mirror of
https://github.com/nzp-team/fteqw.git
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e71b59bf92
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3165 fc73d0e0-1445-4013-8a0c-d673dee63da5
167 lines
3.2 KiB
C
Executable file
167 lines
3.2 KiB
C
Executable file
#include "quakedef.h"
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#include "d_local.h"
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#include "SDL.h"
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extern qboolean vid_isfullscreen;
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extern qboolean ActiveApp;
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#ifdef _WIN32
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#include <windows.h>
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HWND mainwindow;
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#endif
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qboolean Minimized;
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extern SDL_Surface *sdlsurf;
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qbyte vid_curpal[768];
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#ifdef IN_XFLIP
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#ifndef _MERGED_SDL // in_xflip is in both SW and GL SDL renderers.
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cvar_t in_xflip = {"in_xflip", "0"};
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#endif
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#endif
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void ResetFrameBuffers(void)
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{
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int vid_surfcachesize;
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void *vid_surfcache;
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int buffersize;
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if (d_pzbuffer)
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{
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D_FlushCaches();
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free(d_pzbuffer);
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d_pzbuffer = NULL;
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}
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buffersize = vid.width * vid.height * sizeof(*d_pzbuffer);
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vid_surfcachesize = D_SurfaceCacheForRes (vid.width, vid.height, 0);
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buffersize += vid_surfcachesize;
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d_pzbuffer = malloc(buffersize);
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vid_surfcache = (qbyte *) d_pzbuffer + vid.width * vid.height * sizeof(*d_pzbuffer);
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D_InitCaches(vid_surfcache, vid_surfcachesize);
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}
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qboolean SWVID_Init (rendererstate_t *info, unsigned char *palette)
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{
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int flags;
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Con_Printf("SDL SWVID_Init\n");
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info->bpp = 8; //I don't know their card details I'm afraid.
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SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE);
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if (info->fullscreen)
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{
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flags = SDL_FULLSCREEN;
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vid_isfullscreen = true;
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}
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else
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{
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flags = 0; // :( SDL_RESIZABLE;
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vid_isfullscreen = false;
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}
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flags |= SDL_SWSURFACE;
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sdlsurf = SDL_SetVideoMode(info->width, info->height, info->bpp, flags|SDL_DOUBLEBUF);
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if (!sdlsurf)
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return false; //bummer.
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vid.width = vid.conwidth = sdlsurf->w;
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vid.height = vid.conheight = sdlsurf->h;
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vid.colormap = host_colormap;
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vid.maxwarpwidth = WARP_WIDTH;
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vid.maxwarpheight = WARP_HEIGHT;
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ActiveApp = true;
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SDL_SetClipRect(sdlsurf, NULL);
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vid.numpages = (sdlsurf->flags & SDL_DOUBLEBUF)?2:1;
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vid.aspect = ((float)vid.height/vid.width);
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r_pixbytes = info->bpp/8;
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SWVID_LockBuffer(); //make sure our buffer and pitch are set up right.
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SWVID_UnlockBuffer();
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ResetFrameBuffers();
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return true;
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}
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void SWVID_SetCaption(char *caption)
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{
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}
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void SWVID_SetPalette(unsigned char *palette)
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{
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int i;
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SDL_Color colours[256];
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memcpy(vid_curpal, palette, sizeof(vid_curpal));
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for (i = 0; i < 256; i++)
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{
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colours[i].r = palette[i*3+0];
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colours[i].g = palette[i*3+1];
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colours[i].b = palette[i*3+2];
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}
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SDL_SetColors(sdlsurf, colours, 0, 256);
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}
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void SWVID_ShiftPalette(unsigned char *palette)
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{
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SWVID_SetPalette(palette);
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}
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void SWVID_Shutdown(void)
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{
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ActiveApp = false;
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IN_Shutdown();
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Con_Printf("Restoring gamma\n");
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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}
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void SWVID_LockBuffer (void)
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{
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if (SDL_LockSurface(sdlsurf)<0)
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if (SDL_LockSurface(sdlsurf)<0)
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Sys_Error("Couldn't lock surface\n");
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vid.buffer = vid.conbuffer = sdlsurf->pixels;
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vid.rowbytes = vid.conrowbytes = sdlsurf->pitch/r_pixbytes;
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}
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void SWVID_ForceLockState (int lk) //I detest these functions. FIXME: Remove
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{
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SWVID_LockBuffer();
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}
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void SWVID_UnlockBuffer (void)
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{
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SDL_UnlockSurface(sdlsurf);
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vid.buffer = NULL;
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}
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int SWVID_ForceUnlockedAndReturnState(void) //FIXME: Remove
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{
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SWVID_UnlockBuffer();
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return 0;
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}
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void SWVID_Update(vrect_t *rects)
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{
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SDL_Flip(sdlsurf);
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IN_UpdateGrabs(vid_isfullscreen, ActiveApp);
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}
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void SWD_BeginDirectRect (int x, int y, qbyte *pbitmap, int width, int height)
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{
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}
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void SWD_EndDirectRect (int x, int y, int width, int height)
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{
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}
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