mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-11 07:01:43 +00:00
2e1a70e319
maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
277 lines
8.9 KiB
C
277 lines
8.9 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// net.h -- quake's interface to the networking layer
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#define PORT_ANY -1
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#if defined(NACL) || defined(FTE_TARGET_WEB)
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#define HAVE_WEBSOCKCL
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#endif
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//FIXME: should split this into loopback/dgram/stream/irc
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//with the ipv4/v6/x as a separate parameter
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typedef enum {NA_INVALID, NA_LOOPBACK, NA_IP, NA_IPV6, NA_IPX, NA_BROADCAST_IP, NA_BROADCAST_IP6, NA_BROADCAST_IPX, NA_TCP, NA_TCPV6, NA_TLSV4, NA_TLSV6, NA_IRC, NA_WEBSOCKET, NA_NATPMP} netadrtype_t;
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typedef enum {NS_CLIENT, NS_SERVER} netsrc_t;
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typedef enum {NQP_ERROR, NQP_DATAGRAM, NQP_RELIABLE} nqprot_t;
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typedef struct
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{
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netadrtype_t type;
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union {
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qbyte ip[4];
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qbyte ip6[16];
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qbyte ipx[10];
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#ifdef IRCCONNECT
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struct {
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char host[32];
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char user[32];
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char channel[12];
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} irc;
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#endif
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#ifdef HAVE_WEBSOCKCL
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char websocketurl[64];
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#endif
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} address;
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unsigned short port;
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unsigned short connum;
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} netadr_t;
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struct sockaddr_qstorage
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{
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short dontusesa_family;
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unsigned char dontusesa_pad[6];
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#if defined(_MSC_VER) || defined(MINGW)
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__int64 sa_align;
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#else
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int sa_align[2];
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#endif
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unsigned char sa_pad2[112];
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};
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extern netadr_t net_local_cl_ipadr;
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extern netadr_t net_from; // address of who sent the packet
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extern sizebuf_t net_message;
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//#define MAX_UDP_PACKET (MAX_MSGLEN*2) // one more than msg + header
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#define MAX_UDP_PACKET 8192 // one more than msg + header
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extern qbyte net_message_buffer[MAX_OVERALLMSGLEN];
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extern cvar_t hostname;
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int TCP_OpenStream (netadr_t *remoteaddr); //makes things easier
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struct ftenet_connections_s;
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void NET_Init (void);
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void NET_Tick (void);
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void SVNET_RegisterCvars(void);
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void NET_InitClient (void);
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void NET_InitServer (void);
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qboolean NET_WasSpecialPacket(netsrc_t netsrc);
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void NET_CloseServer (void);
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void UDP_CloseSocket (int socket);
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void NET_Shutdown (void);
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int NET_GetPacket (netsrc_t netsrc, int firstsock);
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qboolean NET_SendPacket (netsrc_t socket, int length, const void *data, netadr_t *to);
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int NET_LocalAddressForRemote(struct ftenet_connections_s *collection, netadr_t *remote, netadr_t *local, int idx);
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void NET_PrintAddresses(struct ftenet_connections_s *collection);
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qboolean NET_AddressSmellsFunny(netadr_t *a);
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qboolean NET_EnsureRoute(struct ftenet_connections_s *collection, char *routename, char *host, qboolean islisten);
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qboolean NET_CompareAdr (netadr_t *a, netadr_t *b);
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qboolean NET_CompareBaseAdr (netadr_t *a, netadr_t *b);
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char *NET_AdrToString (char *s, int len, netadr_t *a);
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char *NET_BaseAdrToString (char *s, int len, netadr_t *a);
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qboolean NET_StringToSockaddr (const char *s, int defaultport, struct sockaddr_qstorage *sadr, int *addrfamily, int *addrsize);
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qboolean NET_StringToAdr (const char *s, int defaultport, netadr_t *a);
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qboolean NET_PortToAdr (int adrfamily, const char *s, netadr_t *a);
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qboolean NET_IsClientLegal(netadr_t *adr);
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qboolean NET_IsLoopBackAddress (netadr_t *adr);
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qboolean NET_StringToAdrMasked (const char *s, netadr_t *a, netadr_t *amask);
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char *NET_AdrToStringMasked (char *s, int len, netadr_t *a, netadr_t *amask);
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void NET_IntegerToMask (netadr_t *a, netadr_t *amask, int bits);
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qboolean NET_CompareAdrMasked(netadr_t *a, netadr_t *b, netadr_t *mask);
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qboolean FTENET_AddToCollection(struct ftenet_connections_s *col, const char *name, const char *address, netadrtype_t addrtype, qboolean islisten);
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//============================================================================
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#define OLD_AVG 0.99 // total = oldtotal*OLD_AVG + new*(1-OLD_AVG)
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#define MAX_LATENT 32
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#define MAX_ADR_SIZE 64
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typedef struct
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{
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qboolean fatal_error;
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#ifdef NQPROT
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int isnqprotocol;
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qboolean nqreliable_allowed; //says the peer has acked the last reliable (or timed out and needs resending).
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float nqreliable_resendtime;//force nqreliable_allowed, thereby forcing a resend of anything n
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qboolean nqunreliableonly; //prohibits new reliables, but allows resends.
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#endif
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struct netprim_s netprim;
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int fragmentsize;
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float last_received; // for timeouts
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// the statistics are cleared at each client begin, because
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// the server connecting process gives a bogus picture of the data
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float frame_latency; // rolling average
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float frame_rate;
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int drop_count; // dropped packets, cleared each level
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int good_count; // cleared each level
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int bytesin;
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int bytesout;
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netadr_t remote_address;
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netsrc_t sock;
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int qport;
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// bandwidth estimator
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double cleartime; // if realtime > nc->cleartime, free to go
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// double rate; // seconds / qbyte
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// sequencing variables
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int incoming_unreliable; //dictated by the other end.
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int incoming_sequence;
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int incoming_acknowledged;
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int incoming_reliable_acknowledged; // single bit
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int incoming_reliable_sequence; // single bit, maintained local
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int outgoing_unreliable;
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int outgoing_sequence;
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int reliable_sequence; // single bit
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int last_reliable_sequence; // sequence number of last send
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// reliable staging and holding areas
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sizebuf_t message; // writing buffer to send to server
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qbyte message_buf[MAX_OVERALLMSGLEN];
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//nq has message truncation.
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int reliable_length;
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int reliable_start;
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qbyte reliable_buf[MAX_OVERALLMSGLEN]; // unacked reliable message
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// time and size data to calculate bandwidth
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int outgoing_size[MAX_LATENT];
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double outgoing_time[MAX_LATENT];
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qboolean compress;
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//nq servers must recieve truncated packets.
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int in_fragment_length;
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char in_fragment_buf[MAX_OVERALLMSGLEN];
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int in_fragment_start;
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} netchan_t;
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extern int net_drop; // packets dropped before this one
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void Netchan_Init (void);
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int Netchan_Transmit (netchan_t *chan, int length, qbyte *data, int rate);
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void Netchan_OutOfBand (netsrc_t sock, netadr_t *adr, int length, qbyte *data);
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void VARGS Netchan_OutOfBandPrint (netsrc_t sock, netadr_t *adr, char *format, ...) LIKEPRINTF(3);
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void VARGS Netchan_OutOfBandTPrintf (netsrc_t sock, netadr_t *adr, int language, translation_t text, ...);
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qboolean Netchan_Process (netchan_t *chan);
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void Netchan_Setup (netsrc_t sock, netchan_t *chan, netadr_t *adr, int qport);
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unsigned int Net_PextMask(int maskset, qboolean fornq);
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extern cvar_t net_mtu;
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qboolean Netchan_CanPacket (netchan_t *chan, int rate);
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void Netchan_Block (netchan_t *chan, int bytes, int rate);
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qboolean Netchan_CanReliable (netchan_t *chan, int rate);
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#ifdef NQPROT
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nqprot_t NQNetChan_Process(netchan_t *chan);
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#endif
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#ifdef HUFFNETWORK
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int Huff_PreferedCompressionCRC (void);
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void Huff_EncryptPacket(sizebuf_t *msg, int offset);
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void Huff_DecryptPacket(sizebuf_t *msg, int offset);
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qboolean Huff_CompressionCRC(int crc);
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void Huff_CompressPacket(sizebuf_t *msg, int offset);
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void Huff_DecompressPacket(sizebuf_t *msg, int offset);
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int Huff_GetByte(qbyte *buffer, int *count);
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void Huff_EmitByte(int ch, qbyte *buffer, int *count);
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#endif
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#ifdef NQPROT
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//taken from nq's net.h
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//refer to that for usage info. :)
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#define NETFLAG_LENGTH_MASK 0x0000ffff
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#define NETFLAG_DATA 0x00010000
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#define NETFLAG_ACK 0x00020000
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#define NETFLAG_NAK 0x00040000
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#define NETFLAG_EOM 0x00080000
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#define NETFLAG_UNRELIABLE 0x00100000
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#define NETFLAG_CTL 0x80000000
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#define NET_GAMENAME_NQ "QUAKE"
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#define NET_PROTOCOL_VERSION 3
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#define CCREQ_CONNECT 0x01
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#define CCREQ_SERVER_INFO 0x02
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#define CCREQ_PLAYER_INFO 0x03
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#define CCREQ_RULE_INFO 0x04
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#define CCREP_ACCEPT 0x81
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#define CCREP_REJECT 0x82
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#define CCREP_SERVER_INFO 0x83
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#define CCREP_PLAYER_INFO 0x84
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#define CCREP_RULE_INFO 0x85
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//server->client protocol info
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#define NQ_PROTOCOL_VERSION 15
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#define H2_PROTOCOL_VERSION 19
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#define NEHD_PROTOCOL_VERSION 250
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#define FITZ_PROTOCOL_VERSION 666
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#define RMQ_PROTOCOL_VERSION 999
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#define DP5_PROTOCOL_VERSION 3502
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#define DP6_PROTOCOL_VERSION 3503
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#define DP7_PROTOCOL_VERSION 3504
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/*RMQ protocol flags*/
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#define RMQFL_SHORTANGLE (1 << 1)
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#define RMQFL_FLOATANGLE (1 << 2)
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#define RMQFL_24BITCOORD (1 << 3)
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#define RMQFL_FLOATCOORD (1 << 4)
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#define RMQFL_EDICTSCALE (1 << 5)
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#define RMQFL_ALPHASANITY (1 << 6)
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#define RMQFL_INT32COORD (1 << 7)
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#define RMQFL_MOREFLAGS (1 << 31)
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#endif
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int UDP_OpenSocket (int port, qboolean bcast);
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int UDP6_OpenSocket (int port, qboolean bcast);
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int IPX_OpenSocket (int port, qboolean bcast);
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int NetadrToSockadr (netadr_t *a, struct sockaddr_qstorage *s);
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void SockadrToNetadr (struct sockaddr_qstorage *s, netadr_t *a);
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qboolean NET_Sleep(int msec, qboolean stdinissocket);
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