mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-12-11 21:11:08 +00:00
3b0c07281d
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2326 fc73d0e0-1445-4013-8a0c-d673dee63da5
3768 lines
90 KiB
C
3768 lines
90 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "qwsvdef.h"
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#include "netinc.h"
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#include <sys/types.h>
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#ifndef CLIENTONLY
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#define Q2EDICT_NUM(i) (q2edict_t*)((char *)ge->edicts+i*ge->edict_size)
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#ifdef _WIN32
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#include "winquake.h"
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#else
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#include <netinet/in.h>
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#endif
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void SV_Savegame_f (void);
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void SV_Loadgame_f (void);
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#define INVIS_CHAR1 12
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#define INVIS_CHAR2 (char)138
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#define INVIS_CHAR3 (char)160
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quakeparms_t host_parms;
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qboolean host_initialized; // true if into command execution (compatability)
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double host_frametime;
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double realtime; // without any filtering or bounding
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int host_hunklevel;
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// callbacks
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void SV_Masterlist_Callback(struct cvar_s *var, char *oldvalue);
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void SV_Tcpport_Callback(struct cvar_s *var, char *oldvalue);
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void SV_Port_Callback(struct cvar_s *var, char *oldvalue);
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void SV_PortIPv6_Callback(struct cvar_s *var, char *oldvalue);
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void SV_PortIPX_Callback(struct cvar_s *var, char *oldvalue);
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typedef struct {
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qboolean isdp;
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cvar_t cv;
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netadr_t adr;
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} sv_masterlist_t;
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sv_masterlist_t sv_masterlist[] = {
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{false, SCVARC("sv_master1", "", SV_Masterlist_Callback)},
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{false, SCVARC("sv_master2", "", SV_Masterlist_Callback)},
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{false, SCVARC("sv_master3", "", SV_Masterlist_Callback)},
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{false, SCVARC("sv_master4", "", SV_Masterlist_Callback)},
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{false, SCVARC("sv_master5", "", SV_Masterlist_Callback)},
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{false, SCVARC("sv_master6", "", SV_Masterlist_Callback)},
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{false, SCVARC("sv_master7", "", SV_Masterlist_Callback)},
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{false, SCVARC("sv_master8", "", SV_Masterlist_Callback)},
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{true, SCVARC("sv_masterextra1", "ghdigital.com", SV_Masterlist_Callback)}, //69.59.212.88
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{true, SCVARC("sv_masterextra2", "dpmaster.deathmask.net", SV_Masterlist_Callback)}, //209.164.24.243
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{true, SCVARC("sv_masterextra3", "12.166.196.192", SV_Masterlist_Callback)}, //blaze.mindphukd.org (doesn't resolve currently but works as an ip)
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{false, SCVAR(NULL, NULL)}
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};
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client_t *host_client; // current client
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// bound the size of the physics time tic
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#ifdef SERVERONLY
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cvar_t sv_mintic = SCVAR("sv_mintic","0.03");
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#else
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cvar_t sv_mintic = SCVAR("sv_mintic","0"); //client builds can think as often as they want.
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#endif
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cvar_t sv_maxtic = SCVAR("sv_maxtic","0.1");
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cvar_t sv_nailhack = SCVAR("sv_nailhack","0");
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cvar_t timeout = SCVAR("timeout","65"); // seconds without any message
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cvar_t zombietime = SCVAR("zombietime", "2"); // seconds to sink messages
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// after disconnect
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#ifdef SERVERONLY
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cvar_t developer = SCVAR("developer","0"); // show extra messages
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cvar_t rcon_password = SCVARF("rcon_password", "", CVAR_NOUNSAFEEXPAND); // password for remote server commands
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cvar_t password = SCVARF("password", "", CVAR_NOUNSAFEEXPAND); // password for entering the game
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#else
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extern cvar_t developer;
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extern cvar_t rcon_password;
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extern cvar_t password;
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#endif
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cvar_t spectator_password = SCVARF("spectator_password", "", CVAR_NOUNSAFEEXPAND); // password for entering as a sepctator
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cvar_t allow_download = SCVAR("allow_download", "1");
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cvar_t allow_download_skins = SCVAR("allow_download_skins", "1");
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cvar_t allow_download_models = SCVAR("allow_download_models", "1");
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cvar_t allow_download_sounds = SCVAR("allow_download_sounds", "1");
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cvar_t allow_download_demos = SCVAR("allow_download_demos", "1");
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cvar_t allow_download_maps = SCVAR("allow_download_maps", "1");
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cvar_t allow_download_anymap = SCVAR("allow_download_pakmaps", "0");
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cvar_t allow_download_pakcontents = SCVAR("allow_download_pakcontents", "1");
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cvar_t allow_download_root = SCVAR("allow_download_root", "0");
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cvar_t allow_download_textures = SCVAR("allow_download_textures", "1");
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cvar_t allow_download_pk3s = SCVAR("allow_download_pk3s", "1");
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cvar_t allow_download_wads = SCVAR("allow_download_wads", "1");
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cvar_t allow_download_configs = SCVAR("allow_download_configs", "0");
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cvar_t sv_public = SCVAR("sv_public", "0");
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cvar_t sv_listen = SCVAR("sv_listen", "1");
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cvar_t sv_reportheartbeats = SCVAR("sv_reportheartbeats", "1");
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cvar_t sv_highchars = SCVAR("sv_highchars", "1");
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cvar_t sv_loadentfiles = SCVAR("sv_loadentfiles", "1");
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cvar_t sv_maxrate = SCVAR("sv_maxrate", "10000");
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cvar_t sv_maxdrate = SCVAR("sv_maxdrate", "10000");
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cvar_t sv_bigcoords = SCVARF("sv_bigcoords", "", CVAR_SERVERINFO);
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cvar_t sv_phs = SCVAR("sv_phs", "1");
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cvar_t sv_resetparms = SCVAR("sv_resetparms", "0");
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cvar_t sv_master = SCVAR("sv_master", "0");
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cvar_t sv_masterport = SCVAR("sv_masterport", "0");
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cvar_t sv_voicechat = SCVAR("sv_voicechat", "0"); //still development.
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cvar_t sv_gamespeed = SCVAR("sv_gamespeed", "1");
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cvar_t sv_csqcdebug = SCVAR("sv_csqcdebug", "0");
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#ifdef TCPCONNECT
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cvar_t sv_port_tcp = SCVARC("sv_port_tcp", "0", SV_Tcpport_Callback);
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#endif
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cvar_t sv_port = SCVARC("sv_port", "27500", SV_Port_Callback);
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#ifdef IPPROTO_IPV6
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cvar_t sv_port_ipv6 = SCVARC("sv_port_ipv6", "27500", SV_PortIPv6_Callback);
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#endif
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#ifdef USEIPX
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cvar_t sv_port_ipx = SCVARC("sv_port_ipx", "27500", SV_PortIPX_Callback);
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#endif
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cvar_t pausable = SCVAR("pausable", "1");
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//
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// game rules mirrored in svs.info
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//
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cvar_t fraglimit = SCVARF("fraglimit", "" , CVAR_SERVERINFO);
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cvar_t timelimit = SCVARF("timelimit", "" , CVAR_SERVERINFO);
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cvar_t teamplay = SCVARF("teamplay", "" , CVAR_SERVERINFO);
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cvar_t samelevel = SCVARF("samelevel", "" , CVAR_SERVERINFO);
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cvar_t maxclients = SCVARF("maxclients", "8", CVAR_SERVERINFO);
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cvar_t maxspectators = SCVARF("maxspectators", "8", CVAR_SERVERINFO);
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#ifdef SERVERONLY
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cvar_t deathmatch = SCVARF("deathmatch", "1", CVAR_SERVERINFO); // 0, 1, or 2
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#else
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cvar_t deathmatch = SCVARF("deathmatch", "0", CVAR_SERVERINFO); // 0, 1, or 2
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#endif
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cvar_t coop = SCVARF("coop", "" , CVAR_SERVERINFO);
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cvar_t skill = SCVARF("skill", "" , CVAR_SERVERINFO); // 0, 1, 2 or 3
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cvar_t spawn = SCVARF("spawn", "" , CVAR_SERVERINFO);
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cvar_t watervis = SCVARF("watervis", "" , CVAR_SERVERINFO);
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cvar_t rearview = SCVARF("rearview", "" , CVAR_SERVERINFO);
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cvar_t allow_luma = SCVARF("allow_luma", "1", CVAR_SERVERINFO);
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cvar_t allow_bump = SCVARF("allow_bump", "1", CVAR_SERVERINFO);
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cvar_t allow_skybox = SCVARF("allow_skybox", "", CVAR_SERVERINFO);
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cvar_t sv_allow_splitscreen = SCVARF("allow_splitscreen","",CVAR_SERVERINFO);
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cvar_t fbskins = SCVARF("fbskins", "1", CVAR_SERVERINFO); //to get rid of lame fuhquake fbskins
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cvar_t mirrors = SCVARF("mirrors", "" , CVAR_SERVERINFO);
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cvar_t sv_motd[] ={ SCVAR("sv_motd1", ""),
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SCVAR("sv_motd2", ""),
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SCVAR("sv_motd3", ""),
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SCVAR("sv_motd4", "") };
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cvar_t sv_compatablehulls = SCVAR("sv_compatablehulls", "1");
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cvar_t hostname = SCVARF("hostname","unnamed", CVAR_SERVERINFO);
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cvar_t secure = SCVARF("secure", "", CVAR_SERVERINFO);
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extern cvar_t sv_nomsec;
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char cvargroup_serverpermissions[] = "server permission variables";
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char cvargroup_serverinfo[] = "serverinfo variables";
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char cvargroup_serverphysics[] = "server physics variables";
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char cvargroup_servercontrol[] = "server control variables";
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vfsfile_t *sv_fraglogfile;
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void SV_FixupName(char *in, char *out);
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void SV_AcceptClient (netadr_t adr, int userid, char *userinfo);
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void Master_Shutdown (void);
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void PR_SetPlayerClass(client_t *cl, int classnum, qboolean fromqc);
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bannedips_t *SV_BannedAddress (netadr_t *a);
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//============================================================================
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qboolean ServerPaused(void)
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{
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return sv.paused;
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}
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/*
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================
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SV_Shutdown
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Quake calls this before calling Sys_Quit or Sys_Error
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================
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*/
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void SV_Shutdown (void)
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{
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Master_Shutdown ();
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if (sv_fraglogfile)
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{
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VFS_CLOSE (sv_fraglogfile);
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sv_fraglogfile = NULL;
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}
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PR_Deinit();
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if (sv.mvdrecording)
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SV_MVDStop_f();
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NET_Shutdown ();
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#ifdef IWEB_H__
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IWebShutdown();
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#endif
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}
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/*
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================
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SV_Error
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Sends a datagram to all the clients informing them of the server crash,
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then exits
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================
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*/
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void VARGS SV_Error (char *error, ...)
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{
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va_list argptr;
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static char string[1024];
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static qboolean inerror = false;
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if (inerror)
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{
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Sys_Error ("SV_Error: recursively entered (%s)", string);
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}
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inerror = true;
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va_start (argptr,error);
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vsnprintf (string,sizeof(string)-1, error,argptr);
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va_end (argptr);
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{
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extern cvar_t pr_ssqc_coreonerror;
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if (svprogfuncs && pr_ssqc_coreonerror.value)
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{
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int size = 1024*1024*8;
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char *buffer = BZ_Malloc(size);
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svprogfuncs->save_ents(svprogfuncs, buffer, &size, 3);
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COM_WriteFile("ssqccore.txt", buffer, size);
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BZ_Free(buffer);
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}
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}
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SV_EndRedirect();
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Con_Printf ("SV_Error: %s\n",string);
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if (sv.state)
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SV_FinalMessage (va("server crashed: %s\n", string));
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SV_UnspawnServer();
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#ifndef SERVERONLY
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if (cls.state)
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{
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if (sv.state)
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SV_UnspawnServer();
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inerror = false;
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Host_EndGame("SV_Error: %s\n",string);
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return;
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}
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if (!isDedicated) //dedicated servers crash...
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{
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extern jmp_buf host_abort;
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SCR_EndLoadingPlaque();
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inerror=false;
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longjmp (host_abort, 1);
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return;
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}
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#endif
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||
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SV_Shutdown ();
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||
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Sys_Error ("SV_Error: %s\n",string);
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||
}
|
||
|
||
/*
|
||
==================
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||
SV_FinalMessage
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||
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||
Used by SV_Error and SV_Quit_f to send a final message to all connected
|
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clients before the server goes down. The messages are sent immediately,
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not just stuck on the outgoing message list, because the server is going
|
||
to totally exit after returning from this function.
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||
==================
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||
*/
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||
void SV_FinalMessage (char *message)
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||
{
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||
int i;
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client_t *cl;
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||
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SZ_Clear (&sv.datagram);
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||
MSG_WriteByte (&sv.datagram, svc_print);
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||
MSG_WriteByte (&sv.datagram, PRINT_HIGH);
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||
MSG_WriteString (&sv.datagram, message);
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MSG_WriteByte (&sv.datagram, svc_disconnect);
|
||
|
||
for (i=0, cl = svs.clients ; i<MAX_CLIENTS ; i++, cl++)
|
||
if (cl->state >= cs_spawned)
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||
if (ISNQCLIENT(cl) || ISQWCLIENT(cl))
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||
Netchan_Transmit (&cl->netchan, sv.datagram.cursize
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||
, sv.datagram.data, 10000);
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||
}
|
||
|
||
|
||
|
||
/*
|
||
=====================
|
||
SV_DropClient
|
||
|
||
Called when the player is totally leaving the server, either willingly
|
||
or unwillingly. This is NOT called if the entire server is quiting
|
||
or crashing.
|
||
=====================
|
||
*/
|
||
void SV_DropClient (client_t *drop)
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||
{
|
||
if (drop->controller)
|
||
{
|
||
SV_DropClient(drop->controller);
|
||
return;
|
||
}
|
||
// add the disconnect
|
||
if (drop->state != cs_zombie)
|
||
{
|
||
switch (drop->protocol)
|
||
{
|
||
case SCP_QUAKE2:
|
||
MSG_WriteByte (&drop->netchan.message, svcq2_disconnect);
|
||
break;
|
||
case SCP_QUAKEWORLD:
|
||
case SCP_NETQUAKE:
|
||
case SCP_DARKPLACES6:
|
||
case SCP_DARKPLACES7:
|
||
MSG_WriteByte (&drop->netchan.message, svc_disconnect);
|
||
break;
|
||
}
|
||
}
|
||
|
||
#ifdef SVRANKING
|
||
if (drop->state == cs_spawned)
|
||
{
|
||
int j;
|
||
rankstats_t rs;
|
||
if (drop->rankid)
|
||
{
|
||
if (Rank_GetPlayerStats(drop->rankid, &rs))
|
||
{
|
||
rs.timeonserver += realtime - drop->stats_started;
|
||
drop->stats_started = realtime;
|
||
rs.kills += drop->kills;
|
||
rs.deaths += drop->deaths;
|
||
|
||
rs.flags1 &= ~(RANK_CUFFED|RANK_MUTED|RANK_CRIPPLED);
|
||
if (drop->iscuffed==2)
|
||
rs.flags1 |= RANK_CUFFED;
|
||
if (drop->ismuted==2)
|
||
rs.flags1 |= RANK_MUTED;
|
||
if (drop->iscrippled==2)
|
||
rs.flags1 |= RANK_CRIPPLED;
|
||
drop->kills=0;
|
||
drop->deaths=0;
|
||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, drop->edict);
|
||
if (pr_nqglobal_struct->SetChangeParms)
|
||
PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetChangeParms);
|
||
for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
|
||
if (spawnparamglobals[j])
|
||
rs.parm[j] = *spawnparamglobals[j];
|
||
Rank_SetPlayerStats(drop->rankid, &rs);
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
#ifdef SVCHAT
|
||
SV_WipeChat(drop);
|
||
#endif
|
||
switch(svs.gametype)
|
||
{
|
||
#ifdef Q3SERVER
|
||
case GT_QUAKE3:
|
||
SVQ3_DropClient(drop);
|
||
break;
|
||
#endif
|
||
|
||
#ifdef Q2SERVER
|
||
case GT_QUAKE2:
|
||
if (ge)
|
||
ge->ClientDisconnect(drop->q2edict);
|
||
break;
|
||
#endif
|
||
|
||
case GT_PROGS:
|
||
if (svprogfuncs)
|
||
{
|
||
if (drop->state == cs_spawned)
|
||
{
|
||
if (!drop->spectator)
|
||
{
|
||
// call the prog function for removing a client
|
||
// this will set the body to a dead frame, among other things
|
||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, drop->edict);
|
||
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect);
|
||
}
|
||
else if (SpectatorDisconnect)
|
||
{
|
||
// call the prog function for removing a client
|
||
// this will set the body to a dead frame, among other things
|
||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, drop->edict);
|
||
PR_ExecuteProgram (svprogfuncs, SpectatorDisconnect);
|
||
}
|
||
}
|
||
|
||
if (drop->spawninfo)
|
||
Z_Free(drop->spawninfo);
|
||
drop->spawninfo = NULL;
|
||
}
|
||
break;
|
||
}
|
||
|
||
if (drop->spectator)
|
||
Con_Printf ("Spectator %s removed\n",drop->name);
|
||
else
|
||
Con_Printf ("Client %s removed\n",drop->name);
|
||
|
||
if (drop->download)
|
||
{
|
||
VFS_CLOSE (drop->download);
|
||
drop->download = NULL;
|
||
}
|
||
if (drop->upload)
|
||
{
|
||
VFS_CLOSE (drop->upload);
|
||
drop->upload = NULL;
|
||
}
|
||
*drop->uploadfn = 0;
|
||
|
||
#ifndef SERVERONLY
|
||
if (drop->netchan.remote_address.type == NA_LOOPBACK)
|
||
{
|
||
Netchan_Transmit(&drop->netchan, 0, "", SV_RateForClient(drop));
|
||
CL_Disconnect();
|
||
drop->state = cs_free; //don't do zombie stuff
|
||
}
|
||
else
|
||
#endif
|
||
{
|
||
drop->state = cs_zombie; // become free in a few seconds
|
||
drop->connection_started = realtime; // for zombie timeout
|
||
}
|
||
drop->istobeloaded = false;
|
||
|
||
drop->old_frags = 0;
|
||
#ifdef SVRANKING
|
||
drop->kills = 0;
|
||
drop->deaths = 0;
|
||
#endif
|
||
if (svprogfuncs && drop->edict)
|
||
drop->edict->v->frags = 0;
|
||
drop->namebuf[0] = 0;
|
||
drop->name = drop->namebuf;
|
||
memset (drop->userinfo, 0, sizeof(drop->userinfo));
|
||
memset (drop->userinfobasic, 0, sizeof(drop->userinfobasic));
|
||
|
||
if (drop->frameunion.frames) //union of the same sort of structure
|
||
{
|
||
Z_Free(drop->frameunion.frames);
|
||
drop->frameunion.frames = NULL;
|
||
}
|
||
|
||
if (svs.gametype != GT_PROGS) //gamecode should do it all for us.
|
||
return;
|
||
|
||
// send notification to all remaining clients
|
||
SV_FullClientUpdate (drop, &sv.reliable_datagram, 0);
|
||
#ifdef NQPROT
|
||
SVNQ_FullClientUpdate (drop, &sv.nqreliable_datagram);
|
||
#endif
|
||
|
||
if (drop->controlled)
|
||
{
|
||
drop->controlled->controller = NULL;
|
||
SV_DropClient(drop->controlled);
|
||
}
|
||
}
|
||
|
||
|
||
//====================================================================
|
||
|
||
typedef struct pinnedmessages_s {
|
||
struct pinnedmessages_s *next;
|
||
char setby[64];
|
||
char message[1024];
|
||
} pinnedmessages_t;
|
||
pinnedmessages_t *pinned;
|
||
qboolean dopinnedload = true;
|
||
void PIN_DeleteOldestMessage(void);
|
||
void PIN_MakeMessage(char *from, char *msg);
|
||
|
||
void PIN_LoadMessages(void)
|
||
{
|
||
char setby[64];
|
||
char message[1024];
|
||
|
||
int i;
|
||
char *file;
|
||
char *lstart;
|
||
|
||
dopinnedload = false;
|
||
|
||
while(pinned)
|
||
PIN_DeleteOldestMessage();
|
||
|
||
file = COM_LoadMallocFile("pinned.txt");
|
||
if (!file)
|
||
return;
|
||
|
||
lstart = file;
|
||
for(;;)
|
||
{
|
||
while (*lstart <= ' ' && *lstart)
|
||
lstart++;
|
||
|
||
for (i = 0; *lstart && i < sizeof(message)-1; i++)
|
||
{
|
||
if (*lstart == '\n' || *lstart == '\r')
|
||
break;
|
||
message[i] = *lstart++;
|
||
}
|
||
message[i] = '\0';
|
||
|
||
while (*lstart <= ' ' && *lstart)
|
||
lstart++;
|
||
|
||
for (i = 0; *lstart && i < sizeof(setby)-1; i++)
|
||
{
|
||
if (*lstart == '\n' || *lstart == '\r')
|
||
break;
|
||
setby[i] = *lstart++;
|
||
}
|
||
setby[i] = '\0';
|
||
|
||
if (!*setby)
|
||
break;
|
||
|
||
PIN_MakeMessage(setby, message);
|
||
}
|
||
|
||
BZ_Free(file);
|
||
}
|
||
void PIN_SaveMessages(void)
|
||
{
|
||
pinnedmessages_t *p;
|
||
FILE *f;
|
||
|
||
f = COM_WriteFileOpen("pinned.txt");
|
||
if (!f)
|
||
{
|
||
Con_Printf("couldn't write anything\n");
|
||
return;
|
||
}
|
||
|
||
for (p = pinned; p; p = p->next)
|
||
fprintf(f, "%s\r\n\t%s\r\n\n", p->message, p->setby);
|
||
|
||
fclose(f);
|
||
}
|
||
void PIN_DeleteOldestMessage(void)
|
||
{
|
||
pinnedmessages_t *old = pinned;
|
||
if (old)
|
||
{
|
||
pinned = pinned->next;
|
||
Z_Free(old);
|
||
}
|
||
}
|
||
void PIN_MakeMessage(char *from, char *msg)
|
||
{
|
||
pinnedmessages_t *p;
|
||
pinnedmessages_t *newp;
|
||
|
||
newp = BZ_Malloc(sizeof(pinnedmessages_t));
|
||
Q_strncpyz(newp->setby, from, sizeof(newp->setby));
|
||
Q_strncpyz(newp->message, msg, sizeof(newp->message));
|
||
newp->next = NULL;
|
||
|
||
if (!pinned)
|
||
pinned = newp;
|
||
else
|
||
{
|
||
for (p = pinned; ; p = p->next)
|
||
{
|
||
if (!p->next)
|
||
{
|
||
p->next = newp;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
void PIN_ShowMessages(client_t *cl)
|
||
{
|
||
pinnedmessages_t *p;
|
||
if (dopinnedload)
|
||
PIN_LoadMessages();
|
||
|
||
if (!pinned)
|
||
return;
|
||
|
||
SV_ClientPrintf(cl, PRINT_HIGH, "\n\n\n");
|
||
for (p = pinned; p; p = p->next)
|
||
{
|
||
SV_ClientPrintf(cl, PRINT_HIGH, "%s\n\n %s\n", p->message, p->setby);
|
||
SV_ClientPrintf(cl, PRINT_HIGH, "\n\n\n");
|
||
}
|
||
|
||
}
|
||
|
||
//====================================================================
|
||
|
||
/*
|
||
===================
|
||
SV_CalcPing
|
||
|
||
===================
|
||
*/
|
||
int SV_CalcPing (client_t *cl)
|
||
{
|
||
float ping;
|
||
int i;
|
||
int count;
|
||
register client_frame_t *frame;
|
||
|
||
if (!cl->frameunion.frames)
|
||
return 0;
|
||
|
||
switch (cl->protocol)
|
||
{
|
||
case SCP_NETQUAKE:
|
||
case SCP_DARKPLACES6:
|
||
case SCP_DARKPLACES7:
|
||
case SCP_QUAKEWORLD:
|
||
ping = 0;
|
||
count = 0;
|
||
for (frame = cl->frameunion.frames, i=0 ; i<UPDATE_BACKUP ; i++, frame++)
|
||
{
|
||
if (frame->ping_time > 0)
|
||
{
|
||
ping += frame->ping_time;
|
||
count++;
|
||
}
|
||
}
|
||
if (!count)
|
||
return 9999;
|
||
ping /= count;
|
||
|
||
return ping*1000;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
void SV_GenerateBasicUserInfo(client_t *cl)
|
||
{
|
||
char *key, *s;
|
||
int i;
|
||
for (i= 1; (key = Info_KeyForNumber(cl->userinfo, i)); i++)
|
||
{
|
||
if (!*key)
|
||
break;
|
||
if (!SV_UserInfoIsBasic(key))
|
||
continue;
|
||
|
||
s = Info_ValueForKey(cl->userinfo, key);
|
||
Info_SetValueForStarKey (cl->userinfobasic, key, s, sizeof(cl->userinfobasic));
|
||
}
|
||
}
|
||
|
||
/*
|
||
===================
|
||
SV_FullClientUpdate
|
||
|
||
Writes all update values to a sizebuf
|
||
===================
|
||
*/
|
||
void SV_FullClientUpdate (client_t *client, sizebuf_t *buf, unsigned int ftepext)
|
||
{
|
||
int i;
|
||
char info[MAX_INFO_STRING];
|
||
|
||
i = client - svs.clients;
|
||
|
||
if (sv.demofile)
|
||
{
|
||
MSG_WriteByte (buf, svc_updatefrags);
|
||
MSG_WriteByte (buf, i);
|
||
MSG_WriteShort (buf, sv.recordedplayer[i].frags);
|
||
|
||
MSG_WriteByte (buf, svc_updateping);
|
||
MSG_WriteByte (buf, i);
|
||
MSG_WriteShort (buf, sv.recordedplayer[i].ping);
|
||
|
||
MSG_WriteByte (buf, svc_updatepl);
|
||
MSG_WriteByte (buf, i);
|
||
MSG_WriteByte (buf, sv.recordedplayer[i].pl);
|
||
|
||
MSG_WriteByte (buf, svc_updateentertime);
|
||
MSG_WriteByte (buf, i);
|
||
MSG_WriteFloat (buf, 0);
|
||
|
||
strcpy (info, sv.recordedplayer[i].userinfo);
|
||
Info_RemoveKey(info, "password"); //main password key
|
||
Info_RemoveKey(info, "*ip"); //don't broadcast this in playback
|
||
Info_RemovePrefixedKeys (info, '_'); // server passwords, etc
|
||
|
||
MSG_WriteByte (buf, svc_updateuserinfo);
|
||
MSG_WriteByte (buf, i);
|
||
MSG_WriteLong (buf, sv.recordedplayer[i].userid);
|
||
MSG_WriteString (buf, info);
|
||
return;
|
||
}
|
||
|
||
//Sys_Printf("SV_FullClientUpdate: Updated frags for client %d\n", i);
|
||
|
||
MSG_WriteByte (buf, svc_updatefrags);
|
||
MSG_WriteByte (buf, i);
|
||
MSG_WriteShort (buf, client->old_frags);
|
||
|
||
MSG_WriteByte (buf, svc_updateping);
|
||
MSG_WriteByte (buf, i);
|
||
MSG_WriteShort (buf, SV_CalcPing (client));
|
||
|
||
MSG_WriteByte (buf, svc_updatepl);
|
||
MSG_WriteByte (buf, i);
|
||
MSG_WriteByte (buf, client->lossage);
|
||
|
||
MSG_WriteByte (buf, svc_updateentertime);
|
||
MSG_WriteByte (buf, i);
|
||
MSG_WriteFloat (buf, realtime - client->connection_started);
|
||
|
||
if (ftepext & PEXT_BIGUSERINFOS)
|
||
strcpy (info, client->userinfo);
|
||
else
|
||
strcpy (info, client->userinfobasic);
|
||
Info_RemoveKey(info, "password"); //main password key
|
||
Info_RemovePrefixedKeys (info, '_'); // server passwords, etc
|
||
|
||
MSG_WriteByte (buf, svc_updateuserinfo);
|
||
MSG_WriteByte (buf, i);
|
||
MSG_WriteLong (buf, client->userid);
|
||
MSG_WriteString (buf, info);
|
||
}
|
||
#ifdef NQPROT
|
||
void SVNQ_FullClientUpdate (client_t *client, sizebuf_t *buf)
|
||
{
|
||
int playercolor, top, bottom;
|
||
int i;
|
||
|
||
i = client - svs.clients;
|
||
|
||
if (i >= 16)
|
||
return;
|
||
|
||
//Sys_Printf("SV_FullClientUpdate: Updated frags for client %d\n", i);
|
||
|
||
MSG_WriteByte (buf, svc_updatefrags);
|
||
MSG_WriteByte (buf, i);
|
||
MSG_WriteShort (buf, client->old_frags);
|
||
|
||
MSG_WriteByte (buf, svc_updatename);
|
||
MSG_WriteByte (buf, i);
|
||
MSG_WriteString (buf, Info_ValueForKey(client->userinfo, "name"));
|
||
|
||
top = atoi(Info_ValueForKey(client->userinfo, "topcolor"));
|
||
bottom = atoi(Info_ValueForKey(client->userinfo, "bottomcolor"));
|
||
top &= 15;
|
||
if (top > 13)
|
||
top = 13;
|
||
bottom &= 15;
|
||
if (bottom > 13)
|
||
bottom = 13;
|
||
playercolor = top*16 + bottom;
|
||
MSG_WriteByte (buf, svc_updatecolors);
|
||
MSG_WriteByte (buf, i);
|
||
MSG_WriteByte (buf, playercolor);
|
||
}
|
||
#endif
|
||
/*
|
||
===================
|
||
SV_FullClientUpdateToClient
|
||
|
||
Writes all update values to a client's reliable stream
|
||
===================
|
||
*/
|
||
void SV_FullClientUpdateToClient (client_t *client, client_t *cl)
|
||
{
|
||
#ifdef NQPROT
|
||
if (!ISQWCLIENT(cl))
|
||
{
|
||
ClientReliableCheckBlock(cl, 24 + strlen(client->userinfo));
|
||
if (cl->num_backbuf) {
|
||
SVNQ_FullClientUpdate (client, &cl->backbuf);
|
||
ClientReliable_FinishWrite(cl);
|
||
} else
|
||
SVNQ_FullClientUpdate (client, &cl->netchan.message);
|
||
}
|
||
else
|
||
#endif
|
||
{
|
||
if (sv.demofile)
|
||
{
|
||
int i = client - svs.clients;
|
||
ClientReliableCheckBlock(cl, 24 + strlen(sv.recordedplayer[i].userinfo));
|
||
}
|
||
else
|
||
ClientReliableCheckBlock(cl, 24 + strlen(client->userinfo));
|
||
if (cl->num_backbuf) {
|
||
SV_FullClientUpdate (client, &cl->backbuf, cl->fteprotocolextensions);
|
||
ClientReliable_FinishWrite(cl);
|
||
} else
|
||
SV_FullClientUpdate (client, &cl->netchan.message, cl->fteprotocolextensions);
|
||
}
|
||
}
|
||
|
||
|
||
/*
|
||
==============================================================================
|
||
|
||
CONNECTIONLESS COMMANDS
|
||
|
||
==============================================================================
|
||
*/
|
||
|
||
#define STATUS_OLDSTYLE 0
|
||
#define STATUS_SERVERINFO 1
|
||
#define STATUS_PLAYERS 2
|
||
#define STATUS_SPECTATORS 4
|
||
#define STATUS_SPECTATORS_AS_PLAYERS 8 //for ASE - change only frags: show as "S"
|
||
|
||
/*
|
||
================
|
||
SVC_Status
|
||
|
||
Responds with all the info that qplug or qspy can see
|
||
This message can be up to around 5k with worst case string lengths.
|
||
================
|
||
*/
|
||
void SVC_Status (void)
|
||
{
|
||
int displayflags;
|
||
int i;
|
||
client_t *cl;
|
||
char *name;
|
||
int ping;
|
||
int top, bottom;
|
||
char frags[64];
|
||
|
||
int slots=0;
|
||
|
||
displayflags = atoi(Cmd_Argv(1));
|
||
if (displayflags == STATUS_OLDSTYLE)
|
||
displayflags = STATUS_SERVERINFO|STATUS_PLAYERS;
|
||
|
||
Cmd_TokenizeString ("status", false, false);
|
||
SV_BeginRedirect (RD_PACKET, LANGDEFAULT);
|
||
if (displayflags&STATUS_SERVERINFO)
|
||
Con_Printf ("%s\n", svs.info);
|
||
for (i=0 ; i<MAX_CLIENTS ; i++)
|
||
{
|
||
cl = &svs.clients[i];
|
||
if ((cl->state == cs_connected || cl->state == cs_spawned || cl->name[0]) && ((cl->spectator && displayflags&STATUS_SPECTATORS) || (!cl->spectator && displayflags&STATUS_PLAYERS)))
|
||
{
|
||
top = atoi(Info_ValueForKey (cl->userinfo, "topcolor"));
|
||
bottom = atoi(Info_ValueForKey (cl->userinfo, "bottomcolor"));
|
||
top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
|
||
bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
|
||
ping = SV_CalcPing (cl);
|
||
name = cl->name;
|
||
|
||
if (!cl->state) //show bots differently. Just to be courteous.
|
||
Con_Printf ("%i %i %i %i \"BOT:%s\" \"%s\" %i %i\n", cl->userid,
|
||
cl->old_frags, (int)(realtime - cl->connection_started)/60,
|
||
ping, cl->name, Info_ValueForKey (cl->userinfo, "skin"), top, bottom);
|
||
else
|
||
{
|
||
if (cl->spectator)
|
||
{ //silly mvdsv stuff
|
||
if (displayflags & STATUS_SPECTATORS_AS_PLAYERS)
|
||
{
|
||
frags[0] = 'S';
|
||
frags[1] = '\0';
|
||
}
|
||
else
|
||
{
|
||
ping = -ping;
|
||
sprintf(frags, "%i", -9999);
|
||
name = va("\\s\\%s", name);
|
||
}
|
||
}
|
||
else
|
||
sprintf(frags, "%i", cl->old_frags);
|
||
|
||
Con_Printf ("%i %s %i %i \"%s\" \"%s\" %i %i\n", cl->userid,
|
||
frags, (int)(realtime - cl->connection_started)/60,
|
||
ping, name, Info_ValueForKey (cl->userinfo, "skin"), top, bottom);
|
||
}
|
||
}
|
||
else
|
||
slots++;
|
||
}
|
||
|
||
//No. Not a good idea.
|
||
/* if (slots>16)
|
||
Con_Printf ("5016 35 54 114 \"annigilator\" \"soldier\" 0 0\n");
|
||
if (slots>14)
|
||
Con_Printf ("5012 32 85 162 \"FatBastard\" \"hacker\" 1 4\n");
|
||
if (slots>12)
|
||
Con_Printf ("5013 23 64 94 \"DeathBunny\" \"soldier\" 13 13\n");
|
||
if (slots>10)
|
||
Con_Printf ("5010 32 85 162 \"<22><>\" \"hacker\" 13 13\n");
|
||
if (slots>8)
|
||
Con_Printf ("5011 32 85 162 \"<22><>a<EFBFBD><61><EFBFBD>\" \"hacker\" 4 4\n");
|
||
*/
|
||
SV_EndRedirect ();
|
||
}
|
||
|
||
#ifdef NQPROT
|
||
void SVC_GetInfo (char *challenge)
|
||
{
|
||
//dpmaster support
|
||
|
||
client_t *cl;
|
||
int numclients = 0;
|
||
int i;
|
||
char *resp;
|
||
|
||
if (!*challenge)
|
||
challenge = NULL;
|
||
|
||
for (i=0 ; i<MAX_CLIENTS ; i++)
|
||
{
|
||
cl = &svs.clients[i];
|
||
if ((cl->state == cs_connected || cl->state == cs_spawned || cl->name[0]) && !cl->spectator)
|
||
numclients++;
|
||
}
|
||
|
||
|
||
resp = va("\377\377\377\377infoResponse\x0A"
|
||
"\\gamename\\%s"
|
||
"\\protocol\\%i"
|
||
"\\clients\\%d"
|
||
"\\sv_maxclients\\%s\\mapname\\%s"
|
||
"%s"
|
||
"%s%s",
|
||
com_gamename.string,
|
||
NET_PROTOCOL_VERSION,
|
||
numclients,
|
||
maxclients.string, Info_ValueForKey(svs.info, "map"),
|
||
svs.info,
|
||
challenge ? "\\challenge\\" : "", challenge ? challenge : "");
|
||
Info_RemoveKey(resp + 17, "maxclients");
|
||
Info_RemoveKey(resp + 17, "map");
|
||
|
||
NET_SendPacket (NS_SERVER, strlen(resp), resp, net_from);
|
||
}
|
||
#endif
|
||
|
||
#ifdef Q2SERVER
|
||
void SVC_InfoQ2 (void)
|
||
{
|
||
char string[64];
|
||
int i, count;
|
||
int version;
|
||
|
||
if (maxclients.value == 1)
|
||
return; // ignore in single player
|
||
|
||
version = atoi (Cmd_Argv(1));
|
||
|
||
if (version != PROTOCOL_VERSION_Q2)
|
||
snprintf (string, sizeof(string), "%s: wrong version\n", hostname.string);
|
||
else
|
||
{
|
||
count = 0;
|
||
for (i=0 ; i<maxclients.value ; i++)
|
||
if (svs.clients[i].state >= cs_connected)
|
||
count++;
|
||
|
||
snprintf (string, sizeof(string), "%16s %8s %2i/%2i\n", hostname.string, sv.name, count, (int)maxclients.value);
|
||
}
|
||
|
||
Netchan_OutOfBandPrint (NS_SERVER, net_from, "info\n%s", string);
|
||
}
|
||
#endif
|
||
|
||
/*
|
||
===================
|
||
SV_CheckLog
|
||
|
||
===================
|
||
*/
|
||
#define LOG_HIGHWATER 4096
|
||
#define LOG_FLUSH 10*60
|
||
void SV_CheckLog (void)
|
||
{
|
||
sizebuf_t *sz;
|
||
|
||
sz = &svs.log[svs.logsequence&1];
|
||
|
||
// bump sequence if allmost full, or ten minutes have passed and
|
||
// there is something still sitting there
|
||
if (sz->cursize > LOG_HIGHWATER
|
||
|| (realtime - svs.logtime > LOG_FLUSH && sz->cursize) )
|
||
{
|
||
// swap buffers and bump sequence
|
||
svs.logtime = realtime;
|
||
svs.logsequence++;
|
||
sz = &svs.log[svs.logsequence&1];
|
||
sz->cursize = 0;
|
||
Con_Printf ("beginning fraglog sequence %i\n", svs.logsequence);
|
||
}
|
||
|
||
}
|
||
|
||
/*
|
||
================
|
||
SVC_Log
|
||
|
||
Responds with all the logged frags for ranking programs.
|
||
If a sequence number is passed as a parameter and it is
|
||
the same as the current sequence, an A2A_NACK will be returned
|
||
instead of the data.
|
||
================
|
||
*/
|
||
void SVC_Log (void)
|
||
{
|
||
int seq;
|
||
char data[MAX_DATAGRAM+64];
|
||
|
||
if (Cmd_Argc() == 2)
|
||
seq = atoi(Cmd_Argv(1));
|
||
else
|
||
seq = -1;
|
||
|
||
if (seq == svs.logsequence-1 || !sv_fraglogfile)
|
||
{ // they already have this data, or we aren't logging frags
|
||
data[0] = A2A_NACK;
|
||
NET_SendPacket (NS_SERVER, 1, data, net_from);
|
||
return;
|
||
}
|
||
|
||
Con_DPrintf ("sending log %i to %s\n", svs.logsequence-1, NET_AdrToString(net_from));
|
||
|
||
sprintf (data, "stdlog %i\n", svs.logsequence-1);
|
||
strcat (data, (char *)svs.log_buf[((svs.logsequence-1)&1)]);
|
||
|
||
NET_SendPacket (NS_SERVER, strlen(data)+1, data, net_from);
|
||
}
|
||
|
||
/*
|
||
================
|
||
SVC_Ping
|
||
|
||
Just responds with an acknowledgement
|
||
================
|
||
*/
|
||
void SVC_Ping (void)
|
||
{
|
||
char data;
|
||
|
||
data = A2A_ACK;
|
||
|
||
NET_SendPacket (NS_SERVER, 1, &data, net_from);
|
||
}
|
||
|
||
//from net_from
|
||
int SV_NewChallenge (void)
|
||
{
|
||
int i;
|
||
int oldest;
|
||
int oldestTime;
|
||
|
||
oldest = 0;
|
||
oldestTime = 0x7fffffff;
|
||
|
||
// see if we already have a challenge for this ip
|
||
for (i = 0 ; i < MAX_CHALLENGES ; i++)
|
||
{
|
||
if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr))
|
||
return svs.challenges[i].challenge;
|
||
if (svs.challenges[i].time < oldestTime)
|
||
{
|
||
oldestTime = svs.challenges[i].time;
|
||
oldest = i;
|
||
}
|
||
}
|
||
|
||
// overwrite the oldest
|
||
svs.challenges[oldest].challenge = (rand() << 16) ^ rand();
|
||
svs.challenges[oldest].adr = net_from;
|
||
svs.challenges[oldest].time = realtime;
|
||
|
||
return svs.challenges[oldest].challenge;
|
||
}
|
||
|
||
/*
|
||
=================
|
||
SVC_GetChallenge
|
||
|
||
Returns a challenge number that can be used
|
||
in a subsequent client_connect command.
|
||
We do this to prevent denial of service attacks that
|
||
flood the server with invalid connection IPs. With a
|
||
challenge, they must give a valid IP address.
|
||
=================
|
||
*/
|
||
void SVC_GetChallenge (void)
|
||
{
|
||
#ifdef HUFFNETWORK
|
||
int compressioncrc;
|
||
#endif
|
||
int i;
|
||
int oldest;
|
||
int oldestTime;
|
||
|
||
oldest = 0;
|
||
oldestTime = 0x7fffffff;
|
||
|
||
// see if we already have a challenge for this ip
|
||
for (i = 0 ; i < MAX_CHALLENGES ; i++)
|
||
{
|
||
if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr))
|
||
break;
|
||
if (svs.challenges[i].time < oldestTime)
|
||
{
|
||
oldestTime = svs.challenges[i].time;
|
||
oldest = i;
|
||
}
|
||
}
|
||
|
||
if (i == MAX_CHALLENGES)
|
||
{
|
||
// overwrite the oldest
|
||
svs.challenges[oldest].challenge = (rand() << 16) ^ rand();
|
||
svs.challenges[oldest].adr = net_from;
|
||
svs.challenges[oldest].time = realtime;
|
||
i = oldest;
|
||
}
|
||
|
||
// send it back
|
||
{
|
||
char *buf;
|
||
int lng;
|
||
char *over;
|
||
|
||
#ifdef Q3SERVER
|
||
if (svs.gametype == GT_QUAKE3) //q3 servers
|
||
buf = va("challengeResponse %i", svs.challenges[i].challenge);
|
||
else
|
||
#endif
|
||
#ifdef Q2SERVER
|
||
if (svs.gametype == GT_QUAKE2) //quake 2 servers give a different challenge responce
|
||
buf = va("challenge %i", svs.challenges[i].challenge);
|
||
else
|
||
#endif
|
||
buf = va("%c%i", S2C_CHALLENGE, svs.challenges[i].challenge);
|
||
|
||
over = buf + strlen(buf) + 1;
|
||
|
||
if (svs.gametype == GT_PROGS)
|
||
{
|
||
#ifdef PROTOCOL_VERSION_FTE
|
||
//tell the client what fte extensions we support
|
||
if (svs.fteprotocolextensions)
|
||
{
|
||
lng = LittleLong(PROTOCOL_VERSION_FTE);
|
||
memcpy(over, &lng, sizeof(int));
|
||
over+=4;
|
||
|
||
lng = LittleLong(svs.fteprotocolextensions);
|
||
memcpy(over, &lng, sizeof(long));
|
||
over+=4;
|
||
}
|
||
#endif
|
||
|
||
#ifdef HUFFNETWORK
|
||
compressioncrc = Huff_PreferedCompressionCRC();
|
||
if (compressioncrc)
|
||
{
|
||
lng = LittleLong((('H'<<0) + ('U'<<8) + ('F'<<16) + ('F' << 24)));
|
||
memcpy(over, &lng, sizeof(int));
|
||
over+=4;
|
||
|
||
lng = LittleLong(compressioncrc);
|
||
memcpy(over, &lng, sizeof(long));
|
||
over+=4;
|
||
}
|
||
#endif
|
||
}
|
||
Netchan_OutOfBand(NS_SERVER, net_from, over-buf, buf);
|
||
|
||
if (sv_listen.value >= 2)
|
||
{
|
||
//dp can respond to this (and fte won't get confused because the challenge will be wrong)
|
||
buf = va("challenge "DISTRIBUTION"%i", svs.challenges[i].challenge);
|
||
Netchan_OutOfBand(NS_SERVER, net_from, strlen(buf)+1, buf);
|
||
}
|
||
}
|
||
|
||
// Netchan_OutOfBandPrint (net_from, "%c%i", S2C_CHALLENGE,
|
||
// svs.challenges[i].challenge);
|
||
}
|
||
|
||
void SV_GetNewSpawnParms(client_t *cl)
|
||
{
|
||
int i;
|
||
if (svprogfuncs) //q2 dlls don't use parms in this mannor. It's all internal to the dll.
|
||
{
|
||
// call the progs to get default spawn parms for the new client
|
||
if (pr_nqglobal_struct->SetNewParms)
|
||
PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetNewParms);
|
||
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
|
||
{
|
||
if (spawnparamglobals[i])
|
||
cl->spawn_parms[i] = *spawnparamglobals[i];
|
||
else
|
||
cl->spawn_parms[i] = 0;
|
||
}
|
||
}
|
||
}
|
||
|
||
void VARGS SV_OutOfBandPrintf (int q2, netadr_t adr, char *format, ...)
|
||
{
|
||
va_list argptr;
|
||
static char string[8192]; // ??? why static?
|
||
|
||
va_start (argptr, format);
|
||
if (q2)
|
||
{
|
||
strcpy(string, "print\n");
|
||
vsnprintf (string+6,sizeof(string)-1-6, format+1,argptr);
|
||
}
|
||
else
|
||
{
|
||
string[0] = A2C_PRINT;
|
||
string[1] = '\n';
|
||
vsnprintf (string+2,sizeof(string)-1-2, format,argptr);
|
||
}
|
||
va_end (argptr);
|
||
|
||
|
||
Netchan_OutOfBand (NS_SERVER, adr, strlen(string), (qbyte *)string);
|
||
}
|
||
void VARGS SV_OutOfBandTPrintf (int q2, netadr_t adr, int language, translation_t text, ...)
|
||
{
|
||
va_list argptr;
|
||
static char string[8192]; // ??? why static?
|
||
char *format = langtext(text, language);
|
||
|
||
va_start (argptr, text);
|
||
if (q2)
|
||
{
|
||
strcpy(string, "print\n");
|
||
vsnprintf (string+6,sizeof(string)-1-6, format+1,argptr);
|
||
}
|
||
else
|
||
{
|
||
string[0] = A2C_PRINT;
|
||
vsnprintf (string+1,sizeof(string)-1-1, format,argptr);
|
||
}
|
||
va_end (argptr);
|
||
|
||
|
||
Netchan_OutOfBand (NS_SERVER, adr, strlen(string), (qbyte *)string);
|
||
}
|
||
|
||
qboolean SV_ChallengePasses(int challenge)
|
||
{
|
||
int i;
|
||
for (i=0 ; i<MAX_CHALLENGES ; i++)
|
||
{ //one per ip.
|
||
if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr))
|
||
{
|
||
if (challenge == svs.challenges[i].challenge)
|
||
return true;
|
||
return false;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
void VARGS SV_RejectMessage(int protocol, char *format, ...)
|
||
{
|
||
va_list argptr;
|
||
char string[8192];
|
||
int len;
|
||
|
||
va_start (argptr, format);
|
||
switch(protocol)
|
||
{
|
||
#ifdef NQPROT
|
||
case SCP_NETQUAKE:
|
||
string[4] = CCREP_REJECT;
|
||
vsnprintf (string+5,sizeof(string)-1-5, format,argptr);
|
||
len = strlen(string+4)+1+4;
|
||
*(int*)string = BigLong(NETFLAG_CTL|len);
|
||
NET_SendPacket(NS_SERVER, len, string, net_from);
|
||
return;
|
||
case SCP_DARKPLACES6:
|
||
case SCP_DARKPLACES7:
|
||
strcpy(string, "reject ");
|
||
vsnprintf (string+7,sizeof(string)-1-7, format,argptr);
|
||
len = strlen(string);
|
||
break;
|
||
#endif
|
||
|
||
case SCP_QUAKE2:
|
||
default:
|
||
strcpy(string, "print\n");
|
||
vsnprintf (string+6,sizeof(string)-1-6, format,argptr);
|
||
len = strlen(string);
|
||
break;
|
||
|
||
case SCP_QUAKEWORLD:
|
||
string[0] = A2C_PRINT;
|
||
string[1] = '\n';
|
||
vsnprintf (string+2,sizeof(string)-1-2, format,argptr);
|
||
len = strlen(string);
|
||
break;
|
||
}
|
||
va_end (argptr);
|
||
|
||
Netchan_OutOfBand (NS_SERVER, net_from, len, (qbyte *)string);
|
||
}
|
||
|
||
void SV_AcceptMessage(int protocol)
|
||
{
|
||
char string[8192];
|
||
sizebuf_t sb;
|
||
int len;
|
||
|
||
memset(&sb, 0, sizeof(sb));
|
||
sb.maxsize = sizeof(string);
|
||
sb.data = string;
|
||
|
||
switch(protocol)
|
||
{
|
||
#ifdef NQPROT
|
||
case SCP_NETQUAKE:
|
||
SZ_Clear(&sb);
|
||
MSG_WriteLong(&sb, 0);
|
||
MSG_WriteByte(&sb, CCREP_ACCEPT);
|
||
MSG_WriteLong(&sb, ShortSwap(net_local_sv_ipadr.port));
|
||
*(int*)sb.data = BigLong(NETFLAG_CTL|sb.cursize);
|
||
NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from);
|
||
return;
|
||
case SCP_DARKPLACES6:
|
||
case SCP_DARKPLACES7:
|
||
strcpy(string, "accept");
|
||
len = strlen(string);
|
||
break;
|
||
#endif
|
||
|
||
case SCP_QUAKE2:
|
||
default:
|
||
strcpy(string, "client_connect\n");
|
||
len = strlen(string);
|
||
break;
|
||
|
||
case SCP_QUAKEWORLD:
|
||
string[0] = S2C_CONNECTION;
|
||
string[1] = '\n';
|
||
string[2] = '\0';
|
||
len = strlen(string);
|
||
break;
|
||
}
|
||
|
||
Netchan_OutOfBand (NS_SERVER, net_from, len, (qbyte *)string);
|
||
}
|
||
|
||
/*
|
||
==================
|
||
SVC_DirectConnect
|
||
|
||
A connection request that did not come from the master
|
||
==================
|
||
*/
|
||
int nextuserid;
|
||
client_t *SVC_DirectConnect(void)
|
||
{
|
||
char userinfo[MAX_CLIENTS][2048];
|
||
netadr_t adr;
|
||
int i;
|
||
client_t *cl, *newcl;
|
||
client_t temp;
|
||
edict_t *ent;
|
||
#ifdef Q2SERVER
|
||
q2edict_t *q2ent;
|
||
#endif
|
||
int edictnum;
|
||
char *s;
|
||
int clients, spectators;
|
||
qboolean spectator;
|
||
int qport;
|
||
int version;
|
||
int challenge;
|
||
int huffcrc = 0;
|
||
|
||
int maxpacketentities;
|
||
|
||
int numssclients = 1;
|
||
|
||
int protocol;
|
||
|
||
unsigned int protextsupported=0;
|
||
|
||
|
||
char *name;
|
||
|
||
if (*(Cmd_Argv(0)+7) == '\\')
|
||
{
|
||
if (sv_listen.value < 2)
|
||
return NULL;
|
||
Q_strncpyz (userinfo[0], net_message.data + 11, sizeof(userinfo[0])-1);
|
||
|
||
if (strcmp(Info_ValueForKey(userinfo[0], "protocol"), "darkplaces 3"))
|
||
{
|
||
SV_RejectMessage (SCP_BAD, "Server is "DISTRIBUTION" build %i.\n", build_number());
|
||
Con_Printf ("* rejected connect from incompatable client\n");
|
||
return NULL;
|
||
}
|
||
//it's a darkplaces client.
|
||
|
||
s = Info_ValueForKey(userinfo[0], "protocols");
|
||
if (strstr(s, "DP7"))
|
||
protocol = SCP_DARKPLACES7;
|
||
else
|
||
protocol = SCP_DARKPLACES6;
|
||
|
||
s = Info_ValueForKey(userinfo[0], "challenge");
|
||
if (!strncmp(s, DISTRIBUTION, strlen(DISTRIBUTION)))
|
||
challenge = atoi(s+3);
|
||
else
|
||
challenge = atoi(s);
|
||
|
||
s = Info_ValueForKey(userinfo[0], "name");
|
||
if (!*s)
|
||
Info_SetValueForKey(userinfo[0], "name", "CONNECTING", sizeof(userinfo[0]));
|
||
|
||
qport = 0;
|
||
}
|
||
else
|
||
{
|
||
if (atoi(Cmd_Argv(0)+7))
|
||
{
|
||
numssclients = atoi(Cmd_Argv(0)+7);
|
||
if (numssclients<1 || numssclients > 4)
|
||
{
|
||
SV_RejectMessage (SCP_BAD, "Server is "DISTRIBUTION" build %i.\n", build_number());
|
||
Con_Printf ("* rejected connect from broken client\n");
|
||
return NULL;
|
||
}
|
||
}
|
||
|
||
version = atoi(Cmd_Argv(1));
|
||
if (version >= 31 && version <= 34)
|
||
{
|
||
numssclients = 1;
|
||
protocol = SCP_QUAKE2;
|
||
}
|
||
else if (version == 3)
|
||
{
|
||
numssclients = 1;
|
||
protocol = SCP_NETQUAKE;
|
||
}
|
||
else if (version != PROTOCOL_VERSION)
|
||
{
|
||
SV_RejectMessage (SCP_BAD, "Server is protocol version %i, received %i\n", PROTOCOL_VERSION, version);
|
||
Con_Printf ("* rejected connect from version %i\n", version);
|
||
return NULL;
|
||
}
|
||
else
|
||
protocol = SCP_QUAKEWORLD;
|
||
|
||
qport = atoi(Cmd_Argv(2));
|
||
|
||
challenge = atoi(Cmd_Argv(3));
|
||
|
||
// note an extra qbyte is needed to replace spectator key
|
||
for (i = 0; i < numssclients; i++)
|
||
Q_strncpyz (userinfo[i], Cmd_Argv(4+i), sizeof(userinfo[i])-1);
|
||
}
|
||
|
||
if (protocol == SCP_QUAKEWORLD) //readd?
|
||
{
|
||
while(!msg_badread)
|
||
{
|
||
Cmd_TokenizeString(MSG_ReadStringLine(), false, false);
|
||
switch(Q_atoi(Cmd_Argv(0)))
|
||
{
|
||
case PROTOCOL_VERSION_FTE:
|
||
protextsupported = Q_atoi(Cmd_Argv(1));
|
||
Con_DPrintf("Client supports 0x%x fte extensions\n", protextsupported);
|
||
break;
|
||
case PROTOCOL_VERSION_HUFFMAN:
|
||
huffcrc = Q_atoi(Cmd_Argv(1));
|
||
Con_DPrintf("Client supports huffman compression\n", huffcrc);
|
||
break;
|
||
}
|
||
}
|
||
msg_badread=false;
|
||
}
|
||
|
||
if (protextsupported & PEXT_256PACKETENTITIES)
|
||
maxpacketentities = MAX_EXTENDED_PACKET_ENTITIES;
|
||
else
|
||
maxpacketentities = MAX_STANDARD_PACKET_ENTITIES;
|
||
|
||
if (!sv_allow_splitscreen.value)
|
||
numssclients = 1;
|
||
|
||
if (!(protextsupported & PEXT_SPLITSCREEN))
|
||
numssclients = 1;
|
||
|
||
if (sv.msgfromdemo || net_from.type == NA_LOOPBACK) //normal rules don't apply
|
||
i=0;
|
||
else
|
||
{
|
||
// see if the challenge is valid
|
||
if (!SV_ChallengePasses(challenge))
|
||
{
|
||
SV_RejectMessage (protocol, "Bad challenge.\n");
|
||
return NULL;
|
||
}
|
||
}
|
||
|
||
// check for password or spectator_password
|
||
if (svprogfuncs)
|
||
{
|
||
s = Info_ValueForKey (userinfo[0], "spectator");
|
||
if (s[0] && strcmp(s, "0"))
|
||
{
|
||
if (spectator_password.string[0] &&
|
||
stricmp(spectator_password.string, "none") &&
|
||
strcmp(spectator_password.string, s) )
|
||
{ // failed
|
||
Con_Printf ("%s:spectator password failed\n", NET_AdrToString (net_from));
|
||
SV_RejectMessage (protocol, "requires a spectator password\n\n");
|
||
return NULL;
|
||
}
|
||
Info_RemoveKey (userinfo[0], "spectator"); // remove key
|
||
Info_SetValueForStarKey (userinfo[0], "*spectator", "1", sizeof(userinfo[0]));
|
||
spectator = true;
|
||
}
|
||
else
|
||
{
|
||
s = Info_ValueForKey (userinfo[0], "password");
|
||
if (password.string[0] &&
|
||
stricmp(password.string, "none") &&
|
||
strcmp(password.string, s) )
|
||
{
|
||
Con_Printf ("%s:password failed\n", NET_AdrToString (net_from));
|
||
SV_RejectMessage (protocol, "server requires a password\n\n");
|
||
return NULL;
|
||
}
|
||
spectator = false;
|
||
Info_RemoveKey (userinfo[0], "password"); // remove passwd
|
||
Info_RemoveKey (userinfo[0], "*spectator"); // remove key
|
||
}
|
||
}
|
||
else
|
||
spectator = false;//q2 does all of it's checks internally, and deals with spectator ship too
|
||
|
||
adr = net_from;
|
||
nextuserid++; // so every client gets a unique id
|
||
|
||
newcl = &temp;
|
||
memset (newcl, 0, sizeof(client_t));
|
||
|
||
newcl->userid = nextuserid;
|
||
newcl->fteprotocolextensions = protextsupported;
|
||
newcl->protocol = protocol;
|
||
|
||
if (sv.msgfromdemo)
|
||
newcl->wasrecorded = true;
|
||
|
||
// works properly
|
||
if (!sv_highchars.value)
|
||
{
|
||
qbyte *p, *q;
|
||
|
||
for (p = (qbyte *)newcl->userinfo, q = (qbyte *)userinfo;
|
||
*q && p < (qbyte *)newcl->userinfo + sizeof(newcl->userinfo)-1; q++)
|
||
if (*q > 31 && *q <= 127)
|
||
*p++ = *q;
|
||
}
|
||
else
|
||
Q_strncpyS (newcl->userinfo, userinfo[0], sizeof(newcl->userinfo)-1);
|
||
newcl->userinfo[sizeof(newcl->userinfo)-1] = '\0';
|
||
|
||
// if there is already a slot for this ip, drop it
|
||
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
|
||
{
|
||
if (cl->state == cs_free)
|
||
continue;
|
||
if (NET_CompareBaseAdr (adr, cl->netchan.remote_address)
|
||
&& ( cl->netchan.qport == qport
|
||
|| adr.port == cl->netchan.remote_address.port ))
|
||
{
|
||
if (cl->state == cs_connected) {
|
||
Con_Printf("%s:dup connect\n", NET_AdrToString (adr));
|
||
nextuserid--;
|
||
return NULL;
|
||
}
|
||
{
|
||
Con_Printf ("%s:reconnect\n", NET_AdrToString (adr));
|
||
// SV_DropClient (cl);
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
name = Info_ValueForKey (temp.userinfo, "name");
|
||
|
||
if (protocol == SCP_QUAKEWORLD &&!atoi(Info_ValueForKey (temp.userinfo, "iknow")))
|
||
{
|
||
if (sv.worldmodel->fromgame == fg_halflife && !(newcl->fteprotocolextensions & PEXT_HLBSP))
|
||
{
|
||
if (atof(Info_ValueForKey (temp.userinfo, "*FuhQuake")) < 0.3)
|
||
{
|
||
SV_RejectMessage (protocol, "The server is using a halflife level and we don't think your client supports this\nuse 'setinfo iknow 1' to ignore this check\nYou can go to "ENGINEWEBSITE" to get a compatable client\n\nYou may need to enable an option\n\n");
|
||
// Con_Printf("player %s was dropped due to incompatable client\n", name);
|
||
// return;
|
||
}
|
||
}
|
||
#ifdef PEXT_Q2BSP
|
||
else if (sv.worldmodel->fromgame == fg_quake2 && !(newcl->fteprotocolextensions & PEXT_Q2BSP))
|
||
{
|
||
SV_RejectMessage (protocol, "The server is using a quake 2 level and we don't think your client supports this\nuse 'setinfo iknow 1' to ignore this check\nYou can go to "ENGINEWEBSITE" to get a compatable client\n\nYou may need to enable an option\n\n");
|
||
// Con_Printf("player %s was dropped due to incompatable client\n", name);
|
||
// return;
|
||
}
|
||
#endif
|
||
#ifdef PEXT_Q3BSP
|
||
else if (sv.worldmodel->fromgame == fg_quake3 && !(newcl->fteprotocolextensions & PEXT_Q3BSP))
|
||
{
|
||
SV_RejectMessage (protocol, "The server is using a quake 3 level and we don't think your client supports this\nuse 'setinfo iknow 1' to ignore this check\nYou can go to "ENGINEWEBSITE" to get a compatable client\n\nYou may need to enable an option\n\n");
|
||
// Con_Printf("player %s was dropped due to incompatable client\n", name);
|
||
// return;
|
||
}
|
||
#endif
|
||
}
|
||
|
||
SV_FixupName(name, name);
|
||
|
||
if (!*name)
|
||
{
|
||
name = "Hidden";
|
||
}
|
||
else if (!stricmp(name, "console"))
|
||
name = "Not Console"; //have fun dudes.
|
||
|
||
// count up the clients and spectators
|
||
clients = 0;
|
||
spectators = 0;
|
||
newcl = NULL;
|
||
if (!sv.allocated_client_slots)
|
||
Con_Printf("Apparently, there are no client slots allocated. This shouldn't be happening\n");
|
||
for (i=0,cl=svs.clients ; i<sv.allocated_client_slots ; i++,cl++)
|
||
{
|
||
if (cl->state == cs_free)
|
||
continue;
|
||
if (cl->spectator)
|
||
spectators++;
|
||
else
|
||
clients++;
|
||
|
||
if (cl->istobeloaded && cl->state == cs_zombie)
|
||
{
|
||
if (!newcl)
|
||
{
|
||
if (!strcmp(cl->name, name) || !*cl->name) //named, or first come first serve.
|
||
{
|
||
newcl = cl;
|
||
temp.istobeloaded = cl->istobeloaded;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if (!newcl) //client has no slot. It's possible to bipass this if server is loading a game. (or a duplicated qsocket)
|
||
{
|
||
// if at server limits, refuse connection
|
||
if ( maxclients.value > MAX_CLIENTS )
|
||
Cvar_SetValue (&maxclients, MAX_CLIENTS);
|
||
if (maxspectators.value > MAX_CLIENTS)
|
||
Cvar_SetValue (&maxspectators, MAX_CLIENTS);
|
||
// if (maxspectators.value + maxclients.value > MAX_CLIENTS) //maybe a server wishes to allow this sort of thing?
|
||
// Cvar_SetValue ("maxspectators", MAX_CLIENTS - maxspectators.value + maxclients.value);
|
||
if (svprogfuncs && ((spectator && spectators >= (int)maxspectators.value)
|
||
|| (!spectator && clients >= (int)maxclients.value)
|
||
|| (clients + spectators >= sv.allocated_client_slots) ))
|
||
{
|
||
Con_Printf ("%s:full connect\n", NET_AdrToString (adr));
|
||
SV_RejectMessage (protocol, "\nserver is full\n\n");
|
||
return NULL;
|
||
}
|
||
|
||
// find a client slot
|
||
for (i=0,cl=svs.clients ; i<sv.allocated_client_slots ; i++,cl++)
|
||
{
|
||
if (cl->state == cs_free)
|
||
{
|
||
newcl = cl;
|
||
break;
|
||
}
|
||
}
|
||
if (!newcl)
|
||
{
|
||
if (svprogfuncs)
|
||
Con_Printf ("WARNING: miscounted available clients\n");
|
||
else
|
||
{
|
||
Con_Printf ("%s:full connect\n", NET_AdrToString (adr));
|
||
SV_RejectMessage (protocol, "server is full\n\n");
|
||
}
|
||
return NULL;
|
||
}
|
||
}
|
||
|
||
{
|
||
bannedips_t *banip = SV_BannedAddress(&adr);
|
||
if (banip)
|
||
{
|
||
if (banip->reason[0])
|
||
SV_RejectMessage (protocol, "You were banned.\nReason: %s\n", banip->reason);
|
||
else
|
||
SV_RejectMessage (protocol, "You were banned.\n");
|
||
return NULL;
|
||
}
|
||
}
|
||
|
||
edictnum = (newcl-svs.clients)+1;
|
||
switch (svs.gametype)
|
||
{
|
||
case GT_PROGS:
|
||
ent = EDICT_NUM(svprogfuncs, edictnum);
|
||
#ifdef Q2SERVER
|
||
temp.q2edict = NULL;
|
||
#endif
|
||
temp.edict = ent;
|
||
|
||
|
||
|
||
|
||
|
||
|
||
// build a new connection
|
||
// accept the new client
|
||
// this is the only place a client_t is ever initialized
|
||
temp.frameunion.frames = newcl->frameunion.frames; //don't touch these.
|
||
if (temp.frameunion.frames)
|
||
Z_Free(temp.frameunion.frames);
|
||
|
||
temp.frameunion.frames = Z_Malloc((sizeof(client_frame_t)+sizeof(entity_state_t)*maxpacketentities)*UPDATE_BACKUP);
|
||
for (i = 0; i < UPDATE_BACKUP; i++)
|
||
{
|
||
temp.frameunion.frames[i].entities.max_entities = maxpacketentities;
|
||
temp.frameunion.frames[i].entities.entities = (entity_state_t*)(temp.frameunion.frames+UPDATE_BACKUP) + i*temp.frameunion.frames[i].entities.max_entities;
|
||
}
|
||
break;
|
||
|
||
#ifdef Q2SERVER
|
||
case GT_QUAKE2:
|
||
q2ent = Q2EDICT_NUM(edictnum);
|
||
temp.edict = NULL;
|
||
temp.q2edict = q2ent;
|
||
|
||
if (!ge->ClientConnect(q2ent, temp.userinfo))
|
||
return NULL;
|
||
|
||
ge->ClientUserinfoChanged(q2ent, temp.userinfo);
|
||
|
||
// build a new connection
|
||
// accept the new client
|
||
// this is the only place a client_t is ever initialized
|
||
temp.frameunion.q2frames = newcl->frameunion.q2frames; //don't touch these.
|
||
if (temp.frameunion.q2frames)
|
||
Z_Free(temp.frameunion.q2frames);
|
||
|
||
temp.frameunion.q2frames = Z_Malloc(sizeof(q2client_frame_t)*Q2UPDATE_BACKUP);
|
||
break;
|
||
#endif
|
||
default:
|
||
Sys_Error("Bad svs.gametype in SVC_DirectConnect");
|
||
break;
|
||
}
|
||
|
||
|
||
{
|
||
char *n, *t;
|
||
n = newcl->name;
|
||
t = newcl->team;
|
||
*newcl = temp;
|
||
newcl->name = n;
|
||
newcl->team = t;
|
||
}
|
||
|
||
newcl->zquake_extensions = atoi(Info_ValueForKey(newcl->userinfo, "*z_ext"));
|
||
|
||
//dmw - delayed - Netchan_OutOfBandPrint (adr, "%c", S2C_CONNECTION );
|
||
|
||
Netchan_Setup (NS_SERVER, &newcl->netchan , adr, qport);
|
||
|
||
if (huffcrc)
|
||
newcl->netchan.compress = true;
|
||
else
|
||
newcl->netchan.compress = false;
|
||
|
||
newcl->protocol = protocol;
|
||
#ifdef NQPROT
|
||
newcl->netchan.isnqprotocol = ISNQCLIENT(newcl);
|
||
#endif
|
||
|
||
newcl->state = cs_connected;
|
||
|
||
newcl->datagram.allowoverflow = true;
|
||
newcl->datagram.data = newcl->datagram_buf;
|
||
newcl->datagram.maxsize = sizeof(newcl->datagram_buf);
|
||
|
||
// spectator mode can ONLY be set at join time
|
||
newcl->spectator = spectator;
|
||
|
||
// parse some info from the info strings
|
||
SV_ExtractFromUserinfo (newcl);
|
||
SV_GenerateBasicUserInfo (newcl);
|
||
|
||
// JACK: Init the floodprot stuff.
|
||
newcl->floodprotmessage = 0.0;
|
||
newcl->lastspoke = 0.0;
|
||
newcl->lockedtill = 0;
|
||
|
||
#ifdef SVRANKING
|
||
if (svs.demorecording || (svs.demoplayback && newcl->wasrecorded)) //disable rankings. Could cock things up.
|
||
{
|
||
SV_GetNewSpawnParms(newcl);
|
||
}
|
||
else
|
||
{
|
||
//rankid is figured out in extract from user info
|
||
if (!newcl->rankid) //failed to get a userid
|
||
{
|
||
if (rank_needlogin.value)
|
||
{
|
||
SV_RejectMessage (protocol, "Bad password/username\nThis server requires logins. Please see the serverinfo for website and info on how to register.\n");
|
||
newcl->state = cs_free;
|
||
return NULL;
|
||
}
|
||
|
||
// SV_OutOfBandPrintf (isquake2client, adr, "\nWARNING: You have not got a place on the ranking system, probably because a user with the same name has already connected and your pwds differ.\n\n");
|
||
|
||
SV_GetNewSpawnParms(newcl);
|
||
}
|
||
else
|
||
{
|
||
rankstats_t rs;
|
||
if (!Rank_GetPlayerStats(newcl->rankid, &rs))
|
||
{
|
||
SV_RejectMessage (protocol, "Rankings/Account system failed\n");
|
||
Con_Printf("banned player %s is trying to connect\n", newcl->name);
|
||
newcl->name[0] = 0;
|
||
memset (newcl->userinfo, 0, sizeof(newcl->userinfo));
|
||
newcl->state = cs_free;
|
||
return NULL;
|
||
}
|
||
|
||
if (rs.flags1 & RANK_MUTED)
|
||
{
|
||
SV_BroadcastTPrintf(PRINT_MEDIUM, STL_CLIENTISSTILLMUTED, newcl->name);
|
||
}
|
||
if (rs.flags1 & RANK_CUFFED)
|
||
{
|
||
SV_BroadcastTPrintf(PRINT_LOW, STL_CLIENTISSTILLCUFFED, newcl->name);
|
||
}
|
||
if (rs.flags1 & RANK_CRIPPLED)
|
||
{
|
||
SV_BroadcastTPrintf(PRINT_HIGH, STL_CLIENTISSTILLCRIPPLED, newcl->name);
|
||
}
|
||
|
||
if (rs.timeonserver)
|
||
{
|
||
if (cl->istobeloaded)
|
||
{ //do nothing.
|
||
}
|
||
else if (sv_resetparms.value)
|
||
{
|
||
SV_GetNewSpawnParms(newcl);
|
||
}
|
||
else
|
||
{
|
||
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
|
||
newcl->spawn_parms[i] = rs.parm[i];
|
||
}
|
||
|
||
if (rs.timeonserver > 3*60) //woo. Ages.
|
||
s = va(langtext(STL_BIGGREETING, newcl->language), newcl->name, (int)(rs.timeonserver/(60*60)), (int)((int)(rs.timeonserver/60)%(60)));
|
||
else //measure this guy in minuites.
|
||
s = va(langtext(STL_SHORTGREETING, newcl->language), newcl->name, (int)(rs.timeonserver/60));
|
||
|
||
SV_OutOfBandPrintf (protocol == SCP_QUAKE2, adr, s);
|
||
}
|
||
else if (!cl->istobeloaded)
|
||
{
|
||
SV_GetNewSpawnParms(newcl);
|
||
|
||
SV_OutOfBandTPrintf (protocol == SCP_QUAKE2, adr, newcl->language, STL_FIRSTGREETING, newcl->name, (int)rs.timeonserver);
|
||
}
|
||
//else loaded players already have thier initial parms set
|
||
}
|
||
}
|
||
#else
|
||
// call the progs to get default spawn parms for the new client
|
||
if (!cl->istobeloaded)
|
||
{
|
||
SV_GetNewSpawnParms(newcl);
|
||
}
|
||
#endif
|
||
|
||
|
||
if (!newcl->wasrecorded)
|
||
{
|
||
SV_AcceptMessage (protocol);
|
||
|
||
if (newcl->spectator)
|
||
{
|
||
SV_BroadcastTPrintf(PRINT_LOW, STL_SPECTATORCONNECTED, newcl->name);
|
||
// Con_Printf ("Spectator %s connected\n", newcl->name);
|
||
}
|
||
else
|
||
{
|
||
SV_BroadcastTPrintf(PRINT_LOW, STL_CLIENTCONNECTED, newcl->name);
|
||
// Con_DPrintf ("Client %s connected\n", newcl->name);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (newcl->spectator)
|
||
{
|
||
SV_BroadcastTPrintf(PRINT_LOW, STL_RECORDEDSPECTATORCONNECTED, newcl->name);
|
||
// Con_Printf ("Recorded spectator %s connected\n", newcl->name);
|
||
}
|
||
else
|
||
{
|
||
SV_BroadcastTPrintf(PRINT_LOW, STL_RECORDEDCLIENTCONNECTED, newcl->name);
|
||
// Con_DPrintf ("Recorded client %s connected\n", newcl->name);
|
||
}
|
||
}
|
||
newcl->sendinfo = true;
|
||
|
||
for (i = 0; i < sizeof(sv_motd)/sizeof(sv_motd[0]); i++)
|
||
{
|
||
if (*sv_motd[i].string)
|
||
SV_ClientPrintf(newcl, PRINT_CHAT, "%s\n", sv_motd[i].string);
|
||
}
|
||
|
||
newcl->fteprotocolextensions &= ~PEXT_SPLITSCREEN;
|
||
for (clients = 1; clients < numssclients; clients++)
|
||
{
|
||
for (i=0,cl=svs.clients ; i<sv.allocated_client_slots ; i++,cl++)
|
||
{
|
||
if (cl->state == cs_free)
|
||
{
|
||
break;
|
||
}
|
||
}
|
||
if (i == sv.allocated_client_slots)
|
||
break;
|
||
|
||
newcl->fteprotocolextensions |= PEXT_SPLITSCREEN;
|
||
|
||
temp.frameunion.frames = cl->frameunion.frames; //don't touch these.
|
||
temp.edict = cl->edict;
|
||
memcpy(cl, newcl, sizeof(client_t));
|
||
cl->frameunion.frames = temp.frameunion.frames;
|
||
cl->edict = temp.edict;
|
||
|
||
cl->fteprotocolextensions |= PEXT_SPLITSCREEN;
|
||
|
||
if (newcl->controller)
|
||
{
|
||
newcl->controller->controlled = cl;
|
||
newcl->controller = cl;
|
||
}
|
||
else
|
||
{
|
||
newcl->controlled = cl;
|
||
newcl->controller = cl;
|
||
}
|
||
cl->controller = newcl;
|
||
cl->controlled = NULL;
|
||
|
||
Q_strncpyS (cl->userinfo, userinfo[clients], sizeof(cl->userinfo)-1);
|
||
cl->userinfo[sizeof(cl->userinfo)-1] = '\0';
|
||
|
||
if (spectator)
|
||
{
|
||
Info_RemoveKey (cl->userinfo, "spectator");
|
||
Info_SetValueForStarKey (cl->userinfo, "*spectator", "1", sizeof(cl->userinfo));
|
||
}
|
||
else
|
||
Info_RemoveKey (cl->userinfo, "*spectator");
|
||
|
||
SV_ExtractFromUserinfo (cl);
|
||
|
||
SV_GetNewSpawnParms(cl);
|
||
}
|
||
newcl->controller = NULL;
|
||
|
||
|
||
Sys_ServerActivity();
|
||
|
||
PIN_ShowMessages(newcl);
|
||
|
||
if (ISNQCLIENT(newcl))
|
||
{
|
||
newcl->netchan.message.maxsize = sizeof(newcl->netchan.message_buf);
|
||
host_client = newcl;
|
||
SVNQ_New_f();
|
||
}
|
||
|
||
|
||
|
||
return newcl;
|
||
}
|
||
|
||
|
||
int Rcon_Validate (void)
|
||
{
|
||
if (!strlen (rcon_password.string))
|
||
return 0;
|
||
|
||
if (strcmp (Cmd_Argv(1), rcon_password.string) )
|
||
return 0;
|
||
|
||
return 1;
|
||
}
|
||
|
||
/*
|
||
===============
|
||
SVC_RemoteCommand
|
||
|
||
A client issued an rcon command.
|
||
Shift down the remaining args
|
||
Redirect all printfs
|
||
===============
|
||
*/
|
||
void SVC_RemoteCommand (void)
|
||
{
|
||
int i;
|
||
char remaining[1024];
|
||
|
||
{
|
||
bannedips_t *banip = SV_BannedAddress(&net_from);
|
||
if (banip)
|
||
{
|
||
Con_Printf ("Rcon from banned ip %s\n", NET_AdrToString (net_from));
|
||
return;
|
||
}
|
||
}
|
||
|
||
if (!Rcon_Validate ())
|
||
{
|
||
#ifdef SVRANKING
|
||
if (cmd_allowaccess.value) //try and find a username, match the numeric password
|
||
{
|
||
int rid;
|
||
char *s = Cmd_Argv(1);
|
||
char *colon=NULL, *c2;
|
||
rankstats_t stats;
|
||
c2=s;
|
||
for(;;)
|
||
{
|
||
c2 = strchr(c2, ':');
|
||
if (!c2)
|
||
break;
|
||
colon = c2;
|
||
c2++;
|
||
}
|
||
if (colon) //oh, could this be a specific username?
|
||
{
|
||
*colon = '\0';
|
||
colon++;
|
||
rid = Rank_GetPlayerID(s, atoi(colon), false, true);
|
||
if (rid)
|
||
{
|
||
if (!Rank_GetPlayerStats(rid, &stats))
|
||
return;
|
||
|
||
|
||
Con_Printf ("Rcon from %s:\n%s\n"
|
||
, NET_AdrToString (net_from), net_message.data+4);
|
||
|
||
SV_BeginRedirect (RD_PACKET, LANGDEFAULT);
|
||
|
||
remaining[0] = 0;
|
||
|
||
for (i=2 ; i<Cmd_Argc() ; i++)
|
||
{
|
||
if (strlen(remaining)+strlen(Cmd_Argv(i))>=sizeof(remaining)-2)
|
||
{
|
||
Con_Printf("Rcon was too long\n");
|
||
SV_EndRedirect ();
|
||
Con_Printf ("Rcon from %s:\n%s\n"
|
||
, NET_AdrToString (net_from), "Was too long - possible buffer overflow attempt");
|
||
return;
|
||
}
|
||
strcat (remaining, Cmd_Argv(i) );
|
||
strcat (remaining, " ");
|
||
}
|
||
|
||
Cmd_ExecuteString (remaining, stats.trustlevel);
|
||
|
||
SV_EndRedirect ();
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
|
||
Con_Printf ("Bad rcon from %s:\n%s\n"
|
||
, NET_AdrToString (net_from), net_message.data+4);
|
||
|
||
SV_BeginRedirect (RD_PACKET, LANGDEFAULT);
|
||
|
||
Con_Printf ("Bad rcon_password.\n");
|
||
|
||
}
|
||
else
|
||
{
|
||
|
||
Con_Printf ("Rcon from %s:\n%s\n"
|
||
, NET_AdrToString (net_from), net_message.data+4);
|
||
|
||
SV_BeginRedirect (RD_PACKET, LANGDEFAULT);
|
||
|
||
remaining[0] = 0;
|
||
|
||
for (i=2 ; i<Cmd_Argc() ; i++)
|
||
{
|
||
if (strlen(remaining)+strlen(Cmd_Argv(i))>=sizeof(remaining)-2)
|
||
{
|
||
Con_Printf("Rcon was too long\n");
|
||
SV_EndRedirect ();
|
||
Con_Printf ("Rcon from %s:\n%s\n"
|
||
, NET_AdrToString (net_from), "Was too long - possible buffer overflow attempt");
|
||
return;
|
||
}
|
||
strcat (remaining, Cmd_Argv(i) );
|
||
strcat (remaining, " ");
|
||
}
|
||
|
||
Cmd_ExecuteString (remaining, rcon_level.value);
|
||
|
||
}
|
||
|
||
SV_EndRedirect ();
|
||
}
|
||
|
||
/*
|
||
=================
|
||
SV_ConnectionlessPacket
|
||
|
||
A connectionless packet has four leading 0xff
|
||
characters to distinguish it from a game channel.
|
||
Clients that are in the game can still send
|
||
connectionless packets.
|
||
=================
|
||
*/
|
||
qboolean SV_ConnectionlessPacket (void)
|
||
{
|
||
char *s;
|
||
char *c;
|
||
|
||
MSG_BeginReading ();
|
||
|
||
if (net_message.cursize >= MAX_QWMSGLEN) //add a null term in message space
|
||
{
|
||
Con_Printf("Oversized packet from %s\n", NET_AdrToString (net_from));
|
||
net_message.cursize=MAX_QWMSGLEN-1;
|
||
}
|
||
net_message.data[net_message.cursize] = '\0'; //terminate it properly. Just in case.
|
||
|
||
MSG_ReadLong (); // skip the -1 marker
|
||
|
||
s = MSG_ReadStringLine ();
|
||
|
||
Cmd_TokenizeString (s, false, false);
|
||
|
||
c = Cmd_Argv(0);
|
||
|
||
if (!strcmp(c, "ping") || ( c[0] == A2A_PING && (c[1] == 0 || c[1] == '\n')) )
|
||
SVC_Ping ();
|
||
else if (c[0] == A2A_ACK && (c[1] == 0 || c[1] == '\n') )
|
||
Con_Printf ("A2A_ACK from %s\n", NET_AdrToString (net_from));
|
||
else if (!strcmp(c,"status"))
|
||
SVC_Status ();
|
||
else if (!strcmp(c,"log"))
|
||
SVC_Log ();
|
||
#ifdef Q2SERVER
|
||
else if (!strcmp(c, "info"))
|
||
SVC_InfoQ2 ();
|
||
#endif
|
||
else if (!strncmp(c,"connect", 7))
|
||
{
|
||
#ifdef Q3SERVER
|
||
if (svs.gametype == GT_QUAKE3)
|
||
{
|
||
SVQ3_DirectConnect();
|
||
return true;
|
||
}
|
||
else
|
||
#endif
|
||
if (secure.value) //FIXME: possible problem for nq clients when enabled
|
||
Netchan_OutOfBandPrint (NS_SERVER, net_from, "%c\nThis server requires client validation.\nPlease use the "DISTRIBUTION" validation program\n", A2C_PRINT);
|
||
else
|
||
{
|
||
SVC_DirectConnect ();
|
||
return true;
|
||
}
|
||
}
|
||
else if (!strcmp(c,"\xad\xad\xad\xad""getchallenge"))
|
||
{
|
||
SVC_GetChallenge ();
|
||
}
|
||
else if (!strcmp(c,"getchallenge"))
|
||
{
|
||
SVC_GetChallenge ();
|
||
}
|
||
#ifdef NQPROT
|
||
else if (!strcmp(c, "getinfo"))
|
||
SVC_GetInfo(Cmd_Args());
|
||
#endif
|
||
else if (!strcmp(c, "rcon"))
|
||
SVC_RemoteCommand ();
|
||
else if (!PR_GameCodePacket(net_message.data+4))
|
||
Con_Printf ("bad connectionless packet from %s:\n%s\n"
|
||
, NET_AdrToString (net_from), s);
|
||
|
||
return false;
|
||
}
|
||
|
||
#ifdef NQPROT
|
||
void SVNQ_ConnectionlessPacket(void)
|
||
{
|
||
sizebuf_t sb;
|
||
int header;
|
||
int length;
|
||
char *str;
|
||
char buffer[256];
|
||
if (net_from.type == NA_LOOPBACK)
|
||
return;
|
||
|
||
if (sv_listen.value < 2)
|
||
return;
|
||
if (sv_bigcoords.value)
|
||
return; //no, start using dp7 instead.
|
||
|
||
MSG_BeginReading();
|
||
header = LongSwap(MSG_ReadLong());
|
||
if (!(header & NETFLAG_CTL))
|
||
return; //no idea what it is.
|
||
|
||
length = header & NETFLAG_LENGTH_MASK;
|
||
if (length != net_message.cursize)
|
||
return; //corrupt or not ours
|
||
|
||
switch(MSG_ReadByte())
|
||
{
|
||
case CCREQ_CONNECT:
|
||
sb.maxsize = sizeof(buffer);
|
||
sb.data = buffer;
|
||
if (strcmp(MSG_ReadString(), NET_GAMENAME_NQ))
|
||
{
|
||
SZ_Clear(&sb);
|
||
MSG_WriteLong(&sb, 0);
|
||
MSG_WriteByte(&sb, CCREP_REJECT);
|
||
MSG_WriteString(&sb, "Incorrect game\n");
|
||
*(int*)sb.data = BigLong(NETFLAG_CTL+sb.cursize);
|
||
NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from);
|
||
return; //not our game.
|
||
}
|
||
if (MSG_ReadByte() != NET_PROTOCOL_VERSION)
|
||
{
|
||
SZ_Clear(&sb);
|
||
MSG_WriteLong(&sb, 0);
|
||
MSG_WriteByte(&sb, CCREP_REJECT);
|
||
MSG_WriteString(&sb, "Incorrect version\n");
|
||
*(int*)sb.data = BigLong(NETFLAG_CTL+sb.cursize);
|
||
NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from);
|
||
return; //not our version...
|
||
}
|
||
str = va("connect %i %i %i \"\\name\\unconnected\"", NET_PROTOCOL_VERSION, 0, SV_NewChallenge());
|
||
Cmd_TokenizeString (str, false, false);
|
||
|
||
SVC_DirectConnect();
|
||
break;
|
||
}
|
||
}
|
||
#endif
|
||
|
||
/*
|
||
==============================================================================
|
||
|
||
PACKET FILTERING
|
||
|
||
|
||
You can add or remove addresses from the filter list with:
|
||
|
||
addip <ip>
|
||
removeip <ip>
|
||
|
||
The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40".
|
||
|
||
Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host.
|
||
|
||
listip
|
||
Prints the current list of filters.
|
||
|
||
writeip
|
||
Dumps "addip <ip>" commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion.
|
||
|
||
filterban <0 or 1>
|
||
|
||
If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting.
|
||
|
||
If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network.
|
||
|
||
|
||
==============================================================================
|
||
*/
|
||
|
||
cvar_t filterban = SCVAR("filterban", "1");
|
||
|
||
/*
|
||
=================
|
||
SV_FilterPacket
|
||
=================
|
||
*/
|
||
qboolean SV_FilterPacket (netadr_t *a)
|
||
{
|
||
filteredips_t *banip;
|
||
|
||
if (NET_IsLoopBackAddress(*a))
|
||
return 0; // never filter loopback
|
||
|
||
for (banip = svs.filteredips; banip; banip=banip->next)
|
||
{
|
||
if (NET_CompareAdrMasked(*a, banip->adr, banip->adrmask))
|
||
return filterban.value;
|
||
}
|
||
return !filterban.value;
|
||
}
|
||
|
||
// SV_BannedAdress, run through ban address list and return corresponding bannedips_t
|
||
// pointer, otherwise return NULL if not in the list
|
||
bannedips_t *SV_BannedAddress (netadr_t *a)
|
||
{
|
||
bannedips_t *banip;
|
||
for (banip = svs.bannedips; banip; banip=banip->next)
|
||
{
|
||
if (NET_CompareAdrMasked(*a, banip->adr, banip->adrmask))
|
||
return banip;
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
//send a network packet to a new non-connected client.
|
||
//this is to combat tunneling
|
||
void SV_OpenRoute_f(void)
|
||
{
|
||
netadr_t to;
|
||
char data[64];
|
||
|
||
NET_StringToAdr(Cmd_Argv(1), &to);
|
||
if (!to.port)
|
||
to.port = PORT_CLIENT;
|
||
|
||
sprintf(data, "\xff\xff\xff\xff%c", S2C_CONNECTION);
|
||
|
||
Netchan_OutOfBandPrint(NS_SERVER, to, "hello");
|
||
// NET_SendPacket (strlen(data)+1, data, to);
|
||
}
|
||
|
||
//============================================================================
|
||
|
||
/*
|
||
=================
|
||
SV_ReadPackets
|
||
=================
|
||
*/
|
||
//FIMXE: move to header
|
||
qboolean SV_GetPacket (void);
|
||
void SV_ReadPackets (void)
|
||
{
|
||
int i;
|
||
client_t *cl;
|
||
qboolean good;
|
||
int qport;
|
||
|
||
good = false;
|
||
while (SV_GetPacket ())
|
||
{
|
||
if (SV_FilterPacket (&net_from))
|
||
continue;
|
||
|
||
// check for connectionless packet (0xffffffff) first
|
||
if (*(int *)net_message.data == -1)
|
||
{
|
||
SV_ConnectionlessPacket();
|
||
continue;
|
||
}
|
||
|
||
#ifdef Q3SERVER
|
||
if (svs.gametype == GT_QUAKE3)
|
||
{
|
||
SVQ3_HandleClient();
|
||
continue;
|
||
}
|
||
#endif
|
||
|
||
// read the qport out of the message so we can fix up
|
||
// stupid address translating routers
|
||
MSG_BeginReading ();
|
||
MSG_ReadLong (); // sequence number
|
||
MSG_ReadLong (); // sequence number
|
||
qport = MSG_ReadShort () & 0xffff;
|
||
|
||
// check for packets from connected clients
|
||
for (i=0, cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
|
||
{
|
||
if (cl->state == cs_free)
|
||
continue;
|
||
if (!NET_CompareBaseAdr (net_from, cl->netchan.remote_address))
|
||
continue;
|
||
#ifdef NQPROT
|
||
if (ISNQCLIENT(cl) && cl->netchan.remote_address.port == net_from.port)
|
||
{
|
||
if (cl->state != cs_zombie)
|
||
{
|
||
if (NQNetChan_Process(&cl->netchan))
|
||
{
|
||
svs.stats.packets++;
|
||
SVNQ_ExecuteClientMessage(cl);
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
#endif
|
||
if (cl->netchan.qport != qport)
|
||
continue;
|
||
if (cl->netchan.remote_address.port != net_from.port)
|
||
{
|
||
Con_DPrintf ("SV_ReadPackets: fixing up a translated port\n");
|
||
cl->netchan.remote_address.port = net_from.port;
|
||
}
|
||
if (Netchan_Process(&cl->netchan))
|
||
{ // this is a valid, sequenced packet, so process it
|
||
svs.stats.packets++;
|
||
good = true;
|
||
if (cl->state != cs_zombie)
|
||
{
|
||
cl->send_message = true; // reply at end of frame
|
||
|
||
#ifdef Q2SERVER
|
||
if (cl->protocol == SCP_QUAKE2)
|
||
SVQ2_ExecuteClientMessage(cl);
|
||
else
|
||
#endif
|
||
SV_ExecuteClientMessage (cl);
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
|
||
if (i != MAX_CLIENTS)
|
||
continue;
|
||
|
||
#ifdef NQPROT
|
||
SVNQ_ConnectionlessPacket();
|
||
#endif
|
||
|
||
// packet is not from a known client
|
||
// Con_Printf ("%s:sequenced packet without connection\n"
|
||
// ,NET_AdrToString(net_from));
|
||
}
|
||
}
|
||
|
||
/*
|
||
==================
|
||
SV_CheckTimeouts
|
||
|
||
If a packet has not been received from a client in timeout.value
|
||
seconds, drop the conneciton.
|
||
|
||
When a client is normally dropped, the client_t goes into a zombie state
|
||
for a few seconds to make sure any final reliable message gets resent
|
||
if necessary
|
||
==================
|
||
*/
|
||
void SV_CheckTimeouts (void)
|
||
{
|
||
int i;
|
||
client_t *cl;
|
||
float droptime;
|
||
int nclients;
|
||
|
||
droptime = realtime - timeout.value;
|
||
nclients = 0;
|
||
|
||
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
|
||
{
|
||
if (cl->state == cs_connected || cl->state == cs_spawned) {
|
||
if (!cl->spectator)
|
||
nclients++;
|
||
if (cl->netchan.last_received < droptime && cl->netchan.remote_address.type != NA_LOOPBACK && cl->protocol != SCP_BAD) {
|
||
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTTIMEDOUT, cl->name);
|
||
SV_DropClient (cl);
|
||
cl->state = cs_free; // don't bother with zombie state
|
||
}
|
||
}
|
||
if (cl->state == cs_zombie &&
|
||
realtime - cl->connection_started > zombietime.value)
|
||
{
|
||
if (cl->connection_started == -1)
|
||
{
|
||
continue;
|
||
}
|
||
cl->state = cs_free; // can now be reused
|
||
if (cl->istobeloaded)
|
||
{
|
||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, cl->edict);
|
||
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect);
|
||
|
||
host_client->istobeloaded=false;
|
||
|
||
SV_BroadcastTPrintf (PRINT_HIGH, STL_LOADZOMIBETIMEDOUT, cl->name);
|
||
}
|
||
}
|
||
}
|
||
if (sv.paused && !nclients) {
|
||
// nobody left, unpause the server
|
||
if (SV_TogglePause(NULL))
|
||
SV_BroadcastTPrintf(PRINT_HIGH, STL_CLIENTLESSUNPAUSE);
|
||
}
|
||
}
|
||
|
||
/*
|
||
===================
|
||
SV_GetConsoleCommands
|
||
|
||
Add them exactly as if they had been typed at the console
|
||
===================
|
||
*/
|
||
void SV_GetConsoleCommands (void)
|
||
{
|
||
char *cmd;
|
||
|
||
while (1)
|
||
{
|
||
cmd = Sys_ConsoleInput ();
|
||
if (!cmd)
|
||
break;
|
||
Cbuf_AddText (cmd, RESTRICT_LOCAL);
|
||
}
|
||
}
|
||
|
||
|
||
int SV_RateForClient(client_t *cl)
|
||
{
|
||
int rate;
|
||
if (cl->download && cl->drate)
|
||
{
|
||
rate = cl->drate;
|
||
if (rate > sv_maxdrate.value)
|
||
rate = sv_maxdrate.value;
|
||
}
|
||
else
|
||
{
|
||
rate = cl->rate;
|
||
if (rate > sv_maxrate.value)
|
||
rate = sv_maxrate.value;
|
||
}
|
||
if (rate < 500)
|
||
rate = 500;
|
||
|
||
return rate;
|
||
}
|
||
/*
|
||
===================
|
||
SV_CheckVars
|
||
|
||
===================
|
||
*/
|
||
void SV_CheckVars (void)
|
||
{
|
||
static char *pw, *spw;
|
||
int v;
|
||
|
||
if (password.string == pw && spectator_password.string == spw)
|
||
return;
|
||
pw = password.string;
|
||
spw = spectator_password.string;
|
||
|
||
v = 0;
|
||
if (pw && pw[0] && strcmp(pw, "none"))
|
||
v |= 1;
|
||
if (spw && spw[0] && strcmp(spw, "none"))
|
||
v |= 2;
|
||
|
||
Con_DPrintf ("Updated needpass.\n");
|
||
if (!v)
|
||
Info_SetValueForKey (svs.info, "needpass", "", MAX_SERVERINFO_STRING);
|
||
else
|
||
Info_SetValueForKey (svs.info, "needpass", va("%i",v), MAX_SERVERINFO_STRING);
|
||
}
|
||
|
||
#ifdef Q2SERVER
|
||
void SVQ2_ClearEvents(void)
|
||
{
|
||
q2edict_t *ent;
|
||
int i;
|
||
|
||
for (i=0 ; i<ge->num_edicts ; i++, ent++)
|
||
{
|
||
ent = Q2EDICT_NUM(i);
|
||
// events only last for a single message
|
||
ent->s.event = 0;
|
||
}
|
||
}
|
||
#endif
|
||
|
||
|
||
/*
|
||
==================
|
||
SV_Impulse_f
|
||
|
||
Spawns a client, uses an impulse, uses that clients think then removes the client.
|
||
==================
|
||
*/
|
||
void SV_Impulse_f (void)
|
||
{
|
||
int i;
|
||
for (i = 0; i < sv.allocated_client_slots; i++)
|
||
{
|
||
if (svs.clients[i].state == cs_free)
|
||
{
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (i == sv.allocated_client_slots)
|
||
{
|
||
Con_Printf("No empty player slots\n");
|
||
return;
|
||
}
|
||
if (!svprogfuncs)
|
||
return;
|
||
|
||
pr_global_struct->time = sv.time;
|
||
|
||
svs.clients[i].state = cs_connected;
|
||
|
||
SV_SetUpClientEdict(&svs.clients[i], svs.clients[i].edict);
|
||
|
||
svs.clients[i].edict->v->netname = PR_SetString(svprogfuncs, "Console");
|
||
|
||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
|
||
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientConnect);
|
||
|
||
pr_global_struct->time = sv.time;
|
||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
|
||
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PutClientInServer);
|
||
|
||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
|
||
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPreThink);
|
||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
|
||
PR_ExecuteProgram (svprogfuncs, svs.clients[i].edict->v->think);
|
||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
|
||
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPostThink);
|
||
|
||
svs.clients[i].edict->v->impulse = atoi(Cmd_Argv(1));
|
||
|
||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
|
||
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPreThink);
|
||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
|
||
PR_ExecuteProgram (svprogfuncs, svs.clients[i].edict->v->think);
|
||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
|
||
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPostThink);
|
||
|
||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict);
|
||
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect);
|
||
|
||
svs.clients[i].state = cs_free;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
SV_Frame
|
||
|
||
==================
|
||
*/
|
||
void SV_Frame (void)
|
||
{
|
||
extern cvar_t pr_imitatemvdsv;
|
||
static double start, end;
|
||
float oldtime;
|
||
|
||
start = Sys_DoubleTime ();
|
||
svs.stats.idle += start - end;
|
||
end = start;
|
||
|
||
// keep the random time dependent
|
||
rand ();
|
||
|
||
if (!sv.gamespeed)
|
||
sv.gamespeed = 1;
|
||
|
||
// decide the simulation time
|
||
{
|
||
oldtime = sv.time;
|
||
sv.time = (Sys_DoubleTime() - sv.starttime)*sv.gamespeed;
|
||
if (sv.time < oldtime)
|
||
sv.time = oldtime; //urm
|
||
|
||
if (sv.paused)
|
||
{
|
||
sv.starttime += sv.time - oldtime; //move the offset
|
||
sv.time = oldtime; //and keep time as it was.
|
||
}
|
||
|
||
#ifndef SERVERONLY
|
||
if (isDedicated)
|
||
#endif
|
||
realtime += sv.time - oldtime;
|
||
|
||
}
|
||
|
||
|
||
#ifdef IWEB_H__
|
||
IWebRun();
|
||
#endif
|
||
|
||
if (sv_master.value)
|
||
{
|
||
if (sv_masterport.value)
|
||
SVM_Think(sv_masterport.value);
|
||
else
|
||
SVM_Think(PORT_MASTER);
|
||
}
|
||
|
||
{
|
||
void SV_MVDStream_Poll(void);
|
||
SV_MVDStream_Poll();
|
||
}
|
||
|
||
if (sv.state < ss_active || !sv.worldmodel)
|
||
{
|
||
#ifndef SERVERONLY
|
||
// check for commands typed to the host
|
||
if (isDedicated)
|
||
#endif
|
||
{
|
||
SV_GetConsoleCommands ();
|
||
Cbuf_Execute ();
|
||
}
|
||
return;
|
||
}
|
||
|
||
#ifdef VOICECHAT
|
||
SVVC_Frame(sv_voicechat.value);
|
||
#endif
|
||
|
||
// check timeouts
|
||
SV_CheckTimeouts ();
|
||
|
||
SV_CheckTimer ();
|
||
|
||
// toggle the log buffer if full
|
||
SV_CheckLog ();
|
||
|
||
// get packets
|
||
SV_ReadPackets ();
|
||
|
||
if (pr_imitatemvdsv.value)
|
||
{
|
||
Cbuf_Execute ();
|
||
if (sv.state < ss_active) //whoops...
|
||
return;
|
||
}
|
||
|
||
if (sv.multicast.cursize)
|
||
{
|
||
Con_Printf("Unterminated multicast\n");
|
||
sv.multicast.cursize=0;
|
||
}
|
||
|
||
// move autonomous things around if enough time has passed
|
||
if (!sv.paused)
|
||
{
|
||
if (SV_Physics ())
|
||
return;
|
||
}
|
||
else
|
||
{
|
||
PR_GameCodePausedTic(Sys_DoubleTime() - sv.pausedstart);
|
||
}
|
||
|
||
while(SV_ReadMVD());
|
||
|
||
if (sv.multicast.cursize)
|
||
{
|
||
Con_Printf("Unterminated multicast\n");
|
||
sv.multicast.cursize=0;
|
||
}
|
||
|
||
#ifndef SERVERONLY
|
||
// check for commands typed to the host
|
||
if (isDedicated)
|
||
#endif
|
||
{
|
||
#ifdef PLUGINS
|
||
Plug_Tick();
|
||
#endif
|
||
|
||
SV_GetConsoleCommands ();
|
||
|
||
// process console commands
|
||
if (!pr_imitatemvdsv.value)
|
||
Cbuf_Execute ();
|
||
}
|
||
|
||
if (sv.state < ss_active) //whoops...
|
||
return;
|
||
|
||
SV_CheckVars ();
|
||
|
||
// send messages back to the clients that had packets read this frame
|
||
SV_SendClientMessages ();
|
||
|
||
// demo_start = Sys_DoubleTime ();
|
||
SV_SendMVDMessage();
|
||
// demo_end = Sys_DoubleTime ();
|
||
// svs.stats.demo += demo_end - demo_start;
|
||
|
||
// send a heartbeat to the master if needed
|
||
Master_Heartbeat ();
|
||
|
||
|
||
#ifdef Q2SERVER
|
||
if (ge && ge->edicts)
|
||
SVQ2_ClearEvents();
|
||
#endif
|
||
|
||
// collect timing statistics
|
||
end = Sys_DoubleTime ();
|
||
svs.stats.active += end-start;
|
||
if (++svs.stats.count == STATFRAMES)
|
||
{
|
||
svs.stats.latched_active = svs.stats.active;
|
||
svs.stats.latched_idle = svs.stats.idle;
|
||
svs.stats.latched_packets = svs.stats.packets;
|
||
svs.stats.active = 0;
|
||
svs.stats.idle = 0;
|
||
svs.stats.packets = 0;
|
||
svs.stats.count = 0;
|
||
}
|
||
}
|
||
|
||
/*
|
||
===============
|
||
SV_InitLocal
|
||
===============
|
||
*/
|
||
extern void Log_Init (void);
|
||
|
||
void SV_InitLocal (void)
|
||
{
|
||
int i, p;
|
||
extern cvar_t sv_maxvelocity;
|
||
extern cvar_t sv_gravity;
|
||
extern cvar_t sv_aim;
|
||
extern cvar_t sv_stopspeed;
|
||
extern cvar_t sv_spectatormaxspeed;
|
||
extern cvar_t sv_accelerate;
|
||
extern cvar_t sv_airaccelerate;
|
||
extern cvar_t sv_wateraccelerate;
|
||
extern cvar_t sv_friction;
|
||
extern cvar_t sv_waterfriction;
|
||
extern cvar_t pr_allowbutton1;
|
||
|
||
extern cvar_t pm_bunnyspeedcap;
|
||
extern cvar_t pm_ktjump;
|
||
extern cvar_t pm_slidefix;
|
||
extern cvar_t pm_airstep;
|
||
extern cvar_t pm_walljump;
|
||
extern cvar_t pm_slidyslopes;
|
||
|
||
SV_InitOperatorCommands ();
|
||
SV_UserInit ();
|
||
|
||
#ifndef SERVERONLY
|
||
if (isDedicated)
|
||
#endif
|
||
{
|
||
Cvar_Register (&developer, cvargroup_servercontrol);
|
||
|
||
Cvar_Register (&password, cvargroup_servercontrol);
|
||
Cvar_Register (&rcon_password, cvargroup_servercontrol);
|
||
|
||
Log_Init();
|
||
}
|
||
rcon_password.restriction = RESTRICT_MAX; //no cheatie rconers changing rcon passwords...
|
||
Cvar_Register (&spectator_password, cvargroup_servercontrol);
|
||
|
||
Cvar_Register (&sv_mintic, cvargroup_servercontrol);
|
||
Cvar_Register (&sv_maxtic, cvargroup_servercontrol);
|
||
|
||
Cvar_Register (&fraglimit, cvargroup_serverinfo);
|
||
Cvar_Register (&timelimit, cvargroup_serverinfo);
|
||
Cvar_Register (&teamplay, cvargroup_serverinfo);
|
||
Cvar_Register (&coop, cvargroup_serverinfo);
|
||
Cvar_Register (&skill, cvargroup_serverinfo);
|
||
Cvar_Register (&samelevel, cvargroup_serverinfo);
|
||
Cvar_Register (&maxclients, cvargroup_serverinfo);
|
||
Cvar_Register (&maxspectators, cvargroup_serverinfo);
|
||
Cvar_Register (&hostname, cvargroup_serverinfo);
|
||
Cvar_Register (&deathmatch, cvargroup_serverinfo);
|
||
Cvar_Register (&spawn, cvargroup_servercontrol);
|
||
|
||
//arguably cheats. Must be switched on to use.
|
||
Cvar_Register (&watervis, cvargroup_serverinfo);
|
||
Cvar_Register (&rearview, cvargroup_serverinfo);
|
||
Cvar_Register (&mirrors, cvargroup_serverinfo);
|
||
Cvar_Register (&allow_luma, cvargroup_serverinfo);
|
||
Cvar_Register (&allow_bump, cvargroup_serverinfo);
|
||
Cvar_Register (&allow_skybox, cvargroup_serverinfo);
|
||
Cvar_Register (&sv_allow_splitscreen, cvargroup_serverinfo);
|
||
Cvar_Register (&fbskins, cvargroup_serverinfo);
|
||
|
||
Cvar_Register (&timeout, cvargroup_servercontrol);
|
||
Cvar_Register (&zombietime, cvargroup_servercontrol);
|
||
|
||
Cvar_Register (&sv_loadentfiles, cvargroup_servercontrol);
|
||
|
||
Cvar_Register (&sv_maxvelocity, cvargroup_serverphysics);
|
||
Cvar_Register (&sv_gravity, cvargroup_serverphysics);
|
||
Cvar_Register (&sv_stopspeed, cvargroup_serverphysics);
|
||
Cvar_Register (&sv_maxspeed, cvargroup_serverphysics);
|
||
Cvar_Register (&sv_spectatormaxspeed, cvargroup_serverphysics);
|
||
Cvar_Register (&sv_accelerate, cvargroup_serverphysics);
|
||
Cvar_Register (&sv_airaccelerate, cvargroup_serverphysics);
|
||
Cvar_Register (&sv_wateraccelerate, cvargroup_serverphysics);
|
||
Cvar_Register (&sv_friction, cvargroup_serverphysics);
|
||
Cvar_Register (&sv_waterfriction, cvargroup_serverphysics);
|
||
|
||
Cvar_Register (&sv_bigcoords, cvargroup_serverphysics);
|
||
|
||
Cvar_Register (&pm_bunnyspeedcap, cvargroup_serverphysics);
|
||
Cvar_Register (&pm_ktjump, cvargroup_serverphysics);
|
||
Cvar_Register (&pm_slidefix, cvargroup_serverphysics);
|
||
Cvar_Register (&pm_slidyslopes, cvargroup_serverphysics);
|
||
Cvar_Register (&pm_airstep, cvargroup_serverphysics);
|
||
Cvar_Register (&pm_walljump, cvargroup_serverphysics);
|
||
|
||
Cvar_Register (&sv_compatablehulls, cvargroup_serverphysics);
|
||
|
||
for (i = 0; i < sizeof(sv_motd)/sizeof(sv_motd[0]); i++)
|
||
Cvar_Register(&sv_motd[i], cvargroup_serverinfo);
|
||
|
||
Cvar_Register (&sv_aim, cvargroup_servercontrol);
|
||
|
||
Cvar_Register (&sv_resetparms, cvargroup_servercontrol);
|
||
|
||
Cvar_Register (&sv_public, cvargroup_servercontrol);
|
||
Cvar_Register (&sv_listen, cvargroup_servercontrol);
|
||
sv_listen.restriction = RESTRICT_MAX;
|
||
#ifdef TCPCONNECT
|
||
Cvar_Register (&sv_port_tcp, cvargroup_servercontrol);
|
||
sv_port_tcp.restriction = RESTRICT_MAX;
|
||
#endif
|
||
#ifdef IPPROTO_IPV6
|
||
Cvar_Register (&sv_port_ipv6, cvargroup_servercontrol);
|
||
sv_port_ipv6.restriction = RESTRICT_MAX;
|
||
#endif
|
||
#ifdef USEIPX
|
||
Cvar_Register (&sv_port_ipx, cvargroup_servercontrol);
|
||
sv_port_ipx.restriction = RESTRICT_MAX;
|
||
#endif
|
||
Cvar_Register (&sv_port, cvargroup_servercontrol);
|
||
sv_port.restriction = RESTRICT_MAX;
|
||
|
||
Cvar_Register (&sv_reportheartbeats, cvargroup_servercontrol);
|
||
|
||
#ifndef SERVERONLY
|
||
if (isDedicated)
|
||
#endif
|
||
Cvar_Set(&sv_public, "1");
|
||
|
||
Cvar_Register (&sv_master, cvargroup_servercontrol);
|
||
Cvar_Register (&sv_masterport, cvargroup_servercontrol);
|
||
|
||
Cvar_Register (&filterban, cvargroup_servercontrol);
|
||
|
||
Cvar_Register (&allow_download, cvargroup_serverpermissions);
|
||
Cvar_Register (&allow_download_skins, cvargroup_serverpermissions);
|
||
Cvar_Register (&allow_download_models, cvargroup_serverpermissions);
|
||
Cvar_Register (&allow_download_sounds, cvargroup_serverpermissions);
|
||
Cvar_Register (&allow_download_maps, cvargroup_serverpermissions);
|
||
Cvar_Register (&allow_download_demos, cvargroup_serverpermissions);
|
||
Cvar_Register (&allow_download_anymap, cvargroup_serverpermissions);
|
||
Cvar_Register (&allow_download_pakcontents, cvargroup_serverpermissions);
|
||
Cvar_Register (&allow_download_textures,cvargroup_serverpermissions);
|
||
Cvar_Register (&allow_download_configs, cvargroup_serverpermissions);
|
||
Cvar_Register (&allow_download_pk3s, cvargroup_serverpermissions);
|
||
Cvar_Register (&allow_download_wads, cvargroup_serverpermissions);
|
||
Cvar_Register (&allow_download_root, cvargroup_serverpermissions);
|
||
Cvar_Register (&secure, cvargroup_serverpermissions);
|
||
|
||
Cvar_Register (&sv_highchars, cvargroup_servercontrol);
|
||
|
||
Cvar_Register (&sv_phs, cvargroup_servercontrol);
|
||
|
||
Cvar_Register (&sv_csqcdebug, cvargroup_servercontrol);
|
||
|
||
Cvar_Register (&sv_gamespeed, cvargroup_serverphysics);
|
||
Cvar_Register (&sv_nomsec, cvargroup_serverphysics);
|
||
Cvar_Register (&pr_allowbutton1, cvargroup_servercontrol);
|
||
|
||
Cvar_Register (&pausable, cvargroup_servercontrol);
|
||
|
||
Cvar_Register (&sv_voicechat, cvargroup_servercontrol);
|
||
Cvar_Register (&sv_maxrate, cvargroup_servercontrol);
|
||
Cvar_Register (&sv_maxdrate, cvargroup_servercontrol);
|
||
|
||
Cvar_Register (&sv_nailhack, cvargroup_servercontrol);
|
||
|
||
Cmd_AddCommand ("sv_impulse", SV_Impulse_f);
|
||
|
||
Cmd_AddCommand ("openroute", SV_OpenRoute_f);
|
||
|
||
Cmd_AddCommand ("savegame", SV_Savegame_f);
|
||
Cmd_AddCommand ("loadgame", SV_Loadgame_f);
|
||
Cmd_AddCommand ("save", SV_Savegame_f);
|
||
Cmd_AddCommand ("load", SV_Loadgame_f);
|
||
|
||
SV_MVDInit();
|
||
|
||
for (i=0 ; i<MAX_MODELS ; i++)
|
||
sprintf (localmodels[i], "*%i", i);
|
||
|
||
#ifdef PEXT_SCALE
|
||
svs.fteprotocolextensions |= PEXT_SCALE;
|
||
#endif
|
||
#ifdef PEXT_LIGHTSTYLECOL
|
||
svs.fteprotocolextensions |= PEXT_LIGHTSTYLECOL;
|
||
#endif
|
||
#ifdef PEXT_TRANS
|
||
svs.fteprotocolextensions |= PEXT_TRANS;
|
||
#endif
|
||
#ifdef PEXT_VIEW2
|
||
svs.fteprotocolextensions |= PEXT_VIEW2;
|
||
#endif
|
||
#ifdef PEXT_BULLETENS
|
||
svs.fteprotocolextensions |= PEXT_BULLETENS;
|
||
#endif
|
||
svs.fteprotocolextensions |= PEXT_ACCURATETIMINGS;
|
||
#ifdef PEXT_ZLIBDL
|
||
svs.fteprotocolextensions |= PEXT_ZLIBDL;
|
||
#endif
|
||
#ifdef PEXT_LIGHTUPDATES
|
||
svs.fteprotocolextensions |= PEXT_LIGHTUPDATES;
|
||
#endif
|
||
#ifdef PEXT_FATNESS
|
||
svs.fteprotocolextensions |= PEXT_FATNESS;
|
||
#endif
|
||
#ifdef PEXT_HLBSP
|
||
svs.fteprotocolextensions |= PEXT_HLBSP;
|
||
#endif
|
||
#ifdef PEXT_Q2BSP
|
||
svs.fteprotocolextensions |= PEXT_Q2BSP;
|
||
#endif
|
||
#ifdef PEXT_Q3BSP
|
||
svs.fteprotocolextensions |= PEXT_Q3BSP;
|
||
#endif
|
||
#ifdef PEXT_TE_BULLET
|
||
svs.fteprotocolextensions |= PEXT_TE_BULLET;
|
||
#endif
|
||
#ifdef PEXT_HULLSIZE
|
||
svs.fteprotocolextensions |= PEXT_HULLSIZE;
|
||
#endif
|
||
#ifdef PEXT_SETVIEW
|
||
svs.fteprotocolextensions |= PEXT_SETVIEW;
|
||
#endif
|
||
#ifdef PEXT_MODELDBL
|
||
svs.fteprotocolextensions |= PEXT_MODELDBL;
|
||
#endif
|
||
#ifdef PEXT_FLOATCOORDS
|
||
svs.fteprotocolextensions |= PEXT_FLOATCOORDS;
|
||
#endif
|
||
svs.fteprotocolextensions |= PEXT_SPLITSCREEN;
|
||
svs.fteprotocolextensions |= PEXT_HEXEN2;
|
||
svs.fteprotocolextensions |= PEXT_COLOURMOD;
|
||
svs.fteprotocolextensions |= PEXT_SPAWNSTATIC2;
|
||
svs.fteprotocolextensions |= PEXT_CUSTOMTEMPEFFECTS;
|
||
svs.fteprotocolextensions |= PEXT_256PACKETENTITIES;
|
||
svs.fteprotocolextensions |= PEXT_ENTITYDBL;
|
||
svs.fteprotocolextensions |= PEXT_ENTITYDBL2;
|
||
// svs.fteprotocolextensions |= PEXT_64PLAYERS;
|
||
svs.fteprotocolextensions |= PEXT_SHOWPIC;
|
||
svs.fteprotocolextensions |= PEXT_SETATTACHMENT;
|
||
|
||
#ifdef PEXT_PK3DOWNLOADS
|
||
svs.fteprotocolextensions |= PEXT_PK3DOWNLOADS;
|
||
#endif
|
||
|
||
#ifdef PEXT_CHUNKEDDOWNLOADS
|
||
svs.fteprotocolextensions |= PEXT_CHUNKEDDOWNLOADS;
|
||
#endif
|
||
|
||
#ifdef PEXT_CSQC
|
||
svs.fteprotocolextensions |= PEXT_CSQC;
|
||
#endif
|
||
#ifdef PEXT_DPFLAGS
|
||
svs.fteprotocolextensions |= PEXT_DPFLAGS;
|
||
#endif
|
||
|
||
// if (svs.protocolextensions)
|
||
// Info_SetValueForStarKey (svs.info, "*"DISTRIBUTION"_ext", va("%x", svs.protocolextensions), MAX_SERVERINFO_STRING);
|
||
|
||
Info_SetValueForStarKey (svs.info, "*version", va("%s %i", DISTRIBUTION, build_number()), MAX_SERVERINFO_STRING);
|
||
|
||
Info_SetValueForStarKey (svs.info, "*z_ext", va("%i", SUPPORTED_Z_EXTENSIONS), MAX_SERVERINFO_STRING);
|
||
|
||
// init fraglog stuff
|
||
svs.logsequence = 1;
|
||
svs.logtime = realtime;
|
||
svs.log[0].data = svs.log_buf[0];
|
||
svs.log[0].maxsize = sizeof(svs.log_buf[0]);
|
||
svs.log[0].cursize = 0;
|
||
svs.log[0].allowoverflow = true;
|
||
svs.log[1].data = svs.log_buf[1];
|
||
svs.log[1].maxsize = sizeof(svs.log_buf[1]);
|
||
svs.log[1].cursize = 0;
|
||
svs.log[1].allowoverflow = true;
|
||
|
||
// parse params for cvars
|
||
p = COM_CheckParm ("-port");
|
||
if (!p)
|
||
p = COM_CheckParm ("-svport");
|
||
if (p && p < com_argc)
|
||
{
|
||
int port = atoi(com_argv[p+1]);
|
||
if (!port)
|
||
port = PORT_SERVER;
|
||
Cvar_SetValue(&sv_port, port);
|
||
#ifdef IPPROTO_IPV6
|
||
Cvar_SetValue(&sv_port_ipv6, port);
|
||
#endif
|
||
#ifdef USEIPX
|
||
Cvar_SetValue(&sv_port_ipx, port);
|
||
#endif
|
||
}
|
||
|
||
}
|
||
|
||
|
||
//============================================================================
|
||
|
||
void SV_Masterlist_Callback(struct cvar_s *var, char *oldvalue)
|
||
{
|
||
int i;
|
||
char data[2];
|
||
|
||
for (i = 0; sv_masterlist[i].cv.name; i++)
|
||
{
|
||
if (var == &sv_masterlist[i].cv)
|
||
break;
|
||
}
|
||
|
||
if (!sv_masterlist[i].cv.name)
|
||
return;
|
||
|
||
if (!*var->string)
|
||
{
|
||
sv_masterlist[i].adr.port = 0;
|
||
return;
|
||
}
|
||
|
||
if (!NET_StringToAdr(var->string, &sv_masterlist[i].adr))
|
||
{
|
||
sv_masterlist[i].adr.port = 0;
|
||
Con_Printf ("Couldn't resolve master \"%s\"\n", var->string);
|
||
}
|
||
else
|
||
{
|
||
if (sv_masterlist[i].isdp)
|
||
{
|
||
if (sv_masterlist[i].adr.port == 0)
|
||
sv_masterlist[i].adr.port = BigShort (27950);
|
||
}
|
||
else
|
||
{
|
||
if (sv_masterlist[i].adr.port == 0)
|
||
sv_masterlist[i].adr.port = BigShort (27000);
|
||
|
||
data[0] = A2A_PING;
|
||
data[1] = 0;
|
||
if (sv.state)
|
||
NET_SendPacket (NS_SERVER, 2, data, sv_masterlist[i].adr);
|
||
}
|
||
}
|
||
}
|
||
|
||
/*
|
||
================
|
||
Master_Heartbeat
|
||
|
||
Send a message to the master every few minutes to
|
||
let it know we are alive, and log information
|
||
================
|
||
*/
|
||
#define HEARTBEAT_SECONDS 300
|
||
void Master_Heartbeat (void)
|
||
{
|
||
char string[2048];
|
||
int active;
|
||
int i, j;
|
||
qboolean madeqwstring = false;
|
||
|
||
if (!sv_public.value)
|
||
return;
|
||
|
||
if (realtime - svs.last_heartbeat < HEARTBEAT_SECONDS)
|
||
return; // not time to send yet
|
||
|
||
svs.last_heartbeat = realtime;
|
||
|
||
svs.heartbeat_sequence++;
|
||
|
||
// send to group master
|
||
for (i = 0; sv_masterlist[i].cv.name; i++)
|
||
{
|
||
if (sv_masterlist[i].adr.port)
|
||
{
|
||
switch(sv_masterlist[i].isdp)
|
||
{
|
||
case false:
|
||
if (!madeqwstring)
|
||
{
|
||
// count active users
|
||
active = 0;
|
||
for (j=0 ; j<MAX_CLIENTS ; j++)
|
||
if (svs.clients[j].state == cs_connected ||
|
||
svs.clients[j].state == cs_spawned )
|
||
active++;
|
||
|
||
sprintf (string, "%c\n%i\n%i\n", S2M_HEARTBEAT,
|
||
svs.heartbeat_sequence, active);
|
||
|
||
madeqwstring = true;
|
||
}
|
||
|
||
if (sv_reportheartbeats.value)
|
||
Con_Printf ("Sending heartbeat to %s\n", NET_AdrToString (sv_masterlist[i].adr));
|
||
|
||
NET_SendPacket (NS_SERVER, strlen(string), string, sv_masterlist[i].adr);
|
||
break;
|
||
case true:
|
||
if (sv_listen.value>=2) //set listen to 1 to allow qw connections, 2 to allow nq connections too.
|
||
{
|
||
if (sv_reportheartbeats.value)
|
||
Con_Printf ("Sending heartbeat to %s\n", NET_AdrToString (sv_masterlist[i].adr));
|
||
|
||
{
|
||
char *str = "\377\377\377\377heartbeat DarkPlaces\x0A";
|
||
NET_SendPacket (NS_SERVER, strlen(str), str, sv_masterlist[i].adr);
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void Master_Add(char *stringadr)
|
||
{
|
||
int i;
|
||
|
||
for (i = 0; sv_masterlist[i].cv.name; i++)
|
||
{
|
||
if (!*sv_masterlist[i].cv.string)
|
||
break;
|
||
}
|
||
|
||
if (!sv_masterlist[i].cv.name)
|
||
{
|
||
Con_Printf ("Too many masters\n");
|
||
return;
|
||
}
|
||
|
||
Cvar_Set(&sv_masterlist[i].cv, stringadr);
|
||
|
||
svs.last_heartbeat = -99999;
|
||
}
|
||
|
||
void Master_ClearAll(void)
|
||
{
|
||
int i;
|
||
for (i = 0; sv_masterlist[i].cv.name; i++)
|
||
{
|
||
Cvar_Set(&sv_masterlist[i].cv, "");
|
||
}
|
||
}
|
||
|
||
/*
|
||
=================
|
||
Master_Shutdown
|
||
|
||
Informs all masters that this server is going down
|
||
=================
|
||
*/
|
||
void Master_Shutdown (void)
|
||
{
|
||
char string[2048];
|
||
int i;
|
||
|
||
sprintf (string, "%c\n", S2M_SHUTDOWN);
|
||
|
||
// send to group master
|
||
for (i = 0; sv_masterlist[i].cv.name; i++)
|
||
if (sv_masterlist[i].adr.port)
|
||
{
|
||
switch(sv_masterlist[i].isdp)
|
||
{
|
||
case false:
|
||
if (sv_reportheartbeats.value)
|
||
Con_Printf ("Sending heartbeat to %s\n", NET_AdrToString (sv_masterlist[i].adr));
|
||
|
||
NET_SendPacket (NS_SERVER, strlen(string), string, sv_masterlist[i].adr);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
#define iswhite(c) (c == ' ' || c == INVIS_CHAR1 || c == INVIS_CHAR2 || c == INVIS_CHAR3)
|
||
#define isinvalid(c) (c == '\r' || c == '\n')
|
||
//is allowed to shorten, out must be as long as in and min of "unnamed"+1
|
||
void SV_FixupName(char *in, char *out)
|
||
{
|
||
char *s, *p;
|
||
|
||
s = out;
|
||
while(iswhite(*in) || isinvalid(*in))
|
||
in++;
|
||
while(*in)
|
||
{
|
||
if (isinvalid(*in))
|
||
{
|
||
in++;
|
||
continue;
|
||
}
|
||
*s++ = *in++;
|
||
}
|
||
*s = '\0';
|
||
|
||
if (!*out) { //reached end and it was all whitespace
|
||
//white space only
|
||
strcpy(out, "unnamed");
|
||
p = out;
|
||
}
|
||
|
||
for (p = out + strlen(out) - 1; p != out && iswhite(*p) ; p--)
|
||
;
|
||
p[1] = 0;
|
||
}
|
||
|
||
|
||
qboolean ReloadRanking(client_t *cl, char *newname)
|
||
{
|
||
#ifdef SVRANKING
|
||
int newid;
|
||
int j;
|
||
rankstats_t rs;
|
||
newid = Rank_GetPlayerID(newname, atoi(Info_ValueForKey (cl->userinfo, "_pwd")), true, false); //'_' keys are always stripped. On any server. So try and use that so persistant data won't give out the password when connecting to a different server
|
||
if (!newid)
|
||
newid = Rank_GetPlayerID(newname, atoi(Info_ValueForKey (cl->userinfo, "password")), true, false);
|
||
if (newid)
|
||
{
|
||
if (cl->rankid && cl->state >= cs_spawned)//apply current stats
|
||
{
|
||
if (!Rank_GetPlayerStats(cl->rankid, &rs))
|
||
return false;
|
||
rs.timeonserver += realtime - cl->stats_started;
|
||
cl->stats_started = realtime;
|
||
rs.kills += cl->kills;
|
||
rs.deaths += cl->deaths;
|
||
|
||
rs.flags1 &= ~(RANK_CUFFED|RANK_MUTED|RANK_CRIPPLED);
|
||
if (cl->iscuffed==2)
|
||
rs.flags1 |= RANK_CUFFED;
|
||
if (cl->ismuted==2)
|
||
rs.flags1 |= RANK_MUTED;
|
||
if (cl->iscrippled==2)
|
||
rs.flags1 |= RANK_CRIPPLED;
|
||
cl->kills=0;
|
||
cl->deaths=0;
|
||
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, cl->edict);
|
||
if (pr_nqglobal_struct->SetChangeParms)
|
||
PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetChangeParms);
|
||
for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
|
||
if (spawnparamglobals[j])
|
||
rs.parm[j] = *spawnparamglobals[j];
|
||
Rank_SetPlayerStats(cl->rankid, &rs);
|
||
}
|
||
if (!Rank_GetPlayerStats(newid, &rs))
|
||
return false;
|
||
cl->rankid = newid;
|
||
if (rs.flags1 & RANK_CUFFED)
|
||
cl->iscuffed=2;
|
||
else if (cl->iscuffed) //continue being cuffed, but don't inflict the new user with persistant cuffing.
|
||
cl->iscuffed=1;
|
||
if (rs.flags1 & RANK_MUTED)
|
||
cl->ismuted=2;
|
||
else if (cl->ismuted)
|
||
cl->ismuted=1;
|
||
if (rs.flags1 & RANK_CRIPPLED)
|
||
cl->iscrippled=2;
|
||
else if (cl->iscrippled)
|
||
cl->iscrippled=1;
|
||
|
||
cl->trustlevel = rs.trustlevel;
|
||
return true;
|
||
}
|
||
#endif
|
||
return false;
|
||
}
|
||
/*
|
||
=================
|
||
SV_ExtractFromUserinfo
|
||
|
||
Pull specific info from a newly changed userinfo string
|
||
into a more C freindly form.
|
||
=================
|
||
*/
|
||
void SV_ExtractFromUserinfo (client_t *cl)
|
||
{
|
||
char *val, *p;
|
||
int i;
|
||
client_t *client;
|
||
int dupc = 1;
|
||
char newname[80];
|
||
|
||
val = Info_ValueForKey (cl->userinfo, "team");
|
||
val[40] = 0; //trim to smallish length now (to allow for adding more.
|
||
Q_strncpyz (cl->team, val, sizeof(cl->teambuf));
|
||
|
||
// name for C code
|
||
val = Info_ValueForKey (cl->userinfo, "name");
|
||
val[40] = 0; //trim to smallish length now (to allow for adding more.
|
||
|
||
SV_FixupName(val, newname);
|
||
|
||
if (!val[0])
|
||
strcpy(newname, "Hidden");
|
||
else if (!stricmp(val, "console"))
|
||
{
|
||
strcpy(newname, "Not Console");
|
||
}
|
||
|
||
// check to see if another user by the same name exists
|
||
while (1) {
|
||
for (i=0, client = svs.clients ; i<MAX_CLIENTS ; i++, client++) {
|
||
if (client->state < cs_connected || client == cl)
|
||
continue;
|
||
if (!stricmp(client->name, newname))
|
||
break;
|
||
}
|
||
if (i != MAX_CLIENTS) { // dup name
|
||
if (strlen(newname) > sizeof(cl->namebuf) - 1)
|
||
newname[sizeof(cl->namebuf) - 4] = 0;
|
||
p = newname;
|
||
|
||
if (newname[0] == '(')
|
||
{
|
||
if (newname[2] == ')')
|
||
p = newname + 3;
|
||
else if (val[3] == ')')
|
||
p = newname + 4;
|
||
}
|
||
|
||
memmove(newname+10, p, strlen(p)+1);
|
||
|
||
sprintf(newname, "(%d)%-.40s", dupc++, newname+10);
|
||
} else
|
||
break;
|
||
}
|
||
|
||
if (strncmp(newname, cl->name, sizeof(cl->namebuf)-1))
|
||
{
|
||
if (cl->ismuted)
|
||
SV_ClientTPrintf (cl, PRINT_HIGH, STL_NONAMEASMUTE);
|
||
else
|
||
{
|
||
|
||
Info_SetValueForKey (cl->userinfo, "name", newname, sizeof(cl->userinfo));
|
||
if (!sv.paused) {
|
||
if (!cl->lastnametime || realtime - cl->lastnametime > 5) {
|
||
cl->lastnamecount = 0;
|
||
cl->lastnametime = realtime;
|
||
} else if (cl->lastnamecount++ > 4) {
|
||
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTKICKEDNAMESPAM, cl->name);
|
||
SV_ClientTPrintf (cl, PRINT_HIGH, STL_YOUWEREKICKEDNAMESPAM);
|
||
SV_DropClient (cl);
|
||
return;
|
||
}
|
||
}
|
||
|
||
if (cl->state >= cs_spawned && !cl->spectator)
|
||
{
|
||
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTNAMECHANGE, cl->name, val);
|
||
}
|
||
Q_strncpyz (cl->name, newname, sizeof(cl->namebuf));
|
||
|
||
|
||
#ifdef SVRANKING
|
||
if (ReloadRanking(cl, newname))
|
||
{
|
||
#endif
|
||
#ifdef SVRANKING
|
||
}
|
||
else if (cl->state >= cs_spawned)
|
||
SV_ClientPrintf(cl, PRINT_HIGH, "Your rankings name has not been changed\n");
|
||
#endif
|
||
}
|
||
}
|
||
|
||
Info_SetValueForKey(cl->userinfo, "name", newname, sizeof(cl->userinfo));
|
||
|
||
val = Info_ValueForKey (cl->userinfo, "lang");
|
||
cl->language = atoi(val);
|
||
if (!cl->language)
|
||
cl->language = LANGDEFAULT;
|
||
|
||
val = Info_ValueForKey (cl->userinfo, "nogib");
|
||
if (atoi(val))
|
||
cl->gibfilter = true;
|
||
else
|
||
cl->gibfilter = false;
|
||
|
||
// rate command
|
||
val = Info_ValueForKey (cl->userinfo, "rate");
|
||
if (strlen(val))
|
||
cl->rate = atoi(val);
|
||
else
|
||
cl->rate = 2500;
|
||
|
||
val = Info_ValueForKey (cl->userinfo, "drate");
|
||
if (strlen(val))
|
||
cl->drate = atoi(val);
|
||
else
|
||
cl->drate = 0; //0 disables the downloading check
|
||
|
||
val = Info_ValueForKey (cl->userinfo, "cl_playerclass");
|
||
if (val)
|
||
{
|
||
PR_SetPlayerClass(cl, atoi(val), false);
|
||
}
|
||
|
||
// msg command
|
||
val = Info_ValueForKey (cl->userinfo, "msg");
|
||
if (strlen(val))
|
||
{
|
||
cl->messagelevel = atoi(val);
|
||
}
|
||
#ifdef NQPROT
|
||
{
|
||
int top = atoi(Info_ValueForKey(cl->userinfo, "topcolor"));
|
||
int bottom = atoi(Info_ValueForKey(cl->userinfo, "bottomcolor"));
|
||
top &= 15;
|
||
if (top > 13)
|
||
top = 13;
|
||
bottom &= 15;
|
||
if (bottom > 13)
|
||
bottom = 13;
|
||
cl->playercolor = top*16 + bottom;
|
||
if (svs.gametype == GT_PROGS)
|
||
{
|
||
cl->edict->v->clientcolors = cl->playercolor;
|
||
MSG_WriteByte (&sv.nqreliable_datagram, svc_updatecolors);
|
||
MSG_WriteByte (&sv.nqreliable_datagram, cl-svs.clients);
|
||
MSG_WriteByte (&sv.nqreliable_datagram, cl->playercolor);
|
||
}
|
||
}
|
||
#endif
|
||
}
|
||
|
||
//============================================================================
|
||
|
||
/*
|
||
====================
|
||
SV_InitNet
|
||
====================
|
||
*/
|
||
void SV_InitNet (void)
|
||
{
|
||
int i;
|
||
|
||
#ifndef SERVERONLY
|
||
if (isDedicated)
|
||
#endif
|
||
{
|
||
NET_Init ();
|
||
Netchan_Init ();
|
||
}
|
||
|
||
for (i = 0; sv_masterlist[i].cv.name; i++)
|
||
Cvar_Register(&sv_masterlist[i].cv, "master servers");
|
||
|
||
// heartbeats will always be sent to the id master
|
||
svs.last_heartbeat = -99999; // send immediately
|
||
// NET_StringToAdr ("192.246.40.70:27000", &idmaster_adr);
|
||
}
|
||
|
||
|
||
/*
|
||
====================
|
||
SV_Init
|
||
====================
|
||
*/
|
||
//FIXME: move to header
|
||
void SV_Demo_Init(void);
|
||
void SV_Init (quakeparms_t *parms)
|
||
{
|
||
#ifndef SERVERONLY
|
||
if (isDedicated)
|
||
#endif
|
||
{
|
||
COM_InitArgv (parms->argc, parms->argv);
|
||
|
||
if (COM_CheckParm ("-minmemory"))
|
||
parms->memsize = MINIMUM_MEMORY;
|
||
|
||
host_parms = *parms;
|
||
|
||
// if (parms->memsize < MINIMUM_MEMORY)
|
||
// SV_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000);
|
||
|
||
Memory_Init (parms->membase, parms->memsize);
|
||
|
||
COM_ParsePlusSets();
|
||
|
||
Cbuf_Init ();
|
||
Cmd_Init ();
|
||
#ifndef SERVERONLY
|
||
R_SetRenderer(QR_NONE);
|
||
#endif
|
||
COM_Init ();
|
||
Mod_Init ();
|
||
}
|
||
|
||
PR_Init ();
|
||
|
||
SV_InitNet ();
|
||
|
||
SV_InitLocal ();
|
||
|
||
#ifdef IWEB_H__
|
||
IWebInit();
|
||
#endif
|
||
|
||
SV_Demo_Init();
|
||
|
||
#ifdef SVRANKING
|
||
Rank_RegisterCommands();
|
||
#endif
|
||
Cbuf_AddText("alias restart \"map .\"\nalias newgame \"map start\"\n", RESTRICT_LOCAL);
|
||
|
||
#ifndef SERVERONLY
|
||
if (isDedicated)
|
||
#endif
|
||
{
|
||
Sys_Init ();
|
||
PM_Init ();
|
||
|
||
#ifdef PLUGINS
|
||
Plug_Init();
|
||
#endif
|
||
|
||
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
|
||
host_hunklevel = Hunk_LowMark ();
|
||
|
||
host_initialized = true;
|
||
|
||
|
||
Con_TPrintf (TL_EXEDATETIME, __DATE__, __TIME__);
|
||
Con_TPrintf (TL_HEAPSIZE,parms->memsize/ (1024*1024.0));
|
||
|
||
Con_TPrintf (TL_VERSION, DISTRIBUTION, build_number());
|
||
|
||
Con_TPrintf (STL_INITED);
|
||
|
||
Cbuf_InsertText ("exec server.cfg\nexec ftesrv.cfg\n", RESTRICT_LOCAL, false);
|
||
|
||
// process command line arguments
|
||
Cbuf_Execute ();
|
||
|
||
Cmd_StuffCmds();
|
||
|
||
Cbuf_Execute ();
|
||
|
||
// if a map wasn't specified on the command line, spawn start.map
|
||
if (sv.state == ss_dead)
|
||
Cmd_ExecuteString ("map start", RESTRICT_LOCAL);
|
||
if (sv.state == ss_dead)
|
||
{
|
||
cvar_t *ml;
|
||
ml = Cvar_Get("g_maplist", "dm1 dm2 dm3 dm4 dm5 dm6", 0, "");
|
||
Cmd_TokenizeString(ml->string, false, false);
|
||
if (Cmd_Argc())
|
||
Cmd_ExecuteString(va("map %s", Cmd_Argv(rand()%Cmd_Argc())), RESTRICT_LOCAL);
|
||
}
|
||
if (sv.state == ss_dead)
|
||
SV_Error ("Couldn't spawn a server");
|
||
|
||
}
|
||
}
|
||
|
||
#endif
|