mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 20:32:43 +00:00
27a59a0cbc
vulkan, wasapi, quake injector features added. irc, avplug, cef plugins/drivers reworked/updated/added openal reverb, doppler effects added. 'dir' console command now attempts to view clicked files. lots of warning fixes, should now only be deprecation warnings for most targets (depending on compiler version anyway...). SendEntity finally reworked to use flags properly. effectinfo improved, other smc-targetted fixes. mapcluster stuff now has support for linux. .basebone+.baseframe now exist in ssqc. qcc: -Fqccx supports qccx syntax, including qccx hacks. don't expect these to work in fteqw nor dp though. qcc: rewrote function call handling to use refs rather than defs. this makes struct passing more efficient and makes the __out keyword usable with fields etc. qccgui: can cope a little better with non-unicode files. can now represent most quake chars. qcc: suppressed warnings from *extensions.qc git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5000 fc73d0e0-1445-4013-8a0c-d673dee63da5
164 lines
4.2 KiB
C++
164 lines
4.2 KiB
C++
#ifndef LOADSAVE_QC
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#define LOADSAVE_QC
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//I'm feeling lazy, so I'm going to only provide X slots, like quake's menu.
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static string savenames[] =
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{
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"a0",
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"a1",
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"a2",
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"quick",
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"s0",
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"s1",
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"s2",
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"s3",
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"s4",
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"s5",
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"s6",
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"s7",
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"s8",
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"s9",
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};
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#define NUMSAVESLOTS savenames.length
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/*
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class mitem_savescreeny : mitem
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{
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virtual void(vector pos) item_draw =
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{
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string s = sprintf("saves/s%g/screeny.png", selectedsaveslot);
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if not(whichpack(s))
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if (drawgetimagesize(s) != '0 0 0')
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ui.drawpic(pos, s, item_size, item_rgb, item_alpha, 0);
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};
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};
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*/
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class mitem_saveoption : mitem_text
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{
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string slot;
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float mode;
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virtual void() mitem_saveoption =
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{
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if (mode)
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item_flags |= IF_SELECTABLE;
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};
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virtual void(vector pos) item_draw =
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{
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//some sort of pulsing if its active.
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if (item_flags & IF_KFOCUSED)
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ui.drawfill(pos, item_size, '1 0 0', sin(cltime)*0.125+0.150, 0);
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float w = stringwidth(item_text, TRUE, '1 1 0'*item_scale);
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ui.drawstring(pos + [(item_size_x-w)/2, 0], item_text, '1 1 0' * item_scale, menuitem_textcolour(this), item_alpha, 0);
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};
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virtual float(vector pos, float scan, float char, float down) item_keypress =
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{
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if (!down)
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return FALSE;
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if (scan == K_ENTER || (scan == K_MOUSE1 && mouseinbox(pos, this.item_size)))
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{
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if (item_flags & IF_KFOCUSED)
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{
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switch(mode)
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{
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case 0:
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break; //can't load a slot which is empty.
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case 1:
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localcmd(sprintf("m_pop;load %s\n", slot));
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break;
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case 2:
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//FTE has a savegame_legacy command if you want compatibility with other engines.
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localcmd(sprintf("m_pop;wait;echo \"%s\";save %s\n", _("Saving Game"), slot));
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//localcmd(sprintf("m_pop;wait;screenshot saves/s%g/screeny.png;echo \"%s\";save s%g\n", slot, _("Saving Game"), slot));
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break;
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}
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}
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else
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{
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item_parent.item_focuschange(this, IF_KFOCUSED);
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}
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return TRUE;
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}
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return FALSE;
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};
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};
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class mitem_savepreview : mitem
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{
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//assumption: the only selectable children in the parent are save options.
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virtual void(vector pos) item_draw =
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{
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mitem_saveoption sel;
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sel = (mitem_saveoption)item_parent.item_kactivechild;
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if (sel)
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{
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string s = sprintf("saves/%s/screeny.tga", sel.slot);
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if (drawgetimagesize(s) != '0 0 0')
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ui.drawpic(pos, s, item_size, item_rgb, item_alpha, 0);
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}
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};
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};
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static string(string savename) scansave =
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{
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string l;
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float f = fopen(sprintf("saves/%s/info.fsv", savename), FILE_READ);
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if (f < 0)
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f = fopen(sprintf("%s.sav", savename), FILE_READ);
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if (f < 0)
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return __NULL__; //weird
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fgets(f); //should be the version
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l = fgets(f); //description
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if (l)
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l = strreplace("_", " ", l);
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fclose(f);
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return l;
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};
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void(mitem_desktop desktop, float mode) M_LoadSave =
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{
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mitem_exmenu m = spawn(mitem_exmenu, item_text:"Load/Save", item_flags:IF_SELECTABLE, item_command:"m_main");
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desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
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desktop.item_focuschange(m, IF_KFOCUSED);
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m.totop();
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string l;
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float i;
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float smode;
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float pos = NUMSAVESLOTS*16/-2;
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mitem_pic banner = spawn(mitem_pic, item_text:((mode==2)?"gfx/p_save.lmp":"gfx/p_load.lmp"), item_size_y:24, item_flags:IF_CENTERALIGN);
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m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [(banner.item_size_x)*-0.5, pos-32], [(banner.item_size_x)*0.5, pos-8]);
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for (i = 0; i < NUMSAVESLOTS; i++)
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{
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l = scansave(savenames[i]);
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smode = mode;
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if (l=="")
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{
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l = "Empty Slot";
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if (mode==1)
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smode = 0;
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}
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m.addm(spawn (mitem_saveoption, item_scale:16, slot:savenames[i], mode:smode, item_text:l), [-320, pos+i*16], [320, pos+(i+1)*16]);
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}
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m.addm(spawn(mitem_savepreview), [-320, -240], [320, 240]);
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addmenuback(m);
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};
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void(mitem_desktop desktop) M_Load =
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{
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M_LoadSave(desktop, 1);
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};
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void(mitem_desktop desktop) M_Save =
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{
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if (!(isserver() || dp_workarounds))
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M_Main(desktop); //can't save when not connected. this should be rare, but can if you use the console or the main menu options are stale.
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else
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M_LoadSave(desktop, 2);
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};
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#endif
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