mirror of
https://github.com/nzp-team/fteqw.git
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7d27fc8e57
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2066 fc73d0e0-1445-4013-8a0c-d673dee63da5
248 lines
5.8 KiB
C
248 lines
5.8 KiB
C
#include <exec/exec.h>
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#include <devices/ahi.h>
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#include <proto/exec.h>
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#define USE_INLINE_STDARG
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#include <proto/ahi.h>
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#include "quakedef.h"
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#warning Remove this once Spike fixes the sound input code.
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void S_UpdateCapture(void)
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{
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}
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struct AHIChannelInfo
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{
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struct AHIEffChannelInfo aeci;
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ULONG offset;
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};
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struct AHIdata
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{
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struct MsgPort *msgport;
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struct AHIRequest *ahireq;
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int ahiopen;
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struct AHIAudioCtrl *audioctrl;
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void *samplebuffer;
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struct Hook EffectHook;
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struct AHIChannelInfo aci;
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unsigned int readpos;
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};
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ULONG EffectFunc()
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{
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struct Hook *hook = (struct Hook *)REG_A0;
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struct AHIEffChannelInfo *aeci = (struct AHIEffChannelInfo *)REG_A1;
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struct AHIdata *ad;
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ad = hook->h_Data;
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ad->readpos = aeci->ahieci_Offset[0];
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return 0;
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}
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static struct EmulLibEntry EffectFunc_Gate =
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{
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TRAP_LIB, 0, (void (*)(void))EffectFunc
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};
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static void AHI_Shutdown(soundcardinfo_t *sc)
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{
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struct AHIdata *ad;
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struct Library *AHIBase;
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ad = sc->handle;
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AHIBase = (struct Library *)ad->ahireq->ahir_Std.io_Device;
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ad->aci.aeci.ahie_Effect = AHIET_CHANNELINFO|AHIET_CANCEL;
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AHI_SetEffect(&ad->aci.aeci, ad->audioctrl);
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AHI_ControlAudio(ad->audioctrl,
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AHIC_Play, FALSE,
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TAG_END);
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AHI_FreeAudio(ad->audioctrl);
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FreeVec(ad->samplebuffer);
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CloseDevice((struct IORequest *)ad->ahireq);
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DeleteIORequest((struct IORequest *)ad->ahireq);
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DeleteMsgPort(ad->msgport);
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FreeVec(ad);
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}
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static unsigned int AHI_GetDMAPos(soundcardinfo_t *sc)
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{
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struct AHIdata *ad;
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ad = sc->handle;
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sc->sn.samplepos = ad->readpos*sc->sn.numchannels;
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return sc->sn.samplepos;
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}
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static void AHI_UnlockBuffer(soundcardinfo_t *sc, void *buffer)
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{
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}
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static void *AHI_LockBuffer(soundcardinfo_t *sc)
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{
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return sc->sn.buffer;
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}
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static void AHI_SetUnderWater(soundcardinfo_t *sc, qboolean uw)
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{
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}
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static void AHI_Submit(soundcardinfo_t *sc)
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{
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}
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static int AHI_InitCard(soundcardinfo_t *sc, int cardnum)
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{
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struct AHIdata *ad;
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ULONG channels;
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ULONG speed;
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ULONG bits;
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ULONG r;
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struct Library *AHIBase;
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struct AHISampleInfo sample;
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if (cardnum)
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return 2; /* Which means "no more cards" */
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ad = AllocVec(sizeof(*ad), MEMF_ANY);
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if (ad)
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{
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ad->msgport = CreateMsgPort();
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if (ad->msgport)
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{
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ad->ahireq = (struct AHIRequest *)CreateIORequest(ad->msgport, sizeof(struct AHIRequest));
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if (ad->ahireq)
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{
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ad->ahiopen = !OpenDevice("ahi.device", AHI_NO_UNIT, (struct IORequest *)ad->ahireq, 0);
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if (ad->ahiopen)
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{
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AHIBase = (struct Library *)ad->ahireq->ahir_Std.io_Device;
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ad->audioctrl = AHI_AllocAudio(AHIA_AudioID, AHI_DEFAULT_ID,
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AHIA_MixFreq, sc->sn.speed,
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AHIA_Channels, 1,
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AHIA_Sounds, 1,
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TAG_END);
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if (ad->audioctrl)
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{
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AHI_GetAudioAttrs(AHI_INVALID_ID, ad->audioctrl,
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AHIDB_BufferLen, sizeof(sc->name),
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AHIDB_Name, (ULONG)sc->name,
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AHIDB_MaxChannels, (ULONG)&channels,
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AHIDB_Bits, (ULONG)&bits,
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TAG_END);
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AHI_ControlAudio(ad->audioctrl,
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AHIC_MixFreq_Query, (ULONG)&speed,
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TAG_END);
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if (bits == 8 || bits == 16)
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{
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if (channels > 2)
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channels = 2;
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sc->sn.speed = speed;
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sc->sn.samplebits = bits;
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sc->sn.numchannels = channels;
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sc->sn.samples = speed*channels;
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ad->samplebuffer = AllocVec(speed*(bits/8)*channels, MEMF_ANY);
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if (ad->samplebuffer)
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{
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sc->sn.buffer = ad->samplebuffer;
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if (channels == 1)
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{
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if (bits == 8)
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sample.ahisi_Type = AHIST_M8S;
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else
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sample.ahisi_Type = AHIST_M16S;
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}
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else
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{
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if (bits == 8)
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sample.ahisi_Type = AHIST_S8S;
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else
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sample.ahisi_Type = AHIST_S16S;
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}
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sample.ahisi_Address = ad->samplebuffer;
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sample.ahisi_Length = (speed*(bits/8)*channels)/AHI_SampleFrameSize(sample.ahisi_Type);
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r = AHI_LoadSound(0, AHIST_DYNAMICSAMPLE, &sample, ad->audioctrl);
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if (r == 0)
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{
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r = AHI_ControlAudio(ad->audioctrl,
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AHIC_Play, TRUE,
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TAG_END);
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if (r == 0)
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{
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AHI_Play(ad->audioctrl,
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AHIP_BeginChannel, 0,
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AHIP_Freq, speed,
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AHIP_Vol, 0x10000,
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AHIP_Pan, 0x8000,
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AHIP_Sound, 0,
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AHIP_EndChannel, NULL,
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TAG_END);
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ad->aci.aeci.ahie_Effect = AHIET_CHANNELINFO;
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ad->aci.aeci.ahieci_Func = &ad->EffectHook;
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ad->aci.aeci.ahieci_Channels = 1;
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ad->EffectHook.h_Entry = (void *)&EffectFunc_Gate;
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ad->EffectHook.h_Data = ad;
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AHI_SetEffect(&ad->aci, ad->audioctrl);
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sc->handle = ad;
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sc->Lock = AHI_LockBuffer;
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sc->Unlock = AHI_UnlockBuffer;
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sc->SetWaterDistortion = AHI_SetUnderWater;
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sc->Submit = AHI_Submit;
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sc->Shutdown = AHI_Shutdown;
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sc->GetDMAPos = AHI_GetDMAPos;
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Con_Printf("Using AHI mode \"%s\" for audio output\n", sc->name);
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Con_Printf("Channels: %d bits: %d frequency: %d\n", channels, bits, speed);
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return 1;
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}
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}
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}
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FreeVec(ad->samplebuffer);
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}
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AHI_FreeAudio(ad->audioctrl);
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}
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else
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Con_Printf("Failed to allocate AHI audio\n");
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CloseDevice((struct IORequest *)ad->ahireq);
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}
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DeleteIORequest((struct IORequest *)ad->ahireq);
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}
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DeleteMsgPort(ad->msgport);
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}
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FreeVec(ad);
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}
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return 0;
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}
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sounddriver pAHI_InitCard = &AHI_InitCard;
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