.. |
anorms.h
|
Initial Checkin
|
2004-08-23 00:15:46 +00:00 |
bymorphed.h
|
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
|
2007-07-23 11:48:53 +00:00 |
bymorphed.ico
|
Work In Progress branch.
|
2009-11-04 21:16:50 +00:00 |
cd_linux.c
|
fix cd stuff
|
2006-05-09 00:36:25 +00:00 |
cd_null.c
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Added newline at end of file
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2005-11-29 11:28:32 +00:00 |
cd_sdl.c
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fix cd stuff
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2006-05-09 00:36:25 +00:00 |
cd_win.c
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Fix hexen2 cd tracks.
|
2010-09-05 10:42:23 +00:00 |
cdaudio.h
|
Initial Checkin
|
2004-08-23 00:15:46 +00:00 |
cl_cam.c
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Changes merged from trunk. Also additional extensive changes. Q3 portals work.
|
2010-07-11 02:22:39 +00:00 |
cl_cg.c
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Fix a couple of things I noticed while playing in linux.
|
2011-01-29 19:53:38 +00:00 |
cl_demo.c
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Paranoia regarding recursive errors, may fix the issue bigfoot has.
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2011-01-30 11:24:14 +00:00 |
cl_ents.c
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Lets see if this works in loonix.. ehehe.
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2010-12-05 02:46:07 +00:00 |
cl_ignore.c
|
Lets see if this works in loonix.. ehehe.
|
2010-12-05 02:46:07 +00:00 |
cl_ignore.h
|
blah
|
2005-11-30 21:39:27 +00:00 |
cl_input.c
|
Playing with valgrind and hexen2.
|
2011-01-30 01:32:30 +00:00 |
cl_main.c
|
Playing with valgrind and hexen2.
|
2011-01-30 01:32:30 +00:00 |
cl_master.h
|
Big fat-off commit.
|
2009-04-01 22:03:56 +00:00 |
cl_parse.c
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This should more closely match other engines in timedemo results.
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2011-01-29 22:24:19 +00:00 |
cl_plugin.inc
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Added per-player userinfos (for splitscreen).
|
2010-08-14 03:17:33 +00:00 |
cl_pred.c
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Lets see if this works in loonix.. ehehe.
|
2010-12-05 02:46:07 +00:00 |
cl_screen.c
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lots of useless stuff.
|
2011-02-25 04:22:14 +00:00 |
cl_tent.c
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particle parse fix (count=255 should be explosion), fix qtest mdl loading, fix decompile, map MOVETYPE_ANGLENOCLIP to MOVETYPE_NOCLIP, map some qtest builtins/globals
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2011-02-27 15:01:56 +00:00 |
cl_ui.c
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Playing with valgrind and hexen2.
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2011-01-30 01:32:30 +00:00 |
clhl_game.c
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Attempting to fix/rework splitscreen.
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2010-08-14 00:15:07 +00:00 |
client.h
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Lets see if this works in loonix.. ehehe.
|
2010-12-05 02:46:07 +00:00 |
clq2_cin.c
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Fix a couple of things I noticed while playing in linux.
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2011-01-29 19:53:38 +00:00 |
clq2_ents.c
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Attempting to fix/rework splitscreen.
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2010-08-14 00:15:07 +00:00 |
clq3_parse.c
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Fix a couple of things I noticed while playing in linux.
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2011-01-29 19:53:38 +00:00 |
clq3defs.h
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Work In Progress branch.
|
2009-11-04 21:16:50 +00:00 |
console.c
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lots of useless stuff.
|
2011-02-25 04:22:14 +00:00 |
crosshairs.dat
|
Replaced one of the built in crosshairs with a single pixel one.
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2009-08-04 23:57:33 +00:00 |
fragstats.c
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Work In Progress branch.
|
2009-11-04 21:16:50 +00:00 |
image.c
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lots of useless stuff.
|
2011-02-25 04:22:14 +00:00 |
in_macos.c
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Multiple minor cleanups. Chunks of dead code removed.
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2009-06-21 17:45:33 +00:00 |
in_morphos.c
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Attempting to fix/rework splitscreen.
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2010-08-14 00:15:07 +00:00 |
in_morphos.h
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Added copyright header.
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2007-09-09 14:28:59 +00:00 |
in_raw.h
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attempted vs2008 compile fix
|
2009-01-18 01:47:48 +00:00 |
in_sdl.c
|
code cleanup
|
2011-01-27 01:34:08 +00:00 |
in_win.c
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in_rawinput_keyboard should be functional now.
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2010-08-24 02:18:42 +00:00 |
input.h
|
Added per-player userinfos (for splitscreen).
|
2010-08-14 03:17:33 +00:00 |
keys.c
|
Fixed a couple of warnings.
|
2011-01-29 21:01:40 +00:00 |
keys.h
|
Attempting to fix/rework splitscreen.
|
2010-08-14 00:15:07 +00:00 |
lhfont.h
|
Stole lh's font, for use without gamedata.
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2005-01-05 08:02:25 +00:00 |
m_download.c
|
What could possibly go wrong?...
|
2010-03-14 14:35:56 +00:00 |
m_items.c
|
hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
m_master.c
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Lets see if this works in loonix.. ehehe.
|
2010-12-05 02:46:07 +00:00 |
m_mp3.c
|
lots of useless stuff.
|
2011-02-25 04:22:14 +00:00 |
m_multi.c
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
m_options.c
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Fix for recent timing issues, hopefully.
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2011-01-04 02:56:16 +00:00 |
m_script.c
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Work In Progress branch.
|
2009-11-04 21:16:50 +00:00 |
m_single.c
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Fixed hexen2 plaques.
|
2010-08-17 02:44:21 +00:00 |
menu.c
|
Playing with valgrind and hexen2.
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2011-01-30 01:32:30 +00:00 |
menu.h
|
hexen2 infoplaque.
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2010-08-16 02:03:02 +00:00 |
merged.h
|
lots of useless stuff.
|
2011-02-25 04:22:14 +00:00 |
modelgen.h
|
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
|
2010-08-11 03:36:31 +00:00 |
mymad.c
|
So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come.
|
2005-03-28 00:22:11 +00:00 |
net_master.c
|
csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
|
2010-11-21 03:39:12 +00:00 |
p_classic.c
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Fix a couple of things I noticed while playing in linux.
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2011-01-29 19:53:38 +00:00 |
p_null.c
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various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
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2010-12-18 17:02:47 +00:00 |
p_script.c
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lots of useless stuff.
|
2011-02-25 04:22:14 +00:00 |
pr_csqc.c
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lots of useless stuff.
|
2011-02-25 04:22:14 +00:00 |
pr_menu.c
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Fixed a couple of warnings.
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2011-01-29 21:01:40 +00:00 |
q2.ico
|
Work In Progress branch.
|
2009-11-04 21:16:50 +00:00 |
q2anorms.h
|
Initial Checkin
|
2004-08-23 00:15:46 +00:00 |
q2m_flash.c
|
Sigh, I suck.
|
2006-07-08 23:31:11 +00:00 |
quakedef.h
|
Misc fixes+cleanups.
|
2010-11-22 02:03:28 +00:00 |
r_2d.c
|
lots of useless stuff.
|
2011-02-25 04:22:14 +00:00 |
r_bulleten.c
|
Work In Progress branch.
|
2009-11-04 21:16:50 +00:00 |
r_bulleten.h
|
Work In Progress branch.
|
2009-11-04 21:16:50 +00:00 |
r_d3.c
|
grr
|
2011-02-27 02:09:45 +00:00 |
r_part.c
|
Playing with valgrind and hexen2.
|
2011-01-30 01:32:30 +00:00 |
r_partset.c
|
hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
|
2010-08-28 17:14:38 +00:00 |
r_partset.h
|
hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
|
2010-08-28 17:14:38 +00:00 |
r_surf.c
|
overbrights.
|
2011-03-02 03:43:38 +00:00 |
render.h
|
lots of useless stuff.
|
2011-02-25 04:22:14 +00:00 |
renderer.c
|
overbrights.
|
2011-03-02 03:43:38 +00:00 |
renderque.c
|
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
|
2010-07-11 02:22:39 +00:00 |
renderque.h
|
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
|
2010-07-11 02:22:39 +00:00 |
resource.h
|
Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes.
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2010-03-25 22:56:11 +00:00 |
roq.h
|
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
|
2005-12-21 03:07:33 +00:00 |
roq_read.c
|
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
|
2005-12-21 03:07:33 +00:00 |
sbar.c
|
lots of useless stuff.
|
2011-02-25 04:22:14 +00:00 |
sbar.h
|
csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
|
2010-11-21 03:39:12 +00:00 |
screen.h
|
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
|
2010-07-11 02:22:39 +00:00 |
skin.c
|
d3d renderer works a little better in q3.
|
2010-11-10 03:32:47 +00:00 |
snd_al.c
|
Fix up msvc/win32 a bit.
|
2011-02-02 00:41:01 +00:00 |
snd_alsa.c
|
Playing with valgrind and hexen2.
|
2011-01-30 01:32:30 +00:00 |
snd_directx.c
|
Fix up msvc/win32 a bit.
|
2011-02-02 00:41:01 +00:00 |
snd_dma.c
|
Fix a couple of things I noticed while playing in linux.
|
2011-01-29 19:53:38 +00:00 |
snd_linux.c
|
Fix a couple of things I noticed while playing in linux.
|
2011-01-29 19:53:38 +00:00 |
snd_macos.c
|
We now have a really crappy gl renderer for macosx.
|
2007-09-23 22:00:19 +00:00 |
snd_mem.c
|
OpenAL support code, slightly cleaner.
|
2010-11-28 19:14:21 +00:00 |
snd_mix.c
|
Voice activation detection for voicechat, with a few cvars for it.
|
2010-11-20 22:01:16 +00:00 |
snd_morphos.c
|
Added copyright header.
|
2007-09-09 14:28:59 +00:00 |
snd_mp3.c
|
Work In Progress branch.
|
2009-11-04 21:16:50 +00:00 |
snd_ov.c
|
Work In Progress branch.
|
2009-11-04 21:16:50 +00:00 |
snd_sdl.c
|
VC6 project files uptodate, mingl, gl, ded server & sdl targets working (both debug and release), various fixes and hacks to provide VC6 support again. VC6 static libs provided (/libs/vc6-libs), including SDL for the debug SDL target (all old versions though as the updated versions of the libraries have stopped providing VC6 project files to compile them with).
|
2010-12-23 08:53:23 +00:00 |
snd_win.c
|
Fix up msvc/win32 a bit.
|
2011-02-02 00:41:01 +00:00 |
sound.h
|
Fix a couple of things I noticed while playing in linux.
|
2011-01-29 19:53:38 +00:00 |
spritegn.h
|
Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
|
2005-05-13 10:42:48 +00:00 |
sys_linux.c
|
trash assembly, old d3d renderers (d3d7/d3d9/fakegl), projects and makefile broken in this commit
|
2011-03-03 12:57:34 +00:00 |
sys_morphos.c
|
err, forgot to save those.
|
2010-12-05 02:52:41 +00:00 |
sys_npfte.c
|
swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too.
|
2010-11-29 03:42:15 +00:00 |
sys_npqtv.c
|
What could possibly go wrong?...
|
2010-03-14 14:35:56 +00:00 |
sys_plugfte.c
|
swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too.
|
2010-11-29 03:42:15 +00:00 |
sys_plugfte.h
|
Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also.
|
2010-05-01 22:47:47 +00:00 |
sys_sdl.c
|
err, forgot to save those.
|
2010-12-05 02:52:41 +00:00 |
sys_win.c
|
trash assembly, old d3d renderers (d3d7/d3d9/fakegl), projects and makefile broken in this commit
|
2011-03-03 12:57:34 +00:00 |
teamplay.c
|
s/thier/their
|
2007-10-05 17:43:26 +00:00 |
textedit.c
|
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
|
2010-08-11 03:36:31 +00:00 |
valid.c
|
Fixed a couple of warnings.
|
2011-01-29 21:01:40 +00:00 |
vid.h
|
lots of useless stuff.
|
2011-02-25 04:22:14 +00:00 |
view.c
|
lots of useless stuff.
|
2011-02-25 04:22:14 +00:00 |
view.h
|
Now understands spams setangles.
|
2010-11-06 23:05:29 +00:00 |
wad.c
|
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
|
2010-08-11 03:36:31 +00:00 |
wad.h
|
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
|
2010-08-11 03:36:31 +00:00 |
winamp.h
|
got rid of some anonymous unions
|
2006-02-17 02:51:59 +00:00 |
winquake.h
|
d3d now does fullbrights properly and skyboxes.
|
2010-11-13 17:22:46 +00:00 |
winquake.rc
|
swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too.
|
2010-11-29 03:42:15 +00:00 |
zqtp.c
|
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
|
2010-07-11 02:22:39 +00:00 |