h
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q2m_flash.c
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Sigh, I suck.
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2006-07-08 23:31:11 +00:00 |
quakedef.h
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committing for fixes for OMC
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2011-10-27 15:46:36 +00:00 |
r_2d.c
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
r_d3.c
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
r_part.c
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
r_partset.c
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
r_partset.h
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
r_surf.c
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random quick fixes...
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2012-02-12 05:33:16 +00:00 |
render.h
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
renderer.c
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random quick fixes...
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2012-02-12 08:32:39 +00:00 |
renderque.c
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Changes merged from trunk. Also additional extensive changes. Q3 portals work.
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2010-07-11 02:22:39 +00:00 |
renderque.h
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Changes merged from trunk. Also additional extensive changes. Q3 portals work.
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2010-07-11 02:22:39 +00:00 |
resource.h
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Visual Studio sucks. Needed to change this to get the damn thing to compile it.
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2010-05-24 23:35:55 +00:00 |
roq.h
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roq_read.c
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sbar.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
sbar.h
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csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
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2010-11-21 03:39:12 +00:00 |
screen.h
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Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar.
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2011-06-16 02:03:57 +00:00 |
skin.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
snd_al.c
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Fix up msvc/win32 a bit.
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2011-02-02 00:41:01 +00:00 |
snd_alsa.c
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More GCC warnings gone (32 & 64bit)
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2011-06-02 05:16:44 +00:00 |
snd_directx.c
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this is one way to fix that error anyway.
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2012-01-03 23:44:01 +00:00 |
snd_dma.c
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Small fixes and tweeks.
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2011-12-26 15:19:13 +00:00 |
snd_droid.c
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Missed a file for android.
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2012-01-02 14:59:00 +00:00 |
snd_linux.c
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More GCC warnings gone (32 & 64bit)
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2011-06-02 05:16:44 +00:00 |
snd_macos.c
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
snd_mem.c
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
snd_mix.c
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committing for fixes for OMC
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2011-10-27 15:46:36 +00:00 |
snd_morphos.c
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Added copyright header.
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2007-09-09 14:28:59 +00:00 |
snd_mp3.c
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change alot of sprintfs
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2011-07-22 15:11:35 +00:00 |
snd_ov.c
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Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option.
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2011-03-12 13:51:40 +00:00 |
snd_sdl.c
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Trying to fix stuff.
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2011-05-26 16:46:43 +00:00 |
snd_win.c
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Fixed incorrect pointer types, and some other warning types for GCC and MinGW
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2011-05-19 13:34:07 +00:00 |
sound.h
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
spritegn.h
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sys_axfte.cpp
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
sys_droid.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
sys_linux.c
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d3d compiles again (yes, your poking does work Moodles).
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2012-01-21 07:53:49 +00:00 |
sys_morphos.c
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Completely untested and not even attempted compiled MorphOS implementation of Sys_RandomBytes().
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2011-10-03 09:23:34 +00:00 |
sys_npfte.c
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
sys_plugfte.c
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
sys_plugfte.h
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committing for fixes for OMC
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2011-10-27 15:46:36 +00:00 |
sys_sdl.c
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stub Sys_RandomBytes.
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2011-10-28 15:15:35 +00:00 |
sys_win.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
teamplay.c
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s/thier/their
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2007-10-05 17:43:26 +00:00 |
textedit.c
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
valid.c
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added DP_QC_ENTITYSTRING builtins.
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2012-01-24 04:24:14 +00:00 |
vid.h
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committing for fixes for OMC
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2011-10-27 15:46:36 +00:00 |
view.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
view.h
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
wad.c
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Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
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2011-07-30 14:14:56 +00:00 |
wad.h
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Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
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2010-08-11 03:36:31 +00:00 |
winamp.h
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winquake.h
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committing for fixes for OMC
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2011-10-27 15:46:36 +00:00 |
winquake.rc
|
version bump and version string fix
|
2011-06-25 23:40:34 +00:00 |
zqtp.c
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change alot of sprintfs
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2011-07-22 15:11:35 +00:00 |