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asm_i386.h
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Initial checkin
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2004-08-21 01:25:48 +00:00 |
bothdefs.h
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removed internal irc client as it is obsolete compared to the plugin version
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2006-02-04 04:42:47 +00:00 |
bspfile.h
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Allows ETF ladders to work properly with QW player physics.
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2006-02-12 04:47:10 +00:00 |
cmd.c
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don't expand certain cvars from insecure command calls, fix server stuffcmd command
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2006-06-12 22:05:41 +00:00 |
cmd.h
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Copyable console, and up2's demand for aliases like fuhquake.
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2006-02-06 01:06:17 +00:00 |
common.c
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sound resampling rehash, added snd_linearsample_stream, 1 will use linear resampling with RoQ/CIN playback (ogg resampling fix not there yet), defaults to 0
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2006-06-04 01:43:52 +00:00 |
common.h
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sound resampling rehash, added snd_linearsample_stream, 1 will use linear resampling with RoQ/CIN playback (ogg resampling fix not there yet), defaults to 0
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2006-06-04 01:43:52 +00:00 |
console.h
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attempt to fix extended code parsing
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2006-04-06 08:42:24 +00:00 |
crc.c
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q3 fixes and misilaneous minor changes.
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2005-09-08 22:52:46 +00:00 |
crc.h
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q3 fixes and misilaneous minor changes.
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2005-09-08 22:52:46 +00:00 |
cvar.c
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don't expand certain cvars from insecure command calls, fix server stuffcmd command
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2006-06-12 22:05:41 +00:00 |
cvar.h
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don't expand certain cvars from insecure command calls, fix server stuffcmd command
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2006-06-12 22:05:41 +00:00 |
fs.c
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sound resampling rehash, added snd_linearsample_stream, 1 will use linear resampling with RoQ/CIN playback (ogg resampling fix not there yet), defaults to 0
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2006-06-04 01:43:52 +00:00 |
gl_q2bsp.c
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gl_overbright_all effects gl_lightmap_shift, and gl_overbright_all 0 correctly works for only Q2 vs Q3 however just noticed Q3 uses overbright 2 for maps and 1 for models... yay
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2006-04-16 07:01:06 +00:00 |
huff.c
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More endian bugs fixed. Swap table contents before doing Com_BlockChecksum, swap the generated checksum before comparison.
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2006-04-16 01:48:40 +00:00 |
log.c
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don't use va() within FS_Rename, fix logging logic, fix return values with morphos call
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2006-05-05 05:28:56 +00:00 |
math.s
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CSQC is standard now, and secure via the same md4 as a map currently has.
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2005-03-10 03:55:18 +00:00 |
mathlib.c
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Less warnings (none at the gcc-default warning level)
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2006-03-04 20:43:48 +00:00 |
mathlib.h
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Less warnings (none at the gcc-default warning level)
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2006-03-04 20:43:48 +00:00 |
md4.c
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This fixes the 64bit sv_mapcheck issue
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2005-11-05 21:24:46 +00:00 |
net.h
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fixed sw build, fixed server banning, banip works properly and accepts the format x.x.x.x/n and x.x.x.x/x.x.x.x, added unban and banlist
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2006-05-22 22:51:14 +00:00 |
net_chan.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
net_wins.c
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Fixed yet another remote buffer overflow.
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2006-06-30 15:45:16 +00:00 |
netinc.h
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sys/param.h is such a boring thing to include. Also, define INADDR_LOOPBACK for systems which don't have that define.
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2005-12-31 13:33:10 +00:00 |
particles.h
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add r_particlesdesc callback and removed latch, r_particlesdesc will now reload particle set on change
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2006-05-06 06:26:02 +00:00 |
plugin.c
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fixes to palette remap logic, fix for plugin status bar
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2006-02-25 07:03:29 +00:00 |
pmove.c
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match ZQuake's pmove
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2006-06-27 22:35:11 +00:00 |
pmove.h
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fix without Q2CLIENT/NQPROT build, software renderer with plugins fix, misc fixes
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2006-05-28 21:56:04 +00:00 |
pmovetst.c
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Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
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2006-03-23 19:22:12 +00:00 |
pr_common.h
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A header file for the common builtins.
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2005-10-07 16:33:28 +00:00 |
protocol.h
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v_*cshift/v_bonusflash vars default to 1, import fixes (hopefully) to pmove
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2006-05-25 23:08:37 +00:00 |
q1bsp.c
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vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default)
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2006-05-29 04:50:24 +00:00 |
q2pmove.c
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vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default)
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2006-05-29 04:50:24 +00:00 |
q3common.c
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minsw compile fix.
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2006-01-29 00:57:34 +00:00 |
quakeasm.h
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use better mixing for 8-bit sounds, some cleanup
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2006-05-08 21:02:39 +00:00 |
qvm.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
sys.h
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vid_width/vid_height/vid_bpp 0 will use default desktop settings, added vid_desktopsettings which uses default width/height/bpp/refresh rate, command line -current maps to vid_desktopsettings 1
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2006-04-15 03:31:23 +00:00 |
tlout.h
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remove floodprot and floodprotmsg commands, add sv_floodprotect_messages/sv_floodprotect_interval/sv_floodprotect_silencetime cvars to replace old functionality, needs testing
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2006-05-29 06:12:12 +00:00 |
translate.c
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add sv_floodprotect_suicide, sv_floodprotect_sendmessage, add floodprot legacy command
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2006-05-30 04:00:24 +00:00 |
translate.h
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add sv_floodprotect_suicide, sv_floodprotect_sendmessage, add floodprot legacy command
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2006-05-30 04:00:24 +00:00 |
ui_public.h
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
unzip.c
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fixed msvc6 warnings
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2006-01-27 08:06:48 +00:00 |
unzip.h
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Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
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2005-12-21 03:07:33 +00:00 |
vm.h
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Fixed a few warning messages.
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2006-02-17 19:54:47 +00:00 |
world.h
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A few tweeks here and there.
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2005-10-01 03:09:17 +00:00 |
zone.c
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cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
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2006-06-02 17:42:36 +00:00 |
zone.h
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Fixed all warnings in MDebug.
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2006-02-11 14:51:36 +00:00 |