mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-11 15:12:29 +00:00
27a59a0cbc
vulkan, wasapi, quake injector features added. irc, avplug, cef plugins/drivers reworked/updated/added openal reverb, doppler effects added. 'dir' console command now attempts to view clicked files. lots of warning fixes, should now only be deprecation warnings for most targets (depending on compiler version anyway...). SendEntity finally reworked to use flags properly. effectinfo improved, other smc-targetted fixes. mapcluster stuff now has support for linux. .basebone+.baseframe now exist in ssqc. qcc: -Fqccx supports qccx syntax, including qccx hacks. don't expect these to work in fteqw nor dp though. qcc: rewrote function call handling to use refs rather than defs. this makes struct passing more efficient and makes the __out keyword usable with fields etc. qccgui: can cope a little better with non-unicode files. can now represent most quake chars. qcc: suppressed warnings from *extensions.qc git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5000 fc73d0e0-1445-4013-8a0c-d673dee63da5
184 lines
6 KiB
C
184 lines
6 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// sys.h -- non-portable functions
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//
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// file IO
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// for the most part, we use stdio.
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// if your system doesn't have stdio then urm... well.
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//
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void Sys_mkdir (char *path); //not all pre-unix systems have directories (including dos 1)
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qboolean Sys_remove (char *path);
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qboolean Sys_Rename (char *oldfname, char *newfname);
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qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen, qboolean allowprompts);
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//
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// memory protection
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//
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void Sys_MakeCodeWriteable (void * startaddr, unsigned long length);
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//
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// system IO
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//
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int VARGS Sys_DebugLog(char *file, char *fmt, ...) LIKEPRINTF(2);
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NORETURN void VARGS Sys_Error (const char *error, ...) LIKEPRINTF(1);
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// an error will cause the entire program to exit
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void VARGS Sys_Printf (char *fmt, ...) LIKEPRINTF(1);
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// send text to the console
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void Sys_Warn (char *fmt, ...) LIKEPRINTF(1);
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//like Sys_Printf. dunno why there needs to be two of em.
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void Sys_Quit (void);
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void Sys_RecentServer(char *command, char *target, char *title, char *desc);
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qboolean Sys_RunInstaller(void);
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typedef struct {
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void **funcptr;
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char *name;
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} dllfunction_t;
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typedef void dllhandle_t; //typically used as void*
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dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs);
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void Sys_CloseLibrary(dllhandle_t *lib);
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void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname);
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char *Sys_GetNameForAddress(dllhandle_t *module, void *address);
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qboolean LibZ_Init(void);
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qboolean LibJPEG_Init(void);
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qboolean LibPNG_Init(void);
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qboolean Sys_RunFile(const char *fname, int nlen);
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unsigned int Sys_Milliseconds (void);
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double Sys_DoubleTime (void);
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qboolean Sys_RandomBytes(qbyte *string, int len);
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char *Sys_ConsoleInput (void);
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char *Sys_GetClipboard(void); //A stub would return NULL
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void Sys_CloseClipboard(char *buf); //a stub would do nothing
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void Sys_SaveClipboard(char *text); //a stub would do nothing.
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//stuff for dynamic dedicated console -> gfx and back.
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void Sys_CloseTerminal (void);
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qboolean Sys_InitTerminal (void);
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void Con_PrintToSys(void);
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void Sys_ServerActivity(void);
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//make window flash on the taskbar - someone said something/connected
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void Sys_SendKeyEvents (void);
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// Perform Key_Event () callbacks until the input que is empty
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int Sys_EnumerateFiles (const char *gpath, const char *match, int (QDECL *func)(const char *fname, qofs_t fsize, time_t modtime, void *parm, searchpathfuncs_t *spath), void *parm, searchpathfuncs_t *spath);
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void Sys_Vibrate(float count);
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qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate);
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#ifdef MULTITHREAD
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#if defined(_WIN32) && defined(_DEBUG)
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void Sys_SetThreadName(unsigned int dwThreadID, char *threadName);
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#endif
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void Sys_ThreadsInit(void);
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//qboolean Sys_IsThread(void *thread);
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qboolean Sys_IsMainThread(void);
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qboolean Sys_IsThread(void *thread);
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void *Sys_CreateThread(char *name, int (*func)(void *), void *args, int priority, int stacksize);
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void Sys_WaitOnThread(void *thread);
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void Sys_DetachThread(void *thread);
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void Sys_ThreadAbort(void);
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#define THREADP_IDLE -5
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#define THREADP_NORMAL 0
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#define THREADP_HIGHEST 5
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void *QDECL Sys_CreateMutex(void);
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qboolean Sys_TryLockMutex(void *mutex);
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qboolean QDECL Sys_LockMutex(void *mutex);
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qboolean QDECL Sys_UnlockMutex(void *mutex);
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void QDECL Sys_DestroyMutex(void *mutex);
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/* Conditional wait calls */
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void *Sys_CreateConditional(void);
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qboolean Sys_LockConditional(void *condv);
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qboolean Sys_UnlockConditional(void *condv);
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qboolean Sys_ConditionWait(void *condv); //lock first
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qboolean Sys_ConditionSignal(void *condv); //lock first
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qboolean Sys_ConditionBroadcast(void *condv); //lock first
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void Sys_DestroyConditional(void *condv);
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typedef struct threading_s
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{
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void *(QDECL *CreateMutex)(void);
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qboolean (QDECL *LockMutex)(void *mutex);
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qboolean (QDECL *UnlockMutex)(void *mutex);
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void (QDECL *DestroyMutex)(void *mutex);
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} threading_t;
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//to try to catch leaks more easily.
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#ifdef USE_MSVCRT_DEBUG
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void *Sys_CreateMutexNamed(char *file, int line);
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#define Sys_CreateMutex() Sys_CreateMutexNamed(__FILE__, __LINE__)
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#endif
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#else
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#ifdef __GNUC__ //gcc complains about if (true) when these are maros. msvc complains about static not being called in headers. gah.
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static inline qboolean Sys_MutexStub(void) {return true;}
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static inline void *Sys_CreateMutex(void) {return NULL;}
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#define Sys_IsMainThread() Sys_MutexStub()
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#define Sys_DestroyMutex(m) Sys_MutexStub()
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#define Sys_IsMainThread() Sys_MutexStub()
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#define Sys_LockMutex(m) Sys_MutexStub()
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#define Sys_UnlockMutex(m) Sys_MutexStub()
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static inline qboolean Sys_IsThread(void *thread) {return !thread;}
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#else
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#define Sys_IsMainThread() (qboolean)(true)
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#define Sys_CreateMutex() (void*)(NULL)
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#define Sys_LockMutex(m) (qboolean)(true)
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#define Sys_UnlockMutex(m) (qboolean)(true)
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#define Sys_DestroyMutex(m) (void)0
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#define Sys_IsThread(t) (!t)
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#endif
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#endif
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void Sys_Sleep(double seconds);
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#ifdef NPFTE
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qboolean NPQTV_Sys_Startup(int argc, char *argv[]);
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void NPQTV_Sys_MainLoop(void);
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#endif
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#if defined(WEBCLIENT) && defined(_WIN32)
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int StartLocalServer(int close);
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#define HAVEAUTOUPDATE
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int Sys_GetAutoUpdateSetting(void);
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void Sys_SetAutoUpdateSetting(int newval);
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#else
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#define Sys_GetAutoUpdateSetting() -1
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#define Sys_SetAutoUpdateSetting(n)
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#endif
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void Sys_Init (void);
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void Sys_Shutdown(void);
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