mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 12:22:42 +00:00
fa9252cefa
demo menu can now leave quake dir. scissor+line rendering abstracted from csqc. added a rain particle effect to the 'high' particle set. added support for parsing ezquake's koi stuff. Still only generates utf-8. implemented some string-buffer builtins from dp that have been stubs for quite some time. http code now supports/uses gzipped downloads properly. added support for non-blocking tcp connects. #pragma optimize makes more sense with the gui version now. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4397 fc73d0e0-1445-4013-8a0c-d673dee63da5
3549 lines
92 KiB
C
3549 lines
92 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "pr_common.h"
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#ifndef CLIENTONLY
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void SV_CleanupEnts(void);
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extern cvar_t sv_nailhack;
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extern cvar_t sv_cullentities_trace;
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extern cvar_t sv_cullplayers_trace;
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/*
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=============================================================================
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The PVS must include a small area around the client to allow head bobbing
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or other small motion on the client side. Otherwise, a bob might cause an
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entity that should be visible to not show up, especially when the bob
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crosses a waterline.
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=============================================================================
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*/
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int needcleanup;
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//int fatbytes;
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int glowsize, glowcolor; // made it a global variable, to suppress msvc warning.
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#ifdef Q2BSPS
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unsigned int SV_Q2BSP_FatPVS (model_t *mod, vec3_t org, qbyte *resultbuf, unsigned int buffersize, qboolean add)
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{
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int leafs[64];
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int i, j, count;
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unsigned int longs;
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qbyte *src;
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vec3_t mins, maxs;
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for (i=0 ; i<3 ; i++)
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{
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mins[i] = org[i] - 8;
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maxs[i] = org[i] + 8;
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}
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count = CM_BoxLeafnums (mod, mins, maxs, leafs, 64, NULL);
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if (count < 1)
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Sys_Error ("SV_Q2FatPVS: count < 1");
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if (sv.world.worldmodel->fromgame == fg_quake3)
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longs = CM_ClusterSize(mod);
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else
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longs = (CM_NumClusters(mod)+7)/8;
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longs = (longs+(sizeof(long)-1))/sizeof(long);
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// convert leafs to clusters
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for (i=0 ; i<count ; i++)
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leafs[i] = CM_LeafCluster(mod, leafs[i]);
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CM_ClusterPVS(mod, leafs[0], resultbuf, buffersize);
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if (!add)
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{
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memcpy (resultbuf, CM_ClusterPVS(mod, leafs[0], NULL, 0), longs<<2);
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i = 1;
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}
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else
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i = 0;
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// or in all the other leaf bits
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for ( ; i<count ; i++)
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{
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for (j=0 ; j<i ; j++)
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if (leafs[i] == leafs[j])
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break;
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if (j != i)
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continue; // already have the cluster we want
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src = CM_ClusterPVS(mod, leafs[i], NULL, 0);
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for (j=0 ; j<longs ; j++)
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((long *)resultbuf)[j] |= ((long *)src)[j];
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}
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return longs*sizeof(long);
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}
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#endif
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//=============================================================================
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// because there can be a lot of nails, there is a special
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// network protocol for them
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#define MAX_NAILS 32
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edict_t *nails[MAX_NAILS];
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int numnails;
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int nailcount = 0;
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extern int sv_nailmodel, sv_supernailmodel, sv_playermodel;
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#ifdef SERVER_DEMO_PLAYBACK
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qboolean demonails;
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#endif
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static edict_t *csqcent[MAX_EDICTS];
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static int csqcnuments;
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qboolean SV_AddNailUpdate (edict_t *ent)
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{
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if (ent->v->modelindex != sv_nailmodel
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&& ent->v->modelindex != sv_supernailmodel)
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return false;
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if (sv_nailhack.value)
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return false;
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#ifdef SERVER_DEMO_PLAYBACK
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demonails = false;
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#endif
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if (numnails == MAX_NAILS)
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return true;
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nails[numnails] = ent;
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numnails++;
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return true;
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}
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#ifdef SERVER_DEMO_PLAYBACK
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qboolean SV_DemoNailUpdate (int i)
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{
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demonails = true;
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if (numnails == MAX_NAILS)
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return true;
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nails[numnails] = (edict_t *)i;
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numnails++;
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return true;
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}
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#endif
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void SV_EmitNailUpdate (sizebuf_t *msg, qboolean recorder)
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{
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qbyte bits[6]; // [48 bits] xyzpy 12 12 12 4 8
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int n, i;
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edict_t *ent;
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int x, y, z, p, yaw;
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if (!numnails)
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return;
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if (recorder)
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MSG_WriteByte (msg, svc_nails2);
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else
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MSG_WriteByte (msg, svc_nails);
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MSG_WriteByte (msg, numnails);
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#ifdef SERVER_DEMO_PLAYBACK
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if (demonails)
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{
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for (n=0 ; n<numnails ; n++)
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{
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i = (int)(nails[n]);
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if (recorder) {
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if (!sv.demospikes[i].id) {
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if (!((++nailcount)&255)) nailcount++;
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sv.demospikes[i].id = nailcount&255;
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}
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MSG_WriteByte (msg, (qbyte)sv.demospikes[i].id);
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}
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x = (int)(sv.demospikes[i].org[0]+4096)>>1;
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y = (int)(sv.demospikes[i].org[1]+4096)>>1;
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z = (int)(sv.demospikes[i].org[2]+4096)>>1;
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p = (int)(sv.demospikes[i].pitch)&15;
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yaw = (int)(sv.demospikes[i].yaw)&255;
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bits[0] = x;
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bits[1] = (x>>8) | (y<<4);
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bits[2] = (y>>4);
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bits[3] = z;
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bits[4] = (z>>8) | (p<<4);
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bits[5] = yaw;
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for (i=0 ; i<6 ; i++)
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MSG_WriteByte (msg, bits[i]);
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}
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return;
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}
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#endif
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for (n=0 ; n<numnails ; n++)
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{
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ent = nails[n];
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if (recorder) {
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if (!ent->v->colormap) {
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if (!((++nailcount)&255)) nailcount++;
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ent->v->colormap = nailcount&255;
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}
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MSG_WriteByte (msg, (qbyte)ent->v->colormap);
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}
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x = (int)(ent->v->origin[0]+4096)>>1;
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y = (int)(ent->v->origin[1]+4096)>>1;
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z = (int)(ent->v->origin[2]+4096)>>1;
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p = (int)(16*ent->v->angles[0]/360)&15;
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yaw = (int)(256*ent->v->angles[1]/360)&255;
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bits[0] = x & 0xff;
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bits[1] = ((x>>8) | (y<<4)) & 0xff;
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bits[2] = (y>>4) & 0xff;
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bits[3] = z & 0xff;
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bits[4] = ((z>>8) | (p<<4)) & 0xff;
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bits[5] = yaw & 0xff;
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for (i=0 ; i<6 ; i++)
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MSG_WriteByte (msg, bits[i]);
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}
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}
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//=============================================================================
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//this is the bit of the code that sends the csqc entity deltas out.
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//whenever the entity in question has a newer version than we sent to the client, we need to resend.
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//So, we track the outgoing sequence that an entity was sent in, and the version.
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//Upon detection of a dropped packet, we resend all entities who were last sent in that packet.
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//When an entities' last sent version doesn't match the current version, we send.
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static qboolean SV_AddCSQCUpdate (client_t *client, edict_t *ent)
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{
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#ifndef PEXT_CSQC
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return false;
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#else
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if (!(client->csqcactive))
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return false;
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if (!ent->xv->SendEntity)
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return false;
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csqcent[csqcnuments++] = ent;
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return true;
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#endif
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}
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sizebuf_t csqcmsgbuffer;
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static void SV_EmitDeltaEntIndex(sizebuf_t *msg, unsigned int entnum, qboolean remove, qboolean big)
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{
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unsigned int rflag = remove?0x8000:0;
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if (big)
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{
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if (entnum >= 0x4000)
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{
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MSG_WriteShort(msg, (entnum&0x3fff) | 0x4000 | rflag);
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MSG_WriteByte(msg, entnum >> 14);
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}
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else
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MSG_WriteShort(msg, entnum | rflag);
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}
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else
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MSG_WriteShort(msg, entnum | rflag);
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}
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void SV_EmitCSQCUpdate(client_t *client, sizebuf_t *msg, qbyte svcnumber)
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{
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#ifdef PEXT_CSQC
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qbyte messagebuffer[1024];
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int en;
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int currentsequence = client->netchan.outgoing_sequence;
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globalvars_t *pr_globals;
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edict_t *ent;
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qboolean writtenheader = false;
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int viewerent;
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//we don't check that we got some already - because this is delta compressed!
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if (!(client->csqcactive) || !svprogfuncs)
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return;
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pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
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if (client->edict)
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viewerent = EDICT_TO_PROG(svprogfuncs, client->edict);
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else
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viewerent = 0; /*for mvds, its as if world is looking*/
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//FIXME: prioritise the list of csqc ents somehow
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csqcmsgbuffer.data = messagebuffer;
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csqcmsgbuffer.maxsize = sizeof(messagebuffer);
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csqcmsgbuffer.packing = msg->packing;
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csqcmsgbuffer.prim = msg->prim;
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for (en = 0; en < csqcnuments; en++)
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{
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ent = csqcent[en];
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#if 0
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if ((int)ent->xv->Version != sv.csqcentversion[ent->entnum])
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{
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sv.csqcentversion[ent->entnum] = (int)ent->xv->Version;
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for (j = 0; j < sv.allocated_client_slots; j++)
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svs.client[j].pendingentbits[j] = 0xffffffff;
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}
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if (!client->pendingentbits[j])
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continue;
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csqcmsgbuffer.cursize = 0;
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csqcmsgbuffer.currentbit = 0;
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//Ask CSQC to write a buffer for it.
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G_INT(OFS_PARM0) = viewerent;
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G_FLOAT(OFS_PARM1) = client->pendingentbits[j]; //psudo compatibility with SendFlags (fte doesn't support properly)
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client->pendingentbits[j] = 0;
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#else
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if (ent->xv->SendFlags)
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{
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ent->xv->SendFlags = 0;
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ent->xv->Version+=1;
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}
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//prevent mishaps with entities being respawned and things.
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if ((int)ent->xv->Version < sv.csqcentversion[ent->entnum])
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ent->xv->Version = sv.csqcentversion[ent->entnum];
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else
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sv.csqcentversion[ent->entnum] = (int)ent->xv->Version;
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//If it's not changed, don't send
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if (client->csqcentversions[ent->entnum] == sv.csqcentversion[ent->entnum])
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continue;
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csqcmsgbuffer.cursize = 0;
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csqcmsgbuffer.currentbit = 0;
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//Ask CSQC to write a buffer for it.
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G_INT(OFS_PARM0) = viewerent;
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G_FLOAT(OFS_PARM1) = 0xffffff; //psudo compatibility with SendFlags (fte doesn't support properly)
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#endif
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pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent);
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PR_ExecuteProgram(svprogfuncs, ent->xv->SendEntity);
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if (G_INT(OFS_RETURN)) //0 means not to tell the client about it.
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{
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if (msg->cursize + csqcmsgbuffer.cursize+5 >= msg->maxsize)
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{
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if (csqcmsgbuffer.cursize < 32)
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break;
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continue;
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}
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if (!writtenheader)
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{
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writtenheader=true;
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MSG_WriteByte(msg, svcnumber);
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}
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SV_EmitDeltaEntIndex(msg, ent->entnum, false, client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS);
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if (sv.csqcdebug) //optional extra.
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{
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if (!csqcmsgbuffer.cursize)
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Con_Printf("Warning: empty csqc packet on %s\n", svprogfuncs->stringtable+ent->v->classname);
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MSG_WriteShort(msg, csqcmsgbuffer.cursize);
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}
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//FIXME: Add a developer mode to write the length of each entity.
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SZ_Write(msg, csqcmsgbuffer.data, csqcmsgbuffer.cursize);
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// Con_Printf("Sending update packet %i\n", ent->entnum);
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}
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else if (sv.csqcentversion[ent->entnum] && !((int)ent->xv->pvsflags & PVSF_NOREMOVE))
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{ //Don't want to send, but they have it already
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if (!writtenheader)
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{
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writtenheader=true;
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MSG_WriteByte(msg, svcfte_csqcentities);
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}
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SV_EmitDeltaEntIndex(msg, ent->entnum, true, client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS);
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// Con_Printf("Sending remove 2 packet\n");
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}
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client->csqcentversions[ent->entnum] = sv.csqcentversion[ent->entnum];
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client->csqcentsequence[ent->entnum] = currentsequence;
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}
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//now remove any out dated ones
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for (en = 1; en < sv.world.num_edicts && en < client->max_net_ents; en++)
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{
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ent = EDICT_NUM(svprogfuncs, en);
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if (client->csqcentversions[en] > 0 && client->csqcentversions[en] != ent->xv->Version)
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{
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if (((int)ent->xv->pvsflags & PVSF_NOREMOVE))
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continue;
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if (msg->cursize + 5 >= msg->maxsize) //try removing next frame instead.
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{
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}
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else
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{
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if (!writtenheader)
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{
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writtenheader=true;
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MSG_WriteByte(msg, svcfte_csqcentities);
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}
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// Con_Printf("Sending remove packet %i\n", en);
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SV_EmitDeltaEntIndex(msg, en, true, client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS);
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client->csqcentversions[en] = 0;
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client->csqcentsequence[en] = currentsequence;
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}
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}
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}
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if (writtenheader)
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MSG_WriteShort(msg, 0); //a 0 means no more.
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csqcnuments = 0;
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//prevent the qc from trying to use it at inopertune times.
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csqcmsgbuffer.maxsize = 0;
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csqcmsgbuffer.data = NULL;
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#endif
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}
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void SV_CSQC_DroppedPacket(client_t *client, int sequence)
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{
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int i;
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int m;
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if (!client->frameunion.frames)
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{
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Con_Printf("Server bug: No frames!\n");
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return;
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}
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//skip it if we never generated that frame, to avoid pulling in stale data
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if (client->frameunion.frames[sequence & UPDATE_MASK].sequence != sequence)
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{
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// Con_Printf("SV: Stale %i\n", sequence);
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return;
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}
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if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
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{
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unsigned int *f = client->frameunion.frames[sequence & UPDATE_MASK].resendentbits;
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unsigned int *n = client->frameunion.frames[sequence & UPDATE_MASK].resendentnum;
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// Con_Printf("SV: Resend %i\n", sequence);
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i = client->frameunion.frames[sequence & UPDATE_MASK].entities.num_entities;
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while (i > 0)
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{
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i--;
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// if (f[i] & UF_RESET)
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// Con_Printf("Resend %i @ %i\n", i, sequence);
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// if (f[i] & UF_REMOVE)
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// Con_Printf("Remove %i @ %i\n", i, sequence);
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client->pendingentbits[n[i]] |= f[i];
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}
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client->frameunion.frames[sequence & UPDATE_MASK].entities.num_entities = 0;
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}
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if (!(client->csqcactive)) //we don't need this, but it might be a little faster.
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return;
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m = min(sv.world.num_edicts, client->max_net_ents);
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for (i = 0; i < m; i++)
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if (client->csqcentsequence[i] == sequence)
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client->csqcentversions[i]--; //do that update thang (but later).
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}
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void SV_CSQC_DropAll(client_t *client)
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{
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int i;
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if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
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{
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// Con_Printf("Reset all\n");
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client->pendingentbits[0] = UF_REMOVE;
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}
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if (!(client->csqcactive)) //we don't need this, but it might be a little faster.
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return;
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for (i = 0; i < sv.world.num_edicts; i++)
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client->csqcentversions[i]--; //do that update thang (but later).
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}
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//=============================================================================
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|
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/*
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==================
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SV_WriteDelta
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Writes part of a packetentities message.
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Can delta from either a baseline or a previous packet_entity
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==================
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*/
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void SVQW_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force, unsigned int protext)
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{
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#ifdef PROTOCOLEXTENSIONS
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int evenmorebits=0;
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#endif
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int bits;
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int i;
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int fromeffects;
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coorddata coordd[3];
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coorddata angled[3];
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static entity_state_t defaultbaseline;
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if (from == &((edict_t*)NULL)->baseline)
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from = &defaultbaseline;
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// send an update
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bits = 0;
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if (msg->prim.coordsize == 2)
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{
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for (i=0 ; i<3 ; i++)
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{
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coordd[i] = MSG_ToCoord(to->origin[i], msg->prim.coordsize);
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if (MSG_ToCoord(from->origin[i], msg->prim.coordsize).b4 != coordd[i].b4)
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bits |= U_ORIGIN1<<i;
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else
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to->origin[i] = from->origin[i];
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}
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}
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else
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{
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for (i=0 ; i<3 ; i++)
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{
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coordd[i] = MSG_ToCoord(to->origin[i], msg->prim.coordsize);
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if (to->origin[i] != from->origin[i])
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bits |= U_ORIGIN1<<i;
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}
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}
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angled[0] = MSG_ToAngle(to->angles[0], msg->prim.anglesize);
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if (MSG_ToAngle(from->angles[0], msg->prim.anglesize).b4 != angled[0].b4)
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bits |= U_ANGLE1;
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else
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to->angles[0] = from->angles[0];
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angled[1] = MSG_ToAngle(to->angles[1], msg->prim.anglesize);
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if (MSG_ToAngle(from->angles[1], msg->prim.anglesize).b4 != angled[1].b4)
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bits |= U_ANGLE2;
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else
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to->angles[1] = from->angles[1];
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angled[2] = MSG_ToAngle(to->angles[2], msg->prim.anglesize);
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if (MSG_ToAngle(from->angles[2], msg->prim.anglesize).b4 != angled[2].b4)
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bits |= U_ANGLE3;
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else
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to->angles[2] = from->angles[2];
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if ( to->colormap != from->colormap )
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bits |= U_COLORMAP;
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if ( to->skinnum != from->skinnum )
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bits |= U_SKIN;
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if ( to->frame != from->frame )
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bits |= U_FRAME;
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if (force && !(protext & PEXT_SPAWNSTATIC2))
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fromeffects = 0; //force is true if we're going from baseline
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else //old quakeworld protocols do not include effects in the baseline
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fromeffects = from->effects; //so old clients will see the effects baseline as 0
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if ((to->effects&0x00ff) != (fromeffects&0x00ff))
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bits |= U_EFFECTS;
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if ((to->effects&0xff00) != (fromeffects&0xff00) && (protext & PEXT_DPFLAGS))
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evenmorebits |= U_EFFECTS16;
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if (to->modelindex != from->modelindex)
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{
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bits |= U_MODEL;
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if (to->modelindex > 255)
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{
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if (protext & PEXT_MODELDBL)
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{
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if (to->modelindex > 512)
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bits &= ~U_MODEL;
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evenmorebits |= U_MODELDBL;
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}
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else
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return;
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}
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}
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#ifdef PROTOCOLEXTENSIONS
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#ifdef U_SCALE
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if ( to->scale != from->scale && (protext & PEXT_SCALE))
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evenmorebits |= U_SCALE;
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#endif
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#ifdef U_TRANS
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if ( to->trans != from->trans && (protext & PEXT_TRANS))
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evenmorebits |= U_TRANS;
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#endif
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#ifdef U_FATNESS
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if ( to->fatness != from->fatness && (protext & PEXT_FATNESS))
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evenmorebits |= U_FATNESS;
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#endif
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if ( to->hexen2flags != from->hexen2flags && (protext & PEXT_HEXEN2))
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evenmorebits |= U_DRAWFLAGS;
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if ( to->abslight != from->abslight && (protext & PEXT_HEXEN2))
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evenmorebits |= U_ABSLIGHT;
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if ((to->colormod[0]!=from->colormod[0]||to->colormod[1]!=from->colormod[1]||to->colormod[2]!=from->colormod[2]) && (protext & PEXT_COLOURMOD))
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evenmorebits |= U_COLOURMOD;
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if (to->glowsize != from->glowsize)
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to->dpflags |= RENDER_GLOWTRAIL;
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if (to->dpflags != from->dpflags && (protext & PEXT_DPFLAGS))
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evenmorebits |= U_DPFLAGS;
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if ((to->tagentity != from->tagentity || to->tagindex != from->tagindex) && (protext & PEXT_DPFLAGS))
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evenmorebits |= U_TAGINFO;
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if ((to->light[0] != from->light[0] || to->light[1] != from->light[1] || to->light[2] != from->light[2] || to->light[3] != from->light[3] || to->lightstyle != from->lightstyle || to->lightpflags != from->lightstyle) && (protext & PEXT_DPFLAGS))
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evenmorebits |= U_LIGHT;
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#endif
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// if (to->solid)
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// bits |= U_SOLID;
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if (msg->cursize + 40 > msg->maxsize)
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{ //not enough space in the buffer, don't send the entity this frame. (not sending means nothing changes, and it takes no bytes!!)
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*to = *from;
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return;
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}
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//
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// write the message
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//
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if (!to->number)
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SV_Error ("Unset entity number");
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if (!bits && !evenmorebits && !force)
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return; // nothing to send!
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#ifdef PROTOCOLEXTENSIONS
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if (to->number >= 512)
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{
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if (to->number >= 1024)
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{
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if (to->number >= 1024+512)
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evenmorebits |= U_ENTITYDBL;
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evenmorebits |= U_ENTITYDBL2;
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if (to->number >= 2048)
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return;
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}
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else
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evenmorebits |= U_ENTITYDBL;
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}
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if (evenmorebits&0xff00)
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evenmorebits |= U_YETMORE;
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if (evenmorebits&0x00ff)
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bits |= U_EVENMORE;
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if (bits & 511)
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bits |= U_MOREBITS;
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#endif
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i = (to->number&511) | (bits&~511);
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if (i & U_REMOVE)
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Sys_Error ("U_REMOVE");
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MSG_WriteShort (msg, i);
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if (bits & U_MOREBITS)
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MSG_WriteByte (msg, bits&255);
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#ifdef PROTOCOLEXTENSIONS
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if (bits & U_EVENMORE)
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MSG_WriteByte (msg, evenmorebits&255);
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if (evenmorebits & U_YETMORE)
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MSG_WriteByte (msg, (evenmorebits>>8)&255);
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#endif
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if (bits & U_MODEL)
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MSG_WriteByte (msg, to->modelindex&255);
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else if (evenmorebits & U_MODELDBL)
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MSG_WriteShort(msg, to->modelindex);
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if (bits & U_FRAME)
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MSG_WriteByte (msg, to->frame);
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if (bits & U_COLORMAP)
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MSG_WriteByte (msg, to->colormap);
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if (bits & U_SKIN)
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MSG_WriteByte (msg, to->skinnum);
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if (bits & U_EFFECTS)
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MSG_WriteByte (msg, to->effects&0x00ff);
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if (bits & U_ORIGIN1)
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SZ_Write(msg, &coordd[0], msg->prim.coordsize);
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if (bits & U_ANGLE1)
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SZ_Write(msg, &angled[0], msg->prim.anglesize);
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if (bits & U_ORIGIN2)
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SZ_Write(msg, &coordd[1], msg->prim.coordsize);
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if (bits & U_ANGLE2)
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SZ_Write(msg, &angled[1], msg->prim.anglesize);
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if (bits & U_ORIGIN3)
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SZ_Write(msg, &coordd[2], msg->prim.coordsize);
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if (bits & U_ANGLE3)
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SZ_Write(msg, &angled[2], msg->prim.anglesize);
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#ifdef U_SCALE
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if (evenmorebits & U_SCALE)
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MSG_WriteByte (msg, (qbyte)(to->scale));
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#endif
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#ifdef U_TRANS
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if (evenmorebits & U_TRANS)
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MSG_WriteByte (msg, (qbyte)(to->trans));
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#endif
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#ifdef U_FATNESS
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if (evenmorebits & U_FATNESS)
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MSG_WriteChar (msg, to->fatness);
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#endif
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if (evenmorebits & U_DRAWFLAGS)
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MSG_WriteByte (msg, to->hexen2flags);
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if (evenmorebits & U_ABSLIGHT)
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MSG_WriteByte (msg, to->abslight);
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if (evenmorebits & U_COLOURMOD)
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{
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MSG_WriteByte (msg, to->colormod[0]);
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MSG_WriteByte (msg, to->colormod[1]);
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MSG_WriteByte (msg, to->colormod[2]);
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}
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if (evenmorebits & U_DPFLAGS)
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MSG_WriteByte (msg, to->dpflags);
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if (evenmorebits & U_TAGINFO)
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{
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MSG_WriteEntity (msg, to->tagentity);
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MSG_WriteShort (msg, to->tagindex);
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}
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if (evenmorebits & U_LIGHT)
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{
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MSG_WriteShort (msg, to->light[0]);
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MSG_WriteShort (msg, to->light[1]);
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MSG_WriteShort (msg, to->light[2]);
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MSG_WriteShort (msg, to->light[3]);
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MSG_WriteByte (msg, to->lightstyle);
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MSG_WriteByte (msg, to->lightpflags);
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}
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if (evenmorebits & U_EFFECTS16)
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MSG_WriteByte (msg, (to->effects&0xff00)>>8);
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}
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/*special flags which are slightly more compact. these are 'wasted' as part of the delta itself*/
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#define UF_REMOVE UF_16BIT /*says we removed the entity in this frame*/
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#define UF_MOVETYPE UF_EFFECTS2 /*this flag isn't present in the header itself*/
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#define UF_RESET2 UF_EXTEND1 /*so new ents are reset 3 times to avoid weird baselines*/
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#define UF_UNUSED UF_EXTEND2 /**/
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#define UF_WEAPONFRAME UF_EXTEND3
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static unsigned int SVFTE_DeltaPredCalcBits(entity_state_t *from, entity_state_t *to)
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{
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unsigned int bits = 0;
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if (from && from->u.q1.pmovetype != to->u.q1.pmovetype)
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bits |= UFP_MOVETYPE;
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if (to->u.q1.movement[0])
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bits |= UFP_FORWARD;
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if (to->u.q1.movement[1])
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bits |= UFP_SIDE;
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if (to->u.q1.movement[2])
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bits |= UFP_UP;
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if (to->u.q1.velocity[0])
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bits |= UFP_VELOCITYXY;
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if (to->u.q1.velocity[1])
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bits |= UFP_VELOCITYXY;
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if (to->u.q1.velocity[2])
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bits |= UFP_VELOCITYZ;
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if (to->u.q1.msec)
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bits |= UFP_MSEC;
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return bits;
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}
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static unsigned int SVFTE_DeltaCalcBits(entity_state_t *from, entity_state_t *to)
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{
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unsigned int bits = 0;
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if (from->u.q1.pmovetype != to->u.q1.pmovetype)
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bits |= UF_PREDINFO|UF_MOVETYPE;
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if (from->u.q1.weaponframe != to->u.q1.weaponframe)
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bits |= UF_PREDINFO|UF_WEAPONFRAME;
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if (to->u.q1.pmovetype)
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{
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if (SVFTE_DeltaPredCalcBits(from, to))
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bits |= UF_PREDINFO;
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/*moving players get extra data forced upon them which is not deltatracked*/
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if ((bits & UF_PREDINFO) && (from->u.q1.velocity[0] || from->u.q1.velocity[1] || from->u.q1.velocity[2]))
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{
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/*if we've got player movement then write the origin anyway*/
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bits |= UF_ORIGINXY | UF_ORIGINZ;
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/*and force angles too, if its not us*/
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if (host_client != svs.clients + to->number-1)
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bits |= UF_ANGLESXZ | UF_ANGLESY;
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}
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}
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if (to->origin[0] != from->origin[0])
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bits |= UF_ORIGINXY;
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if (to->origin[1] != from->origin[1])
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bits |= UF_ORIGINXY;
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if (to->origin[2] != from->origin[2])
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bits |= UF_ORIGINZ;
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if (to->angles[0] != from->angles[0])
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bits |= UF_ANGLESXZ;
|
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if (to->angles[1] != from->angles[1])
|
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bits |= UF_ANGLESY;
|
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if (to->angles[2] != from->angles[2])
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bits |= UF_ANGLESXZ;
|
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|
|
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if (to->modelindex != from->modelindex)
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bits |= UF_MODEL;
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if (to->frame != from->frame)
|
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bits |= UF_FRAME;
|
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if (to->skinnum != from->skinnum)
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bits |= UF_SKIN;
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if (to->colormap != from->colormap)
|
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bits |= UF_COLORMAP;
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if (to->effects != from->effects)
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bits |= UF_EFFECTS;
|
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if (to->dpflags != from->dpflags)
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bits |= UF_FLAGS;
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if (to->solid != from->solid)
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bits |= UF_SOLID;
|
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if (to->scale != from->scale)
|
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bits |= UF_SCALE;
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if (to->trans != from->trans)
|
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bits |= UF_ALPHA;
|
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if (to->fatness != from->fatness)
|
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bits |= UF_FATNESS;
|
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|
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if (to->hexen2flags != from->hexen2flags)
|
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bits |= UF_DRAWFLAGS;
|
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if (to->abslight != from->abslight)
|
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bits |= UF_DRAWFLAGS;
|
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|
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if (to->colormod[0]!=from->colormod[0]||to->colormod[1]!=from->colormod[1]||to->colormod[2]!=from->colormod[2])
|
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bits |= UF_COLORMOD;
|
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|
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if (to->glowsize!=from->glowsize||to->glowcolour!=from->glowcolour||to->glowmod[0]!=from->glowmod[0]||to->glowmod[1]!=from->glowmod[1]||to->glowmod[2]!=from->glowmod[2])
|
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bits |= UF_GLOW;
|
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|
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if (to->tagentity != from->tagentity || to->tagindex != from->tagindex)
|
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bits |= UF_TAGINFO;
|
|
|
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if (to->light[0] != from->light[0] || to->light[1] != from->light[1] || to->light[2] != from->light[2] || to->light[3] != from->light[3] || to->lightstyle != from->lightstyle || to->lightpflags != from->lightstyle)
|
|
bits |= UF_LIGHT;
|
|
|
|
if (to->u.q1.traileffectnum != from->u.q1.traileffectnum)
|
|
bits |= UF_TRAILEFFECT;
|
|
|
|
if (to->modelindex2 != from->modelindex2)
|
|
bits |= UF_MODELINDEX2;
|
|
|
|
if (to->u.q1.gravitydir[0] != from->u.q1.gravitydir[0] || to->u.q1.gravitydir[1] != from->u.q1.gravitydir[1])
|
|
bits |= UF_GRAVITYDIR;
|
|
|
|
return bits;
|
|
}
|
|
|
|
static void SVFTE_WriteUpdate(unsigned int bits, entity_state_t *state, sizebuf_t *msg)
|
|
{
|
|
unsigned int predbits = 0;
|
|
if (bits & UF_MOVETYPE)
|
|
{
|
|
bits &= ~UF_MOVETYPE;
|
|
predbits |= UFP_MOVETYPE;
|
|
}
|
|
if (bits & UF_WEAPONFRAME)
|
|
{
|
|
bits &= ~UF_WEAPONFRAME;
|
|
predbits |= UFP_WEAPONFRAME;
|
|
}
|
|
|
|
/*check if we need more precision*/
|
|
if ((bits & UF_MODEL) && state->modelindex > 255)
|
|
bits |= UF_16BIT;
|
|
if ((bits & UF_SKIN) && state->skinnum > 255)
|
|
bits |= UF_16BIT;
|
|
if ((bits & UF_FRAME) && state->frame > 255)
|
|
bits |= UF_16BIT;
|
|
|
|
/*convert effects bits to higher lengths if needed*/
|
|
if (bits & UF_EFFECTS)
|
|
{
|
|
if (state->effects & 0xffff0000) /*both*/
|
|
bits |= UF_EFFECTS | UF_EFFECTS2;
|
|
else if (state->effects & 0x0000ff00) /*2 only*/
|
|
bits = (bits & ~UF_EFFECTS) | UF_EFFECTS2;
|
|
}
|
|
if (bits & 0xff000000)
|
|
bits |= UF_EXTEND3;
|
|
if (bits & 0x00ff0000)
|
|
bits |= UF_EXTEND2;
|
|
if (bits & 0x0000ff00)
|
|
bits |= UF_EXTEND1;
|
|
|
|
MSG_WriteByte(msg, bits>>0);
|
|
if (bits & UF_EXTEND1)
|
|
MSG_WriteByte(msg, bits>>8);
|
|
if (bits & UF_EXTEND2)
|
|
MSG_WriteByte(msg, bits>>16);
|
|
if (bits & UF_EXTEND3)
|
|
MSG_WriteByte(msg, bits>>24);
|
|
|
|
if (bits & UF_FRAME)
|
|
{
|
|
if (bits & UF_16BIT)
|
|
MSG_WriteShort(msg, state->frame);
|
|
else
|
|
MSG_WriteByte(msg, state->frame);
|
|
}
|
|
if (bits & UF_ORIGINXY)
|
|
{
|
|
MSG_WriteCoord(msg, state->origin[0]);
|
|
MSG_WriteCoord(msg, state->origin[1]);
|
|
}
|
|
if (bits & UF_ORIGINZ)
|
|
MSG_WriteCoord(msg, state->origin[2]);
|
|
|
|
if (bits & UF_PREDINFO)
|
|
{ /*if we have pred info, use more precise angles*/
|
|
if (bits & UF_ANGLESXZ)
|
|
{
|
|
MSG_WriteAngle16(msg, state->angles[0]);
|
|
MSG_WriteAngle16(msg, state->angles[2]);
|
|
}
|
|
if (bits & UF_ANGLESY)
|
|
MSG_WriteAngle16(msg, state->angles[1]);
|
|
}
|
|
else
|
|
{
|
|
if (bits & UF_ANGLESXZ)
|
|
{
|
|
MSG_WriteAngle(msg, state->angles[0]);
|
|
MSG_WriteAngle(msg, state->angles[2]);
|
|
}
|
|
if (bits & UF_ANGLESY)
|
|
MSG_WriteAngle(msg, state->angles[1]);
|
|
}
|
|
|
|
if ((bits & (UF_EFFECTS|UF_EFFECTS2)) == (UF_EFFECTS|UF_EFFECTS2))
|
|
MSG_WriteLong(msg, state->effects);
|
|
else if (bits & UF_EFFECTS2)
|
|
MSG_WriteShort(msg, state->effects);
|
|
else if (bits & UF_EFFECTS)
|
|
MSG_WriteByte(msg, state->effects);
|
|
|
|
if (bits & UF_PREDINFO)
|
|
{
|
|
/*movetype is set above somewhere*/
|
|
predbits |= SVFTE_DeltaPredCalcBits(NULL, state);
|
|
|
|
MSG_WriteByte(msg, predbits);
|
|
if (predbits & UFP_FORWARD)
|
|
MSG_WriteShort(msg, state->u.q1.movement[0]);
|
|
if (predbits & UFP_SIDE)
|
|
MSG_WriteShort(msg, state->u.q1.movement[1]);
|
|
if (predbits & UFP_UP)
|
|
MSG_WriteShort(msg, state->u.q1.movement[2]);
|
|
if (predbits & UFP_MOVETYPE)
|
|
MSG_WriteByte(msg, state->u.q1.pmovetype);
|
|
if (predbits & UFP_VELOCITYXY)
|
|
{
|
|
MSG_WriteShort(msg, state->u.q1.velocity[0]);
|
|
MSG_WriteShort(msg, state->u.q1.velocity[1]);
|
|
}
|
|
if (predbits & UFP_VELOCITYZ)
|
|
MSG_WriteShort(msg, state->u.q1.velocity[2]);
|
|
if (predbits & UFP_MSEC)
|
|
MSG_WriteByte(msg, state->u.q1.msec);
|
|
if (predbits & UFP_WEAPONFRAME)
|
|
{
|
|
if (state->u.q1.weaponframe > 127)
|
|
{
|
|
MSG_WriteByte(msg, 128 | (state->u.q1.weaponframe & 127));
|
|
MSG_WriteByte(msg, state->u.q1.weaponframe>>7);
|
|
}
|
|
else
|
|
MSG_WriteByte(msg, state->u.q1.weaponframe);
|
|
}
|
|
}
|
|
|
|
if (bits & UF_MODEL)
|
|
{
|
|
if (bits & UF_16BIT)
|
|
MSG_WriteShort(msg, state->modelindex);
|
|
else
|
|
MSG_WriteByte(msg, state->modelindex);
|
|
}
|
|
if (bits & UF_SKIN)
|
|
{
|
|
if (bits & UF_16BIT)
|
|
MSG_WriteShort(msg, state->skinnum);
|
|
else
|
|
MSG_WriteByte(msg, state->skinnum);
|
|
}
|
|
if (bits & UF_COLORMAP)
|
|
MSG_WriteByte(msg, state->colormap);
|
|
|
|
if (bits & UF_SOLID)
|
|
MSG_WriteShort(msg, state->solid);
|
|
|
|
if (bits & UF_FLAGS)
|
|
MSG_WriteByte(msg, state->dpflags);
|
|
|
|
if (bits & UF_ALPHA)
|
|
MSG_WriteByte(msg, state->trans);
|
|
if (bits & UF_SCALE)
|
|
MSG_WriteByte(msg, state->scale);
|
|
if (bits & UF_UNUSED3)
|
|
{
|
|
// MSG_WriteByte(msg, );
|
|
}
|
|
if (bits & UF_DRAWFLAGS)
|
|
{
|
|
MSG_WriteByte(msg, state->hexen2flags);
|
|
if ((state->hexen2flags & MLS_MASKIN) == MLS_ABSLIGHT)
|
|
MSG_WriteByte(msg, state->abslight);
|
|
}
|
|
if (bits & UF_TAGINFO)
|
|
{
|
|
MSG_WriteEntity(msg, state->tagentity);
|
|
MSG_WriteByte(msg, state->tagindex);
|
|
}
|
|
if (bits & UF_LIGHT)
|
|
{
|
|
MSG_WriteShort (msg, state->light[0]);
|
|
MSG_WriteShort (msg, state->light[1]);
|
|
MSG_WriteShort (msg, state->light[2]);
|
|
MSG_WriteShort (msg, state->light[3]);
|
|
MSG_WriteByte (msg, state->lightstyle);
|
|
MSG_WriteByte (msg, state->lightpflags);
|
|
}
|
|
if (bits & UF_TRAILEFFECT)
|
|
MSG_WriteShort(msg, state->u.q1.traileffectnum);
|
|
|
|
if (bits & UF_COLORMOD)
|
|
{
|
|
MSG_WriteByte(msg, state->colormod[0]);
|
|
MSG_WriteByte(msg, state->colormod[1]);
|
|
MSG_WriteByte(msg, state->colormod[2]);
|
|
}
|
|
if (bits & UF_GLOW)
|
|
{
|
|
MSG_WriteByte(msg, state->glowsize);
|
|
MSG_WriteByte(msg, state->glowcolour);
|
|
MSG_WriteByte(msg, state->glowmod[0]);
|
|
MSG_WriteByte(msg, state->glowmod[1]);
|
|
MSG_WriteByte(msg, state->glowmod[2]);
|
|
}
|
|
if (bits & UF_FATNESS)
|
|
MSG_WriteByte(msg, state->fatness);
|
|
if (bits & UF_MODELINDEX2)
|
|
{
|
|
if (bits & UF_16BIT)
|
|
MSG_WriteShort(msg, state->modelindex2);
|
|
else
|
|
MSG_WriteByte(msg, state->modelindex2);
|
|
}
|
|
|
|
if (bits & UF_GRAVITYDIR)
|
|
{
|
|
MSG_WriteByte(msg, state->u.q1.gravitydir[0]);
|
|
MSG_WriteByte(msg, state->u.q1.gravitydir[1]);
|
|
}
|
|
}
|
|
|
|
/*dump out the delta from baseline (used for baselines and statics, so has no svc)*/
|
|
void SVFTE_EmitBaseline(entity_state_t *to, qboolean numberisimportant, sizebuf_t *msg)
|
|
{
|
|
unsigned int bits;
|
|
if (numberisimportant)
|
|
MSG_WriteEntity(msg, to->number);
|
|
bits = UF_RESET | SVFTE_DeltaCalcBits(&nullentitystate, to);
|
|
SVFTE_WriteUpdate(bits, to, msg);
|
|
}
|
|
|
|
/*SVFTE_EmitPacketEntities
|
|
Writes changed entities to the client.
|
|
Changed ent states will be tracked, even if they're not sent just yet, dropped packets will also re-flag dropped delta bits
|
|
Only what changed is tracked, via bitmask, its previous value is never tracked.
|
|
*/
|
|
void SVFTE_EmitPacketEntities(client_t *client, packet_entities_t *to, sizebuf_t *msg)
|
|
{
|
|
edict_t *e;
|
|
entity_state_t *o, *n;
|
|
unsigned int i;
|
|
unsigned int j;
|
|
unsigned int bits;
|
|
unsigned int *resendbits;
|
|
unsigned int *resendnum;
|
|
unsigned int outno, outmax;
|
|
int sequence;
|
|
|
|
if (ISNQCLIENT(client))
|
|
sequence = client->netchan.outgoing_unreliable;
|
|
else
|
|
sequence = client->netchan.incoming_sequence;
|
|
|
|
if (!client->pendingentbits)
|
|
return;
|
|
|
|
if (client->delta_sequence <= 0)
|
|
client->pendingentbits[0] = UF_REMOVE;
|
|
|
|
//if we're clearing the list and starting from scratch, just wipe all lingering state
|
|
if (client->pendingentbits[0] & UF_REMOVE)
|
|
{
|
|
for (j = 0; j < client->sentents.num_entities; j++)
|
|
{
|
|
client->sentents.entities[j].number = 0;
|
|
client->pendingentbits[j] = 0;
|
|
}
|
|
client->pendingentbits[0] = UF_REMOVE;
|
|
}
|
|
|
|
//expand client's entstate list
|
|
if (to->num_entities)
|
|
{
|
|
j = to->entities[to->num_entities-1].number+1;
|
|
if (j > client->sentents.max_entities)
|
|
{
|
|
client->sentents.entities = BZ_Realloc(client->sentents.entities, sizeof(*client->sentents.entities) * j);
|
|
memset(&client->sentents.entities[client->sentents.max_entities], 0, sizeof(client->sentents.entities[0]) * (j - client->sentents.max_entities));
|
|
client->sentents.max_entities = j;
|
|
}
|
|
if (j > client->sentents.num_entities)
|
|
client->sentents.num_entities = j;
|
|
}
|
|
|
|
/*figure out the entitys+bits that changed (removed and active)*/
|
|
for (i = 0, j = 0; i < to->num_entities; i++)
|
|
{
|
|
n = &to->entities[i];
|
|
/*gaps are dead entities*/
|
|
for (; j < n->number; j++)
|
|
{
|
|
o = &client->sentents.entities[j];
|
|
if (o->number)
|
|
{
|
|
e = EDICT_NUM(svprogfuncs, o->number);
|
|
if (!((int)e->xv->pvsflags & PVSF_NOREMOVE))
|
|
{
|
|
client->pendingentbits[j] = UF_REMOVE;
|
|
o->number = 0; /*dead*/
|
|
}
|
|
}
|
|
}
|
|
|
|
o = &client->sentents.entities[j];
|
|
if (!o->number)
|
|
{
|
|
/*flag it for reset, we can add the extra bits later once we get around to sending it*/
|
|
client->pendingentbits[j] = UF_RESET | UF_RESET2;
|
|
}
|
|
else
|
|
{
|
|
//its valid, make sure we don't have a stale/resent remove, and do a cheap reset due to uncertainty.
|
|
if (client->pendingentbits[j] & UF_REMOVE)
|
|
client->pendingentbits[j] = (client->pendingentbits[j] & ~UF_REMOVE) | UF_RESET2;
|
|
client->pendingentbits[j] |= SVFTE_DeltaCalcBits(o, n);
|
|
}
|
|
*o = *n;
|
|
j++;
|
|
}
|
|
/*gaps are dead entities*/
|
|
for (; j < client->sentents.num_entities; j++)
|
|
{
|
|
o = &client->sentents.entities[j];
|
|
if (o->number)
|
|
{
|
|
e = EDICT_NUM(svprogfuncs, o->number);
|
|
if (!((int)e->xv->pvsflags & PVSF_NOREMOVE))
|
|
{
|
|
client->pendingentbits[j] = UF_REMOVE;
|
|
o->number = 0; /*dead*/
|
|
}
|
|
}
|
|
}
|
|
|
|
/*cache frame info*/
|
|
resendbits = client->frameunion.frames[sequence & UPDATE_MASK].resendentbits;
|
|
resendnum = client->frameunion.frames[sequence & UPDATE_MASK].resendentnum;
|
|
outno = 0;
|
|
outmax = client->frameunion.frames[sequence & UPDATE_MASK].entities.max_entities;
|
|
|
|
/*start writing the packet*/
|
|
MSG_WriteByte (msg, svcfte_updateentities);
|
|
if (ISNQCLIENT(client) && (client->fteprotocolextensions2 & PEXT2_PREDINFO))
|
|
{
|
|
MSG_WriteLong(msg, client->last_sequence);
|
|
}
|
|
// Con_Printf("Gen sequence %i\n", sequence);
|
|
MSG_WriteFloat(msg, sv.world.physicstime);
|
|
|
|
for(j = 0; j < client->sentents.num_entities; j++)
|
|
{
|
|
bits = client->pendingentbits[j];
|
|
if (!(bits & ~UF_RESET2)) //skip while there's nothing to send (skip reset2 if there's no other changes, its only to reduce chances of the client getting 'new' entities containing just an origin)*/
|
|
continue;
|
|
if (msg->cursize + 50 > msg->maxsize)
|
|
break; /*give up if it gets full*/
|
|
if (outno >= outmax)
|
|
break;
|
|
client->pendingentbits[j] = 0;
|
|
|
|
if (bits & UF_REMOVE)
|
|
{ //if reset is set, then reset was set eroneously.
|
|
SV_EmitDeltaEntIndex(msg, j, true, true);
|
|
resendbits[outno] = UF_REMOVE;
|
|
// Con_Printf("REMOVE %i @ %i\n", j, sequence);
|
|
}
|
|
else if (client->sentents.entities[j].number) /*only send a new copy of the ent if they actually have one already*/
|
|
{
|
|
if (bits & UF_RESET2)
|
|
{
|
|
/*if reset2, then this is the second packet sent to the client and should have a forced reset (but which isn't tracked)*/
|
|
resendbits[outno] = bits & ~UF_RESET2;
|
|
bits = UF_RESET | SVFTE_DeltaCalcBits(&EDICT_NUM(svprogfuncs, j)->baseline, &client->sentents.entities[j]);
|
|
// Con_Printf("RESET2 %i @ %i\n", j, sequence);
|
|
}
|
|
else if (bits & UF_RESET)
|
|
{
|
|
/*flag the entity for the next packet, so we always get two resets when it appears, to reduce the effects of packetloss on seeing rockets etc*/
|
|
client->pendingentbits[j] = UF_RESET2;
|
|
bits = UF_RESET | SVFTE_DeltaCalcBits(&EDICT_NUM(svprogfuncs, j)->baseline, &client->sentents.entities[j]);
|
|
resendbits[outno] = UF_RESET;
|
|
// Con_Printf("RESET %i @ %i\n", j, sequence);
|
|
}
|
|
else
|
|
resendbits[outno] = bits;
|
|
|
|
SV_EmitDeltaEntIndex(msg, j, false, true);
|
|
SVFTE_WriteUpdate(bits, &client->sentents.entities[j], msg);
|
|
}
|
|
resendnum[outno++] = j;
|
|
}
|
|
MSG_WriteShort(msg, 0);
|
|
|
|
client->frameunion.frames[sequence & UPDATE_MASK].entities.num_entities = outno;
|
|
client->frameunion.frames[sequence & UPDATE_MASK].sequence = sequence;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SVQW_EmitPacketEntities
|
|
|
|
Writes a delta update of a packet_entities_t to the message.
|
|
|
|
deltaing is performed from one set of entity states directly to the next
|
|
=============
|
|
*/
|
|
void SVQW_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg)
|
|
{
|
|
edict_t *ent;
|
|
client_frame_t *fromframe;
|
|
packet_entities_t *from;
|
|
int oldindex, newindex;
|
|
int oldnum, newnum;
|
|
int oldmax;
|
|
|
|
// this is the frame that we are going to delta update from
|
|
if (client->delta_sequence != -1)
|
|
{
|
|
fromframe = &client->frameunion.frames[client->delta_sequence & UPDATE_MASK];
|
|
from = &fromframe->entities;
|
|
oldmax = from->num_entities;
|
|
|
|
MSG_WriteByte (msg, svc_deltapacketentities);
|
|
MSG_WriteByte (msg, client->delta_sequence);
|
|
}
|
|
else
|
|
{
|
|
oldmax = 0; // no delta update
|
|
from = NULL;
|
|
|
|
MSG_WriteByte (msg, svc_packetentities);
|
|
}
|
|
|
|
newindex = 0;
|
|
oldindex = 0;
|
|
//Con_Printf ("---%i to %i ----\n", client->delta_sequence & UPDATE_MASK
|
|
// , client->netchan.outgoing_sequence & UPDATE_MASK);
|
|
while (newindex < to->num_entities || oldindex < oldmax)
|
|
{
|
|
newnum = newindex >= to->num_entities ? 9999 : to->entities[newindex].number;
|
|
oldnum = oldindex >= oldmax ? 9999 : from->entities[oldindex].number;
|
|
|
|
if (newnum == oldnum)
|
|
{ // delta update from old position
|
|
//Con_Printf ("delta %i\n", newnum);
|
|
#ifdef PROTOCOLEXTENSIONS
|
|
SVQW_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false, client->fteprotocolextensions);
|
|
#else
|
|
SVQW_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false);
|
|
#endif
|
|
oldindex++;
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newnum < oldnum)
|
|
{ // this is a new entity, send it from the baseline
|
|
if (svprogfuncs)
|
|
ent = EDICT_NUM(svprogfuncs, newnum);
|
|
else
|
|
ent = NULL;
|
|
//Con_Printf ("baseline %i\n", newnum);
|
|
#ifdef PROTOCOLEXTENSIONS
|
|
SVQW_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true, client->fteprotocolextensions);
|
|
#else
|
|
SVQW_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true);
|
|
#endif
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newnum > oldnum)
|
|
{ // the old entity isn't present in the new message
|
|
//Con_Printf ("remove %i\n", oldnum);
|
|
if (oldnum >= 512)
|
|
{
|
|
//yup, this is expensive.
|
|
MSG_WriteShort (msg, (oldnum&511) | U_REMOVE|U_MOREBITS);
|
|
MSG_WriteByte (msg, U_EVENMORE);
|
|
if (oldnum >= 1024)
|
|
{
|
|
if (oldnum >= 1024+512)
|
|
MSG_WriteByte (msg, U_ENTITYDBL|U_ENTITYDBL2);
|
|
else
|
|
MSG_WriteByte (msg, U_ENTITYDBL2);
|
|
}
|
|
else
|
|
MSG_WriteByte (msg, U_ENTITYDBL);
|
|
}
|
|
else
|
|
MSG_WriteShort (msg, (oldnum&511) | U_REMOVE);
|
|
|
|
oldindex++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (newindex > to->max_entities)
|
|
Con_Printf("Exceeded max entities\n");
|
|
|
|
MSG_WriteShort (msg, 0); // end of packetentities
|
|
}
|
|
#ifdef NQPROT
|
|
|
|
// reset all entity fields (typically used if status changed)
|
|
#define E5_FULLUPDATE (1<<0)
|
|
// E5_ORIGIN32=0: short[3] = s->origin[0] * 8, s->origin[1] * 8, s->origin[2] * 8
|
|
// E5_ORIGIN32=1: float[3] = s->origin[0], s->origin[1], s->origin[2]
|
|
#define E5_ORIGIN (1<<1)
|
|
// E5_ANGLES16=0: byte[3] = s->angle[0] * 256 / 360, s->angle[1] * 256 / 360, s->angle[2] * 256 / 360
|
|
// E5_ANGLES16=1: short[3] = s->angle[0] * 65536 / 360, s->angle[1] * 65536 / 360, s->angle[2] * 65536 / 360
|
|
#define E5_ANGLES (1<<2)
|
|
// E5_MODEL16=0: byte = s->modelindex
|
|
// E5_MODEL16=1: short = s->modelindex
|
|
#define E5_MODEL (1<<3)
|
|
// E5_FRAME16=0: byte = s->frame
|
|
// E5_FRAME16=1: short = s->frame
|
|
#define E5_FRAME (1<<4)
|
|
// byte = s->skin
|
|
#define E5_SKIN (1<<5)
|
|
// E5_EFFECTS16=0 && E5_EFFECTS32=0: byte = s->effects
|
|
// E5_EFFECTS16=1 && E5_EFFECTS32=0: short = s->effects
|
|
// E5_EFFECTS16=0 && E5_EFFECTS32=1: int = s->effects
|
|
// E5_EFFECTS16=1 && E5_EFFECTS32=1: int = s->effects
|
|
#define E5_EFFECTS (1<<6)
|
|
// bits >= (1<<8)
|
|
#define E5_EXTEND1 (1<<7)
|
|
|
|
// byte = s->renderflags
|
|
#define E5_FLAGS (1<<8)
|
|
// byte = bound(0, s->alpha * 255, 255)
|
|
#define E5_ALPHA (1<<9)
|
|
// byte = bound(0, s->scale * 16, 255)
|
|
#define E5_SCALE (1<<10)
|
|
// flag
|
|
#define E5_ORIGIN32 (1<<11)
|
|
// flag
|
|
#define E5_ANGLES16 (1<<12)
|
|
// flag
|
|
#define E5_MODEL16 (1<<13)
|
|
// byte = s->colormap
|
|
#define E5_COLORMAP (1<<14)
|
|
// bits >= (1<<16)
|
|
#define E5_EXTEND2 (1<<15)
|
|
|
|
// short = s->tagentity
|
|
// byte = s->tagindex
|
|
#define E5_ATTACHMENT (1<<16)
|
|
// short[4] = s->light[0], s->light[1], s->light[2], s->light[3]
|
|
// byte = s->lightstyle
|
|
// byte = s->lightpflags
|
|
#define E5_LIGHT (1<<17)
|
|
// byte = s->glowsize
|
|
// byte = s->glowcolor
|
|
#define E5_GLOW (1<<18)
|
|
// short = s->effects
|
|
#define E5_EFFECTS16 (1<<19)
|
|
// int = s->effects
|
|
#define E5_EFFECTS32 (1<<20)
|
|
// flag
|
|
#define E5_FRAME16 (1<<21)
|
|
// unused
|
|
#define E5_COLORMOD (1<<22)
|
|
// bits >= (1<<24)
|
|
#define E5_EXTEND3 (1<<23)
|
|
|
|
// unused
|
|
#define E5_UNUSED24 (1<<24)
|
|
// unused
|
|
#define E5_UNUSED25 (1<<25)
|
|
// unused
|
|
#define E5_UNUSED26 (1<<26)
|
|
// unused
|
|
#define E5_UNUSED27 (1<<27)
|
|
// unused
|
|
#define E5_UNUSED28 (1<<28)
|
|
// unused
|
|
#define E5_UNUSED29 (1<<29)
|
|
// unused
|
|
#define E5_UNUSED30 (1<<30)
|
|
// bits2 > 0
|
|
#define E5_EXTEND4 (1<<31)
|
|
|
|
void SVDP_EmitEntityDelta(entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean isnew)
|
|
{
|
|
int bits;
|
|
// if (!isnew && !memcmp(from, to, sizeof(entity_state_t)))
|
|
// {
|
|
// return; //didn't change
|
|
// }
|
|
|
|
bits = 0;
|
|
if (isnew)
|
|
{
|
|
bits |= E5_FULLUPDATE;
|
|
}
|
|
|
|
bits |= E5_MODEL;
|
|
bits |= E5_ORIGIN;
|
|
bits |= E5_FRAME;
|
|
|
|
if (!VectorEquals(from->origin, to->origin))
|
|
bits |= E5_ORIGIN;
|
|
if (!VectorEquals(from->angles, to->angles))
|
|
bits |= E5_ANGLES;
|
|
if (from->modelindex != to->modelindex)
|
|
bits |= E5_MODEL;
|
|
if (from->frame != to->frame)
|
|
bits |= E5_FRAME;
|
|
if (from->skinnum != to->skinnum)
|
|
bits |= E5_SKIN;
|
|
if (from->effects != to->effects)
|
|
bits |= E5_EFFECTS;
|
|
if (from->dpflags != to->dpflags)
|
|
bits |= E5_FLAGS;
|
|
if (from->trans != to->trans)
|
|
bits |= E5_ALPHA;
|
|
if (from->scale != to->scale)
|
|
bits |= E5_SCALE;
|
|
if (from->colormap != to->colormap)
|
|
bits |= E5_COLORMAP;
|
|
if (from->tagentity != to->tagentity || from->tagindex != to->tagindex)
|
|
bits |= E5_ATTACHMENT;
|
|
if (from->light[0] != to->light[0] || from->light[1] != to->light[1] || from->light[2] != to->light[2] || from->light[3] != to->light[3] || from->lightstyle != to->lightstyle || from->lightpflags != to->lightpflags)
|
|
bits |= E5_LIGHT;
|
|
if (from->glowsize != to->glowsize || from->glowcolour != to->glowcolour)
|
|
bits |= E5_GLOW;
|
|
if (from->colormod[0] != to->colormod[0] || from->colormod[1] != to->colormod[1] || from->colormod[2] != to->colormod[2])
|
|
bits |= E5_COLORMOD;
|
|
|
|
if ((bits & E5_ORIGIN) && (/*!(to->flags & RENDER_LOWPRECISION) ||*/ to->origin[0] < -4096 || to->origin[0] >= 4096 || to->origin[1] < -4096 || to->origin[1] >= 4096 || to->origin[2] < -4096 || to->origin[2] >= 4096))
|
|
bits |= E5_ORIGIN32;
|
|
if ((bits & E5_ANGLES)/* && !(to->flags & RENDER_LOWPRECISION)*/)
|
|
bits |= E5_ANGLES16;
|
|
if ((bits & E5_MODEL) && to->modelindex >= 256)
|
|
bits |= E5_MODEL16;
|
|
if ((bits & E5_FRAME) && to->frame >= 256)
|
|
bits |= E5_FRAME16;
|
|
if (bits & E5_EFFECTS)
|
|
{
|
|
if (to->effects >= 65536)
|
|
bits |= E5_EFFECTS32;
|
|
else if (to->effects >= 256)
|
|
bits |= E5_EFFECTS16;
|
|
}
|
|
|
|
if (bits >= 256)
|
|
bits |= E5_EXTEND1;
|
|
if (bits >= 65536)
|
|
bits |= E5_EXTEND2;
|
|
if (bits >= 16777216)
|
|
bits |= E5_EXTEND3;
|
|
|
|
if (!bits)
|
|
return;
|
|
|
|
MSG_WriteShort(msg, to->number);
|
|
MSG_WriteByte(msg, bits & 0xFF);
|
|
if (bits & E5_EXTEND1)
|
|
MSG_WriteByte(msg, (bits >> 8) & 0xFF);
|
|
if (bits & E5_EXTEND2)
|
|
MSG_WriteByte(msg, (bits >> 16) & 0xFF);
|
|
if (bits & E5_EXTEND3)
|
|
MSG_WriteByte(msg, (bits >> 24) & 0xFF);
|
|
if (bits & E5_FLAGS)
|
|
MSG_WriteByte(msg, to->dpflags);
|
|
if (bits & E5_ORIGIN)
|
|
{
|
|
if (bits & E5_ORIGIN32)
|
|
{
|
|
MSG_WriteFloat(msg, to->origin[0]);
|
|
MSG_WriteFloat(msg, to->origin[1]);
|
|
MSG_WriteFloat(msg, to->origin[2]);
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteShort(msg, to->origin[0]*8);
|
|
MSG_WriteShort(msg, to->origin[1]*8);
|
|
MSG_WriteShort(msg, to->origin[2]*8);
|
|
}
|
|
}
|
|
if (bits & E5_ANGLES)
|
|
{
|
|
if (bits & E5_ANGLES16)
|
|
{
|
|
MSG_WriteAngle16(msg, to->angles[0]);
|
|
MSG_WriteAngle16(msg, to->angles[1]);
|
|
MSG_WriteAngle16(msg, to->angles[2]);
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteAngle8(msg, to->angles[0]);
|
|
MSG_WriteAngle8(msg, to->angles[1]);
|
|
MSG_WriteAngle8(msg, to->angles[2]);
|
|
}
|
|
}
|
|
if (bits & E5_MODEL)
|
|
{
|
|
if (bits & E5_MODEL16)
|
|
MSG_WriteShort(msg, to->modelindex);
|
|
else
|
|
MSG_WriteByte(msg, to->modelindex);
|
|
}
|
|
if (bits & E5_FRAME)
|
|
{
|
|
if (bits & E5_FRAME16)
|
|
MSG_WriteShort(msg, to->frame);
|
|
else
|
|
MSG_WriteByte(msg, to->frame);
|
|
}
|
|
if (bits & E5_SKIN)
|
|
MSG_WriteByte(msg, to->skinnum);
|
|
if (bits & E5_EFFECTS)
|
|
{
|
|
if (bits & E5_EFFECTS32)
|
|
MSG_WriteLong(msg, to->effects);
|
|
else if (bits & E5_EFFECTS16)
|
|
MSG_WriteShort(msg, to->effects);
|
|
else
|
|
MSG_WriteByte(msg, to->effects);
|
|
}
|
|
if (bits & E5_ALPHA)
|
|
MSG_WriteByte(msg, to->trans);
|
|
if (bits & E5_SCALE)
|
|
MSG_WriteByte(msg, to->scale);
|
|
if (bits & E5_COLORMAP)
|
|
MSG_WriteByte(msg, to->colormap);
|
|
if (bits & E5_ATTACHMENT)
|
|
{
|
|
MSG_WriteEntity(msg, to->tagentity);
|
|
MSG_WriteByte(msg, to->tagindex);
|
|
}
|
|
if (bits & E5_LIGHT)
|
|
{
|
|
MSG_WriteShort(msg, to->light[0]);
|
|
MSG_WriteShort(msg, to->light[1]);
|
|
MSG_WriteShort(msg, to->light[2]);
|
|
MSG_WriteShort(msg, to->light[3]);
|
|
MSG_WriteByte(msg, to->lightstyle);
|
|
MSG_WriteByte(msg, to->lightpflags);
|
|
}
|
|
if (bits & E5_GLOW)
|
|
{
|
|
MSG_WriteByte(msg, to->glowsize);
|
|
MSG_WriteByte(msg, to->glowcolour);
|
|
}
|
|
if (bits & E5_COLORMOD)
|
|
{
|
|
MSG_WriteByte(msg, to->colormod[0]);
|
|
MSG_WriteByte(msg, to->colormod[1]);
|
|
MSG_WriteByte(msg, to->colormod[2]);
|
|
}
|
|
}
|
|
|
|
void SVDP_EmitEntitiesUpdate (client_t *client, packet_entities_t *to, sizebuf_t *msg)
|
|
{
|
|
client_frame_t *fromframe;
|
|
packet_entities_t *from;
|
|
int oldindex, newindex;
|
|
int oldnum, newnum;
|
|
int oldmax;
|
|
|
|
client->netchan.incoming_sequence++;
|
|
|
|
// this is the frame that we are going to delta update from
|
|
fromframe = &client->frameunion.frames[client->delta_sequence & UPDATE_MASK];
|
|
from = &fromframe->entities;
|
|
oldmax = from->num_entities;
|
|
|
|
// Con_Printf ("frame %i\n", client->netchan.incoming_sequence);
|
|
|
|
MSG_WriteByte(msg, svcdp_entities);
|
|
MSG_WriteLong(msg, client->netchan.incoming_sequence);
|
|
if (client->protocol == SCP_DARKPLACES7)
|
|
MSG_WriteLong(msg, client->last_sequence);
|
|
|
|
//add in the bitmasks of dropped packets.
|
|
|
|
newindex = 0;
|
|
oldindex = 0;
|
|
//Con_Printf ("---%i to %i ----\n", client->delta_sequence & UPDATE_MASK
|
|
// , client->netchan.outgoing_sequence & UPDATE_MASK);
|
|
while (newindex < to->num_entities || oldindex < oldmax)
|
|
{
|
|
newnum = newindex >= to->num_entities ? 0x7fff : to->entities[newindex].number;
|
|
oldnum = oldindex >= oldmax ? 0x7fff : from->entities[oldindex].number;
|
|
|
|
if (newnum == oldnum)
|
|
{ // delta update from old position
|
|
//Con_Printf ("delta %i\n", newnum);
|
|
SVDP_EmitEntityDelta (&from->entities[oldindex], &to->entities[newindex], msg, false);
|
|
oldindex++;
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newnum < oldnum)
|
|
{ // this is a new entity, send it from the baseline... as far as dp understands it...
|
|
//Con_Printf ("baseline %i\n", newnum);
|
|
SVDP_EmitEntityDelta (&nullentitystate, &to->entities[newindex], msg, true);
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newnum > oldnum)
|
|
{ // the old entity isn't present in the new message
|
|
MSG_WriteShort(msg, oldnum | 0x8000);
|
|
oldindex++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
MSG_WriteShort(msg, 0x8000);
|
|
}
|
|
#endif
|
|
|
|
|
|
int SV_HullNumForPlayer(int h2hull, float *mins, float *maxs)
|
|
{
|
|
int diff;
|
|
int best;
|
|
int hullnum, i;
|
|
|
|
if (sv.world.worldmodel->fromgame != fg_quake)
|
|
{
|
|
return -mins[2] + 32; //clients are expected to decide themselves.
|
|
}
|
|
|
|
if (h2hull)
|
|
return (h2hull-1) | (mins[2]?0:128);
|
|
|
|
|
|
hullnum = 0;
|
|
best = 8192;
|
|
//x/y pos/neg are assumed to be the same magnitute.
|
|
//y pos/height are assumed to be different from all the others.
|
|
for (i = 0; i < MAX_MAP_HULLSM; i++)
|
|
{
|
|
#define sq(x) ((x)*(x))
|
|
diff = sq(sv.world.worldmodel->hulls[i].clip_maxs[2] - maxs[2]) +
|
|
sq(sv.world.worldmodel->hulls[i].clip_mins[2] - mins[2]) +
|
|
sq(sv.world.worldmodel->hulls[i].clip_maxs[0] - maxs[0]) +
|
|
sq(sv.world.worldmodel->hulls[i].clip_mins[0] - mins[0]);
|
|
if (diff < best)
|
|
{
|
|
best = diff;
|
|
hullnum=i;
|
|
}
|
|
}
|
|
return hullnum;
|
|
}
|
|
|
|
#if 1
|
|
typedef struct {
|
|
int playernum;
|
|
qboolean onladder;
|
|
usercmd_t *lastcmd;
|
|
int modelindex;
|
|
int frame;
|
|
int weaponframe;
|
|
int vw_index;
|
|
float *angles;
|
|
float *origin;
|
|
float *velocity;
|
|
int effects;
|
|
int skin;
|
|
float *mins;
|
|
float *maxs;
|
|
float scale;
|
|
float transparency;
|
|
float fatness;
|
|
float localtime;
|
|
int health;
|
|
int spectator; //0=send to a player. 1=non-tracked player, to a spec. 2=tracked player, to a spec(or self)
|
|
qboolean isself;
|
|
int fteext;
|
|
int zext;
|
|
int hull;
|
|
client_t *cl;
|
|
} clstate_t;
|
|
void SV_WritePlayerToClient(sizebuf_t *msg, clstate_t *ent)
|
|
{
|
|
usercmd_t cmd;
|
|
int msec;
|
|
int hullnumber;
|
|
int i;
|
|
int pflags;
|
|
int pm_type, pm_code;
|
|
int zext = ent->zext;
|
|
|
|
pflags = PF_MSEC | PF_COMMAND;
|
|
|
|
if (ent->modelindex != sv_playermodel)
|
|
pflags |= PF_MODEL;
|
|
|
|
if (ent->velocity)
|
|
for (i=0 ; i<3 ; i++)
|
|
if (ent->velocity[i])
|
|
pflags |= PF_VELOCITY1<<i;
|
|
if (ent->effects)
|
|
pflags |= PF_EFFECTS;
|
|
if (ent->skin || ent->modelindex>=256)
|
|
pflags |= PF_SKINNUM;
|
|
if (ent->health <= 0)
|
|
pflags |= PF_DEAD;
|
|
if (progstype == PROG_QW)
|
|
{
|
|
if (ent->mins[2] != -24)
|
|
pflags |= PF_GIB;
|
|
}
|
|
else if (progstype == PROG_H2)
|
|
{
|
|
// if (ent->maxs[2] != 56)
|
|
// pflags |= PF_GIB;
|
|
}
|
|
else
|
|
{
|
|
if (ent->mins[2] != -24)
|
|
pflags |= PF_GIB;
|
|
}
|
|
|
|
if (ent->isself)
|
|
{
|
|
if (ent->spectator)
|
|
pflags &= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3 | PF_DEAD | PF_GIB;
|
|
else
|
|
{ // don't send a lot of data on personal entity
|
|
pflags &= ~(PF_MSEC|PF_COMMAND);
|
|
if (ent->weaponframe)
|
|
pflags |= PF_WEAPONFRAME;
|
|
}
|
|
}
|
|
|
|
if (ent->spectator == 2 && ent->weaponframe) //it's not us, but we are spectating, so we need the correct weaponframe
|
|
pflags |= PF_WEAPONFRAME;
|
|
|
|
if (!ent->isself || (ent->fteext & PEXT_SPLITSCREEN))
|
|
{
|
|
#ifdef PEXT_SCALE //this is graphics, not physics
|
|
if (ent->fteext & PEXT_SCALE)
|
|
{
|
|
if (ent->scale && ent->scale != 1) pflags |= PF_SCALE;
|
|
}
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
if (ent->fteext & PEXT_TRANS)
|
|
{
|
|
if (ent->transparency) pflags |= PF_TRANS;
|
|
}
|
|
#endif
|
|
#ifdef PEXT_FATNESS
|
|
if (ent->fteext & PEXT_FATNESS)
|
|
{
|
|
if (ent->fatness) pflags |= PF_FATNESS;
|
|
}
|
|
#endif
|
|
}
|
|
#ifdef PEXT_HULLSIZE
|
|
if (ent->fteext & PEXT_HULLSIZE)
|
|
{
|
|
hullnumber = SV_HullNumForPlayer(ent->hull, ent->mins, ent->maxs);
|
|
if (hullnumber != 1)
|
|
pflags |= PF_HULLSIZE_Z;
|
|
}
|
|
else
|
|
hullnumber=1;
|
|
#endif
|
|
|
|
if (zext&Z_EXT_PM_TYPE)
|
|
{
|
|
if (ent->cl)
|
|
{
|
|
if (ent->cl->viewent)
|
|
pm_type = PMC_NONE;
|
|
else
|
|
pm_type = SV_PMTypeForClient (ent->cl);
|
|
switch (pm_type)
|
|
{
|
|
case PM_NORMAL: // Z_EXT_PM_TYPE protocol extension
|
|
if (ent->cl->jump_held)
|
|
pm_code = PMC_NORMAL_JUMP_HELD; // encode pm_type and jump_held into pm_code
|
|
else
|
|
pm_code = PMC_NORMAL;
|
|
break;
|
|
case PM_OLD_SPECTATOR:
|
|
pm_code = PMC_OLD_SPECTATOR;
|
|
break;
|
|
case PM_SPECTATOR: // Z_EXT_PM_TYPE_NEW protocol extension
|
|
pm_code = PMC_SPECTATOR;
|
|
break;
|
|
case PM_FLY:
|
|
pm_code = PMC_FLY;
|
|
break;
|
|
case PM_DEAD:
|
|
pm_code = PMC_NORMAL;
|
|
break;
|
|
case PM_NONE:
|
|
pm_code = PMC_NONE;
|
|
break;
|
|
case PM_WALLWALK:
|
|
pm_code = PMC_WALLWALK;
|
|
break;
|
|
default:
|
|
// Sys_Error("SV_WritePlayersToClient: unexpected pm_type");
|
|
pm_code=PMC_NORMAL;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
pm_code = (ent->zext & Z_EXT_PM_TYPE_NEW)?PMC_SPECTATOR:PMC_OLD_SPECTATOR;//(ent->spectator && ent->isself) ? PMC_OLD_SPECTATOR : PMC_NORMAL;
|
|
pflags |= pm_code << PF_PMC_SHIFT;
|
|
}
|
|
|
|
if (pflags & 0xff0000)
|
|
pflags |= PF_EXTRA_PFS;
|
|
|
|
MSG_WriteByte (msg, svc_playerinfo);
|
|
MSG_WriteByte (msg, ent->playernum);
|
|
MSG_WriteShort (msg, pflags&0xffff);
|
|
|
|
if (pflags & PF_EXTRA_PFS)
|
|
{
|
|
MSG_WriteByte(msg, (pflags&0xff0000)>>16);
|
|
}
|
|
//we need to tell the client that it's moved, as it's own origin might not be natural
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
MSG_WriteCoord (msg, ent->origin[i]);
|
|
|
|
MSG_WriteByte (msg, ent->frame);
|
|
|
|
if (pflags & PF_MSEC)
|
|
{
|
|
msec = 1000*(sv.time - ent->localtime);
|
|
if (msec < 0)
|
|
msec = 0;
|
|
if (msec > 255)
|
|
msec = 255;
|
|
MSG_WriteByte (msg, msec);
|
|
}
|
|
|
|
if (pflags & PF_COMMAND)
|
|
{
|
|
if (ent->lastcmd)
|
|
cmd = *ent->lastcmd;
|
|
else
|
|
{
|
|
memset(&cmd, 0, sizeof(cmd));
|
|
cmd.angles[0] = (int)(ent->angles[0] * 65535/360.0f);
|
|
cmd.angles[1] = (int)(ent->angles[1] * 65535/360.0f);
|
|
cmd.angles[2] = (int)(ent->angles[2] * 65535/360.0f);
|
|
}
|
|
|
|
if (ent->health <= 0)
|
|
{ // don't show the corpse looking around...
|
|
cmd.angles[0] = 0;
|
|
cmd.angles[1] = (int)(ent->angles[1]*65535/360);
|
|
cmd.angles[2] = 0;
|
|
}
|
|
|
|
cmd.buttons = 0; // never send buttons
|
|
if (ent->zext & Z_EXT_VWEP)
|
|
cmd.impulse = ent->vw_index; // never send impulses
|
|
else
|
|
cmd.impulse = 0;
|
|
|
|
MSG_WriteDeltaUsercmd (msg, &nullcmd, &cmd);
|
|
}
|
|
|
|
if (ent->velocity)
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
if (pflags & (PF_VELOCITY1<<i) )
|
|
MSG_WriteShort (msg, ent->velocity[i]);
|
|
}
|
|
else
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
if (pflags & (PF_VELOCITY1<<i) )
|
|
MSG_WriteShort (msg, 0);
|
|
}
|
|
|
|
if (pflags & PF_MODEL)
|
|
{
|
|
MSG_WriteByte (msg, ent->modelindex);
|
|
}
|
|
|
|
if (pflags & PF_SKINNUM)
|
|
MSG_WriteByte (msg, ent->skin | (((pflags & PF_MODEL)&&(ent->modelindex>=256))<<7));
|
|
|
|
if (pflags & PF_EFFECTS)
|
|
MSG_WriteByte (msg, ent->effects);
|
|
|
|
if (pflags & PF_WEAPONFRAME)
|
|
MSG_WriteByte (msg, ent->weaponframe);
|
|
|
|
#ifdef PEXT_SCALE
|
|
if (pflags & PF_SCALE)
|
|
MSG_WriteByte (msg, ent->scale*50);
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
if (pflags & PF_TRANS)
|
|
MSG_WriteByte (msg, (qbyte)(ent->transparency*255));
|
|
#endif
|
|
#ifdef PEXT_FATNESS
|
|
if (pflags & PF_FATNESS)
|
|
MSG_WriteChar (msg, ent->fatness);
|
|
#endif
|
|
#ifdef PEXT_HULLSIZE //shrunken or crouching in halflife levels. (possibly enlarged)
|
|
if (pflags & PF_HULLSIZE_Z)
|
|
MSG_WriteChar (msg, hullnumber + (ent->onladder?128:0)); //physics.
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
|
|
qboolean Cull_Traceline(edict_t *viewer, edict_t *seen)
|
|
{
|
|
int i;
|
|
trace_t tr;
|
|
vec3_t start;
|
|
vec3_t end;
|
|
|
|
if (seen->v->solid == SOLID_BSP)
|
|
return false; //bsp ents are never culled this way
|
|
|
|
//stage 1: check against their origin
|
|
VectorAdd(viewer->v->origin, viewer->v->view_ofs, start);
|
|
tr.fraction = 1;
|
|
if (!sv.world.worldmodel->funcs.NativeTrace (sv.world.worldmodel, 1, 0, NULL, start, seen->v->origin, vec3_origin, vec3_origin, FTECONTENTS_SOLID, &tr))
|
|
return false; //wasn't blocked
|
|
|
|
//stage 2: check against their bbox
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
end[0] = seen->v->origin[0] + ((i&1)?seen->v->mins[0]:seen->v->maxs[0]);
|
|
end[1] = seen->v->origin[1] + ((i&2)?seen->v->mins[1]:seen->v->maxs[1]);
|
|
end[2] = seen->v->origin[2] + ((i&4)?seen->v->mins[2]+0.1:seen->v->maxs[2]);
|
|
|
|
tr.fraction = 1;
|
|
if (!sv.world.worldmodel->funcs.NativeTrace (sv.world.worldmodel, 1, 0, NULL, start, end, vec3_origin, vec3_origin, FTECONTENTS_SOLID, &tr))
|
|
return false; //this trace went through, so don't cull
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SV_WritePlayersToMVD (client_t *client, client_frame_t *frame, sizebuf_t *msg)
|
|
{
|
|
int j;
|
|
client_t *cl;
|
|
edict_t *ent, *vent;
|
|
// int pflags;
|
|
|
|
demo_frame_t *demo_frame;
|
|
demo_client_t *dcl;
|
|
#define DF_DEAD (1<<8)
|
|
#define DF_GIB (1<<9)
|
|
|
|
demo_frame = &demo.frames[demo.parsecount&DEMO_FRAMES_MASK];
|
|
for (j=0,cl=svs.clients, dcl = demo_frame->clients; j<MAX_CLIENTS ; j++,cl++, dcl++)
|
|
{
|
|
if (cl->state != cs_spawned)
|
|
continue;
|
|
|
|
#ifdef SERVER_DEMO_PLAYBACK
|
|
if (sv.demostatevalid)
|
|
{
|
|
if (client != cl)
|
|
continue;
|
|
}
|
|
#endif
|
|
|
|
ent = cl->edict;
|
|
vent = ent;
|
|
|
|
if (progstype != PROG_QW)
|
|
{
|
|
if ((int)ent->v->effects & EF_MUZZLEFLASH)
|
|
{
|
|
if (needcleanup < (j+1))
|
|
{
|
|
needcleanup = (j+1);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SV_AddCSQCUpdate(client, ent))
|
|
continue;
|
|
|
|
if (cl->spectator)
|
|
continue;
|
|
|
|
dcl->parsecount = demo.parsecount;
|
|
|
|
VectorCopy(vent->v->origin, dcl->info.origin);
|
|
VectorCopy(vent->v->angles, dcl->info.angles);
|
|
dcl->info.angles[0] *= -3;
|
|
dcl->info.angles[2] = 0; // no roll angle
|
|
|
|
if (ent->v->health <= 0)
|
|
{ // don't show the corpse looking around...
|
|
dcl->info.angles[0] = 0;
|
|
dcl->info.angles[1] = vent->v->angles[1];
|
|
dcl->info.angles[2] = 0;
|
|
}
|
|
|
|
if (ent != vent)
|
|
{
|
|
dcl->info.model = 0; //invisible.
|
|
dcl->info.effects = 0;
|
|
}
|
|
else
|
|
{
|
|
dcl->info.skinnum = ent->v->skin;
|
|
dcl->info.effects = ent->v->effects;
|
|
dcl->info.weaponframe = ent->v->weaponframe;
|
|
dcl->info.model = ent->v->modelindex;
|
|
}
|
|
dcl->sec = sv.time - cl->localtime;
|
|
dcl->frame = ent->v->frame;
|
|
dcl->flags = 0;
|
|
dcl->cmdtime = cl->localtime;
|
|
dcl->fixangle = demo.fixangle[j];
|
|
demo.fixangle[j] = 0;
|
|
|
|
if (ent->v->health <= 0)
|
|
dcl->flags |= DF_DEAD;
|
|
if (ent->v->mins[2] != -24)
|
|
dcl->flags |= DF_GIB;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_WritePlayersToClient
|
|
|
|
=============
|
|
*/
|
|
void SV_WritePlayersToClient (client_t *client, client_frame_t *frame, edict_t *clent, qbyte *pvs, sizebuf_t *msg)
|
|
{
|
|
qboolean isbot;
|
|
int j;
|
|
client_t *cl;
|
|
edict_t *ent, *vent;
|
|
// int pflags;
|
|
|
|
if (client->state < cs_spawned)
|
|
{
|
|
Con_Printf("SV_WritePlayersToClient: not spawned yet\n");
|
|
return;
|
|
}
|
|
|
|
#ifdef NQPROT
|
|
if (!ISQWCLIENT(client))
|
|
return;
|
|
#endif
|
|
|
|
#ifdef SERVER_DEMO_PLAYBACK
|
|
if (sv.demostatevalid) //this is a demo
|
|
{
|
|
usercmd_t cmd;
|
|
vec3_t ang;
|
|
vec3_t org;
|
|
vec3_t vel;
|
|
float lerp;
|
|
float a1, a2;
|
|
int i;
|
|
extern vec3_t player_mins, player_maxs;
|
|
clstate_t clst;
|
|
extern float olddemotime, nextdemotime;
|
|
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
//FIXME: Add PVS stuff.
|
|
|
|
if (*sv.recordedplayer[i].userinfo) //if the client was active
|
|
{
|
|
clst.playernum = i;
|
|
clst.onladder = 0;
|
|
clst.lastcmd = &cmd;
|
|
clst.modelindex = sv.demostate[i+1].modelindex;
|
|
if (!clst.modelindex)
|
|
continue;
|
|
clst.frame = sv.demostate[i+1].frame;
|
|
clst.weaponframe = sv.recordedplayer[i].weaponframe;
|
|
clst.angles = ang;
|
|
clst.origin = org;
|
|
clst.hull = 1;
|
|
clst.velocity = vel;
|
|
clst.effects = sv.demostate[i+1].effects;
|
|
clst.skin = sv.demostate[i+1].skinnum;
|
|
clst.mins = player_mins;
|
|
clst.maxs = player_maxs;
|
|
clst.scale = sv.demostate[i+1].scale;
|
|
clst.transparency = sv.demostate[i+1].trans;
|
|
clst.fatness = sv.demostate[i+1].fatness;
|
|
clst.localtime = sv.time;//sv.recordedplayer[j].updatetime;
|
|
clst.health = sv.recordedplayer[i].stats[STAT_HEALTH];
|
|
clst.spectator = 2; //so that weaponframes work properly.
|
|
clst.isself = false;
|
|
clst.fteext = 0;//client->fteprotocolextensions;
|
|
clst.zext = 0;//client->zquake_extensions;
|
|
clst.cl = NULL;
|
|
clst.vw_index = 0;
|
|
|
|
lerp = (realtime - olddemotime) / (nextdemotime - olddemotime);
|
|
if (lerp < 0)
|
|
lerp = 0;
|
|
if (lerp > 1)
|
|
lerp = 1;
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
a1 = (360.0f/256)*sv.recordedplayer[i].oldang[j];
|
|
a2 = (360.0f/256)*sv.demostate[i+1].angles[j];
|
|
a2 = a2 - a1;
|
|
if (a2 > 180)
|
|
a2-=360;
|
|
if (a2 < -180)
|
|
a2+=360;
|
|
ang[j] = (a1 + (a2)*lerp);
|
|
|
|
org[j] = sv.recordedplayer[i].oldorg[j] + (sv.demostate[i+1].origin[j] - sv.recordedplayer[i].oldorg[j])*lerp;
|
|
|
|
vel[j] = (-sv.recordedplayer[i].oldorg[j] + sv.demostate[i+1].origin[j])*(nextdemotime - olddemotime);
|
|
}
|
|
|
|
ang[0] *= -3;
|
|
|
|
// ang[0] = ang[1] = ang[2] = 0;
|
|
|
|
memset(&cmd, 0, sizeof(cmd));
|
|
cmd.angles[0] = ang[0]*65535/360.0f;
|
|
cmd.angles[1] = ang[1]*65535/360.0f;
|
|
cmd.angles[2] = ang[2]*65535/360.0f;
|
|
cmd.msec = 50;
|
|
{vec3_t f, r, u, v;
|
|
AngleVectors(ang, f, r, u);
|
|
VectorCopy(vel, v);
|
|
cmd.forwardmove = DotProduct(f, v);
|
|
cmd.sidemove = DotProduct(r, v);
|
|
cmd.upmove = DotProduct(u, v);
|
|
}
|
|
clst.lastcmd=NULL;
|
|
|
|
SV_WritePlayerToClient(msg, &clst);
|
|
}
|
|
}
|
|
|
|
//now build the spectator's thingie
|
|
|
|
memset(&clst, 0, sizeof(clst));
|
|
|
|
clst.fteext = 0;//client->fteprotocolextensions;
|
|
clst.zext = 0;//client->zquake_extensions;
|
|
clst.vw_index = 0;
|
|
clst.playernum = MAX_CLIENTS-1;
|
|
clst.isself = true;
|
|
clst.modelindex = 0;
|
|
clst.hull = 1;
|
|
clst.frame = 0;
|
|
clst.localtime = sv.time;
|
|
clst.mins = player_mins;
|
|
clst.maxs = player_maxs;
|
|
|
|
clst.angles = vec3_origin; //not needed, as the client knows better than us anyway.
|
|
clst.origin = client->specorigin;
|
|
clst.velocity = client->specvelocity;
|
|
|
|
for (client = client; client; client = client->controller)
|
|
{
|
|
clst.health = 100;
|
|
|
|
if (client->spec_track)
|
|
{
|
|
clst.weaponframe = sv.recordedplayer[client->spec_track-1].weaponframe;
|
|
clst.spectator = 2;
|
|
}
|
|
else
|
|
{
|
|
clst.weaponframe = 0;
|
|
clst.spectator = 1;
|
|
}
|
|
|
|
SV_WritePlayerToClient(msg, &clst);
|
|
|
|
clst.playernum--;
|
|
}
|
|
return;
|
|
}
|
|
#endif
|
|
for (j=0,cl=svs.clients ; j<sv.allocated_client_slots && j < client->max_net_clients; j++,cl++)
|
|
{
|
|
if (cl->state != cs_spawned && !(cl->state == cs_free && cl->name[0])) //this includes bots, and nq bots
|
|
continue;
|
|
|
|
isbot = (!cl->name[0] || cl->protocol == SCP_BAD);
|
|
ent = cl->edict;
|
|
if (cl->viewent && ent == clent)
|
|
{
|
|
vent = EDICT_NUM(svprogfuncs, cl->viewent);
|
|
if (!vent)
|
|
vent = ent;
|
|
}
|
|
else
|
|
vent = ent;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (progstype != PROG_QW)
|
|
{
|
|
if (progstype == PROG_H2 && (int)ent->v->effects & H2EF_NODRAW && ent != clent)
|
|
continue;
|
|
|
|
if ((int)ent->v->effects & EF_MUZZLEFLASH)
|
|
{
|
|
if (needcleanup < (j+1))
|
|
{
|
|
needcleanup = (j+1);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ZOID visibility tracking
|
|
if (ent != clent &&
|
|
!(client->spec_track && client->spec_track - 1 == j))
|
|
{
|
|
if (cl->spectator)
|
|
continue;
|
|
|
|
// ignore if not touching a PV leaf
|
|
if (!sv.world.worldmodel->funcs.EdictInFatPVS(sv.world.worldmodel, &ent->pvsinfo, pvs))
|
|
continue;
|
|
|
|
if (!((int)clent->xv->dimension_see & ((int)ent->xv->dimension_seen | (int)ent->xv->dimension_ghost)))
|
|
continue; //not in this dimension - sorry...
|
|
if (sv_cullplayers_trace.value || sv_cullentities_trace.value)
|
|
if (Cull_Traceline(clent, ent))
|
|
continue;
|
|
}
|
|
|
|
if (SV_AddCSQCUpdate(client, ent))
|
|
continue;
|
|
|
|
{
|
|
clstate_t clst;
|
|
clst.playernum = j;
|
|
clst.onladder = (int)ent->xv->pmove_flags&PMF_LADDER;
|
|
clst.lastcmd = &cl->lastcmd;
|
|
clst.modelindex = vent->v->modelindex;
|
|
clst.frame = vent->v->frame;
|
|
clst.weaponframe = ent->v->weaponframe;
|
|
clst.angles = ent->v->angles;
|
|
clst.origin = vent->v->origin;
|
|
clst.velocity = vent->v->velocity;
|
|
clst.effects = ent->v->effects;
|
|
clst.vw_index = ent->xv->vw_index;
|
|
|
|
if (progstype == PROG_H2 && ((int)vent->v->effects & H2EF_NODRAW))
|
|
{
|
|
clst.effects = 0;
|
|
clst.modelindex = 0;
|
|
}
|
|
|
|
clst.skin = vent->v->skin;
|
|
clst.mins = vent->v->mins;
|
|
clst.hull = vent->xv->hull;
|
|
clst.maxs = vent->v->maxs;
|
|
clst.scale = vent->xv->scale;
|
|
clst.transparency = vent->xv->alpha;
|
|
|
|
//QSG_DIMENSION_PLANES - if the only shared dimensions are ghost dimensions, Set half alpha.
|
|
if (((int)clent->xv->dimension_see & (int)ent->xv->dimension_ghost))
|
|
if (!((int)clent->xv->dimension_see & ((int)ent->xv->dimension_seen & ~(int)ent->xv->dimension_ghost)) )
|
|
{
|
|
if (ent->xv->dimension_ghost_alpha)
|
|
clst.transparency *= ent->xv->dimension_ghost_alpha;
|
|
else
|
|
clst.transparency *= 0.5;
|
|
}
|
|
|
|
clst.fatness = vent->xv->fatness;
|
|
clst.localtime = cl->localtime;
|
|
clst.health = ent->v->health;
|
|
clst.spectator = 0;
|
|
clst.fteext = client->fteprotocolextensions;
|
|
clst.zext = client->zquake_extensions;
|
|
clst.cl = cl;
|
|
|
|
if (ent != vent || host_client->viewent == j+1)
|
|
clst.modelindex = 0;
|
|
|
|
#ifdef SERVER_DEMO_PLAYBACK
|
|
if (sv.demostatevalid)
|
|
clst.health = 100;
|
|
#endif
|
|
|
|
clst.isself = false;
|
|
if ((cl == client || cl->controller == client))
|
|
{
|
|
clst.isself = true;
|
|
clst.spectator = 0;
|
|
if (client->spectator)
|
|
{
|
|
if (client->spec_track > 0)
|
|
{
|
|
edict_t *s = EDICT_NUM(svprogfuncs, client->spec_track);
|
|
|
|
clst.spectator = 2;
|
|
clst.mins = s->v->mins;
|
|
clst.maxs = s->v->maxs;
|
|
clst.health = s->v->health;
|
|
clst.weaponframe = s->v->weaponframe;
|
|
}
|
|
else
|
|
{
|
|
clst.spectator = 1;
|
|
clst.health = 1;
|
|
}
|
|
}
|
|
}
|
|
else if (client->spectator)
|
|
{
|
|
clst.health=100;
|
|
if (client->spec_track == j+1)
|
|
clst.spectator = 2;
|
|
else
|
|
clst.spectator = 1;
|
|
}
|
|
if (isbot)
|
|
{
|
|
clst.lastcmd = NULL;
|
|
clst.velocity = NULL;
|
|
clst.localtime = sv.time;
|
|
VectorCopy(clst.origin, frame->playerpositions[j]);
|
|
}
|
|
else
|
|
{
|
|
VectorMA(clst.origin, (sv.time - clst.localtime), clst.velocity, frame->playerpositions[j]);
|
|
}
|
|
frame->playerpresent[j] = true;
|
|
SV_WritePlayerToClient(msg, &clst);
|
|
}
|
|
|
|
//FIXME: Name flags
|
|
//player is visible, now would be a good time to update what the player is like.
|
|
/* pflags = 0;
|
|
#ifdef PEXT_VWEAP
|
|
if (client->fteprotocolextensions & PEXT_VWEAP && client->otherclientsknown[j].vweap != ent->xv->vweapmodelindex)
|
|
{
|
|
pflags |= 1;
|
|
client->otherclientsknown[j].vweap = ent->xv->vweapmodelindex;
|
|
}
|
|
#endif
|
|
if (pflags)
|
|
{
|
|
ClientReliableWrite_Begin(client, svc_ftesetclientpersist, 10);
|
|
ClientReliableWrite_Short(client, pflags);
|
|
if (pflags & 1)
|
|
ClientReliableWrite_Short(client, client->otherclientsknown[j].vweap);
|
|
}
|
|
*/
|
|
}
|
|
}
|
|
|
|
|
|
void SVNQ_EmitEntityState(sizebuf_t *msg, entity_state_t *ent)
|
|
{
|
|
edict_t *ed = EDICT_NUM(svprogfuncs, ent->number);
|
|
entity_state_t *baseline = &ed->baseline;
|
|
|
|
int i, eff;
|
|
float miss;
|
|
unsigned int bits=0;
|
|
|
|
int glowsize=0, glowcolor=0, colourmod=0;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
miss = ent->origin[i] - baseline->origin[i];
|
|
if ( miss < -0.1 || miss > 0.1 )
|
|
bits |= NQU_ORIGIN1<<i;
|
|
}
|
|
|
|
if (ent->angles[0] != baseline->angles[0] )
|
|
bits |= NQU_ANGLE1;
|
|
|
|
if (ent->angles[1] != baseline->angles[1] )
|
|
bits |= NQU_ANGLE2;
|
|
|
|
if (ent->angles[2] != baseline->angles[2] )
|
|
bits |= NQU_ANGLE3;
|
|
|
|
if (ent->dpflags & RENDER_STEP)
|
|
bits |= NQU_NOLERP; // don't mess up the step animation
|
|
|
|
if (baseline->colormap != ent->colormap)
|
|
bits |= NQU_COLORMAP;
|
|
|
|
if (baseline->skinnum != ent->skinnum)
|
|
bits |= NQU_SKIN;
|
|
|
|
if (baseline->frame != ent->frame)
|
|
bits |= NQU_FRAME;
|
|
|
|
eff = ent->effects;
|
|
|
|
if ((baseline->effects & 0x00ff) != ((int)eff & 0x00ff))
|
|
bits |= NQU_EFFECTS;
|
|
|
|
if (baseline->modelindex != ent->modelindex)
|
|
bits |= NQU_MODEL;
|
|
|
|
if (ent->number >= 256)
|
|
bits |= NQU_LONGENTITY;
|
|
|
|
|
|
if (host_client->protocol == SCP_FITZ666)
|
|
{
|
|
if (baseline->trans != ent->trans)
|
|
bits |= FITZU_ALPHA;
|
|
|
|
if (baseline->scale != ent->scale)
|
|
bits |= RMQU_SCALE;
|
|
|
|
if ((baseline->frame&0xff00) != (ent->frame&0xff00))
|
|
bits |= FITZU_FRAME2;
|
|
|
|
if ((baseline->modelindex&0xff00) != (ent->modelindex&0xff00))
|
|
bits |= FITZU_MODEL2;
|
|
|
|
if (baseline->dpflags & RENDER_STEP)
|
|
bits |= FITZU_LERPFINISH;
|
|
}
|
|
else if (0)
|
|
{
|
|
#if 0
|
|
if (baseline.trans != ent->xv->alpha)
|
|
if (!(baseline.trans == 1 && !ent->xv->alpha))
|
|
bits |= DPU_ALPHA;
|
|
if (baseline.scale != ent->xv->scale)
|
|
{
|
|
if (ent->xv->scale != 0 || ent->baseline.scale != 1)
|
|
bits |= DPU_SCALE;
|
|
}
|
|
|
|
if (ent->v->modelindex >= 256) //as much as protocols can handle
|
|
bits |= DPU_MODEL2;
|
|
|
|
if ((baseline.effects&0xff00) != ((int)eff & 0xff00))
|
|
bits |= DPU_EFFECTS2;
|
|
|
|
if (ent->xv->exteriormodeltoclient == EDICT_TO_PROG(svprogfuncs, host_client->edict))
|
|
bits |= DPU_EXTERIORMODEL;
|
|
if (ent->xv->viewmodelforclient == EDICT_TO_PROG(svprogfuncs, host_client->edict))
|
|
bits |= DPU_VIEWMODEL;
|
|
|
|
|
|
glowsize = ent->xv->glow_size*0.25f;
|
|
glowcolor = ent->xv->glow_color;
|
|
|
|
colourmod = ((int)bound(0, ent->xv->colormod[0] * (7.0f / 32.0f), 7) << 5) | ((int)bound(0, ent->xv->colormod[1] * (7.0f / 32.0f), 7) << 2) | ((int)bound(0, ent->xv->colormod[2] * (3.0f / 32.0f), 3) << 0);
|
|
|
|
if (0 != glowsize)
|
|
bits |= DPU_GLOWSIZE;
|
|
if (0 != glowcolor)
|
|
bits |= DPU_GLOWCOLOR;
|
|
|
|
if (0 != colourmod)
|
|
bits |= DPU_COLORMOD;
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
if (ent->modelindex >= 256) //as much as protocols can handle
|
|
return;
|
|
if (ent->number >= 600) //too many for a conventional nq client.
|
|
return;
|
|
}
|
|
|
|
|
|
if (bits & 0xFF000000)
|
|
bits |= DPU_EXTEND2;
|
|
if (bits & 0xFF0000)
|
|
bits |= DPU_EXTEND1;
|
|
if (bits & 0xFF00)
|
|
bits |= NQU_MOREBITS;
|
|
|
|
|
|
//
|
|
// write the message
|
|
//
|
|
#ifdef PARANOID
|
|
MSG_WriteByte (msg,(bits | NQU_SIGNAL) & 0xFF); //gets caught on 'range error'
|
|
#else
|
|
MSG_WriteByte (msg,bits | NQU_SIGNAL);
|
|
#endif
|
|
|
|
if (bits & NQU_MOREBITS) MSG_WriteByte (msg, bits>>8);
|
|
if (bits & DPU_EXTEND1) MSG_WriteByte (msg, bits>>16);
|
|
if (bits & DPU_EXTEND2) MSG_WriteByte (msg, bits>>24);
|
|
|
|
if (bits & NQU_LONGENTITY)
|
|
MSG_WriteShort (msg,ent->number);
|
|
else
|
|
MSG_WriteByte (msg,ent->number);
|
|
|
|
if (bits & NQU_MODEL) MSG_WriteByte (msg, ent->modelindex);
|
|
if (bits & NQU_FRAME) MSG_WriteByte (msg, ent->frame);
|
|
if (bits & NQU_COLORMAP) MSG_WriteByte (msg, ent->colormap);
|
|
if (bits & NQU_SKIN) MSG_WriteByte (msg, ent->skinnum);
|
|
if (bits & NQU_EFFECTS) MSG_WriteByte (msg, eff & 0x00ff);
|
|
if (bits & NQU_ORIGIN1) MSG_WriteCoord (msg, ent->origin[0]);
|
|
if (bits & NQU_ANGLE1) MSG_WriteAngle(msg, ent->angles[0]);
|
|
if (bits & NQU_ORIGIN2) MSG_WriteCoord (msg, ent->origin[1]);
|
|
if (bits & NQU_ANGLE2) MSG_WriteAngle(msg, ent->angles[1]);
|
|
if (bits & NQU_ORIGIN3) MSG_WriteCoord (msg, ent->origin[2]);
|
|
if (bits & NQU_ANGLE3) MSG_WriteAngle(msg, ent->angles[2]);
|
|
|
|
if (host_client->protocol == SCP_FITZ666)
|
|
{
|
|
if (bits & FITZU_ALPHA) MSG_WriteByte(msg, ent->trans);
|
|
if (bits & RMQU_SCALE) MSG_WriteByte(msg, ent->scale);
|
|
if (bits & FITZU_FRAME2) MSG_WriteByte(msg, ent->frame>>8);
|
|
if (bits & FITZU_MODEL2) MSG_WriteByte(msg, ent->modelindex>>8);
|
|
if (bits & FITZU_LERPFINISH)MSG_WriteByte(msg, (ed->v->nextthink - sv.world.physicstime) * 255);
|
|
}
|
|
else
|
|
{
|
|
if (bits & DPU_ALPHA) MSG_WriteByte(msg, ent->trans*255);
|
|
if (bits & DPU_SCALE) MSG_WriteByte(msg, ent->scale*16);
|
|
if (bits & DPU_EFFECTS2) MSG_WriteByte(msg, eff >> 8);
|
|
if (bits & DPU_GLOWSIZE) MSG_WriteByte(msg, glowsize);
|
|
if (bits & DPU_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
|
|
if (bits & DPU_COLORMOD) MSG_WriteByte(msg, colourmod);
|
|
if (bits & DPU_FRAME2) MSG_WriteByte(msg, (int)ent->frame >> 8);
|
|
if (bits & DPU_MODEL2) MSG_WriteByte(msg, (int)ent->modelindex >> 8);
|
|
}
|
|
}
|
|
|
|
typedef struct gibfilter_s {
|
|
struct gibfilter_s *next;
|
|
int modelindex;
|
|
int minframe;
|
|
int maxframe;
|
|
} gibfilter_t;
|
|
gibfilter_t *gibfilter;
|
|
void SV_GibFilterPurge(void)
|
|
{
|
|
gibfilter_t *gf;
|
|
while(gibfilter)
|
|
{
|
|
gf = gibfilter;
|
|
gibfilter = gibfilter->next;
|
|
|
|
Z_Free(gf);
|
|
}
|
|
}
|
|
|
|
void SV_GibFilterAdd(char *modelname, int min, int max, qboolean allowwarn)
|
|
{
|
|
int i;
|
|
gibfilter_t *gf;
|
|
|
|
for (i=1; sv.strings.model_precache[i] ; i++)
|
|
if (!strcmp(sv.strings.model_precache[i], modelname))
|
|
break;
|
|
if (!sv.strings.model_precache[i])
|
|
{
|
|
if (allowwarn)
|
|
Con_Printf("Filtered model \"%s\" was not precached\n", modelname);
|
|
return; //model not in use.
|
|
}
|
|
|
|
gf = Z_Malloc(sizeof(gibfilter_t));
|
|
gf->modelindex = i;
|
|
gf->minframe = ((min==-1)?0:min);
|
|
gf->maxframe = ((max==-1)?0x80000000:max);
|
|
gf->next = gibfilter;
|
|
gibfilter = gf;
|
|
}
|
|
void SV_GibFilterInit(void)
|
|
{
|
|
char buffer[2048];
|
|
char *file;
|
|
int min, max;
|
|
|
|
SV_GibFilterPurge();
|
|
|
|
if (svs.gametype != GT_PROGS && svs.gametype != GT_Q1QVM)
|
|
return;
|
|
|
|
file = COM_LoadStackFile("gibfiltr.cfg", buffer, sizeof(buffer));
|
|
if (!file)
|
|
{
|
|
Con_DPrintf("gibfiltr.cfg file was not found. Using defaults\n");
|
|
SV_GibFilterAdd("progs/gib1.mdl", -1, -1, false);
|
|
SV_GibFilterAdd("progs/gib2.mdl", -1, -1, false);
|
|
SV_GibFilterAdd("progs/gib3.mdl", -1, -1, false);
|
|
SV_GibFilterAdd("progs/h_player.mdl", -1, -1, false);
|
|
return;
|
|
}
|
|
while(file)
|
|
{
|
|
file = COM_Parse(file);
|
|
if (!file)
|
|
{
|
|
return;
|
|
}
|
|
min = atoi(com_token);
|
|
file = COM_Parse(file); //handles nulls nicly
|
|
max = atoi(com_token);
|
|
file = COM_Parse(file);
|
|
if (!file)
|
|
{
|
|
Con_Printf("Sudden ending to gibfiltr.cfg\n");
|
|
return;
|
|
}
|
|
SV_GibFilterAdd(com_token, min, max, true);
|
|
}
|
|
}
|
|
qboolean SV_GibFilter(edict_t *ent)
|
|
{
|
|
int indx = ent->v->modelindex;
|
|
int frame = ent->v->frame;
|
|
gibfilter_t *gf;
|
|
|
|
for (gf = gibfilter; gf; gf=gf->next)
|
|
{
|
|
if (gf->modelindex == indx)
|
|
if (frame >= gf->minframe && frame <= gf->maxframe)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
#ifdef Q2BSPS
|
|
static int clientarea;
|
|
|
|
unsigned int Q2BSP_FatPVS(model_t *mod, vec3_t org, qbyte *buffer, unsigned int buffersize, qboolean add)
|
|
{//fixme: this doesn't add
|
|
int leafnum;
|
|
leafnum = CM_PointLeafnum (mod, org);
|
|
clientarea = CM_LeafArea (mod, leafnum);
|
|
|
|
return SV_Q2BSP_FatPVS (mod, org, buffer, buffersize, add);
|
|
}
|
|
|
|
qboolean Q2BSP_EdictInFatPVS(model_t *mod, pvscache_t *ent, qbyte *pvs)
|
|
{
|
|
int i,l;
|
|
if (!CM_AreasConnected (mod, clientarea, ent->areanum))
|
|
{ // doors can legally straddle two areas, so
|
|
// we may need to check another one
|
|
if (!ent->areanum2
|
|
|| !CM_AreasConnected (mod, clientarea, ent->areanum2))
|
|
return false; // blocked by a door
|
|
}
|
|
|
|
if (ent->num_leafs == -1)
|
|
{ // too many leafs for individual check, go by headnode
|
|
if (!CM_HeadnodeVisible (mod, ent->headnode, pvs))
|
|
return false;
|
|
}
|
|
else
|
|
{ // check individual leafs
|
|
for (i=0 ; i < ent->num_leafs ; i++)
|
|
{
|
|
l = ent->leafnums[i];
|
|
if (pvs[l >> 3] & (1 << (l&7) ))
|
|
break;
|
|
}
|
|
if (i == ent->num_leafs)
|
|
return false; // not visible
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
#ifdef SERVER_DEMO_PLAYBACK
|
|
static void SV_Snapshot_Build_Playback(client_t *client, packet_entities_t *pack)
|
|
{
|
|
int e;
|
|
entity_state_t *state;
|
|
mvdentity_state_t *dement;
|
|
for (e=1, dement=&sv.demostate[e] ; e<=sv.demomaxents ; e++, dement++)
|
|
{
|
|
if (!dement->modelindex)
|
|
continue;
|
|
|
|
if (e >= 1 && e <= MAX_CLIENTS)
|
|
continue;
|
|
|
|
if (pack->num_entities == pack->max_entities)
|
|
continue; // all full
|
|
|
|
//the entity would mess up the client and possibly disconnect them.
|
|
//FIXME: add an option to drop clients... entity fog could be killed in this way.
|
|
if (e >= 512 && !(client->fteprotocolextensions & PEXT_ENTITYDBL))
|
|
continue;
|
|
if (e >= 1024 && !(client->fteprotocolextensions & PEXT_ENTITYDBL2))
|
|
continue;
|
|
// if (dement->modelindex >= 256 && !(client->fteprotocolextensions & PEXT_MODELDBL))
|
|
// continue;
|
|
|
|
state = &pack->entities[pack->num_entities];
|
|
pack->num_entities++;
|
|
|
|
state->number = e;
|
|
state->flags = EF_DIMLIGHT;
|
|
VectorCopy (dement->origin, state->origin);
|
|
state->angles[0] = dement->angles[0]*360.0f/256;
|
|
state->angles[1] = dement->angles[1]*360.0f/256;
|
|
state->angles[2] = dement->angles[2]*360.0f/256;
|
|
state->modelindex = dement->modelindex;
|
|
state->frame = dement->frame;
|
|
state->colormap = dement->colormap;
|
|
state->skinnum = dement->skinnum;
|
|
state->effects = dement->effects;
|
|
|
|
#ifdef PEXT_SCALE
|
|
state->scale = dement->scale;
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
state->trans = dement->trans;
|
|
#endif
|
|
#ifdef PEXT_FATNESS
|
|
state->fatness = dement->fatness;
|
|
#endif
|
|
}
|
|
|
|
for (e = 0; e < sv.numdemospikes; e++)
|
|
{
|
|
if (SV_DemoNailUpdate (e))
|
|
continue;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void SV_Snapshot_BuildStateQ1(entity_state_t *state, edict_t *ent, client_t *client)
|
|
{
|
|
//builds an entity_state from an entity
|
|
//note that client can be null, for building baselines.
|
|
|
|
int i;
|
|
state->number = NUM_FOR_EDICT(svprogfuncs, ent);
|
|
|
|
state->u.q1.msec = 0;
|
|
state->u.q1.pmovetype = 0;
|
|
state->u.q1.movement[0] = 0;
|
|
state->u.q1.movement[1] = 0;
|
|
state->u.q1.movement[2] = 0;
|
|
state->u.q1.velocity[0] = 0;
|
|
state->u.q1.velocity[1] = 0;
|
|
state->u.q1.velocity[2] = 0;
|
|
|
|
if ((state->number-1) < (unsigned int)sv.allocated_client_slots && (client == &svs.clients[state->number-1] || client == svs.clients[state->number-1].controller))
|
|
state->u.q1.weaponframe = ent->v->weaponframe;
|
|
else
|
|
state->u.q1.weaponframe = 0;
|
|
if ((state->number-1) < (unsigned int)sv.allocated_client_slots && ent->v->movetype)
|
|
{
|
|
client_t *cl = &svs.clients[state->number-1];
|
|
if (cl->isindependant)
|
|
{
|
|
state->u.q1.pmovetype = ent->v->movetype;
|
|
if (cl != client && client)
|
|
{ /*only generate movement values if the client doesn't already know them...*/
|
|
state->u.q1.movement[0] = ent->xv->movement[0];
|
|
state->u.q1.movement[1] = ent->xv->movement[1];
|
|
state->u.q1.movement[2] = ent->xv->movement[2];
|
|
state->u.q1.msec = bound(0, 1000*(sv.time - cl->localtime), 255);
|
|
}
|
|
|
|
state->u.q1.velocity[0] = ent->v->velocity[0] * 8;
|
|
state->u.q1.velocity[1] = ent->v->velocity[1] * 8;
|
|
state->u.q1.velocity[2] = ent->v->velocity[2] * 8;
|
|
}
|
|
}
|
|
|
|
if (client && client->edict && (ent->v->owner == client->edict->entnum))
|
|
state->solid = 0;
|
|
else if (ent->v->solid == SOLID_BSP || (ent->v->skin < 0 && ent->v->modelindex))
|
|
state->solid = ES_SOLID_BSP;
|
|
else if (ent->v->solid == SOLID_BBOX || ent->v->solid == SOLID_SLIDEBOX || ent->v->skin < 0)
|
|
{
|
|
unsigned int mdl = ent->v->modelindex;
|
|
if (mdl < MAX_MODELS && sv.models[mdl] && sv.models[mdl]->type == mod_brush)
|
|
state->solid = ES_SOLID_BSP;
|
|
else
|
|
{
|
|
i = bound(0, -ent->v->mins[0]/8, 31);
|
|
state->solid = i;
|
|
i = bound(0, -ent->v->mins[2]/8, 31);
|
|
state->solid |= i<<5;
|
|
i = bound(0, ((ent->v->maxs[2]+32)/8), 63); /*up can be negative*/
|
|
state->solid |= i<<10;
|
|
}
|
|
}
|
|
else
|
|
state->solid = 0;
|
|
|
|
state->dpflags = 0;
|
|
if (ent->xv->viewmodelforclient)
|
|
{ //this ent would have been filtered out by now if its not ours
|
|
//if ent->viewmodelforclient == client then:
|
|
state->dpflags |= RENDER_VIEWMODEL;
|
|
}
|
|
state->colormap = ent->v->colormap;
|
|
if (state->colormap >= 1024)
|
|
state->dpflags |= RENDER_COLORMAPPED;
|
|
else if (client && state->colormap > client->max_net_clients)
|
|
state->colormap = 0;
|
|
|
|
if (ent->xv->exteriormodeltoclient && client)
|
|
{
|
|
if (ent->xv->exteriormodeltoclient == EDICT_TO_PROG(svprogfuncs, client->edict))
|
|
state->dpflags |= RENDER_EXTERIORMODEL;
|
|
//everyone else sees it normally.
|
|
}
|
|
|
|
if (ent->v->movetype == MOVETYPE_STEP)
|
|
state->dpflags |= RENDER_STEP;
|
|
|
|
VectorCopy (ent->v->origin, state->origin);
|
|
VectorCopy (ent->v->angles, state->angles);
|
|
state->modelindex = ent->v->modelindex;
|
|
state->modelindex2 = ent->xv->vw_index;
|
|
state->frame = ent->v->frame;
|
|
state->skinnum = ent->v->skin;
|
|
state->effects = ent->v->effects;
|
|
state->effects |= (int)ent->xv->modelflags<<24;
|
|
state->hexen2flags = ent->xv->drawflags;
|
|
state->abslight = (int)(ent->xv->abslight*255) & 255;
|
|
state->tagentity = ent->xv->tag_entity;
|
|
state->tagindex = ent->xv->tag_index;
|
|
|
|
state->light[0] = ent->xv->color[0]*255;
|
|
state->light[1] = ent->xv->color[1]*255;
|
|
state->light[2] = ent->xv->color[2]*255;
|
|
state->light[3] = ent->xv->light_lev;
|
|
state->lightstyle = ent->xv->style;
|
|
state->lightpflags = ent->xv->pflags;
|
|
state->u.q1.traileffectnum = ent->xv->traileffectnum;
|
|
|
|
if ((!ent->xv->gravitydir[0] && !ent->xv->gravitydir[1] && !ent->xv->gravitydir[2]) || (ent->xv->gravitydir[2] == -1))
|
|
{
|
|
state->u.q1.gravitydir[0] = 0;
|
|
state->u.q1.gravitydir[1] = 0;
|
|
}
|
|
else
|
|
{
|
|
vec3_t ang;
|
|
vectoangles(ent->xv->gravitydir, ang);
|
|
state->u.q1.gravitydir[0] = ((ang[0]/360) * 256) - 192;
|
|
state->u.q1.gravitydir[1] = (ang[1]/360) * 256;
|
|
}
|
|
|
|
if (((int)ent->v->flags & FL_CLASS_DEPENDENT) && client && client->playerclass) //hexen2 wierdness.
|
|
{
|
|
char modname[MAX_QPATH];
|
|
Q_strncpyz(modname, sv.strings.model_precache[state->modelindex], sizeof(modname));
|
|
if (strlen(modname)>5)
|
|
{
|
|
modname[strlen(modname)-5] = client->playerclass+'0';
|
|
state->modelindex = SV_ModelIndex(modname);
|
|
}
|
|
}
|
|
|
|
if (state->effects & DPEF_LOWPRECISION)
|
|
state->effects &= DPEF_LOWPRECISION; //we don't support it, nor does dp any more. strip it.
|
|
|
|
if (state->effects & EF_FULLBRIGHT) //wrap the field for fte clients (this is horrible)
|
|
{
|
|
state->hexen2flags |= MLS_FULLBRIGHT;
|
|
}
|
|
|
|
if (progstype != PROG_QW && state->effects && client && ISQWCLIENT(client)) //don't send extra nq effects to a qw client.
|
|
{
|
|
//EF_NODRAW doesn't draw the model.
|
|
//The client still needs to know about it though, as it might have other effects on it.
|
|
if (progstype == PROG_H2)
|
|
{
|
|
if (state->effects == H2EF_NODRAW)
|
|
{
|
|
//actually, H2 is pretty lame about this
|
|
state->effects = 0;
|
|
state->modelindex = 0;
|
|
state->frame = 0;
|
|
state->colormap = 0;
|
|
state->abslight = 0;
|
|
state->skinnum = 0;
|
|
state->hexen2flags = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (state->effects & NQEF_NODRAW)
|
|
state->modelindex = 0;
|
|
}
|
|
|
|
if (state->number <= sv.allocated_client_slots) // clear only client ents
|
|
state->effects &= ~ (QWEF_FLAG1|QWEF_FLAG2);
|
|
}
|
|
|
|
if (!ent->xv->colormod[0] && !ent->xv->colormod[1] && !ent->xv->colormod[2])
|
|
{
|
|
state->colormod[0] = (256)/8;
|
|
state->colormod[1] = (256)/8;
|
|
state->colormod[2] = (256)/8;
|
|
}
|
|
else
|
|
{
|
|
i = ent->xv->colormod[0]*(256/8); state->colormod[0] = bound(0, i, 255);
|
|
i = ent->xv->colormod[1]*(256/8); state->colormod[1] = bound(0, i, 255);
|
|
i = ent->xv->colormod[2]*(256/8); state->colormod[2] = bound(0, i, 255);
|
|
}
|
|
if (!ent->xv->glowmod[0] && !ent->xv->glowmod[1] && !ent->xv->glowmod[2])
|
|
{
|
|
state->glowmod[0] = (256/8);
|
|
state->glowmod[1] = (256/8);
|
|
state->glowmod[2] = (256/8);
|
|
}
|
|
else
|
|
{
|
|
state->glowmod[0] = ent->xv->glowmod[0]*(256/8);
|
|
state->glowmod[1] = ent->xv->glowmod[1]*(256/8);
|
|
state->glowmod[2] = ent->xv->glowmod[2]*(256/8);
|
|
}
|
|
state->glowsize = ent->xv->glow_size*0.25;
|
|
state->glowcolour = ent->xv->glow_color;
|
|
if (ent->xv->glow_trail)
|
|
state->dpflags |= RENDER_GLOWTRAIL;
|
|
|
|
|
|
#ifdef PEXT_SCALE
|
|
state->scale = ent->xv->scale*16;
|
|
if (!ent->xv->scale)
|
|
state->scale = 1*16;
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
state->trans = ent->xv->alpha*255;
|
|
if (!ent->xv->alpha)
|
|
state->trans = 255;
|
|
|
|
//QSG_DIMENSION_PLANES - if the only shared dimensions are ghost dimensions, Set half alpha.
|
|
if (client && client->edict)
|
|
{
|
|
if (((int)client->edict->xv->dimension_see & (int)ent->xv->dimension_ghost))
|
|
if (!((int)client->edict->xv->dimension_see & ((int)ent->xv->dimension_seen & ~(int)ent->xv->dimension_ghost)) )
|
|
{
|
|
if (ent->xv->dimension_ghost_alpha)
|
|
state->trans *= ent->xv->dimension_ghost_alpha;
|
|
else
|
|
state->trans *= 0.5;
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef PEXT_FATNESS
|
|
state->fatness = ent->xv->fatness;
|
|
#endif
|
|
|
|
#pragma warningmsg("TODO: Fix attachments for more vanilla clients")
|
|
}
|
|
|
|
void SV_Snapshot_BuildQ1(client_t *client, packet_entities_t *pack, qbyte *pvs, edict_t *clent, qboolean ignorepvs)
|
|
{
|
|
//pvs and clent can be null, but only if the other is also null
|
|
int e, i;
|
|
edict_t *ent, *trackent;
|
|
entity_state_t *state;
|
|
#define DEPTHOPTIMISE
|
|
#ifdef DEPTHOPTIMISE
|
|
vec3_t org;
|
|
static float distances[32768];
|
|
float dist;
|
|
#endif
|
|
globalvars_t *pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
|
|
int pvsflags;
|
|
int limit;
|
|
|
|
if (client->spectator)
|
|
trackent = EDICT_NUM(svprogfuncs, client->spec_track);
|
|
else if (clent)
|
|
trackent = PROG_TO_EDICT(svprogfuncs, clent->xv->view2);
|
|
else
|
|
trackent = NULL;
|
|
|
|
if (client->viewent
|
|
#ifdef NQPROT
|
|
&& ISQWCLIENT(client)
|
|
#endif
|
|
) //this entity is watching from outside themselves. The client is tricked into thinking that they themselves are in the view ent, and a new dummy ent (the old them) must be spawned.
|
|
|
|
{
|
|
|
|
//FIXME: this hack needs cleaning up
|
|
#ifdef DEPTHOPTIMISE
|
|
distances[0] = 0;
|
|
#endif
|
|
state = &pack->entities[pack->num_entities];
|
|
pack->num_entities++;
|
|
|
|
SV_Snapshot_BuildStateQ1(state, clent, client);
|
|
|
|
state->number = client - svs.clients + 1;
|
|
|
|
//yeah, I doubt anyone will need this
|
|
if (progstype == PROG_QW)
|
|
{
|
|
if ((int)clent->v->effects & QWEF_FLAG1)
|
|
{
|
|
memcpy(&pack->entities[pack->num_entities], state, sizeof(*state));
|
|
state = &pack->entities[pack->num_entities];
|
|
pack->num_entities++;
|
|
state->modelindex = SV_ModelIndex("progs/flag.mdl");
|
|
state->frame = 0;
|
|
state->number++; //yeek
|
|
state->skinnum = 0;
|
|
}
|
|
else if ((int)clent->v->effects & QWEF_FLAG2)
|
|
{
|
|
memcpy(&pack->entities[pack->num_entities], state, sizeof(*state));
|
|
state = &pack->entities[pack->num_entities];
|
|
pack->num_entities++;
|
|
state->modelindex = SV_ModelIndex("progs/flag.mdl");
|
|
state->frame = 0;
|
|
state->number++; //yeek
|
|
state->skinnum = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*legacy qw clients get their players separately*/
|
|
if (ISQWCLIENT(client) && !(client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS))
|
|
e = min(sv.allocated_client_slots+1, client->max_net_clients);
|
|
else
|
|
e = 1;
|
|
|
|
limit = min(client->max_net_ents, sv.world.num_edicts);
|
|
|
|
for ( ; e<limit ; e++)
|
|
{
|
|
ent = EDICT_NUM(svprogfuncs, e);
|
|
|
|
if (ent->xv->customizeentityforclient)
|
|
{
|
|
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent);
|
|
pr_global_struct->other = (clent?EDICT_TO_PROG(svprogfuncs, clent):0);
|
|
PR_ExecuteProgram(svprogfuncs, ent->xv->customizeentityforclient);
|
|
if(!G_FLOAT(OFS_RETURN))
|
|
continue;
|
|
}
|
|
|
|
if (progstype != PROG_QW)
|
|
{
|
|
// if (progstype == PROG_H2)
|
|
// if (ent->v->effects == H2EF_NODRAW)
|
|
// continue;
|
|
if ((int)ent->v->effects & EF_MUZZLEFLASH)
|
|
{
|
|
if (needcleanup < e)
|
|
{
|
|
needcleanup = e;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ent->xv->viewmodelforclient)
|
|
{
|
|
if (ent->xv->viewmodelforclient != (clent?EDICT_TO_PROG(svprogfuncs, clent):0))
|
|
continue;
|
|
pvsflags = PVSF_IGNOREPVS;
|
|
}
|
|
else if (ent == clent || ent == trackent)
|
|
{
|
|
pvsflags = PVSF_IGNOREPVS;
|
|
}
|
|
else
|
|
{
|
|
// ignore ents without visible models
|
|
if (!ent->xv->SendEntity && (!ent->v->modelindex || !*PR_GetString(svprogfuncs, ent->v->model)) && !((int)ent->xv->pflags & PFLAGS_FULLDYNAMIC) && ent->v->skin >= 0)
|
|
continue;
|
|
|
|
pvsflags = ent->xv->pvsflags;
|
|
if (pvs) //self doesn't get a pvs test, to cover teleporters
|
|
{
|
|
if ((int)ent->v->effects & EF_NODEPTHTEST)
|
|
{
|
|
}
|
|
else if ((pvsflags & PVSF_MODE_MASK) < PVSF_USEPHS)
|
|
{
|
|
//branch out to the pvs testing.
|
|
if (ent->xv->tag_entity)
|
|
{
|
|
edict_t *p = ent;
|
|
int c = 10;
|
|
while(p->xv->tag_entity&&c-->0)
|
|
{
|
|
p = EDICT_NUM(svprogfuncs, p->xv->tag_entity);
|
|
}
|
|
if (!sv.world.worldmodel->funcs.EdictInFatPVS(sv.world.worldmodel, &((wedict_t*)p)->pvsinfo, pvs))
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (!sv.world.worldmodel->funcs.EdictInFatPVS(sv.world.worldmodel, &((wedict_t*)ent)->pvsinfo, pvs))
|
|
continue;
|
|
}
|
|
}
|
|
else if ((pvsflags & PVSF_MODE_MASK) == PVSF_USEPHS && sv.world.worldmodel->fromgame == fg_quake)
|
|
{
|
|
int leafnum;
|
|
unsigned char *mask;
|
|
if (sv.phs)
|
|
{
|
|
leafnum = sv.world.worldmodel->funcs.LeafnumForPoint(sv.world.worldmodel, host_client->edict->v->origin);
|
|
mask = sv.phs + leafnum * 4*((sv.world.worldmodel->numleafs+31)>>5);
|
|
|
|
leafnum = sv.world.worldmodel->funcs.LeafnumForPoint (sv.world.worldmodel, ent->v->origin)-1;
|
|
if ( !(mask[leafnum>>3] & (1<<(leafnum&7)) ) )
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (client->gibfilter && SV_GibFilter(ent))
|
|
continue;
|
|
}
|
|
}
|
|
|
|
//DP_SV_NODRAWONLYTOCLIENT
|
|
if (ent->xv->nodrawtoclient) //DP extension.
|
|
if (ent->xv->nodrawtoclient == EDICT_TO_PROG(svprogfuncs, client->edict))
|
|
continue;
|
|
//DP_SV_DRAWONLYTOCLIENT
|
|
if (ent->xv->drawonlytoclient)
|
|
if (ent->xv->drawonlytoclient != EDICT_TO_PROG(svprogfuncs, client->edict))
|
|
{
|
|
client_t *split;
|
|
for (split = client->controlled; split; split=split->controlled)
|
|
{
|
|
if (split->edict->xv->view2 == EDICT_TO_PROG(svprogfuncs, ent))
|
|
break;
|
|
}
|
|
if (!split)
|
|
continue;
|
|
}
|
|
|
|
//QSG_DIMENSION_PLANES
|
|
if (client->edict)
|
|
if (!((int)client->edict->xv->dimension_see & ((int)ent->xv->dimension_seen | (int)ent->xv->dimension_ghost)))
|
|
continue; //not in this dimension - sorry...
|
|
|
|
|
|
if (!ignorepvs && ent != clent && (pvsflags & PVSF_MODE_MASK)==PVSF_NORMALPVS && !((unsigned int)ent->v->effects & (EF_DIMLIGHT|EF_BLUE|EF_RED|EF_BRIGHTLIGHT|EF_BRIGHTFIELD|EF_NODEPTHTEST)))
|
|
{ //more expensive culling
|
|
if ((e <= sv.allocated_client_slots && sv_cullplayers_trace.value) || sv_cullentities_trace.value)
|
|
if (Cull_Traceline(clent, ent))
|
|
continue;
|
|
}
|
|
|
|
//EXT_CSQC
|
|
if (SV_AddCSQCUpdate(client, ent)) //csqc took it.
|
|
continue;
|
|
|
|
if (ISQWCLIENT(client))
|
|
{
|
|
if (SV_AddNailUpdate (ent))
|
|
continue; // added to the special update list
|
|
}
|
|
|
|
//the entity would mess up the client and possibly disconnect them.
|
|
//FIXME: add an option to drop clients... entity fog could be killed in this way.
|
|
if (e >= client->max_net_ents)
|
|
continue;
|
|
if (ent->v->modelindex >= client->maxmodels)
|
|
continue;
|
|
#ifdef DEPTHOPTIMISE
|
|
if (clent)
|
|
{
|
|
//find distance based upon absolute mins/maxs so bsps are treated fairly.
|
|
//org = clentorg + -0.5*(max+min)
|
|
VectorAdd(ent->v->absmin, ent->v->absmax, org);
|
|
VectorMA(clent->v->origin, -0.5, org, org);
|
|
dist = DotProduct(org, org); //Length
|
|
|
|
// add to the packetentities
|
|
if (pack->num_entities == pack->max_entities)
|
|
{
|
|
float furthestdist = -1;
|
|
int best=-1;
|
|
for (i = 0; i < pack->max_entities; i++)
|
|
if (furthestdist < distances[i])
|
|
{
|
|
furthestdist = distances[i];
|
|
best = i;
|
|
}
|
|
|
|
if (furthestdist > dist && best != -1)
|
|
{
|
|
state = &pack->entities[best];
|
|
// Con_Printf("Dropping ent %s\n", sv.model_precache[state->modelindex]);
|
|
memmove(&distances[best], &distances[best+1], sizeof(*distances)*(pack->num_entities-best-1));
|
|
memmove(state, state+1, sizeof(*state)*(pack->num_entities-best-1));
|
|
|
|
best = pack->num_entities-1;
|
|
|
|
distances[best] = dist;
|
|
state = &pack->entities[best];
|
|
}
|
|
else
|
|
continue; // all full
|
|
}
|
|
else
|
|
{
|
|
state = &pack->entities[pack->num_entities];
|
|
distances[pack->num_entities] = dist;
|
|
pack->num_entities++;
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
// add to the packetentities
|
|
if (pack->num_entities == pack->max_entities)
|
|
continue; // all full
|
|
else
|
|
{
|
|
state = &pack->entities[pack->num_entities];
|
|
pack->num_entities++;
|
|
}
|
|
}
|
|
|
|
//its not a nail or anything, pack it up and ship it on
|
|
SV_Snapshot_BuildStateQ1(state, ent, client);
|
|
}
|
|
}
|
|
|
|
qbyte *SV_Snapshot_SetupPVS(client_t *client, qbyte *pvs, unsigned int pvsbufsize)
|
|
{
|
|
vec3_t org;
|
|
int leavepvs = false;
|
|
/*
|
|
if (r_novis.ival)
|
|
{
|
|
memset(pvs, 0xff, (sv.world.worldmodel->numleafs+31)>>3);
|
|
return pvs;
|
|
}
|
|
*/
|
|
for (; client; client = client->controlled)
|
|
{
|
|
if (client->viewent)
|
|
{
|
|
edict_t *e = PROG_TO_EDICT(svprogfuncs, client->viewent);
|
|
VectorAdd (e->v->origin, client->edict->v->view_ofs, org);
|
|
}
|
|
else
|
|
VectorAdd (client->edict->v->origin, client->edict->v->view_ofs, org);
|
|
sv.world.worldmodel->funcs.FatPVS(sv.world.worldmodel, org, pvs, pvsbufsize, leavepvs);
|
|
leavepvs = true;
|
|
|
|
#ifdef PEXT_VIEW2
|
|
if (client->edict->xv->view2) //add a second view point to the pvs
|
|
sv.world.worldmodel->funcs.FatPVS(sv.world.worldmodel, PROG_TO_EDICT(svprogfuncs, client->edict->xv->view2)->v->origin, pvs, pvsbufsize, leavepvs);
|
|
#endif
|
|
}
|
|
|
|
return pvs;
|
|
}
|
|
|
|
void SV_Snapshot_Clear(packet_entities_t *pack)
|
|
{
|
|
pack->num_entities = 0;
|
|
|
|
csqcnuments = 0;
|
|
numnails = 0;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SVQ3Q1_BuildEntityPacket
|
|
|
|
Builds a temporary q1 style entity packet for a q3 client
|
|
=============
|
|
*/
|
|
void SVQ3Q1_BuildEntityPacket(client_t *client, packet_entities_t *pack)
|
|
{
|
|
qbyte pvsbuf[(MAX_MAP_LEAFS+7)>>3];
|
|
qbyte *pvs;
|
|
SV_Snapshot_Clear(pack);
|
|
pvs = SV_Snapshot_SetupPVS(client, pvsbuf, sizeof(pvsbuf));
|
|
SV_Snapshot_BuildQ1(client, pack, pvs, client->edict, false);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_WriteEntitiesToClient
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Encodes the current state of the world as
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a svc_packetentities messages and possibly
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a svc_nails message and
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svc_playerinfo messages
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=============
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*/
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void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignorepvs)
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{
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int e;
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qbyte *pvs;
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packet_entities_t *pack;
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edict_t *clent;
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client_frame_t *frame;
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qbyte pvsbuffer[(MAX_MAP_LEAFS+7)/8];
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// this is the frame we are creating
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frame = &client->frameunion.frames[client->netchan.incoming_sequence & UPDATE_MASK];
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if (!sv.paused)
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memset(frame->playerpresent, 0, sizeof(frame->playerpresent));
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// find the client's PVS
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if (ignorepvs)
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{
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clent = NULL;
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pvs = NULL;
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}
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else
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{
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clent = client->edict;
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#ifdef HLSERVER
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if (svs.gametype == GT_HALFLIFE)
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pvs = SVHL_Snapshot_SetupPVS(client, pvsbuffer, sizeof(pvsbuffer));
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else
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#endif
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pvs = SV_Snapshot_SetupPVS(client, pvsbuffer, sizeof(pvsbuffer));
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}
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host_client = client;
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if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
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{
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pack = &svs.entstatebuffer;
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if (pack->max_entities < client->max_net_ents)
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{
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pack->max_entities = client->max_net_ents;
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pack->entities = BZ_Realloc(pack->entities, sizeof(*pack->entities) * pack->max_entities);
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memset(pack->entities, 0, sizeof(entity_state_t) * pack->max_entities);
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}
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}
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else
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pack = &frame->entities;
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SV_Snapshot_Clear(pack);
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// put other visible entities into either a packet_entities or a nails message
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#ifdef SERVER_DEMO_PLAYBACK
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if (sv.demostatevalid) //generate info from demo stats
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{
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SV_Snapshot_Build_Playback(client, pack);
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}
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else
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#endif
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{
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#ifdef HLSERVER
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if (svs.gametype == GT_HALFLIFE)
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SVHL_Snapshot_Build(client, pack, pvs, clent, ignorepvs);
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else
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#endif
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SV_Snapshot_BuildQ1(client, pack, pvs, clent, ignorepvs);
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}
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#ifdef NQPROT
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if (ISNQCLIENT(client))
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{
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if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
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{
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SVFTE_EmitPacketEntities(client, pack, msg);
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client->netchan.incoming_sequence++;
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}
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else if (client->protocol == SCP_DARKPLACES6 || client->protocol == SCP_DARKPLACES7)
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SVDP_EmitEntitiesUpdate(client, pack, msg);
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else
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{
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for (e = 0; e < pack->num_entities; e++)
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{
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if (msg->cursize + 32 > msg->maxsize)
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break;
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SVNQ_EmitEntityState(msg, &pack->entities[e]);
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}
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client->netchan.incoming_sequence++;
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}
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SV_EmitCSQCUpdate(client, msg, svcdp_csqcentities);
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return;
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}
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#endif
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// encode the packet entities as a delta from the
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// last packetentities acknowledged by the client
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if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
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{
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SVFTE_EmitPacketEntities(client, pack, msg);
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}
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else
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{
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// Z_EXT_TIME protocol extension
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// every now and then, send an update so that extrapolation
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// on client side doesn't stray too far off
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if (ISQWCLIENT(client))
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{
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if (client->fteprotocolextensions & PEXT_ACCURATETIMINGS && sv.world.physicstime - client->nextservertimeupdate > 0)
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{ //the fte pext causes the server to send out accurate timings, allowing for perfect interpolation.
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MSG_WriteByte (msg, svcqw_updatestatlong);
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MSG_WriteByte (msg, STAT_TIME);
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MSG_WriteLong (msg, (int)(sv.world.physicstime * 1000));
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client->nextservertimeupdate = sv.world.physicstime;//+10;
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}
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else if (client->zquake_extensions & Z_EXT_SERVERTIME && sv.world.physicstime - client->nextservertimeupdate > 0)
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{ //the zquake ext causes the server to send out peridoic timings, allowing for moderatly accurate game time.
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MSG_WriteByte (msg, svcqw_updatestatlong);
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MSG_WriteByte (msg, STAT_TIME);
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MSG_WriteLong (msg, (int)(sv.world.physicstime * 1000));
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client->nextservertimeupdate = sv.world.physicstime+10;
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}
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}
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// send over the players in the PVS
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if (svs.gametype != GT_HALFLIFE)
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{
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if (client == &demo.recorder)
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SV_WritePlayersToMVD(client, frame, msg);
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else
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SV_WritePlayersToClient (client, frame, clent, pvs, msg);
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}
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SVQW_EmitPacketEntities (client, pack, msg);
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}
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SV_EmitCSQCUpdate(client, msg, svcfte_csqcentities);
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// now add the specialized nail update
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SV_EmitNailUpdate (msg, ignorepvs);
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}
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void SV_CleanupEnts(void)
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{
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int e;
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edict_t *ent;
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vec3_t org;
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if (!needcleanup)
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return;
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for (e=1 ; e<=needcleanup ; e++)
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{
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ent = EDICT_NUM(svprogfuncs, e);
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if ((int)ent->v->effects & EF_MUZZLEFLASH)
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{
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ent->v->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH;
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MSG_WriteByte(&sv.multicast, svc_muzzleflash);
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MSG_WriteEntity(&sv.multicast, e);
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VectorCopy(ent->v->origin, org);
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if (progstype == PROG_H2)
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org[2] += 24;
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SV_Multicast(org, MULTICAST_PVS);
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}
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}
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needcleanup=0;
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}
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#endif
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