.. |
altwater.glsl
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rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
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2017-02-19 00:15:42 +00:00 |
bloom_blur.glsl
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
bloom_filter.glsl
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random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow.
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2014-08-27 08:41:31 +00:00 |
bloom_final.glsl
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fix glsl not being used for skeletal animations (10->50 fps jump)
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2015-07-14 14:47:00 +00:00 |
colourtint.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
crepuscular_opaque.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
crepuscular_rays.glsl
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qc: qc temp-strings are now garbage collected. this makes strzone redundant.
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2015-01-21 18:18:37 +00:00 |
crepuscular_sky.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
default2d.glsl
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small vulkan perf tweak.
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2017-11-14 14:37:04 +00:00 |
defaultadditivesprite.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
defaultfill.glsl
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small vulkan perf tweak.
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2017-11-14 14:37:04 +00:00 |
defaultgammacb.glsl
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added cmake file.
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2018-03-04 14:41:16 +00:00 |
defaultskin.glsl
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Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords).
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2018-09-29 17:31:58 +00:00 |
defaultsky.glsl
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
defaultskybox.glsl
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Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
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2017-08-29 02:29:06 +00:00 |
defaultsprite.glsl
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command argument completion for a few commands.
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2017-07-04 05:07:51 +00:00 |
defaultwall.glsl
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Rewrote infostrings. Now using infobuffers, which allows for the use of arbitrary blobs, except not using the protocol extension yet in case it needs to be fixed.
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2018-07-05 16:21:44 +00:00 |
defaultwarp.glsl
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Add ortho lights (still has serious issues that make them unusable on regular maps).
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2018-07-22 11:49:37 +00:00 |
depthonly.glsl
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rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
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2017-02-19 00:15:42 +00:00 |
drawflat_wall.glsl
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Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
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2018-09-01 04:18:08 +00:00 |
fixedemu.glsl
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small vulkan perf tweak.
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2017-11-14 14:37:04 +00:00 |
fxaa.glsl
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vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working.
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2016-07-28 13:18:22 +00:00 |
itemtimer.glsl
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first version with dtls support. disabled for now.
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2017-05-18 10:24:09 +00:00 |
lpp_depthnorm.glsl
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Updated font code for freecs's benefit.
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2017-12-09 21:22:46 +00:00 |
lpp_light.glsl
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fix Q3BSP-without-Q2BSP bug.
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2017-10-31 22:52:58 +00:00 |
lpp_wall.glsl
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fixed crashy race condition when querying master servers.
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2017-11-15 12:38:20 +00:00 |
menutint.glsl
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added cmake file.
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2018-03-04 14:41:16 +00:00 |
postproc_ascii.glsl
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Added r_graphics cvar, so that you can finally turn graphics off/on like modern games (yay simplicity)... Doing so results in ascii-style rendering, just because.
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2018-08-13 06:27:29 +00:00 |
postproc_equirectangular.glsl
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
postproc_fisheye.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
postproc_laea.glsl
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Added two new projection modes. use r_projection to select alternative projections.
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2015-07-03 02:07:41 +00:00 |
postproc_panorama.glsl
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Added two new projection modes. use r_projection to select alternative projections.
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2015-07-03 02:07:41 +00:00 |
postproc_stereographic.glsl
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Added two new projection modes. use r_projection to select alternative projections.
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2015-07-03 02:07:41 +00:00 |
rtlight.glsl
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Add ortho lights (still has serious issues that make them unusable on regular maps).
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2018-07-22 11:49:37 +00:00 |
terrain.glsl
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rework hlmdl subblends. apparently they're some sort of grid.
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2017-11-30 17:59:11 +00:00 |
underwaterwarp.glsl
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fix nq bob (also fixes show_speed in nq)
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2014-08-19 06:08:23 +00:00 |
wireframe.glsl
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fix wireframe.
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2017-03-06 14:06:12 +00:00 |