mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 07:02:12 +00:00
8dadfb4878
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues). Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos. Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM). fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg). fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes. Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively. Web: Fix support for ogg vorbis. Add support for voip. Web: Added basic support for WebXR. QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set. QTV: add support for some eztv extensions. MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info. qwfwd: hack around a hack in qwfwd, allowing it to work again. recording: favour qwd in single player, instead of mvd. Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl. hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects. in_xflip: restored this setting. fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'. gl_overbright_models: Added cvar to match QS. netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets. Win: try a few other versions of xinput too. CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials. MenuQC: Added support for the skeletal objects API.
683 lines
15 KiB
C
683 lines
15 KiB
C
#include "quakedef.h"
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//#define COLOURMISSINGSTRINGS //for english people to more easily see what's not translatable (text still white)
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//#define COLOURUNTRANSLATEDSTRINGS //show empty translations as alt-text versions of the original string
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//client may remap messages from the server to a regional bit of text.
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//server may remap progs messages
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//basic language is english (cos that's what (my version of) Quake uses).
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//translate is english->lang
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//untranslate is lang->english for console commands.
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int com_language;
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char sys_language[64] = "";
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static char langpath[MAX_OSPATH] = "";
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struct language_s languages[MAX_LANGUAGES];
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static void QDECL TL_LanguageChanged(struct cvar_s *var, char *oldvalue)
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{
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com_language = TL_FindLanguage(var->string);
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}
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cvar_t language = CVARAFCD("lang", sys_language, "prvm_language", CVAR_USERINFO|CVAR_NORESET/*otherwise gamedir switches will be annoying*/, TL_LanguageChanged, "This cvar contains the language_dialect code of your language, used to find localisation strings.");
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void TranslateInit(void)
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{
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Cvar_Register(&language, "Internationalisation");
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}
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void TL_Shutdown(void)
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{
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int j;
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for (j = 0; j < MAX_LANGUAGES; j++)
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{
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if (!languages[j].name)
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continue;
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free(languages[j].name);
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languages[j].name = NULL;
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PO_Close(languages[j].po);
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languages[j].po = NULL;
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PO_Close(languages[j].po_qex);
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languages[j].po_qex = NULL;
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}
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}
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static int TL_LoadLanguage(char *lang)
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{
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vfsfile_t *f;
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int j;
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char *u;
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for (j = 0; j < MAX_LANGUAGES; j++)
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{
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if (!languages[j].name)
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break;
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if (!stricmp(languages[j].name, lang))
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return j;
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}
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//err... oops, ran out of languages...
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if (j == MAX_LANGUAGES)
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return 0;
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if (*lang)
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f = FS_OpenVFS(va("%sfteqw.%s.po", langpath, lang), "rb", FS_SYSTEM);
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else
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f = NULL;
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if (!f && *lang)
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{
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//keep truncating until we can find a name that works
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u = strrchr(lang, '_');
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if (u)
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{
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*u = 0;
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return TL_LoadLanguage(lang);
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}
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}
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languages[j].name = strdup(lang);
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languages[j].po = NULL;
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#if !defined(COLOURUNTRANSLATEDSTRINGS) && !defined(COLOURMISSINGSTRINGS)
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if (f)
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#endif
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{
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languages[j].po = PO_Create();
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PO_Merge(languages[j].po, f);
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}
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return j;
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}
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int TL_FindLanguage(const char *lang)
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{
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char trimname[64];
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Q_strncpyz(trimname, lang, sizeof(trimname));
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return TL_LoadLanguage(trimname);
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}
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//need to set up default languages for any early prints before cvars are inited.
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void TL_InitLanguages(const char *newlangpath)
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{
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int i;
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char *lang;
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if (!newlangpath)
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newlangpath = "";
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Q_strncpyz(langpath, newlangpath, sizeof(langpath));
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//lang can override any environment or system settings.
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if ((i = COM_CheckParm("-lang")))
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Q_strncpyz(sys_language, com_argv[i+1], sizeof(sys_language));
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else
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{
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lang = NULL;
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if (!lang)
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lang = getenv("LANGUAGE");
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if (!lang)
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lang = getenv("LC_ALL");
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if (!lang)
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lang = getenv("LC_MESSAGES");
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if (!lang)
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lang = getenv("LANG");
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if (!lang)
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lang = "";
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if (!strcmp(lang, "C") || !strcmp(lang, "POSIX"))
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lang = "";
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//windows will have already set the locale from the windows settings, so only replace it if its actually valid.
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if (*lang)
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Q_strncpyz(sys_language, lang, sizeof(sys_language));
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}
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//clean it up.
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//takes the form: [language[_territory][.codeset][@modifier]]
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//we don't understand modifiers
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lang = strrchr(sys_language, '@');
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if (lang)
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*lang = 0;
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//we don't understand codesets sadly.
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lang = strrchr(sys_language, '.');
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if (lang)
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*lang = 0;
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//we also only support the single primary locale (no fallbacks, we're just using the language[+territory])
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lang = strrchr(sys_language, ':');
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if (lang)
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*lang = 0;
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//but we do support territories.
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com_language = TL_FindLanguage(sys_language);
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//make sure a fallback exists, but not as language 0
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TL_FindLanguage("");
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}
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#ifdef HEXEN2
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//this stuff is for hexen2 translation strings.
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//(hexen2 is uuuuggllyyyy...)
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static char *strings_list;
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static char **strings_table;
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static int strings_count;
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static qboolean strings_loaded;
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void T_FreeStrings(void)
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{ //on map change, following gamedir change
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if (strings_loaded)
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{
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BZ_Free(strings_list);
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BZ_Free(strings_table);
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strings_count = 0;
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strings_loaded = false;
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}
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}
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void T_LoadString(void)
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{
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int i;
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char *s, *s2;
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//count new lines
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strings_loaded = true;
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strings_count = 0;
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strings_list = FS_LoadMallocFile("strings.txt", NULL);
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if (!strings_list)
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return;
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for (s = strings_list; *s; s++)
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{
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if (*s == '\n')
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strings_count++;
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}
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strings_table = BZ_Malloc(sizeof(char*)*strings_count);
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s = strings_list;
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for (i = 0; i < strings_count; i++)
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{
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strings_table[i] = s;
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s2 = strchr(s, '\n');
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if (!s2)
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break;
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while (s < s2)
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{
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if (*s == '\r')
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*s = '\0';
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else if (*s == '^' || *s == '@') //becomes new line
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*s = '\n';
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s++;
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}
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s = s2+1;
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*s2 = '\0';
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}
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}
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char *T_GetString(int num)
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{
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if (!strings_loaded)
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{
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T_LoadString();
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}
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if (num<0 || num >= strings_count)
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return "BAD STRING";
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return strings_table[num];
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}
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#ifdef HAVE_CLIENT
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//for hexen2's objectives and stuff.
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static char *info_strings_list;
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static char **info_strings_table;
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static int info_strings_count;
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static qboolean info_strings_loaded;
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void T_FreeInfoStrings(void)
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{ //on map change, following gamedir change
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if (info_strings_loaded)
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{
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BZ_Free(info_strings_list);
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BZ_Free(info_strings_table);
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info_strings_count = 0;
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info_strings_loaded = false;
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}
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}
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void T_LoadInfoString(void)
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{
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int i;
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char *s, *s2;
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//count new lines
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info_strings_loaded = true;
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info_strings_count = 0;
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info_strings_list = FS_LoadMallocFile("infolist.txt", NULL);
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if (!info_strings_list)
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return;
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for (s = info_strings_list; *s; s++)
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{
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if (*s == '\n')
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info_strings_count++;
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}
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info_strings_table = BZ_Malloc(sizeof(char*)*info_strings_count);
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s = info_strings_list;
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for (i = 0; i < info_strings_count; i++)
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{
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info_strings_table[i] = s;
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s2 = strchr(s, '\n');
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if (!s2)
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break;
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while (s < s2)
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{
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if (*s == '\r')
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*s = '\0';
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else if (*s == '^' || *s == '@') //becomes new line
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*s = '\n';
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s++;
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}
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s = s2+1;
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*s2 = '\0';
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}
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}
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char *T_GetInfoString(int num)
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{
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if (!info_strings_loaded)
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{
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T_LoadInfoString();
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}
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if (num<0 || num >= info_strings_count)
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return "BAD STRING";
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return info_strings_table[num];
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}
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#endif
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#endif
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struct poline_s
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{
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bucket_t buck;
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struct poline_s *next;
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char *orig;
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char *translated;
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};
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struct po_s
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{
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hashtable_t hash;
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struct poline_s *lines;
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};
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static struct poline_s *PO_AddText(struct po_s *po, const char *orig, const char *trans)
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{ //input is assumed to be utf-8, but that's not always what quake uses. on the plus side we do have our own silly markup to handle unicode (and colours etc).
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size_t olen = strlen(orig)+1;
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size_t tlen;
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struct poline_s *line;
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const char *s;
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char temp[64];
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//figure out the required length for the encoding we're actually going to use
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if (com_parseutf8.ival != 1)
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{
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tlen = 0;
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for (s = trans, tlen = 0; *s; )
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{
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unsigned int err;
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unsigned int chr = utf8_decode(&err, s, &s);
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tlen += unicode_encode(temp, chr, sizeof(temp), true);
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}
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tlen++;
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}
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else
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tlen = strlen(trans)+1;
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line = Z_Malloc(sizeof(*line)+olen+tlen);
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memcpy(line+1, orig, olen);
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orig = (const char*)(line+1);
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line->translated = (char*)(line+1)+olen;
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if (com_parseutf8.ival != 1)
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{
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//do the loop again now we know we've got enough space for it.
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for (s = trans, tlen = 0; *s; )
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{
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unsigned int err;
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unsigned int chr = utf8_decode(&err, s, &s);
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tlen += unicode_encode(line->translated+tlen, chr, sizeof(temp), true);
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}
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line->translated[tlen] = 0;
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}
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else
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memcpy(line->translated, trans, tlen);
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trans = (const char*)(line->translated);
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Hash_Add(&po->hash, orig, line, &line->buck);
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line->next = po->lines;
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po->lines = line;
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return line;
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}
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void PO_Merge(struct po_s *po, vfsfile_t *file)
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{
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char *instart, *in, *end;
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int inlen;
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char msgid[32768];
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char msgstr[32768];
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struct {
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quint32_t magic;
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quint32_t revision;
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quint32_t numstrings;
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quint32_t offset_orig;
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quint32_t offset_trans;
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// quint32_t hashsize;
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// quint32_t offset_hash;
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} *moheader;
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qboolean allowblanks = !!COM_CheckParm("-translatetoblank");
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if (!file)
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return;
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inlen = file?VFS_GETLEN(file):0;
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instart = in = BZ_Malloc(inlen+1);
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if (file)
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VFS_READ(file, in, inlen);
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in[inlen] = 0;
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if (file)
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VFS_CLOSE(file);
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moheader = (void*)in;
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if (inlen >= sizeof(*moheader) && moheader->magic == 0x950412de)
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{
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struct
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{
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quint32_t length;
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quint32_t offset;
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} *src = (void*)(in+moheader->offset_orig), *dst = (void*)(in+moheader->offset_trans);
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quint32_t i;
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for (i = moheader->numstrings; i-- > 0; src++, dst++)
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PO_AddText(po, in+src->offset, in+dst->offset);
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}
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else
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{
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end = in + inlen;
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while(in < end)
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{
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while(*in == ' ' || *in == '\n' || *in == '\r' || *in == '\t')
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in++;
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if (*in == '#')
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{
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while (*in && *in != '\n')
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in++;
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}
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else if (!strncmp(in, "msgid", 5) && (in[5] == ' ' || in[5] == '\t' || in[5] == '\r' || in[5] == '\n'))
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{
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size_t start = 0;
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size_t ofs = 0;
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in += 5;
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while(1)
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{
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while(*in == ' ' || *in == '\n' || *in == '\r' || *in == '\t')
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in++;
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if (*in == '\"')
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{
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in = COM_ParseCString(in, msgid+start, sizeof(msgid) - start, &ofs);
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start += ofs;
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}
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else
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break;
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}
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}
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else if (!strncmp(in, "msgstr", 6) && (in[6] == ' ' || in[6] == '\t' || in[6] == '\r' || in[6] == '\n'))
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{
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size_t start = 0;
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size_t ofs = 0;
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in += 6;
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while(1)
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{
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while(*in == ' ' || *in == '\n' || *in == '\r' || *in == '\t')
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in++;
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if (*in == '\"')
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{
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in = COM_ParseCString(in, msgstr+start, sizeof(msgstr) - start, &ofs);
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start += ofs;
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}
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else
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break;
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}
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if ((*msgid && start) || allowblanks)
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PO_AddText(po, msgid, msgstr);
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#ifdef COLOURUNTRANSLATEDSTRINGS
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else if (!start)
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{
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char temp[1024];
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int i;
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Q_snprintfz(temp, sizeof(temp), "%s", *msgstr?msgstr:msgid);
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for (i = 0; temp[i]; i++)
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{
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if (temp[i] == '%')
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{
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while (temp[i] > ' ')
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i++;
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}
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else if (temp[i] >= ' ')
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temp[i] |= 0x80;
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}
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PO_AddText(po, msgid, temp);
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}
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#endif
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}
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else
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{
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//some sort of junk?
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in++;
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while (*in && *in != '\n')
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in++;
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}
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}
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}
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BZ_Free(instart);
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}
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struct po_s *PO_Create(void)
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{
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struct po_s *po;
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unsigned int buckets = 1024;
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po = Z_Malloc(sizeof(*po) + Hash_BytesForBuckets(buckets));
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Hash_InitTable(&po->hash, buckets, po+1);
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return po;
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}
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void PO_Close(struct po_s *po)
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{
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if (!po)
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return;
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while(po->lines)
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{
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struct poline_s *r = po->lines;
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po->lines = r->next;
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Z_Free(r);
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}
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Z_Free(po);
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}
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const char *PO_GetText(struct po_s *po, const char *msg)
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{
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struct poline_s *line;
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if (!po || !msg)
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return msg;
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line = Hash_Get(&po->hash, msg);
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#ifdef COLOURMISSINGSTRINGS
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if (!line)
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{
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char temp[1024];
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int i;
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const char *in = msg;
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for (i = 0; *in && i < sizeof(temp)-1; )
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{
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if (*in == '%')
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{ //don't mess up % formatting too much
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while (*in > ' ' && i < sizeof(temp)-1)
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temp[i++] = *in++;
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}
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else if (in > ' ' && *in < 128) //otherwise force any ascii chars to the 0xe0XX range so it doesn't use any freetype fonts so its instantly recognisable as bad.
|
|
i += utf8_encode(temp+i, *in++|0xe080, sizeof(temp)-1-i);
|
|
else
|
|
temp[i++] = *in++; //don't mess with any c0/extended codepoints
|
|
}
|
|
temp[i] = 0;
|
|
line = PO_AddText(po, msg, temp);
|
|
}
|
|
#endif
|
|
|
|
if (line)
|
|
return line->translated;
|
|
return msg;
|
|
}
|
|
|
|
|
|
static void PO_Merge_Rerelease(struct po_s *po, const char *langname, const char *fmt)
|
|
{
|
|
//FOO <plat,plat> = "CString"
|
|
char line[32768];
|
|
char key[256];
|
|
char val[32768];
|
|
char *s;
|
|
vfsfile_t *file = NULL;
|
|
|
|
if (!file && *langname) //use system locale names
|
|
file = FS_OpenVFS(va(fmt, langname), "rb", FS_GAME);
|
|
if (!file) //make a guess
|
|
{
|
|
s = NULL;
|
|
if (langname[0] && langname[1] && (!langname[2] || langname[2] == '-' || langname[2] == '_'))
|
|
{ //try to map the user's formal locale to the rerelease's arbitrary names (at least from the perspective of anyone who doesn't speak english).
|
|
if (!strncmp(langname, "fr", 2))
|
|
s = "french";
|
|
else if (!strncmp(langname, "de", 2))
|
|
s = "german";
|
|
else if (!strncmp(langname, "it", 2))
|
|
s = "italian";
|
|
else if (!strncmp(langname, "ru", 2))
|
|
s = "russian";
|
|
else if (!strncmp(langname, "es", 2))
|
|
s = "spanish";
|
|
}
|
|
if (s)
|
|
file = FS_OpenVFS(va(fmt, s), "rb", FS_GAME);
|
|
}
|
|
if (!file) //fall back on misnamed american, for lack of a better default.
|
|
file = FS_OpenVFS(va(fmt, "english"), "rb", FS_GAME);
|
|
if (file)
|
|
{
|
|
*key = '$';
|
|
while(VFS_GETS(file, line, sizeof(line)))
|
|
{
|
|
s = COM_ParseOut(line, key+1, sizeof(key)-1);
|
|
s = COM_ParseOut(s, val, sizeof(val));
|
|
if (strcmp(val,"="))
|
|
continue;
|
|
s = COM_ParseCString(s, val, sizeof(val), NULL);
|
|
if (!s)
|
|
continue;
|
|
PO_AddText(po, key, val);
|
|
}
|
|
VFS_CLOSE(file);
|
|
}
|
|
}
|
|
|
|
const char *TL_Translate(int language, const char *src)
|
|
{
|
|
if (*src == '$')
|
|
{
|
|
if (!languages[language].po_qex)
|
|
{
|
|
char lang[64], *h;
|
|
vfsfile_t *f = NULL;
|
|
languages[language].po_qex = PO_Create();
|
|
PO_Merge_Rerelease(languages[language].po_qex, languages[language].name, "localization/loc_%s.txt");
|
|
|
|
Q_strncpyz(lang, languages[language].name, sizeof(lang));
|
|
while ((h = strchr(lang, '-')))
|
|
*h = '_'; //standardise it
|
|
if (*lang)
|
|
f = FS_OpenVFS(va("localisation/%s.po", lang), "rb", FS_GAME); //long/specific form
|
|
if (!f)
|
|
{
|
|
if ((h = strchr(lang, '_')))
|
|
{
|
|
*h = 0;
|
|
if (*lang)
|
|
f = FS_OpenVFS(va("localisation/%s.po", lang), "rb", FS_GAME); //short/general form
|
|
}
|
|
}
|
|
if (f)
|
|
PO_Merge(languages[language].po_qex, f);
|
|
}
|
|
src = PO_GetText(languages[language].po_qex, src);
|
|
}
|
|
return src;
|
|
}
|
|
void TL_Reformat(int language, char *out, size_t outsize, size_t numargs, const char **arg)
|
|
{
|
|
const char *fmt;
|
|
const char *a;
|
|
size_t alen;
|
|
|
|
fmt = (numargs>0&&arg[0])?arg[0]:"";
|
|
fmt = TL_Translate(language, fmt);
|
|
|
|
outsize--;
|
|
while (outsize > 0)
|
|
{
|
|
if (!*fmt)
|
|
break;
|
|
else if (*fmt == '{' && fmt[1] == '{')
|
|
*out++ = '{', fmt+=2, outsize--;
|
|
else if (*fmt == '}' && fmt[1] == '}')
|
|
*out++ = '}', fmt+=2, outsize--;
|
|
else if (*fmt == '{')
|
|
{
|
|
unsigned int index = strtoul(fmt+1, (char**)&fmt, 10)+1;
|
|
int size = 0;
|
|
if (*fmt == ',')
|
|
size = strtol(fmt+1, (char**)&fmt, 10);
|
|
if (*fmt == ':')
|
|
{ //formatting, which we don't support because its all strings.
|
|
fmt = fmt+1;
|
|
while (*fmt && *fmt != '}')
|
|
fmt++;
|
|
}
|
|
if (*fmt == '}')
|
|
fmt++;
|
|
else
|
|
break; //some formatting error
|
|
|
|
if (index >= numargs || !arg[index])
|
|
a = "";
|
|
else
|
|
a = TL_Translate(language, arg[index]);
|
|
|
|
alen = strlen(a);
|
|
if (alen > outsize)
|
|
alen = outsize;
|
|
if (size > 0)
|
|
{ //right aligned
|
|
if (alen > size)
|
|
alen = size;
|
|
memcpy(out, a, alen);
|
|
}
|
|
else if (size < 0)
|
|
{ //left aligned
|
|
if (alen > -size)
|
|
alen = -size;
|
|
memcpy(out, a, alen);
|
|
}
|
|
else //no alignment, no padding.
|
|
memcpy(out, a, alen);
|
|
out += alen;
|
|
outsize -= alen;
|
|
}
|
|
else
|
|
*out++ = *fmt++, outsize--;
|
|
}
|
|
*out = 0;
|
|
}
|