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https://github.com/nzp-team/fteqw.git
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fb4531ea6c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6335 fc73d0e0-1445-4013-8a0c-d673dee63da5
359 lines
8 KiB
C
359 lines
8 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __CLIENT_KEYS_H__
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#define __CLIENT_KEYS_H__
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enum
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{ //fte's assumed gamepad axis
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GPAXIS_LT_RIGHT = 0,
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GPAXIS_LT_DOWN = 1,
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GPAXIS_LT_AUX = 2,
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GPAXIS_RT_RIGHT = 3,
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GPAXIS_RT_DOWN = 4,
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GPAXIS_RT_AUX = 5,
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//gah
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#define GPAXIS_LT_TRIGGER GPAXIS_LT_AUX
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#define GPAXIS_RT_TRIGGER GPAXIS_RT_AUX
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};
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//
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// these are the key numbers that should be passed to Key_Event
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//
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typedef enum {
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K_TAB = 9,
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K_ENTER = 13,
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K_ESCAPE = 27,
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K_SPACE = 32,
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// normal keys should be passed as lowercased ascii
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K_BACKSPACE = 127,
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K_SCRLCK,
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K_CAPSLOCK,
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K_POWER,
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K_PAUSE,
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K_UPARROW,
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K_DOWNARROW,
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K_LEFTARROW,
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K_RIGHTARROW,
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K_LALT,
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K_LCTRL,
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K_LSHIFT,
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K_INS,
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K_DEL,
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K_PGDN,
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K_PGUP,
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K_HOME,
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K_END,
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K_F1,
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K_F2,
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K_F3,
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K_F4,
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K_F5,
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K_F6,
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K_F7,
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K_F8,
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K_F9,
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K_F10,
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K_F11,
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K_F12,
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K_F13,
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K_F14,
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K_F15,
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K_KP_HOME,
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K_KP_UPARROW,
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K_KP_PGUP,
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K_KP_LEFTARROW,
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K_KP_5,
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K_KP_RIGHTARROW,
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K_KP_END,
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K_KP_DOWNARROW,
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K_KP_PGDN,
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K_KP_ENTER,
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K_KP_INS,
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K_KP_DEL,
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K_KP_SLASH,
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K_KP_MINUS,
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K_KP_PLUS,
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K_KP_NUMLOCK,
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K_KP_STAR,
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K_KP_EQUALS,
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K_MOUSE1, //aka left
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K_MOUSE2, //aka right
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K_MOUSE3, //aka middle
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K_MOUSE4, //aka back
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K_MOUSE5, //aka forward
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K_MWHEELDOWN,
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K_MWHEELUP,
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K_JOY1,
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K_JOY2,
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K_JOY3,
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K_JOY4,
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K_JOY5,
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K_JOY6,
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K_JOY7,
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K_JOY8,
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K_JOY9,
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K_JOY10,
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K_JOY11,
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K_JOY12,
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K_JOY13,
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K_JOY14,
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K_JOY15,
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K_JOY16,
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K_JOY17,
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K_JOY18,
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K_JOY19,
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K_JOY20,
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K_JOY21,
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K_JOY22,
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K_JOY23,
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K_JOY24,
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K_JOY25,
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K_JOY26,
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K_JOY27,
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K_JOY28,
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K_JOY29,
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K_JOY30,
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K_JOY31,
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K_JOY32,
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K_AUX1,
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K_AUX2,
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K_AUX3,
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K_AUX4,
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K_AUX5,
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K_AUX6,
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K_AUX7,
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K_AUX8,
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K_AUX9,
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K_AUX10,
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K_AUX11,
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K_AUX12,
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K_AUX13,
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K_AUX14,
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K_AUX15,
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K_AUX16,
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/* if you change the above order, you _will_ break Trinity!
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* only make modifcations below, unless you want to start
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* remapping keys for that too */
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/* Section dedicated to SDL controller definitions */
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K_GP_DIAMOND_DOWN,
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K_GP_DIAMOND_RIGHT,
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K_GP_DIAMOND_LEFT,
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K_GP_DIAMOND_UP,
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//for their behaviours in the menus... we may want to put a conditional in here for japanese-style right-for-confirm, but for now I'm lazy and am sticking with western/xbox/steam mappings.
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#define K_GP_DIAMOND_CONFIRM K_GP_DIAMOND_DOWN //roughly equivelent to k_return for menu behaviours
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#define K_GP_DIAMOND_CANCEL K_GP_DIAMOND_RIGHT //roughly like escape, at least in menus
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#define K_GP_DIAMOND_ALTCONFIRM K_GP_DIAMOND_UP //for more negative confirmations.
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K_GP_VIEW,
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K_GP_GUIDE,
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K_GP_MENU,
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K_GP_LEFT_STICK,
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K_GP_RIGHT_STICK,
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K_GP_LEFT_SHOULDER,
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K_GP_RIGHT_SHOULDER,
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K_GP_DPAD_UP,
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K_GP_DPAD_DOWN,
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K_GP_DPAD_LEFT,
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K_GP_DPAD_RIGHT,
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K_GP_MISC1, /* share/mic-mute button */
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K_GP_PADDLE1,
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K_GP_PADDLE2,
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K_GP_PADDLE3,
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K_GP_PADDLE4,
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K_GP_TOUCHPAD, /* when pressed */
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/* emulated, we'll trigger these 'buttons' when we reach 50% pressed */
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K_GP_LEFT_TRIGGER,
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K_GP_RIGHT_TRIGGER,
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K_GP_LEFT_THUMB_UP,
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K_GP_LEFT_THUMB_DOWN,
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K_GP_LEFT_THUMB_LEFT,
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K_GP_LEFT_THUMB_RIGHT,
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K_GP_RIGHT_THUMB_UP,
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K_GP_RIGHT_THUMB_DOWN,
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K_GP_RIGHT_THUMB_LEFT,
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K_GP_RIGHT_THUMB_RIGHT,
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K_GP_UNKNOWN,
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/* extra dinput mouse buttons */
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K_MOUSE6,
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K_MOUSE7,
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K_MOUSE8,
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K_MOUSE9,
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K_MOUSE10,
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/*FIXME*/
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#define K_MWHEELLEFT K_MOUSE9
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#define K_MWHEELRIGHT K_MOUSE10
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/* spare joystick button presses */
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K_JOY_UP,
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K_JOY_DOWN,
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K_JOY_LEFT,
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K_JOY_RIGHT,
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/* extra keys */
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K_LWIN,
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K_RWIN,
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K_APP,
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K_SEARCH,
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K_VOLUP,
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K_VOLDOWN,
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K_RALT,
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K_RCTRL,
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K_RSHIFT,
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K_PRINTSCREEN,
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/* multimedia keyboard */
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K_MM_BROWSER_BACK,
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K_MM_BROWSER_FAVORITES,
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K_MM_BROWSER_FORWARD,
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K_MM_BROWSER_HOME,
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K_MM_BROWSER_REFRESH,
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K_MM_BROWSER_STOP,
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K_MM_VOLUME_MUTE,
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K_MM_TRACK_NEXT,
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K_MM_TRACK_PREV,
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K_MM_TRACK_STOP,
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K_MM_TRACK_PLAYPAUSE,
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//touchscreen stuff.
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K_TOUCH, //initial touch
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//will be paired with one of...
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K_TOUCHSLIDE, //existing touch became a slide
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K_TOUCHTAP, //touched briefly without sliding (treat like a left-click, though fired on final release)
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K_TOUCHLONG, //touch lasted a while and without moving (treat like a right-click)
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K_MAX,
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//360 buttons
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K_GP_A = K_GP_DIAMOND_DOWN,
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K_GP_B = K_GP_DIAMOND_RIGHT,
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K_GP_X = K_GP_DIAMOND_LEFT,
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K_GP_Y = K_GP_DIAMOND_UP,
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K_GP_BACK = K_GP_VIEW,
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K_GP_START = K_GP_MENU,
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//ps buttons
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K_GP_PS_CROSS = K_GP_DIAMOND_DOWN,
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K_GP_PS_CIRCLE = K_GP_DIAMOND_RIGHT,
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K_GP_PS_SQUARE = K_GP_DIAMOND_LEFT,
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K_GP_PS_TRIANGLE = K_GP_DIAMOND_UP,
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} keynum_t;
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#define KEY_MODIFIER_SHIFT (1<<0)
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#define KEY_MODIFIER_ALT (1<<1)
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#define KEY_MODIFIER_CTRL (1<<2)
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//#define KEY_MODIFIER_META (1<<?) do we want?
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#define KEY_MODIFIER_ALTBINDMAP (1<<3)
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#define KEY_MODIFIERSTATES (1<<4)
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//legacy aliases, lest we ever forget!
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#define K_SHIFT K_LSHIFT
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#define K_CTRL K_LCTRL
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#define K_ALT K_LALT
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#define K_WIN K_LWIN
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#ifdef __QUAKEDEF_H__
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typedef enum //highest has priority
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{
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kdm_game = 1u<<0, //should always be set
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kdm_centerprint = 1u<<1, //enabled when there's a centerprint menu with clickable things.
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kdm_message = 1u<<2,
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kdm_menu = 1u<<3, //layered menus (engine menus, qc menus, or plugins/etc)
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kdm_console = 1u<<4,
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kdm_cwindows = 1u<<5,
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kdm_prompt = 1u<<6, //highest priority - popups that require user interaction (eg: confirmation from untrusted console commands)
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} keydestmask_t;
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//unsigned int Key_Dest_Get(void); //returns highest priority destination
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#define Key_Dest_Add(kdm) (key_dest_mask |= (kdm))
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#define Key_Dest_Remove(kdm) (key_dest_mask &= ~(kdm))
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#define Key_Dest_Has(kdm) (key_dest_mask & (kdm))
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#define Key_Dest_Has_Higher(kdm) (key_dest_mask & (~0&~((kdm)|((kdm)-1)))) //must be a single bit
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#define Key_Dest_Toggle(kdm) do {if (key_dest_mask & kdm) Key_Dest_Remove(kdm); else Key_Dest_Add(kdm);}while(0)
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extern unsigned int key_dest_absolutemouse; //if the active key dest bit is set, the mouse is absolute.
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extern unsigned int key_dest_mask;
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extern char *keybindings[K_MAX][KEY_MODIFIERSTATES];
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extern unsigned int keydown[K_MAX]; //bitmask of devices.
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enum
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{
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kc_game, //csprogs.dat
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kc_menuqc, //
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kc_nativemenu, //
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kc_plugin, //for plugins
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kc_console, //generic engine-defined cursor
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kc_max
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};
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extern struct key_cursor_s
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{
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char name[MAX_QPATH];
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float hotspot[2];
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float scale;
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qboolean dirty;
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void *handle;
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} key_customcursor[kc_max];
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extern unsigned char *chat_buffer;
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extern int chat_bufferpos;
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extern qboolean chat_team;
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void Key_Event (unsigned int devid, int key, unsigned int unicode, qboolean down);
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void Key_Init (void);
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void IN_WriteButtons(vfsfile_t *f, qboolean all);
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void Key_WriteBindings (struct vfsfile_s *f);
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void Key_SetBinding (int keynum, int modifier, const char *binding, int cmdlevel);
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void Key_ClearStates (void);
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qboolean Key_Centerprint(int key, int unicode, unsigned int devid);
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void Key_Unbindall_f (void); //aka: Key_Shutdown
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void Key_ConsoleReplace(const char *instext);
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void Key_DefaultLinkClicked(console_t *con, char *text, char *info);
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void Key_HandleConsoleLink(console_t *con, char *buffer);
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qboolean Key_Console (console_t *con, int key, unsigned int unicode);
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void Key_ConsoleRelease(console_t *con, int key, unsigned int unicode);
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struct console_s;
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qboolean Key_GetConsoleSelectionBox(struct console_s *con, int *sx, int *sy, int *ex, int *ey);
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qboolean Key_MouseShouldBeFree(void);
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const char *Key_Demoji(char *buffer, size_t buffersize, const char *in); //strips out :smile: stuff.
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void Key_EmojiCompletion_c(int argn, const char *partial, struct xcommandargcompletioncb_s *ctx);
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#endif
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#endif
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