.. |
botlib.h
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Attempting to fix what I broke.
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2009-10-06 08:12:29 +00:00 |
net_preparse.c
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Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes.
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2010-03-25 22:56:11 +00:00 |
pr_cmds.c
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Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also.
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2010-05-01 22:47:47 +00:00 |
pr_q1qvm.c
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Random hacks, ODE works in csqc.
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2009-11-17 00:15:44 +00:00 |
progdefs.h
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Random hacks, ODE works in csqc.
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2009-11-17 00:15:44 +00:00 |
progs.h
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Random hacks, ODE works in csqc.
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2009-11-17 00:15:44 +00:00 |
q2game.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
q3g_public.h
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Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
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2006-03-23 19:22:12 +00:00 |
qwsvdef.h
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Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
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2009-11-05 03:07:52 +00:00 |
savegame.c
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Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
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2009-11-05 03:07:52 +00:00 |
server.h
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FTE, now with added C support - no longer treating enums as regular ints.
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2010-02-06 01:25:04 +00:00 |
sv_ccmds.c
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FTE, now with added C support - no longer treating enums as regular ints.
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2010-02-06 01:25:04 +00:00 |
sv_chat.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
sv_demo.c
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more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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2009-11-07 13:29:15 +00:00 |
sv_ents.c
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FTE, now with added C support - no longer treating enums as regular ints.
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2010-02-06 01:25:04 +00:00 |
sv_init.c
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FTE, now with added C support - no longer treating enums as regular ints.
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2010-02-06 01:25:04 +00:00 |
sv_main.c
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Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also.
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2010-05-01 22:47:47 +00:00 |
sv_master.c
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
sv_move.c
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Random hacks, ODE works in csqc.
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2009-11-17 00:15:44 +00:00 |
sv_mvd.c
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FTE, now with added C support - no longer treating enums as regular ints.
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2010-02-06 01:25:04 +00:00 |
sv_nchan.c
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Fixed mvd playback as correctly as I can think how.
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2006-01-28 19:04:13 +00:00 |
sv_phys.c
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Lots of misc changes in an attempt to reduce ODE jitter, and make it work a little better.
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2009-11-15 03:20:17 +00:00 |
sv_rankin.c
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Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
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2009-11-05 03:07:52 +00:00 |
sv_send.c
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more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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2009-11-07 13:29:15 +00:00 |
sv_sys_unix.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
sv_sys_win.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
sv_user.c
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FTE, now with added C support - no longer treating enums as regular ints.
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2010-02-06 01:25:04 +00:00 |
svhl_game.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
svhl_gcapi.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
svhl_phys.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
svhl_world.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
svmodel.c
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Minor update...
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2008-11-09 22:29:28 +00:00 |
svq2_ents.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
svq2_game.c
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What could possibly go wrong?...
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2010-03-14 14:35:56 +00:00 |
svq3_game.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
win_mysql.c
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What could possibly go wrong?...
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2010-03-14 14:35:56 +00:00 |
win_mysql.h
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mysql includes and libmysql.dll loader code for win32
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2008-04-14 07:47:30 +00:00 |
world.c
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Random hacks, ODE works in csqc.
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2009-11-17 00:15:44 +00:00 |
worlda.s
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ASM code for q1 world hull physics
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2004-08-22 22:46:32 +00:00 |