mirror of
https://github.com/nzp-team/fteqw.git
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9360a016c2
qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
109 lines
3.6 KiB
C++
109 lines
3.6 KiB
C++
const static struct
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{
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string name;
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string cmd;
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} binds[] =
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{
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{_("Forwards"), "+forward"},
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{_("Back"), "+back"},
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{_("Move Left"), "+moveleft"},
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{_("Move Right"), "+moveright"},
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{_("Turn Left"), "+left"},
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{_("Turn Right"), "+right"},
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{_("Look Up"), "+lookup"},
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{_("Look Down"), "+lookdown"},
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{_("Swim Up"), "+moveup"},
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{_("Swim Down"), "+movedown"},
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{_("Center view"), "centerview"},
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{_("Jump"), "+jump"},
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{_("Attack"), "+attack"},
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{_("Next Weapon"), "impulse 10"},
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{_("Prev Weapon"), "impulse 12"},
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{_("Scores"), "+showscores"},
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{_("Server Chat"), "messagemode"},
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{_("Team Chat"), "messagemode2"},
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{_("Voice Chat"), "+voip"},
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// {_("Mouse Look"), "+mlook"},
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{_("Keyboard Look"), "+klook"},
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{_("Strafe"), "+strafe"},
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{_("Run"), "+speed"},
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{0, 0},
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{_("Axe"), "impulse 1"},
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{_("Shotgun"), "impulse 2"},
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{_("Super Shotgun"), "impulse 3"},
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{_("Nailgun"), "impulse 4"},
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{_("Super Nailgun"), "impulse 5"},
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{_("Grenade Launcher"), "impulse 6"},
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{_("Rocket Launcher"), "impulse 7"},
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{_("Lightning Gun"), "impulse 8"},
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// {_("Railgun"), "impulse 9"},
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};
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void(mitem_desktop desktop) M_Options_Keys =
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{
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float i;
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float h;
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//create the menu, give it focus, and make sure its displayed over everything else.
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mitem_exmenu m = spawn(mitem_exmenu, item_text:_("Key Options"), item_flags:IF_SELECTABLE, item_command:"m_options");
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desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
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desktop.item_focuschange(m, IF_KFOCUSED);
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m.totop();
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//figure out the size of the stuff
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// h = sizeof(binds) / sizeof(binds[0]);
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// h *= 8;
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h = 200;
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h *= 0.5; //and halve it
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//draw title art above the options
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mitem_pic banner = spawn(mitem_pic, item_text:"gfx/ttl_cstm.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
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m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [banner.item_size_x*-0.5, -h-32], [banner.item_size_x*0.5, -h-8]);
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//spawn a container frame for the actual options. this provides a scrollbar if we have too many items.
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mitem_frame fr = spawn(mitem_frame, item_flags: IF_SELECTABLE, frame_hasscroll:TRUE);
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m.add(fr, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_OWN_MIN|RS_Y_MAX_OWN_MIN, [-140, -h], [280, h*2]);
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float f = fopen("bindlist.lst", FILE_READ);
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if (f >= 0)
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{
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//throw a load of bind options onto it by reading from the array.
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for (i = 0; ; )
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{
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string line = fgets(f);
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if not (line)
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break; //eof
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float args = tokenize(line);
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if (!args)
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continue; //blank line
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string c = argv(0);
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string n = argv(1);
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string t = argv(2);
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if (c == "-") //command only
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{
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if (n != "")
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{
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mitem it = menuitemtext_spawn(n, "", 8);
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it.item_flags &= ~IF_SELECTABLE;
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fr.add(it, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MIN | RS_X_MAX_OWN_MIN|RS_Y_MAX_OWN_MIN, [-it.item_size_x/2, i], it.item_size);
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}
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}
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else
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fr.add(menuitembind_spawn(n, c, '280 8'), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, i], '0 8');
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i += 8;
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}
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fclose(f);
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}
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else
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{
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//throw a load of bind options onto it by reading from the array.
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for (i = 0; i < sizeof(binds) / sizeof(binds[0]); i++)
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{
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if (binds[i].name == "") //no name is a spacer
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continue;
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fr.add(menuitembind_spawn(binds[i].name, binds[i].cmd, '280 8'), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, (i*8)], '0 8');
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}
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}
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//and give us a suitable menu tint too, just because.
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addmenuback(m);
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};
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