fteqw/engine
Spoike 934a97c53e fix some compile issues (errors and warnings). sdl, ode, vulkan.
fix q2bsp textures.
fix some vulkan validation issues.
MOVE_OTHERONLY is now an official feature (replacing MOVE_ONLYENT which is now removed, same functionality, better behaved behaviour).
network up edited brushes on initial connect. still needs more work for entity editing, but should otherwise be okay for now.
add sys_browserredirect console command for emscripten builds (can be used to trigger window redirections - including download requests)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5001 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-15 12:26:24 +00:00
..
botlib reworked menusys combo items, as per mushi's request. should be a bit prettier now. 2016-02-15 06:01:17 +00:00
client fix some compile issues (errors and warnings). sdl, ode, vulkan. 2016-07-15 12:26:24 +00:00
common fix some compile issues (errors and warnings). sdl, ode, vulkan. 2016-07-15 12:26:24 +00:00
d3d LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
dotnet2003
dotnet2005 LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
dotnet2008
dotnet2010
droid LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
ftequake
gas2masm
gl fix some compile issues (errors and warnings). sdl, ode, vulkan. 2016-07-15 12:26:24 +00:00
http fix some compile issues (errors and warnings). sdl, ode, vulkan. 2016-07-15 12:26:24 +00:00
libs LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
nacl fix some compile issues (errors and warnings). sdl, ode, vulkan. 2016-07-15 12:26:24 +00:00
npfte
partcfgs LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
qclib fix some compile issues (errors and warnings). sdl, ode, vulkan. 2016-07-15 12:26:24 +00:00
server fix some compile issues (errors and warnings). sdl, ode, vulkan. 2016-07-15 12:26:24 +00:00
setup
shaders fix some compile issues (errors and warnings). sdl, ode, vulkan. 2016-07-15 12:26:24 +00:00
sw LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
vk fix some compile issues (errors and warnings). sdl, ode, vulkan. 2016-07-15 12:26:24 +00:00
vulkan fix some compile issues (errors and warnings). sdl, ode, vulkan. 2016-07-15 12:26:24 +00:00
web fix some compile issues (errors and warnings). sdl, ode, vulkan. 2016-07-15 12:26:24 +00:00
.cproject
.project
BSDmakefile
LICENSE
makeconfig.sh
Makefile fix some compile issues (errors and warnings). sdl, ode, vulkan. 2016-07-15 12:26:24 +00:00
README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.