fteqw/engine/common
2006-06-30 15:45:16 +00:00
..
asm_i386.h Initial checkin 2004-08-21 01:25:48 +00:00
bothdefs.h removed internal irc client as it is obsolete compared to the plugin version 2006-02-04 04:42:47 +00:00
bspfile.h Allows ETF ladders to work properly with QW player physics. 2006-02-12 04:47:10 +00:00
cmd.c don't expand certain cvars from insecure command calls, fix server stuffcmd command 2006-06-12 22:05:41 +00:00
cmd.h Copyable console, and up2's demand for aliases like fuhquake. 2006-02-06 01:06:17 +00:00
common.c sound resampling rehash, added snd_linearsample_stream, 1 will use linear resampling with RoQ/CIN playback (ogg resampling fix not there yet), defaults to 0 2006-06-04 01:43:52 +00:00
common.h sound resampling rehash, added snd_linearsample_stream, 1 will use linear resampling with RoQ/CIN playback (ogg resampling fix not there yet), defaults to 0 2006-06-04 01:43:52 +00:00
console.h attempt to fix extended code parsing 2006-04-06 08:42:24 +00:00
crc.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
crc.h q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
cvar.c don't expand certain cvars from insecure command calls, fix server stuffcmd command 2006-06-12 22:05:41 +00:00
cvar.h don't expand certain cvars from insecure command calls, fix server stuffcmd command 2006-06-12 22:05:41 +00:00
fs.c sound resampling rehash, added snd_linearsample_stream, 1 will use linear resampling with RoQ/CIN playback (ogg resampling fix not there yet), defaults to 0 2006-06-04 01:43:52 +00:00
gl_q2bsp.c gl_overbright_all effects gl_lightmap_shift, and gl_overbright_all 0 correctly works for only Q2 vs Q3 however just noticed Q3 uses overbright 2 for maps and 1 for models... yay 2006-04-16 07:01:06 +00:00
huff.c More endian bugs fixed. Swap table contents before doing Com_BlockChecksum, swap the generated checksum before comparison. 2006-04-16 01:48:40 +00:00
log.c don't use va() within FS_Rename, fix logging logic, fix return values with morphos call 2006-05-05 05:28:56 +00:00
math.s CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
mathlib.c Less warnings (none at the gcc-default warning level) 2006-03-04 20:43:48 +00:00
mathlib.h Less warnings (none at the gcc-default warning level) 2006-03-04 20:43:48 +00:00
md4.c This fixes the 64bit sv_mapcheck issue 2005-11-05 21:24:46 +00:00
net.h fixed sw build, fixed server banning, banip works properly and accepts the format x.x.x.x/n and x.x.x.x/x.x.x.x, added unban and banlist 2006-05-22 22:51:14 +00:00
net_chan.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
net_wins.c Fixed yet another remote buffer overflow. 2006-06-30 15:45:16 +00:00
netinc.h sys/param.h is such a boring thing to include. Also, define INADDR_LOOPBACK for systems which don't have that define. 2005-12-31 13:33:10 +00:00
particles.h add r_particlesdesc callback and removed latch, r_particlesdesc will now reload particle set on change 2006-05-06 06:26:02 +00:00
plugin.c fixes to palette remap logic, fix for plugin status bar 2006-02-25 07:03:29 +00:00
pmove.c match ZQuake's pmove 2006-06-27 22:35:11 +00:00
pmove.h fix without Q2CLIENT/NQPROT build, software renderer with plugins fix, misc fixes 2006-05-28 21:56:04 +00:00
pmovetst.c Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
pr_common.h A header file for the common builtins. 2005-10-07 16:33:28 +00:00
protocol.h v_*cshift/v_bonusflash vars default to 1, import fixes (hopefully) to pmove 2006-05-25 23:08:37 +00:00
q1bsp.c vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default) 2006-05-29 04:50:24 +00:00
q2pmove.c vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default) 2006-05-29 04:50:24 +00:00
q3common.c minsw compile fix. 2006-01-29 00:57:34 +00:00
quakeasm.h use better mixing for 8-bit sounds, some cleanup 2006-05-08 21:02:39 +00:00
qvm.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
sys.h vid_width/vid_height/vid_bpp 0 will use default desktop settings, added vid_desktopsettings which uses default width/height/bpp/refresh rate, command line -current maps to vid_desktopsettings 1 2006-04-15 03:31:23 +00:00
tlout.h remove floodprot and floodprotmsg commands, add sv_floodprotect_messages/sv_floodprotect_interval/sv_floodprotect_silencetime cvars to replace old functionality, needs testing 2006-05-29 06:12:12 +00:00
translate.c add sv_floodprotect_suicide, sv_floodprotect_sendmessage, add floodprot legacy command 2006-05-30 04:00:24 +00:00
translate.h add sv_floodprotect_suicide, sv_floodprotect_sendmessage, add floodprot legacy command 2006-05-30 04:00:24 +00:00
ui_public.h gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
unzip.c fixed msvc6 warnings 2006-01-27 08:06:48 +00:00
unzip.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
vm.h Fixed a few warning messages. 2006-02-17 19:54:47 +00:00
world.h A few tweeks here and there. 2005-10-01 03:09:17 +00:00
zone.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
zone.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00