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asm_i386.h
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bothdefs.h
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VC6 project files uptodate, mingl, gl, ded server & sdl targets working (both debug and release), various fixes and hacks to provide VC6 support again. VC6 static libs provided (/libs/vc6-libs), including SDL for the debug SDL target (all old versions though as the updated versions of the libraries have stopped providing VC6 project files to compile them with).
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2010-12-23 08:53:23 +00:00 |
bspfile.h
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Now understands spams setangles.
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2010-11-06 23:05:29 +00:00 |
cmd.c
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Attempted to add support for divVerent's varlen protocol extension info. This is more silencing warnings than anything else.
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2010-07-18 08:42:59 +00:00 |
cmd.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
com_mesh.c
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Fix for recent timing issues, hopefully.
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2011-01-04 02:56:16 +00:00 |
com_mesh.h
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PSK (with implicit PSA) support.
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2010-09-15 09:06:31 +00:00 |
com_phys_ode.c
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Lets see if this works in loonix.. ehehe.
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2010-12-05 02:46:07 +00:00 |
common.c
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Fix for recent timing issues, hopefully.
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2011-01-04 02:56:16 +00:00 |
common.h
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hexen2 infoplaque.
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2010-08-16 02:03:02 +00:00 |
console.h
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Fix for gcc.
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2010-03-16 19:44:17 +00:00 |
crc.c
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Added ctype header to fix MSVC2008 complaining about "tolower" being unresolved.
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2009-04-18 23:17:09 +00:00 |
crc.h
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cvar.c
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Added per-player userinfos (for splitscreen).
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2010-08-14 03:17:33 +00:00 |
cvar.h
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Voice activation detection for voicechat, with a few cvars for it.
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2010-11-20 22:01:16 +00:00 |
fs.c
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Fix for zlib-less builds.
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2010-12-23 06:09:25 +00:00 |
fs.h
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libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl.
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2010-11-11 04:03:16 +00:00 |
fs_pak.c
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Stuff should compile a little better with GCC now.
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2009-04-02 22:25:54 +00:00 |
fs_stdio.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
fs_win32.c
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Changes merged from trunk. Also additional extensive changes. Q3 portals work.
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2010-07-11 02:22:39 +00:00 |
fs_zip.c
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VC6 project files uptodate, mingl, gl, ded server & sdl targets working (both debug and release), various fixes and hacks to provide VC6 support again. VC6 static libs provided (/libs/vc6-libs), including SDL for the debug SDL target (all old versions though as the updated versions of the libraries have stopped providing VC6 project files to compile them with).
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2010-12-23 08:53:23 +00:00 |
gl_q2bsp.c
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various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
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2010-12-18 17:02:47 +00:00 |
huff.c
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Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
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2010-08-11 03:36:31 +00:00 |
log.c
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Changes merged from trunk. Also additional extensive changes. Q3 portals work.
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2010-07-11 02:22:39 +00:00 |
math.s
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mathlib.c
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vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
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2011-01-23 03:44:49 +00:00 |
mathlib.h
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
md4.c
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net.h
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hexen2 infoplaque.
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2010-08-16 02:03:02 +00:00 |
net_chan.c
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Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
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2010-08-11 03:36:31 +00:00 |
net_wins.c
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If there's no port set, let the receiver use a default port without parsing a 0.
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2010-11-28 19:15:37 +00:00 |
netinc.h
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Fix for recent timing issues, hopefully.
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2011-01-04 02:56:16 +00:00 |
particles.h
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various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
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2010-12-18 17:02:47 +00:00 |
plugin.c
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Merging D3D and GL renderers a little.
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2010-11-02 23:17:25 +00:00 |
pmove.c
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Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
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2010-08-11 03:36:31 +00:00 |
pmove.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
pmovetst.c
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
pr_bgcmd.c
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various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
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2010-12-18 17:02:47 +00:00 |
pr_common.h
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various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
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2010-12-18 17:02:47 +00:00 |
protocol.h
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Lets see if this works in loonix.. ehehe.
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2010-12-05 02:46:07 +00:00 |
q1bsp.c
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
q2pmove.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
q3common.c
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
quakeasm.h
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destroy software rendering and break everything (and that won't be all!)
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2009-07-16 22:06:59 +00:00 |
qvm.c
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Merging D3D and GL renderers a little.
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2010-11-02 23:17:25 +00:00 |
sys.h
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Lets see if this works in loonix.. ehehe.
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2010-12-05 02:46:07 +00:00 |
tlout.h
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translate.c
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hexen2 infoplaque.
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2010-08-16 02:03:02 +00:00 |
translate.h
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d3d now does fullbrights properly and skyboxes.
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2010-11-13 17:22:46 +00:00 |
ui_public.h
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unzip.c
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libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl.
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2010-11-11 04:03:16 +00:00 |
unzip.h
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vm.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
world.h
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csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
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2010-11-21 03:39:12 +00:00 |
zone.c
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What could possibly go wrong?...
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2010-03-14 14:35:56 +00:00 |
zone.h
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