fteqw/engine/common
2019-08-24 16:09:08 +00:00
..
bothdefs.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
bspfile.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
cmd.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
cmd.h Some minor fixes. 2018-12-30 21:09:13 +00:00
com_mesh.c fix a few unrelated bugs 2019-08-11 05:32:53 +00:00
com_mesh.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
com_phys_bullet.cpp Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
com_phys_ode.c Build config tweaks. 2019-04-16 22:40:05 +00:00
common.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
common.h Remove the 'weapon' command and a few others in q2/q3. Never reset pending input angles to 0 (makes mods that use input_angles instead of view_angles work a bit better). Some c++ tweaks for the bullet plugin. 2019-08-19 16:15:31 +00:00
config_freecs.h Add BPTC (aka: bc6+bc7) fallback decompression. 2019-08-01 02:13:44 +00:00
config_fteqw.h Implement gl_outline, fixing some of the issues with my previous attempt. 2019-08-03 02:07:40 +00:00
config_fteqw_noweb.h Fixes for winX_sdl builds. 2019-07-02 04:37:11 +00:00
config_minimal.h Add BPTC (aka: bc6+bc7) fallback decompression. 2019-08-01 02:13:44 +00:00
config_nocompat.h Add BPTC (aka: bc6+bc7) fallback decompression. 2019-08-01 02:13:44 +00:00
config_wastes.h Add BPTC (aka: bc6+bc7) fallback decompression. 2019-08-01 02:13:44 +00:00
console.h Better compat with mvdsv 2019-03-23 07:06:37 +00:00
crc.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
crc.h rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
cvar.c Fix a couple of splitscreen bugs. 2019-02-01 08:29:14 +00:00
cvar.h Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
fs.c Fix downloads-are-going-to-qw-gamedir bug. 2019-08-11 13:54:26 +00:00
fs.h Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
fs_dzip.c added cmake file. 2018-03-04 14:41:16 +00:00
fs_pak.c added cmake file. 2018-03-04 14:41:16 +00:00
fs_stdio.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
fs_vpk.c Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
fs_win32.c Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
fs_xz.c Add BPTC (aka: bc6+bc7) fallback decompression. 2019-08-01 02:13:44 +00:00
fs_zip.c Rewrote infostrings. Now using infobuffers, which allows for the use of arbitrary blobs, except not using the protocol extension yet in case it needs to be fixed. 2018-07-05 16:21:44 +00:00
gl_q2bsp.c Fix bug with offset capsule collisions. 2019-07-03 15:45:54 +00:00
huff.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
log.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
mathlib.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
mathlib.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
md4.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
net.h Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
net_chan.c Restore choke lines into the netgraph, and support discontinuities so it doesn't look so weird. Also tweak realip warnings. Don't honour dupes if it would exceed rate limits (new data is better than dupe data), which can also double-up as a CBR type thing to try to reserve the bandwidth (avoiding packetloss bursts at the worst times). 2019-08-24 16:09:08 +00:00
net_ice.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
net_ssl_gnutls.c Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
net_ssl_winsspi.c Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
net_wins.c Restore choke lines into the netgraph, and support discontinuities so it doesn't look so weird. Also tweak realip warnings. Don't honour dupes if it would exceed rate limits (new data is better than dupe data), which can also double-up as a CBR type thing to try to reserve the bandwidth (avoiding packetloss bursts at the worst times). 2019-08-24 16:09:08 +00:00
netinc.h Compile error. 2019-08-03 02:28:31 +00:00
particles.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
plugin.c Last fix for skyrooms. Should now show entities in the skyroom. 2019-07-29 05:28:20 +00:00
pmove.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
pmove.h fix TW patch/uncrouch bug. 2019-04-01 10:16:36 +00:00
pmovetst.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
pr_bgcmd.c Fixes for winX_sdl builds. 2019-07-02 04:37:11 +00:00
pr_common.h vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
protocol.h Lets try enabling Z_EXT_PF_ONGROUND by default for a bit, lets see what explodes. 2019-07-29 06:04:43 +00:00
q1bsp.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
q2pmove.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
q3common.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
qvm.c Fix some more stuff. 2019-07-29 06:32:37 +00:00
sha1.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
sys.h Remove the 'weapon' command and a few others in q2/q3. Never reset pending input angles to 0 (makes mods that use input_angles instead of view_angles work a bit better). Some c++ tweaks for the bullet plugin. 2019-08-19 16:15:31 +00:00
sys_linux_threads.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sys_win_threads.c update the clustertransfer builtin to work on non-cluster dedicated servers. 2017-05-23 07:03:07 +00:00
translate.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
translate.h Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
ui_public.h A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
vm.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
world.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
zone.c Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
zone.h Last fix for skyrooms. Should now show entities in the skyroom. 2019-07-29 05:28:20 +00:00