mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
2adb420a6d
Added vid_wndalpha to make the window transparent (only supported in GL-win32). Multiple issues with SW rendering, which I'll fix eventually. It does at least run, even if it looks ugly. Plugins are now able to read the console input. Bigfoot, feel free to tweek. Fixed up a few mismatched prototypes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3153 fc73d0e0-1445-4013-8a0c-d673dee63da5
179 lines
12 KiB
Text
179 lines
12 KiB
Text
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npqtv", "npqtv.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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D3DDebug|Win32 = D3DDebug|Win32
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D3DDebug|x64 = D3DDebug|x64
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Debug Dedicated Server|Win32 = Debug Dedicated Server|Win32
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Debug Dedicated Server|x64 = Debug Dedicated Server|x64
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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GLDebug|Win32 = GLDebug|Win32
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GLDebug|x64 = GLDebug|x64
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GLRelease|Win32 = GLRelease|Win32
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GLRelease|x64 = GLRelease|x64
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MDebug|Win32 = MDebug|Win32
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